Wed, 22 Dec 2010 01:17:46 -0500 nemo fix desync in snow
Sun, 30 Jan 2011 20:38:40 +0300 unc0rr Reimplement KICK server_refactor
Wed, 22 Dec 2010 01:11:48 -0500 nemo minor visual tweaks to snow
Sun, 30 Jan 2011 20:36:32 +0300 unc0rr Reimplement FOLLOW server_refactor
Wed, 22 Dec 2010 00:58:00 -0500 nemo oops. forgot the graphic
Sun, 30 Jan 2011 20:32:23 +0300 unc0rr Reimplement some more protocol commands server_refactor
Wed, 22 Dec 2010 00:48:06 -0500 nemo minor position tweaks. hopefully checking array bounds correctly
Sat, 29 Jan 2011 21:33:24 +0300 unc0rr - Reactivate pings timer, reimplement PING handler server_refactor
Wed, 22 Dec 2010 00:17:43 -0500 nemo A very very basic snow implementation
Sat, 29 Jan 2011 13:43:07 +0300 unc0rr Introduce numbered server notice messages server_refactor
Wed, 22 Dec 2010 04:09:56 +0100 koda merge
Fri, 28 Jan 2011 22:34:07 +0300 unc0rr Make client quit on send exception (was commented due to another approach in handling connection lost) server_refactor
Wed, 22 Dec 2010 03:56:12 +0100 koda update weapons
Fri, 28 Jan 2011 22:21:29 +0300 unc0rr Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) server_refactor
Wed, 22 Dec 2010 03:28:14 +0100 koda this should prevent that ever again
Fri, 28 Jan 2011 22:19:06 +0300 unc0rr Reimplement some more Actions server_refactor
Wed, 22 Dec 2010 03:05:28 +0100 koda damn. it.
Wed, 22 Dec 2010 02:50:17 +0100 Henek added density for gears used in gfMoreWind, needs alot of tweaking
Thu, 27 Jan 2011 22:14:14 +0300 unc0rr io = liftIO server_refactor
Tue, 21 Dec 2010 23:22:53 +0100 Henek added copying also to schemes and updated some translations
Thu, 27 Jan 2011 22:10:24 +0300 unc0rr Reimplement one more Action server_refactor
Tue, 21 Dec 2010 21:56:34 +0100 Henek added copying of weapon sets
Thu, 27 Jan 2011 22:06:42 +0300 unc0rr Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
Tue, 21 Dec 2010 15:12:06 -0500 nemo Merge henek's changes
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