author | nemo |
Sun, 28 Jun 2009 16:44:04 +0000 | |
changeset 2202 | 29508a2924c2 |
parent 2196 | 7032f286301b |
child 2204 | 526f8165acce |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
1689 | 3 |
* Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
procedure doStepDrowningGear(Gear: PGear); forward; |
|
20 |
||
21 |
function CheckGearDrowning(Gear: PGear): boolean; |
|
1918 | 22 |
var skipSpeed, skipAngle, skipDecay: hwFloat; |
4 | 23 |
begin |
1918 | 24 |
// probably needs tweaking. might need to be in a case statement based upon gear type |
25 |
//(not Gear^.dY.isNegative) and this should not be necessary |
|
498 | 26 |
if cWaterLine < hwRound(Gear^.Y) + Gear^.Radius then |
1918 | 27 |
begin |
28 |
skipSpeed:= _0_25; // was 0.36 - couldn't manage baseball bat. Tiy's build is 0.36... |
|
29 |
skipAngle:= _1 + _0_9; // these should perhaps also be constants, once work out what proper values are |
|
30 |
skipDecay:= _0_87; // this could perhaps be a tiny bit higher. |
|
1919 | 31 |
if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed) and |
1920 | 32 |
(hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)) then |
1918 | 33 |
begin |
34 |
Gear^.dY.isNegative:= true; |
|
1919 | 35 |
Gear^.dY:= Gear^.dY * skipDecay; |
36 |
Gear^.dX:= Gear^.dX * skipDecay; |
|
1918 | 37 |
CheckGearDrowning:= false |
38 |
end |
|
39 |
else |
|
40 |
begin |
|
41 |
CheckGearDrowning:= true; |
|
42 |
Gear^.State:= gstDrowning; |
|
43 |
Gear^.doStep:= @doStepDrowningGear; |
|
2142 | 44 |
if Gear^.Kind = gtHedgehog then AddCaption(Format(GetEventString(eidDrowned), PHedgehog(Gear^.Hedgehog)^.Name), $FFFFFF, capgrpMessage); |
1918 | 45 |
end; |
46 |
PlaySound(sndSplash, false, nil) |
|
47 |
end |
|
48 |
else |
|
1133 | 49 |
CheckGearDrowning:= false |
4 | 50 |
end; |
51 |
||
52 |
procedure CheckCollision(Gear: PGear); |
|
53 |
begin |
|
351 | 54 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.X)) or TestCollisionYwithGear(Gear, hwSign(Gear^.Y)) |
1133 | 55 |
then Gear^.State:= Gear^.State or gstCollision |
56 |
else Gear^.State:= Gear^.State and not gstCollision |
|
4 | 57 |
end; |
58 |
||
59 |
procedure CheckHHDamage(Gear: PGear); |
|
522 | 60 |
var dmg: Longword; |
4 | 61 |
begin |
1849 | 62 |
if(Gear^.Invulnerable) then exit; |
522 | 63 |
if _0_4 < Gear^.dY then |
1123 | 64 |
begin |
65 |
if _0_6 < Gear^.dY then |
|
1669 | 66 |
PlaySound(sndOw4, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack) |
1123 | 67 |
else |
1669 | 68 |
PlaySound(sndOw1, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack); |
1123 | 69 |
|
1861 | 70 |
dmg:= modifyDamage(1 + hwRound((hwAbs(Gear^.dY) - _0_4) * 70)); |
2017 | 71 |
ApplyDamage(Gear, dmg); |
1123 | 72 |
end |
4 | 73 |
end; |
74 |
||
75 |
//////////////////////////////////////////////////////////////////////////////// |
|
76 |
//////////////////////////////////////////////////////////////////////////////// |
|
77 |
procedure CalcRotationDirAngle(Gear: PGear); |
|
776
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
764
diff
changeset
|
78 |
var dAngle: real; |
4 | 79 |
begin |
776
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
764
diff
changeset
|
80 |
dAngle:= (hwAbs(Gear^.dX) + hwAbs(Gear^.dY)).QWordValue / $80000000; |
1133 | 81 |
if not Gear^.dX.isNegative then |
82 |
Gear^.DirAngle:= Gear^.DirAngle + dAngle |
|
83 |
else |
|
84 |
Gear^.DirAngle:= Gear^.DirAngle - dAngle; |
|
85 |
||
776
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
764
diff
changeset
|
86 |
if Gear^.DirAngle < 0 then Gear^.DirAngle:= Gear^.DirAngle + 360 |
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
764
diff
changeset
|
87 |
else if 360 < Gear^.DirAngle then Gear^.DirAngle:= Gear^.DirAngle - 360 |
4 | 88 |
end; |
89 |
||
90 |
//////////////////////////////////////////////////////////////////////////////// |
|
91 |
procedure doStepDrowningGear(Gear: PGear); |
|
92 |
begin |
|
93 |
AllInactive:= false; |
|
351 | 94 |
Gear^.Y:= Gear^.Y + cDrownSpeed; |
2143
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
95 |
if hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater then DeleteGear(Gear); |
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
96 |
// Create some bubbles (0.5% might be better but causes too few bubbles sometimes) |
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
97 |
if Random(1000) < 10 then AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble); |
4 | 98 |
end; |
99 |
||
100 |
//////////////////////////////////////////////////////////////////////////////// |
|
101 |
procedure doStepFallingGear(Gear: PGear); |
|
542 | 102 |
var isFalling: boolean; |
4 | 103 |
begin |
503 | 104 |
Gear^.State:= Gear^.State and not gstCollision; |
105 |
||
106 |
if Gear^.dY.isNegative then |
|
1133 | 107 |
begin |
108 |
isFalling:= true; |
|
109 |
if TestCollisionYwithGear(Gear, -1) then |
|
110 |
begin |
|
111 |
Gear^.dX:= Gear^.dX * Gear^.Friction; |
|
112 |
Gear^.dY:= - Gear^.dY * Gear^.Elasticity; |
|
113 |
Gear^.State:= Gear^.State or gstCollision |
|
114 |
end |
|
115 |
end else |
|
116 |
if TestCollisionYwithGear(Gear, 1) then |
|
117 |
begin |
|
118 |
isFalling:= false; |
|
119 |
Gear^.dX:= Gear^.dX * Gear^.Friction; |
|
120 |
Gear^.dY:= - Gear^.dY * Gear^.Elasticity; |
|
121 |
Gear^.State:= Gear^.State or gstCollision |
|
122 |
end else isFalling:= true; |
|
503 | 123 |
|
351 | 124 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then |
1133 | 125 |
begin |
126 |
Gear^.dX:= - Gear^.dX * Gear^.Elasticity; |
|
127 |
Gear^.dY:= Gear^.dY * Gear^.Elasticity; |
|
128 |
Gear^.State:= Gear^.State or gstCollision |
|
129 |
end; |
|
503 | 130 |
|
542 | 131 |
if isFalling then Gear^.dY:= Gear^.dY + cGravity; |
503 | 132 |
|
351 | 133 |
Gear^.X:= Gear^.X + Gear^.dX; |
134 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
|
4 | 135 |
CheckGearDrowning(Gear); |
503 | 136 |
if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and |
1133 | 137 |
(not isFalling) then |
138 |
Gear^.State:= Gear^.State and not gstMoving |
|
139 |
else |
|
140 |
Gear^.State:= Gear^.State or gstMoving |
|
4 | 141 |
end; |
142 |
||
143 |
//////////////////////////////////////////////////////////////////////////////// |
|
144 |
procedure doStepBomb(Gear: PGear); |
|
371 | 145 |
var i: LongInt; |
919 | 146 |
dX, dY: hwFloat; |
4 | 147 |
begin |
148 |
AllInactive:= false; |
|
1263 | 149 |
|
4 | 150 |
doStepFallingGear(Gear); |
1263 | 151 |
|
351 | 152 |
dec(Gear^.Timer); |
153 |
if Gear^.Timer = 0 then |
|
1133 | 154 |
begin |
155 |
case Gear^.Kind of |
|
156 |
gtAmmo_Bomb: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); |
|
1603 | 157 |
gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 40, EXPLAutoSound); |
1133 | 158 |
gtClusterBomb: begin |
159 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, EXPLAutoSound); |
|
160 |
for i:= 0 to 4 do |
|
161 |
begin |
|
162 |
dX:= rndSign(GetRandom * _0_1); |
|
163 |
dY:= (GetRandom - _3) * _0_08; |
|
1261 | 164 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtCluster, 0, dX, dY, 25); |
165 |
end |
|
166 |
end; |
|
167 |
gtWatermelon: begin |
|
168 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, EXPLAutoSound); |
|
169 |
for i:= 0 to 5 do |
|
170 |
begin |
|
171 |
dX:= rndSign(GetRandom * _0_1); |
|
1496 | 172 |
dY:= (GetRandom - _1_5) * _0_3; |
1262 | 173 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMelonPiece, 0, dX, dY, 75)^.DirAngle:= i * 60; |
1133 | 174 |
end |
1263 | 175 |
end; |
1555 | 176 |
gtHellishBomb: begin |
177 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 90, EXPLAutoSound); |
|
178 |
for i:= 0 to 127 do |
|
179 |
begin |
|
180 |
dX:= AngleCos(i * 16) * _0_5 * (GetRandom + _1); |
|
181 |
dY:= AngleSin(i * 16) * _0_5 * (GetRandom + _1); |
|
182 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0); |
|
183 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, -dY, 0); |
|
184 |
end |
|
185 |
end; |
|
1133 | 186 |
end; |
187 |
DeleteGear(Gear); |
|
188 |
exit |
|
189 |
end; |
|
1263 | 190 |
|
4 | 191 |
CalcRotationDirAngle(Gear); |
1263 | 192 |
|
193 |
if Gear^.Kind = gtHellishBomb then |
|
1279 | 194 |
begin |
1669 | 195 |
if Gear^.Timer = 3000 then PlaySound(sndHellish, false, nil); |
1279 | 196 |
|
1263 | 197 |
if (GameTicks and $3F) = 0 then |
198 |
if (Gear^.State and gstCollision) = 0 then |
|
199 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtEvilTrace, 0, _0, _0, 0); |
|
1279 | 200 |
end; |
1263 | 201 |
|
1158 | 202 |
if (Gear^.State and (gstCollision or gstMoving)) = (gstCollision or gstMoving) then |
203 |
if (hwAbs(Gear^.dX) > _0_1) or |
|
204 |
(hwAbs(Gear^.dY) > _0_1) then |
|
1669 | 205 |
PlaySound(sndGrenadeImpact, false, nil) |
4 | 206 |
end; |
207 |
||
1279 | 208 |
procedure doStepWatermelon(Gear: PGear); |
209 |
begin |
|
210 |
AllInactive:= false; |
|
1669 | 211 |
PlaySound(sndMelon, false, nil); |
1279 | 212 |
Gear^.doStep:= @doStepBomb |
213 |
end; |
|
214 |
||
78 | 215 |
procedure doStepCluster(Gear: PGear); |
216 |
begin |
|
217 |
AllInactive:= false; |
|
218 |
doStepFallingGear(Gear); |
|
351 | 219 |
if (Gear^.State and gstCollision) <> 0 then |
1133 | 220 |
begin |
1261 | 221 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Timer, EXPLAutoSound); |
1133 | 222 |
DeleteGear(Gear); |
223 |
exit |
|
224 |
end; |
|
1262 | 225 |
|
226 |
if Gear^.Kind = gtMelonPiece then |
|
227 |
CalcRotationDirAngle(Gear) |
|
228 |
else |
|
229 |
if (GameTicks and $1F) = 0 then |
|
230 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtSmokeTrace, 0, _0, _0, 0) |
|
78 | 231 |
end; |
232 |
||
4 | 233 |
//////////////////////////////////////////////////////////////////////////////// |
234 |
procedure doStepGrenade(Gear: PGear); |
|
235 |
begin |
|
236 |
AllInactive:= false; |
|
351 | 237 |
Gear^.dX:= Gear^.dX + cWindSpeed; |
4 | 238 |
doStepFallingGear(Gear); |
351 | 239 |
if (Gear^.State and gstCollision) <> 0 then |
1133 | 240 |
begin |
241 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); |
|
242 |
DeleteGear(Gear); |
|
243 |
exit |
|
244 |
end; |
|
4 | 245 |
if (GameTicks and $3F) = 0 then |
1133 | 246 |
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtSmokeTrace, 0, _0, _0, 0) |
4 | 247 |
end; |
248 |
||
249 |
//////////////////////////////////////////////////////////////////////////////// |
|
95 | 250 |
procedure doStepHealthTagWork(Gear: PGear); |
4 | 251 |
begin |
522 | 252 |
if Gear^.Kind = gtHealthTag then |
1505 | 253 |
AllInactive:= false; |
254 |
||
351 | 255 |
dec(Gear^.Timer); |
522 | 256 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
1505 | 257 |
|
351 | 258 |
if Gear^.Timer = 0 then |
1133 | 259 |
begin |
2017 | 260 |
if (Gear^.Kind = gtHealthTag) and (PHedgehog(Gear^.Hedgehog)^.Gear <> nil) then |
1133 | 261 |
PHedgehog(Gear^.Hedgehog)^.Gear^.Active:= true; // to let current hh die |
262 |
DeleteGear(Gear) |
|
263 |
end |
|
4 | 264 |
end; |
265 |
||
263 | 266 |
procedure doStepHealthTagWorkUnderWater(Gear: PGear); |
267 |
begin |
|
1505 | 268 |
AllInactive:= false; |
1495 | 269 |
|
351 | 270 |
Gear^.Y:= Gear^.Y - _0_08; |
1495 | 271 |
|
498 | 272 |
if hwRound(Gear^.Y) < cWaterLine + 10 then |
1505 | 273 |
DeleteGear(Gear) |
263 | 274 |
end; |
275 |
||
95 | 276 |
procedure doStepHealthTag(Gear: PGear); |
277 |
var s: shortstring; |
|
278 |
begin |
|
1505 | 279 |
AllInactive:= false; |
280 |
Gear^.dY:= -_0_08; |
|
522 | 281 |
|
351 | 282 |
str(Gear^.State, s); |
1505 | 283 |
Gear^.Tex:= RenderStringTex(s, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color, fnt16); |
284 |
||
285 |
if hwRound(Gear^.Y) < cWaterLine then |
|
286 |
Gear^.doStep:= @doStepHealthTagWork |
|
287 |
else |
|
288 |
Gear^.doStep:= @doStepHealthTagWorkUnderWater; |
|
289 |
||
762 | 290 |
Gear^.Y:= Gear^.Y - int2hwFloat(Gear^.Tex^.h) |
95 | 291 |
end; |
292 |
||
4 | 293 |
//////////////////////////////////////////////////////////////////////////////// |
294 |
procedure doStepGrave(Gear: PGear); |
|
295 |
begin |
|
296 |
AllInactive:= false; |
|
498 | 297 |
if Gear^.dY.isNegative then |
298 |
if TestCollisionY(Gear, -1) then Gear^.dY:= _0; |
|
4 | 299 |
|
351 | 300 |
if not Gear^.dY.isNegative then |
68 | 301 |
if TestCollisionY(Gear, 1) then |
4 | 302 |
begin |
351 | 303 |
Gear^.dY:= - Gear^.dY * Gear^.Elasticity; |
304 |
if Gear^.dY > - _1div1024 then |
|
4 | 305 |
begin |
351 | 306 |
Gear^.Active:= false; |
4 | 307 |
exit |
1669 | 308 |
end else if Gear^.dY < - _0_03 then PlaySound(sndGraveImpact, false, nil) |
4 | 309 |
end; |
1505 | 310 |
|
351 | 311 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
4 | 312 |
CheckGearDrowning(Gear); |
351 | 313 |
Gear^.dY:= Gear^.dY + cGravity |
4 | 314 |
end; |
315 |
||
316 |
//////////////////////////////////////////////////////////////////////////////// |
|
317 |
procedure doStepUFOWork(Gear: PGear); |
|
351 | 318 |
var t: hwFloat; |
374 | 319 |
y: LongInt; |
4 | 320 |
begin |
321 |
AllInactive:= false; |
|
351 | 322 |
t:= Distance(Gear^.dX, Gear^.dY); |
323 |
Gear^.dX:= Gear^.Elasticity * (Gear^.dX + _0_000004 * (TargetPoint.X - hwRound(Gear^.X))); |
|
324 |
Gear^.dY:= Gear^.Elasticity * (Gear^.dY + _0_000004 * (TargetPoint.Y - hwRound(Gear^.Y))); |
|
325 |
t:= t / Distance(Gear^.dX, Gear^.dY); |
|
326 |
Gear^.dX:= Gear^.dX * t; |
|
327 |
Gear^.dY:= Gear^.dY * t; |
|
328 |
Gear^.X:= Gear^.X + Gear^.dX; |
|
329 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
|
374 | 330 |
|
331 |
if (GameTicks and $3F) = 0 then |
|
332 |
begin |
|
333 |
y:= hwRound(Gear^.Y); |
|
334 |
if y + Gear^.Radius < cWaterLine then |
|
498 | 335 |
AddGear(hwRound(Gear^.X), y, gtSmokeTrace, 0, _0, _0, 0); |
374 | 336 |
end; |
337 |
||
4 | 338 |
CheckCollision(Gear); |
351 | 339 |
dec(Gear^.Timer); |
340 |
if ((Gear^.State and gstCollision) <> 0) or (Gear^.Timer = 0) then |
|
4 | 341 |
begin |
560 | 342 |
StopSound(sndUFO); |
351 | 343 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); |
4 | 344 |
DeleteGear(Gear); |
345 |
end; |
|
346 |
end; |
|
347 |
||
348 |
procedure doStepUFO(Gear: PGear); |
|
349 |
begin |
|
350 |
AllInactive:= false; |
|
351 | 351 |
Gear^.X:= Gear^.X + Gear^.dX; |
352 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
|
353 |
Gear^.dY:= Gear^.dY + cGravity; |
|
4 | 354 |
CheckCollision(Gear); |
351 | 355 |
if (Gear^.State and gstCollision) <> 0 then |
4 | 356 |
begin |
351 | 357 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); |
4 | 358 |
DeleteGear(Gear); |
359 |
exit |
|
360 |
end; |
|
351 | 361 |
dec(Gear^.Timer); |
362 |
if Gear^.Timer = 0 then |
|
4 | 363 |
begin |
1669 | 364 |
PlaySound(sndUFO, true, nil); |
351 | 365 |
Gear^.Timer:= 5000; |
366 |
Gear^.doStep:= @doStepUFOWork |
|
4 | 367 |
end; |
368 |
end; |
|
369 |
||
370 |
//////////////////////////////////////////////////////////////////////////////// |
|
876 | 371 |
procedure doStepShotIdle(Gear: PGear); |
372 |
begin |
|
373 |
AllInactive:= false; |
|
374 |
inc(Gear^.Timer); |
|
375 |
if Gear^.Timer > 75 then |
|
376 |
begin |
|
377 |
DeleteGear(Gear); |
|
378 |
AfterAttack |
|
379 |
end |
|
380 |
end; |
|
381 |
||
4 | 382 |
procedure doStepShotgunShot(Gear: PGear); |
383 |
var i: LongWord; |
|
384 |
begin |
|
385 |
AllInactive:= false; |
|
876 | 386 |
|
387 |
if ((Gear^.State and gstAnimation) = 0) then |
|
388 |
begin |
|
389 |
dec(Gear^.Timer); |
|
390 |
if Gear^.Timer = 0 then |
|
391 |
begin |
|
1669 | 392 |
PlaySound(sndShotgunFire, false, nil); |
876 | 393 |
Gear^.State:= Gear^.State or gstAnimation |
394 |
end; |
|
395 |
exit |
|
396 |
end |
|
397 |
else inc(Gear^.Timer); |
|
398 |
||
4 | 399 |
i:= 200; |
400 |
repeat |
|
351 | 401 |
Gear^.X:= Gear^.X + Gear^.dX; |
402 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
|
4 | 403 |
CheckCollision(Gear); |
351 | 404 |
if (Gear^.State and gstCollision) <> 0 then |
876 | 405 |
begin |
406 |
Gear^.X:= Gear^.X + Gear^.dX * 8; |
|
407 |
Gear^.Y:= Gear^.Y + Gear^.dY * 8; |
|
408 |
ShotgunShot(Gear); |
|
409 |
Gear^.doStep:= @doStepShotIdle; |
|
410 |
exit |
|
411 |
end; |
|
4 | 412 |
dec(i) |
413 |
until i = 0; |
|
1760 | 414 |
if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then |
876 | 415 |
Gear^.doStep:= @doStepShotIdle |
4 | 416 |
end; |
417 |
||
418 |
//////////////////////////////////////////////////////////////////////////////// |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
419 |
procedure doStepBulletWork(Gear: PGear); |
38 | 420 |
var i, x, y: LongWord; |
351 | 421 |
oX, oY: hwFloat; |
38 | 422 |
begin |
423 |
AllInactive:= false; |
|
876 | 424 |
inc(Gear^.Timer); |
37 | 425 |
i:= 80; |
351 | 426 |
oX:= Gear^.X; |
427 |
oY:= Gear^.Y; |
|
37 | 428 |
repeat |
351 | 429 |
Gear^.X:= Gear^.X + Gear^.dX; |
430 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
|
431 |
x:= hwRound(Gear^.X); |
|
432 |
y:= hwRound(Gear^.Y); |
|
1753 | 433 |
if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) |
351 | 434 |
and (Land[y, x] <> 0) then inc(Gear^.Damage); |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
435 |
if Gear^.Damage > 5 then |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
436 |
if Gear^.Ammo^.AmmoType = amDEagle then |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
437 |
AmmoShove(Gear, 7, 20) |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
438 |
else |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
439 |
AmmoShove(Gear, Gear^.Timer, 20); |
38 | 440 |
dec(i) |
351 | 441 |
until (i = 0) or (Gear^.Damage > Gear^.Health); |
442 |
if Gear^.Damage > 0 then |
|
37 | 443 |
begin |
351 | 444 |
DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 82 - i, 1); |
445 |
dec(Gear^.Health, Gear^.Damage); |
|
446 |
Gear^.Damage:= 0 |
|
37 | 447 |
end; |
1760 | 448 |
|
449 |
if (Gear^.Health <= 0) |
|
450 |
or (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) |
|
451 |
or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then |
|
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
452 |
begin |
2087 | 453 |
if (Gear^.Kind = gtSniperRifleShot) and ((GameFlags and gfLaserSight) = 0) then cLaserSighting:= false; |
2033 | 454 |
if (Gear^.Ammo^.NumPerTurn <= CurrentHedgehog^.AttacksNum) and |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
455 |
((GameFlags and gfArtillery) = 0) then cArtillery:= false; |
876 | 456 |
Gear^.doStep:= @doStepShotIdle |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
457 |
end; |
37 | 458 |
end; |
459 |
||
559 | 460 |
procedure doStepDEagleShot(Gear: PGear); |
461 |
begin |
|
1669 | 462 |
PlaySound(sndGun, false, nil); |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
463 |
Gear^.doStep:= @doStepBulletWork |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
464 |
end; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
465 |
|
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
466 |
procedure doStepSniperRifleShot(Gear: PGear); |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
467 |
var HHGear: PGear; |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
468 |
begin |
2024
2985f3bd18b7
Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents:
2023
diff
changeset
|
469 |
cArtillery:= true; |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
470 |
HHGear:=PHedgehog(Gear^.Hedgehog)^.Gear; |
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
471 |
HHGear^.State:= HHGear^.State or gstNotKickable; |
2033 | 472 |
HedgehogChAngle(HHGear); |
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
473 |
if not cLaserSighting then // game doesn't have default laser sight. turn it on and give them a chance to aim |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
474 |
begin |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset
|
475 |
cLaserSighting:= true; |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
476 |
HHGear^.Message:= 0; |
2052 | 477 |
if(HHGear^.Angle - 32 >= 0) then dec(HHGear^.Angle,32) |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
478 |
end; |
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
479 |
|
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
480 |
if (HHGear^.Message and gm_Attack) <> 0 then |
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
481 |
begin |
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
482 |
Gear^.State:= Gear^.State or gstAnimation; |
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
483 |
Gear^.dX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5; |
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
484 |
Gear^.dY:= -AngleCos(HHGear^.Angle) * _0_5; |
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
485 |
PlaySound(sndGun, false, nil); |
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
486 |
Gear^.doStep:= @doStepBulletWork; |
2024
2985f3bd18b7
Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents:
2023
diff
changeset
|
487 |
end |
2985f3bd18b7
Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents:
2023
diff
changeset
|
488 |
else |
2031
b6f3e56fb100
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents:
2029
diff
changeset
|
489 |
if (GameTicks mod 32) = 0 then |
2052 | 490 |
if (GameTicks mod 4096) < 2048 then |
491 |
begin |
|
492 |
if(HHGear^.Angle + 1 <= cMaxAngle) then inc(HHGear^.Angle) |
|
493 |
end |
|
494 |
else |
|
495 |
if(HHGear^.Angle - 1 >= 0) then dec(HHGear^.Angle); |
|
2024
2985f3bd18b7
Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents:
2023
diff
changeset
|
496 |
|
2058 | 497 |
if (TurnTimeLeft > 0) then |
498 |
dec(TurnTimeLeft) |
|
499 |
else |
|
500 |
begin |
|
2139
5a083e71a71d
Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
nemo
parents:
2090
diff
changeset
|
501 |
PHedgehog(Gear^.Hedgehog)^.AttacksNum:= Gear^.Ammo^.NumPerTurn+1; |
2058 | 502 |
DeleteGear(Gear); |
2059 | 503 |
AfterAttack; |
504 |
TurnTimeLeft:= 0 |
|
2058 | 505 |
end; |
559 | 506 |
end; |
507 |
||
37 | 508 |
//////////////////////////////////////////////////////////////////////////////// |
4 | 509 |
procedure doStepActionTimer(Gear: PGear); |
510 |
begin |
|
351 | 511 |
dec(Gear^.Timer); |
512 |
case Gear^.Kind of |
|
83 | 513 |
gtATStartGame: begin |
4 | 514 |
AllInactive:= false; |
351 | 515 |
if Gear^.Timer = 0 then |
83 | 516 |
AddCaption(trmsg[sidStartFight], $FFFFFF, capgrpGameState); |
4 | 517 |
end; |
83 | 518 |
gtATSmoothWindCh: begin |
351 | 519 |
if Gear^.Timer = 0 then |
6 | 520 |
begin |
351 | 521 |
if WindBarWidth < Gear^.Tag then inc(WindBarWidth) |
522 |
else if WindBarWidth > Gear^.Tag then dec(WindBarWidth); |
|
523 |
if WindBarWidth <> Gear^.Tag then Gear^.Timer:= 10; |
|
83 | 524 |
end |
525 |
end; |
|
526 |
gtATFinishGame: begin |
|
527 |
AllInactive:= false; |
|
351 | 528 |
if Gear^.Timer = 0 then |
113 | 529 |
begin |
530 |
SendIPC('N'); |
|
324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
306
diff
changeset
|
531 |
SendIPC('q'); |
83 | 532 |
GameState:= gsExit |
113 | 533 |
end |
6 | 534 |
end; |
4 | 535 |
end; |
351 | 536 |
if Gear^.Timer = 0 then DeleteGear(Gear) |
4 | 537 |
end; |
538 |
||
539 |
//////////////////////////////////////////////////////////////////////////////// |
|
540 |
procedure doStepPickHammerWork(Gear: PGear); |
|
371 | 541 |
var i, ei: LongInt; |
4 | 542 |
HHGear: PGear; |
543 |
begin |
|
70 | 544 |
AllInactive:= false; |
351 | 545 |
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; |
546 |
dec(Gear^.Timer); |
|
547 |
if (Gear^.Timer = 0)or((Gear^.Message and gm_Destroy) <> 0)or((HHGear^.State and gstHHDriven) = 0) then |
|
1200 | 548 |
begin |
549 |
StopSound(sndPickhammer); |
|
550 |
DeleteGear(Gear); |
|
551 |
AfterAttack; |
|
552 |
exit |
|
553 |
end; |
|
845 | 554 |
|
422 | 555 |
if (Gear^.Timer mod 33) = 0 then |
1200 | 556 |
begin |
557 |
HHGear^.State:= HHGear^.State or gstNoDamage; |
|
558 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y) + 7, 6, EXPLDontDraw); |
|
559 |
HHGear^.State:= HHGear^.State and not gstNoDamage |
|
560 |
end; |
|
422 | 561 |
|
562 |
if (Gear^.Timer mod 47) = 0 then |
|
1200 | 563 |
begin |
564 |
i:= hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2)); |
|
565 |
ei:= hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2)); |
|
566 |
while i <= ei do |
|
567 |
begin |
|
568 |
DrawExplosion(i, hwRound(Gear^.Y) + 3, 3); |
|
569 |
inc(i, 1) |
|
570 |
end; |
|
2090
4edb0d49a42d
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
nemo
parents:
2089
diff
changeset
|
571 |
if Land[hwRound(Gear^.Y + _1_9) , hwRound(Gear^.X + Gear^.dX)] <> COLOR_INDESTRUCTIBLE then |
4edb0d49a42d
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
nemo
parents:
2089
diff
changeset
|
572 |
begin |
4edb0d49a42d
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
nemo
parents:
2089
diff
changeset
|
573 |
Gear^.X:= Gear^.X + Gear^.dX; |
4edb0d49a42d
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
nemo
parents:
2089
diff
changeset
|
574 |
Gear^.Y:= Gear^.Y + _1_9; |
4edb0d49a42d
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
nemo
parents:
2089
diff
changeset
|
575 |
end; |
1200 | 576 |
SetAllHHToActive; |
577 |
end; |
|
4 | 578 |
if TestCollisionYwithGear(Gear, 1) then |
1200 | 579 |
begin |
580 |
Gear^.dY:= _0; |
|
581 |
SetLittle(HHGear^.dX); |
|
582 |
HHGear^.dY:= _0; |
|
583 |
end else |
|
584 |
begin |
|
585 |
Gear^.dY:= Gear^.dY + cGravity; |
|
586 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
|
1417 | 587 |
if hwRound(Gear^.Y) > cWaterLine then Gear^.Timer:= 1 |
1200 | 588 |
end; |
4 | 589 |
|
351 | 590 |
Gear^.X:= Gear^.X + HHGear^.dX; |
591 |
HHGear^.X:= Gear^.X; |
|
498 | 592 |
HHGear^.Y:= Gear^.Y - int2hwFloat(cHHRadius); |
4 | 593 |
|
351 | 594 |
if (Gear^.Message and gm_Attack) <> 0 then |
595 |
if (Gear^.State and gsttmpFlag) <> 0 then Gear^.Timer:= 1 else else |
|
596 |
if (Gear^.State and gsttmpFlag) = 0 then Gear^.State:= Gear^.State or gsttmpFlag; |
|
597 |
if ((Gear^.Message and gm_Left) <> 0) then Gear^.dX:= - _0_3 else |
|
598 |
if ((Gear^.Message and gm_Right) <> 0) then Gear^.dX:= _0_3 |
|
498 | 599 |
else Gear^.dX:= _0; |
4 | 600 |
end; |
601 |
||
602 |
procedure doStepPickHammer(Gear: PGear); |
|
371 | 603 |
var i, y: LongInt; |
4 | 604 |
ar: TRangeArray; |
911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset
|
605 |
HHGear: PGear; |
4 | 606 |
begin |
607 |
i:= 0; |
|
911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset
|
608 |
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; |
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset
|
609 |
|
498 | 610 |
y:= hwRound(Gear^.Y) - cHHRadius * 2; |
351 | 611 |
while y < hwRound(Gear^.Y) do |
4 | 612 |
begin |
371 | 613 |
ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2)); |
614 |
ar[i].Right:= hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2)); |
|
4 | 615 |
inc(y, 2); |
616 |
inc(i) |
|
617 |
end; |
|
911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset
|
618 |
|
498 | 619 |
DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i)); |
911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset
|
620 |
Gear^.dY:= HHGear^.dY; |
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset
|
621 |
DeleteCI(HHGear); |
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset
|
622 |
|
1669 | 623 |
PlaySound(sndPickhammer, true, nil); |
4 | 624 |
doStepPickHammerWork(Gear); |
351 | 625 |
Gear^.doStep:= @doStepPickHammerWork |
4 | 626 |
end; |
627 |
||
628 |
//////////////////////////////////////////////////////////////////////////////// |
|
371 | 629 |
var BTPrevAngle, BTSteps: LongInt; |
302 | 630 |
|
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
631 |
procedure doStepBlowTorchWork(Gear: PGear); |
302 | 632 |
var HHGear: PGear; |
1528 | 633 |
b: boolean; |
634 |
prevX: LongInt; |
|
302 | 635 |
begin |
636 |
AllInactive:= false; |
|
351 | 637 |
dec(Gear^.Timer); |
638 |
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; |
|
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
639 |
|
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
640 |
HedgehogChAngle(HHGear); |
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
641 |
|
305 | 642 |
b:= false; |
643 |
||
371 | 644 |
if abs(LongInt(HHGear^.Angle) - BTPrevAngle) > 7 then |
1528 | 645 |
begin |
646 |
Gear^.dX:= SignAs(AngleSin(HHGear^.Angle) * _0_5, HHGear^.dX); |
|
647 |
Gear^.dY:= AngleCos(HHGear^.Angle) * ( - _0_5); |
|
648 |
BTPrevAngle:= HHGear^.Angle; |
|
649 |
b:= true |
|
650 |
end; |
|
651 |
||
652 |
if ((HHGear^.State and gstMoving) <> 0) then |
|
653 |
begin |
|
654 |
doStepHedgehogMoving(HHGear); |
|
1736 | 655 |
if (HHGear^.State and gstHHDriven) = 0 then Gear^.Timer:= 0 |
1528 | 656 |
end; |
305 | 657 |
|
351 | 658 |
if Gear^.Timer mod cHHStepTicks = 0 then |
1528 | 659 |
begin |
660 |
b:= true; |
|
661 |
if Gear^.dX.isNegative then |
|
1547 | 662 |
HHGear^.Message:= (HHGear^.Message and (gm_Attack or gm_Up or gm_Down)) or gm_Left |
1528 | 663 |
else |
1547 | 664 |
HHGear^.Message:= (HHGear^.Message and (gm_Attack or gm_Up or gm_Down)) or gm_Right; |
305 | 665 |
|
1528 | 666 |
if ((HHGear^.State and gstMoving) = 0) then |
667 |
begin |
|
668 |
HHGear^.State:= HHGear^.State and not gstAttacking; |
|
669 |
prevX:= hwRound(HHGear^.X); |
|
2090
4edb0d49a42d
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
nemo
parents:
2089
diff
changeset
|
670 |
|
4edb0d49a42d
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
nemo
parents:
2089
diff
changeset
|
671 |
// why the call to HedgehogStep then a further increment of X? |
4edb0d49a42d
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
nemo
parents:
2089
diff
changeset
|
672 |
if (prevX = hwRound(HHGear^.X)) and (Land[hwRound(HHGear^.Y) , hwRound(HHGear^.X + SignAs(_1, HHGear^.dX))] <> COLOR_INDESTRUCTIBLE) then HedgehogStep(HHGear); |
1528 | 673 |
|
2090
4edb0d49a42d
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
nemo
parents:
2089
diff
changeset
|
674 |
if (prevX = hwRound(HHGear^.X)) and (Land[hwRound(HHGear^.Y) , hwRound(HHGear^.X + SignAs(_1, HHGear^.dX))] <> COLOR_INDESTRUCTIBLE) then HHGear^.X:= HHGear^.X + SignAs(_1, HHGear^.dX); |
1528 | 675 |
HHGear^.State:= HHGear^.State or gstAttacking |
676 |
end; |
|
305 | 677 |
|
1528 | 678 |
inc(BTSteps); |
679 |
if BTSteps = 7 then |
|
680 |
begin |
|
681 |
BTSteps:= 0; |
|
2090
4edb0d49a42d
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
nemo
parents:
2089
diff
changeset
|
682 |
if Land[hwRound(HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC)) , hwRound(HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC))] <> COLOR_INDESTRUCTIBLE then |
4edb0d49a42d
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
nemo
parents:
2089
diff
changeset
|
683 |
begin |
1528 | 684 |
Gear^.X:= HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC); |
685 |
Gear^.Y:= HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC); |
|
2090
4edb0d49a42d
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
nemo
parents:
2089
diff
changeset
|
686 |
end; |
1528 | 687 |
HHGear^.State:= HHGear^.State or gstNoDamage; |
1643 | 688 |
AmmoShove(Gear, 2, 15); |
1528 | 689 |
HHGear^.State:= HHGear^.State and not gstNoDamage |
690 |
end; |
|
691 |
end; |
|
305 | 692 |
|
693 |
if b then |
|
498 | 694 |
DrawTunnel(HHGear^.X - Gear^.dX * cHHRadius, HHGear^.Y - _4 - Gear^.dY * cHHRadius + hwAbs(Gear^.dY) * 7, |
351 | 695 |
Gear^.dX, Gear^.dY, |
1501 | 696 |
cHHRadius * 5, cHHRadius * 2 + 7); |
305 | 697 |
|
2090
4edb0d49a42d
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
nemo
parents:
2089
diff
changeset
|
698 |
if (Gear^.Timer = 0) or ((HHGear^.Message and gm_Attack) <> 0) then |
1528 | 699 |
begin |
700 |
HHGear^.Message:= 0; |
|
701 |
HHGear^.State:= HHGear^.State and (not gstNotKickable); |
|
702 |
DeleteGear(Gear); |
|
703 |
AfterAttack |
|
704 |
end |
|
302 | 705 |
end; |
706 |
||
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
707 |
procedure doStepBlowTorch(Gear: PGear); |
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
708 |
var HHGear: PGear; |
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
709 |
begin |
371 | 710 |
BTPrevAngle:= High(LongInt); |
305 | 711 |
BTSteps:= 0; |
351 | 712 |
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; |
713 |
HHGear^.Message:= 0; |
|
1528 | 714 |
HHGear^.State:= HHGear^.State or gstNotKickable; |
351 | 715 |
Gear^.doStep:= @doStepBlowTorchWork |
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
716 |
end; |
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset
|
717 |
|
302 | 718 |
//////////////////////////////////////////////////////////////////////////////// |
719 |
||
1781 | 720 |
procedure doStepRope(Gear: PGear); forward; |
721 |
||
722 |
procedure doStepRopeAfterAttack(Gear: PGear); |
|
723 |
var HHGear: PGear; |
|
724 |
begin |
|
725 |
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; |
|
726 |
if ((HHGear^.State and gstHHDriven) = 0) |
|
727 |
or (CheckGearDrowning(HHGear)) |
|
728 |
or TestCollisionYwithGear(HHGear, 1) then |
|
729 |
begin |
|
730 |
DeleteGear(Gear); |
|
2060
3e9e5e1be6f5
fix crash in parachute/rope if drowning with active girder/teleport
nemo
parents:
2059
diff
changeset
|
731 |
isCursorVisible:= false; |
1781 | 732 |
exit |
733 |
end; |
|
734 |
||
1785 | 735 |
HedgehogChAngle(HHGear); |
736 |
||
2029 | 737 |
if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then |
738 |
begin |
|
739 |
{$IFDEF DEBUGFILE}if HHGear^.dX.QWordValue > 1 then AddFileLog('Stopping hedgehog after rope attack due to wall collision');{$ENDIF} |
|
740 |
SetLittle(HHGear^.dX); |
|
741 |
end; |
|
742 |
||
1781 | 743 |
if HHGear^.dY.isNegative and TestCollisionYwithGear(HHGear, -1) then HHGear^.dY:= _0; |
744 |
HHGear^.X:= HHGear^.X + HHGear^.dX; |
|
745 |
HHGear^.Y:= HHGear^.Y + HHGear^.dY; |
|
746 |
HHGear^.dY:= HHGear^.dY + cGravity; |
|
747 |
||
748 |
if (Gear^.Message and gm_Attack) <> 0 then |
|
749 |
begin |
|
750 |
Gear^.X:= HHGear^.X; |
|
751 |
Gear^.Y:= HHGear^.Y; |
|
1964 | 752 |
|
753 |
ApplyAngleBounds(PHedgehog(Gear^.Hedgehog)^, amRope); |
|
754 |
||
1781 | 755 |
Gear^.dX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX); |
756 |
Gear^.dY:= -AngleCos(HHGear^.Angle); |
|
757 |
Gear^.Friction:= _450; |
|
758 |
Gear^.Elasticity:= _0; |
|
759 |
Gear^.State:= Gear^.State and not gsttmpflag; |
|
760 |
Gear^.doStep:= @doStepRope |
|
761 |
end |
|
762 |
end; |
|
763 |
||
4 | 764 |
procedure doStepRopeWork(Gear: PGear); |
765 |
var HHGear: PGear; |
|
1669 | 766 |
len, tx, ty, nx, ny, ropeDx, ropeDy, mdX, mdY: hwFloat; |
1504 | 767 |
lx, ly: LongInt; |
1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset
|
768 |
haveCollision, |
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset
|
769 |
haveDivided: boolean; |
4 | 770 |
|
1504 | 771 |
procedure DeleteMe; |
772 |
begin |
|
773 |
with HHGear^ do |
|
774 |
begin |
|
775 |
Message:= Message and not gm_Attack; |
|
2025
692308790912
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
nemo
parents:
2024
diff
changeset
|
776 |
State:= (State or gstMoving) and not gstWinner; |
1504 | 777 |
end; |
778 |
DeleteGear(Gear) |
|
779 |
end; |
|
4 | 780 |
|
1781 | 781 |
procedure WaitCollision; |
782 |
begin |
|
783 |
with HHGear^ do |
|
784 |
begin |
|
785 |
Message:= Message and not gm_Attack; |
|
786 |
State:= State or gstMoving; |
|
787 |
end; |
|
788 |
RopePoints.Count:= 0; |
|
789 |
Gear^.Elasticity:= _0; |
|
790 |
Gear^.doStep:= @doStepRopeAfterAttack |
|
791 |
end; |
|
792 |
||
4 | 793 |
begin |
351 | 794 |
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; |
108 | 795 |
|
351 | 796 |
if ((HHGear^.State and gstHHDriven) = 0) |
1504 | 797 |
or (CheckGearDrowning(HHGear)) then |
798 |
begin |
|
799 |
DeleteMe; |
|
800 |
exit |
|
801 |
end; |
|
928
b9064b48b001
Some preparation work for attacking from rope, parachute and etc.
unc0rr
parents:
925
diff
changeset
|
802 |
|
351 | 803 |
if (Gear^.Message and gm_Left <> 0) then HHGear^.dX:= HHGear^.dX - _0_0002 else |
804 |
if (Gear^.Message and gm_Right <> 0) then HHGear^.dX:= HHGear^.dX + _0_0002; |
|
4 | 805 |
|
351 | 806 |
if not TestCollisionYwithGear(HHGear, 1) then HHGear^.dY:= HHGear^.dY + cGravity; |
4 | 807 |
|
1652 | 808 |
ropeDx:= HHGear^.X - Gear^.X; // vector between hedgehog and rope attaching point |
809 |
ropeDy:= HHGear^.Y - Gear^.Y; |
|
810 |
||
811 |
mdX:= ropeDx + HHGear^.dX; |
|
812 |
mdY:= ropeDy + HHGear^.dY; |
|
813 |
len:= _1 / Distance(mdX, mdY); |
|
814 |
mdX:= mdX * len; // rope vector plus hedgehog direction vector normalized |
|
815 |
mdY:= mdY * len; |
|
816 |
||
817 |
Gear^.dX:= mdX; // for visual purposes only |
|
818 |
Gear^.dY:= mdY; |
|
819 |
||
820 |
///// |
|
821 |
tx:= HHGear^.X; |
|
822 |
ty:= HHGear^.Y; |
|
4 | 823 |
|
1652 | 824 |
if ((Gear^.Message and gm_Down) <> 0) and (Gear^.Elasticity < Gear^.Friction) then |
825 |
if not (TestCollisionXwithGear(HHGear, hwSign(ropeDx)) |
|
826 |
or TestCollisionYwithGear(HHGear, hwSign(ropeDy))) then |
|
827 |
Gear^.Elasticity:= Gear^.Elasticity + _0_3; |
|
828 |
||
829 |
if ((Gear^.Message and gm_Up) <> 0) and (Gear^.Elasticity > _30) then |
|
830 |
if not (TestCollisionXwithGear(HHGear, -hwSign(ropeDx)) |
|
831 |
or TestCollisionYwithGear(HHGear, -hwSign(ropeDy))) then |
|
832 |
Gear^.Elasticity:= Gear^.Elasticity - _0_3; |
|
833 |
||
834 |
HHGear^.X:= Gear^.X + mdX * Gear^.Elasticity; |
|
835 |
HHGear^.Y:= Gear^.Y + mdY * Gear^.Elasticity; |
|
836 |
||
837 |
HHGear^.dX:= HHGear^.X - tx; |
|
838 |
HHGear^.dY:= HHGear^.Y - ty; |
|
839 |
//// |
|
840 |
||
1554 | 841 |
|
1922 | 842 |
haveDivided:= false; |
1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset
|
843 |
// check whether rope needs dividing |
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset
|
844 |
len:= _1 / Distance(ropeDx, ropeDy); // old rope pos |
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset
|
845 |
nx:= ropeDx * len; |
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset
|
846 |
ny:= ropeDy * len; |
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset
|
847 |
|
1652 | 848 |
len:= Gear^.Elasticity - _0_3x70; |
849 |
while len > _0_3 do |
|
1504 | 850 |
begin |
1652 | 851 |
lx:= hwRound(Gear^.X + mdX * len); |
852 |
ly:= hwRound(Gear^.Y + mdY * len); |
|
1753 | 853 |
if ((ly and LAND_HEIGHT_MASK) = 0) and ((lx and LAND_WIDTH_MASK) = 0) and (Land[ly, lx] <> 0) then |
1504 | 854 |
begin |
855 |
with RopePoints.ar[RopePoints.Count] do |
|
856 |
begin |
|
857 |
X:= Gear^.X; |
|
858 |
Y:= Gear^.Y; |
|
1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset
|
859 |
if RopePoints.Count = 0 then RopePoints.HookAngle:= DxDy2Angle(Gear^.dY, Gear^.dX); |
1652 | 860 |
b:= (nx * HHGear^.dY) > (ny * HHGear^.dX); |
1504 | 861 |
dLen:= len |
862 |
end; |
|
1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset
|
863 |
Gear^.X:= Gear^.X + nx * len; |
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset
|
864 |
Gear^.Y:= Gear^.Y + ny * len; |
1504 | 865 |
inc(RopePoints.Count); |
866 |
TryDo(RopePoints.Count <= MAXROPEPOINTS, 'Rope points overflow', true); |
|
867 |
Gear^.Elasticity:= Gear^.Elasticity - len; |
|
868 |
Gear^.Friction:= Gear^.Friction - len; |
|
1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset
|
869 |
haveDivided:= true; |
1504 | 870 |
break |
871 |
end; |
|
1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset
|
872 |
len:= len - _0_3 // should be the same as increase step |
1504 | 873 |
end; |
1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset
|
874 |
|
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset
|
875 |
if not haveDivided then |
1504 | 876 |
if RopePoints.Count > 0 then // check whether the last dividing point could be removed |
877 |
begin |
|
878 |
tx:= RopePoints.ar[Pred(RopePoints.Count)].X; |
|
879 |
ty:= RopePoints.ar[Pred(RopePoints.Count)].Y; |
|
880 |
if RopePoints.ar[Pred(RopePoints.Count)].b xor ((tx - Gear^.X) * (ty - HHGear^.Y) > (tx - HHGear^.X) * (ty - Gear^.Y)) then |
|
881 |
begin |
|
882 |
dec(RopePoints.Count); |
|
1652 | 883 |
Gear^.X:= RopePoints.ar[RopePoints.Count].X; |
884 |
Gear^.Y:= RopePoints.ar[RopePoints.Count].Y; |
|
1504 | 885 |
Gear^.Elasticity:= Gear^.Elasticity + RopePoints.ar[RopePoints.Count].dLen; |
886 |
Gear^.Friction:= Gear^.Friction + RopePoints.ar[RopePoints.Count].dLen |
|
887 |
end |
|
888 |
end; |
|
4 | 889 |
|
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset
|
890 |
haveCollision:= false; |
351 | 891 |
if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then |
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset
|
892 |
begin |
1504 | 893 |
HHGear^.dX:= -_0_6 * HHGear^.dX; |
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset
|
894 |
haveCollision:= true |
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset
|
895 |
end; |
351 | 896 |
if TestCollisionYwithGear(HHGear, hwSign(HHGear^.dY)) then |
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset
|
897 |
begin |
1504 | 898 |
HHGear^.dY:= -_0_6 * HHGear^.dY; |
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset
|
899 |
haveCollision:= true |
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset
|
900 |
end; |
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset
|
901 |
|
1579
2f581b1f289e
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr
parents:
1573
diff
changeset
|
902 |
if haveCollision |
2f581b1f289e
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr
parents:
1573
diff
changeset
|
903 |
and (Gear^.Message and (gm_Left or gm_Right) <> 0) |
2f581b1f289e
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr
parents:
1573
diff
changeset
|
904 |
and (Gear^.Message and (gm_Up or gm_Down) <> 0) then |
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset
|
905 |
begin |
1579
2f581b1f289e
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr
parents:
1573
diff
changeset
|
906 |
HHGear^.dX:= SignAs(hwAbs(HHGear^.dX) + _0_2, HHGear^.dX); |
2f581b1f289e
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr
parents:
1573
diff
changeset
|
907 |
HHGear^.dY:= SignAs(hwAbs(HHGear^.dY) + _0_2, HHGear^.dY) |
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset
|
908 |
end; |
4 | 909 |
|
789 | 910 |
len:= Distance(HHGear^.dX, HHGear^.dY); |
940 | 911 |
if len > _0_8 then |
1504 | 912 |
begin |
913 |
len:= _0_8 / len; |
|
914 |
HHGear^.dX:= HHGear^.dX * len; |
|
915 |
HHGear^.dY:= HHGear^.dY * len; |
|
916 |
end; |
|
789 | 917 |
|
351 | 918 |
if (Gear^.Message and gm_Attack) <> 0 then |
1504 | 919 |
if (Gear^.State and gsttmpFlag) <> 0 then |
1922 | 920 |
with PHedgehog(Gear^.Hedgehog)^ do |
1964 | 921 |
if Ammo^[CurSlot, CurAmmo].AmmoType <> amParachute then |
1922 | 922 |
WaitCollision |
923 |
else |
|
924 |
DeleteMe |
|
1504 | 925 |
else |
926 |
else |
|
927 |
if (Gear^.State and gsttmpFlag) = 0 then |
|
928 |
Gear^.State:= Gear^.State or gsttmpFlag; |
|
4 | 929 |
end; |
930 |
||
931 |
procedure doStepRopeAttach(Gear: PGear); |
|
932 |
var HHGear: PGear; |
|
1781 | 933 |
tx, ty, tt: hwFloat; |
934 |
||
935 |
procedure RemoveFromAmmo; |
|
936 |
begin |
|
937 |
if (Gear^.State and gstAttacked) = 0 then |
|
938 |
begin |
|
939 |
OnUsedAmmo(PHedgehog(HHGear^.Hedgehog)^); |
|
940 |
Gear^.State:= Gear^.State or gstAttacked |
|
1964 | 941 |
end; |
942 |
ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^) |
|
1781 | 943 |
end; |
944 |
||
4 | 945 |
begin |
351 | 946 |
Gear^.X:= Gear^.X - Gear^.dX; |
947 |
Gear^.Y:= Gear^.Y - Gear^.dY; |
|
498 | 948 |
Gear^.Elasticity:= Gear^.Elasticity + _1; |
351 | 949 |
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; |
517 | 950 |
DeleteCI(HHGear); |
542 | 951 |
if (HHGear^.State and gstMoving) <> 0 then |
1433 | 952 |
if TestCollisionYwithGear(HHGear, 1) then |
953 |
begin |
|
954 |
CheckHHDamage(HHGear); |
|
955 |
HHGear^.dY:= _0; |
|
2025
692308790912
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
nemo
parents:
2024
diff
changeset
|
956 |
HHGear^.State:= HHGear^.State and not (gstMoving or gstHHJumping or gstHHHJump); |
1433 | 957 |
end else |
958 |
begin |
|
959 |
if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then SetLittle(HHGear^.dX); |
|
960 |
HHGear^.X:= HHGear^.X + HHGear^.dX; |
|
961 |
HHGear^.Y:= HHGear^.Y + HHGear^.dY; |
|
962 |
Gear^.X:= Gear^.X + HHGear^.dX; |
|
963 |
Gear^.Y:= Gear^.Y + HHGear^.dY; |
|
964 |
HHGear^.dY:= HHGear^.dY + cGravity; |
|
965 |
tt:= Gear^.Elasticity; |
|
966 |
tx:= _0; |
|
967 |
ty:= _0; |
|
968 |
while tt > _20 do |
|
969 |
begin |
|
970 |
if TestCollisionXwithXYShift(Gear, tx, hwRound(ty), -hwSign(Gear^.dX)) |
|
971 |
or TestCollisionYwithXYShift(Gear, hwRound(tx), hwRound(ty), -hwSign(Gear^.dY)) then |
|
972 |
begin |
|
973 |
Gear^.X:= Gear^.X + tx; |
|
974 |
Gear^.Y:= Gear^.Y + ty; |
|
975 |
Gear^.Elasticity:= tt; |
|
976 |
Gear^.doStep:= @doStepRopeWork; |
|
1752
769986d39202
Fix accidental rope removinf from ammo in some cases
unc0rr
parents:
1736
diff
changeset
|
977 |
with HHGear^ do State:= State and not (gstAttacking or gstMoving or gstHHHJump); |
1781 | 978 |
|
979 |
RemoveFromAmmo; |
|
980 |
||
1752
769986d39202
Fix accidental rope removinf from ammo in some cases
unc0rr
parents:
1736
diff
changeset
|
981 |
tt:= _0; |
769986d39202
Fix accidental rope removinf from ammo in some cases
unc0rr
parents:
1736
diff
changeset
|
982 |
exit |
1433 | 983 |
end; |
984 |
tx:= tx + Gear^.dX + Gear^.dX; |
|
985 |
ty:= ty + Gear^.dY + Gear^.dY; |
|
986 |
tt:= tt - _2; |
|
987 |
end; |
|
988 |
end; |
|
929
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
989 |
|
4 | 990 |
CheckCollision(Gear); |
929
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
991 |
|
351 | 992 |
if (Gear^.State and gstCollision) <> 0 then |
2068 | 993 |
if Gear^.Elasticity < _10 then |
994 |
Gear^.Elasticity:= _10000 |
|
995 |
else |
|
996 |
begin |
|
997 |
Gear^.doStep:= @doStepRopeWork; |
|
998 |
with HHGear^ do State:= State and not (gstAttacking or gstHHHJump); |
|
929
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
999 |
|
2068 | 1000 |
RemoveFromAmmo; |
1001 |
||
1002 |
exit |
|
1003 |
end; |
|
4 | 1004 |
|
1634
486a89f0e843
Fix rope bug which allowed hedgehog to go into land
unc0rr
parents:
1633
diff
changeset
|
1005 |
if (Gear^.Elasticity > Gear^.Friction) |
486a89f0e843
Fix rope bug which allowed hedgehog to go into land
unc0rr
parents:
1633
diff
changeset
|
1006 |
or ((Gear^.Message and gm_Attack) = 0) |
486a89f0e843
Fix rope bug which allowed hedgehog to go into land
unc0rr
parents:
1633
diff
changeset
|
1007 |
or (HHGear^.Damage > 0) then |
1433 | 1008 |
begin |
1009 |
with PHedgehog(Gear^.Hedgehog)^.Gear^ do |
|
1010 |
begin |
|
1011 |
State:= State and not gstAttacking; |
|
1012 |
Message:= Message and not gm_Attack |
|
1013 |
end; |
|
1014 |
DeleteGear(Gear) |
|
1015 |
end |
|
4 | 1016 |
end; |
1017 |
||
1018 |
procedure doStepRope(Gear: PGear); |
|
1019 |
begin |
|
351 | 1020 |
Gear^.dX:= - Gear^.dX; |
1021 |
Gear^.dY:= - Gear^.dY; |
|
1022 |
Gear^.doStep:= @doStepRopeAttach |
|
4 | 1023 |
end; |
1024 |
||
1025 |
//////////////////////////////////////////////////////////////////////////////// |
|
1026 |
procedure doStepSmokeTrace(Gear: PGear); |
|
1027 |
begin |
|
351 | 1028 |
inc(Gear^.Timer); |
1029 |
if Gear^.Timer > 64 then |
|
1133 | 1030 |
begin |
1031 |
Gear^.Timer:= 0; |
|
1032 |
dec(Gear^.State) |
|
1033 |
end; |
|
351 | 1034 |
Gear^.dX:= Gear^.dX + cWindSpeed; |
1035 |
Gear^.X:= Gear^.X + Gear^.dX; |
|
1036 |
if Gear^.State = 0 then DeleteGear(Gear) |
|
4 | 1037 |
end; |
9 | 1038 |
|
1039 |
//////////////////////////////////////////////////////////////////////////////// |
|
1045 | 1040 |
procedure doStepExplosionWork(Gear: PGear); |
9 | 1041 |
begin |
351 | 1042 |
inc(Gear^.Timer); |
1043 |
if Gear^.Timer > 75 then |
|
1133 | 1044 |
begin |
1045 |
inc(Gear^.State); |
|
1046 |
Gear^.Timer:= 0; |
|
1047 |
if Gear^.State > 5 then DeleteGear(Gear) |
|
1048 |
end; |
|
9 | 1049 |
end; |
10 | 1050 |
|
1045 | 1051 |
procedure doStepExplosion(Gear: PGear); |
1052 |
var i: LongWord; |
|
1053 |
begin |
|
1047 | 1054 |
for i:= 0 to 31 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire); |
1055 |
for i:= 0 to 8 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplPart); |
|
1056 |
for i:= 0 to 8 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplPart2); |
|
1045 | 1057 |
Gear^.doStep:= @doStepExplosionWork |
1058 |
end; |
|
1059 |
||
10 | 1060 |
//////////////////////////////////////////////////////////////////////////////// |
1061 |
procedure doStepMine(Gear: PGear); |
|
1062 |
begin |
|
542 | 1063 |
if (Gear^.State and gstMoving) <> 0 then |
914 | 1064 |
begin |
1065 |
DeleteCI(Gear); |
|
1066 |
doStepFallingGear(Gear); |
|
1067 |
if (Gear^.State and gstMoving) = 0 then |
|
1068 |
begin |
|
1069 |
AddGearCI(Gear); |
|
1070 |
Gear^.dX:= _0; |
|
1071 |
Gear^.dY:= _0 |
|
1072 |
end; |
|
1073 |
CalcRotationDirAngle(Gear); |
|
1074 |
AllInactive:= false |
|
1075 |
end else |
|
1076 |
if ((GameTicks and $3F) = 25) then |
|
1077 |
doStepFallingGear(Gear); |
|
351 | 1078 |
|
1079 |
if ((Gear^.State and gsttmpFlag) <> 0) then |
|
1133 | 1080 |
if ((Gear^.State and gstAttacking) = 0) then |
1081 |
begin |
|
1082 |
if ((GameTicks and $1F) = 0) then |
|
1083 |
if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then Gear^.State:= Gear^.State or gstAttacking |
|
1084 |
end else // gstAttacking <> 0 |
|
1085 |
begin |
|
1086 |
AllInactive:= false; |
|
1669 | 1087 |
if (Gear^.Timer and $FF) = 0 then PlaySound(sndMineTick, false, nil); |
1133 | 1088 |
if Gear^.Timer = 0 then |
1089 |
begin |
|
1090 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); |
|
1091 |
DeleteGear(Gear); |
|
1092 |
exit |
|
1093 |
end; |
|
1094 |
dec(Gear^.Timer); |
|
1095 |
end else // gsttmpFlag = 0 |
|
1096 |
if TurnTimeLeft = 0 then Gear^.State:= Gear^.State or gsttmpFlag; |
|
10 | 1097 |
end; |
57 | 1098 |
|
39 | 1099 |
//////////////////////////////////////////////////////////////////////////////// |
1100 |
procedure doStepDynamite(Gear: PGear); |
|
1101 |
begin |
|
43 | 1102 |
doStepFallingGear(Gear); |
1103 |
AllInactive:= false; |
|
351 | 1104 |
if Gear^.Timer mod 166 = 0 then inc(Gear^.Tag); |
1105 |
if Gear^.Timer = 0 then |
|
1133 | 1106 |
begin |
1107 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, EXPLAutoSound); |
|
1108 |
DeleteGear(Gear); |
|
1109 |
exit |
|
1110 |
end; |
|
351 | 1111 |
dec(Gear^.Timer); |
39 | 1112 |
end; |
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
1113 |
|
351 | 1114 |
/////////////////////////////////////////////////////////////////////////////// |
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
1115 |
procedure doStepCase(Gear: PGear); |
371 | 1116 |
var i, x, y: LongInt; |
1436 | 1117 |
k: TGearType; |
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
1118 |
begin |
351 | 1119 |
if (Gear^.Message and gm_Destroy) > 0 then |
1133 | 1120 |
begin |
1121 |
DeleteGear(Gear); |
|
1122 |
FreeActionsList; |
|
1123 |
SetAllToActive; // something (hh, mine, etc...) could be on top of the case |
|
1124 |
with CurrentHedgehog^ do |
|
1125 |
if Gear <> nil then Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump); |
|
1126 |
exit |
|
1127 |
end; |
|
15 | 1128 |
|
351 | 1129 |
if Gear^.Damage > 0 then |
1133 | 1130 |
begin |
1131 |
x:= hwRound(Gear^.X); |
|
1132 |
y:= hwRound(Gear^.Y); |
|
1436 | 1133 |
k:= Gear^.Kind; |
1134 |
DeleteGear(Gear); // <-- delete gear! |
|
1135 |
||
1136 |
if k = gtCase then |
|
1133 | 1137 |
begin |
1138 |
doMakeExplosion(x, y, 25, EXPLAutoSound); |
|
1139 |
for i:= 0 to 63 do |
|
1140 |
AddGear(x, y, gtFlame, 0, _0, _0, 0); |
|
1141 |
end; |
|
1142 |
exit |
|
1143 |
end; |
|
79 | 1144 |
|
351 | 1145 |
if (Gear^.dY.QWordValue <> 0) or (not TestCollisionYwithGear(Gear, 1)) then |
1133 | 1146 |
begin |
1147 |
AllInactive:= false; |
|
1148 |
Gear^.dY:= Gear^.dY + cGravity; |
|
1149 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
|
1150 |
if (Gear^.dY.isNegative) and TestCollisionYwithGear(Gear, -1) then Gear^.dY:= _0 else |
|
1151 |
if (not Gear^.dY.isNegative) and TestCollisionYwithGear(Gear, 1) then |
|
1152 |
begin |
|
1153 |
Gear^.dY:= - Gear^.dY * Gear^.Elasticity; |
|
1154 |
if Gear^.dY > - _0_001 then Gear^.dY:= _0 |
|
1669 | 1155 |
else if Gear^.dY < - _0_03 then PlaySound(sndGraveImpact, false, nil); |
1133 | 1156 |
end; |
1157 |
CheckGearDrowning(Gear); |
|
1158 |
end; |
|
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
1159 |
|
511 | 1160 |
if (Gear^.dY.QWordValue = 0) then AddGearCI(Gear) |
1133 | 1161 |
else if (Gear^.dY.QWordValue <> 0) then DeleteCI(Gear) |
14
81f125629b25
- Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset
|
1162 |
end; |
49 | 1163 |
|
1164 |
//////////////////////////////////////////////////////////////////////////////// |
|
854 | 1165 |
procedure doStepIdle(Gear: PGear); |
1166 |
begin |
|
1167 |
AllInactive:= false; |
|
925 | 1168 |
dec(Gear^.Timer); |
854 | 1169 |
if Gear^.Timer = 0 then |
1170 |
begin |
|
1171 |
DeleteGear(Gear); |
|
1172 |
AfterAttack |
|
1173 |
end |
|
1174 |
end; |
|
1175 |
||
79 | 1176 |
procedure doStepShover(Gear: PGear); |
1177 |
var HHGear: PGear; |
|
1178 |
begin |
|
351 | 1179 |
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; |
1180 |
HHGear^.State:= HHGear^.State or gstNoDamage; |
|
980
20128e98988b
Don't push attacking hedgehog when using whip or baseball
unc0rr
parents:
979
diff
changeset
|
1181 |
DeleteCI(HHGear); |
20128e98988b
Don't push attacking hedgehog when using whip or baseball
unc0rr
parents:
979
diff
changeset
|
1182 |
|
79 | 1183 |
AmmoShove(Gear, 30, 115); |
980
20128e98988b
Don't push attacking hedgehog when using whip or baseball
unc0rr
parents:
979
diff
changeset
|
1184 |
|
351 | 1185 |
HHGear^.State:= HHGear^.State and not gstNoDamage; |
854 | 1186 |
Gear^.Timer:= 250; |
1187 |
Gear^.doStep:= @doStepIdle |
|
79 | 1188 |
end; |
1189 |
||
1190 |
//////////////////////////////////////////////////////////////////////////////// |
|
925 | 1191 |
procedure doStepWhip(Gear: PGear); |
1192 |
var HHGear: PGear; |
|
1193 |
i: LongInt; |
|
1194 |
begin |
|
1195 |
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; |
|
1196 |
HHGear^.State:= HHGear^.State or gstNoDamage; |
|
980
20128e98988b
Don't push attacking hedgehog when using whip or baseball
unc0rr
parents:
979
diff
changeset
|
1197 |
DeleteCI(HHGear); |
925 | 1198 |
|
1199 |
for i:= 0 to 3 do |
|
1200 |
begin |
|
1201 |
AmmoShove(Gear, 30, 25); |
|
1202 |
Gear^.X:= Gear^.X + Gear^.dX * 5 |
|
1203 |
end; |
|
1204 |
||
1205 |
HHGear^.State:= HHGear^.State and not gstNoDamage; |
|
1206 |
Gear^.Timer:= 250; |
|
1207 |
Gear^.doStep:= @doStepIdle |
|
1208 |
end; |
|
1209 |
||
1210 |
//////////////////////////////////////////////////////////////////////////////// |
|
79 | 1211 |
procedure doStepFlame(Gear: PGear); |
2143
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
1212 |
var i: Integer; |
79 | 1213 |
begin |
1214 |
AllInactive:= false; |
|
1433 | 1215 |
|
79 | 1216 |
if not TestCollisionYwithGear(Gear, 1) then |
1133 | 1217 |
begin |
1586 | 1218 |
if hwAbs(Gear^.dX) > _0_01 then |
1219 |
Gear^.dX:= Gear^.dX * _0_995; |
|
1297 | 1220 |
|
1133 | 1221 |
Gear^.dY:= Gear^.dY + cGravity; |
1830 | 1222 |
if hwAbs(Gear^.dY) > _0_2 then Gear^.dY:= Gear^.dY * _0_995; |
1297 | 1223 |
|
1830 | 1224 |
Gear^.X:= Gear^.X + Gear^.dX + cWindSpeed * 640; |
1133 | 1225 |
Gear^.Y:= Gear^.Y + Gear^.dY; |
1297 | 1226 |
|
2143
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
1227 |
if (hwRound(Gear^.Y) > cWaterLine) then |
1133 | 1228 |
begin |
2143
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
1229 |
for i:= 0 to 3 do |
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
1230 |
begin |
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
1231 |
AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 16 + Random(16), vgtSteam); |
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
1232 |
PlaySound(sndVaporize, false, nil); |
ad05f6b2d1c0
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents:
2142
diff
changeset
|
1233 |
end; |
1133 | 1234 |
DeleteGear(Gear); |
1235 |
exit |
|
1236 |
end |
|
1237 |
end else begin |
|
1238 |
if Gear^.Timer > 0 then dec(Gear^.Timer) |
|
1239 |
else begin |
|
1586 | 1240 |
Gear^.Radius:= 9; |
1241 |
AmmoShove(Gear, 4, 100); |
|
1297 | 1242 |
Gear^.Radius:= 1; |
1243 |
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 4, EXPLNoDamage); |
|
1133 | 1244 |
dec(Gear^.Health); |
1586 | 1245 |
Gear^.Timer:= 450 - Gear^.Tag * 8 |
1133 | 1246 |
end |
1247 |
end; |
|
79 | 1248 |
|
1295 | 1249 |
//if (((GameTicks div 8) mod 64) = Gear^.Tag) then |
1250 |
// AmmoFlameWork(Gear); |
|
79 | 1251 |
|
351 | 1252 |
if Gear^.Health = 0 then |
1133 | 1253 |
DeleteGear(Gear) |
79 | 1254 |
end; |
82 | 1255 |
|
1256 |
//////////////////////////////////////////////////////////////////////////////// |
|
1257 |
procedure doStepFirePunchWork(Gear: PGear); |
|
1258 |
var HHGear: PGear; |
|
1259 |
begin |
|
1260 |
AllInactive:= false; |
|
351 | 1261 |
if ((Gear^.Message and gm_Destroy) <> 0) then |
1133 | 1262 |
begin |
1263 |
DeleteGear(Gear); |
|
1264 |
AfterAttack; |
|
1265 |
exit |
|
1266 |
end; |
|
82 | 1267 |
|
351 | 1268 |
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; |
1269 |
if hwRound(HHGear^.Y) <= Gear^.Tag - 2 then |
|
1133 | 1270 |
begin |
1271 |
Gear^.Tag:= hwRound(HHGear^.Y); |
|
1272 |
DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y - _1, _0_5, _0, cHHRadius * 4, 2); |
|
1273 |
HHGear^.State:= HHGear^.State or gstNoDamage; |
|
1274 |
Gear^.Y:= HHGear^.Y; |
|
1275 |
AmmoShove(Gear, 30, 40); |
|
1276 |
HHGear^.State:= HHGear^.State and not gstNoDamage |
|
1277 |
end; |
|
351 | 1278 |
|
1279 |
HHGear^.dY:= HHGear^.dY + cGravity; |
|
1280 |
if not (HHGear^.dY.isNegative) then |
|
1133 | 1281 |
begin |
1282 |
HHGear^.State:= HHGear^.State or gstMoving; |
|
1283 |
DeleteGear(Gear); |
|
1284 |
AfterAttack; |
|
1285 |
exit |
|
1286 |
end; |
|
2089 | 1287 |
|
1288 |
if Land[hwRound(HHGear^.Y + HHGear^.dY), hwRound(HHGear^.X)] <> COLOR_INDESTRUCTIBLE then HHGear^.Y:= HHGear^.Y + HHGear^.dY |
|
82 | 1289 |
end; |
1290 |
||
1291 |
procedure doStepFirePunch(Gear: PGear); |
|
1292 |
var HHGear: PGear; |
|
1293 |
begin |
|
1294 |
AllInactive:= false; |
|
351 | 1295 |
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; |
514 | 1296 |
DeleteCI(HHGear); |
498 | 1297 |
HHGear^.X:= int2hwFloat(hwRound(HHGear^.X)) - _0_5; |
1014
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
992
diff
changeset
|
1298 |
HHGear^.dX:= SignAs(cLittle, Gear^.dX); |
3c7d4e7ccdff
- Fix firepunch sprite direction when use in high jump
unc0rr
parents:
992
diff
changeset
|
1299 |
|
351 | 1300 |
HHGear^.dY:= - _0_3; |
82 | 1301 |
|
351 | 1302 |
Gear^.X:= HHGear^.X; |
979
edb8f208c1d9
Fix firepunch direction when attacking from high jump
unc0rr
parents:
974
diff
changeset
|
1303 |
Gear^.dX:= SignAs(_0_45, Gear^.dX); |
351 | 1304 |
Gear^.dY:= - _0_9; |
1305 |
Gear^.doStep:= @doStepFirePunchWork; |
|
498 | 1306 |
DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y + _1, _0_5, _0, cHHRadius * 4, 5); |
1279 | 1307 |
|
1669 | 1308 |
PlaySound(TSound(ord(sndFirePunch1) + GetRandom(6)), false, PHedgehog(HHGear^.Hedgehog)^.Team^.voicepack) |
82 | 1309 |
end; |
1310 |
||
263 | 1311 |
//////////////////////////////////////////////////////////////////////////////// |
1312 |
||
929
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
1313 |
procedure doStepParachuteWork(Gear: PGear); |
211 | 1314 |
var HHGear: PGear; |
1315 |
begin |
|
351 | 1316 |
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; |
82 | 1317 |
|
516 | 1318 |
inc(Gear^.Timer); |
1319 |
||
212 | 1320 |
if TestCollisionYwithGear(HHGear, 1) |
1133 | 1321 |
or ((HHGear^.State and gstHHDriven) = 0) |
1322 |
or CheckGearDrowning(HHGear) |
|
1323 |
or ((Gear^.Message and gm_Attack) <> 0) then |
|
1324 |
begin |
|
1325 |
with HHGear^ do |
|
1326 |
begin |
|
1327 |
Message:= 0; |
|
1328 |
SetLittle(dX); |
|
1329 |
dY:= _0; |
|
1330 |
State:= State or gstMoving; |
|
1331 |
end; |
|
1332 |
DeleteGear(Gear); |
|
2060
3e9e5e1be6f5
fix crash in parachute/rope if drowning with active girder/teleport
nemo
parents:
2059
diff
changeset
|
1333 |
isCursorVisible:= false; |
1133 | 1334 |
exit |
1335 |
end; |
|
211 | 1336 |
|
351 | 1337 |
if not TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then |
1133 | 1338 |
HHGear^.X:= HHGear^.X + cWindSpeed * 200; |
211 | 1339 |
|
351 | 1340 |
if (Gear^.Message and gm_Left) <> 0 then HHGear^.X:= HHGear^.X - cMaxWindSpeed * 40 |
1341 |
else if (Gear^.Message and gm_Right) <> 0 then HHGear^.X:= HHGear^.X + cMaxWindSpeed * 40; |
|
1342 |
if (Gear^.Message and gm_Up) <> 0 then HHGear^.Y:= HHGear^.Y - cGravity * 40 |
|
1343 |
else if (Gear^.Message and gm_Down) <> 0 then HHGear^.Y:= HHGear^.Y + cGravity * 40; |
|
211 | 1344 |
|
351 | 1345 |
HHGear^.Y:= HHGear^.Y + cGravity * 100; |
568 | 1346 |
Gear^.X:= HHGear^.X; |
1347 |
Gear^.Y:= HHGear^.Y |
|
263 | 1348 |
end; |
211 | 1349 |
|
929
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
1350 |
procedure doStepParachute(Gear: PGear); |
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
1351 |
var HHGear: PGear; |
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
1352 |
begin |
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
1353 |
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; |
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
1354 |
|
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
1355 |
DeleteCI(HHGear); |
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
1356 |
|
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
1357 |
OnUsedAmmo(PHedgehog(HHGear^.Hedgehog)^); |
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
1358 |
ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^); |
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
1359 |
|
931 | 1360 |
HHGear^.State:= HHGear^.State and not (gstAttacking or gstAttacked or gstMoving); |
929
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
1361 |
HHGear^.Message:= HHGear^.Message and not gm_Attack; |
9456e1e77369
- Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset
|
1362 |
|