Mon, 28 Dec 2015 08:43:38 +0300 |
unc0rr |
Don't send LIST command on join
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files
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Sat, 26 Dec 2015 22:29:57 +0300 |
unc0rr |
- Fix passing of ansistrings via ipc
qmlfrontend
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files
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Tue, 22 Dec 2015 11:18:40 -0500 |
nemo |
assume frontend buffer utf-8 to avoid garbage strings in debug
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files
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Sun, 20 Dec 2015 12:45:49 +0300 |
unc0rr |
Fix two bugs, and yay, spectating works now
qmlfrontend
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files
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Thu, 17 Dec 2015 00:51:20 +0300 |
unc0rr |
Fix a ton of bugs in engine instances queue and ipc
qmlfrontend
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files
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Wed, 16 Dec 2015 00:20:56 +0300 |
unc0rr |
Send full game config to the engine
qmlfrontend
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files
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Tue, 15 Dec 2015 20:38:51 +0300 |
unc0rr |
Dunno why those were here at all
qmlfrontend
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files
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Tue, 15 Dec 2015 18:19:12 +0100 |
sheepluva |
uFLData was renamed, update "uses"
qmlfrontend
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files
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Tue, 15 Dec 2015 20:11:18 +0300 |
unc0rr |
Fix command sent to engine so it works for real
qmlfrontend
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files
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Mon, 14 Dec 2015 00:24:03 +0300 |
unc0rr |
- Improve IPC handling in engine
qmlfrontend
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files
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Sat, 12 Dec 2015 23:42:40 +0300 |
unc0rr |
Also send config in network game
qmlfrontend
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files
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Sat, 12 Dec 2015 23:38:18 +0300 |
unc0rr |
Introduce barriers between messages to different engine instances
qmlfrontend
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files
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Thu, 10 Dec 2015 23:49:12 +0300 |
unc0rr |
Start work on running engine in network game
qmlfrontend
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files
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Thu, 10 Dec 2015 00:33:45 +0300 |
unc0rr |
- Use queues instead of single buffer to communicate between threads
qmlfrontend
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files
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Mon, 07 Dec 2015 00:05:41 +0300 |
unc0rr |
Client flags handling implementation start
qmlfrontend
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files
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