2010-06-27 |
koda |
merge
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changeset |
files
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2010-06-27 |
koda |
insert a default name when a void string is used
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changeset |
files
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2010-06-27 |
koda |
complete configuration for schemes
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changeset |
files
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2010-06-27 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
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changeset |
files
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2010-06-27 |
sheepluva |
portal: some moar tweaks
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changeset |
files
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2010-06-27 |
sheepluva |
portal: entry angle is now affecting exit angle
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changeset |
files
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2010-06-26 |
sheepluva |
portal / slope detection:
|
changeset |
files
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2010-06-27 |
unc0rr |
A bunch of reimplemented commands
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changeset |
files
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2010-06-26 |
sheepluva |
adding install_manifest.txt to .hgignore ...
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changeset |
files
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2010-06-27 |
unc0rr |
Properly handle client exit
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changeset |
files
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2010-06-26 |
unc0rr |
merge
|
changeset |
files
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2010-06-26 |
unc0rr |
Reimplement REMOVE_TEAM
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changeset |
files
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2010-06-26 |
unc0rr |
merge
|
changeset |
files
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2010-06-26 |
sheepluva |
portal:
|
changeset |
files
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2010-06-25 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
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2010-06-26 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
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changeset |
files
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2010-06-25 |
unc0rr |
Ignore this file too
|
changeset |
files
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2010-06-26 |
nemo |
Flag dimensions with booleans instead of using 0.
|
changeset |
files
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2010-06-25 |
unc0rr |
Add ignoring
|
changeset |
files
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2010-06-26 |
koda |
merge
|
changeset |
files
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2010-06-25 |
unc0rr |
Reimplement ADD_TEAM
|
changeset |
files
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2010-06-25 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
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changeset |
files
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2010-06-24 |
unc0rr |
Update ukrainian translation
|
changeset |
files
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2010-06-24 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
|
changeset |
files
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2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
|
changeset |
files
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2010-06-23 |
koda |
merge
|
changeset |
files
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2010-06-23 |
nemo |
Erasing lowres files. Again.
|
changeset |
files
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2010-06-23 |
koda |
server somewhat simplified and correct sporadic crasher
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changeset |
files
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2010-06-23 |
koda |
i <3 mercurial
|
changeset |
files
|
2010-06-23 |
koda |
expand -t 4 on .m as well
|
changeset |
files
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2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
unc0rr |
Start reimplementation of ADD_TEAM
|
changeset |
files
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2010-06-23 |
unc0rr |
Reimplement TOGGLE_READY command
|
changeset |
files
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2010-06-23 |
unc0rr |
- Fix a function
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
unc0rr |
Reimplement CFG protocol command
|
changeset |
files
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2010-06-23 |
smaxx |
General:
|
changeset |
files
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2010-06-22 |
unc0rr |
Restore test for already used nick
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changeset |
files
|
2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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changeset |
files
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2010-06-22 |
unc0rr |
Partially reimplement joining rooms
|
changeset |
files
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2010-06-22 |
koda |
update the project to ios4 by removing pre-3.2 references
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changeset |
files
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2010-06-22 |
koda |
ok really fix the command line utility
|
changeset |
files
|
2010-06-22 |
koda |
fix build and permissions problems when launching hwengine from command line
|
changeset |
files
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2010-06-21 |
koda |
merge+smallupdate
|
changeset |
files
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2010-06-21 |
unC0Rr |
Reimplement room creating
|
changeset |
files
|
2010-06-21 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
|
changeset |
files
|
2010-06-21 |
koda |
memory management for openalbridge
|
changeset |
files
|
2010-06-21 |
nemo |
disable uSHA, enable adler32
|
changeset |
files
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2010-06-21 |
koda |
merge
|
changeset |
files
|
2010-06-21 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
|
changeset |
files
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2010-06-20 |
koda |
some memory caring code
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changeset |
files
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2010-06-20 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
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changeset |
files
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2010-06-20 |
koda |
fix zoom smoothness
|
changeset |
files
|
2010-06-18 |
koda |
add initial stubs for selecting weapons in the ifrontend
|
changeset |
files
|
2010-06-20 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
|
changeset |
files
|
2010-06-18 |
sheepluva |
add local rev number/rev count to dev version suffix
|
changeset |
files
|