Thu, 19 Dec 2024 14:18:55 +0100 unC0Rr Make wider range of numbers representable with FPNum on the cost of smaller precision transitional_engine tip
Thu, 19 Dec 2024 12:43:38 +0100 unC0Rr Add a benchmark for landgen transitional_engine
Thu, 19 Dec 2024 12:40:48 +0100 unC0Rr Make FPNum use saturating calculations transitional_engine
Tue, 17 Dec 2024 15:44:21 +0100 unC0Rr Implement passing of available ammo to rust AI transitional_engine
Sat, 14 Dec 2024 18:07:29 +0100 unC0Rr Add templates for maps with 3 to 8 vertical structures transitional_engine
Tue, 03 Dec 2024 16:23:30 +0100 unC0Rr Add the template to selection transitional_engine
Tue, 03 Dec 2024 14:12:28 +0100 unC0Rr Add one more template transitional_engine
Mon, 02 Dec 2024 17:36:44 +0100 unC0Rr Tweak the rest of map templates transitional_engine
Sun, 01 Dec 2024 21:08:03 +0100 unC0Rr * Introduce concept of invizible walls to constrain outline map generation transitional_engine
Fri, 29 Nov 2024 22:29:58 +0100 unC0Rr Add a tool visualizing map templates transitional_engine
Fri, 22 Nov 2024 17:30:45 +0100 unC0Rr Merge tip transitional_engine
Fri, 22 Nov 2024 17:29:48 +0100 unC0Rr Make AI less annoying transitional_engine
Fri, 22 Nov 2024 17:29:30 +0100 unC0Rr Add some progress on rust AI transitional_engine
Sun, 27 Oct 2024 17:00:17 +0100 unC0Rr Start on AI implementation in rust transitional_engine
Wed, 20 Nov 2024 21:37:47 +0100 unC0Rr - Update corrosion transitional_engine
Sat, 28 Sep 2024 22:27:13 +0200 unC0Rr Wrap chat lines into div default
Wed, 18 Sep 2024 14:10:51 +0200 unC0Rr Remove old code transitional_engine
Wed, 18 Sep 2024 13:42:26 +0200 unC0Rr Add templates for different maze styles transitional_engine
Mon, 16 Sep 2024 16:57:11 +0200 unC0Rr Sanitize maze mapgen code a bit transitional_engine
Tue, 10 Sep 2024 18:21:31 +0200 unC0Rr Use rust implementation of maze generator in engine transitional_engine
Tue, 10 Sep 2024 13:56:51 +0200 unC0Rr Add maze land generator ported from pascal engine transitional_engine
Wed, 04 Sep 2024 14:54:34 +0200 unC0Rr Fix test to match new yaml structure transitional_engine
Thu, 05 Sep 2024 21:33:51 +0200 unC0Rr Add install script for tiles transitional_engine
Tue, 03 Sep 2024 13:56:35 +0200 unC0Rr Fix cavern templates transitional_engine
Tue, 03 Sep 2024 11:16:52 +0200 unC0Rr Make outline template generator behave more like old engine transitional_engine
Tue, 03 Sep 2024 11:16:16 +0200 unC0Rr Make Point::with_margin function safe to use transitional_engine
Thu, 29 Aug 2024 17:09:39 +0200 unC0Rr Allow switching between outline and wfc map generators transitional_engine
Thu, 29 Aug 2024 15:28:20 +0200 unC0Rr Make pas2c engine work with hwengine-future transitional_engine
Thu, 29 Aug 2024 12:56:16 +0200 unC0Rr Pass full path to WFC for tile loading transitional_engine
Wed, 28 Aug 2024 17:16:23 +0200 unC0Rr Make pascal engine link to hwengine-future and use WFC generator transitional_engine
Wed, 28 Aug 2024 15:34:49 +0200 unC0Rr Merge default transitional_engine
Wed, 28 Aug 2024 15:31:51 +0200 unC0Rr Add corrosion as a subdirectory, CMake fixes transitional_engine
Wed, 28 Aug 2024 13:41:51 +0200 unC0Rr Store all snowflakes in a separate array, achieving performance increase of about 10% for the whole engine on winter maps
Wed, 28 Aug 2024 13:36:52 +0200 unC0Rr Avoid creating unused string that is quite costly to produce
Tue, 27 Aug 2024 17:01:13 +0200 unC0Rr Improve pas2c rtl performance by avoiding double iteration on strings
Tue, 21 May 2024 14:38:30 +0200 unC0Rr Implement triggering advancement of simulation in qmlfrontend
Mon, 20 May 2024 14:58:30 +0200 unC0Rr Implement key bindings
Sun, 19 May 2024 15:55:26 +0200 unC0Rr Handle game view resize
Thu, 16 May 2024 14:11:16 +0200 unC0Rr Improve AI aiming with minigun
Wed, 15 May 2024 10:05:13 +0200 unC0Rr Wonder if anyone is trying to build this game anymore
Wed, 01 May 2024 16:49:16 +0200 unC0Rr Allow to move camera by dragging mouse cursor over game field
Fri, 19 Apr 2024 17:45:05 +0200 unC0Rr Fix build
Fri, 19 Apr 2024 17:44:55 +0200 unC0Rr Port QML frontend to Qt6, use rendering to framebuffer object
Fri, 19 Jan 2024 13:07:22 +0100 unC0Rr Start on adopting corrosion transitional_engine
Tue, 05 Sep 2023 17:02:08 +0200 unC0Rr Merge default transitional_engine
Tue, 05 Sep 2023 17:01:46 +0200 unC0Rr Fix type transitional_engine
Fri, 05 Apr 2024 13:10:55 +0100 spudpiggy sndCover now falls back to sndWatchThis OR sndFire.
Fri, 05 Apr 2024 07:37:44 +0100 spudpiggy Fixed grammar, and reworded a few sentences to sound better.
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