Wed, 23 Jan 2019 03:46:32 +0100 |
Wuzzy |
Fix AI trying to use tardis during multishoot
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Tue, 22 Jan 2019 23:42:23 +0100 |
Wuzzy |
Play "Flawless" voice when completing the rope or saucer training perfectly
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Wed, 23 Jan 2019 00:30:12 +0300 |
alfadur |
remove unused macro branches
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Tue, 22 Jan 2019 21:34:13 +0100 |
Wuzzy |
Shorten text of buttons to load/edit drawn map and make them look nicer
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Tue, 22 Jan 2019 18:28:05 +0100 |
Wuzzy |
ACF8: Make sure leader looks left at mission start
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Tue, 22 Jan 2019 20:35:11 +0300 |
alfadur |
match literals in fp macro
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files
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Tue, 22 Jan 2019 18:17:19 +0100 |
Wuzzy |
Don't render AI hog thinking bubble in cut scenes
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Tue, 22 Jan 2019 18:00:08 +0100 |
Wuzzy |
ACF8: Fix princess scene failing to initialize
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Tue, 22 Jan 2019 17:40:46 +0100 |
Wuzzy |
ACF: Dump unused campaign vars, use fallback values
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Tue, 22 Jan 2019 07:47:27 +0100 |
Wuzzy |
ACF2: Fix clock entering "retreat mode" after cut scene after killing first enemy
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Tue, 22 Jan 2019 07:17:07 +0100 |
Wuzzy |
HedgeEditor: Force-set AirMinesNum to 0
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Tue, 22 Jan 2019 07:15:55 +0100 |
Wuzzy |
HedgeEditor: More efficient gear info tag handling
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Tue, 22 Jan 2019 07:12:02 +0100 |
Wuzzy |
vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
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Mon, 21 Jan 2019 23:50:56 +0100 |
Wuzzy |
Hide hog GUI extras in scripted cinematic, also suppress some voices
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Mon, 21 Jan 2019 23:37:12 +0100 |
Wuzzy |
Move finger rendering to RenderHHGuiExtras
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