Fri, 26 Aug 2011 20:59:55 -0400 | nemo | Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type. | changeset | files |
Fri, 26 Aug 2011 16:16:27 -0400 | nemo | Use frontend value for fullscreening. | changeset | files |
Thu, 25 Aug 2011 16:17:15 -0400 | inu | pt update | changeset | files |
Thu, 25 Aug 2011 21:00:53 +0200 | sheepluva | * partial rollback of changes to camera | changeset | files |
Thu, 25 Aug 2011 18:29:46 +0200 | sheepluva | reduce effect of the look-ahead behaviour that I tried to implement | changeset | files |
Thu, 25 Aug 2011 18:08:44 +0200 | sheepluva | some camera adjustments (should also fix cam flickering on lowerst res) | changeset | files |
Thu, 25 Aug 2011 14:56:51 +0200 | sheepluva | don't poison invul hogs | changeset | files |
Wed, 24 Aug 2011 23:37:03 -0400 | nemo | another silly mistake | changeset | files |