hedgewars/uLand.pas
author unc0rr
Sat, 14 Feb 2009 16:54:28 +0000
changeset 1795 2457fcc0dcd9
parent 1792 c30c6944bd49
child 1797 fedd8649fdd9
permissions -rw-r--r--
- Set bamboo plinko hedgehogs limit to 48 - Better limit reading code
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uLand;
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interface
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uses SDLh, uLandTemplates, uFloat, GL, uConsts;
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{$include options.inc}
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type TLandArray = packed array[0 .. LAND_HEIGHT - 1, 0 .. LAND_WIDTH - 1] of LongWord;
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	TPreview  = packed array[0..127, 0..31] of byte;
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	TDirtyTag = packed array[0 .. LAND_HEIGHT div 32 - 1, 0 .. LAND_WIDTH div 32 - 1] of byte;
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var  Land: TLandArray;
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     LandPixels: TLandArray;
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     LandTexture: PTexture = nil;
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     LandDirty: TDirtyTag;
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     hasBorder: boolean; // I'm putting this here for now.  I'd like it to be toggleable by user (so user can set a border on a non-cave map) - will turn off air attacks
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     hasGirders: boolean;  // I think should be on template by template basis. some caverns might have open water and large spaces.  Some islands don't need? It might be better to tweak the girder code based upon space above.  dunno.
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     playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword;  // idea is that a template can specify height/width.  Or, a map, a height/width by the dimensions of the image.  If the map has pixels near top of image, it triggers border.  Maybe not a good idea, but, for now?  Could also be used to prevent placing a girder outside play area on maps with hasBorder = true
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// in your coding style, it appears to be "isXXXX" for a verb, and "FooBar" for everything else - should be PlayHeight ?
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procedure GenMap;
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function  GenPreview: TPreview;
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procedure CheckLandDigest(s: shortstring);
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procedure UpdateLandTexture(Y, Height: LongInt);
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procedure RealLandTexUpdate;
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implementation
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uses uConsole, uStore, uMisc, uRandom, uTeams, uLandObjects, uSHA, uIO, uAmmos;
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type TPixAr = record
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              Count: Longword;
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              ar: array[0..Pred(cMaxEdgePoints)] of TPoint;
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              end;
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var updTopY: LongInt = LAND_HEIGHT;
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    updBottomY: LongInt = 0;
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procedure LogLandDigest;
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var ctx: TSHA1Context;
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    dig: TSHA1Digest;
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    s: shortstring;
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begin
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SHA1Init(ctx);
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SHA1Update(ctx, @Land, sizeof(Land));
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dig:= SHA1Final(ctx);
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s:='M{'+inttostr(dig[0])+':'
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       +inttostr(dig[1])+':'
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       +inttostr(dig[2])+':'
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       +inttostr(dig[3])+':'
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       +inttostr(dig[4])+'}';
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CheckLandDigest(s);
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SendIPCRaw(@s[0], Length(s) + 1)
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end;
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procedure CheckLandDigest(s: shortstring);
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const digest: shortstring = '';
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begin
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{$IFDEF DEBUGFILE}
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AddFileLog('CheckLandDigest: ' + s);
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{$ENDIF}
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if digest = '' then
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   digest:= s
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else
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   TryDo(s = digest, 'Different maps generated, sorry', true)
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end;
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procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
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var
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  eX, eY, dX, dY: LongInt;
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  i, sX, sY, x, y, d: LongInt;
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begin
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eX:= 0;
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eY:= 0;
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dX:= X2 - X1;
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dY:= Y2 - Y1;
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if (dX > 0) then sX:= 1
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else
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  if (dX < 0) then
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     begin
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     sX:= -1;
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     dX:= -dX
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     end else sX:= dX;
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if (dY > 0) then sY:= 1
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  else
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  if (dY < 0) then
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     begin
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     sY:= -1;
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     dY:= -dY
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     end else sY:= dY;
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if (dX > dY) then d:= dX
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             else d:= dY;
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x:= X1;
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y:= Y1;
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for i:= 0 to d do
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    begin
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    inc(eX, dX);
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    inc(eY, dY);
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    if (eX > d) then
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       begin
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       dec(eX, d);
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       inc(x, sX);
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       end;
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    if (eY > d) then
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       begin
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       dec(eY, d);
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       inc(y, sY);
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       end;
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    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
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       Land[y, x]:= Color;
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    end
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end;
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procedure DrawEdge(var pa: TPixAr; Color: Longword);
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var i: LongInt;
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begin
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i:= 0;
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with pa do
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while i < LongInt(Count) - 1 do
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    if (ar[i + 1].X = NTPX) then inc(i, 2)
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       else begin
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       DrawLine(ar[i].x, ar[i].y, ar[i + 1].x, ar[i + 1].y, Color);
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       inc(i)
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       end
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end;
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procedure Vector(p1, p2, p3: TPoint; var Vx, Vy: hwFloat);
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var d1, d2, d: hwFloat;
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begin
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Vx:= int2hwFloat(p1.X - p3.X);
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Vy:= int2hwFloat(p1.Y - p3.Y);
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d:= DistanceI(p2.X - p1.X, p2.Y - p1.Y);
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d1:= DistanceI(p2.X - p3.X, p2.Y - p3.Y);
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d2:= Distance(Vx, Vy);
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if d1 < d then d:= d1;
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if d2 < d then d:= d2;
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d:= d * _1div3;
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if d2.QWordValue = 0 then
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   begin
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   Vx:= _0;
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   Vy:= _0
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   end else
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   begin
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   d2:= _1 / d2;
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   Vx:= Vx * d2;
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   Vy:= Vy * d2;
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   Vx:= Vx * d;
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   Vy:= Vy * d
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   end
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end;
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procedure AddLoopPoints(var pa, opa: TPixAr; StartI, EndI: LongInt; Delta: hwFloat);
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var i, pi, ni: LongInt;
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    NVx, NVy, PVx, PVy: hwFloat;
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    x1, x2, y1, y2: LongInt;
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    tsq, tcb, t, r1, r2, r3, cx1, cx2, cy1, cy2: hwFloat;
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    X, Y: LongInt;
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begin
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pi:= EndI;
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i:= StartI;
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ni:= Succ(StartI);
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Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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repeat
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    inc(pi);
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    if pi > EndI then pi:= StartI;
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    inc(i);
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    if i > EndI then i:= StartI;
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    inc(ni);
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    if ni > EndI then ni:= StartI;
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    PVx:= NVx;
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    PVy:= NVy;
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    Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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    x1:= opa.ar[pi].x;
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    y1:= opa.ar[pi].y;
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    x2:= opa.ar[i].x;
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    y2:= opa.ar[i].y;
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    cx1:= int2hwFloat(x1) - PVx;
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    cy1:= int2hwFloat(y1) - PVy;
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    cx2:= int2hwFloat(x2) + NVx;
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    cy2:= int2hwFloat(y2) + NVy;
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    t:= _0;
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    while t.Round = 0 do
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          begin
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          tsq:= t * t;
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          tcb:= tsq * t;
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          r1:= (_1 - t*3 + tsq*3 - tcb);
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          r2:= (     t*3 - tsq*6 + tcb*3);
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          r3:= (           tsq*3 - tcb*3);
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          X:= hwRound(r1 * x1 + r2 * cx1 + r3 * cx2 + tcb * x2);
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          Y:= hwRound(r1 * y1 + r2 * cy1 + r3 * cy2 + tcb * y2);
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          t:= t + Delta;
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          pa.ar[pa.Count].x:= X;
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          pa.ar[pa.Count].y:= Y;
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          inc(pa.Count);
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          TryDo(pa.Count <= cMaxEdgePoints, 'Edge points overflow', true)
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          end;
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until i = StartI;
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pa.ar[pa.Count].x:= opa.ar[StartI].X;
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pa.ar[pa.Count].y:= opa.ar[StartI].Y;
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inc(pa.Count)
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end;
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procedure BezierizeEdge(var pa: TPixAr; Delta: hwFloat);
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var i, StartLoop: LongInt;
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    opa: TPixAr;
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begin
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opa:= pa;
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pa.Count:= 0;
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i:= 0;
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StartLoop:= 0;
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while i < LongInt(opa.Count) do
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    if (opa.ar[i + 1].X = NTPX) then
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       begin
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       AddLoopPoints(pa, opa, StartLoop, i, Delta);
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       inc(i, 2);
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       StartLoop:= i;
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       pa.ar[pa.Count].X:= NTPX;
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       inc(pa.Count);
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       end else inc(i)
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end;
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procedure FillLand(x, y: LongInt);
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var Stack: record
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           Count: Longword;
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           points: array[0..8192] of record
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                                     xl, xr, y, dir: LongInt;
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                                     end
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           end;
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    procedure Push(_xl, _xr, _y, _dir: LongInt);
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    begin
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    TryDo(Stack.Count <= 8192, 'FillLand: stack overflow', true);
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    _y:= _y + _dir;
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    if (_y < 0) or (_y >= LAND_HEIGHT) then exit;
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    with Stack.points[Stack.Count] do
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         begin
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         xl:= _xl;
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         xr:= _xr;
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         y:= _y;
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         dir:= _dir
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         end;
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    inc(Stack.Count)
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    end;
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    procedure Pop(var _xl, _xr, _y, _dir: LongInt);
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    begin
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    dec(Stack.Count);
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    with Stack.points[Stack.Count] do
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         begin
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         _xl:= xl;
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         _xr:= xr;
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         _y:= y;
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         _dir:= dir
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         end
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    end;
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var xl, xr, dir: LongInt;
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29bc9c36ad5f Fixed-point arithmetics in engine.
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begin
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Stack.Count:= 0;
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xl:= x - 1;
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xr:= x;
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Push(xl, xr, y, -1);
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Push(xl, xr, y,  1);
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while Stack.Count > 0 do
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      begin
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      Pop(xl, xr, y, dir);
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      while (xl > 0) and (Land[y, xl] <> 0) do dec(xl);
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      while (xr < LAND_WIDTH - 1) and (Land[y, xr] <> 0) do inc(xr);
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      while (xl < xr) do
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            begin
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            while (xl <= xr) and (Land[y, xl] = 0) do inc(xl);
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            x:= xl;
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            while (xl <= xr) and (Land[y, xl] <> 0) do
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                  begin
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                  Land[y, xl]:= 0;
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                  inc(xl)
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                  end;
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            if x < xl then
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               begin
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               Push(x, Pred(xl), y, dir);
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               Push(x, Pred(xl), y,-dir);
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               end;
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            end;
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      end;
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end;
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procedure ColorizeLand(Surface: PSDL_Surface);
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var tmpsurf: PSDL_Surface;
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    r, rr: TSDL_Rect;
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    x, yd, yu: LongInt;
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begin
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tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/LandTex', false, true, false);
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r.y:= 0;
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while r.y < LAND_HEIGHT do
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	begin
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	r.x:= 0;
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	while r.x < LAND_WIDTH do
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		begin
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		SDL_UpperBlit(tmpsurf, nil, Surface, @r);
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		inc(r.x, tmpsurf^.w)
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		end;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   325
	inc(r.y, tmpsurf^.h)
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   326
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   327
SDL_FreeSurface(tmpsurf);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   328
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   329
tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Border', false, true, true);
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   330
for x:= 0 to LAND_WIDTH - 1 do
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   331
	begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   332
	yd:= LAND_HEIGHT - 1;
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   333
	repeat
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   334
		while (yd > 0) and (Land[yd, x] =  0) do dec(yd);
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   335
		
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   336
		if (yd < 0) then yd:= 0;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   337
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   338
		while (yd < LAND_HEIGHT) and (Land[yd, x] <> 0) do inc(yd);
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   339
		dec(yd);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   340
		yu:= yd;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   341
		
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   342
		while (yu > 0  ) and (Land[yu, x] <> 0) do dec(yu);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   343
		while (yu < yd ) and (Land[yu, x] =  0) do inc(yu);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   344
		
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   345
		if (yd < LAND_HEIGHT - 1) and ((yd - yu) >= 16) then
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   346
			begin
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   347
			rr.x:= x;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   348
			rr.y:= yd - 15;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   349
			r.x:= x mod tmpsurf^.w;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   350
			r.y:= 16;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   351
			r.w:= 1;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   352
			r.h:= 16;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   353
			SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   354
			end;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   355
		if (yu > 0) then
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   356
			begin
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   357
			rr.x:= x;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   358
			rr.y:= yu;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   359
			r.x:= x mod tmpsurf^.w;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   360
			r.y:= 0;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   361
			r.w:= 1;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   362
			r.h:= min(16, yd - yu + 1);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   363
			SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   364
			end;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   365
		yd:= yu - 1;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   366
	until yd < 0;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   367
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   368
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   369
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   370
procedure SetPoints(var Template: TEdgeTemplate; var pa: TPixAr);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   371
var i: LongInt;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   372
begin
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   373
with Template do
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   374
     begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   375
     pa.Count:= BasePointsCount;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   376
     for i:= 0 to pred(pa.Count) do
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   377
         begin
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   378
         pa.ar[i].x:= BasePoints^[i].x + LongInt(GetRandom(BasePoints^[i].w));
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   379
         if pa.ar[i].x <> NTPX then
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   380
            pa.ar[i].x:= pa.ar[i].x + ((LAND_WIDTH - Template.TemplateWidth) div 2);
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   381
         pa.ar[i].y:= BasePoints^[i].y + LongInt(GetRandom(BasePoints^[i].h)) + LAND_HEIGHT - Template.TemplateHeight
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   382
         end;
1183
540cea859395 Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents: 1182
diff changeset
   383
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   384
     if canMirror then
360
ab6a94334d6d - Two more templates
unc0rr
parents: 359
diff changeset
   385
        if getrandom(2) = 0 then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   386
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   387
           for i:= 0 to pred(BasePointsCount) do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   388
             if pa.ar[i].x <> NTPX then
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   389
               pa.ar[i].x:= LAND_WIDTH - 1 - pa.ar[i].x;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   390
           for i:= 0 to pred(FillPointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   391
               FillPoints^[i].x:= LAND_WIDTH - 1 - FillPoints^[i].x;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   392
           end;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   393
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   394
     if canFlip then
360
ab6a94334d6d - Two more templates
unc0rr
parents: 359
diff changeset
   395
        if getrandom(2) = 0 then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   396
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   397
           for i:= 0 to pred(BasePointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   398
               pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   399
           for i:= 0 to pred(FillPointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   400
               FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   401
           end;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   402
     end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   403
end;
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   404
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   405
function CheckIntersect(V1, V2, V3, V4: TPoint): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   406
var c1, c2, dm: LongInt;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   407
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   408
dm:= (V4.y - V3.y) * (V2.x - V1.x) - (V4.x - V3.x) * (V2.y - V1.y);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   409
c1:= (V4.x - V3.x) * (V1.y - V3.y) - (V4.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   410
if dm = 0 then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   411
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   412
c2:= (V2.x - V3.x) * (V1.y - V3.y) - (V2.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   413
if dm > 0 then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   414
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   415
   if (c1 < 0) or (c1 > dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   416
   if (c2 < 0) or (c2 > dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   417
   end else
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   418
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   419
   if (c1 > 0) or (c1 < dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   420
   if (c2 > 0) or (c2 < dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   421
   end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   422
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   423
//AddFileLog('1  (' + inttostr(V1.x) + ',' + inttostr(V1.y) + ')x(' + inttostr(V2.x) + ',' + inttostr(V2.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   424
//AddFileLog('2  (' + inttostr(V3.x) + ',' + inttostr(V3.y) + ')x(' + inttostr(V4.x) + ',' + inttostr(V4.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   425
CheckIntersect:= true
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   426
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   427
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   428
function CheckSelfIntersect(var pa: TPixAr; ind: Longword): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   429
var i: Longword;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   430
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   431
if (ind <= 0) or (ind >= Pred(pa.Count)) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   432
for i:= 1 to pa.Count - 3 do
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   433
    if (i <= ind - 1) or (i >= ind + 2) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   434
      begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   435
      if (i <> ind - 1) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   436
         CheckIntersect(pa.ar[ind], pa.ar[ind - 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   437
      if (i <> ind + 2) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   438
         CheckIntersect(pa.ar[ind], pa.ar[ind + 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   439
      end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   440
CheckSelfIntersect:= false
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   441
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   442
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   443
procedure RandomizePoints(var pa: TPixAr);
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   444
const cEdge = 55;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   445
      cMinDist = 8;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   446
var radz: array[0..Pred(cMaxEdgePoints)] of LongInt;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   447
    i, k, dist, px, py: LongInt;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   448
begin
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   449
radz[0]:= 0;
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   450
for i:= 0 to Pred(pa.Count) do
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   451
  with pa.ar[i] do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   452
    if x <> NTPX then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   453
      begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   454
      radz[i]:= Min(Max(x - cEdge, 0), Max(LAND_WIDTH - cEdge - x, 0));
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   455
      radz[i]:= Min(radz[i], Min(Max(y - cEdge, 0), Max(LAND_HEIGHT - cEdge - y, 0)));
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   456
      if radz[i] > 0 then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   457
        for k:= 0 to Pred(i) do
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   458
          begin
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   459
          dist:= Max(abs(x - pa.ar[k].x), abs(y - pa.ar[k].y));
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   460
          radz[k]:= Max(0, Min((dist - cMinDist) div 2, radz[k]));
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   461
          radz[i]:= Max(0, Min(dist - radz[k] - cMinDist, radz[i]))
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   462
        end
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   463
      end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   464
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   465
for i:= 0 to Pred(pa.Count) do
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   466
  with pa.ar[i] do
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1738
diff changeset
   467
    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   468
      begin
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   469
      px:= x;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   470
      py:= y;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   471
      x:= x + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   472
      y:= y + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   473
      if CheckSelfIntersect(pa, i) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   474
         begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   475
         x:= px;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   476
         y:= py
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   477
         end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   478
      end
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   479
end;
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   480
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   481
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   482
procedure GenBlank(var Template: TEdgeTemplate);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   483
var pa: TPixAr;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   484
    i: Longword;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   485
    y, x: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   486
begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   487
for y:= 0 to LAND_HEIGHT - 1 do
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   488
    for x:= 0 to LAND_WIDTH - 1 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   489
        Land[y, x]:= COLOR_LAND;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   490
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   491
SetPoints(Template, pa);
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   492
for i:= 1 to Template.BezierizeCount do
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   493
    begin
431
79ac59673df3 - Two more land templates
unc0rr
parents: 430
diff changeset
   494
    BezierizeEdge(pa, _0_5);
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   495
    RandomizePoints(pa);
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   496
    RandomizePoints(pa)
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   497
    end;
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   498
for i:= 1 to Template.RandPassesCount do RandomizePoints(pa);
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   499
BezierizeEdge(pa, _0_1);
27
c374fe590272 - improve land generation
unc0rr
parents: 24
diff changeset
   500
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   501
DrawEdge(pa, 0);
27
c374fe590272 - improve land generation
unc0rr
parents: 24
diff changeset
   502
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   503
with Template do
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   504
     for i:= 0 to pred(FillPointsCount) do
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   505
         with FillPoints^[i] do
89
f9db56409a86 - Fix various bugs
unc0rr
parents: 80
diff changeset
   506
              FillLand(x, y);
f9db56409a86 - Fix various bugs
unc0rr
parents: 80
diff changeset
   507
1773
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   508
DrawEdge(pa, COLOR_LAND);
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   509
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   510
MaxHedgehogs:= Template.MaxHedgehogs;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   511
hasGirders:= Template.hasGirders;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   512
playHeight:= Template.TemplateHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   513
playWidth:= Template.TemplateWidth;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   514
leftX:= ((LAND_WIDTH - playWidth) div 2);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   515
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   516
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   517
1773
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   518
if (Template.canInvert and (getrandom(2) = 0)) or
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   519
    (not Template.canInvert and Template.isNegative) then 
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   520
    begin
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   521
    hasBorder:= true;
1773
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   522
    for y:= 0 to LAND_HEIGHT - 1 do
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   523
        for x:= 0 to LAND_WIDTH - 1 do
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   524
            if (y < topY) or (x < leftX) or (x > rightX) then
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   525
                Land[y, x]:= 0
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   526
            else
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   527
            begin
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   528
               if Land[y, x] = 0 then
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   529
                   Land[y, x]:= COLOR_LAND
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   530
               else if Land[y, x] = COLOR_LAND then
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   531
                   Land[y, x]:= 0;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   532
            end;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   533
    end;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   534
end;
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   535
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   536
function SelectTemplate: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   537
begin
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   538
SelectTemplate:= getrandom(Succ(High(EdgeTemplates)));
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   539
WriteLnToConsole('Selected template #'+inttostr(SelectTemplate));
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   540
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   541
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   542
procedure LandSurface2LandPixels(Surface: PSDL_Surface);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   543
var x, y: LongInt;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   544
	p: PLongwordArray;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   545
begin
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   546
TryDo(Surface <> nil, 'Assert (LandSurface <> nil) failed', true);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   547
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   548
if SDL_MustLock(Surface) then
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   549
	SDLTry(SDL_LockSurface(Surface) >= 0, true);
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   550
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   551
p:= Surface^.pixels;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   552
for y:= 0 to LAND_HEIGHT - 1 do
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   553
	begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   554
	for x:= 0 to LAND_WIDTH - 1 do
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   555
		if Land[y, x] <> 0 then LandPixels[y, x]:= p^[x] or $FF000000;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   556
		
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   557
	p:= @(p^[Surface^.pitch div 4]);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   558
	end;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   559
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   560
if SDL_MustLock(Surface) then
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1738
diff changeset
   561
	SDL_UnlockSurface(Surface);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   562
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   563
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   564
procedure GenLandSurface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   565
var tmpsurf: PSDL_Surface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   566
begin
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   567
WriteLnToConsole('Generating land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   568
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   569
GenBlank(EdgeTemplates[SelectTemplate]);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   570
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   571
AddProgress;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   572
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   573
tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, 0);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   574
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   575
TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   576
ColorizeLand(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   577
AddOnLandObjects(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   578
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   579
LandSurface2LandPixels(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   580
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   581
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   582
AddProgress;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   583
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   584
AddProgress
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   585
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   586
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   587
procedure MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   588
var tmpsurf: PSDL_Surface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   589
begin
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   590
// For now, defining a fort's playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it'll give a bit more maneuvering room.
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   591
playHeight:= 1200;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   592
playWidth:= 3072;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   593
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   594
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   595
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   596
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   597
WriteLnToConsole('Generating forts land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   598
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   599
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[0]^.Teams[0]^.FortName + 'L', true, true, true);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   600
BlitImageAndGenerateCollisionInfo(leftX+150, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   601
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   602
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   603
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[1]^.Teams[0]^.FortName + 'R', true, true, true);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   604
BlitImageAndGenerateCollisionInfo(rightX - 150 - tmpsurf^.w, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   605
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   606
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   607
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   608
// Hi unC0Rr.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   609
// This is a function that Tiy assures me would not be good for gameplay.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   610
// It allows the setting of arbitrary portions of landscape as indestructible, or regular, or even blank.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   611
// He said I could add it here only when I swore it wouldn't impact gameplay.  Which, as far as I can tell, is true.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   612
// I'd just like to play with it with my friends if you don't mind.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   613
// Can allow for amusing maps.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   614
procedure LoadMask;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   615
var tmpsurf: PSDL_Surface;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   616
    p: PLongwordArray;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   617
    x, y, cpX, cpY: Longword;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   618
begin
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   619
tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/mask', true, false, true);
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   620
if (tmpsurf <> nil) and (tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT) and (tmpsurf^.format^.BytesPerPixel = 4) then
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   621
    begin
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   622
	cpX:= (LAND_WIDTH - tmpsurf^.w) div 2;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   623
	cpY:= LAND_HEIGHT - tmpsurf^.h;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   624
    if SDL_MustLock(tmpsurf) then
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   625
       SDLTry(SDL_LockSurface(tmpsurf) >= 0, true);
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   626
  
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   627
    p:= tmpsurf^.pixels;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   628
    for y:= 0 to Pred(tmpsurf^.h) do
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   629
        begin
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   630
        for x:= 0 to Pred(tmpsurf^.w) do
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   631
            Land[cpY + y, cpX + x]:= p^[x];
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   632
        p:= @(p^[tmpsurf^.pitch div 4]);
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   633
        end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   634
  
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   635
    if SDL_MustLock(tmpsurf) then
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   636
       SDL_UnlockSurface(tmpsurf);
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   637
    SDL_FreeSurface(tmpsurf);
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   638
    end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   639
end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   640
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   641
procedure LoadMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   642
var tmpsurf: PSDL_Surface;
1795
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
   643
	s: string;
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
   644
	f: textfile;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   645
begin
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   646
WriteLnToConsole('Loading land from file...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   647
AddProgress;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   648
tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/map', true, true, true);
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   649
TryDo((tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT), 'Map dimensions too big!', true);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   650
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   651
// unC0Rr - should this be passed from the GUI? I'm not sure which layer does what
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   652
s:= Pathz[ptMapCurrent] + '/map.cfg';
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   653
WriteLnToConsole('Fetching map HH limit');
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   654
Assign(f, s);
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   655
Reset(f);
1795
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
   656
Readln(f);
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
   657
if not eof(f) then Readln(f, MaxHedgehogs);
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
   658
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   659
if(MaxHedgehogs = 0) then MaxHedgehogs:= 18;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   660
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   661
playHeight:= tmpsurf^.h;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   662
playWidth:= tmpsurf^.w;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   663
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   664
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   665
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   666
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   667
TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Map should be 32bit', true);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   668
1772
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
   669
BlitImageAndGenerateCollisionInfo(
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
   670
	(LAND_WIDTH - tmpsurf^.w) div 2,
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
   671
	LAND_HEIGHT - tmpsurf^.h,
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
   672
	tmpsurf^.w,
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
   673
	tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   674
SDL_FreeSurface(tmpsurf);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   675
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   676
LoadMask;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   677
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   678
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   679
procedure GenMap;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   680
var x, y, w, c: Longword;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   681
begin
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   682
hasBorder:= false;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   683
hasGirders:= true;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   684
LoadThemeConfig;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   685
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   686
if (GameFlags and gfForts) = 0 then
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   687
   if Pathz[ptMapCurrent] <> '' then LoadMap
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   688
                                else GenLandSurface
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   689
                               else MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   690
AddProgress;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   691
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   692
{$IFDEF DEBUGFILE}LogLandDigest;{$ENDIF}
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1738
diff changeset
   693
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   694
// check for land near top
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   695
c:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   696
if (GameFlags and gfBorder) <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   697
    hasBorder:= true
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   698
else
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   699
    for y:= topY to topY + 5 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   700
        for x:= leftX to rightX do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   701
            if Land[y, x] <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   702
                begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   703
                inc(c);
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   704
                if c > 200 then // avoid accidental triggering
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   705
                    begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   706
                    hasBorder:= true;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   707
                    break;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   708
                    end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   709
                end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   710
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   711
if hasBorder then
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   712
	begin
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   713
	for y:= 0 to LAND_HEIGHT - 1 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   714
		for x:= 0 to LAND_WIDTH - 1 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   715
			if (y < topY) or (x < leftX) or (x > rightX) then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   716
				Land[y, x]:= COLOR_INDESTRUCTIBLE;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   717
	// experiment hardcoding cave
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   718
	// also try basing cave dimensions on map/template dimensions, if they exist
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   719
	for w:= 0 to 5 do // width of 3 allowed worms to be knocked through with grenade
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   720
		begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   721
		for y:= topY to LAND_HEIGHT - 1 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   722
			begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   723
			Land[y, leftX + w]:= COLOR_INDESTRUCTIBLE;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   724
			Land[y, rightX - w]:= COLOR_INDESTRUCTIBLE;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   725
			if (y + w) mod 32 < 16 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   726
				c:= $FF000000
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   727
			else
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   728
				c:= $FF00FFFF;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   729
			LandPixels[y, leftX + w]:= c;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   730
			LandPixels[y, rightX - w]:= c;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   731
			end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   732
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   733
		for x:= leftX to rightX do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   734
			begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   735
			Land[topY + w, x]:= COLOR_INDESTRUCTIBLE;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   736
			if (x + w) mod 32 < 16 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   737
				c:= $FF000000
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   738
			else
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   739
				c:= $FF00FFFF;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   740
			LandPixels[topY + w, x]:= c;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   741
			end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
   742
		end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   743
	end;
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   744
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   745
if ((GameFlags and gfForts) = 0) and (Pathz[ptMapCurrent] = '') then AddObjects;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   746
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   747
UpdateLandTexture(0, LAND_HEIGHT);
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   748
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
   749
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
   750
function GenPreview: TPreview;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   751
var x, y, xx, yy, t, bit: LongInt;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
   752
    Preview: TPreview;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   753
begin
160
207f520b9e83 Soma small fixes + new land template
unc0rr
parents: 155
diff changeset
   754
WriteLnToConsole('Generating preview...');
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   755
GenBlank(EdgeTemplates[SelectTemplate]);
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   756
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   757
for y:= 0 to 127 do
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   758
    for x:= 0 to 31 do
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   759
        begin
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   760
        Preview[y, x]:= 0;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   761
        for bit:= 0 to 7 do
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   762
            begin
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   763
            t:= 0;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   764
            for yy:= y * (LAND_HEIGHT div 128) to y * (LAND_HEIGHT div 128) + 7 do
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   765
                for xx:= x * (LAND_WIDTH div 32) + bit * 8 to x * (LAND_WIDTH div 32) + bit * 8 + 7 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   766
                    if Land[yy, xx] <> 0 then inc(t);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 316
diff changeset
   767
            if t > 8 then Preview[y, x]:= Preview[y, x] or ($80 shr bit)
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   768
            end
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
   769
        end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
   770
GenPreview:= Preview
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   771
end;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   772
767
697728ffe39f Introduce UpdateLandTexture function to update just parts of surface
unc0rr
parents: 766
diff changeset
   773
procedure UpdateLandTexture(Y, Height: LongInt);
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 760
diff changeset
   774
begin
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   775
if (Height <= 0) then exit;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   776
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   777
TryDo((Y >= 0) and (Y < LAND_HEIGHT), 'UpdateLandTexture: wrong Y parameter', true);
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   778
TryDo(Y + Height <= LAND_HEIGHT, 'UpdateLandTexture: wrong Height parameter', true);
768
2886dafa5bcf Store Land surface in memory:
unc0rr
parents: 767
diff changeset
   779
1779
9d88af62a3bb Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr
parents: 1776
diff changeset
   780
if Y < updTopY then updTopY:= Y;
9d88af62a3bb Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr
parents: 1776
diff changeset
   781
if Y + Height > updBottomY then updBottomY:= Y + Height
9d88af62a3bb Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr
parents: 1776
diff changeset
   782
end;
9d88af62a3bb Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr
parents: 1776
diff changeset
   783
9d88af62a3bb Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr
parents: 1776
diff changeset
   784
procedure RealLandTexUpdate;
9d88af62a3bb Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr
parents: 1776
diff changeset
   785
begin
9d88af62a3bb Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr
parents: 1776
diff changeset
   786
if updBottomY = 0 then exit;
9d88af62a3bb Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr
parents: 1776
diff changeset
   787
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   788
if LandTexture = nil then
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   789
	LandTexture:= NewTexture(LAND_WIDTH, LAND_HEIGHT, @LandPixels)
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   790
else
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   791
	begin
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   792
	glBindTexture(GL_TEXTURE_2D, LandTexture^.id);
1779
9d88af62a3bb Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr
parents: 1776
diff changeset
   793
	glTexSubImage2D(GL_TEXTURE_2D, 0, 0, updTopY, LAND_WIDTH, updBottomY - updTopY, GL_RGBA, GL_UNSIGNED_BYTE, @LandPixels[updTopY, 0]);
9d88af62a3bb Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr
parents: 1776
diff changeset
   794
	end;
9d88af62a3bb Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr
parents: 1776
diff changeset
   795
9d88af62a3bb Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr
parents: 1776
diff changeset
   796
updTopY:= LAND_HEIGHT + 1;
9d88af62a3bb Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr
parents: 1776
diff changeset
   797
updBottomY:= 0
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 760
diff changeset
   798
end;
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 760
diff changeset
   799
1779
9d88af62a3bb Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
unc0rr
parents: 1776
diff changeset
   800
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
   801
initialization
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
   802
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   803
end.