Fri, 01 Jun 2012 12:42:44 +0400 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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Fri, 01 Jun 2012 00:19:30 +0200 |
mikade |
merge
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Sat, 02 Jun 2012 14:26:52 +0200 |
Medo |
Demo recording for the frontend library
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Thu, 31 May 2012 12:52:31 -0400 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
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Thu, 31 May 2012 18:54:40 +0200 |
Medo |
Moved frontlib into project_files
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Thu, 31 May 2012 20:07:40 +0400 |
unc0rr |
merge
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Thu, 31 May 2012 18:32:01 +0200 |
Medo |
Further work on the frontend library, restructuring, ...
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Thu, 31 May 2012 20:07:17 +0400 |
unc0rr |
merge
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Thu, 31 May 2012 15:50:25 +0200 |
mikade |
Add a GetTag method so that SetTag doesn't feel lonely.
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Thu, 31 May 2012 00:35:06 +0200 |
Medo |
Started work on the frontend networking library
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Thu, 31 May 2012 18:02:30 +0400 |
unc0rr |
Improve TestWhip
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Thu, 31 May 2012 00:11:42 +0200 |
sheepluva |
minor tweaks for options page; should improve readability at small window size... a bit...
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Tue, 29 May 2012 23:04:03 +0200 |
Medo |
Removed dead/deprecated code and comments
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Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
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Wed, 30 May 2012 22:45:30 +0400 |
unc0rr |
This should make drawn maps rendering even more faster
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Tue, 29 May 2012 22:33:10 +0200 |
Medo |
Merge
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Wed, 30 May 2012 19:01:19 +0400 |
unc0rr |
merge
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Wed, 30 May 2012 18:00:29 +0400 |
unc0rr |
Render drawn maps 10-500 times faster
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Tue, 29 May 2012 22:21:19 +0400 |
unc0rr |
Oops, forgot to set 'erasing' flag on decoding
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Mon, 28 May 2012 22:42:59 +0400 |
unc0rr |
Fix a bug with wrong state of teams list when color isn't changed manually
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Mon, 28 May 2012 14:20:51 -0400 |
nemo |
Remove a couple more timers, should mean alpha matches old pulse time now
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Mon, 28 May 2012 14:11:50 -0400 |
nemo |
also change specialists
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Mon, 28 May 2012 14:01:23 -0400 |
nemo |
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
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Mon, 28 May 2012 19:33:57 +0200 |
Xeli |
change the array which represents the keyboard state to be a boolean array rather than byte array
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