2010-06-27 koda merge
2010-06-27 koda insert a default name when a void string is used
2010-06-27 koda complete configuration for schemes
2010-06-27 sheepluva portal: I accidentally flipped the exit angle in last commit
2010-06-27 sheepluva portal: some moar tweaks
2010-06-27 sheepluva portal: entry angle is now affecting exit angle
2010-06-26 sheepluva portal / slope detection:
2010-06-27 unc0rr A bunch of reimplemented commands
2010-06-26 sheepluva adding install_manifest.txt to .hgignore ...
2010-06-27 unc0rr Properly handle client exit
2010-06-26 unc0rr merge
2010-06-26 unc0rr Reimplement REMOVE_TEAM
2010-06-26 unc0rr merge
2010-06-26 sheepluva portal:
2010-06-25 unc0rr Reimplement REMOVE_TEAM
2010-06-26 sheepluva portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
2010-06-25 unc0rr Ignore this file too
2010-06-26 nemo Flag dimensions with booleans instead of using 0.
2010-06-25 unc0rr Add ignoring
2010-06-26 koda merge
2010-06-25 unc0rr Reimplement ADD_TEAM
2010-06-25 nemo Extend pixel sweep to recheck neighbours if erasing on edges
2010-06-24 unc0rr Update ukrainian translation
2010-06-24 nemo Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
2010-06-26 koda moar zoom, fixed fort mode, other glitches
2010-06-23 koda merge
2010-06-23 nemo Erasing lowres files. Again.
2010-06-23 koda server somewhat simplified and correct sporadic crasher
2010-06-23 koda i <3 mercurial
2010-06-23 koda expand -t 4 on .m as well
2010-06-23 koda merge
2010-06-23 unc0rr Start reimplementation of ADD_TEAM
2010-06-23 unc0rr Reimplement TOGGLE_READY command
2010-06-23 unc0rr - Fix a function
2010-06-23 koda merge
2010-06-23 unc0rr Reimplement CFG protocol command
2010-06-23 smaxx General:
2010-06-22 unc0rr Restore test for already used nick
2010-06-23 nemo New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
2010-06-22 unc0rr Partially reimplement joining rooms
2010-06-22 koda update the project to ios4 by removing pre-3.2 references
2010-06-22 koda ok really fix the command line utility
2010-06-22 koda fix build and permissions problems when launching hwengine from command line
2010-06-21 koda merge+smallupdate
2010-06-21 unC0Rr Reimplement room creating
2010-06-21 koda use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
2010-06-21 koda memory management for openalbridge
2010-06-21 nemo disable uSHA, enable adler32
2010-06-21 koda merge
2010-06-21 nemo Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
2010-06-20 koda some memory caring code
2010-06-20 nemo This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
2010-06-20 koda fix zoom smoothness
2010-06-18 koda add initial stubs for selecting weapons in the ifrontend
2010-06-20 nemo Remove redundant test, add some temp variables to speed up the expensive CheckLand
2010-06-18 sheepluva add local rev number/rev count to dev version suffix
(0) -3000 -1000 -300 -100 -56 +56 +100 +300 +1000 +3000 +10000 tip