share/hedgewars/Data/Missions/Scenario/User_Mission_-_Bamboo_Thicket.lua
author Wuzzy <Wuzzy2@mail.ru>
Wed, 01 Aug 2018 15:50:39 +0200
changeset 13583 141cdfe0f3ca
parent 13496 cbda0f842364
child 14464 ead8928a59f8
permissions -rw-r--r--
Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color Missing: fruit02, HedgeEditor
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Achievements.lua")
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local player = nil 
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local enemy = nil
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local firedShell = false
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local turnNumber = 0
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local hhs = {}
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local numhhs = 0
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function onGameInit()
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	Seed = 0 
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	TurnTime = 20000 
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	CaseFreq = 0 
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	MinesNum = 0 
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	Explosives = 0 
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	Map = "Bamboo" 
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	Theme = "Bamboo"
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	-- Disable Sudden Death
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	HealthDecrease = 0
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	WaterRise = 0
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	GameFlags = gfDisableWind
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	AddTeam(loc("Pathetic Resistance"), -1, "Plinko", "Island", "Default", "cm_yinyang")
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	player = AddHog(loc("Ikeda"), 0, 10, "StrawHat")
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	AddTeam(loc("Cybernetic Empire"), -6, "ring", "Island", "Robot", "cm_cyborg")
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	enemy = AddHog(loc("Unit 835"), 1, 10, "cyborg1")
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	SetGearPosition(player,142,656)
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	SetGearPosition(enemy,1824,419)
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end
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function onGameStart()
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	ShowMission(loc("Bamboo Thicket"), loc("Scenario"), loc("Eliminate the enemy."), -amBazooka, 0)
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	-- CRATE LIST.
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	SpawnSupplyCrate(891,852,amBazooka)
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	SpawnSupplyCrate(962,117,amBlowTorch)
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	SpawnSupplyCrate(403,503,amParachute)
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	AddAmmo(enemy, amGrenade, 100)
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	SetWind(100)
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end
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function onNewTurn()
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	turnNumber = turnNumber + 1
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end
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function onAmmoStoreInit()
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	SetAmmo(amSkip, 9, 0, 0, 0)
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	SetAmmo(amGirder, 4, 0, 0, 0)
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	SetAmmo(amBlowTorch, 0, 0, 0, 1)
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	SetAmmo(amParachute, 0, 0, 0, 2)
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	SetAmmo(amBazooka, 0, 0, 0, 2)
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end
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function onGearAdd(gear)
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	if GetGearType(gear) == gtHedgehog then
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		hhs[numhhs] = gear
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		numhhs = numhhs + 1
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	elseif GetGearType(gear) == gtShell then
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		firedShell = true
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	end
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end
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function onGearDelete(gear)
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	if (gear == enemy) then
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		ShowMission(loc("Bamboo Thicket"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
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		if (turnNumber < 6) and (firedShell == false) then
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			awardAchievement(loc("Energetic Engineer"))
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		end
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	elseif gear == player then
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		ShowMission(loc("Bamboo Thicket"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
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	end
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end