2011-11-14 |
unc0rr |
Make server know release version
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
this one should not be delayed
0.9.17
|
changeset |
files
|
2011-11-13 |
koda |
be more gentle when you stop channels at the end of the game
|
changeset |
files
|
2011-11-13 |
nemo |
merge sound changes into .17, and, why not everything else too.
0.9.17
|
changeset |
files
|
2011-11-13 |
koda |
fix accessing a released object
|
changeset |
files
|
2011-11-13 |
nemo |
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
|
changeset |
files
|
2011-11-13 |
nemo |
Use -1 to clear all channels before playing victory sound
|
changeset |
files
|
2011-11-13 |
koda |
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
|
changeset |
files
|
2011-11-13 |
nemo |
Merge .17 and trunk
|
changeset |
files
|
2011-11-13 |
nemo |
Clear all other sounds before playing flawless victory / victory
0.9.17
|
changeset |
files
|
2011-11-13 |
nemo |
stray "
0.9.17
|
changeset |
files
|
2011-11-13 |
nemo |
oops
0.9.17
|
changeset |
files
|
2011-11-13 |
unc0rr |
Something
|
changeset |
files
|
2011-11-13 |
nemo |
Release?
0.9.17
|
changeset |
files
|
2011-11-13 |
unc0rr |
Introduce initialization expressions
|
changeset |
files
|
2011-11-13 |
nemo |
RELEEEEEEEEEASE
0.9.17
|
changeset |
files
|
2011-11-13 |
koda |
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
|
changeset |
files
|
2011-11-13 |
inu |
pt update
|
changeset |
files
|
2011-11-13 |
nemo |
This should not be in the unplaced section
|
changeset |
files
|
2011-11-24 |
Xeli |
new download manager \o/
hedgeroid
|
changeset |
files
|
2011-11-13 |
mikade |
Correct outdated feedback.
|
changeset |
files
|
2011-11-24 |
Xeli |
Added a minimal data dir, we should move this to hedgewars/share sometime
hedgeroid
|
changeset |
files
|
2011-11-13 |
nemo |
Make AI avoid barrels the more they are damaged
|
changeset |
files
|
2011-11-14 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-11-13 |
szczur |
pl update
|
changeset |
files
|
2011-11-12 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
|
changeset |
files
|
2011-11-14 |
Xeli |
first part of the new downloader implementation
hedgeroid
|
changeset |
files
|
2011-11-13 |
BioHazardX |
it update
|
changeset |
files
|
2011-11-12 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
|
changeset |
files
|
2011-11-14 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
|
changeset |
files
|
2011-11-13 |
nemo |
this should allow overriding static maps from lua
|
changeset |
files
|
2011-11-12 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
|
changeset |
files
|
2011-11-12 |
koda |
in class methods you can call [self alloc], as per objc specifications
|
changeset |
files
|
2011-11-12 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
|
changeset |
files
|
2011-11-12 |
koda |
nevermind
|
changeset |
files
|
2011-11-12 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-11-12 |
koda |
even faster and no more warning
|
changeset |
files
|
2011-11-12 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
|
changeset |
files
|
2011-11-12 |
unc0rr |
faster math
|
changeset |
files
|
2011-11-12 |
Xeli |
merge fix
hedgeroid
|
changeset |
files
|
2011-11-12 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
|
changeset |
files
|
2011-11-12 |
Xeli |
merge...i think
hedgeroid
|
changeset |
files
|
2011-11-12 |
nemo |
Add an event mask for SDL1.2
|
changeset |
files
|
2011-11-11 |
nemo |
Add hillbilly voice
|
changeset |
files
|
2011-11-11 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
|
changeset |
files
|
2011-11-11 |
nemo |
flip some flames
|
changeset |
files
|
2011-11-11 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
|
changeset |
files
|
2011-11-11 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
|
changeset |
files
|
2011-11-11 |
koda |
further engine interaction refactoring
|
changeset |
files
|
2011-11-11 |
koda |
minor updates to ServerProtocolNetwork class
|
changeset |
files
|
2011-11-10 |
koda |
restore a lost view message
|
changeset |
files
|
2011-11-10 |
nemo |
unsquash the rescaled clouds
|
changeset |
files
|
2011-11-10 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
|
changeset |
files
|
2011-11-09 |
unc0rr |
Fix inifinite loops
|
changeset |
files
|
2011-11-09 |
unc0rr |
Rearrange token types
|
changeset |
files
|
2011-11-10 |
nemo |
Add more border checks
|
changeset |
files
|
2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
|
changeset |
files
|
2011-11-10 |
nemo |
fix map/template override, remove some pointless command calls
|
changeset |
files
|
2011-11-09 |
unc0rr |
Less precision - less confusion
|
changeset |
files
|
2011-11-08 |
unc0rr |
Improve type declarations parsing
|
changeset |
files
|
2011-11-07 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
|
changeset |
files
|
2011-11-06 |
nemo |
Might as well make the air attack team coloured too
|
changeset |
files
|
2011-11-06 |
unc0rr |
Even more improvements to the parser and converter
|
changeset |
files
|
2011-11-06 |
nemo |
tweak % again
|
changeset |
files
|
2011-11-06 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
|
changeset |
files
|
2011-11-06 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
|
changeset |
files
|
2011-11-06 |
nemo |
Add missing grayscale conversions
|
changeset |
files
|
2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
|
changeset |
files
|
2011-11-06 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
|
changeset |
files
|
2011-11-06 |
koda |
move two class files in a correct directory
|
changeset |
files
|
2011-11-06 |
nemo |
exclude hogs from density check
|
changeset |
files
|
2011-11-06 |
nemo |
too game breaking I think
|
changeset |
files
|
2011-11-06 |
nemo |
Include density in gear kick
|
changeset |
files
|
2011-11-06 |
nemo |
not sure why this condition wasn't here before
|
changeset |
files
|
2011-11-06 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
|
changeset |
files
|
2011-11-06 |
nemo |
Don't set moving if on flat surface
|
changeset |
files
|
2011-11-05 |
nemo |
skip when attacking as well
|
changeset |
files
|
2011-11-05 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
|
changeset |
files
|
2011-11-05 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
|
changeset |
files
|
2011-11-05 |
unc0rr |
Some improvements to the parser
|
changeset |
files
|
2011-11-05 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
|
changeset |
files
|
2011-11-05 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
|
changeset |
files
|
2011-11-05 |
unc0rr |
merge
|
changeset |
files
|
2011-11-05 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
|
changeset |
files
|
2011-11-05 |
koda |
ooops :D
|
changeset |
files
|
2011-11-05 |
koda |
fix signedness of sdl bindings
|
changeset |
files
|
2011-11-05 |
koda |
oops, fix the size of a few event structs i just added
|
changeset |
files
|
2011-11-05 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
|
changeset |
files
|
2011-11-05 |
koda |
avoid linking compatible code from sdl library, let's provide our own
|
changeset |
files
|
2011-11-04 |
nemo |
Avoid overflowing event
|
changeset |
files
|
2011-11-04 |
sheepluva |
I hope this helps...
|
changeset |
files
|
2011-11-04 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
|
changeset |
files
|
2011-11-05 |
unc0rr |
A try to improve parser move (has regressions)
|
changeset |
files
|
2011-11-03 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
|
changeset |
files
|
2011-11-04 |
unc0rr |
Many improvements to the parser
|
changeset |
files
|
2011-11-03 |
unc0rr |
Better 'else' part
|
changeset |
files
|
2011-11-03 |
unc0rr |
Starting pas2C using library called 'pretty'
|
changeset |
files
|
2011-11-03 |
unc0rr |
- Update to compile with parsec 3.*
|
changeset |
files
|
2011-11-03 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
|
changeset |
files
|
2011-11-03 |
unc0rr |
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
|
changeset |
files
|
2011-11-03 |
koda |
small tweak to ingamemenu class
|
changeset |
files
|
2011-11-03 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
|
changeset |
files
|
2011-11-03 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
|
changeset |
files
|
2011-11-03 |
koda |
convert gameinterfacebridge in simple-to-use class methods
|
changeset |
files
|
2011-11-02 |
koda |
aaand remove also ipcport from the class interface as well
|
changeset |
files
|
2011-11-02 |
koda |
do not forget to keep track of teams here
|
changeset |
files
|
2011-11-02 |
koda |
don't keep track of the savepath and of engineprotocol objects
|
changeset |
files
|
2011-11-02 |
koda |
better
|
changeset |
files
|
2011-11-02 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
|
changeset |
files
|
2011-11-02 |
koda |
slight simplification
|
changeset |
files
|
2011-11-02 |
koda |
move objc overlay creation after sdlwindow has been created
|
changeset |
files
|
2011-10-31 |
sheepluva |
widen mission list
|
changeset |
files
|
2011-10-31 |
sheepluva |
mission locale -> UTF-8
|
changeset |
files
|
2011-10-31 |
unc0rr |
ru localization
|
changeset |
files
|
2011-10-31 |
nemo |
oh, probably needs resetting here too
|
changeset |
files
|
2011-10-31 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
|
changeset |
files
|
2011-10-31 |
mikade |
Add "Surfer" achievement to Space Invasion.
|
changeset |
files
|
2011-10-31 |
sheepluva |
this seems... um.. random
|
changeset |
files
|
2011-10-31 |
sheepluva |
Bee:
|
changeset |
files
|
2011-10-31 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
|
changeset |
files
|
2011-10-31 |
sheepluva |
fix HideMission()
|
changeset |
files
|
2011-10-31 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
|
changeset |
files
|
2011-10-31 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
|
changeset |
files
|
2011-10-31 |
koda |
just moving ios server stuff around
|
changeset |
files
|
2011-10-30 |
sheepluva |
fix mission map script loading
|
changeset |
files
|
2011-10-30 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
|
changeset |
files
|
2011-10-30 |
sheepluva |
whoops, I'm a nerd
|
changeset |
files
|
2011-10-30 |
sheepluva |
frontend flakes:
|
changeset |
files
|
2011-10-30 |
sheepluva |
frontend flakes:
|
changeset |
files
|
2011-10-30 |
sheepluva |
show notice to admin when kicking player
|
changeset |
files
|
2011-10-30 |
sheepluva |
lupdate, german translation
|
changeset |
files
|
2011-10-30 |
sheepluva |
beep on highlight
|
changeset |
files
|
2011-10-29 |
sheepluva |
whoopsy, my bad (segfault due to accepting empty lines)
|
changeset |
files
|
2011-11-12 |
Xeli |
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
stylesheet comments/adjustments
|
changeset |
files
|
2011-11-12 |
Xeli |
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
html-escape nicknames
|
changeset |
files
|
2011-11-12 |
Xeli |
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
change default timestamp format to hh:mm
|
changeset |
files
|
2011-11-12 |
Xeli |
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
* fix highlighting (i just broke it by not negating a boolean expression)
|
changeset |
files
|
2011-11-12 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
|
changeset |
files
|
2011-10-28 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
disconnect when going back from lobby page (regression fix)
|
changeset |
files
|
2011-10-28 |
koda |
one dangerous merge
hedgeroid
|
changeset |
files
|
2011-10-28 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
|
changeset |
files
|
2011-10-28 |
sheepluva |
+ make names in notice messages and leave messages clickable too
|
changeset |
files
|
2011-10-28 |
sheepluva |
chat: don't link own name
|
changeset |
files
|
2011-10-28 |
koda |
ok *this* brings ios 3.* runtime compatibility
|
changeset |
files
|
2011-10-28 |
koda |
restore game config on iphone
|
changeset |
files
|
2011-10-27 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
|
changeset |
files
|
2011-10-27 |
unc0rr |
- Remove some old unused code
|
changeset |
files
|
2011-10-27 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
|
changeset |
files
|
2011-10-26 |
sheepluva |
typos
|
changeset |
files
|
2011-10-26 |
sheepluva |
custom highlighting
|
changeset |
files
|
2011-10-26 |
koda |
also imageio is absent from old ios, so weaklink it
|
changeset |
files
|
2011-10-25 |
sheepluva |
few mini-adjustments
|
changeset |
files
|
2011-10-25 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
|
changeset |
files
|
2011-10-25 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
|
changeset |
files
|
2011-10-25 |
koda |
restore runtime compatibility with ios 3.2
|
changeset |
files
|
2011-10-25 |
koda |
move all extra categories in a single source, add caching for HWUtils
|
changeset |
files
|
2011-10-25 |
koda |
updated sdl and lowered minimum ios to 3.0
|
changeset |
files
|
2011-10-25 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
|
changeset |
files
|
2011-10-25 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
|
changeset |
files
|
2011-10-25 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
|
changeset |
files
|
2011-10-25 |
sheepluva |
adding simple doc build script
|
changeset |
files
|
2011-10-24 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
|
changeset |
files
|
2011-10-24 |
sheepluva |
fix of /saveStyleSheet command, error message on stylesheet import fail
|
changeset |
files
|
2011-10-24 |
sheepluva |
tweak and document abstract page
|
changeset |
files
|
2011-10-24 |
sheepluva |
on file save: create parent directories if needed
|
changeset |
files
|
2011-10-24 |
sheepluva |
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
|
changeset |
files
|
2011-10-24 |
sheepluva |
chat:
|
changeset |
files
|
2011-10-24 |
sheepluva |
minor cleanups, mostly in own code
|
changeset |
files
|
2011-10-24 |
sheepluva |
* fixing my hat preview bug nemo pointed out (thanks!)
|
changeset |
files
|
2011-10-23 |
sheepluva |
improve and cash hilight regexp
|
changeset |
files
|
2011-10-23 |
sheepluva |
highlight improvements
|
changeset |
files
|
2011-10-23 |
nemo |
oops
|
changeset |
files
|
2011-10-23 |
unc0rr |
Case-insensitive comparison of nicks
|
changeset |
files
|
2011-10-23 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
|
changeset |
files
|
2011-10-23 |
nemo |
retain dx/dy from landgun
|
changeset |
files
|
2011-10-22 |
sheepluva |
doxygen seems to get confused if a ///< line is followed by a /// line
|
changeset |
files
|
2011-10-22 |
sheepluva |
* adding destructors to my line edit subclasses
|
changeset |
files
|
2011-10-22 |
sheepluva |
let's create some templates so that the user knows how to start off
|
changeset |
files
|
2011-10-22 |
sheepluva |
document css files better
|
changeset |
files
|
2011-10-22 |
nemo |
Tweak ratios to deemphasise foreground flakes further
|
changeset |
files
|
2011-10-22 |
sheepluva |
minor signal fail fix
|
changeset |
files
|
2011-10-22 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
|
changeset |
files
|
2011-10-22 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
|
changeset |
files
|
2011-10-22 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
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2011-10-22 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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