project_files/HedgewarsMobile/Classes/GameConfigViewController.m
author Wuzzy <Wuzzy2@mail.ru>
Wed, 19 Jun 2019 20:37:02 +0200
changeset 15180 061a3085d6d8
parent 12872 00215a7ec5f5
permissions -rw-r--r--
Make flames ignore bouncy world edge Rationale: Flame speed heavily relies on wind and cannot be reasonably reversed. The rationale is similar as for gtPoisonCloud.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "GameConfigViewController.h"
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#import "MapConfigViewController.h"
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#import "TeamConfigViewController.h"
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#import "SchemeWeaponConfigViewController.h"
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#import "GameInterfaceBridge.h"
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#import "HelpPageLobbyViewController.h"
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@interface GameConfigViewController ()
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@property (nonatomic, retain) IBOutlet UISegmentedControl *tabsSegmentedControl; //iPhone only
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@property (nonatomic, retain) IBOutlet UIBarButtonItem *backButton; //iPhone only
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@property (nonatomic, retain) IBOutlet UIBarButtonItem *startButton; //iPhone only
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@end
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@implementation GameConfigViewController
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@synthesize imgContainer, titleImage, sliderBackground, helpPage,
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            mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController;
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark - Buttons
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- (IBAction)buttonPressed:(id)sender {
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    UIButton *theButton = (UIButton *)sender;
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    switch (theButton.tag) {
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        case 0:
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            if ([self.mapConfigViewController busy]) {
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                UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                                message:NSLocalizedString(@"Before returning the preview needs to be generated",@"")
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                                                               delegate:nil
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                                                      cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                                      otherButtonTitles:nil];
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                [alert show];
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            } else {
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                [[AudioManagerController mainManager] playBackSound];
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                [[self presentingViewController] dismissViewControllerAnimated:YES completion:nil];
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            }
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            break;
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        case 1:
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            [[AudioManagerController mainManager] playClickSound];
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            if ([self isEverythingSet] == NO)
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                return;
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            theButton.enabled = NO;
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            [self clearImgContainer];
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            [self startGame:theButton];
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            break;
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        case 2: {
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            [[AudioManagerController mainManager] playClickSound];
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            if (self.helpPage == nil)
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                self.helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil];
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            self.helpPage.view.alpha = 0;
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            self.helpPage.view.frame = self.view.frame;
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            [self.view addSubview:self.helpPage.view];
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            [UIView animateWithDuration:0.5 animations:^{
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                self.helpPage.view.alpha = 1;
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            }];
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            break;
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        }
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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#pragma mark - Tabs Segmented Control
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- (void)localizeTabsSegmentedControl
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{
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    for (NSUInteger i = 0; i < self.tabsSegmentedControl.numberOfSegments; i++)
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    {
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        NSString *oldTitle = [self.tabsSegmentedControl titleForSegmentAtIndex:i];
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        [self.tabsSegmentedControl setTitle:NSLocalizedString(oldTitle, nil) forSegmentAtIndex:i];
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    }
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}
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- (IBAction)segmentPressed:(id)sender {
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    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
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    [[AudioManagerController mainManager] playSelectSound];
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    switch (theSegment.selectedSegmentIndex) {
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        case 0:
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            // this message is compulsory otherwise the table won't be loaded at all
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            [self.mapConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:self.mapConfigViewController.view];
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            break;
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        case 1:
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            // this message is compulsory otherwise the table won't be loaded at all
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            [self.teamConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:self.teamConfigViewController.view];
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            break;
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        case 2:
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            // this message is compulsory otherwise the table won't be loaded at all
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            [schemeWeaponConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:schemeWeaponConfigViewController.view];
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            break;
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        case 3:
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            if (helpPage == nil) {
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                helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil];
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                CGRect helpPageFrame = self.view.frame;
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                helpPageFrame.size.height -= 44; //toolbar height
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                self.helpPage.view.frame = helpPageFrame;
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                [self.view addSubview:helpPage.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [helpPage viewWillAppear:NO];
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            [self.view bringSubviewToFront:helpPage.view];
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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#pragma mark -
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- (BOOL)isEverythingSet {
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    // don't start playing if the preview is in progress
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    if ([self.mapConfigViewController busy]) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                        message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        return NO;
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    }
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    // play only if there is more than one team
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    if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
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                                                        message:NSLocalizedString(@"Select at least two teams to play a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        return NO;
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    }
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    // play if there's room for enough hogs in the selected map
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    int hogs = 0;
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    for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
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        hogs += [[teamData objectForKey:@"number"] intValue];
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    if (hogs > self.mapConfigViewController.maxHogs) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
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                                                        message:NSLocalizedString(@"The map is too small for that many hogs",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        return NO;
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    }
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    // play if there aren't too many teams
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    if ((int)[self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"")
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                                                        message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        return NO;
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    }
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    // play only if one scheme and one weapon are selected
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    if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"")
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                                                        message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        return NO;
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    }
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    // play if the gameflags are set correctly (divideteam works only with 2 teams)
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    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme];
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    NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"];
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    if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"")
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                                                        message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        return NO;
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    }
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    return YES;
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}
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- (void)startGame:(UIButton *)button {
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    button.enabled = YES;
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    NSString *script = self.mapConfigViewController.missionCommand;
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    if ([script isEqualToString:@""])
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        script = self.schemeWeaponConfigViewController.scriptCommand;
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    // create the configuration file that is going to be sent to engine
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    NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys:
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                                    self.mapConfigViewController.seedCommand,@"seed_command",
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                                    self.mapConfigViewController.templateFilterCommand,@"templatefilter_command",
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                                    self.mapConfigViewController.mapGenCommand,@"mapgen_command",
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                                    self.mapConfigViewController.mazeSizeCommand,@"mazesize_command",
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                                    self.mapConfigViewController.themeCommand,@"theme_command",
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                                    self.mapConfigViewController.staticMapCommand,@"staticmap_command",
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                                    self.teamConfigViewController.listOfSelectedTeams,@"teams_list",
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                                    self.schemeWeaponConfigViewController.selectedScheme,@"scheme",
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                                    self.schemeWeaponConfigViewController.selectedWeapon,@"weapon",
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                                    script,@"mission_command",
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                                    nil];
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    [GameInterfaceBridge registerCallingController:self];
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    [GameInterfaceBridge startLocalGame:gameDictionary];
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}
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- (void)loadNiceHogs
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{
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    @autoreleasepool
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    {
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        NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()];
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        UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath];
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        NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
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        NSUInteger numberOfHats = [hatArray count];
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        int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 16 : 1;
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        self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];
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        NSInteger numberOfHogs = 1 + arc4random_uniform(15);
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        DLog(@"Drawing %ld nice hedgehogs", (long)numberOfHogs);
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        for (int i = 0; i < numberOfHogs; i++) {
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            NSString *hat = [hatArray objectAtIndex:arc4random_uniform((int)numberOfHats)];
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            NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
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            UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile];
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            NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames];
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            for (int j = 0; j < animationFrames; j++) {
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                int x = ((j*32)/(int)hatSprite.size.height)*32;
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                int y = (j*32)%(int)hatSprite.size.height;
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                UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)];
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                UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)];
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                UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)];
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                if (hogWithHat) {
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                    [animation addObject:hogWithHat];
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                }
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            }
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            UIImageView *hog = [[UIImageView alloc] initWithImage:[animation firstObject]];
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            hog.animationImages = animation;
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            hog.animationDuration = 3;
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            int x = 20*i+arc4random_uniform(128);
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            while (x > 320 - 32)
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                x = i*arc4random_uniform(32);
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            hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height);
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            [self.imgContainer addSubview:hog];
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            [hog startAnimating];
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        }
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        dispatch_async(dispatch_get_main_queue(), ^{
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            [self.view addSubview:self.imgContainer];
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            // don't place the nice hogs if there is no space for them
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            if ((self.interfaceOrientation == UIInterfaceOrientationPortrait ||
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                 self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown))
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                self.imgContainer.alpha = 0;
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   293
            
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            self.isDrawingNiceHogs = NO;
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        });
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    }
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}
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- (void)clearImgContainer
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{
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    for (UIView *oneView in [self.imgContainer subviews])
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    {
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        if ([oneView isMemberOfClass:[UIImageView class]])
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        {
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            UIImageView *anImageView = (UIImageView *)oneView;
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            [anImageView removeFromSuperview];
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        }
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    }
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   309
    
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    [self.imgContainer removeFromSuperview];
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    self.imgContainer = nil;
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}
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- (void)viewDidLoad
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{
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    [super viewDidLoad];
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   317
    
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    self.view.backgroundColor = [UIColor blackColor];
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   319
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    CGRect screenRect = [[UIScreen mainScreen] safeBounds];
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    self.view.frame = screenRect;
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   322
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   323
    if (IS_IPAD())
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   324
    {
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        // the label for the filter slider
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        UILabel *backLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40)
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                                                   andTitle:nil
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                                            withBorderWidth:2.0f];
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   329
        self.sliderBackground = backLabel;
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   330
        [self.view addSubview:self.sliderBackground];
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aa24192417a8 use labels instead of images, should save ram and space
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   331
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        // the label for max hogs
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   333
        UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40)
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   334
                                                  andTitle:NSLocalizedString(@"Loading...",@"")
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   335
                                           withBorderWidth:2.0f];
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   336
        maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]];
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   337
        maxLabel.textColor = [UIColor whiteColor];
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   338
        maxLabel.textAlignment = NSTextAlignmentCenter;
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   339
        [self.view addSubview:maxLabel];
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   340
        self.mapConfigViewController.maxLabel = maxLabel;
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   341
    }
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   342
    else
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   343
    {
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   344
        [self localizeTabsSegmentedControl];
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   345
        
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   346
        [self.backButton setTitle:NSLocalizedString(@"Back", nil)];
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   347
        [self.startButton setTitle:NSLocalizedString(@"Start", nil)];
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   348
        
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   349
        self.mapConfigViewController.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height-44);
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   350
    }
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   351
    
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   352
    [self.view addSubview:self.mapConfigViewController.view];
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   353
    [self.view bringSubviewToFront:self.mapConfigViewController.slider];
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   354
}
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   355
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   356
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval) duration {
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   357
    if (IS_IPAD() == NO)
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   358
        return;
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   359
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diff changeset
   360
    [self updateiPadUIForInterfaceOrientation:toInterfaceOrientation];
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   361
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diff changeset
   362
    if (self.helpPage)
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diff changeset
   363
    {
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diff changeset
   364
        self.helpPage.view.frame = self.view.frame;
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diff changeset
   365
    }
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diff changeset
   366
}
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   367
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diff changeset
   368
- (void)updateiPadUIForInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
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diff changeset
   369
{
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diff changeset
   370
    if ((interfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
bd58a851eb8d - Fix for initial wrong UI positioning for GameConfigViewController
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diff changeset
   371
         interfaceOrientation == UIInterfaceOrientationLandscapeRight)) {
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diff changeset
   372
        self.imgContainer.alpha = 1;
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diff changeset
   373
        self.titleImage.frame = CGRectMake(357, 17, 309, 165);
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diff changeset
   374
        self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 60, 320, 620);
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diff changeset
   375
        self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680);
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diff changeset
   376
        self.teamConfigViewController.view.frame = CGRectMake(337, 187, 350, 505);
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diff changeset
   377
        self.mapConfigViewController.maxLabel.frame = CGRectMake(121, 714, 300, 40);
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diff changeset
   378
        self.sliderBackground.frame = CGRectMake(603, 714, 300, 40);
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diff changeset
   379
        self.mapConfigViewController.slider.frame = CGRectMake(653, 724, 200, 23);
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diff changeset
   380
    } else {
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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diff changeset
   381
        self.imgContainer.alpha = 0;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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diff changeset
   382
        self.titleImage.frame = CGRectMake(37, 28, 309, 165);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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parents: 6353
diff changeset
   383
        self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 214, 378, 366);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   384
        self.mapConfigViewController.view.frame = CGRectMake(390, 0, 378, 580);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   385
        self.teamConfigViewController.view.frame = CGRectMake(170, 590, 428, 366);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   386
        self.mapConfigViewController.maxLabel.frame = CGRectMake(104, 975, 200, 40);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   387
        self.sliderBackground.frame = CGRectMake(465, 975, 200, 40);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   388
        self.mapConfigViewController.slider.frame = CGRectMake(475, 983, 180, 23);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   389
    }
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   390
}
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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parents: 6353
diff changeset
   391
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diff changeset
   392
- (void)viewWillAppear:(BOOL)animated
11221
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parents: 11215
diff changeset
   393
{
11222
bd45676ab966 - Some improvements for 'loadNiceHogs' in GameConfig for iPad
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parents: 11221
diff changeset
   394
    [super viewWillAppear:animated];
11221
4d8ab775bad3 - Fix for 'loadNiceHogs' in GameConfig for iPad
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parents: 11215
diff changeset
   395
    
11222
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parents: 11221
diff changeset
   396
    if (IS_IPAD() && !self.imgContainer && !self.isDrawingNiceHogs)
bd45676ab966 - Some improvements for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11221
diff changeset
   397
    {
bd45676ab966 - Some improvements for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11221
diff changeset
   398
        self.isDrawingNiceHogs = YES;
11221
4d8ab775bad3 - Fix for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11215
diff changeset
   399
        [NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil];
11222
bd45676ab966 - Some improvements for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11221
diff changeset
   400
    }
11123
bd58a851eb8d - Fix for initial wrong UI positioning for GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11122
diff changeset
   401
    
11132
ccf095d96ef4 - Improved fix for UI elements positioning at GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11123
diff changeset
   402
    if (IS_IPAD())
ccf095d96ef4 - Improved fix for UI elements positioning at GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11123
diff changeset
   403
    {
ccf095d96ef4 - Improved fix for UI elements positioning at GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11123
diff changeset
   404
        // we assume here what 'statusBarOrientation' will never be changed manually!
ccf095d96ef4 - Improved fix for UI elements positioning at GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11123
diff changeset
   405
        UIInterfaceOrientation currentOrientation = [[UIApplication sharedApplication] statusBarOrientation];
ccf095d96ef4 - Improved fix for UI elements positioning at GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11123
diff changeset
   406
        [self updateiPadUIForInterfaceOrientation:currentOrientation];
ccf095d96ef4 - Improved fix for UI elements positioning at GameConfigViewController
antonc27 <antonc27@mail.ru>
parents: 11123
diff changeset
   407
    }
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   408
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   409
11215
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   410
- (void)viewDidAppear:(BOOL)animated
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   411
{
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   412
    [super viewDidAppear:animated];
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   413
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   414
    if (IS_IPAD())
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   415
    {
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   416
        // need to call this again in order to fix layout on iOS 9 when going back from rotated stats page
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   417
        UIInterfaceOrientation currentOrientation = [[UIApplication sharedApplication] statusBarOrientation];
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   418
        [self updateiPadUIForInterfaceOrientation:currentOrientation];
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   419
    }
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   420
}
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11206
diff changeset
   421
12872
00215a7ec5f5 - BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru>
parents: 12870
diff changeset
   422
- (void)didReceiveMemoryWarning
11221
4d8ab775bad3 - Fix for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11215
diff changeset
   423
{
11222
bd45676ab966 - Some improvements for 'loadNiceHogs' in GameConfig for iPad
antonc27 <antonc27@mail.ru>
parents: 11221
diff changeset
   424
    [self clearImgContainer];
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   425
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   426
    if (self.titleImage.superview == nil)
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   427
        self.titleImage = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   428
    if (self.sliderBackground.superview == nil)
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   429
        self.sliderBackground = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   430
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   431
    if (self.mapConfigViewController.view.superview == nil)
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   432
        self.mapConfigViewController = nil;
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   433
    if (self.teamConfigViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   434
        self.teamConfigViewController = nil;
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   435
    if (self.schemeWeaponConfigViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   436
        self.schemeWeaponConfigViewController = nil;
11120
83c0d96f86ea - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
antonc27 <antonc27@mail.ru>
parents: 11116
diff changeset
   437
    if (self.helpPage.view.superview == nil)
83c0d96f86ea - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
antonc27 <antonc27@mail.ru>
parents: 11116
diff changeset
   438
        self.helpPage = nil;
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   439
    MSG_MEMCLEAN();
3778
2e61bb50cc57 add a nice group of hogs in lobby page
koda
parents: 3739
diff changeset
   440
    [super didReceiveMemoryWarning];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   441
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   442
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   443
@end