Thu, 19 Dec 2024 14:18:55 +0100 |
unC0Rr |
Make wider range of numbers representable with FPNum on the cost of smaller precision
transitional_engine tip
|
changeset |
files
|
Thu, 19 Dec 2024 12:43:38 +0100 |
unC0Rr |
Add a benchmark for landgen
transitional_engine
|
changeset |
files
|
Thu, 19 Dec 2024 12:40:48 +0100 |
unC0Rr |
Make FPNum use saturating calculations
transitional_engine
|
changeset |
files
|
Tue, 17 Dec 2024 15:44:21 +0100 |
unC0Rr |
Implement passing of available ammo to rust AI
transitional_engine
|
changeset |
files
|
Sat, 14 Dec 2024 18:07:29 +0100 |
unC0Rr |
Add templates for maps with 3 to 8 vertical structures
transitional_engine
|
changeset |
files
|
Tue, 03 Dec 2024 16:23:30 +0100 |
unC0Rr |
Add the template to selection
transitional_engine
|
changeset |
files
|
Tue, 03 Dec 2024 14:12:28 +0100 |
unC0Rr |
Add one more template
transitional_engine
|
changeset |
files
|
Mon, 02 Dec 2024 17:36:44 +0100 |
unC0Rr |
Tweak the rest of map templates
transitional_engine
|
changeset |
files
|
Sun, 01 Dec 2024 21:08:03 +0100 |
unC0Rr |
* Introduce concept of invizible walls to constrain outline map generation
transitional_engine
|
changeset |
files
|
Fri, 29 Nov 2024 22:29:58 +0100 |
unC0Rr |
Add a tool visualizing map templates
transitional_engine
|
changeset |
files
|
Fri, 22 Nov 2024 17:30:45 +0100 |
unC0Rr |
Merge tip
transitional_engine
|
changeset |
files
|
Fri, 22 Nov 2024 17:29:48 +0100 |
unC0Rr |
Make AI less annoying
transitional_engine
|
changeset |
files
|
Fri, 22 Nov 2024 17:29:30 +0100 |
unC0Rr |
Add some progress on rust AI
transitional_engine
|
changeset |
files
|
Sun, 27 Oct 2024 17:00:17 +0100 |
unC0Rr |
Start on AI implementation in rust
transitional_engine
|
changeset |
files
|
Wed, 20 Nov 2024 21:37:47 +0100 |
unC0Rr |
- Update corrosion
transitional_engine
|
changeset |
files
|
Sat, 28 Sep 2024 22:27:13 +0200 |
unC0Rr |
Wrap chat lines into div
default
|
changeset |
files
|
Wed, 18 Sep 2024 14:10:51 +0200 |
unC0Rr |
Remove old code
transitional_engine
|
changeset |
files
|
Wed, 18 Sep 2024 13:42:26 +0200 |
unC0Rr |
Add templates for different maze styles
transitional_engine
|
changeset |
files
|
Mon, 16 Sep 2024 16:57:11 +0200 |
unC0Rr |
Sanitize maze mapgen code a bit
transitional_engine
|
changeset |
files
|
Tue, 10 Sep 2024 18:21:31 +0200 |
unC0Rr |
Use rust implementation of maze generator in engine
transitional_engine
|
changeset |
files
|
Tue, 10 Sep 2024 13:56:51 +0200 |
unC0Rr |
Add maze land generator ported from pascal engine
transitional_engine
|
changeset |
files
|
Wed, 04 Sep 2024 14:54:34 +0200 |
unC0Rr |
Fix test to match new yaml structure
transitional_engine
|
changeset |
files
|
Thu, 05 Sep 2024 21:33:51 +0200 |
unC0Rr |
Add install script for tiles
transitional_engine
|
changeset |
files
|
Tue, 03 Sep 2024 13:56:35 +0200 |
unC0Rr |
Fix cavern templates
transitional_engine
|
changeset |
files
|
Tue, 03 Sep 2024 11:16:52 +0200 |
unC0Rr |
Make outline template generator behave more like old engine
transitional_engine
|
changeset |
files
|
Tue, 03 Sep 2024 11:16:16 +0200 |
unC0Rr |
Make Point::with_margin function safe to use
transitional_engine
|
changeset |
files
|
Thu, 29 Aug 2024 17:09:39 +0200 |
unC0Rr |
Allow switching between outline and wfc map generators
transitional_engine
|
changeset |
files
|
Thu, 29 Aug 2024 15:28:20 +0200 |
unC0Rr |
Make pas2c engine work with hwengine-future
transitional_engine
|
changeset |
files
|
Thu, 29 Aug 2024 12:56:16 +0200 |
unC0Rr |
Pass full path to WFC for tile loading
transitional_engine
|
changeset |
files
|
Wed, 28 Aug 2024 17:16:23 +0200 |
unC0Rr |
Make pascal engine link to hwengine-future and use WFC generator
transitional_engine
|
changeset |
files
|
Wed, 28 Aug 2024 15:34:49 +0200 |
unC0Rr |
Merge default
transitional_engine
|
changeset |
files
|
Wed, 28 Aug 2024 15:31:51 +0200 |
unC0Rr |
Add corrosion as a subdirectory, CMake fixes
transitional_engine
|
changeset |
files
|
Wed, 28 Aug 2024 13:41:51 +0200 |
unC0Rr |
Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
|
changeset |
files
|
Wed, 28 Aug 2024 13:36:52 +0200 |
unC0Rr |
Avoid creating unused string that is quite costly to produce
|
changeset |
files
|
Tue, 27 Aug 2024 17:01:13 +0200 |
unC0Rr |
Improve pas2c rtl performance by avoiding double iteration on strings
|
changeset |
files
|
Tue, 21 May 2024 14:38:30 +0200 |
unC0Rr |
Implement triggering advancement of simulation in qmlfrontend
|
changeset |
files
|
Mon, 20 May 2024 14:58:30 +0200 |
unC0Rr |
Implement key bindings
|
changeset |
files
|
Sun, 19 May 2024 15:55:26 +0200 |
unC0Rr |
Handle game view resize
|
changeset |
files
|
Thu, 16 May 2024 14:11:16 +0200 |
unC0Rr |
Improve AI aiming with minigun
|
changeset |
files
|
Wed, 15 May 2024 10:05:13 +0200 |
unC0Rr |
Wonder if anyone is trying to build this game anymore
|
changeset |
files
|
Wed, 01 May 2024 16:49:16 +0200 |
unC0Rr |
Allow to move camera by dragging mouse cursor over game field
|
changeset |
files
|
Fri, 19 Apr 2024 17:45:05 +0200 |
unC0Rr |
Fix build
|
changeset |
files
|
Fri, 19 Apr 2024 17:44:55 +0200 |
unC0Rr |
Port QML frontend to Qt6, use rendering to framebuffer object
|
changeset |
files
|
Fri, 19 Jan 2024 13:07:22 +0100 |
unC0Rr |
Start on adopting corrosion
transitional_engine
|
changeset |
files
|
Tue, 05 Sep 2023 17:02:08 +0200 |
unC0Rr |
Merge default
transitional_engine
|
changeset |
files
|
Tue, 05 Sep 2023 17:01:46 +0200 |
unC0Rr |
Fix type
transitional_engine
|
changeset |
files
|
Fri, 05 Apr 2024 13:10:55 +0100 |
spudpiggy |
sndCover now falls back to sndWatchThis OR sndFire.
|
changeset |
files
|
Fri, 05 Apr 2024 07:37:44 +0100 |
spudpiggy |
Fixed grammar, and reworded a few sentences to sound better.
|
changeset |
files
|