hedgewars/uGearsHandlersMess.pas
author nemo
Sun, 13 Oct 2013 13:14:32 -0400
changeset 9526 2fd51591b260
parent 9505 56e0cca99e20
child 9539 ab44d44a6177
permissions -rw-r--r--
make wrapping nicer when there's collision
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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5121
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(*
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 * This file contains the step handlers for gears.
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 *
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 * Important: Since gears change the course of the game, calculations that
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 *            lead to different results for different clients/players/machines
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 *            should NOT occur!
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 *            Use safe functions and data types! (e.g. GetRandom() and hwFloat)
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 *)
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 {$INCLUDE "options.inc"}
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unit uGearsHandlersMess;
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interface
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uses uTypes, uFloat;
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procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean);
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procedure makeHogsWorry(x, y: hwFloat; r: LongInt);
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procedure HideHog(HH: PHedgehog);
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procedure doStepDrowningGear(Gear: PGear);
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procedure doStepFallingGear(Gear: PGear);
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procedure doStepBomb(Gear: PGear);
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procedure doStepMolotov(Gear: PGear);
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procedure doStepCluster(Gear: PGear);
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procedure doStepShell(Gear: PGear);
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procedure doStepSnowball(Gear: PGear);
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procedure doStepSnowflake(Gear: PGear);
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procedure doStepGrave(Gear: PGear);
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procedure doStepBeeWork(Gear: PGear);
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procedure doStepBee(Gear: PGear);
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procedure doStepShotIdle(Gear: PGear);
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procedure doStepShotgunShot(Gear: PGear);
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procedure spawnBulletTrail(Bullet: PGear);
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procedure doStepBulletWork(Gear: PGear);
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procedure doStepDEagleShot(Gear: PGear);
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procedure doStepSniperRifleShot(Gear: PGear);
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procedure doStepActionTimer(Gear: PGear);
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procedure doStepPickHammerWork(Gear: PGear);
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procedure doStepPickHammer(Gear: PGear);
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procedure doStepBlowTorchWork(Gear: PGear);
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procedure doStepBlowTorch(Gear: PGear);
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procedure doStepMine(Gear: PGear);
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procedure doStepSMine(Gear: PGear);
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procedure doStepDynamite(Gear: PGear);
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procedure doStepRollingBarrel(Gear: PGear);
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procedure doStepCase(Gear: PGear);
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procedure doStepTarget(Gear: PGear);
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procedure doStepIdle(Gear: PGear);
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procedure doStepShover(Gear: PGear);
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procedure doStepWhip(Gear: PGear);
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procedure doStepFlame(Gear: PGear);
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procedure doStepFirePunchWork(Gear: PGear);
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procedure doStepFirePunch(Gear: PGear);
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procedure doStepParachuteWork(Gear: PGear);
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procedure doStepParachute(Gear: PGear);
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procedure doStepAirAttackWork(Gear: PGear);
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procedure doStepAirAttack(Gear: PGear);
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procedure doStepAirBomb(Gear: PGear);
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procedure doStepGirder(Gear: PGear);
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procedure doStepTeleportAfter(Gear: PGear);
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procedure doStepTeleportAnim(Gear: PGear);
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procedure doStepTeleport(Gear: PGear);
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procedure doStepSwitcherWork(Gear: PGear);
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procedure doStepSwitcher(Gear: PGear);
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procedure doStepMortar(Gear: PGear);
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procedure doStepKamikazeWork(Gear: PGear);
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procedure doStepKamikazeIdle(Gear: PGear);
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procedure doStepKamikaze(Gear: PGear);
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procedure doStepCakeExpl(Gear: PGear);
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procedure doStepCakeDown(Gear: PGear);
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procedure doStepCakeWork(Gear: PGear);
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procedure doStepCakeUp(Gear: PGear);
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procedure doStepCakeFall(Gear: PGear);
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procedure doStepCake(Gear: PGear);
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procedure doStepSeductionWork(Gear: PGear);
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procedure doStepSeductionWear(Gear: PGear);
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procedure doStepSeduction(Gear: PGear);
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procedure doStepWaterUp(Gear: PGear);
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procedure doStepDrillDrilling(Gear: PGear);
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procedure doStepDrill(Gear: PGear);
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procedure doStepBallgunWork(Gear: PGear);
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procedure doStepBallgun(Gear: PGear);
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procedure doStepRCPlaneWork(Gear: PGear);
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procedure doStepRCPlane(Gear: PGear);
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procedure doStepJetpackWork(Gear: PGear);
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procedure doStepJetpack(Gear: PGear);
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procedure doStepBirdyDisappear(Gear: PGear);
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procedure doStepBirdyFly(Gear: PGear);
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procedure doStepBirdyDescend(Gear: PGear);
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procedure doStepBirdyAppear(Gear: PGear);
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procedure doStepBirdy(Gear: PGear);
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procedure doStepEggWork(Gear: PGear);
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procedure doPortalColorSwitch();
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procedure doStepPortal(Gear: PGear);
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procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean);
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procedure doStepMovingPortal_real(Gear: PGear);
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procedure doStepMovingPortal(Gear: PGear);
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procedure doStepPortalShot(newPortal: PGear);
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procedure doStepPiano(Gear: PGear);
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procedure doStepSineGunShotWork(Gear: PGear);
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procedure doStepSineGunShot(Gear: PGear);
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procedure doStepFlamethrowerWork(Gear: PGear);
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procedure doStepFlamethrower(Gear: PGear);
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procedure doStepLandGunWork(Gear: PGear);
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procedure doStepLandGun(Gear: PGear);
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procedure doStepPoisonCloud(Gear: PGear);
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procedure doStepHammer(Gear: PGear);
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procedure doStepHammerHitWork(Gear: PGear);
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procedure doStepHammerHit(Gear: PGear);
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procedure doStepResurrectorWork(Gear: PGear);
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procedure doStepResurrector(Gear: PGear);
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procedure doStepNapalmBomb(Gear: PGear);
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procedure doStepStructure(Gear: PGear);
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procedure doStepTardisWarp(Gear: PGear);
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procedure doStepTardis(Gear: PGear);
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procedure updateFuel(Gear: PGear);
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procedure updateTarget(Gear:PGear; newX, newY:HWFloat);
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procedure doStepIceGun(Gear: PGear);
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procedure doStepAddAmmo(Gear: PGear);
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procedure doStepGenericFaller(Gear: PGear);
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procedure doStepCreeper(Gear: PGear);
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procedure doStepKnife(Gear: PGear);
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var
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    upd: Longword;
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    snowLeft,snowRight: LongInt;
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implementation
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uses uConsts, uVariables, uVisualGearsList, uRandom, uCollisions, uGearsList, uUtils, uSound
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    , SDLh, uScript, uGearsHedgehog, uGearsUtils, uIO, uCaptions, uLandGraphics
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    , uGearsHandlers, uTextures, uRenderUtils, uAmmos, uTeams, uLandTexture, uCommands
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    , uStore, uAI, uStats;
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procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean);
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var
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    dX, dY, sX, sY: hwFloat;
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    i, steps: LongWord;
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    caller: TGearStepProcedure;
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begin
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    dX:= Gear^.dX;
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    dY:= Gear^.dY;
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    steps:= max(abs(hwRound(Gear^.X+dX)-hwRound(Gear^.X)), abs(hwRound(Gear^.Y+dY)-hwRound(Gear^.Y)));
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    // Gear is still on the same Pixel it was before
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    if steps < 1 then
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        begin
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        if onlyCheckIfChanged then
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            begin
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            Gear^.X := Gear^.X + dX;
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            Gear^.Y := Gear^.Y + dY;
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            EXIT;
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            end
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        else
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            steps := 1;
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        end;
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    if steps > 1 then
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        begin
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        sX:= dX / steps;
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        sY:= dY / steps;
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        end
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    else
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        begin
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        sX:= dX;
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        sY:= dY;
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        end;
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    caller:= Gear^.doStep;
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    for i:= 1 to steps do
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        begin
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        Gear^.X := Gear^.X + sX;
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        Gear^.Y := Gear^.Y + sY;
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        step(Gear);
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        if (Gear^.doStep <> caller)
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        or ((Gear^.State and gstCollision) <> 0)
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        or ((Gear^.State and gstMoving) = 0) then
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            break;
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        end;
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end;
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procedure makeHogsWorry(x, y: hwFloat; r: LongInt);
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var
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    gi: PGear;
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    d: LongInt;
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begin
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    gi := GearsList;
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    while gi <> nil do
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        begin
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        if (gi^.Kind = gtHedgehog) then
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            begin
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            d := r - hwRound(Distance(gi^.X - x, gi^.Y - y));
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            if (d > 1) and (not gi^.Invulnerable) and (GetRandom(2) = 0) then
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                begin
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                if (CurrentHedgehog^.Gear = gi) then
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                    PlaySoundV(sndOops, gi^.Hedgehog^.Team^.voicepack)
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                else
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                    begin
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                    if ((gi^.State and gstMoving) = 0) and (gi^.Hedgehog^.Effects[heFrozen] = 0) then
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                        begin
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                        gi^.dX.isNegative:= X<gi^.X;
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                        gi^.State := gi^.State or gstLoser;
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                        end;
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                    if d > r div 2 then
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                        PlaySoundV(sndNooo, gi^.Hedgehog^.Team^.voicepack)
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                    else
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                        PlaySoundV(sndUhOh, gi^.Hedgehog^.Team^.voicepack);
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                    end;
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                end;
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            end;
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        gi := gi^.NextGear
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        end;
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end;
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   235
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procedure HideHog(HH: PHedgehog);
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begin
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    ScriptCall('onHogHide', HH^.Gear^.Uid);
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    DeleteCI(HH^.Gear);
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    if FollowGear = HH^.Gear then
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        FollowGear:= nil;
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    if lastGearByUID = HH^.Gear then
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        lastGearByUID := nil;
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    HH^.Gear^.Message:= HH^.Gear^.Message or gmRemoveFromList;
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    with HH^.Gear^ do
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        begin
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        Z := cHHZ;
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        HH^.Gear^.Active:= false;
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        State:= State and (not (gstHHDriven or gstAttacking or gstAttacked));
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        Message := Message and (not gmAttack);
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   253
    end;
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    HH^.GearHidden:= HH^.Gear;
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    HH^.Gear:= nil
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   256
end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepDrowningGear(Gear: PGear);
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   261
    begin
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    AllInactive := false;
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    Gear^.Y := Gear^.Y + cDrownSpeed;
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   264
    Gear^.X := Gear^.X + Gear^.dX * cDrownSpeed;
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   265
    // Create some bubbles (0.5% might be better but causes too few bubbles sometimes)
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   266
    if ((not SuddenDeathDmg and (WaterOpacity < $FF))
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   267
    or (SuddenDeathDmg and (SDWaterOpacity < $FF))) and ((GameTicks and $1F) = 0) then
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   268
        if (Gear^.Kind = gtHedgehog) and (Random(4) = 0) then
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5f55e9202122 Fix crasher. thanks to dagni for the demo file that tracked it down.
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   269
            AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble)
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   270
    else if Random(12) = 0 then
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   271
             AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble);
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    if (not SuddenDeathDmg and (WaterOpacity > $FE))
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    or (SuddenDeathDmg and (SDWaterOpacity > $FE))
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    or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then
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        DeleteGear(Gear);
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    end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepFallingGear(Gear: PGear);
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var
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    isFalling: boolean;
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9b443edb8dd1 use cWaterLine for steam, splashes and droplets
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    //tmp: QWord;
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   283
    tX, tdX, tdY: hwFloat;
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a1d1e0d0067a Still fiddling with bouncing, hoping to make it work
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   284
    collV, collH: LongInt;
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537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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   285
    land: word;
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   286
begin
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   287
    tX:= Gear^.X;
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   288
    if WorldWrap(Gear) and (WorldEdge = weWrap) and (Gear^.AdvBounce <> 0) and
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   289
      (TestCollisionXwithGear(Gear, 1) or TestCollisionXwithGear(Gear, -1))  then
2fd51591b260 make wrapping nicer when there's collision
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   290
        begin
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   291
        Gear^.X:= tX;
2fd51591b260 make wrapping nicer when there's collision
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   292
        Gear^.dX.isNegative:= (hwRound(tX) > leftX+Gear^.Radius*2)
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   293
        end;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9470
diff changeset
   294
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   295
    // clip velocity at 2 - over 1 per pixel, but really shouldn't cause many actual problems.
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   296
    if Gear^.dX.Round > 2 then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   297
        Gear^.dX.QWordValue:= 8589934592;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   298
    if Gear^.dY.Round > 2 then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
   299
        Gear^.dY.QWordValue:= 8589934592;
8838
aa2ffd427f6a strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
koda
parents: 8822
diff changeset
   300
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   301
    if (Gear^.State and gstSubmersible <> 0) and (hwRound(Gear^.Y) > cWaterLine) then
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   302
        begin
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   303
        Gear^.dX:= Gear^.dX * _0_999;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   304
        Gear^.dY:= Gear^.dY * _0_999
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   305
        end;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8990
diff changeset
   306
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   307
    Gear^.State := Gear^.State and (not gstCollision);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   308
    collV := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   309
    collH := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   310
    tdX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   311
    tdY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   312
3359
d17b9f6adae5 Engine:
smxx
parents: 3358
diff changeset
   313
// might need some testing/adjustments - just to avoid projectiles to fly forever (accelerated by wind/skips)
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
   314
    if (hwRound(Gear^.X) < min(LAND_WIDTH div -2, -2048))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
   315
    or (hwRound(Gear^.X) > max(LAND_WIDTH * 3 div 2, 6144)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   316
        Gear^.State := Gear^.State or gstCollision;
3359
d17b9f6adae5 Engine:
smxx
parents: 3358
diff changeset
   317
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   318
    if Gear^.dY.isNegative then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   319
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   320
        isFalling := true;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   321
        land:= TestCollisionYwithGear(Gear, -1);
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   322
        if land <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   323
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   324
            collV := -1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   325
            if land and lfIce <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   326
                Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   327
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   328
                Gear^.dX := Gear^.dX * Gear^.Friction;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   329
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   330
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   331
            Gear^.State := Gear^.State or gstCollision
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   332
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   333
        else if (Gear^.AdvBounce=1) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   334
            collV := 1;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   335
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   336
    else
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   337
        begin // Gear^.dY.isNegative is false
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   338
        land:= TestCollisionYwithGear(Gear, 1);
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   339
        if land <> 0 then
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   340
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   341
            collV := 1;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   342
            isFalling := false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   343
            if land and lfIce <> 0 then
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   344
                Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   345
            else
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   346
                Gear^.dX := Gear^.dX * Gear^.Friction;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   347
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   348
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   349
            Gear^.State := Gear^.State or gstCollision
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   350
            end
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   351
        else
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   352
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   353
            isFalling := true;
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   354
            if (Gear^.AdvBounce=1) and (TestCollisionYwithGear(Gear, -1) <> 0) then
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   355
                collV := -1
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   356
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   357
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   358
2989
b49d87499398 Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo
parents: 2983
diff changeset
   359
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   360
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   361
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   362
        collH := hwSign(Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   363
        Gear^.dX := - Gear^.dX * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   364
        Gear^.dY :=   Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   365
        Gear^.State := Gear^.State or gstCollision
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   366
        end
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   367
    else if (Gear^.AdvBounce=1) and TestCollisionXwithGear(Gear, -hwSign(Gear^.dX)) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   368
        collH := -hwSign(Gear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   369
    //if Gear^.AdvBounce and (collV <>0) and (collH <> 0) and (hwSqr(tdX) + hwSqr(tdY) > _0_08) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   370
    if (Gear^.AdvBounce=1) and (collV <>0) and (collH <> 0) and ((collV=-1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   371
    or ((tdX.QWordValue + tdY.QWordValue) > _0_2.QWordValue)) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   372
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   373
        Gear^.dX := tdY*Gear^.Elasticity*Gear^.Friction;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   374
        Gear^.dY := tdX*Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   375
        //*Gear^.Friction;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   376
        Gear^.dY.isNegative := not tdY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   377
        isFalling := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   378
        Gear^.AdvBounce := 10;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   379
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   380
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   381
    if Gear^.AdvBounce > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   382
        dec(Gear^.AdvBounce);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   383
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   384
    if isFalling then
4299
d23f8a25fc3f tweak more wind mode
nemo
parents: 4297
diff changeset
   385
        begin
d23f8a25fc3f tweak more wind mode
nemo
parents: 4297
diff changeset
   386
        Gear^.dY := Gear^.dY + cGravity;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   387
        if (GameFlags and gfMoreWind) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   388
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   389
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   390
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   391
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   392
    Gear^.Y := Gear^.Y + Gear^.dY;
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9477
diff changeset
   393
    CheckGearDrowning(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   394
    //if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   395
    if (not isFalling) and ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_02.QWordValue) then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   396
        Gear^.State := Gear^.State and (not gstMoving)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   397
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   398
        Gear^.State := Gear^.State or gstMoving;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   399
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   400
    if (Gear^.nImpactSounds > 0) and
7777
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   401
        (Gear^.State and gstCollision <> 0) and
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   402
        (((Gear^.Kind <> gtMine) and (Gear^.Damage <> 0)) or (Gear^.State and gstMoving <> 0)) and
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   403
        (((Gear^.Radius < 3) and (Gear^.dY < -_0_1)) or
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   404
            ((Gear^.Radius >= 3) and
7777
e0be9fbc21b4 Fix knockball
nemo
parents: 7767
diff changeset
   405
                ((Gear^.dX.QWordValue > _0_1.QWordValue) or (Gear^.dY.QWordValue > _0_1.QWordValue)))) then
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5417
diff changeset
   406
        PlaySound(TSound(ord(Gear^.ImpactSound) + LongInt(GetRandom(Gear^.nImpactSounds))), true);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   407
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   408
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   409
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   410
procedure doStepBomb(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   411
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   412
    i, x, y: LongInt;
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   413
    dX, dY, gdX: hwFloat;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   414
    vg: PVisualGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   415
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   416
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   417
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   418
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   419
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   420
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   421
    if Gear^.Timer = 1000 then // might need adjustments
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   422
        case Gear^.Kind of
5139
090a8b8d1083 grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva
parents: 5137
diff changeset
   423
            gtGrenade: makeHogsWorry(Gear^.X, Gear^.Y, 50);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   424
            gtClusterBomb: makeHogsWorry(Gear^.X, Gear^.Y, 20);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   425
            gtWatermelon: makeHogsWorry(Gear^.X, Gear^.Y, 75);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   426
            gtHellishBomb: makeHogsWorry(Gear^.X, Gear^.Y, 90);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   427
            gtGasBomb: makeHogsWorry(Gear^.X, Gear^.Y, 50);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   428
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   429
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   430
    if (Gear^.Kind = gtBall) and ((Gear^.State and gstTmpFlag) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   431
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   432
        CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   433
        if (Gear^.State and gstCollision) <> 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   434
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx);
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   435
        end;
3004
e9b3613cc3fb Engine:
smxx
parents: 3002
diff changeset
   436
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   437
    if (Gear^.Kind = gtGasBomb) and ((GameTicks mod 200) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   438
        begin
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   439
        vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   440
        if vg <> nil then
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   441
            vg^.Tint:= $FFC0C000;
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   442
        end;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   443
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   444
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   445
        begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   446
        case Gear^.Kind of
5139
090a8b8d1083 grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva
parents: 5137
diff changeset
   447
            gtGrenade: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   448
            gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 40, Gear^.Hedgehog, EXPLAutoSound);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   449
            gtClusterBomb:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   450
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   451
                x := hwRound(Gear^.X);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   452
                y := hwRound(Gear^.Y);
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   453
                gdX:= Gear^.dX;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   454
                doMakeExplosion(x, y, 20, Gear^.Hedgehog, EXPLAutoSound);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   455
                for i:= 0 to 4 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   456
                    begin
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   457
                    dX := rndSign(GetRandomf * _0_1) + gdX / 5;
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   458
                    dY := (GetRandomf - _3) * _0_08;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   459
                    FollowGear := AddGear(x, y, gtCluster, 0, dX, dY, 25)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   460
                    end
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   461
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   462
            gtWatermelon:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   463
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   464
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   465
                y := hwRound(Gear^.Y);
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   466
                gdX:= Gear^.dX;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   467
                doMakeExplosion(x, y, 75, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   468
                for i:= 0 to 5 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   469
                    begin
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
   470
                    dX := rndSign(GetRandomf * _0_1) + gdX / 5;
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   471
                    dY := (GetRandomf - _1_5) * _0_3;
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   472
                    FollowGear:= AddGear(x, y, gtMelonPiece, 0, dX, dY, 75);
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   473
                    FollowGear^.DirAngle := i * 60
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   474
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   475
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   476
            gtHellishBomb:
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   477
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   478
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   479
                y := hwRound(Gear^.Y);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   480
                doMakeExplosion(x, y, 90, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   481
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   482
                for i:= 0 to 127 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   483
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   484
                    dX := AngleCos(i * 16) * _0_5 * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   485
                    dY := AngleSin(i * 16) * _0_5 * (GetRandomf + _1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   486
                    if i mod 2 = 0 then
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   487
                        begin
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   488
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   489
                        AddGear(x, y, gtFlame, 0, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   490
                        end
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   491
                    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   492
                        begin
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   493
                        AddGear(x, y, gtFlame, 0, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   494
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   495
                        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   496
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   497
                end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   498
            gtGasBomb:
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   499
                begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   500
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLAutoSound);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   501
                for i:= 0 to 2 do
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   502
                    begin
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   503
                    x:= GetRandom(60);
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   504
                    y:= GetRandom(40);
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   505
                    FollowGear:= AddGear(hwRound(Gear^.X) - 30 + x, hwRound(Gear^.Y) - 20 + y, gtPoisonCloud, 0, _0, _0, 0);
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   506
                    end
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   507
                end;
7726
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   508
            end;
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   509
        DeleteGear(Gear);
1137406bce12 Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
nemo
parents: 7721
diff changeset
   510
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   511
        end;
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   512
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   513
    CalcRotationDirAngle(Gear);
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   514
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   515
    if Gear^.Kind = gtHellishBomb then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   516
        begin
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   517
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   518
        if Gear^.Timer = 3000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   519
            begin
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   520
            Gear^.nImpactSounds := 0;
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   521
            PlaySound(sndHellish);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   522
            end;
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   523
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   524
        if (GameTicks and $3F) = 0 then
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   525
            if (Gear^.State and gstCollision) = 0 then
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
   526
                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   527
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   528
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   529
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   530
////////////////////////////////////////////////////////////////////////////////
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   531
procedure doStepMolotov(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   532
var
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
   533
    s: Longword;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   534
    i, gX, gY: LongInt;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   535
    dX, dY: hwFloat;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   536
    smoke, glass: PVisualGear;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   537
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   538
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   539
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   540
    doStepFallingGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   541
    CalcRotationDirAngle(Gear);
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   542
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   543
    // let's add some smoke depending on speed
8906
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   544
    s:= max(32,152 - round((abs(hwFloat2FLoat(Gear^.dX))+abs(hwFloat2Float(Gear^.dY)))*120))+random(10);
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
   545
    if (GameTicks mod s) = 0 then
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   546
        begin
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   547
        // adjust angle to match the texture
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   548
        if Gear^.dX.isNegative then
8906
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   549
             i:= 130
82756a90a343 I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
nemo
parents: 8838
diff changeset
   550
        else i:= 50;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   551
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   552
        smoke:= AddVisualGear(hwRound(Gear^.X)-round(cos((Gear^.DirAngle+i) * pi / 180)*20), hwRound(Gear^.Y)-round(sin((Gear^.DirAngle+i) * pi / 180)*20), vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   553
        if smoke <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   554
            smoke^.Scale:= 0.75;
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   555
        end;
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   556
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   557
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   558
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   559
        PlaySound(sndMolotov);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   560
        gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   561
        gY := hwRound(Gear^.Y);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   562
        for i:= 0 to 4 do
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   563
            begin
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   564
            (*glass:= AddVisualGear(gx+random(7)-3, gy+random(5)-2, vgtEgg);
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   565
            if glass <> nil then
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   566
                begin
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   567
                glass^.Frame:= 2;
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   568
                glass^.Tint:= $41B83ED0 - i * $10081000;
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   569
                glass^.dX:= 1/(10*(random(11)-5));
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   570
                glass^.dY:= -1/(random(4)+5);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   571
                end;*)
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   572
            glass:= AddVisualGear(gx+random(7)-3, gy+random(7)-3, vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   573
            if glass <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   574
                with glass^ do
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   575
                    begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   576
                    Frame:= 2;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   577
                    Tint:= $41B83ED0 - i * $10081000;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
   578
                    Angle:= random(360);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   579
                    dx:= 0.0000001;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   580
                    dy:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   581
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   582
                        dx := -dx;
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   583
                    FrameTicks:= 750;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   584
                    State:= ord(sprEgg)
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   585
                    end;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   586
            end;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
   587
        for i:= 0 to 24 do
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   588
            begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   589
            dX := AngleCos(i * 2) * ((_0_15*(i div 5))) * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   590
            dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1);
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   591
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   592
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   593
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   594
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   595
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   596
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   597
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   598
        end;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   599
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   600
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   601
////////////////////////////////////////////////////////////////////////////////
1279
33cae6d1635c Use new sounds
unc0rr
parents: 1273
diff changeset
   602
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   603
procedure doStepCluster(Gear: PGear);
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   604
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   605
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   606
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   607
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   608
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   609
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Timer, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   610
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   611
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   612
    end;
1262
e9191c693e44 Add watermelon sprite
unc0rr
parents: 1261
diff changeset
   613
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   614
    if (Gear^.Kind = gtMelonPiece)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   615
    or (Gear^.Kind = gtBall) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   616
        CalcRotationDirAngle(Gear)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   617
    else if (GameTicks and $1F) = 0 then
8993
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   618
        begin
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   619
        if hwRound(Gear^.Y) > cWaterLine then
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   620
             AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   621
        else AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   622
        end
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   623
end;
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   624
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   625
////////////////////////////////////////////////////////////////////////////////
4168
49ad7bea4a33 renaming gtAmmo_Bomb and gtAmmo_Grenade
Henek
parents: 4160
diff changeset
   626
procedure doStepShell(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   627
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   628
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   629
    if (GameFlags and gfMoreWind) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   630
        Gear^.dX := Gear^.dX + cWindSpeed;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   631
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   632
    if (Gear^.State and gstCollision) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   633
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   634
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   635
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   636
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   637
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   638
    if (GameTicks and $3F) = 0 then
8993
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   639
        begin
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   640
        if hwRound(Gear^.Y) > cWaterLine then
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   641
             AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   642
        else AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
   643
        end
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   644
end;
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   645
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   646
////////////////////////////////////////////////////////////////////////////////
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   647
procedure doStepSnowball(Gear: PGear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   648
var kick, i: LongInt;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   649
    particle: PVisualGear;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   650
    gdX, gdY: hwFloat;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   651
begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   652
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   653
    if (GameFlags and gfMoreWind) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   654
        Gear^.dX := Gear^.dX + cWindSpeed;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   655
    gdX := Gear^.dX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   656
    gdY := Gear^.dY;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   657
    doStepFallingGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   658
    CalcRotationDirAngle(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   659
    if (Gear^.State and gstCollision) <> 0 then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   660
        begin
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   661
        kick:= hwRound((hwAbs(gdX)+hwAbs(gdY)) * _20);
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   662
        Gear^.dX:= gdX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
   663
        Gear^.dY:= gdY;
7621
f0d739c34f2b disable snowball damage, by request of sheepluva
nemo
parents: 7592
diff changeset
   664
        AmmoShove(Gear, 0, kick);
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   665
        for i:= 15 + kick div 10 downto 0 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   666
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   667
            particle := AddVisualGear(hwRound(Gear^.X) + Random(25), hwRound(Gear^.Y) + Random(25), vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   668
            if particle <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   669
                particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   670
            end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   671
        DeleteGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   672
        exit
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   673
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   674
    if ((GameTicks and $1F) = 0) and (Random(3) = 0) then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   675
        begin
4582
85e92b6e5ad4 FAIL - actually assign
nemo
parents: 4578
diff changeset
   676
        particle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   677
        if particle <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   678
            particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   679
        end
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   680
end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   681
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   682
////////////////////////////////////////////////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   683
procedure doStepSnowflake(Gear: PGear);
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   684
var xx, yy, px, py, rx, ry, lx, ly: LongInt;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   685
    move, draw, allpx, gun: Boolean;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   686
    s: PSDL_Surface;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   687
    p: PLongwordArray;
5693
24a93bbdb81a Avoid unsightly gaps in landbacktex
nemo
parents: 5692
diff changeset
   688
    lf: LongWord;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   689
begin
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   690
inc(Gear^.Pos);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   691
gun:= (Gear^.State and gstTmpFlag) <> 0;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   692
move:= false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   693
draw:= false;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   694
if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   695
    begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   696
    Gear^.State:= Gear^.State and (not gstInvisible);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   697
    doStepFallingGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   698
    CheckCollision(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   699
    if ((Gear^.State and gstCollision) <> 0) or ((Gear^.State and gstMoving) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   700
        draw:= true;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   701
    xx:= hwRound(Gear^.X);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   702
    yy:= hwRound(Gear^.Y);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   703
    end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   704
else if GameTicks and $7 = 0 then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   705
    begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   706
    with Gear^ do
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   707
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
   708
        State:= State and (not gstInvisible);
5355
9e0c51a882aa match snow to visual gear
nemo
parents: 5340
diff changeset
   709
        X:= X + cWindSpeed * 3200 + dX;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   710
        Y:= Y + dY + cGravity * vobFallSpeed * 8;  // using same value as flakes to try and get similar results
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   711
        xx:= hwRound(X);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   712
        yy:= hwRound(Y);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   713
        if vobVelocity <> 0 then
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   714
            begin
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   715
            DirAngle := DirAngle + (Damage / 1000);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   716
            if DirAngle < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   717
                DirAngle := DirAngle + 360
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   718
            else if 360 < DirAngle then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   719
                DirAngle := DirAngle - 360;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   720
            end;
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   721
(*
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   722
We aren't using frametick right now, so just a waste of cycles.
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   723
        inc(Health, 8);
5186
a05c14510c8a fix some more warnings
koda
parents: 5173
diff changeset
   724
        if longword(Health) > vobFrameTicks then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   725
            begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   726
            dec(Health, vobFrameTicks);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   727
            inc(Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   728
            if Timer = vobFramesCount then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   729
                Timer:= 0
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   730
            end;
7649
df90970ae81a Correct snow fall/rotation (matching visual gear)
nemo
parents: 7627
diff changeset
   731
*)
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   732
    // move back to cloud layer
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   733
        if yy > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   734
            move:= true
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7468
diff changeset
   735
        else if (xx > snowRight) or (xx < snowLeft) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   736
            move:=true
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   737
        // Solid pixel encountered
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7468
diff changeset
   738
        else if ((yy and LAND_HEIGHT_MASK) = 0) and ((xx and LAND_WIDTH_MASK) = 0) and (Land[yy, xx] <> 0) then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   739
            begin
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
   740
            lf:= Land[yy, xx] and (lfObject or lfBasic or lfIndestructible);
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   741
            if lf = 0 then lf:= lfObject;
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   742
            // If there's room below keep falling
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   743
            if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (Land[yy-1, xx] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   744
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   745
                X:= X - cWindSpeed * 1600 - dX;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   746
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   747
            // If there's room below, on the sides, fill the gaps
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   748
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   749
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   750
                X:= X - _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   751
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   752
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   753
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   754
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   755
                X:= X - _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   756
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   757
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   758
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   759
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   760
                X:= X + _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   761
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   762
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   763
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   764
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   765
                X:= X + _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   766
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   767
                end
4805
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   768
            // if there's an hog/object below do nothing
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   769
            else if ((((yy+1) and LAND_HEIGHT_MASK) = 0) and ((Land[yy+1, xx] and $FF) <> 0))
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   770
                then move:=true
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   771
            else draw:= true
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   772
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   773
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   774
    end;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   775
if draw then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   776
    with Gear^ do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   777
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   778
        // we've collided with land. draw some stuff and get back into the clouds
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   779
        move:= true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   780
        if (Pos > 20) and ((CurAmmoGear = nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   781
        or (CurAmmoGear^.Kind <> gtRope)) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   782
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   783
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   784
            if not gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   785
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   786
                dec(yy,3);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   787
                dec(xx,1)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   788
                end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   789
            s:= SpritesData[sprSnow].Surface;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   790
            p:= s^.pixels;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   791
            allpx:= true;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   792
            for py:= 0 to Pred(s^.h) do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   793
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   794
                for px:= 0 to Pred(s^.w) do
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   795
                    begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   796
                    lx:=xx + px; ly:=yy + py;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   797
                    if (ly and LAND_HEIGHT_MASK = 0) and (lx and LAND_WIDTH_MASK = 0) and (Land[ly, lx] and $FF = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   798
                        begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   799
                        rx:= lx;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   800
                        ry:= ly;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   801
                        if cReducedQuality and rqBlurryLand <> 0 then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   802
                            begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   803
                            rx:= rx div 2;ry:= ry div 2;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   804
                            end;
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
   805
                        if Land[yy + py, xx + px] <= lfAllObjMask then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   806
                            if gun then
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   807
                                begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   808
                                LandDirty[yy div 32, xx div 32]:= 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   809
                                if LandPixels[ry, rx] = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   810
                                    Land[ly, lx]:=  lfDamaged or lfObject
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   811
                                else Land[ly, lx]:=  lfDamaged or lfBasic
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   812
                                end
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   813
                            else Land[ly, lx]:= lf;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   814
                        if gun then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6924
diff changeset
   815
                            LandPixels[ry, rx]:= (ExplosionBorderColor and (not AMask)) or (p^[px] and AMask)
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   816
                        else LandPixels[ry, rx]:= addBgColor(LandPixels[ry, rx], p^[px]);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   817
                        end
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   818
                    else allpx:= false
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   819
                    end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   820
                p:= @(p^[s^.pitch shr 2])
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   821
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   822
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   823
            // Why is this here.  For one thing, there's no test on +1 being safe.
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   824
            //Land[py, px+1]:= lfBasic;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   825
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   826
            if allpx then
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7168
diff changeset
   827
                UpdateLandTexture(xx, Pred(s^.h), yy, Pred(s^.w), true)
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   828
            else
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   829
                begin
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   830
                UpdateLandTexture(
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   831
                    max(0, min(LAND_WIDTH, xx)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   832
                    min(LAND_WIDTH - xx, Pred(s^.w)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   833
                    max(0, min(LAND_WIDTH, yy)),
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7168
diff changeset
   834
                    min(LAND_HEIGHT - yy, Pred(s^.h)), false // could this be true without unnecessarily creating blanks?
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   835
                );
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   836
                end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   837
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   838
            end
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   839
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   840
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   841
if move then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   842
    begin
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   843
    if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   844
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   845
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   846
        exit
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   847
        end;
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   848
    Gear^.Pos:= 0;
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
   849
    Gear^.X:= int2hwFloat(LongInt(GetRandom(snowRight - snowLeft)) + snowLeft);
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7992
diff changeset
   850
    Gear^.Y:= int2hwFloat(LAND_HEIGHT + LongInt(GetRandom(50)) - 1325);
5413
6786f672d30b Somehow this line got lost somewhere
unc0rr
parents: 5402
diff changeset
   851
    Gear^.State:= Gear^.State or gstInvisible;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   852
    end
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   853
end;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   854
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   855
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   856
procedure doStepGrave(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   857
begin
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   858
    if (Gear^.Message and gmDestroy) <> 0 then
7393
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   859
        begin
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   860
        DeleteGear(Gear);
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   861
        exit
3f203c62353b Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo
parents: 7391
diff changeset
   862
        end;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   863
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   864
    AllInactive := false;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
   865
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   866
    if Gear^.dY.isNegative then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   867
        if TestCollisionY(Gear, -1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   868
            Gear^.dY := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   869
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   870
    if not Gear^.dY.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   871
        if TestCollisionY(Gear, 1) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   872
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   873
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   874
            if Gear^.dY > - _1div1024 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   875
            begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   876
                Gear^.Active := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   877
                exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   878
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   879
            else if Gear^.dY < - _0_03 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   880
                PlaySound(Gear^.ImpactSound)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   881
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   882
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   883
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   884
    CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   885
    Gear^.dY := Gear^.dY + cGravity
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   886
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   887
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   888
////////////////////////////////////////////////////////////////////////////////
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
   889
procedure doStepBeeWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
   890
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   891
    t: hwFloat;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   892
    gX,gY,i: LongInt;
6251
sheepluva
parents: 6156
diff changeset
   893
    uw, nuw: boolean;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   894
    flower: PVisualGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   895
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   896
begin
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9470
diff changeset
   897
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   898
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   899
    gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   900
    gY := hwRound(Gear^.Y);
6251
sheepluva
parents: 6156
diff changeset
   901
    uw := (Gear^.Tag <> 0); // was bee underwater last tick?
sheepluva
parents: 6156
diff changeset
   902
    nuw := (cWaterLine < gy + Gear^.Radius); // is bee underwater now?
sheepluva
parents: 6156
diff changeset
   903
sheepluva
parents: 6156
diff changeset
   904
    // if water entered or left
sheepluva
parents: 6156
diff changeset
   905
    if nuw <> uw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   906
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   907
        AddVisualGear(gX, cWaterLine, vgtSplash);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   908
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   909
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   910
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   911
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
   912
        StopSoundChan(Gear^.SoundChannel);
6251
sheepluva
parents: 6156
diff changeset
   913
        if nuw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   914
            begin
6251
sheepluva
parents: 6156
diff changeset
   915
            Gear^.SoundChannel := LoopSound(sndBeeWater);
sheepluva
parents: 6156
diff changeset
   916
            Gear^.Tag := 1;
sheepluva
parents: 6156
diff changeset
   917
        end
sheepluva
parents: 6156
diff changeset
   918
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   919
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   920
            Gear^.SoundChannel := LoopSound(sndBee);
6251
sheepluva
parents: 6156
diff changeset
   921
            Gear^.Tag := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   922
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   923
        end;
6251
sheepluva
parents: 6156
diff changeset
   924
sheepluva
parents: 6156
diff changeset
   925
sheepluva
parents: 6156
diff changeset
   926
    if Gear^.Timer = 0 then
sheepluva
parents: 6156
diff changeset
   927
        Gear^.RenderTimer:= false
sheepluva
parents: 6156
diff changeset
   928
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   929
        begin
6251
sheepluva
parents: 6156
diff changeset
   930
        if (GameTicks and $F) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   931
            begin
6251
sheepluva
parents: 6156
diff changeset
   932
            if (GameTicks and $30) = 0 then
sheepluva
parents: 6156
diff changeset
   933
                AddVisualGear(gX, gY, vgtBeeTrace);
sheepluva
parents: 6156
diff changeset
   934
            Gear^.dX := Gear^.Elasticity * (Gear^.dX + _0_000064 * (Gear^.Target.X - gX));
sheepluva
parents: 6156
diff changeset
   935
            Gear^.dY := Gear^.Elasticity * (Gear^.dY + _0_000064 * (Gear^.Target.Y - gY));
sheepluva
parents: 6156
diff changeset
   936
            // make sure new speed isn't higher than original one (which we stored in Friction variable)
sheepluva
parents: 6156
diff changeset
   937
            t := Gear^.Friction / Distance(Gear^.dX, Gear^.dY);
sheepluva
parents: 6156
diff changeset
   938
            Gear^.dX := Gear^.dX * t;
sheepluva
parents: 6156
diff changeset
   939
            Gear^.dY := Gear^.dY * t;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   940
            end;
6251
sheepluva
parents: 6156
diff changeset
   941
sheepluva
parents: 6156
diff changeset
   942
        Gear^.X := Gear^.X + Gear^.dX;
sheepluva
parents: 6156
diff changeset
   943
        Gear^.Y := Gear^.Y + Gear^.dY;
sheepluva
parents: 6156
diff changeset
   944
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   945
        end;
3591
sheepluva
parents: 3588
diff changeset
   946
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   947
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   948
    CheckCollision(Gear);
6251
sheepluva
parents: 6156
diff changeset
   949
    if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   950
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
   951
        StopSoundChan(Gear^.SoundChannel);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   952
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   953
        for i:= 0 to 31 do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   954
            begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   955
            flower:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   956
            if flower <> nil then
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   957
                with flower^ do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   958
                    begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   959
                    Scale:= 0.75;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   960
                    dx:= 0.001 * (random(200));
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   961
                    dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   962
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   963
                        dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   964
                    if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   965
                        dy := -dy;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   966
                    FrameTicks:= random(250) + 250;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   967
                    State:= ord(sprTargetBee);
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   968
                    end;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   969
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   970
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   971
    end;
6251
sheepluva
parents: 6156
diff changeset
   972
sheepluva
parents: 6156
diff changeset
   973
    if (Gear^.Timer > 0) then
sheepluva
parents: 6156
diff changeset
   974
        dec(Gear^.Timer)
sheepluva
parents: 6156
diff changeset
   975
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   976
        begin
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9477
diff changeset
   977
        Gear^.State:= Gear^.State and not gstSubmersible;
6251
sheepluva
parents: 6156
diff changeset
   978
        if nuw then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   979
           begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
   980
            StopSoundChan(Gear^.SoundChannel);
6251
sheepluva
parents: 6156
diff changeset
   981
            CheckGearDrowning(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   982
            end
6251
sheepluva
parents: 6156
diff changeset
   983
        else
sheepluva
parents: 6156
diff changeset
   984
            doStepFallingGear(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   985
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   986
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   987
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
   988
procedure doStepBee(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   989
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   990
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   991
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   992
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   993
    Gear^.dY := Gear^.dY + cGravity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   994
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   995
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
   996
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   997
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   998
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   999
        exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1000
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1001
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1002
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1003
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1004
        Gear^.Hedgehog^.Gear^.Message:= Gear^.Hedgehog^.Gear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1005
        Gear^.Hedgehog^.Gear^.State:= Gear^.Hedgehog^.Gear^.State and (not gstAttacking);
4135
5be798ecafdc This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo
parents: 4104
diff changeset
  1006
        AttackBar:= 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1007
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1008
        Gear^.SoundChannel := LoopSound(sndBee);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1009
        Gear^.Timer := 5000;
3591
sheepluva
parents: 3588
diff changeset
  1010
        // save initial speed in otherwise unused Friction variable
sheepluva
parents: 3588
diff changeset
  1011
        Gear^.Friction := Distance(Gear^.dX, Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1012
        Gear^.doStep := @doStepBeeWork
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1013
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1014
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1015
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1016
////////////////////////////////////////////////////////////////////////////////
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1017
procedure doStepShotIdle(Gear: PGear);
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1018
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1019
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1020
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1021
    if Gear^.Timer > 75 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1022
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1023
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1024
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1025
        end
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1026
end;
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1027
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1028
procedure doStepShotgunShot(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1029
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1030
    i: LongWord;
2828
e45410eae9ea Engine:
smxx
parents: 2762
diff changeset
  1031
    shell: PVisualGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1032
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1033
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1034
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1035
    if ((Gear^.State and gstAnimation) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1036
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1037
        dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1038
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1039
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1040
            PlaySound(sndShotgunFire);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1041
            shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1042
            if shell <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1043
                begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1044
                shell^.dX := gear^.dX.QWordValue / -17179869184;
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1045
                shell^.dY := gear^.dY.QWordValue / -17179869184;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1046
                shell^.Frame := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1047
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1048
            Gear^.State := Gear^.State or gstAnimation
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1049
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1050
            exit
7564
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1051
        end else
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1052
        if(Gear^.Hedgehog^.Gear = nil) or ((Gear^.Hedgehog^.Gear^.State and gstMoving) <> 0) then
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1053
            begin
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1054
            DeleteGear(Gear);
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1055
            AfterAttack;
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1056
            exit
651d56a6e568 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr
parents: 7539
diff changeset
  1057
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1058
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1059
        inc(Gear^.Timer);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1060
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1061
        i := 200;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1062
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1063
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1064
        Gear^.Y := Gear^.Y + Gear^.dY;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1065
        WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1066
        CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1067
        if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1068
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1069
            Gear^.X := Gear^.X + Gear^.dX * 8;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1070
            Gear^.Y := Gear^.Y + Gear^.dY * 8;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1071
            ShotgunShot(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1072
            Gear^.doStep := @doStepShotIdle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1073
            exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1074
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1075
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1076
        CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1077
        if (Gear^.State and gstDrowning) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1078
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1079
            Gear^.doStep := @doStepShotIdle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1080
            exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1081
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1082
        dec(i)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1083
    until i = 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1084
    if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1085
        Gear^.doStep := @doStepShotIdle
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1086
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1087
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1088
////////////////////////////////////////////////////////////////////////////////
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1089
procedure spawnBulletTrail(Bullet: PGear);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1090
var oX, oY: hwFloat;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1091
    VGear: PVisualGear;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1092
begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1093
    if Bullet^.PortalCounter = 0 then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1094
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1095
        ox:= CurrentHedgehog^.Gear^.X + Int2hwFloat(GetLaunchX(CurrentHedgehog^.CurAmmoType, hwSign(CurrentHedgehog^.Gear^.dX), CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1096
        oy:= CurrentHedgehog^.Gear^.Y + Int2hwFloat(GetLaunchY(CurrentHedgehog^.CurAmmoType, CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1097
        end
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1098
    else
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1099
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1100
        ox:= Bullet^.Elasticity;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1101
        oy:= Bullet^.Friction;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1102
        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1103
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1104
        // Bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1105
        VGear := AddVisualGear(hwRound(ox), hwRound(oy), vgtLineTrail);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1106
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1107
        if VGear <> nil then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1108
            begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1109
            VGear^.X:= hwFloat2Float(ox);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1110
            VGear^.Y:= hwFloat2Float(oy);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1111
            VGear^.dX:= hwFloat2Float(Bullet^.X);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1112
            VGear^.dY:= hwFloat2Float(Bullet^.Y);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1113
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1114
            // reached edge of land. assume infinite beam. Extend it way out past camera
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1115
            if (hwRound(Bullet^.X) and LAND_WIDTH_MASK <> 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1116
            or (hwRound(Bullet^.Y) and LAND_HEIGHT_MASK <> 0) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1117
                    // only extend if not under water
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1118
                    if hwRound(Bullet^.Y) < cWaterLine then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1119
                        begin
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  1120
                        VGear^.dX := VGear^.dX + max(LAND_WIDTH,4096) * (VGear^.dX - VGear^.X);
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  1121
                        VGear^.dY := VGear^.dY + max(LAND_WIDTH,4096) * (VGear^.dY - VGear^.Y);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1122
                        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1123
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1124
            VGear^.Timer := 200;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1125
            end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1126
end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1127
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1128
procedure doStepBulletWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1129
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1130
    i, x, y: LongWord;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1131
    oX, oY, tX, tY, cX, cY: hwFloat;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1132
    VGear: PVisualGear;
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
  1133
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1134
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1135
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1136
    i := 80;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1137
    oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1138
    oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1139
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1140
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1141
        Gear^.Y := Gear^.Y + Gear^.dY;
9485
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1142
        tX:= Gear^.X;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1143
        tY:= Gear^.Y;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1144
        if WorldWrap(Gear) then
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1145
            begin
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1146
            cX:= Gear^.X;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1147
            cY:= Gear^.Y;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1148
            Gear^.X:= tX;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1149
            Gear^.Y:= tY;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1150
            SpawnBulletTrail(Gear);
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1151
            Gear^.X:= cX;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1152
            Gear^.Y:= cY;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1153
            inc(Gear^.PortalCounter);
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1154
            Gear^.Elasticity:= Gear^.X;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1155
            Gear^.Friction:= Gear^.Y;
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1156
            SpawnBulletTrail(Gear);
3dee8a3b0406 add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
nemo
parents: 9479
diff changeset
  1157
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1158
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1159
        y := hwRound(Gear^.Y);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1160
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1161
        if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1162
            inc(Gear^.Damage);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1163
        // let's interrupt before a collision to give portals a chance to catch the bullet
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1164
        if (Gear^.Damage = 1) and (Gear^.Tag = 0) and not(CheckLandValue(x, y, lfLandMask)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1165
            begin
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1166
            Gear^.Tag := 1;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1167
            Gear^.Damage := 0;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1168
            Gear^.X := Gear^.X - Gear^.dX;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1169
            Gear^.Y := Gear^.Y - Gear^.dY;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1170
            CheckGearDrowning(Gear);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1171
            break;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1172
            end
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1173
        else
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1174
            Gear^.Tag := 0;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1175
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1176
        if Gear^.Damage > 5 then
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  1177
            if Gear^.AmmoType = amDEagle then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1178
                AmmoShove(Gear, 7, 20)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1179
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1180
            AmmoShove(Gear, Gear^.Timer, 20);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1181
        CheckGearDrowning(Gear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1182
        dec(i)
7204
522f165cd2e7 - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
unc0rr
parents: 7195
diff changeset
  1183
    until (i = 0) or (Gear^.Damage > Gear^.Health) or ((Gear^.State and gstDrowning) <> 0);
522f165cd2e7 - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
unc0rr
parents: 7195
diff changeset
  1184
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1185
    if Gear^.Damage > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1186
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1187
        DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 82 - i, 1);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1188
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1189
        Gear^.Damage := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1190
        end;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6924
diff changeset
  1191
    if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Damage < Gear^.Health) and ((not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (SDWaterOpacity < $FF))) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1192
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1193
        for i:=(Gear^.Health - Gear^.Damage) * 4 downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1194
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1195
            if Random(6) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1196
                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1197
            Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1198
            Gear^.Y := Gear^.Y + Gear^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1199
            end;
2994
7ae3067546f2 Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents: 2989
diff changeset
  1200
        end;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
  1201
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1202
    if (Gear^.Health <= 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1203
        or (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1204
        or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1205
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1206
            if (Gear^.Kind = gtSniperRifleShot) and ((GameFlags and gfLaserSight) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1207
                cLaserSighting := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1208
            if (Ammoz[Gear^.AmmoType].Ammo.NumPerTurn <= CurrentHedgehog^.MultiShootAttacks) and ((GameFlags and gfArtillery) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1209
                cArtillery := false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1210
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1211
        // Bullet Hit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1212
            if (hwRound(Gear^.X) and LAND_WIDTH_MASK = 0) and (hwRound(Gear^.Y) and LAND_HEIGHT_MASK = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1213
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1214
                VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1215
                if VGear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1216
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1217
                    VGear^.Angle := DxDy2Angle(-Gear^.dX, Gear^.dY);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1218
                    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1219
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1220
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1221
            spawnBulletTrail(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1222
            Gear^.doStep := @doStepShotIdle
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1223
            end;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1224
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1225
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1226
procedure doStepDEagleShot(Gear: PGear);
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1227
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1228
    PlaySound(sndGun);
5926
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1229
    // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just plain old weird angles
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1230
    Gear^.X := Gear^.X + Gear^.dX * 3;
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1231
    Gear^.Y := Gear^.Y + Gear^.dY * 3;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1232
    Gear^.doStep := @doStepBulletWork
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1233
end;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1234
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1235
procedure doStepSniperRifleShot(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1236
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1237
    HHGear: PGear;
2828
e45410eae9ea Engine:
smxx
parents: 2762
diff changeset
  1238
    shell: PVisualGear;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1239
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1240
    cArtillery := true;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1241
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1242
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1243
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1244
    if not cLaserSighting then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1245
        // game does not have default laser sight. turn it on and give them a chance to aim
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1246
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1247
        cLaserSighting := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1248
        HHGear^.Message := 0;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  1249
        if (HHGear^.Angle >= 32) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1250
            dec(HHGear^.Angle,32)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1251
        end;
2031
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1252
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1253
    if (HHGear^.Message and gmAttack) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1254
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1255
        shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1256
        if shell <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1257
            begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1258
            shell^.dX := gear^.dX.QWordValue / -8589934592;
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1259
            shell^.dY := gear^.dY.QWordValue / -8589934592;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1260
            shell^.Frame := 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1261
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1262
        Gear^.State := Gear^.State or gstAnimation;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1263
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1264
        Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1265
        PlaySound(sndGun);
5926
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1266
        // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just weird angles
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1267
        Gear^.X := Gear^.X + Gear^.dX * 3;
5926
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1268
        Gear^.Y := Gear^.Y + Gear^.dY * 3;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1269
        Gear^.doStep := @doStepBulletWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1270
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1271
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1272
        if (GameTicks mod 32) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1273
            if (GameTicks mod 4096) < 2048 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1274
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1275
                if (HHGear^.Angle + 1 <= cMaxAngle) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1276
                    inc(HHGear^.Angle)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1277
                end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1278
    else
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  1279
        if (HHGear^.Angle >= 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1280
            dec(HHGear^.Angle);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1281
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1282
    if (TurnTimeLeft > 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1283
        dec(TurnTimeLeft)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1284
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1285
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1286
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1287
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1288
        end;
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1289
end;
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1290
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1291
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1292
procedure doStepActionTimer(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1293
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1294
dec(Gear^.Timer);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1295
case Gear^.Kind of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1296
    gtATStartGame:
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1297
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1298
        AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1299
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1300
            begin
5354
e121d0d6823b Fix formatting a bit
unc0rr
parents: 5348
diff changeset
  1301
            AddCaption(trmsg[sidStartFight], cWhiteColor, capgrpGameState);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1302
            end
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1303
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1304
    gtATFinishGame:
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1305
        begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1306
        AllInactive := false;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1307
        if Gear^.Timer = 1000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1308
            begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1309
            ScreenFade := sfToBlack;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1310
            ScreenFadeValue := 0;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1311
            ScreenFadeSpeed := 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1312
            end;
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1313
        if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1314
            begin
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7066
diff changeset
  1315
            SendIPC(_S'N');
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7066
diff changeset
  1316
            SendIPC(_S'q');
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1317
            GameState := gsExit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1318
            end
8679
a8bdcf7bec20 fix fade to black in training
nemo
parents: 8668
diff changeset
  1319
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1320
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1321
if Gear^.Timer = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1322
    DeleteGear(Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1323
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1324
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1325
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1326
procedure doStepPickHammerWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1327
var
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1328
    i, ei, x, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1329
    HHGear: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1330
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1331
    AllInactive := false;
9487
fbe203c1d11e couple more wrap calls. freezer still doesn't propagate properly. mostly due to
nemo
parents: 9485
diff changeset
  1332
    WorldWrap(Gear);
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1333
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1334
    dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1335
    if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1336
        dec(TurnTimeLeft);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1337
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1338
    or((Gear^.Message and gmDestroy) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1339
    or((HHGear^.State and gstHHDriven) =0) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1340
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  1341
        StopSoundChan(Gear^.SoundChannel);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1342
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1343
        AfterAttack;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  1344
        doStepHedgehogMoving(HHGear);  // for gfInfAttack
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1345
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1346
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1347
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1348
    x:= hwRound(Gear^.X);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1349
    y:= hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1350
    if (Gear^.Timer mod 33) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1351
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1352
        HHGear^.State := HHGear^.State or gstNoDamage;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1353
        doMakeExplosion(x, y + 7, 6, Gear^.Hedgehog, EXPLDontDraw);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1354
        HHGear^.State := HHGear^.State and (not gstNoDamage)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1355
        end;
422
12295a8b8b2f Tune pickhammer
unc0rr
parents: 415
diff changeset
  1356
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1357
    if (Gear^.Timer mod 47) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1358
        begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1359
        // ok. this was an attempt to turn off dust if not actually drilling land.  I have no idea why it isn't working as expected
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  1360
        if (( (y + 12) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y + 12, x] > 255) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1361
            for i:= 0 to 1 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1362
                AddVisualGear(x - 5 + Random(10), y + 12, vgtDust);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1363
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1364
        i := x - Gear^.Radius - LongInt(GetRandom(2));
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1365
        ei := x + Gear^.Radius + LongInt(GetRandom(2));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1366
        while i <= ei do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1367
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1368
            DrawExplosion(i, y + 3, 3);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1369
            inc(i, 1)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1370
            end;
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2329
diff changeset
  1371
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1372
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9), lfIndestructible) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1373
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1374
            Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1375
            Gear^.Y := Gear^.Y + _1_9;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1376
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1377
        SetAllHHToActive;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1378
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1379
    if TestCollisionYwithGear(Gear, 1) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1380
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1381
        Gear^.dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1382
        SetLittle(HHGear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1383
        HHGear^.dY := _0;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1384
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1385
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1386
        begin
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1387
        if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y + Gear^.dY + cGravity), lfLandMask) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1388
            begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1389
            Gear^.dY := Gear^.dY + cGravity;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1390
            Gear^.Y := Gear^.Y + Gear^.dY
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1391
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1392
        if hwRound(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1393
            Gear^.Timer := 1
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1394
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1395
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1396
    Gear^.X := Gear^.X + HHGear^.dX;
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  1397
    if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y)-cHHRadius, lfLandMask) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1398
        begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1399
        HHGear^.X := Gear^.X;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1400
        HHGear^.Y := Gear^.Y - int2hwFloat(cHHRadius)
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1401
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1402
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1403
    if (Gear^.Message and gmAttack) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1404
        if (Gear^.State and gsttmpFlag) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1405
            Gear^.Timer := 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1406
    else //there would be a mistake.
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1407
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1408
        if (Gear^.State and gsttmpFlag) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1409
            Gear^.State := Gear^.State or gsttmpFlag;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1410
    if ((Gear^.Message and gmLeft) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1411
        Gear^.dX := - _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1412
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1413
        if ((Gear^.Message and gmRight) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1414
            Gear^.dX := _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1415
    else Gear^.dX := _0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1416
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1417
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1418
procedure doStepPickHammer(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1419
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1420
    i, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1421
    ar: TRangeArray;
911
b709fe13ed69 Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents: 883
diff changeset
  1422
    HHGear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1423
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1424
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1425
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1426
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1427
    y := hwRound(Gear^.Y) - cHHRadius * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1428
    while y < hwRound(Gear^.Y) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1429
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1430
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1431
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1432
        inc(y, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1433
        inc(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1434
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1435
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1436
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1437
    Gear^.dY := HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1438
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1439
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1440
    Gear^.SoundChannel := LoopSound(sndPickhammer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1441
    doStepPickHammerWork(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1442
    Gear^.doStep := @doStepPickHammerWork
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1443
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1444
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1445
////////////////////////////////////////////////////////////////////////////////
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1446
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1447
    BTPrevAngle, BTSteps: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1448
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1449
procedure doStepBlowTorchWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1450
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1451
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1452
    b: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1453
    prevX: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1454
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1455
    AllInactive := false;
9487
fbe203c1d11e couple more wrap calls. freezer still doesn't propagate properly. mostly due to
nemo
parents: 9485
diff changeset
  1456
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1457
    dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1458
    if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1459
        dec(TurnTimeLeft);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1460
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1461
    if Gear^.Hedgehog^.Gear = nil then
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1462
        begin
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1463
        DeleteGear(Gear);
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1464
        AfterAttack;
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1465
        exit
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1466
        end;
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1467
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1468
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1469
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1470
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1471
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1472
    b := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1473
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1474
    if abs(LongInt(HHGear^.Angle) - BTPrevAngle) > 7  then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1475
        begin
5722
3b7f2bfc8632 Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr
parents: 5716
diff changeset
  1476
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1477
        Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1478
        BTPrevAngle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1479
        b := true
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1480
        end;
1528
3fee15104c1d More stable blowtorch:
unc0rr
parents: 1507
diff changeset
  1481
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1482
    if ((HHGear^.State and gstMoving) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1483
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1484
        doStepHedgehogMoving(HHGear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1485
        if (HHGear^.State and gstHHDriven) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1486
            Gear^.Timer := 0
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1487
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1488
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1489
    if Gear^.Timer mod cHHStepTicks = 0 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1490
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1491
        b := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1492
        if Gear^.dX.isNegative then
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1493
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmLeft
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1494
        else
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1495
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmRight;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1496
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1497
        if ((HHGear^.State and gstMoving) = 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1498
            begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1499
            HHGear^.State := HHGear^.State and (not gstAttacking);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1500
            prevX := hwRound(HHGear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1501
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1502
            // why the call to HedgehogStep then a further increment of X?
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1503
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1504
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1505
               lfIndestructible) then HedgehogStep(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1506
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1507
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1508
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1509
               lfIndestructible) then HHGear^.X := HHGear^.X + SignAs(_1, HHGear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1510
            HHGear^.State := HHGear^.State or gstAttacking
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1511
            end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1512
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1513
        inc(BTSteps);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1514
        if BTSteps = 7 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1515
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1516
            BTSteps := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1517
            if CheckLandValue(hwRound(HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC) + SignAs(_6,Gear^.dX)), hwRound(HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC)),lfIndestructible) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1518
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1519
                Gear^.X := HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1520
                Gear^.Y := HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1521
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1522
            HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1523
            AmmoShove(Gear, 2, 15);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1524
            HHGear^.State := HHGear^.State and (not gstNoDamage)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1525
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1526
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1527
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1528
    if b then
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1529
        begin
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1530
        DrawTunnel(HHGear^.X + Gear^.dX * cHHRadius,
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1531
        HHGear^.Y + Gear^.dY * cHHRadius - _1 -
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1532
        ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7),
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1533
        Gear^.dX, Gear^.dY,
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1534
        cHHStepTicks, cHHRadius * 2 + 7);
9385
dca86192d773 I'm guessing this takes care of issue #689
nemo
parents: 9362
diff changeset
  1535
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1536
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1537
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1538
    or ((HHGear^.Message and gmAttack) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1539
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1540
        HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1541
        HHGear^.State := HHGear^.State and (not gstNotKickable);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1542
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1543
        AfterAttack
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1544
        end
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1545
end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1546
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1547
procedure doStepBlowTorch(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1548
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1549
    HHGear: PGear;
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1550
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1551
    BTPrevAngle := High(LongInt);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1552
    BTSteps := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1553
    HHGear := Gear^.Hedgehog^.Gear;
8617
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1554
    HedgehogChAngle(HHGear);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1555
    Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1556
    Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1557
    DrawTunnel(HHGear^.X,
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1558
        HHGear^.Y + Gear^.dY * cHHRadius - _1 -
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1559
        ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7),
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1560
        Gear^.dX, Gear^.dY,
e7bea88096d2 So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo
parents: 8612
diff changeset
  1561
        cHHStepTicks, cHHRadius * 2 + 7);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1562
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1563
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1564
    Gear^.doStep := @doStepBlowTorchWork
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1565
end;
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1566
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1567
////////////////////////////////////////////////////////////////////////////////
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1568
procedure doStepMine(Gear: PGear);
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1569
var vg: PVisualGear;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1570
    dxdy: hwFloat;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1571
begin
9043
f9d53af63f04 fix dud mine explosion
nemo
parents: 9041
diff changeset
  1572
    if Gear^.Health = 0 then dxdy:= hwAbs(Gear^.dX)+hwAbs(Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1573
    if (Gear^.State and gstMoving) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1574
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1575
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1576
        doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1577
        if (Gear^.State and gstMoving) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1578
            begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  1579
            AddCI(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1580
            Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1581
            Gear^.dY := _0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1582
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1583
        CalcRotationDirAngle(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1584
        AllInactive := false
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1585
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1586
    else if (GameTicks and $3F) = 25 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1587
        doStepFallingGear(Gear);
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1588
    if (Gear^.Health = 0) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1589
        begin
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1590
        if (dxdy > _0_4) and (Gear^.State and gstCollision <> 0) then
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1591
            inc(Gear^.Damage, hwRound(dxdy * _50));
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1592
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
  1593
        if ((GameTicks and $FF) = 0) and (Gear^.Damage > random(30)) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1594
            begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1595
            vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1596
            if vg <> nil then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1597
                vg^.Scale:= 0.5
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  1598
            end;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1599
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1600
        if (Gear^.Damage > 35) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1601
            begin
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1602
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1603
            DeleteGear(Gear);
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1604
            exit
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1605
            end
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1606
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1607
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1608
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1609
        if ((Gear^.State and gstAttacking) = 0) then
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1610
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1611
            if ((GameTicks and $1F) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1612
                if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1613
                    Gear^.State := Gear^.State or gstAttacking
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1614
            end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1615
        else // gstAttacking <> 0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1616
            begin
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1617
            AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1618
            if (Gear^.Timer and $FF) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1619
                PlaySound(sndMineTick);
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1620
            if Gear^.Timer = 0 then
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1621
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1622
                if ((Gear^.State and gstWait) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1623
                or (cMineDudPercent = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1624
                or (getRandom(100) > cMineDudPercent) then
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1625
                    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1626
                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1627
                    DeleteGear(Gear)
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1628
                    end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1629
                else
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1630
                    begin
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1631
                    vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1632
                    if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1633
                        vg^.Scale:= 0.5;
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1634
                    PlaySound(sndVaporize);
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1635
                    Gear^.Health := 0;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1636
                    Gear^.Damage := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  1637
                    Gear^.State := Gear^.State and (not gstAttacking)
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1638
                    end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1639
                exit
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1640
                end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1641
            dec(Gear^.Timer);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1642
            end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1643
    else // gsttmpFlag = 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1644
        if (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1645
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1646
        or (Gear^.Hedgehog^.Gear = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1647
            Gear^.State := Gear^.State or gsttmpFlag;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1648
end;
57
e1a77ae57065 - Fixed compiling .)
unc0rr
parents: 53
diff changeset
  1649
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  1650
////////////////////////////////////////////////////////////////////////////////
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1651
procedure doStepSMine(Gear: PGear);
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1652
begin
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1653
    // TODO: do real calculation?
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1654
    if TestCollisionXwithGear(Gear, 2)
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1655
    or (TestCollisionYwithGear(Gear, -2) <> 0)
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1656
    or TestCollisionXwithGear(Gear, -2)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1657
    or (TestCollisionYwithGear(Gear, 2) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1658
        begin
7623
addc5b262617 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo
parents: 7621
diff changeset
  1659
        if (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1660
            begin
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  1661
            PlaySound(sndRopeAttach);
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1662
            Gear^.dX:= _0;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1663
            Gear^.dY:= _0;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  1664
            AddCI(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1665
            end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1666
        end
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1667
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1668
        begin
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1669
        DeleteCI(Gear);
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1670
        doStepFallingGear(Gear);
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1671
        AllInactive := false;
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1672
        CalcRotationDirAngle(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1673
        end;
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1674
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1675
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1676
        begin
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1677
        if ((Gear^.State and gstAttacking) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1678
            begin
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1679
            if ((GameTicks and $1F) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1680
                if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1681
                    Gear^.State := Gear^.State or gstAttacking
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1682
            end
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1683
        else // gstAttacking <> 0
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1684
        begin
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1685
            AllInactive := false;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1686
            if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1687
                begin
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1688
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1689
                DeleteGear(Gear);
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1690
                exit
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
  1691
            end else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1692
                if (Gear^.Timer and $FF) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1693
                    PlaySound(sndMineTick);
6498
5678806aafca Some tiny optimizations
unc0rr
parents: 6491
diff changeset
  1694
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1695
            dec(Gear^.Timer);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1696
                end
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1697
        end
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1698
    else // gsttmpFlag = 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1699
        if (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1700
        or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1701
        or (Gear^.Hedgehog^.Gear = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1702
            Gear^.State := Gear^.State or gsttmpFlag;
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1703
end;
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1704
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1705
////////////////////////////////////////////////////////////////////////////////
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  1706
procedure doStepDynamite(Gear: PGear);
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  1707
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1708
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1709
    AllInactive := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1710
    if Gear^.Timer mod 166 = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1711
        inc(Gear^.Tag);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1712
    if Gear^.Timer = 1000 then // might need better timing
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1713
        makeHogsWorry(Gear^.X, Gear^.Y, 75);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1714
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1715
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1716
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1717
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1718
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1719
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1720
    dec(Gear^.Timer);
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  1721
end;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  1722
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  1723
///////////////////////////////////////////////////////////////////////////////
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1724
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1725
procedure doStepRollingBarrel(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1726
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1727
    i: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1728
    particle: PVisualGear;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1729
    dxdy: hwFloat;
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1730
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1731
    if (Gear^.dY.QWordValue = 0) and (Gear^.dY.QWordValue = 0) and (TestCollisionYwithGear(Gear, 1) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1732
        SetLittle(Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1733
    Gear^.State := Gear^.State or gstAnimation;
9045
6561c42399d3 sheepluva suggestion for frozen barrel behaviour. untested.
nemo
parents: 9043
diff changeset
  1734
    if Gear^.Health < cBarrelHealth then Gear^.State:= Gear^.State and not gstFrozen;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1735
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1736
    if ((Gear^.dX.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1737
    or (Gear^.dY.QWordValue <> 0))  then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1738
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1739
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1740
        AllInactive := false;
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1741
        dxdy:= hwAbs(Gear^.dX)+hwAbs(Gear^.dY);
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1742
        doStepFallingGear(Gear);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1743
        if (Gear^.State and gstCollision <> 0) and(dxdy > _0_4) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1744
            begin
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1745
            if (TestCollisionYwithGear(Gear, 1) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1746
                begin
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1747
                Gear^.State := Gear^.State or gsttmpFlag;
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1748
                for i:= min(12, hwRound(dxdy*_10)) downto 0 do
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1749
                    begin
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1750
                    particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12,vgtDust);
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1751
                    if particle <> nil then
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1752
                        particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1753
                    end
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1754
                end;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1755
            inc(Gear^.Damage, hwRound(dxdy * _50))
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1756
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1757
        CalcRotationDirAngle(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1758
        //CheckGearDrowning(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1759
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1760
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1761
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1762
        Gear^.State := Gear^.State or gsttmpFlag;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  1763
        AddCI(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1764
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1765
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1766
(*
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1767
Attempt to make a barrel knock itself over an edge.  Would need more checks to avoid issues like burn damage
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1768
    begin
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1769
    x:= hwRound(Gear^.X);
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1770
    y:= hwRound(Gear^.Y);
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1771
    if (((y+1) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1772
        if (Land[y+1, x] = 0) then
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1773
            begin
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1774
            if (((y+1) and LAND_HEIGHT_MASK) = 0) and (((x+Gear^.Radius-2) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x+Gear^.Radius-2] = 0) then
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1775
                Gear^.dX:= -_0_08
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1776
            else if (((y+1 and LAND_HEIGHT_MASK)) = 0) and (((x-(Gear^.Radius-2)) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x-(Gear^.Radius-2)] = 0) then
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1777
                Gear^.dX:= _0_08;
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1778
            end;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  1779
    if Gear^.dX.QWordValue = 0 then AddCI(Gear)
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1780
    end; *)
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  1781
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1782
    if not Gear^.dY.isNegative and (Gear^.dY < _0_001) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1783
        Gear^.dY := _0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1784
    if hwAbs(Gear^.dX) < _0_001 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1785
        Gear^.dX := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1786
5128
3c65326bb713 Check for 0 health to avoid div by 0. spotted by mikade.
nemo
parents: 5121
diff changeset
  1787
    if (Gear^.Health > 0) and ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1788
        if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1789
            AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1790
    else
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1791
        AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1792
    dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1793
    Gear^.Damage := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1794
    if Gear^.Health <= 0 then
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1795
        doStepCase(Gear);
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1796
end;
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  1797
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  1798
procedure doStepCase(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1799
var
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1800
    i, x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1801
    k: TGearType;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1802
    dX, dY: HWFloat;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1803
    hog: PHedgehog;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1804
    sparkles: PVisualGear;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1805
    gi: PGear;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  1806
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1807
    k := Gear^.Kind;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1808
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1809
    if (Gear^.Message and gmDestroy) > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1810
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1811
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1812
        FreeActionsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1813
        SetAllToActive;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1814
        // something (hh, mine, etc...) could be on top of the case
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1815
        with CurrentHedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1816
            if Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1817
                Gear^.Message := Gear^.Message and (not (gmLJump or gmHJump));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1818
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1819
        end;
9045
6561c42399d3 sheepluva suggestion for frozen barrel behaviour. untested.
nemo
parents: 9043
diff changeset
  1820
    if (k = gtExplosives) and (Gear^.Health < cBarrelHealth) then Gear^.State:= Gear^.State and not gstFrozen;
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
  1821
8973
7bcb77379a4b cases have no health
nemo
parents: 8971
diff changeset
  1822
    if ((k <> gtExplosives) and (Gear^.Damage > 0)) or ((k = gtExplosives) and (Gear^.Health<=0)) then
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1823
        begin
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1824
        x := hwRound(Gear^.X);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1825
        y := hwRound(Gear^.Y);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1826
        hog:= Gear^.Hedgehog;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1827
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1828
        DeleteGear(Gear);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1829
        // <-- delete gear!
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1830
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1831
        if k = gtCase then
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1832
            begin
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1833
            doMakeExplosion(x, y, 25, hog, EXPLAutoSound);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1834
            for i:= 0 to 63 do
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1835
                AddGear(x, y, gtFlame, 0, _0, _0, 0);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1836
            end
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1837
        else if k = gtExplosives then
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1838
                begin
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1839
                doMakeExplosion(x, y, 75, hog, EXPLAutoSound);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1840
                for i:= 0 to 31 do
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1841
                    begin
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1842
                    dX := AngleCos(i * 64) * _0_5 * (getrandomf + _1);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1843
                    dY := AngleSin(i * 64) * _0_5 * (getrandomf + _1);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1844
                    AddGear(x, y, gtFlame, 0, dX, dY, 0);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1845
                    AddGear(x, y, gtFlame, gstTmpFlag, -dX, -dY, 0);
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1846
                    end
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1847
                end;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1848
            exit
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1849
        end;
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1850
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1851
    if k = gtExplosives then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1852
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1853
        //if V > _0_03 then Gear^.State:= Gear^.State or gstAnimation;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1854
        if (hwAbs(Gear^.dX) > _0_15) or ((hwAbs(Gear^.dY) > _0_15) and (hwAbs(Gear^.dX) > _0_02)) then
8962
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  1855
            begin
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  1856
            Gear^.doStep := @doStepRollingBarrel;
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  1857
            exit;
9780e79619ed So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo
parents: 8958
diff changeset
  1858
            end
8958
3818b38d72c0 simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo
parents: 8952
diff changeset
  1859
        else Gear^.dX:= _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1860
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1861
        if ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1862
            if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1863
                AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
8971
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1864
            else
fcb29a13b1b1 Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo
parents: 8962
diff changeset
  1865
                AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1866
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1867
        Gear^.Damage := 0;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1868
        end
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1869
    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1870
        begin
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  1871
        if (Gear^.Pos <> posCaseHealth) and (GameTicks and $1FFF = 0) then // stir 'em up periodically
7396
7c0e07c23aad what the heck, let's add a few more
nemo
parents: 7395
diff changeset
  1872
            begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1873
            gi := GearsList;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1874
            while gi <> nil do
7396
7c0e07c23aad what the heck, let's add a few more
nemo
parents: 7395
diff changeset
  1875
                begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1876
                if gi^.Kind = gtGenericFaller then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1877
                    begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1878
                    gi^.Active:= true;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1879
                    gi^.X:=  int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1880
                    gi^.Y:=  int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1881
                    gi^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1882
                    gi^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1883
                    end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1884
                gi := gi^.NextGear
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  1885
                end
7396
7c0e07c23aad what the heck, let's add a few more
nemo
parents: 7395
diff changeset
  1886
            end;
7c0e07c23aad what the heck, let's add a few more
nemo
parents: 7395
diff changeset
  1887
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1888
        if Gear^.Timer = 500 then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1889
            begin
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1890
(* Can't make sparkles team coloured without working out what the next team is going to be. This should be solved, really, since it also screws up
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1891
   voices. Reinforcements voices is heard for active team, not team-to-be.  Either that or change crate spawn from end of turn to start, although that
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1892
   has its own complexities. *)
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1893
            // Abuse a couple of gear values to track origin
7339
5984b749ad9b free up power for use by script
nemo
parents: 7335
diff changeset
  1894
            Gear^.Angle:= hwRound(Gear^.Y);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1895
            Gear^.Tag:= random(2);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1896
            inc(Gear^.Timer)
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1897
            end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1898
        if Gear^.Timer < 1833 then inc(Gear^.Timer);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1899
        if Gear^.Timer = 1000 then
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7128
diff changeset
  1900
            begin
7339
5984b749ad9b free up power for use by script
nemo
parents: 7335
diff changeset
  1901
            sparkles:= AddVisualGear(hwRound(Gear^.X), Gear^.Angle, vgtDust, 1);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1902
            if sparkles <> nil then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1903
                begin
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1904
                sparkles^.dX:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1905
                sparkles^.dY:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1906
                sparkles^.Angle:= 270;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1907
                if Gear^.Tag = 1 then
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1908
                    sparkles^.Tint:= $3744D7FF
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1909
                else sparkles^.Tint:= $FAB22CFF
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1910
                end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1911
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1912
        if Gear^.Timer < 1000 then
7283
nemo
parents: 7281
diff changeset
  1913
            begin
nemo
parents: 7281
diff changeset
  1914
            AllInactive:= false;
nemo
parents: 7281
diff changeset
  1915
            exit
nemo
parents: 7281
diff changeset
  1916
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1917
        end;
2911
cd355befa683 Engine:
smxx
parents: 2887
diff changeset
  1918
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1919
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1920
    if (Gear^.dY.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1921
    or (TestCollisionYwithGear(Gear, 1) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1922
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1923
        AllInactive := false;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  1924
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1925
        Gear^.dY := Gear^.dY + cGravity;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  1926
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  1927
        if (Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, -1) <> 0) then
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  1928
            Gear^.dY := _0;
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  1929
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1930
        Gear^.Y := Gear^.Y + Gear^.dY;
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  1931
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1932
        if (not Gear^.dY.isNegative) and (Gear^.dY > _0_001) then
8579
d18bc19d780a graphics tweak. flag a couple more overeager setall HH
nemo
parents: 8578
diff changeset
  1933
            SetAllHHToActive(false);
7661
3046ad5b361e fix for issue 376 (embedding barrels in ceiling)
sheepluva
parents: 7659
diff changeset
  1934
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1935
        if (not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1936
            begin
3473
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  1937
            if (Gear^.dY > _0_2) and (k = gtExplosives) then
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  1938
                inc(Gear^.Damage, hwRound(Gear^.dY * _70));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1939
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1940
            if Gear^.dY > _0_2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1941
                for i:= min(12, hwRound(Gear^.dY*_10)) downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1942
                    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1943
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1944
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1945
            if Gear^.dY > - _0_001 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1946
                Gear^.dY := _0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1947
            else if Gear^.dY < - _0_03 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1948
                PlaySound(Gear^.ImpactSound);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1949
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1950
        //if Gear^.dY > - _0_001 then Gear^.dY:= _0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1951
        CheckGearDrowning(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1952
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1953
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1954
    if (Gear^.dY.QWordValue = 0) then
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  1955
        AddCI(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1956
    else if (Gear^.dY.QWordValue <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1957
        DeleteCI(Gear)
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  1958
end;
49
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  1959
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  1960
////////////////////////////////////////////////////////////////////////////////
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  1961
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  1962
procedure doStepTarget(Gear: PGear);
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  1963
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1964
    if (Gear^.Timer = 0) and (Gear^.Tag = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1965
        PlaySound(sndWarp);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1966
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1967
    if (Gear^.Tag = 0) and (Gear^.Timer < 1000) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1968
        inc(Gear^.Timer)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1969
    else if Gear^.Tag = 1 then
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  1970
        Gear^.Tag := 2
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1971
    else if Gear^.Tag = 2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1972
            if Gear^.Timer > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1973
                dec(Gear^.Timer)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1974
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1975
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1976
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1977
        exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1978
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1979
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1980
    doStepCase(Gear)
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  1981
end;
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  1982
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  1983
////////////////////////////////////////////////////////////////////////////////
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  1984
procedure doStepIdle(Gear: PGear);
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  1985
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1986
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1987
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1988
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1989
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1990
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1991
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  1992
        end
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  1993
end;
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  1994
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  1995
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1996
procedure doStepShover(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  1997
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1998
    HHGear: PGear;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1999
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2000
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2001
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2002
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2003
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2004
    AmmoShove(Gear, 30, 115);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2005
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2006
    HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2007
    Gear^.Timer := 250;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2008
    Gear^.doStep := @doStepIdle
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2009
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2010
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2011
////////////////////////////////////////////////////////////////////////////////
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2012
procedure doStepWhip(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2013
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2014
    HHGear: PGear;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2015
    i: LongInt;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2016
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2017
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2018
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2019
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2020
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2021
    for i:= 0 to 3 do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2022
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2023
        AmmoShove(Gear, 30, 25);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2024
        Gear^.X := Gear^.X + Gear^.dX * 5
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2025
        end;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2026
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2027
    HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2028
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2029
    Gear^.Timer := 250;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2030
    Gear^.doStep := @doStepIdle
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2031
end;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2032
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2033
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2034
procedure doStepFlame(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2035
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2036
    gX,gY,i: LongInt;
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2037
    sticky: Boolean;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2038
    vgt: PVisualGear;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2039
    tdX,tdY: HWFloat;
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2040
    landPixel: Word;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2041
begin
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  2042
    WorldWrap(Gear);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2043
    sticky:= (Gear^.State and gsttmpFlag) <> 0;
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2044
    if not sticky then AllInactive := false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2045
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2046
    landPixel:= TestCollisionYwithGear(Gear, 1);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2047
    if landPixel = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2048
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2049
        AllInactive := false;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2050
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2051
        if ((GameTicks mod 100) = 0) then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2052
            begin
4443
d393b9ccd328 Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents: 4405
diff changeset
  2053
            vgt:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire, gstTmpFlag);
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2054
            if vgt <> nil then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2055
                begin
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2056
                vgt^.dx:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2057
                vgt^.dy:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2058
                vgt^.FrameTicks:= 1800 div (Gear^.Tag mod 3 + 2);
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2059
                end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2060
            end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2061
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2062
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2063
        if Gear^.dX.QWordValue > _0_01.QWordValue then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2064
            Gear^.dX := Gear^.dX * _0_995;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2065
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2066
        Gear^.dY := Gear^.dY + cGravity;
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2067
        // if sticky then Gear^.dY := Gear^.dY + cGravity;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2068
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2069
        if Gear^.dY.QWordValue > _0_2.QWordValue then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2070
            Gear^.dY := Gear^.dY * _0_995;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2071
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2072
        //if sticky then Gear^.X := Gear^.X + Gear^.dX else
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2073
        Gear^.X := Gear^.X + Gear^.dX + cWindSpeed * 640;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2074
        Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2075
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2076
        if (hwRound(Gear^.Y) > cWaterLine) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2077
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2078
            gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2079
            for i:= 0 to 3 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2080
                AddVisualGear(gX - 16 + Random(32), cWaterLine - 16 + Random(16), vgtSteam);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2081
            PlaySound(sndVaporize);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2082
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2083
            exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2084
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2085
        end
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2086
    else 
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2087
        begin
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2088
        if (Gear^.Timer = 1) and (GameTicks and $3 = 0) then
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2089
            begin
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2090
            Gear^.Y:= Gear^.Y+_6;
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2091
            if (landPixel and lfIce <> 0) or (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2092
                begin
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2093
                gX := hwRound(Gear^.X);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2094
                gY := hwRound(Gear^.Y)-6;
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2095
                DrawExplosion(gX, gY, 4);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2096
                PlaySound(sndVaporize);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2097
                AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSteam);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2098
                DeleteGear(Gear);
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2099
                exit
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2100
                end;
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2101
            Gear^.Y:= Gear^.Y-_6
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2102
            end;
9277
ad1ec7212ac7 reduce shove frequency (perf). reduce dX so that less time is spent sliding.
nemo
parents: 9251
diff changeset
  2103
        if sticky and (GameTicks and $F = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2104
            begin
3603
b6b1989744ef Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo
parents: 3594
diff changeset
  2105
            Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2106
            tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2107
            tdY:= Gear^.dY;
9277
ad1ec7212ac7 reduce shove frequency (perf). reduce dX so that less time is spent sliding.
nemo
parents: 9251
diff changeset
  2108
            Gear^.dX.QWordValue:= 120000000;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2109
            Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2110
            Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2111
            Gear^.dY.isNegative:= true;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2112
            AmmoShove(Gear, 2, 125);
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2113
            Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2114
            Gear^.dY:= tdY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2115
            Gear^.Radius := 1
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2116
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2117
        if Gear^.Timer > 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2118
            begin
2475
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  2119
            dec(Gear^.Timer);
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  2120
            inc(Gear^.Damage)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2121
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2122
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2123
            begin
3462
4b36933dce1d fix multi-round fire
sheepluva
parents: 3461
diff changeset
  2124
            gX := hwRound(Gear^.X);
4b36933dce1d fix multi-round fire
sheepluva
parents: 3461
diff changeset
  2125
            gY := hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2126
            // Standard fire
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2127
            if not sticky then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2128
                begin
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2129
                if ((GameTicks and $1) = 0) then
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2130
                    begin
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2131
                    Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2132
                    tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2133
                    tdY:= Gear^.dY;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2134
                    Gear^.dX.QWordValue:= 214748365;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2135
                    Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2136
                    Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2137
                    Gear^.dY.isNegative:= true;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2138
                    AmmoShove(Gear, 6, 100);
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2139
                    Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2140
                    Gear^.dY:= tdY;
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2141
                    Gear^.Radius := 1;
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2142
                    end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2143
                else if ((GameTicks and $3) = 3) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2144
                    doMakeExplosion(gX, gY, 8, Gear^.Hedgehog, 0);//, EXPLNoDamage);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2145
                //DrawExplosion(gX, gY, 4);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2146
3096
9330eead14fa Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo
parents: 3094
diff changeset
  2147
                if ((GameTicks and $7) = 0) and (Random(2) = 0) then
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2148
                    for i:= Random(2) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2149
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2150
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2151
                if Gear^.Health > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2152
                    dec(Gear^.Health);
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2153
                Gear^.Timer := 450 - Gear^.Tag * 8 + GetRandom(2)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2154
                end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2155
            else
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2156
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2157
                // Modified fire
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2158
                if ((GameTicks and $7FF) = 0) and ((GameFlags and gfSolidLand) = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2159
                    begin
3143
682bc7f99c63 * tweaked some random stuff in GSHandlers.inc
sheepluva
parents: 3139
diff changeset
  2160
                    DrawExplosion(gX, gY, 4);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2161
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2162
                    for i:= Random(3) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2163
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2164
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2165
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2166
// This one is interesting.  I think I understand the purpose, but I wonder if a bit more fuzzy of kicking could be done with getrandom.
9362
c9fdf8a3baf0 crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
nemo
parents: 9356
diff changeset
  2167
                Gear^.Timer := 100 - Gear^.Tag * 3 + GetRandom(2);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2168
                if (Gear^.Damage > 3000+Gear^.Tag*1500) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2169
                    Gear^.Health := 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2170
                end
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2376
diff changeset
  2171
            end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2172
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2173
    if Gear^.Health = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2174
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2175
        gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2176
        gY := hwRound(Gear^.Y);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2177
        if not sticky then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2178
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2179
            if ((GameTicks and $3) = 0) and (Random(1) = 0) then
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2180
                for i:= Random(2) downto 0 do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2181
                    AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2182
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2183
        else
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  2184
            for i:= Random(3) downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2185
                AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2186
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2187
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2188
        end;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2189
end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2190
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2191
////////////////////////////////////////////////////////////////////////////////
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2192
procedure doStepFirePunchWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2193
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2194
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2195
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2196
    AllInactive := false;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2197
    if ((Gear^.Message and gmDestroy) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2198
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2199
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2200
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2201
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2202
        end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2203
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2204
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2205
    if hwRound(HHGear^.Y) <= Gear^.Tag - 2 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2206
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2207
        Gear^.Tag := hwRound(HHGear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2208
        DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y - _1, _0_5, _0, cHHRadius * 4, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2209
        HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2210
        Gear^.Y := HHGear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2211
        AmmoShove(Gear, 30, 40);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2212
        HHGear^.State := HHGear^.State and (not gstNoDamage)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2213
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  2214
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2215
    HHGear^.dY := HHGear^.dY + cGravity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2216
    if not (HHGear^.dY.isNegative) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2217
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2218
        HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2219
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2220
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2221
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2222
        end;
2089
a08758aed76a Prevent unc0rr's sneaky escape
nemo
parents: 2087
diff changeset
  2223
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2224
    if CheckLandValue(hwRound(HHGear^.X), hwRound(HHGear^.Y + HHGear^.dY + SignAs(_6,Gear^.dY)),
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2225
        lfIndestructible) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2226
            HHGear^.Y := HHGear^.Y + HHGear^.dY
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2227
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2228
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2229
procedure doStepFirePunch(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2230
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2231
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2232
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2233
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2234
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2235
    DeleteCI(HHGear);
6156
nemo
parents: 6155
diff changeset
  2236
    //HHGear^.X := int2hwFloat(hwRound(HHGear^.X)) - _0_5; WTF?
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2237
    HHGear^.dX := SignAs(cLittle, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2238
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2239
    HHGear^.dY := - _0_3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2240
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2241
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2242
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2243
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2244
    Gear^.doStep := @doStepFirePunchWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2245
    DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y + _1, _0_5, _0, cHHRadius * 4, 5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2246
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2247
    PlaySoundV(TSound(ord(sndFirePunch1) + GetRandom(6)), HHGear^.Hedgehog^.Team^.voicepack)
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2248
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2249
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2250
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2251
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2252
procedure doStepParachuteWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2253
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2254
    HHGear: PGear;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2255
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2256
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2257
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2258
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2259
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2260
    if (TestCollisionYwithGear(HHGear, 1) <> 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2261
    or ((HHGear^.State and gstHHDriven) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2262
    or CheckGearDrowning(HHGear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2263
    or ((Gear^.Message and gmAttack) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2264
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2265
        with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2266
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2267
            Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2268
            SetLittle(dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2269
            dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2270
            State := State or gstMoving;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2271
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2272
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2273
        isCursorVisible := false;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  2274
        ApplyAmmoChanges(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2275
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2276
        end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2277
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2278
    HHGear^.X := HHGear^.X + cWindSpeed * 200;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2279
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2280
    if (Gear^.Message and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2281
        HHGear^.X := HHGear^.X - cMaxWindSpeed * 80
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2282
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2283
    else if (Gear^.Message and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2284
        HHGear^.X := HHGear^.X + cMaxWindSpeed * 80;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2285
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2286
    if (Gear^.Message and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2287
        HHGear^.Y := HHGear^.Y - cGravity * 40
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2288
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2289
    else if (Gear^.Message and gmDown) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2290
        HHGear^.Y := HHGear^.Y + cGravity * 40;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2291
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2292
    // don't drift into obstacles
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2293
    if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2294
        HHGear^.X := HHGear^.X - int2hwFloat(hwSign(HHGear^.dX));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2295
    HHGear^.Y := HHGear^.Y + cGravity * 100;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2296
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2297
    Gear^.Y := HHGear^.Y
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2298
end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2299
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2300
procedure doStepParachute(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2301
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2302
    HHGear: PGear;
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2303
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2304
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2305
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2306
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2307
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2308
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2309
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2310
    HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked or gstMoving));
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2311
    HHGear^.Message := HHGear^.Message and (not gmAttack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2312
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2313
    Gear^.doStep := @doStepParachuteWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2314
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2315
    Gear^.Message := HHGear^.Message;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2316
    doStepParachuteWork(Gear)
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2317
end;
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2318
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2319
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2320
procedure doStepAirAttackWork(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2321
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2322
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2323
    Gear^.X := Gear^.X + cAirPlaneSpeed * Gear^.Tag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2324
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2325
    if (Gear^.Health > 0)and(not (Gear^.X < Gear^.dX))and(Gear^.X < Gear^.dX + cAirPlaneSpeed) then
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2326
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2327
        dec(Gear^.Health);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2328
            case Gear^.State of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2329
                0: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2330
                1: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine,    0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2331
                2: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtNapalmBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2332
                3: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtDrill, gsttmpFlag, cBombsSpeed * Gear^.Tag, _0, Gear^.Timer + 1);
4246
e5cb885492df drillstrike! might require the drill patch to improve behavior
koda
parents: 4233
diff changeset
  2333
            //4: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtWaterMelon, 0, cBombsSpeed *
e5cb885492df drillstrike! might require the drill patch to improve behavior
koda
parents: 4233
diff changeset
  2334
            //                 Gear^.Tag, _0, 5000);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2335
            end;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2336
        Gear^.dX := Gear^.dX + int2hwFloat(30 * Gear^.Tag);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2337
        StopSoundChan(Gear^.SoundChannel, 4000);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2338
        end;
1124
1636a3c7c061 - Airplane is higher
unc0rr
parents: 1123
diff changeset
  2339
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2340
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2341
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2342
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  2343
    if (hwRound(Gear^.X) > (max(LAND_WIDTH,4096)+2048)) or (hwRound(Gear^.X) < -2048) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2344
        begin
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2345
        // avoid to play forever (is this necessary?)
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2346
        StopSoundChan(Gear^.SoundChannel);
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2347
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2348
        end;
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2349
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2350
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2351
procedure doStepAirAttack(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2352
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2353
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2354
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2355
    if Gear^.X.QWordValue = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2356
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2357
        Gear^.Tag :=  1;
5067
57101536cf86 fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva
parents: 5063
diff changeset
  2358
        Gear^.X := -_2048;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2359
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2360
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2361
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2362
        Gear^.Tag := -1;
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  2363
        Gear^.X := int2hwFloat(max(LAND_WIDTH,4096) + 2048);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2364
        end;
1507
d18c67b7ad4c Quick and dirty napalm implementation
unc0rr
parents: 1505
diff changeset
  2365
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2366
    Gear^.Y := int2hwFloat(topY-300);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2367
    Gear^.dX := int2hwFloat(Gear^.Target.X - 5 * Gear^.Tag * 15);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2368
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2369
    // calcs for Napalm Strike, so that it will hit the target (without wind at least :P)
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2370
    if (Gear^.State = 2) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2371
        Gear^.dX := Gear^.dX - cBombsSpeed * Gear^.Tag * 900
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2372
    // calcs for regular falling gears
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2373
    else if (int2hwFloat(Gear^.Target.Y) - Gear^.Y > _0) then
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2374
            Gear^.dX := Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(Gear^.Target.Y) - Gear^.Y) * 2 /
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2375
                cGravity) * Gear^.Tag;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2376
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2377
    Gear^.Health := 6;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2378
    Gear^.doStep := @doStepAirAttackWork;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2379
    Gear^.SoundChannel := LoopSound(sndPlane, 4000);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2380
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2381
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2382
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2383
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2384
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2385
procedure doStepAirBomb(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2386
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2387
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2388
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2389
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2390
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2391
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2392
        DeleteGear(Gear);
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  2393
        with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  2394
            if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  2395
                performRumble(kSystemSoundID_Vibrate);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2396
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2397
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2398
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2399
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2400
end;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2401
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2402
////////////////////////////////////////////////////////////////////////////////
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2403
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2404
procedure doStepGirder(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2405
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2406
    HHGear: PGear;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1914
diff changeset
  2407
    x, y, tx, ty: hwFloat;
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2408
    rx: LongInt;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2409
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2410
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2411
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2412
    HHGear := Gear^.Hedgehog^.Gear;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2413
    tx := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2414
    ty := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2415
    x := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2416
    y := HHGear^.Y;
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2417
    rx:= hwRound(x);
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2418
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2419
    if ((Distance(tx - x, ty - y) > _256) and ((WorldEdge <> weWrap) or 
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2420
            (
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2421
            (Distance(tx - int2hwFloat(rightX+(rx-leftX)), ty - y) > _256) and
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2422
            (Distance(tx - int2hwFloat(leftX-(rightX-rx)), ty - y) > _256)
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9487
diff changeset
  2423
            )))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2424
    or (not TryPlaceOnLand(Gear^.Target.X - SpritesData[sprAmGirder].Width div 2, Gear^.Target.Y - SpritesData[sprAmGirder].Height div 2, sprAmGirder, Gear^.State, true, false)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2425
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2426
        PlaySound(sndDenied);
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2427
        HHGear^.Message := HHGear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2428
        HHGear^.State := HHGear^.State and (not gstAttacking);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2429
        HHGear^.State := HHGear^.State or gstHHChooseTarget;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2430
        isCursorVisible := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2431
        DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2432
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2433
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2434
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2435
        PlaySound(sndPlaced);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2436
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2437
        AfterAttack;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2438
        end;
1914
aab686a4e0c5 Add sounds to girder
unc0rr
parents: 1909
diff changeset
  2439
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2440
    HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked));
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2441
    HHGear^.Message := HHGear^.Message and (not gmAttack);
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2442
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2443
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2444
////////////////////////////////////////////////////////////////////////////////
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  2445
procedure doStepTeleportAfter(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2446
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2447
    HHGear: PGear;
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2448
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2449
    HHGear := Gear^.Hedgehog^.Gear;
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2450
    doStepHedgehogMoving(HHGear);
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2451
    // if not infattack mode wait for hedgehog finish falling to collect cases
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2452
    if ((GameFlags and gfInfAttack) <> 0)
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2453
    or ((HHGear^.State and gstMoving) = 0)
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2454
    or (Gear^.Hedgehog^.Gear^.Damage > 0)
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2455
    or ((HHGear^.State and gstDrowning) = 1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2456
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2457
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2458
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2459
        end
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2460
end;
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2461
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2462
procedure doStepTeleportAnim(Gear: PGear);
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  2463
begin
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2464
    if (Gear^.Hedgehog^.Gear^.Damage > 0) then
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2465
        begin
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2466
        DeleteGear(Gear);
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2467
        AfterAttack;
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2468
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2469
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2470
    if Gear^.Timer = 65 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2471
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2472
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2473
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2474
        if Gear^.Pos = 11 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2475
            Gear^.doStep := @doStepTeleportAfter
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2476
        end;
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  2477
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2478
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2479
procedure doStepTeleport(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2480
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2481
    HHGear: PGear;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2482
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2483
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2484
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2485
    HHGear := Gear^.Hedgehog^.Gear;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2486
    if not TryPlaceOnLand(Gear^.Target.X - SpritesData[sprHHTelepMask].Width div 2,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2487
        Gear^.Target.Y - SpritesData[sprHHTelepMask].Height div 2,
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2488
        sprHHTelepMask, 0, false, false) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2489
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2490
        HHGear^.Message := HHGear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2491
        HHGear^.State := HHGear^.State and (not gstAttacking);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2492
        HHGear^.State := HHGear^.State or gstHHChooseTarget;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2493
        DeleteGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2494
        isCursorVisible := true;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2495
        PlaySound(sndDenied)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2496
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2497
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2498
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2499
        DeleteCI(HHGear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2500
        SetAllHHToActive;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2501
        Gear^.doStep := @doStepTeleportAnim;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2502
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2503
  // copy old HH position and direction to Gear (because we need them for drawing the vanishing hog)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2504
        Gear^.dX := HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2505
        // retrieve the cursor direction (it was previously copied to X so it doesn't get lost)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2506
        HHGear^.dX.isNegative := (Gear^.X.QWordValue <> 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2507
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2508
        Gear^.Y := HHGear^.Y;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2509
        HHGear^.X := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2510
        HHGear^.Y := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2511
        HHGear^.State := HHGear^.State or gstMoving;
7659
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2512
        Gear^.Hedgehog^.Unplaced := false;
a5cf49dc993e teleport hack fixes:
sheepluva
parents: 7658
diff changeset
  2513
        isCursorVisible := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2514
        playSound(sndWarp)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2515
        end;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2516
    Gear^.Target.X:= NoPointX
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2517
end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2518
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2519
////////////////////////////////////////////////////////////////////////////////
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2520
procedure doStepSwitcherWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2521
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2522
    HHGear: PGear;
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  2523
    hedgehog: PHedgehog;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6982
diff changeset
  2524
    State: Longword;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2525
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2526
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2527
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2528
    if ((Gear^.Message and (not gmSwitch)) <> 0) or (TurnTimeLeft = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2529
        begin
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  2530
        hedgehog := Gear^.Hedgehog;
6535
51a7e71ad317 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr
parents: 6532
diff changeset
  2531
        //Msg := Gear^.Message and (not gmSwitch);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2532
        DeleteGear(Gear);
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7339
diff changeset
  2533
        ApplyAmmoChanges(hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2534
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2535
        HHGear := CurrentHedgehog^.Gear;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  2536
        ApplyAmmoChanges(HHGear^.Hedgehog^);
6535
51a7e71ad317 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr
parents: 6532
diff changeset
  2537
        //HHGear^.Message := Msg;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2538
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2539
        end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2540
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2541
    if (Gear^.Message and gmSwitch) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2542
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2543
        HHGear := CurrentHedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2544
        HHGear^.Message := HHGear^.Message and (not gmSwitch);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2545
        Gear^.Message := Gear^.Message and (not gmSwitch);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2546
        State := HHGear^.State;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2547
        HHGear^.State := 0;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  2548
        HHGear^.Z := cHHZ;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2549
        HHGear^.Active := false;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  2550
        HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2551
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2552
        PlaySound(sndSwitchHog);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2553
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2554
        repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2555
            CurrentTeam^.CurrHedgehog := Succ(CurrentTeam^.CurrHedgehog) mod (CurrentTeam^.HedgehogsNumber);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2556
        until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2557
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.Damage = 0) and
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  2558
              (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen]=0);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2559
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7268
diff changeset
  2560
        SwitchCurrentHedgehog(@CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2561
        AmmoMenuInvalidated:= true;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2562
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2563
        HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2564
        HHGear^.State := State;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2565
        HHGear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2566
        FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2567
        HHGear^.Z := cCurrHHZ;
7400
09427dbec1d8 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo
parents: 7399
diff changeset
  2568
        HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2569
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2570
        Gear^.Y := HHGear^.Y
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2571
        end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2572
end;
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2573
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2574
procedure doStepSwitcher(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2575
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2576
    HHGear: PGear;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2577
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2578
    Gear^.doStep := @doStepSwitcherWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2579
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2580
    HHGear := Gear^.Hedgehog^.Gear;
5358
e2201f71beac call onusedammo earlier for switcher
nemo
parents: 5355
diff changeset
  2581
    OnUsedAmmo(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2582
    with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2583
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2584
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  2585
        Message := Message and (not gmAttack)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2586
        end
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2587
end;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2588
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2589
////////////////////////////////////////////////////////////////////////////////
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2590
procedure doStepMortar(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2591
var
8413
454191defee6 restore former cluster behaviour (makes the most diff for the bomb)
nemo
parents: 8370
diff changeset
  2592
    dX, dY, gdX, gdY: hwFloat;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2593
    i: LongInt;
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2594
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2595
    AllInactive := false;
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2596
    gdX := Gear^.dX;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2597
    gdY := Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2598
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2599
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2600
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2601
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2602
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLAutoSound);
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2603
        gdX.isNegative := not gdX.isNegative;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2604
        gdY.isNegative := not gdY.isNegative;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2605
        gdX:= gdX*_0_2;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2606
        gdY:= gdY*_0_2;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2607
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2608
        for i:= 0 to 4 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2609
            begin
8945
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2610
            dX := gdX + rndSign(GetRandomf) * _0_03;
145bf64a9579 this should improve consistency of mortar cluster spread and snowball knocks
nemo
parents: 8934
diff changeset
  2611
            dY := gdY + rndSign(GetRandomf) * _0_03;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2612
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtCluster, 0, dX, dY, 25);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2613
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  2614
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2615
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2616
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2617
        end;
963
5f8bb3470563 Fix mortar clusters spread direction
unc0rr
parents: 945
diff changeset
  2618
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2619
    if (GameTicks and $3F) = 0 then
8993
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  2620
        begin
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  2621
        if hwRound(Gear^.Y) > cWaterLine then
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  2622
             AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  2623
        else AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  2624
        end
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2625
end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2626
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2627
////////////////////////////////////////////////////////////////////////////////
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2628
procedure doStepKamikazeWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2629
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2630
    i: LongWord;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2631
    HHGear: PGear;
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2632
    sparkles: PVisualGear;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2633
    hasWishes: boolean;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2634
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2635
    AllInactive := false;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2636
    hasWishes:= ((Gear^.Message and (gmPrecise or gmSwitch)) = (gmPrecise or gmSwitch));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2637
    if hasWishes then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2638
        Gear^.AdvBounce:= 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2639
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2640
    HHGear := Gear^.Hedgehog^.Gear;
7958
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2641
    if HHGear = nil then
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2642
        begin
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2643
        DeleteGear(Gear);
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2644
        exit
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2645
        end;
c031c3e2eb2a Fix crash in kamikaze
unc0rr
parents: 7874
diff changeset
  2646
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2647
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2648
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2649
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  2650
    Gear^.X := HHGear^.X;
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  2651
    Gear^.Y := HHGear^.Y;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2652
    if (GameTicks mod 2 = 0) and hasWishes then
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2653
        begin
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2654
        sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  2655
        if sparkles <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  2656
            begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  2657
            sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  2658
            sparkles^.Angle:= random(360);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  2659
            end
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2660
        end;
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  2661
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2662
    i := 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2663
    repeat
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2664
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2665
        Gear^.X := Gear^.X + HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2666
        Gear^.Y := Gear^.Y + HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2667
        HHGear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2668
        HHGear^.Y := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2669
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2670
        inc(Gear^.Damage, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2671
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2672
        //  if TestCollisionXwithGear(HHGear, hwSign(Gear^.dX))
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2673
        //      or TestCollisionYwithGear(HHGear, hwSign(Gear^.dY)) then inc(Gear^.Damage, 3);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2674
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2675
        dec(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2676
    until (i = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2677
    or (Gear^.Damage > Gear^.Health);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2678
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2679
    inc(upd);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2680
    if upd > 3 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2681
        begin
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2682
        if Gear^.Health < 1500 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2683
            begin
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2684
            if Gear^.AdvBounce <> 0 then
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2685
                Gear^.Pos := 3
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2686
            else
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2687
                Gear^.Pos := 2;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2688
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2689
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2690
        AmmoShove(Gear, 30, 40);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2691
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2692
        DrawTunnel(HHGear^.X - HHGear^.dX * 10,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2693
                    HHGear^.Y - _2 - HHGear^.dY * 10 + hwAbs(HHGear^.dY) * 2,
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2694
        HHGear^.dX,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2695
        HHGear^.dY,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2696
        20 + cHHRadius * 2,
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6126
diff changeset
  2697
        cHHRadius * 2 + 7);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2698
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2699
        upd := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2700
        end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2701
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2702
    if Gear^.Health < Gear^.Damage then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2703
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2704
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2705
        if hasWishes then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2706
            for i:= 0 to 31 do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2707
                begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2708
                sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2709
                if sparkles <> nil then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2710
                    with sparkles^ do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2711
                        begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2712
                        Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  2713
                        Angle:= random(360);
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2714
                        dx:= 0.001 * (random(200));
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2715
                        dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2716
                        if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2717
                            dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2718
                        if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2719
                            dy := -dy;
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2720
                        FrameTicks:= random(400) + 250
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2721
                        end
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2722
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2723
        AfterAttack;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7394
diff changeset
  2724
        HHGear^.Message:= HHGear^.Message or gmDestroy;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2725
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2726
    end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2727
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2728
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2729
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2730
        Gear^.Damage := 0
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2731
        end
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2732
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2733
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2734
procedure doStepKamikazeIdle(Gear: PGear);
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2735
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2736
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2737
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2738
    if Gear^.Timer = 0 then
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  2739
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2740
        Gear^.Pos := 1;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2741
        PlaySoundV(sndKamikaze, Gear^.Hedgehog^.Team^.voicepack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2742
        Gear^.doStep := @doStepKamikazeWork
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  2743
        end
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2744
end;
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2745
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2746
procedure doStepKamikaze(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2747
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2748
    HHGear: PGear;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2749
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2750
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2751
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2752
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2753
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2754
    HHGear^.dX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2755
    HHGear^.dY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2756
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2757
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2758
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2759
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2760
    Gear^.Timer := 550;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2761
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2762
    Gear^.doStep := @doStepKamikazeIdle
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2763
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2764
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2765
////////////////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2766
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2767
const cakeh =   27;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2768
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2769
    CakePoints: array[0..Pred(cakeh)] of record
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2770
        x, y: hwFloat;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2771
    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2772
    CakeI: Longword;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2773
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2774
procedure doStepCakeExpl(Gear: PGear);
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2775
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2776
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2777
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2778
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2779
    if Gear^.Tag < 2250 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2780
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2781
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2782
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2783
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2784
    DeleteGear(Gear)
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2785
end;
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2786
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2787
procedure doStepCakeDown(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2788
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2789
    gi: PGear;
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2790
    dmg, dmgBase: LongInt;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2791
    fX, fY, tdX, tdY: hwFloat;
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2792
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2793
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2794
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2795
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2796
    if Gear^.Tag < 100 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2797
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2798
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2799
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2800
    if Gear^.Pos = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2801
        begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2802
///////////// adapted from doMakeExplosion ///////////////////////////
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2803
        //fX:= Gear^.X;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2804
        //fY:= Gear^.Y;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2805
        //fX.QWordValue:= fX.QWordValue and $FFFFFFFF00000000;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2806
        //fY.QWordValue:= fY.QWordValue and $FFFFFFFF00000000;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2807
        fX:= int2hwFloat(hwRound(Gear^.X));
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2808
        fY:= int2hwFloat(hwRound(Gear^.Y));
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2809
        dmgBase:= cakeDmg shl 1 + cHHRadius div 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2810
        gi := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2811
        while gi <> nil do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2812
            begin
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2813
            if gi^.Kind = gtHedgehog then
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2814
                begin
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2815
                dmg:= 0;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2816
                tdX:= gi^.X-fX;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2817
                tdY:= gi^.Y-fY;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2818
                if hwRound(hwAbs(tdX)+hwAbs(tdY)) < dmgBase then
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2819
                    dmg:= dmgBase - max(hwRound(Distance(tdX, tdY)),gi^.Radius);
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2820
                if (dmg > 1) then dmg:= ModifyDamage(min(dmg div 2, cakeDmg), gi);
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2821
                if (dmg > 1) then
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2822
                    if (CurrentHedgehog^.Gear = gi) and (not gi^.Invulnerable) then
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2823
                        gi^.State := gi^.State or gstLoser
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2824
                    else
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2825
                        gi^.State := gi^.State or gstWinner;
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2826
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2827
            gi := gi^.NextGear
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2828
            end;
6765
8fcd2508c49f bug #336
nemo
parents: 6761
diff changeset
  2829
//////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2830
        Gear^.doStep := @doStepCakeExpl;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2831
        PlaySound(sndCake)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2832
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2833
    else dec(Gear^.Pos)
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2834
end;
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2835
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2836
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2837
procedure doStepCakeWork(Gear: PGear);
7370
d50b874e7ee8 Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
unc0rr
parents: 7341
diff changeset
  2838
var
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2839
    tdx, tdy: hwFloat;
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  2840
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2841
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2842
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2843
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2844
    if Gear^.Tag < 7 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2845
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2846
7416
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2847
    dec(Gear^.Health);
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2848
    Gear^.Timer := Gear^.Health*10;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2849
    if Gear^.Health mod 100 = 0 then
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2850
        Gear^.PortalCounter:= 0;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2851
    // This is not seconds, but at least it is *some* feedback
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2852
    if (Gear^.Health = 0) or ((Gear^.Message and gmAttack) <> 0) then
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2853
        begin
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2854
        FollowGear := Gear;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2855
        Gear^.RenderTimer := false;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2856
        Gear^.doStep := @doStepCakeDown;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2857
        exit
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2858
        end;
2f2f78fc65a3 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr
parents: 7408
diff changeset
  2859
7370
d50b874e7ee8 Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
unc0rr
parents: 7341
diff changeset
  2860
    cakeStep(Gear);
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2861
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2862
    if Gear^.Tag = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2863
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2864
        CakeI := (CakeI + 1) mod cakeh;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2865
        tdx := CakePoints[CakeI].x - Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2866
        tdy := - CakePoints[CakeI].y + Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2867
        CakePoints[CakeI].x := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2868
        CakePoints[CakeI].y := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2869
        Gear^.DirAngle := DxDy2Angle(tdx, tdy);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2870
        end;
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  2871
end;
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2872
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2873
procedure doStepCakeUp(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2874
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2875
    i: Longword;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2876
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2877
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2878
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2879
    inc(Gear^.Tag);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2880
    if Gear^.Tag < 100 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2881
        exit;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2882
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2883
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2884
    if Gear^.Pos = 6 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2885
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2886
        for i:= 0 to Pred(cakeh) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2887
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2888
            CakePoints[i].x := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2889
            CakePoints[i].y := Gear^.Y
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2890
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2891
        CakeI := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2892
        Gear^.doStep := @doStepCakeWork
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2893
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2894
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2895
        inc(Gear^.Pos)
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2896
end;
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2897
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2898
procedure doStepCakeFall(Gear: PGear);
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2899
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2900
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2901
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2902
    Gear^.dY := Gear^.dY + cGravity;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2903
    if TestCollisionYwithGear(Gear, 1) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2904
        Gear^.doStep := @doStepCakeUp
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2905
    else
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2906
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2907
        Gear^.Y := Gear^.Y + Gear^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2908
        if CheckGearDrowning(Gear) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2909
            AfterAttack
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2910
        end
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2911
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2912
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2913
procedure doStepCake(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  2914
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2915
    HHGear: PGear;
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2916
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2917
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2918
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2919
    HHGear := Gear^.Hedgehog^.Gear;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2920
    HHGear^.Message := HHGear^.Message and (not gmAttack);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  2921
    Gear^.CollisionMask:= lfNotCurrentMask;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2922
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2923
    FollowGear := Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2924
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2925
    Gear^.doStep := @doStepCakeFall
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2926
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  2927
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  2928
////////////////////////////////////////////////////////////////////////////////
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  2929
procedure doStepSeductionWork(Gear: PGear);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  2930
var i: LongInt;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2931
    hogs: PGearArrayS;
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  2932
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2933
    AllInactive := false;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  2934
    hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Radius);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2935
    if hogs.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2936
        begin
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2937
        for i:= 0 to hogs.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2938
            with hogs.ar^[i]^ do
5533
cf32b5928cbe exclude current hedgehog
nemo
parents: 5531
diff changeset
  2939
                begin
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2940
                if hogs.ar^[i] <> CurrentHedgehog^.Gear then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2941
                    begin
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2942
                    dX:= _50 * cGravity * (Gear^.X - X) / _25;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2943
                    dY:= -_450 * cGravity;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2944
                    Active:= true;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2945
                    end
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  2946
                end;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  2947
        end ;
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  2948
        AfterAttack;
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  2949
        DeleteGear(Gear);
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  2950
(*
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2951
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2952
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2953
    x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2954
    y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2955
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2956
    if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2957
        if (Land[y, x] <> 0) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2958
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2959
            Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2960
            Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2961
            Gear^.dX := Gear^.dX * _1_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2962
            Gear^.dY := Gear^.dY * _1_5 - _0_3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2963
            AmmoShove(Gear, 0, 40);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2964
            AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2965
            DeleteGear(Gear)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2966
            end
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2967
        else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2968
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2969
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2970
        AfterAttack;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2971
        DeleteGear(Gear)
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  2972
        end*)
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  2973
end;
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  2974
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  2975
procedure doStepSeductionWear(Gear: PGear);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  2976
var heart: PVisualGear;
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  2977
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2978
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2979
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2980
    if Gear^.Timer > 250 then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  2981
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2982
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2983
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2984
        if Gear^.Pos = 5 then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  2985
            PlaySoundV(sndYoohoo, Gear^.Hedgehog^.Team^.voicepack)
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  2986
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  2987
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  2988
    if (Gear^.Pos = 14) and (RealTicks and $3 = 0) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  2989
        begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  2990
        heart:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  2991
        if heart <> nil then
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  2992
            with heart^ do
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  2993
                begin
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  2994
                dx:= 0.001 * (random(200));
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  2995
                dy:= 0.001 * (random(200));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2996
                if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2997
                    dx := -dx;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2998
                if random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  2999
                    dy := -dy;
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3000
                FrameTicks:= random(750) + 1000;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  3001
                State:= ord(sprSeduction)
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3002
                end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3003
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3004
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3005
    if Gear^.Pos = 15 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3006
        Gear^.doStep := @doStepSeductionWork
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3007
end;
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3008
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3009
procedure doStepSeduction(Gear: PGear);
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3010
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3011
    AllInactive := false;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3012
    //DeleteCI(Gear^.Hedgehog^.Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3013
    Gear^.doStep := @doStepSeductionWear
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3014
end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3015
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3016
////////////////////////////////////////////////////////////////////////////////
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3017
procedure doStepWaterUp(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3018
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3019
    i: LongWord;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3020
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3021
    if (Gear^.Tag = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3022
    or (cWaterLine = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3023
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3024
        DeleteGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3025
        exit
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3026
        end;
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3027
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3028
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3029
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3030
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3031
    if Gear^.Timer = 17 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3032
        Gear^.Timer := 0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3033
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3034
        exit;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3035
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3036
    if cWaterLine > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3037
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3038
        dec(cWaterLine);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3039
        for i:= 0 to LAND_WIDTH - 1 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3040
            Land[cWaterLine, i] := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3041
        SetAllToActive
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3042
        end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3043
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3044
    dec(Gear^.Tag);
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3045
end;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3046
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3047
////////////////////////////////////////////////////////////////////////////////
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3048
procedure doStepDrillDrilling(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3049
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3050
    t: PGearArray;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3051
    tempColl: Word;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3052
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3053
    AllInactive := false;
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3054
    if (Gear^.Timer > 0) and (Gear^.Timer mod 10 <> 0) then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3055
        begin
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3056
        dec(Gear^.Timer);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3057
        exit;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3058
        end;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3059
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3060
    DrawTunnel(Gear^.X, Gear^.Y, Gear^.dX, Gear^.dY, 2, 6);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3061
    Gear^.X := Gear^.X + Gear^.dX;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3062
    Gear^.Y := Gear^.Y + Gear^.dY;
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3063
    if (Gear^.Timer mod 30) = 0 then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3064
        AddVisualGear(hwRound(Gear^.X + _20 * Gear^.dX), hwRound(Gear^.Y + _20 * Gear^.dY), vgtDust);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3065
    if (CheckGearDrowning(Gear)) then
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3066
        begin
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3067
        StopSoundChan(Gear^.SoundChannel);
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3068
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3069
    end;
8822
fc9877ff7f1a Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
nemo
parents: 8814
diff changeset
  3070
8564
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  3071
    tempColl:= Gear^.CollisionMask;
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  3072
    Gear^.CollisionMask:= $007F;
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  3073
    if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) <> 0) or TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) or (GameTicks > Gear^.FlightTime) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3074
        t := CheckGearsCollision(Gear)
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3075
    else t := nil;
8564
dadfda4ba248 prevent drilling into hogs w/ drill rocket
nemo
parents: 8501
diff changeset
  3076
    Gear^.CollisionMask:= tempColl;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3077
    //fixes drill not exploding when touching HH bug
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3078
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3079
    if (Gear^.Timer = 0) or ((t <> nil) and (t^.Count <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3080
    or ( ((Gear^.State and gsttmpFlag) = 0) and (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (not TestCollisionXWithGear(Gear, hwSign(Gear^.dX))))
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3505
diff changeset
  3081
// CheckLandValue returns true if the type isn't matched
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3082
    or (not CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y), lfIndestructible)) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3083
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3084
        //out of time or exited ground
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3085
        StopSoundChan(Gear^.SoundChannel);
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3086
        if (Gear^.State and gsttmpFlag) <> 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3087
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound)
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3088
        else
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3089
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3090
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3091
        exit
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3092
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3093
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3094
    else if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (not TestCollisionXWithGear(Gear, hwSign(Gear^.dX))) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3095
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3096
        StopSoundChan(Gear^.SoundChannel);
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3097
        Gear^.Tag := 1;
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3098
        Gear^.doStep := @doStepDrill
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3099
        end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3100
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3101
    dec(Gear^.Timer);
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3102
end;
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3103
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3104
procedure doStepDrill(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3105
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3106
    t: PGearArray;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3107
    oldDx, oldDy: hwFloat;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3108
    t2: hwFloat;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3109
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3110
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3111
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3112
    if (Gear^.State and gsttmpFlag) = 0 then
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3113
        Gear^.dX := Gear^.dX + cWindSpeed;
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3114
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3115
    oldDx := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3116
    oldDy := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3117
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3118
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3119
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3120
    if (GameTicks and $3F) = 0 then
8993
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  3121
        begin
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  3122
        if hwRound(Gear^.Y) > cWaterLine then
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  3123
             AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  3124
        else AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
839ce342474a use bubbles underwater
nemo
parents: 8992
diff changeset
  3125
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3126
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3127
    if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3128
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3129
        //hit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3130
        Gear^.dX := oldDx;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3131
        Gear^.dY := oldDy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3132
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3133
        if GameTicks > Gear^.FlightTime then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3134
            t := CheckGearsCollision(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3135
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3136
            t := nil;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3137
        if (t = nil) or (t^.Count = 0) then
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3138
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3139
            //hit the ground not the HH
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3140
            t2 := _0_5 / Distance(Gear^.dX, Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3141
            Gear^.dX := Gear^.dX * t2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3142
            Gear^.dY := Gear^.dY * t2;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3143
            end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3144
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3145
        else if (t <> nil) then
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3146
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3147
            //explode right on contact with HH
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3148
            if (Gear^.State and gsttmpFlag) <> 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3149
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound)
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3150
            else
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3151
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3152
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3153
            exit;
6532
76d63e00002f Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo
parents: 6507
diff changeset
  3154
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3155
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3156
        Gear^.SoundChannel := LoopSound(sndDrillRocket);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3157
        Gear^.doStep := @doStepDrillDrilling;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3158
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3159
        if (Gear^.State and gsttmpFlag) <> 0 then
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3160
            gear^.RenderTimer:= true;
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3161
        if Gear^.Timer > 0 then dec(Gear^.Timer)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3162
        end
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3163
    else if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Tag <> 0) then
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3164
        begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3165
        if Gear^.Timer > 0 then
7325
a68eca3ad1fe Tiny optimization + formatting fix
unc0rr
parents: 7310
diff changeset
  3166
            dec(Gear^.Timer)
a68eca3ad1fe Tiny optimization + formatting fix
unc0rr
parents: 7310
diff changeset
  3167
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3168
            begin
6761
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3169
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3170
            DeleteGear(Gear);
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3171
            end
e95f7509a5c5 Avoid rare double decrement.
nemo
parents: 6754
diff changeset
  3172
        end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3173
end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3174
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  3175
////////////////////////////////////////////////////////////////////////////////
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3176
procedure doStepBallgunWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3177
var
7296
fb5b7cb58a67 er. this one too
nemo
parents: 7293
diff changeset
  3178
    HHGear, ball: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3179
    rx, ry: hwFloat;
3143
682bc7f99c63 * tweaked some random stuff in GSHandlers.inc
sheepluva
parents: 3139
diff changeset
  3180
    gX, gY: LongInt;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3181
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3182
    AllInactive := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3183
    dec(Gear^.Timer);
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3184
    HHGear := Gear^.Hedgehog^.Gear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3185
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  3186
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  3187
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3188
    if (Gear^.Timer mod 100) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3189
        begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3190
        rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3191
        ry := rndSign(getRandomf * _0_1);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3192
7296
fb5b7cb58a67 er. this one too
nemo
parents: 7293
diff changeset
  3193
        ball:= AddGear(gx, gy, gtBall, 0, SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx, AngleCos(HHGear^.Angle) * ( - _0_8) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  3194
        ball^.CollisionMask:= lfNotCurrentMask;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3195
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3196
        PlaySound(sndGun);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3197
        end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3198
7195
9e6e8e5a4c2e Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
unc0rr
parents: 7170
diff changeset
  3199
    if (Gear^.Timer = 0) or ((HHGear^.State and gstHHDriven) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3200
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3201
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3202
        AfterAttack
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3203
        end
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3204
end;
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3205
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3206
procedure doStepBallgun(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3207
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3208
    HHGear: PGear;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3209
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3210
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3211
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3212
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3213
    Gear^.doStep := @doStepBallgunWork
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  3214
end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3215
1696
bb1e305320a1 rc plane falls down when looses control
unc0rr
parents: 1689
diff changeset
  3216
////////////////////////////////////////////////////////////////////////////////
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3217
procedure doStepRCPlaneWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3218
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3219
const cAngleSpeed =   3;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3220
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3221
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3222
    i: LongInt;
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3223
    dX, dY, X, Y : hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3224
    fChanged: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3225
    trueAngle: Longword;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3226
    t: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3227
begin
9479
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9477
diff changeset
  3228
    if WorldWrap(Gear) and (WorldEdge <> weWrap) then
167dea42d7d7 move border back a bit from left/right bounds, bee tweak
nemo
parents: 9477
diff changeset
  3229
        begin
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3230
        Y.isNegative:= false;
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3231
        Y.QWordValue:= 4294967296 * 112;
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3232
        X.isNegative:= false;
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3233
        X.QWordValue:= 4294967296 * 35;
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3234
        dX.isNegative:= false;
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3235
        dX.QWordValue:= 4294967296 * 1152;
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3236
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3237
        dY:=hwAbs(Gear^.dX*4);
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3238
        dY:= dY + hwPow(dY,3)/_6 + _3 * hwPow(dY,5) / _40 + _5 * hwPow(dY,7) / Y + X * hwPow(dY,9) / dX;
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3239
        Gear^.Angle:= hwRound(dY*_2048 / _PI);
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3240
        if not Gear^.dY.isNegative then Gear^.Angle:= 2048-Gear^.Angle;
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3241
        if Gear^.dX.isNegative then Gear^.Angle:= 4096-Gear^.Angle;
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  3242
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3243
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3244
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3245
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3246
    FollowGear := Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3247
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3248
    if Gear^.Timer > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3249
        dec(Gear^.Timer);
4886
e3e5362a308e fixed unlimeted fuel bug for rcplane
Henek
parents: 4881
diff changeset
  3250
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3251
    fChanged := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3252
    if ((HHGear^.State and gstHHDriven) = 0) or (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3253
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3254
        fChanged := true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3255
        if Gear^.Angle > 2048 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3256
            dec(Gear^.Angle)
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3257
        else if Gear^.Angle < 2048 then
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3258
            inc(Gear^.Angle)
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  3259
        else fChanged := false
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3260
    end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3261
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3262
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3263
        if ((Gear^.Message and gmLeft) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3264
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3265
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3266
            Gear^.Angle := (Gear^.Angle + (4096 - cAngleSpeed)) mod 4096
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3267
            end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3268
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3269
        if ((Gear^.Message and gmRight) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3270
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3271
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3272
            Gear^.Angle := (Gear^.Angle + cAngleSpeed) mod 4096
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3273
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3274
        end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3275
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3276
    if fChanged then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3277
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3278
        Gear^.dX.isNegative := (Gear^.Angle > 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3279
        if Gear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3280
            trueAngle := 4096 - Gear^.Angle
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3281
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3282
            trueAngle := Gear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3283
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3284
        Gear^.dX := SignAs(AngleSin(trueAngle), Gear^.dX) * _0_25;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3285
        Gear^.dY := AngleCos(trueAngle) * -_0_25;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3286
        end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3287
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3288
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3289
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3290
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3291
    if (GameTicks and $FF) = 0 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3292
        if Gear^.Timer < 3500 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3293
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace)
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3294
    else
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3295
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3296
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3297
    if ((HHGear^.Message and gmAttack) <> 0) and (Gear^.Health <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3298
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3299
        HHGear^.Message := HHGear^.Message and (not gmAttack);
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3300
        AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, Gear^.dX * _0_5, Gear^.dY *
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3301
        _0_5, 0);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3302
        dec(Gear^.Health)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3303
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3304
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3305
    if ((HHGear^.Message and gmLJump) <> 0) and ((Gear^.State and gsttmpFlag) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3306
        begin
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3307
        Gear^.State := Gear^.State or gsttmpFlag;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3308
        PauseMusic;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3309
        playSound(sndRideOfTheValkyries);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3310
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3311
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3312
    // pickup bonuses
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3313
    t := CheckGearNear(Gear, gtCase, 36, 36);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3314
    if t <> nil then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3315
        PickUp(HHGear, t);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3316
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3317
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3318
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3319
    if ((Gear^.State and gstCollision) <> 0) or CheckGearDrowning(Gear) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3320
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  3321
        StopSoundChan(Gear^.SoundChannel);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3322
        StopSound(sndRideOfTheValkyries);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3323
        ResumeMusic;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3324
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3325
        if ((Gear^.State and gstCollision) <> 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3326
            begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3327
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, Gear^.Hedgehog, EXPLAutoSound);
5228
b018f6117fc1 Nerf RC a bit
nemo
parents: 5221
diff changeset
  3328
            for i:= 0 to 15 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3329
                begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3330
                dX := AngleCos(i * 64) * _0_5 * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  3331
                dY := AngleSin(i * 64) * _0_5 * (GetRandomf + _1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3332
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3333
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, -dY, 0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3334
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3335
            DeleteGear(Gear)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3336
            end;
1713
194ed95f9e8d Hedgehog is also sad when rcplane is drawning
unc0rr
parents: 1712
diff changeset
  3337
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3338
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3339
        CurAmmoGear := nil;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3340
        if (GameFlags and gfInfAttack) = 0 then
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3341
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3342
            if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3343
                TagTurnTimeLeft:= TurnTimeLeft;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3344
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3345
            TurnTimeLeft:= 14 * 125;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3346
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3347
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3348
        HHGear^.Message := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3349
        ParseCommand('/taunt ' + #1, true)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3350
        end
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3351
end;
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3352
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3353
procedure doStepRCPlane(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3354
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3355
    HHGear: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3356
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3357
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3358
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3359
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3360
    Gear^.Angle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3361
    Gear^.Tag := hwSign(HHGear^.dX);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3362
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3363
    if HHGear^.dX.isNegative then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3364
        Gear^.Angle := 4096 - Gear^.Angle;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3365
    Gear^.doStep := @doStepRCPlaneWork
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1708
diff changeset
  3366
end;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3367
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  3368
////////////////////////////////////////////////////////////////////////////////
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3369
procedure doStepJetpackWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3370
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3371
    HHGear: PGear;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3372
    fuel, i: LongInt;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3373
    move: hwFloat;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3374
    isUnderwater: Boolean;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3375
    bubble: PVisualGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3376
begin
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3377
    isUnderwater:= cWaterLine < hwRound(Gear^.Y) + Gear^.Radius;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3378
    if Gear^.Pos > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3379
        dec(Gear^.Pos);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3380
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3381
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3382
    //dec(Gear^.Timer);
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3383
    move := _0_2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3384
    fuel := 50;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3385
(*if (HHGear^.Message and gmPrecise) <> 0 then
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3386
    begin
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3387
    move:= _0_02;
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3388
    fuel:= 5;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  3389
    end;*)
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3390
    if HHGear^.Message and gmPrecise <> 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3391
        HedgehogChAngle(HHGear)
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3392
    else if Gear^.Health > 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3393
        begin
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3394
        if HHGear^.Message and gmUp <> 0 then
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3395
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3396
            if (not HHGear^.dY.isNegative) or (HHGear^.Y > -_256) then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3397
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3398
                if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3399
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3400
                    HHGear^.dY := HHGear^.dY - (move * _0_7);
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3401
                    for i:= random(10)+10 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3402
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3403
                        bubble := AddVisualGear(hwRound(HHGear^.X) - 8 + random(16), hwRound(HHGear^.Y) + 16 + random(8), vgtBubble);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3404
                        if bubble <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3405
                            bubble^.dY:= random(20)/10+0.1;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3406
                        end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3407
                    end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3408
                else HHGear^.dY := HHGear^.dY - move;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3409
                end;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3410
            dec(Gear^.Health, fuel);
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3411
            Gear^.MsgParam := Gear^.MsgParam or gmUp;
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3412
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3413
            end;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3414
        move.isNegative := (HHGear^.Message and gmLeft) <> 0;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3415
        if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3416
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3417
            HHGear^.dX := HHGear^.dX + (move * _0_1);
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3418
            if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3419
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3420
                for i:= random(5)+5 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3421
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3422
                    bubble := AddVisualGear(hwRound(HHGear^.X)+random(8), hwRound(HHGear^.Y) - 8 + random(16), vgtBubble);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3423
                    if bubble <> nil then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3424
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3425
                        bubble^.dX:= (random(10)/10 + 0.02) * -1;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3426
                        if (move.isNegative) then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3427
                            begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3428
                            bubble^.X := bubble^.X + 28;
4187
adb144a907aa remove last warnings from xcodeproj
koda
parents: 4184
diff changeset
  3429
                            bubble^.dX:= bubble^.dX * (-1)
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3430
                            end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3431
                        else bubble^.X := bubble^.X - 28;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3432
                        end;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3433
                    end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3434
                end;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3435
            dec(Gear^.Health, fuel div 5);
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3436
            Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3437
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3438
            end
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3439
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  3440
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3441
    // erases them all at once :-/
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3442
    if (Gear^.Timer <> 0) and (GameTicks - Gear^.Timer > 250) then
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  3443
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3444
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3445
        Gear^.MsgParam := 0
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  3446
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3447
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3448
    if Gear^.Health < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3449
        Gear^.Health := 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3450
4260
472fd2fc1f31 Also switch saucer from updating every N ticks to updating as-needed.
nemo
parents: 4258
diff changeset
  3451
    i:= Gear^.Health div 20;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3452
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  3453
    if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3454
        begin
4260
472fd2fc1f31 Also switch saucer from updating every N ticks to updating as-needed.
nemo
parents: 4258
diff changeset
  3455
        Gear^.Damage:= i;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3456
        //AddCaption('Fuel: '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6368
diff changeset
  3457
        FreeTexture(Gear^.Tex);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3458
        Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) + '%', cWhiteColor, fntSmall)
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3459
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  3460
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3461
    if (HHGear^.Message and (gmAttack or gmUp or gmLeft or gmRight) <> 0) and
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3462
       (HHGear^.Message and gmPrecise = 0) then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3463
        Gear^.State := Gear^.State and (not gsttmpFlag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3464
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3465
    if HHGear^.Message and gmPrecise = 0 then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8973
diff changeset
  3466
        HHGear^.Message := HHGear^.Message and (not (gmUp or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3467
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3468
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3469
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3470
    Gear^.Y := HHGear^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3471
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3472
    if not isUnderWater and hasBorder and ((HHGear^.X < _0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3473
    or (hwRound(HHGear^.X) > LAND_WIDTH)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3474
        HHGear^.dY.isNegative:= false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3475
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3476
    if ((Gear^.State and gsttmpFlag) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3477
    or (HHGear^.dY < _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3478
        doStepHedgehogMoving(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3479
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3480
    if // (Gear^.Health = 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3481
        (HHGear^.Damage <> 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3482
        //or CheckGearDrowning(HHGear)
8990
e64a1a851b69 more drowning fixes
nemo
parents: 8987
diff changeset
  3483
        or (cWaterLine + cVisibleWater * 4 < hwRound(HHGear^.Y))
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3484
        or (TurnTimeLeft = 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3485
        // allow brief ground touches - to be fair on this, might need another counter
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3486
        or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3487
        or ((Gear^.Message and gmAttack) <> 0) then
4233
b4ad20bfe310 make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo
parents: 4224
diff changeset
  3488
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3489
            with HHGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3490
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3491
                Message := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3492
                Active := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3493
                State := State or gstMoving
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3494
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3495
            DeleteGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3496
            isCursorVisible := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3497
            ApplyAmmoChanges(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3498
        //    if Gear^.Tex <> nil then FreeTexture(Gear^.Tex);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3499
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2608
diff changeset
  3500
//    Gear^.Tex:= RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(round(Gear^.Health / 20)) + '%', cWhiteColor, fntSmall)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3501
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3502
//AddCaption(trmsg[sidFuel]+': '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3503
            end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3504
end;
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3505
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3506
procedure doStepJetpack(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3507
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3508
    HHGear: PGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3509
begin
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3510
    Gear^.Pos:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3511
    Gear^.doStep := @doStepJetpackWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3512
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3513
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3514
    FollowGear := HHGear;
3965
09eea558ba83 Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
nemo
parents: 3963
diff changeset
  3515
    AfterAttack;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3516
    with HHGear^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3517
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3518
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3519
        Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight));
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3520
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3521
        if (dY < _0_1) and (dY > -_0_1) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3522
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3523
            Gear^.State := Gear^.State or gsttmpFlag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3524
            dY := dY - _0_2
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3525
            end
2301
7a4ad0772c88 minor saucer change Tiy had requested once.
nemo
parents: 2283
diff changeset
  3526
        end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3527
end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3528
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3529
////////////////////////////////////////////////////////////////////////////////
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3530
procedure doStepBirdyDisappear(Gear: PGear);
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3531
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3532
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3533
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3534
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3535
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3536
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3537
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3538
        DeleteGear(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3539
        end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3540
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3541
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3542
procedure doStepBirdyFly(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3543
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3544
    HHGear: PGear;
3161
cb5f04cc9d76 - Add HH dX/dY to Birdy disappearing animation
palewolf
parents: 3151
diff changeset
  3545
    fuel, i: LongInt;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3546
    move: hwFloat;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3547
begin
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3548
    HHGear := Gear^.Hedgehog^.Gear;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3549
    if HHGear = nil then
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3550
        begin
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3551
        DeleteGear(Gear);
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3552
        exit
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3553
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3554
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  3555
    move := _0_2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3556
    fuel := 50;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3557
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3558
    if Gear^.Pos > 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3559
        dec(Gear^.Pos, 1)
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3560
    else if (HHGear^.Message and (gmLeft or gmRight or gmUp)) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3561
            Gear^.Pos := 500;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3562
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3563
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3564
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3565
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3566
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3567
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3568
    if (HHGear^.Message and gmUp) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3569
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3570
        if (not HHGear^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3571
        or (HHGear^.Y > -_256) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3572
            HHGear^.dY := HHGear^.dY - move;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3573
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3574
        dec(Gear^.Health, fuel);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3575
        Gear^.MsgParam := Gear^.MsgParam or gmUp;
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3576
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3577
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3578
    if (HHGear^.Message and gmLeft) <> 0 then move.isNegative := true;
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3579
    if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3580
        begin
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  3581
        HHGear^.dX := HHGear^.dX + (move * _0_1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3582
        dec(Gear^.Health, fuel div 5);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3583
        Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3584
        end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3585
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3586
    if Gear^.Health < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3587
        Gear^.Health := 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3588
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3589
    if ((GameTicks and $FF) = 0) and (Gear^.Health < 500) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3590
        for i:= ((500-Gear^.Health) div 250) downto 0 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3591
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFeather);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3592
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3593
    if (HHGear^.Message and gmAttack <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3594
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3595
        HHGear^.Message := HHGear^.Message and (not gmAttack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3596
        if Gear^.FlightTime > 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3597
            begin
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3598
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + 32, gtEgg, 0, Gear^.dX * _0_5, Gear^.dY, 0);
3123
b0a02930a1dc Engine:
smxx
parents: 3119
diff changeset
  3599
            PlaySound(sndBirdyLay);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3600
            dec(Gear^.FlightTime)
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3601
            end;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3602
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3603
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3604
    if HHGear^.Message and (gmUp or gmPrecise or gmLeft or gmRight) <> 0 then
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3605
        Gear^.State := Gear^.State and (not gsttmpFlag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3606
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3607
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3608
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3609
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3610
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3611
    Gear^.Y := HHGear^.Y - int2hwFloat(32);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3612
    // For some reason I need to reapply followgear here, something else grabs it otherwise.
6325
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  3613
    // this is probably not needed anymore
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  3614
    if not CurrentTeam^.ExtDriven then FollowGear := HHGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3615
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3616
    if ((Gear^.State and gsttmpFlag) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3617
    or (HHGear^.dY < _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3618
        doStepHedgehogMoving(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3619
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3620
    if  (Gear^.Health = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3621
        or (HHGear^.Damage <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3622
        or CheckGearDrowning(HHGear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3623
        or (TurnTimeLeft = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3624
        // allow brief ground touches - to be fair on this, might need another counter
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3625
        or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3626
        or ((Gear^.Message and gmAttack) <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3627
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3628
            with HHGear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3629
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3630
                Message := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3631
                Active := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3632
                State := State or gstMoving
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3633
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3634
            Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3635
            if HHGear^.dY < _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3636
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3637
                Gear^.dX := HHGear^.dX;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3638
                Gear^.dY := HHGear^.dY;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3639
                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3640
            Gear^.Timer := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3641
            Gear^.doStep := @doStepBirdyDisappear;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3642
            CurAmmoGear := nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3643
            isCursorVisible := false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3644
            AfterAttack;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3645
            end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3646
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3647
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3648
procedure doStepBirdyDescend(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3649
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3650
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3651
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3652
    if Gear^.Timer > 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3653
        dec(Gear^.Timer, 1)
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3654
    else if Gear^.Hedgehog^.Gear = nil then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3655
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3656
        DeleteGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3657
        AfterAttack;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3658
        exit
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3659
        end;
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3660
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3661
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3662
    if abs(hwRound(HHGear^.Y - Gear^.Y)) > 32 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3663
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3664
        if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3665
            Gear^.Y := Gear^.Y + _0_1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3666
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3667
    else if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3668
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3669
        Gear^.doStep := @doStepBirdyFly;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3670
        HHGear^.dY := -_0_2
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3671
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3672
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3673
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3674
procedure doStepBirdyAppear(Gear: PGear);
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3675
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3676
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3677
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3678
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3679
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3680
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3681
        Gear^.Timer := 500;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3682
        Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3683
        Gear^.dY := _0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3684
        Gear^.State :=  Gear^.State and (not gstAnimation);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3685
        Gear^.doStep := @doStepBirdyDescend;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3686
        end
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3687
end;
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3688
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3689
procedure doStepBirdy(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3690
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3691
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3692
begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3693
    gear^.State :=  gear^.State or gstAnimation and (not gstTmpFlag);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3694
    Gear^.doStep := @doStepBirdyAppear;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3695
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3696
    if CurrentHedgehog = nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3697
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3698
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3699
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3700
        end;
2995
b90745d87332 Engine:
smxx
parents: 2994
diff changeset
  3701
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3702
    HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3703
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3704
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3705
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3706
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3707
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3708
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3709
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3710
    FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3711
    with HHGear^ do
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  3712
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3713
        State := State and (not gstAttacking);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3714
        Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight))
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  3715
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3716
end;
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  3717
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  3718
////////////////////////////////////////////////////////////////////////////////
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  3719
procedure doStepEggWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3720
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3721
    vg: PVisualGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3722
    i: LongInt;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  3723
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3724
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3725
    Gear^.dX := Gear^.dX;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3726
    doStepFallingGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3727
    //    CheckGearDrowning(Gear); // already checked for in doStepFallingGear
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3728
    CalcRotationDirAngle(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3729
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3730
    if (Gear^.State and gstCollision) <> 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3731
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3732
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLPoisoned, $C0E0FFE0);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3733
        PlaySound(sndEggBreak);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3734
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3735
        vg := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3736
        if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3737
            vg^.Frame := 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3738
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3739
        for i:= 10 downto 0 do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3740
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3741
            vg := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), hwRound(Gear^.Y) - 3 + Random(6),
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3742
                  vgtDust);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3743
            if vg <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3744
                vg^.dX := vg^.dX + (Gear^.dX.QWordValue / 21474836480);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3745
            end;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3746
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3747
        DeleteGear(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3748
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3749
        end;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  3750
end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  3751
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3399
diff changeset
  3752
////////////////////////////////////////////////////////////////////////////////
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3753
procedure doPortalColorSwitch();
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3754
var CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3755
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3756
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and ((CurrentHedgehog^.Gear^.Message and gmSwitch) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3757
            with CurrentHedgehog^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3758
                if (CurAmmoType = amPortalGun) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3759
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3760
                    CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSwitch);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3761
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  3762
                    CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3763
                    if CurWeapon^.Pos <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3764
                        CurWeapon^.Pos := 0
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3765
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3766
                    else
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3767
                    CurWeapon^.Pos := 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3768
                    end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3769
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3770
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  3771
procedure doStepPortal(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  3772
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3773
    iterator, conPortal: PGear;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3774
    s, r, nx, ny, ox, oy, poffs, noffs, pspeed, nspeed,
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3775
    resetx, resety, resetdx, resetdy: hwFloat;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3776
    sx, sy, rh, resetr: LongInt;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3777
    hasdxy, isbullet, iscake, isCollision: Boolean;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  3778
begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3779
    doPortalColorSwitch();
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3780
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3781
    // destroy portal if ground it was attached too is gone
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  3782
    if (Land[hwRound(Gear^.Y), hwRound(Gear^.X)] <= lfAllObjMask)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3783
    or (Gear^.Timer < 1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3784
    or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3785
    or (hwRound(Gear^.Y) > cWaterLine) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3786
        begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3787
        deleteGear(Gear);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3788
        EXIT;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3789
        end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3790
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3791
    if (TurnTimeLeft < 1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3792
    or (Gear^.Health < 1) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3793
        dec(Gear^.Timer);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3794
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3795
    if Gear^.Timer < 10000 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3796
        gear^.RenderTimer := true;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3797
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3798
    // abort if there is no other portal connected to this one
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  3799
    if (Gear^.LinkedGear = nil) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3800
        exit;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  3801
    if ((Gear^.LinkedGear^.Tag and 1) = 0) then // or if it's still moving;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3802
        exit;
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3803
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  3804
    conPortal := Gear^.LinkedGear;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3805
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3806
    // check all gears for stuff to port through
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3807
    iterator := nil;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3808
    while true do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3809
    begin
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3810
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3811
        // iterate through GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3812
        if iterator = nil then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3813
            iterator := GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3814
        else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3815
            iterator := iterator^.NextGear;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3816
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3817
        // end of list?
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3818
        if iterator = nil then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3819
            break;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3820
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3821
        // don't port portals or other gear that wouldn't make sense
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  3822
        if (iterator^.Kind in [gtPortal, gtRope, gtAirAttack, gtIceGun])
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3823
        or (iterator^.PortalCounter > 32) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3824
            continue;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3825
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3826
        // don't port hogs on rope
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3827
        // TODO: this will also prevent hogs while falling after rope use from
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3828
        //       falling through portals... fix that!
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3829
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3830
        // check if gear fits through portal
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3831
        if (iterator^.Radius > Gear^.Radius) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3832
            continue;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3833
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3834
        // this is the max range we accept incoming gears in
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3835
        r := Int2hwFloat(iterator^.Radius+Gear^.Radius);
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3836
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3837
        // too far away?
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3838
        if (iterator^.X < Gear^.X - r)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3839
        or (iterator^.X > Gear^.X + r)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3840
        or (iterator^.Y < Gear^.Y - r)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3841
        or (iterator^.Y > Gear^.Y + r) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3842
            continue;
5044
6e8da75e5f5e I changed r. Still not a perfect fix.
Colin Rice (clr_)
parents: 5042
diff changeset
  3843
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3844
        hasdxy := (((iterator^.dX.QWordValue <> 0) or (iterator^.dY.QWordValue <> 0)) or ((iterator^.State or gstMoving) = 0));
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3845
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3846
        // in case the object is not moving, let's asume it's falling towards the portal
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3847
        if not hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3848
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3849
            if Gear^.Y < iterator^.Y then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3850
                continue;
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3851
            ox:= Gear^.X - iterator^.X;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3852
            oy:= Gear^.Y - iterator^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3853
            end
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3854
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3855
            begin
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3856
            ox:= iterator^.dX;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3857
            oy:= iterator^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3858
            end;
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  3859
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3860
        // cake will need extra treatment... it's so delicious and moist!
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3861
        iscake:= (iterator^.Kind = gtCake);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3862
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3863
        // won't port stuff that does not move towards the front/portal entrance
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3864
        if iscake then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3865
            begin
6452
7c6f9b6672dc More work on the parser
unc0rr
parents: 6450
diff changeset
  3866
            if not (((iterator^.X - Gear^.X)*ox + (iterator^.Y - Gear^.Y)*oy).isNegative) then
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3867
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3868
            end
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3869
        else
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  3870
            if not ((Gear^.dX*ox + Gear^.dY*oy).isNegative) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3871
                continue;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3872
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3873
        isbullet:= (iterator^.Kind in [gtShotgunShot, gtDEagleShot, gtSniperRifleShot, gtSineGunShot]);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3874
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3875
        r:= int2hwFloat(iterator^.Radius);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3876
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3877
        if not (isbullet or iscake) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3878
            begin
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3879
            // wow! good candidate there, let's see if the distance and direction is okay!
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3880
            if hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3881
                begin
8900
b77fd3c2eec5 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
sheepluva
parents: 8898
diff changeset
  3882
                s := Distance(iterator^.dX, iterator^.dY);
8898
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  3883
                // if the resulting distance is 0 skip this gear
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  3884
                if s.QWordValue = 0 then
0ccaa19c6367 fix for Issue 611: Engine crash in portal code
sheepluva
parents: 8838
diff changeset
  3885
                    continue;
8900
b77fd3c2eec5 whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
sheepluva
parents: 8898
diff changeset
  3886
                s := r / s;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3887
                ox:= iterator^.X + s * iterator^.dX;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3888
                oy:= iterator^.Y + s * iterator^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3889
                end
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3890
            else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3891
                begin
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3892
                ox:= iterator^.X;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3893
                oy:= iterator^.Y + r;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3894
                end;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3895
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3896
            if (hwRound(Distance(Gear^.X-ox,Gear^.Y-oy)) > Gear^.Radius + 1 ) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3897
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3898
            end;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3899
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3900
        // draw bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3901
        if isbullet then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3902
            spawnBulletTrail(iterator);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3903
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3904
        // calc gear offset in portal vector direction
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3905
        ox := (iterator^.X - Gear^.X);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3906
        oy := (iterator^.Y - Gear^.Y);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3907
        poffs:= (Gear^.dX * ox + Gear^.dY * oy);
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3908
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3909
        if not isBullet and poffs.isNegative then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3910
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3911
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3912
        // only port bullets close to the portal
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  3913
        if isBullet and (not (hwAbs(poffs) < _3)) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3914
            continue;
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3915
4076
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  3916
        //
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  3917
        // gears that make it till here will definately be ported
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  3918
        //
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3919
        // (but old position/movement vector might be restored in case there's
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3920
        // not enough space on the other side)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3921
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3922
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3923
        resetr  := iterator^.Radius;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3924
        resetx  := iterator^.X;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3925
        resety  := iterator^.Y;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3926
        resetdx := iterator^.dX;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3927
        resetdy := iterator^.dY;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3928
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3929
        // create a normal of the portal vector, but ...
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3930
        nx := Gear^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  3931
        ny := Gear^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3932
        // ... decide where the top is based on the hog's direction when firing the portal
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3933
        if Gear^.Elasticity.isNegative then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  3934
            nx.isNegative := (not nx.isNegative)
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3935
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  3936
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3937
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3938
        // calc gear offset in portal normal vector direction
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3939
        noffs:= (nx * ox + ny * oy);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3940
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  3941
        if isBullet and (noffs.Round >= Longword(Gear^.Radius)) then
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3942
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  3943
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3944
        // avoid gravity related loops of not really moving gear
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3945
        if not (iscake or isbullet)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3946
        and (Gear^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3947
        and (conPortal^.dY.isNegative)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3948
        and ((iterator^.dX.QWordValue + iterator^.dY.QWordValue) < _0_08.QWordValue)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3949
        and (iterator^.PortalCounter > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3950
            continue;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3951
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3952
        // calc gear speed along to the vector and the normal vector of the portal
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3953
        if hasdxy then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3954
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3955
            pspeed:= (Gear^.dX * iterator^.dX + Gear^.dY * iterator^.dY);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3956
            nspeed:= (nx * iterator^.dX + ny * iterator^.dY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3957
            end
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3958
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3959
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3960
            pspeed:= hwAbs(cGravity * oy);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3961
            nspeed:= _0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3962
            end;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3963
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3964
        // creating normal vector of connected (exit) portal
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3965
        nx := conPortal^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  3966
        ny := conPortal^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3967
        if conPortal^.Elasticity.isNegative then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  3968
            nx.isNegative := (not nx.isNegative)
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3969
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  3970
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3971
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3972
        // inverse cake's normal movement direction,
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3973
        // as if it just walked through a hole
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  3974
        //if iscake then nspeed.isNegative:= not nspeed.isNegative;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3975
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3976
//AddFileLog('poffs:'+cstr(poffs)+' noffs:'+cstr(noffs)+' pspeed:'+cstr(pspeed)+' nspeed:'+cstr(nspeed));
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3977
        iterator^.dX := -pspeed * conPortal^.dX + nspeed * nx;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  3978
        iterator^.dY := -pspeed * conPortal^.dY + nspeed * ny;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3979
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3980
        // make the gear's exit position close to the portal while
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3981
        // still respecting the movement direction
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3982
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3983
        // determine the distance (in exit vector direction)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3984
        // that we want the gear at
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3985
        if iscake then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3986
            ox:= (r - _0_7)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3987
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3988
            ox:= (r * _1_5);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3989
        s:= ox / poffs;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3990
        poffs:= ox;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3991
        if (nspeed.QWordValue <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3992
        and (pspeed > _0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3993
            noffs:= noffs * s * (nspeed / pspeed);
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3994
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3995
        // move stuff with high normal offset closer to the portal's center
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3996
        if not isbullet then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  3997
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3998
            s := hwAbs(noffs) + r - int2hwFloat(Gear^.Radius);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3999
            if s > _0 then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4000
                noffs:= noffs - SignAs(s,noffs)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4001
            end;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4002
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4003
        iterator^.X := conPortal^.X + poffs * conPortal^.dX + noffs * nx;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4004
        iterator^.Y := conPortal^.Y + poffs * conPortal^.dY + noffs * ny;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4005
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4006
        if not hasdxy and (not (conPortal^.dY.isNegative)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4007
            begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4008
            iterator^.dY:= iterator^.dY + hwAbs(cGravity * (iterator^.Y - conPortal^.Y))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4009
            end;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4010
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4011
        // see if the space on the exit side actually is enough
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4012
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4013
        if not (isBullet or isCake) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4014
            begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4015
            // TestCollisionXwithXYShift requires a hwFloat for xShift
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4016
            ox.QWordValue := _1.QWordValue;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4017
            ox.isNegative := not iterator^.dX.isNegative;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4018
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4019
            sx := hwSign(iterator^.dX);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4020
            sy := hwSign(iterator^.dY);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4021
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4022
            if iterator^.Radius > 1 then
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4023
                iterator^.Radius := iterator^.Radius - 1;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4024
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4025
            // check front
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  4026
            isCollision := TestCollisionY(iterator, sy)
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  4027
                        or TestCollisionX(iterator, sx);
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4028
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4029
            if not isCollision then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4030
                begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4031
                // check center area (with half the radius so that the
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4032
                // the square check won't check more pixels than we want to)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4033
                iterator^.Radius := 1 + resetr div 2;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4034
                rh := resetr div 4;
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  4035
                isCollision := TestCollisionYwithXYShift(iterator,       0, -sy * rh, sy, false)
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  4036
                            or TestCollisionXwithXYShift(iterator, ox * rh,        0, sx, false);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4037
                end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4038
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4039
            iterator^.Radius := resetr;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4040
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4041
            if isCollision then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4042
                begin
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4043
                // collision! oh crap! go back!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4044
                iterator^.X  := resetx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4045
                iterator^.Y  := resety;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4046
                iterator^.dX := resetdx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4047
                iterator^.dY := resetdy;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4048
                continue;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4049
                end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4050
            end;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4051
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4052
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4053
        // You're now officially portaled!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4054
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4055
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4056
        // Until loops are reliably broken
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4057
        if iscake then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4058
            iterator^.PortalCounter:= 33
5940
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4059
        else
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4060
            begin
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4061
            inc(iterator^.PortalCounter);
7658
70a874a26414 adjust velocity when entering/exiting the 4x routine
nemo
parents: 7649
diff changeset
  4062
            iterator^.Active:= true;
7992
0b7dc27b2baf add gstMoving to avoid sticking
nemo
parents: 7874
diff changeset
  4063
            iterator^.State:= iterator^.State and (not gstHHHJump) or gstMoving;
5940
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4064
            end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4065
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4066
        // is it worth adding an arcsin table?  Just how often would we end up doing something like this?
6787
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4067
        // SYNCED ANGLE UPDATE
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4068
        if iterator^.Kind = gtRCPlane then
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4069
            begin
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4070
            // recycling as temp vars
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4071
            resety.isNegative:= false;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4072
            resety.QWordValue:= 4294967296 * 112;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4073
            resetx.isNegative:= false;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4074
            resetx.QWordValue:= 4294967296 * 35;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4075
            resetdx.isNegative:= false;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4076
            resetdx.QWordValue:= 4294967296 * 1152;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4077
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4078
            resetdy:=hwAbs(iterator^.dX*4);
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4079
            resetdy:= resetdy + hwPow(resetdy,3)/_6 + _3 * hwPow(resetdy,5) / _40 + _5 * hwPow(resetdy,7) / resety + resetx * hwPow(resetdy,9) / resetdx;
6786
f631b8350b53 oh yeah, dY...
nemo
parents: 6785
diff changeset
  4080
            iterator^.Angle:= hwRound(resetdy*_2048 / _PI);
7101
d8fb38141950 Ok. I think *this* should flip it correctly...
nemo
parents: 7098
diff changeset
  4081
            if not iterator^.dY.isNegative then iterator^.Angle:= 2048-iterator^.Angle;
d8fb38141950 Ok. I think *this* should flip it correctly...
nemo
parents: 7098
diff changeset
  4082
            if iterator^.dX.isNegative then iterator^.Angle:= 4096-iterator^.Angle;
6787
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4083
            end
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4084
        // VISUAL USE OF ANGLE ONLY
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4085
        else if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtKamikaze) and (CurAmmoGear^.Hedgehog = iterator^.Hedgehog) then
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4086
            begin
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4087
            iterator^.Angle:= DxDy2AttackAngle(iterator^.dX, iterator^.dY);
8a4cd042d191 orient kamikaze correctly when going through portals
nemo
parents: 6786
diff changeset
  4088
            iterator^.Angle:= 2048-iterator^.Angle;
6786
f631b8350b53 oh yeah, dY...
nemo
parents: 6785
diff changeset
  4089
            if iterator^.dX.isNegative then iterator^.Angle:= 4096-iterator^.Angle;
6785
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4090
            end;
a8aa5984185f Allow RC plane to go through portals
nemo
parents: 6765
diff changeset
  4091
6555
11f82e49d276 allow roping into a portal (still detaches rope)
nemo
parents: 6535
diff changeset
  4092
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4093
        and (iterator = CurrentHedgehog^.Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4094
        and (CurAmmoGear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4095
        and (CurAmmoGear^.Kind =gtRope) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4096
               CurAmmoGear^.PortalCounter:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4097
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4098
        if not isbullet and (iterator^.State and gstInvisible = 0)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4099
        and (iterator^.Kind <> gtFlake) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4100
            FollowGear := iterator;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4101
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4102
        // store X/Y values of exit for net bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4103
        if isbullet then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4104
            begin
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4105
            iterator^.Elasticity:= iterator^.X;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4106
            iterator^.Friction  := iterator^.Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4107
            end;
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4108
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4109
        if Gear^.Health > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4110
            dec(Gear^.Health);
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4111
    end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4112
end;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  4113
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4114
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4115
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4116
procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean);
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4117
var
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4118
    CurWeapon: PAmmo;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4119
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4120
    if CurrentHedgehog <> nil then
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4121
        with CurrentHedgehog^ do
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4122
            begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  4123
            CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4124
            if (CurAmmoType = amPortalGun) then
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4125
                begin
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4126
                if not destroyGear then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4127
                    begin
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4128
                    // switch color of ball to opposite of oldPortal
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4129
                    if (oldPortal^.Tag and 2) = 0 then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4130
                        CurWeapon^.Pos:= 1
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4131
                    else
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4132
                        CurWeapon^.Pos:= 0;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4133
                    end;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4134
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4135
                // make the ball visible
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4136
                CurWeapon^.Timer := 0;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4137
                end
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4138
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4139
    if destroyGear then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4140
        oldPortal^.Timer:= 0;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4141
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4142
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4143
procedure doStepMovingPortal_real(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4144
var
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4145
    x, y, tx, ty: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6474
diff changeset
  4146
    s: hwFloat;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4147
begin
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
  4148
    WorldWrap(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4149
    x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4150
    y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4151
    tx := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4152
    ty := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4153
    // avoid compiler hints
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4154
7309
nemo
parents: 7305
diff changeset
  4155
    if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] > 255) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4156
        begin
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4157
        Gear^.State := Gear^.State or gstCollision;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4158
        Gear^.State := Gear^.State and (not gstMoving);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4159
7310
7f8d62b869bd More efficient
nemo
parents: 7309
diff changeset
  4160
        if (Land[y, x] and lfBouncy <> 0)
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7416
diff changeset
  4161
        or (not CalcSlopeTangent(Gear, x, y, tx, ty, 255))
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4162
        or (DistanceI(tx,ty) < _12) then // reject shots at too irregular terrain
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4163
            begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4164
            loadNewPortalBall(Gear, true);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4165
            EXIT;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4166
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4167
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4168
        // making a normalized normal vector
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4169
        s := _1/DistanceI(tx,ty);
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4170
        Gear^.dX :=  s * ty;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4171
        Gear^.dY := -s * tx;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4172
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4173
        Gear^.DirAngle := DxDy2Angle(-Gear^.dY,Gear^.dX);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4174
        if not Gear^.dX.isNegative then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4175
            Gear^.DirAngle := 180-Gear^.DirAngle;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4176
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4177
        if ((Gear^.LinkedGear = nil)
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4178
        or (hwRound(Distance(Gear^.X - Gear^.LinkedGear^.X,Gear^.Y-Gear^.LinkedGear^.Y)) >=Gear^.Radius*2)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4179
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4180
            loadNewPortalBall(Gear, false);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4181
            inc(Gear^.Tag);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4182
            Gear^.doStep := @doStepPortal;
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3391
diff changeset
  4183
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4184
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4185
            loadNewPortalBall(Gear, true);
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4186
    end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4187
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4188
    else if (y > cWaterLine)
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  4189
    or (y < -max(LAND_WIDTH,4096))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  4190
    or (x > 2*max(LAND_WIDTH,4096))
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  4191
    or (x < -max(LAND_WIDTH,4096)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4192
        loadNewPortalBall(Gear, true);
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4193
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4194
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4195
procedure doStepMovingPortal(Gear: PGear);
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4196
begin
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4197
    doPortalColorSwitch();
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4198
    doStepPerPixel(Gear, @doStepMovingPortal_real, true);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4199
    if (Gear^.Timer < 1)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4200
    or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4201
        deleteGear(Gear);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4202
end;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4203
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4204
procedure doStepPortalShot(newPortal: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4205
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4206
    iterator: PGear;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4207
    s: hwFloat;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4208
    CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4209
begin
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4210
    s:= Distance (newPortal^.dX, newPortal^.dY);
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4211
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4212
    // Adds the hog speed (only that part in/directly against shot direction)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4213
    // to the shot speed (which we triple previously btw)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4214
    // (This is done my projecting the hog movement vector onto the shot movement vector and then adding the resulting length
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4215
    // to the scaler)
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4216
    s := (_2 * s + (newPortal^.dX * CurrentHedgehog^.Gear^.dX + newPortal^.dY * CurrentHedgehog^.Gear^.dY ) / s) / s;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4217
    newPortal^.dX := newPortal^.dX * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4218
    newPortal^.dY := newPortal^.dY * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4219
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4220
    newPortal^.LinkedGear := nil;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4221
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4222
    if CurrentHedgehog <> nil then
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6452
diff changeset
  4223
        with CurrentHedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4224
            begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6833
diff changeset
  4225
            CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4226
            // let's save the HH's dX's direction so we can decide where the "top" of the portal hole
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4227
            newPortal^.Elasticity.isNegative := CurrentHedgehog^.Gear^.dX.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4228
            // when doing a backjump the dx is the opposite of the facing direction
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4229
            if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4230
                newPortal^.Elasticity.isNegative := not newPortal^.Elasticity.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4231
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4232
            // make portal gun look unloaded
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4233
            if (CurWeapon <> nil) and (CurAmmoType = amPortalGun) then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4234
                CurWeapon^.Timer := CurWeapon^.Timer or 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4235
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4236
            iterator := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4237
            while iterator <> nil do
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4238
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4239
                if (iterator^.Kind = gtPortal) then
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4240
                    if (iterator <> newPortal) and (iterator^.Timer > 0) and (iterator^.Hedgehog = CurrentHedgehog) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4241
                        begin
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4242
                        if ((iterator^.Tag and 2) = (newPortal^.Tag and 2)) then
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4243
                            begin
3468
c7b80bdbc384 * make portals delete each other only indirectly (by setting timer to 0)
sheepluva
parents: 3462
diff changeset
  4244
                            iterator^.Timer:= 0;
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4245
                            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4246
                        else
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4247
                            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4248
                            // link portals with each other
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4249
                            newPortal^.LinkedGear := iterator;
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4250
                            iterator^.LinkedGear := newPortal;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4251
                            iterator^.Health := newPortal^.Health;
6556
faa47a7e614a Allow multiple portals, so long as the team hasn't changed...
nemo
parents: 6555
diff changeset
  4252
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4253
                        end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
  4254
                iterator^.PortalCounter:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4255
                iterator := iterator^.NextGear
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4256
                end;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4257
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4258
            if newPortal^.LinkedGear <> nil then
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4259
                begin
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4260
                // This jiggles gears, to ensure a portal connection just placed under a gear takes effect.
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4261
                iterator:= GearsList;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4262
                while iterator <> nil do
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4263
                    begin
7784
cf6261f7fdb5 Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo
parents: 7777
diff changeset
  4264
                    if not (iterator^.Kind in [gtPortal, gtAirAttack, gtKnife]) and ((iterator^.Hedgehog <> CurrentHedgehog)
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4265
                    or ((iterator^.Message and gmAllStoppable) = 0)) then
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4266
                            begin
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4267
                            iterator^.Active:= true;
7992
0b7dc27b2baf add gstMoving to avoid sticking
nemo
parents: 7874
diff changeset
  4268
                            if iterator^.dY.QWordValue = 0 then
7581
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4269
                                iterator^.dY.isNegative:= false;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4270
                            iterator^.State:= iterator^.State or gstMoving;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4271
                            DeleteCI(iterator);
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4272
                        //inc(iterator^.dY.QWordValue,10);
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4273
                            end;
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4274
                    iterator:= iterator^.NextGear
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4275
                    end
ea509b70e03d move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo
parents: 7564
diff changeset
  4276
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4277
            end;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4278
    newPortal^.State := newPortal^.State and (not gstCollision);
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4279
    newPortal^.State := newPortal^.State or gstMoving;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4280
    newPortal^.doStep := @doStepMovingPortal;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4281
end;
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4282
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4283
////////////////////////////////////////////////////////////////////////////////
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  4284
procedure doStepPiano(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4285
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4286
    r0, r1: LongInt;
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4287
    odY: hwFloat;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  4288
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4289
    AllInactive := false;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4290
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4291
        ((CurrentHedgehog^.Gear^.Message and gmSlot) <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4292
            begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4293
                case CurrentHedgehog^.Gear^.MsgParam of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4294
                0: PlaySound(sndPiano0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4295
                1: PlaySound(sndPiano1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4296
                2: PlaySound(sndPiano2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4297
                3: PlaySound(sndPiano3);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4298
                4: PlaySound(sndPiano4);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4299
                5: PlaySound(sndPiano5);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4300
                6: PlaySound(sndPiano6);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4301
                7: PlaySound(sndPiano7);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4302
                else PlaySound(sndPiano8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4303
            end;
3704
ed2b9c7fb260 Engine:
smaxx
parents: 3682
diff changeset
  4304
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4305
        CurrentHedgehog^.Gear^.MsgParam := 0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4306
        CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSlot);
6304
3036c242b19d Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo
parents: 6278
diff changeset
  4307
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4308
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4309
    if (*((Gear^.Pos = 3) and ((GameFlags and gfSolidLand) <> 0)) or*) (Gear^.Pos = 5) then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4310
        begin
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4311
        Gear^.dY := Gear^.dY + cGravity * 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4312
        Gear^.Y := Gear^.Y + Gear^.dY;
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  4313
        if CheckGearDrowning(Gear) then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4314
            begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  4315
            Gear^.Y:= Gear^.Y + _50;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4316
            OnUsedAmmo(CurrentHedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4317
            if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4318
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4319
                // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4320
                CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4321
                CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4322
                CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4323
                CurrentHedgehog^.Unplaced := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4324
                if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4325
                    TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4326
                TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4327
                end;
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4328
            ResumeMusic
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4329
            end;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4330
        exit
3351
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  4331
        end;
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  4332
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4333
    odY:= Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4334
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4335
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4336
    if (Gear^.State and gstDrowning) <> 0 then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4337
        begin
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6792
diff changeset
  4338
        Gear^.Y:= Gear^.Y + _50;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4339
        OnUsedAmmo(CurrentHedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4340
        if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4341
            begin
3419
b66a1b597f88 Add drown-the-playing-hog check for case of piano falling off the landscape.
nemo
parents: 3417
diff changeset
  4342
            // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4343
            CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4344
            CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4345
            CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4346
            CurrentHedgehog^.Unplaced := false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4347
            if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4348
                TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4349
            TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4350
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4351
        ResumeMusic
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4352
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4353
    else if (Gear^.State and gstCollision) <> 0 then
3399
885304636abf Drown the hog using the piano
nemo
parents: 3398
diff changeset
  4354
        begin
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4355
        r0 := GetRandom(21);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4356
        r1 := GetRandom(21);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4357
        doMakeExplosion(hwRound(Gear^.X) - 30 - r0, hwRound(Gear^.Y) + 40, 40 + r1, Gear^.Hedgehog, 0);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4358
        doMakeExplosion(hwRound(Gear^.X) + 30 + r1, hwRound(Gear^.Y) + 40, 40 + r0, Gear^.Hedgehog, 0);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4359
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 80 + r0, Gear^.Hedgehog, EXPLAutoSound);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4360
        for r0:= 0 to 4 do
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4361
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
7066
12cc2bd84b0b Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr
parents: 7062
diff changeset
  4362
        Gear^.dY := cGravity * 2 - odY;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4363
        Gear^.Pos := Gear^.Pos + 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4364
        end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4365
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4366
        Gear^.dY := Gear^.dY + cGravity * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4367
    // let it fall faster so itdoesn't take too long for the whole attack
3382
633046fa040c Gas grenade:
mbait
parents: 3378
diff changeset
  4368
end;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4369
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4370
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4371
////////////////////////////////////////////////////////////////////////////////
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4372
procedure doStepSineGunShotWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4373
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4374
    x, y, rX, rY, t, tmp, initHealth: LongInt;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4375
    oX, oY, ldX, ldY, sdX, sdY, sine, lx, ly, amp: hwFloat;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4376
    justCollided: boolean;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4377
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4378
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4379
    initHealth := Gear^.Health;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4380
    lX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4381
    lY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4382
    ldX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4383
    ldY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4384
    sdy := _0_5/Distance(Gear^.dX,Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4385
    ldX := ldX * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4386
    ldY := ldY * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4387
    sdY := hwAbs(ldX) + hwAbs(ldY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4388
    sdX := _1 - hwAbs(ldX/sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4389
    sdY := _1 - hwAbs(ldY/sdY);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4390
    if (ldX.isNegative = ldY.isNegative) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4391
        sdY := -sdY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4392
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4393
    // initial angle depends on current GameTicks
7745
0326e1bf674d Better use random number here
unc0rr
parents: 7739
diff changeset
  4394
    t := getRandom(4096);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4395
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4396
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4397
    // used for a work-around detection of area that is within land array, but outside borders
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4398
    justCollided := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4399
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4400
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4401
        lX := lX + ldX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4402
        lY := lY + ldY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4403
        oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4404
        oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4405
        rX := hwRound(oX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4406
        rY := hwRound(oY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4407
        tmp := t mod 4096;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4408
        amp := _128 * (_1 - hwSqr(int2hwFloat(Gear^.Health)/initHealth));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4409
        sine := amp * AngleSin(tmp mod 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4410
        sine.isNegative := (tmp < 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4411
        inc(t,Gear^.Health div 313);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4412
        Gear^.X := lX + (sine * sdX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4413
        Gear^.Y := ly + (sine * sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4414
        Gear^.dX := Gear^.X - oX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4415
        Gear^.dY := Gear^.Y - oY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4416
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4417
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4418
        y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4419
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4420
        // if borders are on, stop outside land array
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4421
        if hasBorder and (((x and LAND_WIDTH_MASK) <> 0) or ((y and LAND_HEIGHT_MASK) <> 0)) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4422
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4423
            Gear^.Damage := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4424
            Gear^.Health := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4425
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4426
        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4427
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4428
            if (rY <= cWaterLine) or (y <= cWaterLine) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4429
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4430
                if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4431
                    and (Land[y, x] <> 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4432
                        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4433
                            if justCollided then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4434
                                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4435
                                Gear^.Damage := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4436
                                Gear^.Health := 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4437
                                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4438
                            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4439
                                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4440
                                inc(Gear^.Damage,3);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4441
                                justCollided := true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4442
                                end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4443
                        end
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4444
                else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4445
                    justCollided := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4446
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4447
                // kick nearby hogs, dig tunnel and add some fire
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4448
                // if at least 5 collisions occured
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4449
                if Gear^.Damage > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4450
                    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4451
                    DrawExplosion(rX,rY,Gear^.Radius);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4452
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4453
                    // kick nearby hogs
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4454
                    AmmoShove(Gear, 35, 50);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4455
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4456
                    dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4457
                    Gear^.Damage := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4458
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4459
                    // add some fire to the tunnel
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4460
                    if getRandom(6) = 0 then
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4461
                        begin
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4462
                        tmp:= GetRandom(2 * Gear^.Radius);
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4463
                        AddGear(x - Gear^.Radius + tmp, y - GetRandom(Gear^.Radius + 1), gtFlame, gsttmpFlag, _0, _0, 0)
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4464
                        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4465
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4466
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
  4467
                if random(100) = 0 then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4468
                    AddVisualGear(x, y, vgtSmokeTrace);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4469
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4470
                else dec(Gear^.Health, 5); // if underwater get additional damage
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4471
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4472
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4473
        dec(Gear^.Health);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4474
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4475
        // decrease bullet size towards the end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4476
        if (Gear^.Radius > 4) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4477
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4478
            if (Gear^.Health <= (initHealth div 3)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4479
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4480
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4481
        else if (Gear^.Radius > 3) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4482
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4483
            if (Gear^.Health <= (initHealth div 4)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4484
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4485
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4486
        else if (Gear^.Radius > 2) then begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4487
            if (Gear^.Health <= (initHealth div 5)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4488
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4489
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4490
        else if (Gear^.Radius > 1) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4491
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4492
            if (Gear^.Health <= (initHealth div 6)) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4493
                dec(Gear^.Radius)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4494
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4495
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4496
    until (Gear^.Health <= 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4497
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4498
    DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4499
    AfterAttack;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4500
end;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4501
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4502
procedure doStepSineGunShot(Gear: PGear);
7745
0326e1bf674d Better use random number here
unc0rr
parents: 7739
diff changeset
  4503
var
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4504
    HHGear: PGear;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4505
begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4506
    PlaySound(sndSineGun);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4507
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4508
    // push the shooting Hedgehog back
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4509
    HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4510
    Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4511
    Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4512
    HHGear^.dX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4513
    HHGear^.dY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4514
    AmmoShove(Gear, 0, 80);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4515
    Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4516
    Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4517
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 4026
diff changeset
  4518
    Gear^.doStep := @doStepSineGunShotWork;
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  4519
    with mobileRecord do
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  4520
        if (performRumble <> nil) and (not fastUntilLag) then
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8061
diff changeset
  4521
            performRumble(kSystemSoundID_Vibrate);
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4522
end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4523
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4524
////////////////////////////////////////////////////////////////////////////////
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4525
procedure doStepFlamethrowerWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4526
var
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4527
    HHGear, flame: PGear;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4528
    rx, ry, speed: hwFloat;
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4529
    i, gX, gY: LongInt;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4530
begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4531
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4532
    HHGear := Gear^.Hedgehog^.Gear;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4533
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  4534
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  4535
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4536
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4537
    if (GameTicks and $FF) = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4538
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4539
        if (HHGear^.Message and gmRight) <> 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4540
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4541
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4542
                inc(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4543
            else if Gear^.Tag > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4544
                dec(Gear^.Tag);
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4545
            end
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4546
        else if (HHGear^.Message and gmLeft) <> 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4547
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4548
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4549
                dec(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4550
            else if Gear^.Tag < 20 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4551
                inc(Gear^.Tag);
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4552
            end
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4553
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4554
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4555
    dec(Gear^.Timer);
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4556
    if Gear^.Timer = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4557
        begin
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4558
        dec(Gear^.Health);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  4559
        if (Gear^.Health mod 5) = 0 then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4560
            begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4561
            rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4562
            ry := rndSign(getRandomf * _0_1);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  4563
            speed := _0_5 * (_10 / Gear^.Tag);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4564
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4565
            flame:= AddGear(gx, gy, gtFlame, gstTmpFlag,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4566
                    SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4567
                    AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  4568
            flame^.CollisionMask:= lfNotCurrentMask;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4569
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4570
            if (Gear^.Health mod 30) = 0 then
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4571
                begin
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4572
                flame:= AddGear(gx, gy, gtFlame, 0,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4573
                        SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4574
                        AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  4575
                flame^.CollisionMask:= lfNotCurrentMask;
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4576
                end
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4577
            end;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4578
        Gear^.Timer:= Gear^.Tag
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4579
        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4580
7539
c6ffbc6530e3 Check if hedgehog is still active instead
unc0rr
parents: 7477
diff changeset
  4581
    if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4582
        begin
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4583
        DeleteGear(Gear);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4584
        AfterAttack
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4585
        end
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4586
    else
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4587
        begin
4256
e78cb3eb228e remove floating point/rounding
nemo
parents: 4254
diff changeset
  4588
        i:= Gear^.Health div 5;
4262
154253f77b03 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo
parents: 4260
diff changeset
  4589
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4590
            begin
4258
1766fbab35d8 Switch to Damage - Tag is already in use
nemo
parents: 4256
diff changeset
  4591
            Gear^.Damage:= i;
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6368
diff changeset
  4592
            FreeTexture(Gear^.Tex);
4254
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4593
            Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) +
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4594
                         '%', cWhiteColor, fntSmall)
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4595
            end
47515c926984 only update flamethrower texture when the percentage changes
nemo
parents: 4246
diff changeset
  4596
        end
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4597
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4598
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4599
procedure doStepFlamethrower(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4600
var
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4601
    HHGear: PGear;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4602
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4603
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4604
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight));
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4605
    HHGear^.State := HHGear^.State or gstNotKickable;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4606
    Gear^.doStep := @doStepFlamethrowerWork
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4607
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4608
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4609
////////////////////////////////////////////////////////////////////////////////
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4610
procedure doStepLandGunWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4611
var
7281
c22dd112c958 These 2 need masks now
nemo
parents: 7276
diff changeset
  4612
    HHGear, land: PGear;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4613
    rx, ry, speed: hwFloat;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4614
    i, gX, gY: LongInt;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4615
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4616
    AllInactive := false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4617
    HHGear := Gear^.Hedgehog^.Gear;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4618
    HedgehogChAngle(HHGear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4619
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4620
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4621
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4622
    if (GameTicks and $FF) = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4623
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4624
        if (HHGear^.Message and gmRight) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4625
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4626
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4627
                inc(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4628
            else if Gear^.Tag > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4629
                dec(Gear^.Tag);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4630
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4631
        else if (HHGear^.Message and gmLeft) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4632
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4633
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4634
                dec(Gear^.Tag)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4635
            else if Gear^.Tag < 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4636
                inc(Gear^.Tag);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4637
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4638
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4639
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4640
    dec(Gear^.Timer);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4641
    if Gear^.Timer = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4642
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4643
        dec(Gear^.Health);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  4644
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4645
        rx := rndSign(getRandomf * _0_1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4646
        ry := rndSign(getRandomf * _0_1);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  4647
        speed := (_3 / Gear^.Tag);
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  4648
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4649
        land:= AddGear(gx, gy, gtFlake, gstTmpFlag,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4650
                SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4651
                AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  4652
        land^.CollisionMask:= lfNotCurrentMask;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4653
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4654
        Gear^.Timer:= Gear^.Tag
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4655
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4656
7539
c6ffbc6530e3 Check if hedgehog is still active instead
unc0rr
parents: 7477
diff changeset
  4657
    if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) or ((HHGear^.Message and gmAttack) <> 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4658
        begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4659
        HHGear^.Message:= HHGear^.Message and (not gmAttack);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4660
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4661
        AfterAttack
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4662
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4663
    else
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4664
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4665
        i:= Gear^.Health div 10;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4666
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4667
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4668
            Gear^.Damage:= i;
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6368
diff changeset
  4669
            FreeTexture(Gear^.Tex);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4670
            Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) +
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4671
                         '%', cWhiteColor, fntSmall)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4672
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4673
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4674
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4675
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4676
procedure doStepLandGun(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4677
var
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4678
    HHGear: PGear;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4679
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4680
    HHGear := Gear^.Hedgehog^.Gear;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4681
    HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight or gmAttack));
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4682
    HHGear^.State := HHGear^.State or gstNotKickable;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4683
    Gear^.doStep := @doStepLandGunWork
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4684
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4685
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4686
////////////////////////////////////////////////////////////////////////////////
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4687
procedure doStepPoisonCloud(Gear: PGear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4688
begin
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9470
diff changeset
  4689
    WorldWrap(Gear);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4690
    if Gear^.Timer = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4691
        begin
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4692
        DeleteGear(Gear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4693
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4694
        end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4695
    dec(Gear^.Timer);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4696
    Gear^.X:= Gear^.X + Gear^.dX;
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4697
    Gear^.Y:= Gear^.Y + Gear^.dY;
3713
f8778904600d Engine:
smaxx
parents: 3712
diff changeset
  4698
    Gear^.dX := Gear^.dX + cWindSpeed / 4;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4699
    Gear^.dY := Gear^.dY + cGravity / 100;
5340
6963e37f2dd2 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr
parents: 5336
diff changeset
  4700
    if (GameTicks and $FF) = 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  4701
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx or EXPLNoDamage or EXPLDoNotTouchAny or EXPLPoisoned);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4702
    AllInactive:= false;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4703
end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4704
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4705
////////////////////////////////////////////////////////////////////////////////
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4706
procedure doStepHammer(Gear: PGear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4707
var HHGear, tmp, tmp2: PGear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4708
         t: PGearArray;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4709
         i: LongInt;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4710
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4711
HHGear:= Gear^.Hedgehog^.Gear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4712
HHGear^.State:= HHGear^.State or gstNoDamage;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4713
DeleteCI(HHGear);
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4714
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4715
t:= CheckGearsCollision(Gear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4716
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4717
for i:= 5 downto 0 do
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4718
    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4719
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4720
i:= t^.Count;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4721
while i > 0 do
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4722
    begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4723
    dec(i);
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4724
    tmp:= t^.ar[i];
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4725
    if (tmp^.State and gstNoDamage) = 0 then
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4726
        if (tmp^.Kind = gtHedgehog) or (tmp^.Kind = gtMine) or (tmp^.Kind = gtExplosives) then
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4727
            begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4728
            //tmp^.State:= tmp^.State or gstFlatened;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4729
            if not tmp^.Invulnerable then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4730
                ApplyDamage(tmp, CurrentHedgehog, tmp^.Health div 3, dsUnknown);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4731
            //DrawTunnel(tmp^.X, tmp^.Y - _1, _0, _0_5, cHHRadius * 6, cHHRadius * 3);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4732
            tmp2:= AddGear(hwRound(tmp^.X), hwRound(tmp^.Y), gtHammerHit, 0, _0, _0, 0);
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4733
            tmp2^.LinkedGear:= tmp;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4734
            SetAllToActive
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4735
            end
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4736
        else
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4737
            begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4738
            end
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4739
    end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4740
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  4741
HHGear^.State:= HHGear^.State and (not gstNoDamage);
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4742
Gear^.Timer:= 250;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4743
Gear^.doStep:= @doStepIdle
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4744
end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4745
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4746
procedure doStepHammerHitWork(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4747
var
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4748
    i, j, ei: LongInt;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4749
    HitGear: PGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4750
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4751
    AllInactive := false;
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7270
diff changeset
  4752
    HitGear := Gear^.LinkedGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4753
    dec(Gear^.Timer);
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4754
    if (HitGear = nil) or (Gear^.Timer = 0) or ((Gear^.Message and gmDestroy) <> 0) then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4755
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4756
        DeleteGear(Gear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4757
        exit
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4758
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4759
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4760
    if (Gear^.Timer mod 5) = 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4761
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4762
        AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4763
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4764
        i := hwRound(Gear^.X) - HitGear^.Radius + 2;
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4765
        ei := hwRound(Gear^.X) + HitGear^.Radius - 2;
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4766
        for j := 1 to 4 do DrawExplosion(i - GetRandom(5), hwRound(Gear^.Y) + 6*j, 3);
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
  4767
        for j := 1 to 4 do DrawExplosion(ei + LongInt(GetRandom(5)), hwRound(Gear^.Y) + 6*j, 3);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4768
        while i <= ei do
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4769
            begin
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4770
            for j := 1 to 11 do DrawExplosion(i, hwRound(Gear^.Y) + 3*j, 3);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4771
            inc(i, 1)
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4772
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4773
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4774
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9)
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4775
           , lfIndestructible) then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4776
            begin
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4777
            //Gear^.X := Gear^.X + Gear^.dX;
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4778
            Gear^.Y := Gear^.Y + _1_9
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4779
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4780
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  4781
    if TestCollisionYwithGear(Gear, 1) <> 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4782
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4783
        Gear^.dY := _0;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4784
        SetLittle(HitGear^.dX);
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4785
        HitGear^.dY := _0;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4786
        end
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4787
    else
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4788
        begin
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4789
        //Gear^.dY := Gear^.dY + cGravity;
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4790
        //Gear^.Y := Gear^.Y + Gear^.dY;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4791
        if hwRound(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4792
            Gear^.Timer := 1
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4793
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4794
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4795
    //Gear^.X := Gear^.X + HitGear^.dX;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4796
    HitGear^.X := Gear^.X;
8634
5dcb1dc9e01b fix portal/hammer interaction, ban freezer from portal
nemo
parents: 8632
diff changeset
  4797
    HitGear^.Y := Gear^.Y;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4798
    SetLittle(HitGear^.dY);
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4799
    HitGear^.Active:= true;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4800
end;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4801
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4802
procedure doStepHammerHit(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4803
var
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4804
    i, y: LongInt;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4805
    ar: TRangeArray;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4806
    HHGear: PGear;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4807
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4808
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4809
    HHGear := Gear^.Hedgehog^.Gear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4810
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4811
    y := hwRound(Gear^.Y) - cHHRadius * 2;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4812
    while y < hwRound(Gear^.Y) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4813
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4814
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4815
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4816
        inc(y, 2);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4817
        inc(i)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4818
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4819
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4820
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4821
    Gear^.dY := HHGear^.dY;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4822
    DeleteCI(HHGear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4823
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4824
    doStepHammerHitWork(Gear);
3821
03b1af3a1c8f Engine:
smaxx
parents: 3802
diff changeset
  4825
    Gear^.doStep := @doStepHammerHitWork
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4826
end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4827
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  4828
////////////////////////////////////////////////////////////////////////////////
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4829
procedure doStepResurrectorWork(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4830
var
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4831
    graves: PGearArrayS;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4832
    resgear: PGear;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4833
    hh: PHedgehog;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4834
    i: LongInt;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4835
begin
4184
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4836
    if (TurnTimeLeft > 0) then
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4837
        dec(TurnTimeLeft);
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4838
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4839
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4840
    hh := Gear^.Hedgehog;
4387
unc0rr
parents: 4372
diff changeset
  4841
unc0rr
parents: 4372
diff changeset
  4842
    // no, you can't do that here
unc0rr
parents: 4372
diff changeset
  4843
    {DrawCentered(hwRound(hh^.Gear^.X) + WorldDx, hwRound(hh^.Gear^.Y) + WorldDy -
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4844
            cHHRadius - 14 - hh^.HealthTagTex^.h, hh^.HealthTagTex);
4387
unc0rr
parents: 4372
diff changeset
  4845
    }
4018
7f2c71638466 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo
parents: 4017
diff changeset
  4846
    (*DrawCircle(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Radius, 1.5, 0, 0, $FF,
7f2c71638466 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo
parents: 4017
diff changeset
  4847
            $FF);*)
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4848
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4849
    if ((Gear^.Message and gmUp) <> 0) then
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4850
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4851
        if (GameTicks and $F) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4852
        exit;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4853
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4854
    else if (GameTicks and $1FF) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4855
        exit;
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4856
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4857
    if Gear^.Power < 45 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4858
        begin
4023
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  4859
        inc(Gear^.Power);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4860
        if TestCollisionYwithGear(hh^.Gear, -1) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4861
            hh^.Gear^.Y := hh^.Gear^.Y - _1;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4862
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4863
4184
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4864
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
4024
1ffb84b3823d Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4023
diff changeset
  4865
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4866
    if graves.size = 0 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4867
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  4868
        StopSoundChan(Gear^.SoundChannel);
3975
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  4869
        Gear^.Timer := 250;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  4870
        Gear^.doStep := @doStepIdle;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  4871
        exit;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4872
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4873
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4874
    if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4875
        begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7716
diff changeset
  4876
        if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4877
        dec(hh^.Gear^.Health);
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4878
        if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4879
            hh^.Gear^.Damage:= 1;
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4880
        RenderHealth(hh^);
7399
e7ce559d8c94 Update team health
nemo
parents: 7396
diff changeset
  4881
        RecountTeamHealth(hh^.Team);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4882
        inc(graves.ar^[Gear^.Tag]^.Health);
4265
039b08012887 distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
nemo
parents: 4262
diff changeset
  4883
        inc(Gear^.Tag)
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4884
{-for i:= 0 to High(graves) do begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4885
            if hh^.Gear^.Health > 0 then begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4886
                dec(hh^.Gear^.Health);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4887
                inc(graves[i]^.Health);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4888
            end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4889
        end; -}
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4890
        end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4891
    else
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4892
        begin
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4893
        // now really resurrect the hogs with the hp saved in the graves
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4894
        for i:= 0 to graves.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4895
            if graves.ar^[i]^.Health > 0 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4896
                begin
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4897
                resgear := AddGear(hwRound(graves.ar^[i]^.X), hwRound(graves.ar^[i]^.Y), gtHedgehog, gstWait, _0, _0, 0);
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4898
                resgear^.Hedgehog := graves.ar^[i]^.Hedgehog;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4899
                resgear^.Health := graves.ar^[i]^.Health;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4900
                PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := resgear;
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  4901
                graves.ar^[i]^.Message:= graves.ar^[i]^.Message or gmDestroy;
7399
e7ce559d8c94 Update team health
nemo
parents: 7396
diff changeset
  4902
                graves.ar^[i]^.Active:= true;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  4903
                RenderHealth(resgear^.Hedgehog^);
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  4904
                RecountTeamHealth(resgear^.Hedgehog^.Team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  4905
                resgear^.Hedgehog^.Effects[heResurrected]:= 1;
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4867
diff changeset
  4906
                // only make hat-less hedgehogs look like zombies, preserve existing hats
7394
789d7831ec53 Use gmDestroy message instead
unc0rr
parents: 7393
diff changeset
  4907
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  4908
                if resgear^.Hedgehog^.Hat = 'NoHat' then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  4909
                    LoadHedgehogHat(resgear^.Hedgehog^, 'Reserved/Zombie');
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4910
                end;
4023
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  4911
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  4912
        hh^.Gear^.dY := _0;
4045
e3a2a39a8277 Cancel out dX/dY to handle the invulnerability case
nemo
parents: 4044
diff changeset
  4913
        hh^.Gear^.dX := _0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4914
        doStepHedgehogMoving(hh^.Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  4915
        StopSoundChan(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4916
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4917
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4918
        end
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4919
    //if hh^.Gear^.Health = 0 then doStepHedgehogFree(hh^.Gear);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4920
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4921
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4922
procedure doStepResurrector(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4923
var
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4924
    graves: PGearArrayS;
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4925
    hh: PHedgehog;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4926
    i: LongInt;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4927
begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4928
    AllInactive := false;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4929
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4930
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4931
    if graves.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4932
        begin
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4933
        hh := Gear^.Hedgehog;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4934
        for i:= 0 to graves.size - 1 do
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4935
            begin
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4936
            PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := nil;
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  4937
            graves.ar^[i]^.Health := 0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4938
            end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4939
        Gear^.doStep := @doStepResurrectorWork;
8730
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4940
        if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4941
            begin
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4942
            if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0;
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4943
            dec(hh^.Gear^.Health);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4944
            if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4945
                hh^.Gear^.Damage:= 1;
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4946
            RenderHealth(hh^);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4947
            RecountTeamHealth(hh^.Team);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4948
            inc(graves.ar^[Gear^.Tag]^.Health);
b39f433f8ab4 at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo
parents: 8727
diff changeset
  4949
            inc(Gear^.Tag)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4950
            end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4951
        end
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4952
    else
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4953
        begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  4954
        StopSoundChan(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4955
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4956
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4957
        end
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4958
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4959
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  4960
////////////////////////////////////////////////////////////////////////////////
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4961
procedure doStepNapalmBomb(Gear: PGear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4962
var
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4963
    i, gX, gY: LongInt;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4964
    dX, dY: hwFloat;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4965
begin
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4966
    AllInactive := false;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4967
    doStepFallingGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4968
    if (Gear^.Timer > 0) and ((Gear^.State and gstCollision) <> 0) then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4969
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  4970
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4971
        gX := hwRound(Gear^.X);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  4972
        gY := hwRound(Gear^.Y);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4973
        for i:= 0 to 10 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4974
        begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4975
            dX := AngleCos(i * 2) * ((_0_1*(i div 5))) * (GetRandomf + _1);
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
  4976
            dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4977
            AddGear(gX, gY, gtFlame, 0, dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4978
            AddGear(gX, gY, gtFlame, 0, dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4979
            AddGear(gX, gY, gtFlame, 0, -dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4980
            AddGear(gX, gY, gtFlame, 0, -dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4981
        end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4982
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4983
        exit
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4984
    end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4985
    if (Gear^.Timer = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4986
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  4987
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4988
        for i:= -19 to 19 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4989
           FollowGear := AddGear(hwRound(Gear^.X) + i div 3, hwRound(Gear^.Y), gtFlame, 0, _0_001 * i, _0, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4990
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4991
        exit
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  4992
        end;
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4993
    if (GameTicks and $3F) = 0 then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4994
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4995
    dec(Gear^.Timer)
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4996
end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4997
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  4998
////////////////////////////////////////////////////////////////////////////////
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  4999
procedure doStepStructure(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5000
var
6491
736479f3d348 Some cleanup here and there
unc0rr
parents: 6490
diff changeset
  5001
    x, y: LongInt;
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5002
    HH: PHedgehog;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5003
    t: PGear;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5004
begin
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5005
    HH:= Gear^.Hedgehog;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5006
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5007
    if (Gear^.State and gstMoving) <> 0 then
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5008
        begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5009
        AddCI(Gear);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5010
        Gear^.dX:= _0;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5011
        Gear^.dY:= _0;
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5012
        Gear^.State:= Gear^.State and (not gstMoving);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5013
        end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5014
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5015
    dec(Gear^.Health, Gear^.Damage);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5016
    Gear^.Damage:= 0;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5017
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5018
    if Gear^.Pos = 1 then
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5019
        begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5020
        AddCI(Gear);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5021
        AfterAttack;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5022
        if Gear = CurAmmoGear then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5023
            CurAmmoGear:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5024
        if HH^.Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5025
            HideHog(HH);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5026
        Gear^.Pos:= 2
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5027
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5028
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5029
    if Gear^.Pos = 2 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5030
        begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5031
        if ((GameTicks mod 100) = 0) and (Gear^.Timer < 1000) then
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5032
            begin
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5033
            if (Gear^.Timer mod 10) = 0 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5034
                begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5035
                DeleteCI(Gear);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5036
                Gear^.Y:= Gear^.Y - _0_5;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5037
                AddCI(Gear);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5038
                end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5039
            inc(Gear^.Timer);
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5040
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5041
        if Gear^.Tag <= TotalRounds then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5042
            Gear^.Pos:= 3;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5043
        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5044
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5045
    if Gear^.Pos = 3 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5046
        if Gear^.Timer < 1000 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5047
            begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5048
            if (Gear^.Timer mod 10) = 0 then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5049
                begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5050
                DeleteCI(Gear);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5051
                Gear^.Y:= Gear^.Y - _0_5;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5052
                AddCI(Gear);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5053
                end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5054
            inc(Gear^.Timer);
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5055
            end
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5056
        else
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5057
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5058
            if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5059
                RestoreHog(HH);
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5060
            Gear^.Pos:= 4;
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5061
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5062
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5063
    if Gear^.Pos = 4 then
6473
2bed5ba1a7ea Why 'And'? (help parser)
unc0rr
parents: 6472
diff changeset
  5064
        if ((GameTicks mod 1000) = 0) and ((GameFlags and gfInvulnerable) = 0) then
6472
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5065
            begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5066
            t:= GearsList;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5067
            while t <> nil do
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5068
                begin
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5069
                if (t^.Kind = gtHedgehog) and (t^.Hedgehog^.Team^.Clan = HH^.Team^.Clan) then
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5070
                    t^.Invulnerable:= true;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5071
                t:= t^.NextGear;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5072
                end;
bced12412f94 present somthing that could be taken as a structure
Henek
parents: 6468
diff changeset
  5073
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5074
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5075
    if Gear^.Health <= 0 then
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5076
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5077
        if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5078
            RestoreHog(HH);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5079
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5080
        x := hwRound(Gear^.X);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5081
        y := hwRound(Gear^.Y);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5082
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5083
        DeleteCI(Gear);
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5084
        DeleteGear(Gear);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5085
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5086
        doMakeExplosion(x, y, 50, CurrentHedgehog, EXPLAutoSound);
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5087
        end;
5013
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 4977
diff changeset
  5088
end;
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 4977
diff changeset
  5089
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5090
////////////////////////////////////////////////////////////////////////////////
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5091
(*
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5092
 TARDIS needs
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5093
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5094
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5095
 Hide gear  (TARDIS hedgehog was nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5096
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5097
 ... idle active for some time period ...  Pos = 4
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5098
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5099
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5100
 Restore gear  (TARDIS hedgehog was not nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5101
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5102
*)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5103
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5104
procedure doStepTardisWarp(Gear: PGear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5105
var HH: PHedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5106
    i,j,cnt: LongWord;
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5107
begin
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5108
HH:= Gear^.Hedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5109
if Gear^.Pos = 2 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5110
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  5111
    StopSoundChan(Gear^.SoundChannel);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5112
    if (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5113
        begin
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  5114
        if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5115
            begin
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5116
            AfterAttack;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5117
            if Gear = CurAmmoGear then CurAmmoGear := nil;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5118
            if (HH^.Gear^.Damage = 0) and  (HH^.Gear^.Health > 0) and
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5119
            ((Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5120
                HideHog(HH)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5121
            end
5738
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5122
        //else if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible <> 0) then
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5123
        else if (HH^.GearHidden <> nil) then// and (HH^.Gear^.State and gstInvisible <> 0) then
5807
5c8fe58dead5 Define 2 script callbacks to notify of hog vanishment
nemo
parents: 5806
diff changeset
  5124
            RestoreHog(HH)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5125
        end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5126
5971
44b063166bb2 revert prev - that was dumb. wrong gear.
nemo
parents: 5970
diff changeset
  5127
    inc(Gear^.Timer);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5128
    if (Gear^.Timer > 2000) and ((GameTicks mod 2000) = 1000) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5129
        begin
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5130
        Gear^.SoundChannel := LoopSound(sndTardis);
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5131
        Gear^.Pos:= 3
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5132
        end
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5133
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5134
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5135
if (Gear^.Pos = 1) and (GameTicks and $1F = 0) and (Gear^.Power < 255) then
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5136
    begin
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5137
    inc(Gear^.Power);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5138
    if (Gear^.Power = 172) and (HH^.Gear <> nil) and
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5139
        (HH^.Gear^.Damage = 0) and (HH^.Gear^.Health > 0) and
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5140
        ((HH^.Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5141
            with HH^.Gear^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5142
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5143
                State:= State or gstAnimation;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5144
                Tag:= 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5145
                Timer:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5146
                Pos:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5147
                end
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5148
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5149
if (Gear^.Pos = 3) and (GameTicks and $1F = 0) and (Gear^.Power > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5150
    dec(Gear^.Power);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5151
if (Gear^.Pos = 1) and (Gear^.Power = 255) and ((GameTicks mod 2000) = 1000) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5152
    Gear^.Pos:= 2;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5153
if (Gear^.Pos = 3) and (Gear^.Power = 0) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5154
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7036
diff changeset
  5155
    StopSoundChan(Gear^.SoundChannel);
5710
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5156
    if HH^.GearHidden = nil then
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5157
        begin
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5158
        DeleteGear(Gear);
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5159
        exit
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5160
        end;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5161
    Gear^.Pos:= 4;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5162
    // This condition might need tweaking
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8628
diff changeset
  5163
    Gear^.Timer:= GetRandom(cHedgehogTurnTime*TeamsCount)+cHedgehogTurnTime
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5164
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5165
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5166
if (Gear^.Pos = 4) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5167
    begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5168
    cnt:= 0;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5169
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
9470
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5170
        with HH^.Team^.Clan^.Teams[j]^ do
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5171
            for i:= 0 to Pred(HedgehogsNumber) do
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5172
                if (Hedgehogs[i].Gear <> nil)
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5173
                and ((Hedgehogs[i].Gear^.State and gstDrowning) = 0)
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5174
                and (Hedgehogs[i].Gear^.Health > Hedgehogs[i].Gear^.Damage) then
9ed07a96349d was a bit hard to read
nemo
parents: 9385
diff changeset
  5175
                    inc(cnt);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5176
    if (cnt = 0) or SuddenDeathDmg or (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5177
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5178
        if HH^.GearHidden <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5179
            FindPlace(HH^.GearHidden, false, 0, LAND_WIDTH,true);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5180
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5181
        if HH^.GearHidden <> nil then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5182
            begin
5738
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5183
            Gear^.X:= HH^.GearHidden^.X;
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5184
            Gear^.Y:= HH^.GearHidden^.Y;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5185
            end;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5186
        Gear^.Timer:= 0;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5187
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5188
        if (HH^.GearHidden <> nil) and (cnt = 0) then // do an emergency jump back in this case. the team needs you!
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5189
            begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5190
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplosion);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5191
            Gear^.Pos:= 2;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5192
            Gear^.Power:= 255;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5193
            end
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5194
        else begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5195
            Gear^.SoundChannel := LoopSound(sndTardis);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5196
            Gear^.Pos:= 1;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7068
diff changeset
  5197
            Gear^.Power:= 0;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5198
            end
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5199
        end
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8628
diff changeset
  5200
    else if (CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan) then dec(Gear^.Timer)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5201
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5202
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5203
end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5204
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5205
procedure doStepTardis(Gear: PGear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5206
var i,j,cnt: LongWord;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5207
    HH: PHedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5208
begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5209
(*
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5210
    Conditions for not activating.
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5211
    1. Hog is last of his clan
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5212
    2. Sudden Death is in play
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5213
    3. Hog is a king
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5214
*)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5215
    HH:= Gear^.Hedgehog;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5216
    if HH^.Gear <> nil then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5217
    if (HH^.Gear = nil) or (HH^.King) or (SuddenDeathDmg) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5218
        begin
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5219
        if HH^.Gear <> nil then
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5220
            begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5221
            HH^.Gear^.Message := HH^.Gear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5222
            HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking);
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5223
            end;
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  5224
        PlaySound(sndDenied);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5225
        DeleteGear(gear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5226
        exit
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5227
        end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5228
    cnt:= 0;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5229
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5230
        for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5231
            if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5232
            and ((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5233
            and (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health > HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6556
diff changeset
  5234
                inc(cnt);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5235
    if cnt < 2 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5236
        begin
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5237
        if HH^.Gear <> nil then
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5238
            begin
6450
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5239
            HH^.Gear^.Message := HH^.Gear^.Message and (not gmAttack);
14224c9b4594 - Improvement to the parser
unc0rr
parents: 6419
diff changeset
  5240
            HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking);
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5241
            end;
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5242
            PlaySound(sndDenied);
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5243
            DeleteGear(gear);
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5244
            exit
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5245
        end;
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5246
    Gear^.SoundChannel := LoopSound(sndTardis);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5247
    Gear^.doStep:= @doStepTardisWarp
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5248
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5249
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5250
////////////////////////////////////////////////////////////////////////////////
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5251
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5252
(*
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5253
WIP. The ice gun will have the following effects.  It has been proposed by sheepluva that it take the appearance of a large freezer
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5254
spewing ice cubes.  The cubes will be visual gears only.  The scatter from them and the impact snow dust should help hide imprecisions in things like the GearsNear effect.
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5255
For now we assume a "ray" like a deagle projected out from the gun.
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5256
All these effects assume the ray's angle is not changed and that the target type was unchanged over a number of ticks.  This is a simplifying assumption for "gun was applying freezing effect to the same target".
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5257
  * When fired at water a layer of ice textured land is added above the water.
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  5258
  * When fired at non-ice land (land and lfLandMask and not lfIce) the land is overlaid with a thin layer of ice textured land around that point (say, 1 or 2px into land, 1px above). For attractiveness, a slope would probably be needed.
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5259
  * When fired at a hog (land and $00FF <> 0), while the hog is targetted, the hog's state is set to frozen.  As long as the gun is on the hog, a frozen hog sprite creeps up from the feet to the head.  If the effect is interrupted before reaching the top, the freezing state is cleared.
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5260
A frozen hog will animate differently.  To be decided, but possibly in a similar fashion to a grave when it comes to explosions.  The hog might (possibly) not be damaged by explosions.  This might make freezing potentially useful for friendlies in a bad position.  It might be better to allow damage though.
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5261
A frozen hog stays frozen for a certain number of turns. Each turn the frozen overlay becomes fainter, until it fades and the hog animates normally again.
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5262
*)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5263
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5264
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5265
procedure updateFuel(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5266
var
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5267
  t:LongInt;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5268
begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5269
    t:= Gear^.Health div 10;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5270
    if (t <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5271
    begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5272
    Gear^.Damage:= t;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5273
    FreeTexture(Gear^.Tex);
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5274
    Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(t) +
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5275
              '%', cWhiteColor, fntSmall)
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5276
    end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5277
    if Gear^.Message and (gmUp or gmDown) <> 0 then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5278
        begin
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5279
        StopSoundChan(Gear^.SoundChannel);
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5280
        Gear^.SoundChannel:= -1;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5281
        if GameTicks mod 40 = 0 then dec(Gear^.Health)
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5282
        end
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5283
    else 
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5284
        begin
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5285
        if Gear^.SoundChannel = -1 then
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5286
            Gear^.SoundChannel := LoopSound(sndIceBeam);
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5287
        if GameTicks mod 10 = 0 then dec(Gear^.Health)
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5288
        end
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5289
end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5290
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5291
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5292
procedure updateTarget(Gear:PGear; newX, newY:HWFloat);
8773
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5293
//    var
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5294
//    iter:PGear;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5295
begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5296
  with Gear^ do
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5297
  begin
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5298
    dX:= newX;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5299
    dY:= newY;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5300
    Pos:= 0;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5301
    Target.X:= NoPointX;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5302
    LastDamage:= nil;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5303
    X:= Hedgehog^.Gear^.X;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5304
    Y:= Hedgehog^.Gear^.Y;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5305
  end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5306
end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5307
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5308
procedure doStepIceGun(Gear: PGear);
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  5309
const iceWaitCollision = 0;
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  5310
const iceCollideWithGround = 1;
8773
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5311
//const iceWaitNextTarget:Longint = 2;
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5312
//const iceCollideWithHog:Longint = 4;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  5313
const iceCollideWithWater = 5;
8773
7d3af949dd34 remove engine warnings
sheepluva
parents: 8751
diff changeset
  5314
//const waterFreezingTime:Longint = 500;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  5315
const groundFreezingTime = 1000;
8601
7668f92734b8 Make refactoring. Remove DrawIce function
Urbertar@gmail.com
parents: 8599
diff changeset
  5316
const iceRadius = 32;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5317
const iceHeight = 40;
7716
95117607b81a Fix some hints
unc0rr
parents: 7661
diff changeset
  5318
var
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5319
    HHGear, iter: PGear;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5320
    landRect: TSDL_Rect;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5321
    ndX, ndY: hwFloat;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
diff changeset
  5322
    i, t, gX, gY: LongInt;
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5323
    hogs: PGearArrayS;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5324
    vg: PVisualGear;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5325
begin
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5326
    HHGear := Gear^.Hedgehog^.Gear;
9356
2f00db522065 oups. accidentally dropped health check
nemo
parents: 9305
diff changeset
  5327
    if (Gear^.Message and gmAttack <> 0) or (Gear^.Health = 0) or (HHGear = nil) or ((HHGear^.State and gstHHDriven) = 0) or (HHGear^.dX.QWordValue > 4294967)  then
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5328
        begin
9072
e7bcdf4f492f add ice beam sound
nemo
parents: 9059
diff changeset
  5329
        StopSoundChan(Gear^.SoundChannel);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5330
        DeleteGear(Gear);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5331
        AfterAttack;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5332
        exit
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5333
        end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5334
    updateFuel(Gear);
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5335
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5336
    with Gear^ do
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5337
        begin
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5338
        HedgehogChAngle(HHGear);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5339
        ndX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _4;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5340
        ndY:= -AngleCos(HHGear^.Angle) * _4;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5341
        if (ndX <> dX) or (ndY <> dY) or
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5342
           ((Target.X <> NoPointX) and (Target.X and LAND_WIDTH_MASK = 0) and
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  5343
             (Target.Y and LAND_HEIGHT_MASK = 0) and ((Land[Target.Y, Target.X] = 0))) then
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5344
            begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5345
            updateTarget(Gear, ndX, ndY);
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5346
            Timer := iceWaitCollision;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5347
            end
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5348
        else
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5349
            begin
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5350
            X:= X + dX;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5351
            Y:= Y + dY;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5352
            gX:= hwRound(X);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5353
            gY:= hwRound(Y);
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5354
            if Target.X = NoPointX then t:= hwRound(hwSqr(X-HHGear^.X)+hwSqr(Y-HHGear^.Y));
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5355
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5356
            if Target.X <> NoPointX then
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5357
                begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5358
                CheckCollision(Gear);
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5359
                if (State and gstCollision) <> 0 then
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5360
                    begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5361
                    if Timer = iceWaitCollision then
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5362
                        begin
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5363
                        Timer := iceCollideWithGround;
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5364
                        Power := GameTicks;
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5365
                        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5366
                    end
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5367
                else if (target.y >= cWaterLine) then
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5368
                    begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5369
                    if Timer = iceWaitCollision then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5370
                        begin
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5371
                        Timer := iceCollideWithWater;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5372
                        Power := GameTicks;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5373
                        end;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5374
                    end;
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5375
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  5376
                if (abs(gX-Target.X) < 2) and (abs(gY-Target.Y) < 2) then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5377
                    begin
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  5378
                    X:= HHGear^.X;
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  5379
                    Y:= HHGear^.Y
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5380
                    end;
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5381
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5382
                if (Timer = iceCollideWithGround) and ((GameTicks - Power) > groundFreezingTime) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5383
                    begin
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5384
                    FillRoundInLand(target.x, target.y, iceRadius, icePixel);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5385
                    landRect.x := min(max(target.x - iceRadius, 0), LAND_WIDTH - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5386
                    landRect.y := min(max(target.y - iceRadius, 0), LAND_HEIGHT - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5387
                    landRect.w := min(2*iceRadius, LAND_WIDTH - landRect.x - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5388
                    landRect.h := min(2*iceRadius, LAND_HEIGHT - landRect.y - 1);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5389
                    UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true);
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5390
                    
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5391
                    // Freeze nearby mines/explosives/cases too
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5392
                    iter := GearsList;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5393
                    while iter <> nil do
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5394
                        begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5395
                        if (iter^.State and gstFrozen = 0) and
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5396
                           ((iter^.Kind = gtExplosives) or (iter^.Kind = gtCase) or (iter^.Kind = gtMine)) and 
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5397
                           (abs(iter^.X.Round-target.x)+abs(iter^.Y.Round-target.y)+2<2*iceRadius) and (Distance(iter^.X-int2hwFloat(target.x),iter^.Y-int2hwFloat(target.y))<int2hwFloat(iceRadius*2)) then
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5398
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5399
                            for t:= 0 to 5 do
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5400
                                begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5401
                                vg:= AddVisualGear(hwRound(iter^.X)+random(4)-8, hwRound(iter^.Y)+random(8), vgtDust, 1);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5402
                                if vg <> nil then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5403
                                    begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5404
                                    i:= random(100) + 155;
9145
6b51a32e48ed Fix more warnings (lol @ icegun "consts")
unc0rr
parents: 9137
diff changeset
  5405
                                    vg^.Tint:= (i shl 24) or (i shl 16) or ($FF shl 8) or (random(200) + 55);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5406
                                    vg^.Angle:= random(360);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5407
                                    vg^.dx:= 0.001 * random(80);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5408
                                    vg^.dy:= 0.001 * random(80)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5409
                                    end
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5410
                                end;
9077
e8d9d94c122f Waddaya think. Add it for iced up water and mines/cases/explosives
nemo
parents: 9076
diff changeset
  5411
                            PlaySound(sndHogFreeze);
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5412
                            if iter^.Kind = gtMine then // dud mine block
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5413
                                begin
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  5414
                                iter^.State:= iter^.State or gstFrozen;
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5415
                                vg:= AddVisualGear(hwRound(iter^.X) - 4  + Random(8), hwRound(iter^.Y) - 4 - Random(4), vgtSmoke);
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5416
                                if vg <> nil then
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5417
                                    vg^.Scale:= 0.5;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5418
                                PlaySound(sndVaporize);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5419
                                iter^.Health := 0;
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5420
                                iter^.Damage := 0;
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5421
                                iter^.State := iter^.State and (not gstAttacking)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5422
                                end
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5423
                            else if iter^.Kind = gtCase then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5424
                                begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 9026
diff changeset
  5425
                                DeleteCI(iter);
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  5426
                                iter^.State:= iter^.State or gstFrozen;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5427
                                AddCI(iter)
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5428
                                end
9045
6561c42399d3 sheepluva suggestion for frozen barrel behaviour. untested.
nemo
parents: 9043
diff changeset
  5429
                            else // gtExplosives
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  5430
                                begin
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  5431
                                iter^.State:= iter^.State or gstFrozen;
9045
6561c42399d3 sheepluva suggestion for frozen barrel behaviour. untested.
nemo
parents: 9043
diff changeset
  5432
                                iter^.Health:= iter^.Health + cBarrelHealth
9251
6c238c897213 need to switch to frozen after deleteCI
nemo
parents: 9224
diff changeset
  5433
                                end
9026
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5434
                            end;
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5435
                        iter:= iter^.NextGear
f6074540bab2 Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo
parents: 8993
diff changeset
  5436
                        end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5437
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5438
                    // FillRoundInLandWithIce(Target.X, Target.Y, iceRadius);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
  5439
                    SetAllHHToActive;
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5440
                    Timer := iceWaitCollision;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5441
                    end;
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5442
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5443
                if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime) then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5444
                    begin
9077
e8d9d94c122f Waddaya think. Add it for iced up water and mines/cases/explosives
nemo
parents: 9076
diff changeset
  5445
                    PlaySound(sndHogFreeze);
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5446
                    DrawIceBreak(Target.X, cWaterLine - iceHeight, iceRadius, iceHeight);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5447
                    SetAllHHToActive;
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5448
                    Timer := iceWaitCollision;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
  5449
                    end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5450
(*
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5451
 Any ideas for something that would look good here?
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5452
                if (Target.X <> NoPointX) and ((Timer = iceCollideWithGround) or (Timer = iceCollideWithWater)) and (GameTicks mod max((groundFreezingTime-((GameTicks - Power)*2)),2) = 0) then //and CheckLandValue(Target.X, Target.Y, lfIce) then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5453
                    begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5454
                        vg:= AddVisualGear(Target.X+random(20)-10, Target.Y+random(40)-10, vgtDust, 1);
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5455
                        if vg <> nil then
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5456
                            begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5457
                            i:= random(100) + 155;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5458
                            vg^.Tint:= IceColor or $FF;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5459
                            vg^.Angle:= random(360);
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5460
                            vg^.dx:= 0.001 * random(80);
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5461
                            vg^.dy:= 0.001 * random(80)
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5462
                            end
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5463
                    end;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5464
*)
8548
b98631bf2066 Add land freezing
Urbertar@gmail.com
parents: 8501
diff changeset
  5465
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  5466
// freeze nearby hogs
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  5467
                hogs := GearsNear(int2hwFloat(Target.X), int2hwFloat(Target.Y), gtHedgehog, Gear^.Radius*2);
7335
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5468
                if hogs.size > 0 then
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5469
                    for i:= 0 to hogs.size - 1 do
3c6f08af7dac - Don't call Length() on variable size arrays
unc0rr
parents: 7325
diff changeset
  5470
                        if hogs.ar^[i] <> HHGear then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5471
                            if GameTicks mod 5 = 0 then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  5472
                                begin
8565
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  5473
                                hogs.ar^[i]^.Active:= true;
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  5474
                                if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] < 256 then
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  5475
                                    hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] := hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] + 1
a431fa208a45 too aggressive?
nemo
parents: 8563
diff changeset
  5476
                                else if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] = 256 then
9073
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  5477
                                    begin
9059
426aae3ffccd should unfreeze on your turn
nemo
parents: 9045
diff changeset
  5478
                                    hogs.ar^[i]^.Hedgehog^.Effects[heFrozen]:= 200000-1;//cHedgehogTurnTime + cReadyDelay
9073
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  5479
                                    PlaySound(sndHogFreeze);
6cffcbef02e4 add hog freeze sound
koda
parents: 9072
diff changeset
  5480
                                    end;
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  5481
                                end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5482
                inc(Pos)
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5483
                end
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  5484
            else if (t > 400) and ((gY > cWaterLine) or
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5485
                    (((gX and LAND_WIDTH_MASK = 0) and (gY and LAND_HEIGHT_MASK = 0))
7128
574b385ce7df Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo
parents: 7101
diff changeset
  5486
                        and (Land[gY, gX] <> 0))) then
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5487
                begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5488
                Target.X:= gX;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5489
                Target.Y:= gY;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5490
                X:= HHGear^.X;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7092
diff changeset
  5491
                Y:= HHGear^.Y
8812
fdac638c6f9a oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
nemo
parents: 8795
diff changeset
  5492
                end;
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5493
            if (gX > max(LAND_WIDTH,4096)*2) or
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  5494
                    (gX < -max(LAND_WIDTH,4096)) or
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  5495
                    (gY < -max(LAND_HEIGHT,4096)) or
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7784
diff changeset
  5496
                    (gY > max(LAND_HEIGHT,4096)+512) then
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5497
                begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5498
                //X:= HHGear^.X;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5499
                //Y:= HHGear^.Y
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5500
                Target.X:= gX;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5501
                Target.Y:= gY;
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8924
diff changeset
  5502
                end
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5503
        end
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
  5504
    end;
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 7001
diff changeset
  5505
end;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5506
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5507
procedure doStepAddAmmo(Gear: PGear);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5508
var a: TAmmoType;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5509
    gi: PGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5510
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5511
if Gear^.Timer > 0 then dec(Gear^.Timer)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5512
else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5513
    begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5514
    if Gear^.Pos = posCaseUtility then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5515
        a:= GetUtility(Gear^.Hedgehog)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5516
    else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5517
        a:= GetAmmo(Gear^.Hedgehog);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5518
    CheckSum:= CheckSum xor GameTicks;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5519
    gi := GearsList;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5520
    while gi <> nil do
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5521
        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5522
        with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5523
        AddRandomness(CheckSum);
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5524
        if gi^.Kind = gtGenericFaller then gi^.State:= gi^.State and not gstTmpFlag;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5525
        gi := gi^.NextGear
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5526
        end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5527
    AddPickup(Gear^.Hedgehog^, a, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5528
    DeleteGear(Gear)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5529
    end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5530
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5531
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5532
procedure doStepGenericFaller(Gear: PGear);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5533
begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5534
if Gear^.Timer < $FFFFFFFF then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5535
    if Gear^.Timer > 0 then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5536
        dec(Gear^.Timer)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5537
    else
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5538
        begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5539
        DeleteGear(Gear);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5540
        exit
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
  5541
        end;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5542
if (Gear^.State and gstTmpFlag <> 0) or (GameTicks and $7 = 0) then
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5543
    begin
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5544
    doStepFallingGear(Gear);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5545
    if (Gear^.State and gstInvisible <> 0) and (GameTicks and $FF = 0) and (hwRound(Gear^.X) < LongInt(leftX)) or (hwRound(Gear^.X) > LongInt(rightX)) or (hwRound(Gear^.Y) < LongInt(topY)) then
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5546
        begin
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5547
        Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5548
        Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5549
        Gear^.dX:= _90-(GetRandomf*_360);
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5550
        Gear^.dY:= _90-(GetRandomf*_360)
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5551
        end;
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
  5552
    end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7370
diff changeset
  5553
end;
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5554
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5555
procedure doStepCreeper(Gear: PGear);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5556
var hogs: PGearArrayS;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5557
    HHGear: PGear;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5558
    tdX: hwFloat;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5559
    dir: LongInt;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5560
begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5561
doStepFallingGear(Gear);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5562
if Gear^.Timer > 0 then dec(Gear^.Timer);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5563
// creeper sleep phase
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5564
if (Gear^.Hedgehog = nil) and (Gear^.Timer > 0) then exit;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5565
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5566
if Gear^.Hedgehog <> nil then HHGear:= Gear^.Hedgehog^.Gear
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5567
else HHGear:= nil;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5568
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5569
// creeper boom phase
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5570
if (Gear^.State and gstTmpFlag <> 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5571
    begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5572
    if (Gear^.Timer = 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5573
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5574
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 300, CurrentHedgehog, EXPLAutoSound);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5575
        DeleteGear(Gear)
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5576
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5577
    // ssssss he essssscaped
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5578
    if (Gear^.Timer > 250) and ((HHGear = nil) or
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5579
            (((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) >  180) and
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5580
            (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) > _180))) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5581
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5582
        Gear^.State:= Gear^.State and (not gstTmpFlag);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5583
        Gear^.Timer:= 0
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5584
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5585
    exit
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5586
    end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5587
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5588
// Search out a new target, as target seek time has expired, target is dead, target is out of range, or we did not have a target
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5589
if (HHGear = nil) or (Gear^.Timer = 0) or
7627
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5590
   (((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) >  Gear^.Angle) and
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5591
        (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) > int2hwFloat(Gear^.Angle)))
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5592
    then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5593
    begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5594
    hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Angle);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5595
    if hogs.size > 1 then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5596
        Gear^.Hedgehog:= hogs.ar^[GetRandom(hogs.size)]^.Hedgehog
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5597
    else if hogs.size = 1 then Gear^.Hedgehog:= hogs.ar^[0]^.Hedgehog
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5598
    else Gear^.Hedgehog:= nil;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5599
    if Gear^.Hedgehog <> nil then Gear^.Timer:= 5000;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5600
    exit
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5601
    end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5602
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5603
// we have a target. move the creeper.
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5604
if HHGear <> nil then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5605
    begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5606
    // GOTCHA
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5607
    if ((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) <  50) and
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5608
         (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) < _50) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5609
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5610
        // hisssssssssss
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5611
        Gear^.State:= Gear^.State or gstTmpFlag;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5612
        Gear^.Timer:= 1500;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5613
        exit
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5614
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5615
    if (Gear^.State and gstMoving <> 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5616
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5617
        Gear^.dY:= _0;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5618
        Gear^.dX:= _0;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5619
        end
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5620
    else if (GameTicks and $FF = 0) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5621
        begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5622
        tdX:= HHGear^.X-Gear^.X;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5623
        dir:= hwSign(tdX);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5624
        if not TestCollisionX(Gear, dir) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5625
            Gear^.X:= Gear^.X + signAs(_1,tdX);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5626
        if TestCollisionXwithXYShift(Gear, signAs(_10,tdX), 0, dir) then
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5627
            begin
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5628
            Gear^.dX:= SignAs(_0_15, tdX);
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5629
            Gear^.dY:= -_0_3;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5630
            Gear^.State:= Gear^.State or gstMoving
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5631
            end
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5632
        end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5633
    end;
e1e112687fd6 preliminary creeper (not yet functional)
nemo
parents: 7623
diff changeset
  5634
end;
7729
c374746bb56e Data for copying throwing knife to Land once it hits.
nemo
parents: 7726
diff changeset
  5635
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5636
////////////////////////////////////////////////////////////////////////////////
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5637
procedure doStepKnife(Gear: PGear);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5638
//var ox, oy: LongInt;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5639
//    la: hwFloat;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5640
var   a: real;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5641
begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5642
    // Gear is shrunk so it can actually escape the hog without carving into the terrain
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  5643
    if (Gear^.Radius = 4) and (Gear^.CollisionMask = $FFFF) then Gear^.Radius:= 7;
7872
ab6db9e07c4d Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo
parents: 7864
diff changeset
  5644
    if Gear^.Damage > 100 then Gear^.CollisionMask:= 0
7874
c8aba48f38dc Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo
parents: 7872
diff changeset
  5645
    else if Gear^.Damage > 30 then
c8aba48f38dc Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
nemo
parents: 7872
diff changeset
  5646
        if GetRandom(max(4,18-Gear^.Damage div 10)) < 3 then Gear^.CollisionMask:= 0;
7872
ab6db9e07c4d Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
nemo
parents: 7864
diff changeset
  5647
    Gear^.Damage:= 0;
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  5648
    if Gear^.Timer > 0 then dec(Gear^.Timer);
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5649
    if (Gear^.State and gstMoving <> 0) and (Gear^.State and gstCollision = 0) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5650
        begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5651
        DeleteCI(Gear);
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  5652
        Gear^.Radius:= 7;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5653
        // used for damage and impact calc. needs balancing I think
8501
9f70e6f7fb63 restore prior modifier. I think the damage dealt is appropriate to intended uses
nemo
parents: 8494
diff changeset
  5654
        Gear^.Health:= hwRound(hwSqr((hwAbs(Gear^.dY)+hwAbs(Gear^.dX))*_4));
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5655
        doStepFallingGear(Gear);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5656
        AllInactive := false;
7864
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  5657
        a:= Gear^.DirAngle;
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  5658
        CalcRotationDirAngle(Gear);
667b7583c389 double cleaver rotation speed, also make spin direction dX dependent.
nemo
parents: 7829
diff changeset
  5659
        Gear^.DirAngle:= a+(Gear^.DirAngle-a)*2*hwSign(Gear^.dX) // double rotation
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5660
        end
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  5661
    else if (Gear^.CollisionIndex = -1) and (Gear^.Timer = 0) then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5662
        begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5663
        (*ox:= 0; oy:= 0;
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5664
        if TestCollisionYwithGear(Gear, -1) <> 0 then oy:= -1;
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5665
        if TestCollisionXwithGear(Gear, 1)       then ox:=  1;
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5666
        if TestCollisionXwithGear(Gear, -1)      then ox:= -1;
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5667
        if TestCollisionYwithGear(Gear, 1) <> 0  then oy:=  1;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5668
        if Gear^.Health > 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5669
            PlaySound(sndRopeAttach);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8204
diff changeset
  5670
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5671
        la:= _10000;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5672
        if (ox <> 0) or (oy <> 0) then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5673
            la:= CalcSlopeNearGear(Gear, ox, oy);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5674
        if la = _10000 then
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5675
            begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5676
            // debug for when we couldn't get an angle
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5677
            //AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5678
*)
7784
cf6261f7fdb5 Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo
parents: 7777
diff changeset
  5679
            Gear^.DirAngle:= DxDy2Angle(Gear^.dX, Gear^.dY) + (random(30)-15);
7758
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5680
            if (Gear^.dX.isNegative and Gear^.dY.isNegative) or
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5681
             ((not Gear^.dX.isNegative) and (not Gear^.dY.isNegative)) then Gear^.DirAngle:= Gear^.DirAngle-90;
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5682
 //           end
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5683
 //       else Gear^.DirAngle:= hwFloat2Float(la)*90; // sheepluva's comment claims 45deg = 0.5 - yet orientation doesn't seem consistent?
a225cc45513e Remove slot overcrowding, disable angle detection which isn't doing what I want.
nemo
parents: 7754
diff changeset
  5684
 //       AddFileLog('la: '+floattostr(la)+' DirAngle: '+inttostr(round(Gear^.DirAngle)));
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5685
        Gear^.dX:= _0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5686
        Gear^.dY:= _0;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5687
        Gear^.State:= Gear^.State and (not gstMoving) or gstCollision;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8413
diff changeset
  5688
        Gear^.Radius:= 16;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5689
        if Gear^.Health > 0 then AmmoShove(Gear, Gear^.Health, 0);
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5690
        Gear^.Health:= 0;
7759
b64afd109cf7 cut down on excessive checkins in some situations
nemo
parents: 7758
diff changeset
  5691
        Gear^.Timer:= 500;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9289
diff changeset
  5692
        AddCI(Gear)
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5693
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5694
    else if GameTicks and $3F = 0 then
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5695
        begin
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5696
        if  (TestCollisionYwithGear(Gear, -1) = 0)
7767
d1ea9b3f543e damn nots
nemo
parents: 7759
diff changeset
  5697
        and (not TestCollisionXwithGear(Gear, 1))
d1ea9b3f543e damn nots
nemo
parents: 7759
diff changeset
  5698
        and (not TestCollisionXwithGear(Gear, -1))
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5699
        and (TestCollisionYwithGear(Gear, 1) = 0) then Gear^.State:= Gear^.State and (not gstCollision) or gstMoving;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5700
        end
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5701
end;
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5702
(*
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5703
 This didn't end up getting used, but, who knows, might be reasonable for javellin or something
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5704
// Make the knife initial angle based on the hog attack angle, or is that too hard?
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5705
procedure doStepKnife(Gear: PGear);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5706
var t,
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5707
    gx, gy, ga,  // gear x,y,angle
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5708
    lx, ly, la, // land x,y,angle
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5709
    ox, oy, // x,y offset
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5710
    w, h,   // wXh of clip area
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5711
    tx, ty  // tip position in sprite
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5712
    : LongInt;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5713
    surf: PSDL_Surface;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5714
    s: hwFloat;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5715
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5716
begin
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5717
    Gear^.dY := Gear^.dY + cGravity;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5718
    if (GameFlags and gfMoreWind) <> 0 then
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5719
        Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5720
    Gear^.X := Gear^.X + Gear^.dX;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5721
    Gear^.Y := Gear^.Y + Gear^.dY;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5722
    CheckGearDrowning(Gear);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5723
    gx:= hwRound(Gear^.X);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5724
    gy:= hwRound(Gear^.Y);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5725
    if Gear^.State and gstDrowning <> 0 then exit;
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5726
    with Gear^ do
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5727
        begin
8751
4609823efc94 More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
nemo
parents: 8744
diff changeset
  5728
        if CheckLandValue(gx, gy, lfLandMask) then
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5729
            begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5730
            t:= Angle + hwRound((hwAbs(dX)+hwAbs(dY)) * _10);
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5731
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5732
            if t < 0 then inc(t, 4096)
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5733
            else if 4095 < t then dec(t, 4096);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5734
            Angle:= t;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5735
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5736
            DirAngle:= Angle / 4096 * 360
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5737
            end
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5738
        else
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5739
            begin
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5740
//This is the set of postions for the knife.
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5741
//Using FlipSurface and copyToXY the knife can be written to the LandPixels at 32 positions, and an appropriate line drawn in Land.
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5742
            t:= Angle mod 1024;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5743
            case t div 128 of
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5744
                0:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5745
                    ox:=   2; oy:= 5;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5746
                    w :=  25;  h:= 5;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5747
                    tx:=   0; ty:= 2
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5748
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5749
                1:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5750
                    ox:=   2; oy:= 15;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5751
                     w:=  24;  h:=  8;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5752
                    tx:=   0; ty:=  7
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5753
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5754
                2:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5755
                    ox:=   2; oy:= 27;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5756
                     w:=  23;  h:= 12;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5757
                    tx:= -12; ty:= -5
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5758
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5759
                3:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5760
                    ox:=   2; oy:= 43;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5761
                     w:=  21;  h:= 15;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5762
                    tx:=   0; ty:= 14
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5763
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5764
                4:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5765
                    ox:= 29; oy:=  8;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5766
                     w:= 19;  h:= 19;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5767
                    tx:=  0; ty:= 17
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5768
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5769
                5:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5770
                    ox:= 29; oy:=  32;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5771
                     w:= 15;  h:=  21;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5772
                    tx:=  0; ty:=  20
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5773
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5774
                6:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5775
                    ox:= 51; oy:=   3;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5776
                     w:= 11;  h:=  23;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5777
                    tx:=  0; ty:=  22
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5778
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5779
                7:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5780
                    ox:= 51; oy:=  34;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5781
                     w:=  7;  h:=  24;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5782
                    tx:=  0; ty:=  23
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5783
                    end
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5784
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5785
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5786
            surf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5787
            copyToXYFromRect(SpritesData[sprKnife].Surface, surf, ox, oy, w, h, 0, 0);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5788
            // try to make the knife hit point first
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5789
            lx := 0;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5790
            ly := 0;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5791
            if CalcSlopeTangent(Gear, gx, gy, lx, ly, 255) then
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5792
                begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5793
                la:= vector2Angle(int2hwFloat(lx), int2hwFloat(ly));
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5794
                ga:= vector2Angle(dX, dY);
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5795
                AddFileLog('la: '+inttostr(la)+' ga: '+inttostr(ga)+' Angle: '+inttostr(Angle));
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5796
                // change  to 0 to 4096 forced by LongWord in Gear
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5797
                if la < 0 then la:= 4096+la;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5798
                if ga < 0 then ga:= 4096+ga;
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5799
                if ((Angle > ga) and (Angle < la)) or ((Angle < ga) and (Angle > la)) then
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5800
                    begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5801
                    if Angle >= 2048 then dec(Angle, 2048)
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5802
                    else if Angle < 2048 then inc(Angle, 2048)
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5803
                    end;
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5804
                AddFileLog('la: '+inttostr(la)+' ga: '+inttostr(ga)+' Angle: '+inttostr(Angle))
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5805
                end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5806
            case Angle div 1024 of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8793 8774
diff changeset
  5807
                0:  begin
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5808
                    flipSurface(surf, true);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5809
                    flipSurface(surf, true);
7739
8d5d6b1be9ba no. still doesn't work right
nemo
parents: 7734
diff changeset
  5810
                    BlitImageAndGenerateCollisionInfo(gx-(w-tx), gy-(h-ty), w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5811
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5812
                1:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5813
                    flipSurface(surf, false);
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5814
                    BlitImageAndGenerateCollisionInfo(gx-(w-tx), gy-ty, w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5815
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5816
                2:  begin // knife was actually drawn facing this way...
7734
b0d8a595875b no. still doesn't work right.
nemo
parents: 7733
diff changeset
  5817
                    BlitImageAndGenerateCollisionInfo(gx-tx, gy-ty, w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5818
                    end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5819
                3:  begin
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5820
                    flipSurface(surf, true);
7739
8d5d6b1be9ba no. still doesn't work right
nemo
parents: 7734
diff changeset
  5821
                    BlitImageAndGenerateCollisionInfo(gx-tx, gy-(h-ty), w, surf)
7733
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5822
                    end
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5823
                end;
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5824
            SDL_FreeSurface(surf);
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5825
            // this needs to calculate actual width/height + land clipping since update texture doesn't.
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5826
            // i.e. this will crash if you fire near sides of map, but until I get the blit right, not going to put real values
a1476c09403f Knife is still broken, but so koda can fix it...
nemo
parents: 7730
diff changeset
  5827
            UpdateLandTexture(hwRound(X)-32, 64, hwRound(Y)-32, 64, true);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5828
            DeleteGear(Gear);
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5829
            exit
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5830
            end
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5831
        end;
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7729
diff changeset
  5832
end;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7745
diff changeset
  5833
*)
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9277
diff changeset
  5834
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9277
diff changeset
  5835
end.