Sun, 05 Feb 2012 18:20:02 -0500 nemo Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
Sun, 05 Feb 2012 17:35:52 -0500 nemo ok. really fix by toggling back to ready. At least, I think this should do it...
Sun, 05 Feb 2012 16:21:55 -0500 nemo attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
Sun, 05 Feb 2012 15:20:49 -0500 nemo add individual hog healths to team health bar
Sun, 05 Feb 2012 23:24:43 +0400 unc0rr Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
Sun, 05 Feb 2012 15:55:15 +0100 Xeli some refactoring + you can now tap on the ammo menu to select a weapon
Sun, 05 Feb 2012 15:52:26 +0100 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
Sat, 04 Feb 2012 23:06:22 +0100 Xeli check if the latest assets have been moved to the sdcard (compare with versionCode)
Sat, 04 Feb 2012 16:22:46 +0100 Xeli Rewrote the Ammomenu:
Sat, 04 Feb 2012 16:17:31 +0100 Xeli Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
Sat, 04 Feb 2012 16:15:57 +0100 Xeli Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
Sun, 29 Jan 2012 18:05:35 +0100 Xeli disable using files from the assets dir, and use fopen()
Fri, 03 Feb 2012 14:21:07 +0400 unc0rr Propagate types on identifiers
Tue, 31 Jan 2012 22:04:41 -0500 cherrotluo chinese update
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Mon, 30 Jan 2012 23:20:28 +0100 koda more ios pages supporting rotaiton
Mon, 30 Jan 2012 07:51:30 +0100 koda ahem, fix build
Sun, 29 Jan 2012 18:52:01 +0100 koda disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
Sun, 29 Jan 2012 02:48:03 +0100 koda starting to convert the ipad interface to support all ortientations...
Sun, 29 Jan 2012 02:45:12 +0100 koda rotation ftw!!! (engine part)
Sun, 29 Jan 2012 00:48:39 +0100 Xeli koda/ammomenu on desktop fix!
Sat, 28 Jan 2012 23:10:39 +0100 koda minor cleanup, gather AMSlotSize in uConsts
Sat, 28 Jan 2012 22:19:42 +0100 Xeli added the background for the weaponnames in MOBILE
Sat, 28 Jan 2012 19:04:42 +0100 Xeli fixed the weapon name position
Sat, 28 Jan 2012 18:22:39 +0100 Xeli changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Fri, 27 Jan 2012 23:02:36 -0500 nemo bump to 0.9.18-dev - not sure how this was missed before
Fri, 27 Jan 2012 10:19:14 +0100 koda this should lower compatibility with qt4.5 again, but i have no way to test it
Thu, 26 Jan 2012 23:54:53 +0100 koda ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
Thu, 26 Jan 2012 22:20:21 +0100 Xeli background now properly resizes on tablets
Thu, 26 Jan 2012 22:19:52 +0100 Xeli fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Thu, 26 Jan 2012 16:04:08 +0400 unc0rr Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
Thu, 26 Jan 2012 02:06:57 +0100 Xeli enable pause/resume on the java side
Thu, 26 Jan 2012 02:06:16 +0100 Xeli added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Tue, 24 Jan 2012 18:11:56 +0100 Xeli added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
Tue, 24 Jan 2012 11:54:53 -0500 nemo Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
Tue, 24 Jan 2012 03:38:18 +0100 Xeli add the android support package for Fragments and the like
Tue, 24 Jan 2012 03:26:22 +0100 Xeli not needed when using the updated android ndk.. -_-
Tue, 24 Jan 2012 03:04:23 +0100 Xeli revert Android.mk back after copying SDL_mixer and SDL_ttf
Tue, 24 Jan 2012 02:47:51 +0100 Xeli update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
Tue, 24 Jan 2012 01:59:28 +0100 Xeli these are needed for ndk-build or it won't know what api to build it for
Tue, 24 Jan 2012 01:03:33 +0100 Xeli Added a script to simplify building the android port
Sun, 22 Jan 2012 23:36:36 +0100 Xeli some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Sun, 22 Jan 2012 23:35:32 +0100 Xeli remove the incorrect text that people need to download before playing
Mon, 16 Jan 2012 14:25:26 +0100 Xeli Android: quick fix from a bug report from the market in the download manager
Wed, 18 Jan 2012 01:11:09 +0100 koda merge
Wed, 18 Jan 2012 01:10:35 +0100 koda little hack for playing less sounds in frontend
Wed, 18 Jan 2012 01:07:07 +0100 koda simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
Tue, 17 Jan 2012 23:42:30 +0100 bovi skip button sound when exiting
Tue, 17 Jan 2012 23:36:15 +0100 koda move the feedback button in a nicer position
Tue, 17 Jan 2012 09:20:16 -0500 nemo fix line endings
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Mon, 16 Jan 2012 10:22:21 +0100 valnut GCI task: season greetings
Sun, 15 Jan 2012 22:01:50 -0500 nemo Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
Mon, 16 Jan 2012 00:03:13 +0100 bovi disable the glitchy exit sound
Sun, 15 Jan 2012 23:54:06 +0100 koda correct language identifier
Sun, 15 Jan 2012 23:50:41 +0100 koda hedgewars.pro formatting and removal of the last pageoptions hr
Sun, 15 Jan 2012 23:35:02 +0100 bovi GCI task: stars
Sun, 15 Jan 2012 23:14:10 +0100 bovi small tweak for compiling with xfire and qt under windows
Sun, 15 Jan 2012 22:57:49 +0100 bovi GCI task: ping
Sun, 15 Jan 2012 22:48:34 +0100 bovi GCI task: iOS _language_ 3 (Romanian)
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