hedgewars/uAmmos.pas
author nemo
Thu, 25 Feb 2010 04:04:26 +0000
changeset 2860 13a53315ae18
parent 2855 7e6adeb57427
child 2948 3f21a9dc93d0
permissions -rw-r--r--
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
393
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 971
diff changeset
     2
 * Hedgewars, a free turn based strategy game
883
07a568ba44e0 Update copyright info in source files headers
unc0rr
parents: 784
diff changeset
     3
 * Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com>
393
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     4
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     8
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    12
 * GNU General Public License for more details.
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    13
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    14
 * You should have received a copy of the GNU General Public License
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    15
 * along with this program; if not, write to the Free Software
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    17
 *)
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    18
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    19
{$INCLUDE "options.inc"}
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    20
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    21
unit uAmmos;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    22
interface
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
    23
uses uConsts, uTeams;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    24
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
    25
procedure init_uAmmos;
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
    26
procedure free_uAmmos;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
    27
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    28
procedure AddAmmoStore(s: shortstring);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    29
procedure AssignStores;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    30
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    31
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
    32
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
    33
procedure OnUsedAmmo(var Hedgehog: THedgehog);
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
    34
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    35
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
    36
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
    37
procedure SetWeapon(weap: TAmmoType);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
    38
procedure DisableSomeWeapons;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
    39
procedure ResetWeapons;
2855
7e6adeb57427 Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo
parents: 2838
diff changeset
    40
function GetAmmoByNum(num: Longword): PHHAmmo;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    41
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
    42
var shoppa: boolean;
1966
31e449e1d9dd nemo's patch + ropes ammo scheme hack
unc0rr
parents: 1964
diff changeset
    43
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    44
implementation
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
    45
uses uMisc, uGears, uWorld, uLocale, uConsole;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
    46
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    47
type TAmmoCounts = array[TAmmoType] of Longword;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    48
var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
    49
    StoreCnt: Longword;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    50
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    51
procedure FillAmmoStore(Ammo: PHHAmmo; var cnts: TAmmoCounts);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    52
var mi: array[0..cMaxSlotIndex] of byte;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    53
    a: TAmmoType;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    54
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    55
FillChar(mi, sizeof(mi), 0);
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    56
FillChar(Ammo^, sizeof(Ammo^), 0);
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    57
for a:= Low(TAmmoType) to High(TAmmoType) do
2764
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    58
    begin
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    59
    if cnts[a] > 0 then
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    60
       begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    61
       TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
    62
       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
    63
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
    64
       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].Count:= cnts[a];
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
    65
       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].InitialCount:= cnts[a];
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
    66
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
    67
       if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then 
2764
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    68
           Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].Count:= AMMO_INFINITE;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    69
       inc(mi[Ammoz[a].Slot])
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    70
       end
2764
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    71
    else if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then 
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    72
       begin
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    73
       TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true);
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    74
       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo;
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    75
2767
77c030ac978e Yay for burning through revision numbers
nemo
parents: 2766
diff changeset
    76
       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].Count:= AMMO_INFINITE;
2838
4a79fd4f04a8 ok... how about this?
nemo
parents: 2837
diff changeset
    77
       Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]].InitialCount:= 0;
2764
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    78
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    79
       inc(mi[Ammoz[a].Slot])
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    80
       end
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    81
    end
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    82
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    83
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    84
procedure AddAmmoStore(s: shortstring);
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
    85
const probability: array [0..8] of LongWord = (0,20,30,60,100,150,200,400,600);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    86
var cnt: Longword;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    87
    a: TAmmoType;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    88
    ammos: TAmmoCounts;
2453
fdb76012b688 Restore crate probability restriction for "shoppa" weapon sets
nemo
parents: 2434
diff changeset
    89
    substr: shortstring; // TEMPORARY
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    90
begin
2860
13a53315ae18 Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents: 2855
diff changeset
    91
TryDo(byte(s[0]) = byte(ord(High(TAmmoType))) * 4, 'Invalid ammo scheme (incompatible frontend)', true);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    92
2453
fdb76012b688 Restore crate probability restriction for "shoppa" weapon sets
nemo
parents: 2434
diff changeset
    93
// FIXME - TEMPORARY hardcoded check on shoppa pending creation of crate *type* probability editor
fdb76012b688 Restore crate probability restriction for "shoppa" weapon sets
nemo
parents: 2434
diff changeset
    94
substr:= Copy(s,1,15);
fdb76012b688 Restore crate probability restriction for "shoppa" weapon sets
nemo
parents: 2434
diff changeset
    95
if (substr = '000000990000009') or 
fdb76012b688 Restore crate probability restriction for "shoppa" weapon sets
nemo
parents: 2434
diff changeset
    96
   (substr = '000000990000000') then
fdb76012b688 Restore crate probability restriction for "shoppa" weapon sets
nemo
parents: 2434
diff changeset
    97
    shoppa:= true;
fdb76012b688 Restore crate probability restriction for "shoppa" weapon sets
nemo
parents: 2434
diff changeset
    98
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    99
inc(StoreCnt);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   100
TryDo(StoreCnt <= cMaxHHs, 'Ammo stores overflow', true);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   101
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   102
new(StoresList[Pred(StoreCnt)]);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   103
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   104
for a:= Low(TAmmoType) to High(TAmmoType) do
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   105
    begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   106
    if a <> amNothing then
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1865
diff changeset
   107
        begin
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   108
        Ammoz[a].Probability:= probability[byte(s[ord(a) + ord(High(TAmmoType))]) - byte('0')];
2860
13a53315ae18 Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents: 2855
diff changeset
   109
        Ammoz[a].SkipTurns:= (byte(s[ord(a) + ord(High(TAmmoType)) + ord(High(TAmmoType))]) - byte('0'));
13a53315ae18 Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents: 2855
diff changeset
   110
        Ammoz[a].NumberInCase:= (byte(s[ord(a) + ord(High(TAmmoType)) + ord(High(TAmmoType)) + ord(High(TAmmoType))]) - byte('0'));
2434
5faa05d99241 Smaxx: less hacks
unc0rr
parents: 2432
diff changeset
   111
		if (TrainingFlags and tfIgnoreDelays) <> 0 then Ammoz[a].SkipTurns:= 0;
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   112
        cnt:= byte(s[ord(a)]) - byte('0');
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   113
        // avoid things we already have infinite number
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   114
        if cnt = 9 then
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   115
            begin
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   116
            cnt:= AMMO_INFINITE;
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   117
            Ammoz[a].Probability:= 0
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   118
            end;
2860
13a53315ae18 Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents: 2855
diff changeset
   119
        if Ammoz[a].NumberInCase = 0 then Ammoz[a].Probability:= 0;
13a53315ae18 Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents: 2855
diff changeset
   120
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   121
        // avoid things we already have by scheme
2461
5e58b1e3210b Tweak shoppa probabilities
nemo
parents: 2457
diff changeset
   122
        // merge this into DisableSomeWeapons ?
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   123
        if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0)) or
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   124
           ((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0)) or
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   125
           ((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0)) or
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   126
           ((a = amVampiric) and ((GameFlags and gfVampiric) <> 0)) then
2128
903fdb9f44b0 explicit nesting
nemo
parents: 2073
diff changeset
   127
            begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   128
            cnt:= 0;
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   129
            Ammoz[a].Probability:= 0
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   130
            end;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2453
diff changeset
   131
        ammos[a]:= cnt;
2730
f56592281526 Remove king invulnerability, disable everything but teleport instead.
nemo
parents: 2716
diff changeset
   132
2769
82bfcc006afb Some handling of interaction between king mode and place hogs mode.
nemo
parents: 2767
diff changeset
   133
        if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0) and (Ammoz[a].SkipTurns = 0) and (a <> amTeleport) and (a <> amSkip) then 
2732
d893901eff4a Only add turn timeout for weapons that don't already have a timeout
nemo
parents: 2731
diff changeset
   134
            Ammoz[a].SkipTurns:= 1;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   135
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   136
        if ((GameFlags and gfPlaceHog) <> 0) and
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   137
            (a <> amTeleport) and (a <> amSkip) and 
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   138
            (Ammoz[a].SkipTurns < 10000) then inc(Ammoz[a].SkipTurns,10000)
2360
d4d545da9dbe Ok. This time I think I have it. amNothing should work.
nemo
parents: 2357
diff changeset
   139
        end else
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   140
        ammos[a]:= AMMO_INFINITE
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   141
    end;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   142
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   143
FillAmmoStore(StoresList[Pred(StoreCnt)], ammos)
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   144
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   145
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   146
function GetAmmoByNum(num: Longword): PHHAmmo;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   147
begin
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   148
TryDo(num < StoreCnt, 'Invalid store number', true);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   149
exit(StoresList[num])
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   150
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   151
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   152
procedure AssignStores;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   153
var t: LongInt;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   154
    i: Longword;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   155
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   156
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   157
   with TeamsArray[t]^ do
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   158
      begin
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   159
      for i:= 0 to cMaxHHIndex do
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   160
          if Hedgehogs[i].Gear <> nil then
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   161
             Hedgehogs[i].Ammo:= GetAmmoByNum(Hedgehogs[i].AmmoStore);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   162
      end
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   163
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   164
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   165
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   166
var ammos: TAmmoCounts;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   167
    slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   168
    hhammo: PHHAmmo;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   169
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   170
FillChar(ammos, sizeof(ammos), 0);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   171
hhammo:= Hedgehog.Ammo;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   172
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   173
for slot:= 0 to cMaxSlotIndex do
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   174
    for ami:= 0 to cMaxSlotAmmoIndex do
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   175
        if hhammo^[slot, ami].Count > 0 then
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   176
           ammos[hhammo^[slot, ami].AmmoType]:= hhammo^[slot, ami].Count;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   177
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   178
if ammos[ammo] <> AMMO_INFINITE then
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   179
   begin
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   180
   inc(ammos[ammo], Ammoz[ammo].NumberInCase);
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   181
   if ammos[ammo] > AMMO_INFINITE then ammos[ammo]:= AMMO_INFINITE
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   182
   end;
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   183
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   184
FillAmmoStore(hhammo, ammos)
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   185
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   186
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   187
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   188
var ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   189
    b: boolean;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   190
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   191
    repeat
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   192
      b:= false;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   193
      ami:= 0;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   194
      while (not b) and (ami < cMaxSlotAmmoIndex) do
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   195
          if (Ammo^[Slot, ami].Count = 0)
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   196
             and (Ammo^[Slot, ami + 1].Count > 0) then b:= true
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   197
                                                  else inc(ami);
2221
koda
parents: 2176
diff changeset
   198
      if b then // there is a free item in ammo stack
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   199
         begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   200
         Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1];
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   201
         Ammo^[Slot, ami + 1].Count:= 0
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   202
         end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   203
    until not b;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   204
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   205
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
   206
procedure OnUsedAmmo(var Hedgehog: THedgehog);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   207
begin
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
   208
with Hedgehog do
971
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   209
	begin
2608
cebfea02f8b5 - Formatting changes
unc0rr
parents: 2599
diff changeset
   210
	MultiShootAttacks:= 0;
971
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   211
	with Ammo^[CurSlot, CurAmmo] do
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   212
		if Count <> AMMO_INFINITE then
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   213
			begin
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   214
			dec(Count);
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   215
			if Count = 0 then
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   216
				begin
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   217
				PackAmmo(Ammo, CurSlot);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   218
				SwitchNotHeldAmmo(Hedgehog)
971
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   219
				end
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   220
			end
d2c49b730771 Fix a bug with automatic weapon switching when attacking from rope
unc0rr
parents: 941
diff changeset
   221
	end
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   222
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   223
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   224
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): boolean;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   225
var slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   226
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   227
Slot:= Ammoz[Ammo].Slot;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   228
ami:= 0;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   229
while (ami <= cMaxSlotAmmoIndex) do
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   230
      begin
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   231
      with Hedgehog.Ammo^[Slot, ami] do
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   232
            if (AmmoType = Ammo) then
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   233
               exit((Count > 0) and (Hedgehog.Team^.Clan^.TurnNumber > Ammoz[AmmoType].SkipTurns));
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   234
      inc(ami)
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   235
      end;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   236
HHHasAmmo:= false
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   237
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   238
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   239
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   240
begin
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   241
with Hedgehog do
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   242
	begin
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   243
	CurMinAngle:= Ammoz[AmmoType].minAngle;
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   244
	if Ammoz[AmmoType].maxAngle <> 0 then
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   245
		CurMaxAngle:= Ammoz[AmmoType].maxAngle
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   246
	else
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   247
		CurMaxAngle:= cMaxAngle;
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   248
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   249
	with Hedgehog.Gear^ do
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   250
		begin
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   251
		if Angle < CurMinAngle then Angle:= CurMinAngle;
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   252
		if Angle > CurMaxAngle then Angle:= CurMaxAngle;
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   253
		end
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   254
	end
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   255
end;
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   256
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   257
procedure SwitchToFirstLegalAmmo(var Hedgehog: THedgehog);
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   258
begin
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   259
with Hedgehog do
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   260
	begin
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   261
	CurAmmo:= 0;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   262
	CurSlot:= 0;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   263
	while (CurSlot <= cMaxSlotIndex) and
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   264
		((Ammo^[CurSlot, CurAmmo].Count = 0) or
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   265
		(Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   266
		do
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   267
		begin
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   268
		while (CurAmmo <= cMaxSlotAmmoIndex) and
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   269
			((Ammo^[CurSlot, CurAmmo].Count = 0) or
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   270
			(Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   271
			do inc(CurAmmo);
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   272
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   273
		if (CurAmmo > cMaxSlotAmmoIndex) then
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   274
			begin
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   275
			CurAmmo:= 0;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   276
			inc(CurSlot)
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   277
			end
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   278
		end;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   279
	TryDo(CurSlot <= cMaxSlotIndex, 'Ammo slot index overflow', true)
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   280
	end
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   281
end;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   282
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   283
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   284
var s: shortstring;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   285
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   286
TargetPoint.X:= NoPointX;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   287
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   288
with Hedgehog do
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   289
	begin
2409
dbf195c3e09c fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents: 2370
diff changeset
   290
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   291
	if (Ammo^[CurSlot, CurAmmo].Count = 0) then
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   292
		SwitchToFirstLegalAmmo(Hedgehog);
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2409
diff changeset
   293
2409
dbf195c3e09c fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents: 2370
diff changeset
   294
        //bad things could happen here in case CurSlot is overflowing
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   295
	ApplyAngleBounds(Hedgehog, Ammo^[CurSlot, CurAmmo].AmmoType);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   296
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   297
	with Ammo^[CurSlot, CurAmmo] do
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   298
		begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   299
        if AmmoType <> amNothing then
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   300
            begin
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   301
		    s:= trammo[Ammoz[AmmoType].NameId];
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   302
		    if (Count <> AMMO_INFINITE) and not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0)) then
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   303
			    s:= s + ' (' + IntToStr(Count) + ')';
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   304
		    if (Propz and ammoprop_Timerable) <> 0 then
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   305
			    s:= s + ', ' + inttostr(Timer div 1000) + ' ' + trammo[sidSeconds];
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   306
		    AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo);
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   307
            end;
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   308
		if (Propz and ammoprop_NeedTarget) <> 0
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   309
			then begin
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   310
			Gear^.State:= Gear^.State or      gstHHChooseTarget;
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   311
			isCursorVisible:= true
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   312
			end else begin
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   313
			Gear^.State:= Gear^.State and not gstHHChooseTarget;
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   314
			isCursorVisible:= false
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   315
			end;
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   316
		ShowCrosshair:= (Propz and ammoprop_NoCrosshair) = 0
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   317
		end
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   318
	end
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   319
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   320
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   321
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   322
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   323
with Hedgehog do
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2409
diff changeset
   324
	if ((Ammo^[CurSlot, CurAmmo].Propz and ammoprop_DontHold) <> 0) or
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2409
diff changeset
   325
		(Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0) then
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   326
		SwitchToFirstLegalAmmo(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   327
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   328
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   329
procedure SetWeapon(weap: TAmmoType);
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   330
begin
1850
a0332e79fdc9 a patch :P
unc0rr
parents: 1849
diff changeset
   331
ParseCommand('/setweap ' + char(weap), true)
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   332
end;
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   333
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   334
procedure DisableSomeWeapons;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   335
var i, slot, a: Longword;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   336
	t: TAmmoType;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   337
begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   338
for i:= 0 to Pred(StoreCnt) do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   339
	for slot:= 0 to cMaxSlotIndex do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   340
		begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   341
		for a:= 0 to cMaxSlotAmmoIndex do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   342
			with StoresList[i]^[slot, a] do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   343
				if (Propz and ammoprop_NotBorder) <> 0 then Count:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   344
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   345
		PackAmmo(StoresList[i], slot)
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   346
		end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   347
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   348
for t:= Low(TAmmoType) to High(TAmmoType) do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   349
	if (Ammoz[t].Ammo.Propz and ammoprop_NotBorder) <> 0 then Ammoz[t].Probability:= 0
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   350
end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   351
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   352
// Restore indefinitely disabled weapons and initial weapon counts.  Only used for hog placement right now
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   353
procedure ResetWeapons;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   354
var i, slot, a: Longword;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   355
	t: TAmmoType;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   356
begin
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   357
for i:= 0 to Pred(StoreCnt) do
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   358
	for slot:= 0 to cMaxSlotIndex do
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   359
		begin
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   360
		for a:= 0 to cMaxSlotAmmoIndex do
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   361
			with StoresList[i]^[slot, a] do
2818
df7ec369992b Should be equivalent, but in any case, not needed
nemo
parents: 2796
diff changeset
   362
                Count:= InitialCount;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   363
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   364
		PackAmmo(StoresList[i], slot)
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   365
		end;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   366
for t:= Low(TAmmoType) to High(TAmmoType) do
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   367
	if Ammoz[t].SkipTurns >= 10000 then dec(Ammoz[t].SkipTurns,10000);
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   368
end;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   369
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   370
procedure init_uAmmos;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   371
begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   372
	shoppa:= false;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   373
	StoreCnt:= 0
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   374
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   375
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   376
procedure free_uAmmos;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   377
var i: LongWord;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   378
begin
2796
7f86e7ad378b Engine:
smxx
parents: 2769
diff changeset
   379
	if StoreCnt > 0 then
7f86e7ad378b Engine:
smxx
parents: 2769
diff changeset
   380
		for i:= 0 to Pred(StoreCnt) do Dispose(StoresList[i]);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   381
	StoreCnt:= 0
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   382
end;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   383
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   384
end.