QTfrontend/hwform.h
author koda
Mon, 28 Oct 2013 14:07:04 +0100
changeset 9648 3a3defce1b28
parent 9549 ac5c1f691ce2
parent 9292 187ce630dddc
child 9950 2759212a27de
child 9998 736015b847e3
permissions -rw-r--r--
merge spacecampaign
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef HWFORM_H
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#define HWFORM_H
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#include <QMainWindow>
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#include <QStack>
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#include <QTime>
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#include <QPointer>
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#include <QPropertyAnimation>
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#include <QUrl>
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#include <QNetworkReply>
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#include <QNetworkRequest>
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#include <QNetworkAccessManager>
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#include "netserver.h"
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#include "game.h"
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#include "ui_hwform.h"
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#include "SDLInteraction.h"
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#include "bgwidget.h"
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#include "campaign.h"
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#ifdef __APPLE__
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#include "InstallController.h"
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#endif
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class HWGame;
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class HWTeam;
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class HWNamegen;
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class HWNewNet;
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class GameUIConfig;
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class HWNetRegisterServer;
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class QCloseEvent;
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class AmmoSchemeModel;
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class QSettings;
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class QSignalMapper;
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extern bool frontendEffects;
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extern QString playerHash;
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class HWForm : public QMainWindow
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{
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        Q_OBJECT
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    public:
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        HWForm(QWidget *parent = 0, QString styleSheet = "");
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        Ui_HWForm ui;
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        static GameUIConfig * config;
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        void updateXfire();
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        void exit();
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        void setButtonDescription(QString desc);
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        void backDescription();
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        void GoToVideos();
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        void NetConnectQuick(const QString & host, quint16 port);
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        void PlayDemoQuick(const QString & demofilename);
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    private slots:
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        void GoToSaves();
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        void GoToDemos();
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        void GoToNet();
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        void GoToSelectWeapon();
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        void GoToSelectWeaponSet(int index);
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        void GoToSelectNewWeapon();
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        void GoToScheme(int index);
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        void GoToEditScheme();
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        void GoToNewScheme();
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        void GoToPage(int id);
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        void GoBack();
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        void OpenSnapshotFolder();
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        QString getDemoArguments();
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        void AssociateFiles();
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        void btnExitPressed();
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        void IntermediateSetup();
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        void NewTeam();
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        void EditTeam(const QString & teamName);
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        void AfterTeamEdit();
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        void DeleteTeam(const QString & teamName);
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        void DeleteScheme();
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        void DeleteWeaponSet();
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        void SimpleGame();
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        void PlayDemo();
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        void startTraining(const QString&);
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        void StartCampaign();
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        void NetConnect();
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        void NetConnectServer(const QString & host, quint16 port);
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        void NetConnectOfficialServer();
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        void NetStartServer();
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        void NetDisconnect();
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        void NetConnected();
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        void NetError(const QString & errmsg);
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        void NetWarning(const QString & wrnmsg);
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        void NetGameEnter();
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        void NetPassword(const QString & nick);
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        void NetNickRegistered(const QString & nick);
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        void NetNickNotRegistered(const QString & nick);
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        void NetNickTaken(const QString & nick);
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        void NetAuthFailed();
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        void askRoomPassword();
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        bool RetryDialog(const QString & title, const QString & label);
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        void NetTeamAccepted(const QString& team);
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        void AddNetTeam(const HWTeam& team);
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        void RemoveNetTeam(const HWTeam& team);
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        void StartMPGame();
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        void GameStateChanged(GameState gameState);
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        void ForcedDisconnect(const QString & reason);
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        void ShowErrorMessage(const QString &);
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        void GetRecord(RecordType type, const QByteArray & record);
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        void CreateNetGame();
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        void UpdateWeapons();
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        void onFrontendFullscreen(bool value);
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        void onFrontendEffects(bool value);
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        void Music(bool checked);
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        void UpdateCampaignPage(int index);
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        void UpdateCampaignPageProgress(int index);
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f92e205bc167 issue 562, image and description for the campaign page
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9100
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   132
        void UpdateCampaignPageMission(int index);
7201
dc17ffdf0702 The first campaign commit with a lot of changes...
belphegorr <szabibibi@gmail.com>
parents: 7004
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   133
        void InitCampaignPage();
8385
9e8924ff9813 Convert feedback page to dialog (+some fixes from unC0Rr)
dag10
parents: 8364
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   134
        void showFeedbackDialog();
8878
b03dc99f2f2e check for network for feedback dialog too
koda
parents: 8720
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   135
        void showFeedbackDialogNetChecked();
2345
daf1785f2337 - Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents: 2098
diff changeset
   136
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nemo
parents: 6574
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   137
        void NetGameChangeStatus(bool isMaster);
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nemo
parents: 6574
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   138
        void NetGameMaster();
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nemo
parents: 6574
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   139
        void NetGameSlave();
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nemo
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   140
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nemo
parents: 6574
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   141
        void AsyncNetServerStart();
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nemo
parents: 6574
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   142
        void NetLeftRoom(const QString & reason);
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nemo
parents: 6574
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   143
        void selectFirstNetScheme();
2377
f3fab2b09e0c And in frontend
nemo
parents: 2345
diff changeset
   144
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nemo
parents: 6574
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   145
        void saveDemoWithCustomName();
8364
fbc9bcc6c39d Added "New account" button when connectiong to the official server
vitiv <nikita.utiu@gmail.com>
parents: 8353
diff changeset
   146
        void openRegistrationPage();
6616
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nemo
parents: 6574
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   147
8416
e691acd778f5 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
dag10
parents: 8385
diff changeset
   148
        void startGame();
8901
505307b9735d implementation of a restart-game button. location and appearance is not final :P
thunderstruck
parents: 8878
diff changeset
   149
        void restartGame();
8416
e691acd778f5 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
dag10
parents: 8385
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   150
9100
3f5e0280db4d Fix issue 652 and fix issue 645
unc0rr
parents: 9080
diff changeset
   151
        void FromNetProxySlot(const QByteArray &);
3f5e0280db4d Fix issue 652 and fix issue 645
unc0rr
parents: 9080
diff changeset
   152
6616
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nemo
parents: 6574
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   153
    private:
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nemo
parents: 6574
diff changeset
   154
        void _NetConnect(const QString & hostName, quint16 port, QString nick);
8720
5603527f9803 this should prevent the password prompt from appearing on local games (issue 548)
koda
parents: 8716
diff changeset
   155
        int  AskForNickAndPwd(void);
8140
a098374b847b A bit of refactoring
unc0rr
parents: 7628
diff changeset
   156
        void UpdateTeamsLists();
6616
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nemo
parents: 6574
diff changeset
   157
        void CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo);
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nemo
parents: 6574
diff changeset
   158
        void closeEvent(QCloseEvent *event);
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nemo
parents: 6574
diff changeset
   159
        void CustomizePalettes();
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nemo
parents: 6574
diff changeset
   160
        void resizeEvent(QResizeEvent * event);
8353
c23bd7ee9a5e simplify entering/leaving pages debug
koda
parents: 8328
diff changeset
   161
        QString stringifyPageId(quint32 id);
6616
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nemo
parents: 6574
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   162
        //void keyReleaseEvent(QKeyEvent *event);
660
7c155e849602 - Simplify net game objects relationship
unc0rr
parents: 646
diff changeset
   163
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nemo
parents: 6574
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   164
        enum PageIDs
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nemo
parents: 6574
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   165
        {
7004
45d43f372107 Workaround for stuck pages.
nemo
parents: 6952
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   166
            ID_PAGE_SETUP_TEAM     ,
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nemo
parents: 6952
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   167
            ID_PAGE_SETUP          ,
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nemo
parents: 6952
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   168
            ID_PAGE_MULTIPLAYER    ,
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nemo
parents: 6952
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   169
            ID_PAGE_DEMOS          ,
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nemo
parents: 6952
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   170
            ID_PAGE_NET            ,
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nemo
parents: 6952
diff changeset
   171
            ID_PAGE_NETGAME        ,
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nemo
parents: 6952
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   172
            ID_PAGE_INFO           ,
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nemo
parents: 6952
diff changeset
   173
            ID_PAGE_MAIN           ,
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nemo
parents: 6952
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   174
            ID_PAGE_GAMESTATS      ,
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nemo
parents: 6952
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   175
            ID_PAGE_SINGLEPLAYER   ,
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nemo
parents: 6952
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   176
            ID_PAGE_TRAINING       ,
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nemo
parents: 6952
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   177
            ID_PAGE_SELECTWEAPON   ,
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nemo
parents: 6952
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   178
            ID_PAGE_NETSERVER      ,
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nemo
parents: 6952
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   179
            ID_PAGE_INGAME         ,
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nemo
parents: 6952
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   180
            ID_PAGE_ROOMSLIST      ,
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nemo
parents: 6952
diff changeset
   181
            ID_PAGE_CONNECTING     ,
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nemo
parents: 6952
diff changeset
   182
            ID_PAGE_SCHEME         ,
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nemo
parents: 6952
diff changeset
   183
            ID_PAGE_ADMIN          ,
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nemo
parents: 6952
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   184
            ID_PAGE_CAMPAIGN       ,
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nemo
parents: 6952
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   185
            ID_PAGE_DRAWMAP        ,
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nemo
parents: 6952
diff changeset
   186
            ID_PAGE_DATADOWNLOAD   ,
8434
4821897a0f10 big indentation/whitespaces cleanup
sheepluva
parents: 8416
diff changeset
   187
            ID_PAGE_VIDEOS         ,
8205
921e63507bea GCI2012: Navigation Output
Ondrej
parents: 8179
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   188
            MAX_PAGE
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2874
diff changeset
   189
        };
6616
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nemo
parents: 6574
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   190
        QPointer<HWGame> game;
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nemo
parents: 6574
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   191
        QPointer<HWNetServer> pnetserver;
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nemo
parents: 6574
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   192
        QPointer<HWNetRegisterServer> pRegisterServer;
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nemo
parents: 6574
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   193
        QPointer<HWTeam> editedTeam;
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nemo
parents: 6574
diff changeset
   194
        QPointer<HWNewNet> hwnet;
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nemo
parents: 6574
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   195
        HWNamegen * namegen;
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nemo
parents: 6574
diff changeset
   196
        AmmoSchemeModel * ammoSchemeModel;
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nemo
parents: 6574
diff changeset
   197
        QStack<int> PagesStack;
9182
f92e205bc167 issue 562, image and description for the campaign page
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9100
diff changeset
   198
        QString previousCampaignName;
9292
187ce630dddc y! code clean up :)
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9290
diff changeset
   199
        QString previousTeamName;     
9290
478aa681e702 this seems to work ok, but I have to clean up the code
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9284
diff changeset
   200
        QList<MissionInfo> campaignMissionInfo;
6616
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nemo
parents: 6574
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   201
        QTime eggTimer;
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nemo
parents: 6574
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   202
        BGWidget * wBackground;
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nemo
parents: 6574
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   203
        QSignalMapper * pageSwitchMapper;
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nemo
parents: 6574
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   204
        QByteArray m_lastDemo;
3697
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koda
parents: 3236
diff changeset
   205
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nemo
parents: 6574
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   206
        QPropertyAnimation *animationNewSlide;
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nemo
parents: 6574
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   207
        QPropertyAnimation *animationOldSlide;
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nemo
parents: 6574
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   208
        QPropertyAnimation *animationNewOpacity;
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nemo
parents: 6574
diff changeset
   209
        QPropertyAnimation *animationOldOpacity;
6428
2d2b5e3c59a7 eyecandy
Oranger
parents: 6225
diff changeset
   210
2400
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koda
parents: 2399
diff changeset
   211
#ifdef __APPLE__
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   212
        InstallController * panel;
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koda
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   213
#endif
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koda
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   214
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nemo
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   215
        void OnPageShown(quint8 id, quint8 lastid=0);
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unc0rr
parents: 183
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   216
};
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
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   217
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   218
#endif