project_files/frontlib/frontlib.c
author Medo <smaxein@googlemail.com>
Mon, 11 Jun 2012 00:02:17 +0200
changeset 7182 076aba32abd3
parent 7179 f84805e6df03
child 7224 5143861c83bd
permissions -rw-r--r--
Small improvements to the frontend lib for better debugging
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#include "frontlib.h"
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#include "util/logging.h"
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#include "model/map.h"
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#include "ipc/mapconn.h"
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#include "ipc/gameconn.h"
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#include <SDL.h>
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#include <SDL_net.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <assert.h>
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static int flib_initflags;
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int flib_init(int flags) {
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	flib_initflags = flags;
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	if(!(flib_initflags | FRONTLIB_SDL_ALREADY_INITIALIZED)) {
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		if(SDL_Init(0)==-1) {
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		    flib_log_e("Error in SDL_Init: %s", SDL_GetError());
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		    return -1;
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		}
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	}
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	if(SDLNet_Init()==-1) {
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		flib_log_e("Error in SDLNet_Init: %s", SDLNet_GetError());
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		if(!(flib_initflags | FRONTLIB_SDL_ALREADY_INITIALIZED)) {
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			SDL_Quit();
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		}
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		return -1;
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	}
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	return 0;
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}
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void flib_quit() {
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	SDLNet_Quit();
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	if(!(flib_initflags | FRONTLIB_SDL_ALREADY_INITIALIZED)) {
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		SDL_Quit();
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	}
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}
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static void onDisconnect(void *context, int reason) {
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	flib_log_i("Connection closed. Reason: %i", reason);
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	flib_gameconn **connptr = context;
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	flib_gameconn_destroy(*connptr);
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	*connptr = NULL;
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}
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static void onGameRecorded(void *context, const uint8_t *record, int size, bool isSavegame) {
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	flib_log_i("Writing %s (%i bytes)...", isSavegame ? "savegame" : "demo", size);
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	FILE *file = fopen(isSavegame ? "testsave.42.hws" : "testdemo.42.hwd", "wb");
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	fwrite(record, 1, size, file);
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	fclose(file);
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}
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int main(int argc, char *argv[]) {
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	flib_init(0);
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	flib_cfg_meta *metaconf = flib_cfg_meta_from_ini("basicsettings.ini", "gamemods.ini");
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	assert(metaconf);
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	flib_gamesetup setup;
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	setup.gamescheme = flib_cfg_from_ini(metaconf, "scheme_shoppa.ini");
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	setup.map = flib_map_create_maze("Jungle", MAZE_SIZE_MEDIUM_TUNNELS);
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	setup.seed = "apsfooasdgnds";
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	setup.script = NULL;
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	setup.teamcount = 2;
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	setup.teams = calloc(2, sizeof(flib_team));
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	setup.teams[0].color = 0xffff0000;
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	setup.teams[0].flag = "australia";
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	setup.teams[0].fort = "Plane";
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	setup.teams[0].grave = "Bone";
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	setup.teams[0].hogsInGame = 2;
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	setup.teams[0].name = "Team Awesome";
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	setup.teams[0].voicepack = "British";
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	setup.teams[0].weaponset = flib_weaponset_create("Defaultweaps");
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	setup.teams[0].hogs[0].difficulty = 2;
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	setup.teams[0].hogs[0].hat = "NoHat";
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	setup.teams[0].hogs[0].initialHealth = 100;
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	setup.teams[0].hogs[0].name = "Harry 120";
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	setup.teams[0].hogs[1].difficulty = 2;
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	setup.teams[0].hogs[1].hat = "chef";
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	setup.teams[0].hogs[1].initialHealth = 100;
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	setup.teams[0].hogs[1].name = "Chefkoch";
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	setup.teams[1].color = 0xff0000ff;
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	setup.teams[1].flag = "germany";
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	setup.teams[1].fort = "Cake";
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	setup.teams[1].grave = "Cherry";
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	setup.teams[1].hogsInGame = 2;
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	setup.teams[1].name = "The Krauts";
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	setup.teams[1].voicepack = "Pirate";
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	setup.teams[1].weaponset = flib_weaponset_create("Defaultweaps");
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	setup.teams[1].hogs[0].difficulty = 0;
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	setup.teams[1].hogs[0].hat = "quotecap";
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	setup.teams[1].hogs[0].initialHealth = 100;
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	setup.teams[1].hogs[0].name = "Quote";
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	setup.teams[1].hogs[1].difficulty = 0;
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	setup.teams[1].hogs[1].hat = "chef";
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	setup.teams[1].hogs[1].initialHealth = 100;
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	setup.teams[1].hogs[1].name = "Chefkoch2";
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	flib_gameconn *gameconn = flib_gameconn_create("Medo42", metaconf, &setup, false);
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	assert(gameconn);
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	flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn);
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	flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn);
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	while(gameconn) {
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		flib_gameconn_tick(gameconn);
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	}
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	flib_log_i("Shutting down...");
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	flib_quit();
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	return 0;
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}