share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon02.lua
author Wuzzy <almikes@aol.com>
Sun, 27 Nov 2016 01:30:41 +0100
changeset 12088 1da37e2ba6fd
parent 12049 030464f34d47
child 12467 de69155f976b
permissions -rw-r--r--
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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------------------- ABOUT ----------------------
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--
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-- Hog Solo has to catch the other hog in order
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-- to get informations about the origin of Pr. Hogevil
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
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----------------- VARIABLES --------------------
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-- globals
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local missionName = loc("Chasing the blue hog")
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local challengeObjectives = loc("Use the rope in order to catch the blue hedgehog").."|"..
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	loc("You have to stand very close to him")
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local currentPosition = 1
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local previousTimeLeft = 0
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local startChallenge = false
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local winningTime = nil
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-- dialogs
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local dialog01 = {}
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local dialog02 = {}
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-- mission objectives
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local goals = {
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	[dialog01] = {missionName, loc("Challenge objectives"), challengeObjectives, 1, 4500},
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}
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-- hogs
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local hero = {
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	name = loc("Hog Solo"),
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	x = 1300,
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	y = 850
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}
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local runner = {
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	name = loc("Crazy Runner"),
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	places = {
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		{x = 1400,y = 850, turnTime = 0},
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		{x = 3880,y = 33, turnTime = 30000},
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		{x = 250,y = 1780, turnTime = 25000},
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		{x = 3850,y = 1940, turnTime = 20000},
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	}
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}
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-- teams
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local teamA = {
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	name = loc("Hog Solo"),
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	color = tonumber("38D61C",16) -- green
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}
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local teamB = {
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	name = loc("Crazy Runner"),
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	color = tonumber("FF0000",16) -- red
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}
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-------------- LuaAPI EVENT HANDLERS ------------------
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function onGameInit()
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	GameFlags = gfDisableWind
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	Seed = 1
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	TurnTime = 25000
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	CaseFreq = 0
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	MinesNum = 0
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	MinesTime = 1
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	Explosives = 0
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	Map = "moon02_map"
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	Theme = "Cheese"
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	-- Hog Solo
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	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "hedgewars")
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	hero.gear = AddHog(hero.name, 0, 1, "war_desertgrenadier1")
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)
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	-- Crazy Runner
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	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_sonic")
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	runner.gear = AddHog(runner.name, 0, 100, "sth_Sonic")
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	AnimSetGearPosition(runner.gear, runner.places[1].x, runner.places[1].y)
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	HogTurnLeft(runner.gear, true)
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	initCheckpoint("moon02")
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	AnimInit(true)
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	AnimationSetup()
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end
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function onGameStart()
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	AnimWait(hero.gear, 3000)
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	FollowGear(hero.gear)
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	ShowMission(missionName, loc("Challenge objectives"), challengeObjectives, -amSkip, 0)
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	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
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	AddAmmo(hero.gear, amRope, 1)
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	SendHealthStatsOff()
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	hogTurn = runner.gear
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	AddAnim(dialog01)
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end
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function onNewTurn()
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	if startChallenge and currentPosition < 5 then
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		if CurrentHedgehog ~= hero.gear then
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			TurnTimeLeft = 0
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		else
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			if GetAmmoCount(hero.gear, amRope) == 0  then
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				lose()
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			end
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			SetWeapon(amRope)
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			TurnTimeLeft = runner.places[currentPosition].turnTime + previousTimeLeft
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			previousTimeLeft = 0
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		end
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	end
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end
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function onGameTick()
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	AnimUnWait()
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	if ShowAnimation() == false then
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		return
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	end
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	ExecuteAfterAnimations()
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	CheckEvents()
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end
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function onGameTick20()
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	if GetHealth(hero.gear) and startChallenge and isHeroNextToRunner() and currentPosition < 5 then
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		moveRunner()
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	end
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end
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function onPrecise()
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	if GameTime > 3000 then
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		SetAnimSkip(true)
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	end
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end
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-------------- EVENTS ------------------
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function onHeroDeath(gear)
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	if not GetHealth(hero.gear) then
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		return true
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	end
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	return false
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end
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-------------- ACTIONS ------------------
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function heroDeath(gear)
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	lose()
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end
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-------------- ANIMATIONS ------------------
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function Skipanim(anim)
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	if goals[anim] ~= nil then
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		ShowMission(unpack(goals[anim]))
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    end
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    if anim == dialog01 then
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		moveRunner()
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	elseif anim == dialog02 then
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		win()
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    end
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end
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function AnimationSetup()
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	-- DIALOG 01 - Start, game instructions
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	AddSkipFunction(dialog01, Skipanim, {dialog01})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3200}})
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	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("On the other side of the moon ..."), 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("So you are interested in Professor Hogevil, huh?"), SAY_SAY, 3000}})
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	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("We'll play a game first."), SAY_SAY, 3000}})
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	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("I'll let you know whatever I know about him if you manage to catch me 3 times."), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("Let's go!"), SAY_SAY, 2000}})
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	table.insert(dialog01, {func = moveRunner, args = {}})
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	-- DIALOG 02 - Hog Solo story
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	AddSkipFunction(dialog02, Skipanim, {dialog02})
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	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3200}})
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	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("The truth about Professor Hogevil"), 5000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Amazing! I was never beaten in a race before!"), SAY_SAY, 4000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("So, let me tell you what I know about Professor Hogevil."), SAY_SAY, 4000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Professor Hogevil, then known as James Hogus, worked for PAotH back in my time."), SAY_SAY, 4000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."), SAY_SAY, 5000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("During the final testing of the device an accident happened."), SAY_SAY, 5000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("In this accident, Professor Hogevil lost all his spines on his head!"), SAY_SAY, 5000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("That's why he always wears a hat since then."), SAY_SAY, 4000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("After that incident he went underground and started working on his plan to steal the device."), SAY_SAY, 5000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("He is a very tough and very determined hedgehog. I would be extremely careful if I were you."), SAY_SAY, 5000}})
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	table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("I should go now, goodbye!"), SAY_SAY, 3000}})
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	table.insert(dialog02, {func = win, args = {}})
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end
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------------- other functions ---------------
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function isHeroNextToRunner()
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	if GetGearType(hero.gear) == gtHedgehog and GetGearType(runner.gear) == gtHedgehog and
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			math.abs(GetX(hero.gear) - GetX(runner.gear)) < 75 and
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			math.abs(GetY(hero.gear) - GetY(runner.gear)) < 75 and StoppedGear(hero.gear) then
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		return true
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	end
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	return false
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end
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function moveRunner()
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	if currentPosition == 4 then
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		currentPosition = currentPosition + 1
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		if GetX(hero.gear) > GetX(runner.gear) then
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			HogTurnLeft(runner.gear, false)
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		end
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		AddAnim(dialog02)
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		-- Update time record
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		local baseTime = 0
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		for i=1, #runner.places do
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			baseTime = baseTime + runner.places[i].turnTime
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		end
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		winningTime = baseTime - TurnTimeLeft
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		SendStat(siCustomAchievement, string.format(loc("You have managed to catch the blue hedgehog in %.3f seconds."), winningTime/1000))
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		local record = tonumber(GetCampaignVar("FastestBlueHogCatch"))
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		if record ~= nil and winningTime >= record then
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			SendStat(siCustomAchievement, string.format(loc("Your personal best time so far: %.3f seconds"), record/1000))
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		end
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		if record == nil or winningTime < record then
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			SaveCampaignVar("FastestBlueHogCatch", tostring(winningTime))
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			if record ~= nil then
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				SendStat(siCustomAchievement, loc("This is a new personal best time, congratulations!"))
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			end
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		end
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		TurnTimeLeft = 0
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	elseif currentPosition < 4 then
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		if not startChallenge then
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			startChallenge = true
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		end
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		AddAmmo(hero.gear, amRope, 1)
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		if currentPosition ~= 1 then
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			PlaySound(sndVictory)
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			if currentPosition > 1 and currentPosition < 4 then
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				AnimCaption(hero.gear, loc("Go, get him again!"), 3000)
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				AnimSay(runner.gear, loc("You got me!"), SAY_SAY, 3000)
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			end
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			previousTimeLeft = TurnTimeLeft
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		end
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		currentPosition = currentPosition + 1
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		AddVisualGear(GetX(runner.gear), GetY(runner.gear), vgtExplosion, 0, false) 
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		SetGearPosition(runner.gear, runner.places[currentPosition].x, runner.places[currentPosition].y)
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		TurnTimeLeft = 0
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	end
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end
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function lose()
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	SendStat(siGameResult, loc("Too slow! Try again ..."))
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	SendStat(siCustomAchievement, loc("You have to catch the other hog 3 times."))
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	SendStat(siCustomAchievement, loc("The time that you have left when you reach the blue hedgehog will be added to the next turn."))
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	SendStat(siCustomAchievement, loc("Each turn you'll have only one rope to use."))
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	SendStat(siCustomAchievement, loc("You'll lose if you die or if your time is up."))
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	SendStat(siPlayerKills,'0',teamA.name)
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	EndGame()
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end
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function win()
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	SendStat(siGameResult, loc("Congratulations, you are the fastest!"))
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	-- siCustomAchievements were added earlier
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	SendStat(siPlayerKills,'0',teamA.name)
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	SaveCampaignVar("Mission13Won", "true")
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	checkAllMissionsCompleted()
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	EndGame()
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end