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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
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2010-12-19
nemo
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
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files
2011-01-10
unc0rr
Convert function to a map
server_refactor
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files
2010-12-19
nemo
Ok. This should pull 0.9.14.1 server into default
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2010-12-19
nemo
Server refactor branch to continue work started in ead2ed20dfd4
server_refactor
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files
2010-12-19
unc0rr
Adjust magic consts
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2010-12-19
unc0rr
Most probably it's fix to a crash
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2010-12-19
unc0rr
Remove deleteLater()
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2010-12-19
unc0rr
Some debug info
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2010-12-19
unc0rr
- Simplify map container code a bit
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2010-12-19
unc0rr
Seems like just a source of bugs
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2010-12-18
unc0rr
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
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2010-12-18
unc0rr
Report 48 hogs for drawn maps
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files
2010-12-18
unc0rr
merge
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2010-12-18
Henek
fix layout in game config widget as per nemo's request
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files
2010-12-18
unc0rr
Make use of showEvent, so there's no more need in manual resizing of draw map widget
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2010-12-18
unc0rr
Try to avoid binary data in log, use shorter descriptions
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2010-12-18
nemo
oops
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files
2010-12-18
nemo
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
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2010-12-18
koda
merge
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files
2010-12-17
Henek
added replacement of "_" to " " in gameplay scripts
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files
2010-12-17
Henek
added set button to seed edit so maps won't regenerate as often
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2010-12-18
koda
initial stats interpretation for ifrontend
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files
2010-12-16
nemo
disable ready timer again, until I can figure out why my message didn't get through.
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2010-12-16
koda
move server connection stuff in its own class
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files
2010-12-16
nemo
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
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2010-12-16
nemo
offset the sprite
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2010-12-16
nemo
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
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2010-12-16
koda
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
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