Thu, 12 Nov 2020 23:42:53 +0300 alfadur safetize texture interface
Thu, 12 Nov 2020 00:24:58 +0300 alfadur allow finding sprites
Wed, 11 Nov 2020 22:41:31 +0300 alfadur restore gear generation
Wed, 11 Nov 2020 22:40:33 +0300 alfadur remove crash from collision
Wed, 11 Nov 2020 21:18:31 +0300 alfadur fix indexing
Wed, 11 Nov 2020 12:45:29 -0500 nemo trying to build
Thu, 22 Oct 2020 13:27:49 +0200 unC0Rr Reduce the amount of parens in pas2c output for prettier result, hopefully not breaking anything
Thu, 22 Oct 2020 12:50:24 +0200 unC0Rr Fix some problems caught by C compiler
Thu, 22 Oct 2020 12:33:35 +0200 unC0Rr Mark global variables in implementation section static
Wed, 21 Oct 2020 18:55:26 +0300 alfadur add more const qualifiers to maintain a semblance of activity
Tue, 20 Oct 2020 20:09:44 +0200 unc0rr Fix lack of declaration decorations for dynamic arrays in Pas2C
Mon, 12 Oct 2020 21:38:37 +0200 Wuzzy AI: Nerf piano rating; AI will now only use it if it expects huge damage
Mon, 12 Oct 2020 01:25:04 +0200 Wuzzy Fix freeze when aiming laser at 90° into sky
Mon, 12 Oct 2020 01:01:28 +0200 Wuzzy Fix minor offset mismatch with wrapping laser
Mon, 12 Oct 2020 00:46:19 +0200 Wuzzy Fix laser sight wrapping sometimes wrapping too often
Thu, 08 Oct 2020 20:38:19 +0200 Wuzzy Disable text highlight for TimeBox "disclaimer" in all languages
Thu, 08 Oct 2020 14:45:28 +0200 Wuzzy AI: Add reuse bonus to SMine (like shotgun)
Thu, 08 Oct 2020 14:43:00 +0200 Wuzzy Fix AI sometimes making weird SMine shots
Thu, 08 Oct 2020 12:33:14 +0200 Wuzzy Fix hammer not digging when hitting hog with 0 health
Thu, 08 Oct 2020 11:12:22 +0200 Wuzzy Fix hog not returning from TimeBox when all land was destroyed
Wed, 07 Oct 2020 23:06:34 +0200 Wuzzy AI: Don't sacrifice final hog with kami or piano
Thu, 10 Sep 2020 09:30:41 +0200 unC0Rr Prevent AI from getting stuck in attempt to look in another direction after choosing bee weapon
Sun, 06 Sep 2020 00:21:37 +0300 alfadur fix vcpkg build
Mon, 10 Aug 2020 12:56:53 +0300 alfadur workaround for FPC 3.2.0 ICE
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