share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua
author sheepluva
Tue, 21 Jan 2014 18:02:37 +0100
changeset 10036 3be36d2fdca6
parent 8043 da083f8d95e6
child 11881 34ede05e4d4f
permissions -rw-r--r--
use new API for changing GameFlags
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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---------------------------------------
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-- CAPTURE_THE_FLAG GAMEPLAY MODE 0.5
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-- by mikade
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---------------------------------------
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-- Version History
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---------
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-- 0.1
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---------
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-- [conversion from map-dependant CTF_Blizzard to map independant Capture the Flag]
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-- added an intial starting stage where flagspawn is decided by the players (weapon set will require a jetpack unless I set)
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-- changed the flag from a crate to a visual gear, and all associated methods and checks relating to flags (five hours later, lol)
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-- changed starting/respawning positioning to accommodate different map sizes
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-- added another circle to mark flag spawn
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-- added gameFlag filter
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-- changed scoring feedback
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-- cleaned up some code
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-- removing own flag from spawning point no longer possible
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-- destroying flags no longer possible.
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-- added basic glowing circle effect to spawn area
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-- added expanding circle to fgear itself
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-- removed teleporters
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-- removed random crate drops (this should be decided by scheme)
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-- removed set map criteria like minesNum, turnTime, explosives etc. except for sudden death
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-- removed weapon defintions
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-- removed placement and respawning methods, hopefully divideTeams will have this covered
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---------
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-- 0.2
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---------
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-- [now with user friendliness]
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-- flag is now placed wherever you end up at the end of your first turn, this ensures that it is always placed by turn 3
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-- removed a bunch of backup code and no-longer needed variables / methods from CTF_Blizzard days
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-- removed an aura that was still mistakenly hanging about
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-- added an in-game note about placements
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-- added an in-game note about the rules of the game
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-- added translation support and loc()'ed everything
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-- changed things so the seed is no longer always the same...
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-- In this version:
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---------
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-- 0.3
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---------
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-- [fufufufu kamikaze fix]
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-- added nill checks to make sure the player doesn't generate errors by producing a nil value in hhs[] when he uses kamikaze
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-- added a check to make sure the player doesn't kamikaze straight down and make the flag's starting point underwater
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-- added a check to make sure the player drops the flag if he has it and he uses kamikaze
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--------
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-- 0.4
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--------
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-- remove user-branding and version numbers
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-- removed some stuff that wasn't needed
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-- fix piano strike exploit
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-- changed delay to allow for better portals
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-- changed starting feedback a little
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-- increased the radius around the circle indicating the flag thief so that it doesn't obscure his health
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--------
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-- 0.5
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--------
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-- add support for more players
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-- allow limited sudden death
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-- stop TimeBox ruining my life
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-- profit???
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-----------------
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--SCRIPT BEGINS
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-----------------
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-- enable awesome translaction support so we can use loc() wherever we want
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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---------------------------------------------------------------
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----------lots of bad variables and things
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----------because someone is too lazy
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----------to read about tables properly
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------------------ "Oh well, they probably have the memory"
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local gameStarted = false
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local gameTurns = 0
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--------------------------
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-- hog and team tracking variales
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--------------------------
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local numhhs = 0 -- store number of hedgehogs
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local hhs = {} -- store hedgehog gears
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local numTeams --  store the number of teams in the game
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local teamNameArr = {}	-- store the list of teams
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local teamSize = {}	-- store how many hogs per team
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local teamIndex = {} -- at what point in the hhs{} does each team begin
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-------------------
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-- flag variables
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-------------------
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local fPlaced = {} -- has the flag been placed TRUE/FALSE
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local fGear = {}	-- pointer to the visual gears that represent the flag
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local fGearX = {}
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local fGearY = {}
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local fThief = {}	-- pointer to the hogs who stole the flags
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local fIsMissing = {}	-- have the flags been destroyed or captured
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local fNeedsRespawn = {}	-- do the flags need to be respawned
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local fCaptures = {}	-- the team "scores" how many captures
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local fSpawnX = {}		-- spawn X for flags
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local fSpawnY = {}		-- spawn Y for flags
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local fThiefX = {}
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local fThiefY = {}
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local FTTC = 0 -- flag thief tracker counter
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local fSpawnC = {} -- spawn circle marker
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local fCirc = {} -- flag/carrier marker circles
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local fCol = {} -- colour of the clans
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local fGearRad = 0
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local fGearRadMin = 5
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local fGearRadMax = 33
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local fGearTimer = 0
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------------------------
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--flag methods
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------------------------
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function CheckScore(teamID)
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	if teamID == 0 then
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		alt = 1
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	elseif teamID == 1 then
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		alt = 0
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	end
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	if fCaptures[teamID] == 3 then
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		for i = 0, (numhhs-1) do
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			if hhs[i] ~= nil then
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				if GetHogClan(hhs[i]) == alt then
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					SetEffect(hhs[i], heResurrectable, 0)
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					SetHealth(hhs[i],0)
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				end
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			end
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		end
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		if CurrentHedgehog ~= nil then
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			ShowMission(loc("GAME OVER!"), loc("Victory for the ") .. GetHogTeamName(CurrentHedgehog), loc("Hooray!"), 0, 0)
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		end
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parents:
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	end
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parents:
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end
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parents:
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   158
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function DoFlagStuff(gear)
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	if (gear == fGear[0]) then
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		wtf = 0
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		bbq = 1
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	elseif (gear == fGear[1]) then
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		wtf = 1
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		bbq = 0
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	end
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	-- player has successfully captured the enemy flag
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	if (GetHogClan(CurrentHedgehog) == wtf) and (CurrentHedgehog == fThief[bbq]) and (fIsMissing[wtf] == false) then
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		DeleteVisualGear(fGear[wtf])
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		fGear[wtf] = nil -- the flag has now disappeared
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		fIsMissing[wtf] = false
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		fNeedsRespawn[wtf] = true
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		fIsMissing[bbq] = false
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		fNeedsRespawn[bbq] = true
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		fCaptures[wtf] = fCaptures[wtf] +1
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		ShowMission(loc("You have SCORED!!"), GetHogTeamName(CurrentHedgehog) .. ": " .. fCaptures[wtf], loc("Opposing Team: ") .. fCaptures[bbq], 0, 0)
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		PlaySound(sndVictory)
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		fThief[bbq] = nil -- player no longer has the enemy flag
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		CheckScore(wtf)
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	--if the player is returning the flag
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	elseif (GetHogClan(CurrentHedgehog) == wtf) and (fIsMissing[wtf] == true) then
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		DeleteVisualGear(fGear[wtf])
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		fGear[wtf] = nil -- the flag has now disappeared
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		fNeedsRespawn[wtf] = true
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		HandleRespawns() -- this will set fIsMissing[wtf] to false :)
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		AddCaption(loc("Flag returned!"))
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	--if the player is taking the enemy flag
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	elseif GetHogClan(CurrentHedgehog) == bbq then
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		DeleteVisualGear(fGear[wtf])
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		fGear[wtf] = nil -- the flag has now disappeared
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		fIsMissing[wtf] = true
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		for i = 0,numhhs-1 do
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			if CurrentHedgehog ~= nil then
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   204
				if CurrentHedgehog == hhs[i] then
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   205
					fThief[wtf] = hhs[i]
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				end
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			end
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		end
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		AddCaption(loc("Flag captured!"))
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   211
	end
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end
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   215
function CheckFlagProximity()
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   216
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	for i = 0, 1 do
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		if fGear[i] ~= nil then
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   219
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			g1X = fGearX[i]
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   221
			g1Y = fGearY[i]
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   222
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   223
			g2X, g2Y = GetGearPosition(CurrentHedgehog)
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   224
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			q = g1X - g2X
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			w = g1Y - g2Y
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			dist = (q*q) + (w*w)
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   228
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   229
			if dist < 500 then --1600
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   230
				DoFlagStuff(fGear[i])
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   231
			end
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   232
		end
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parents:
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   233
	end
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   234
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   235
end
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   236
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   237
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   238
function HandleRespawns()
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   239
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   240
	for i = 0, 1 do
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   241
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   242
		if fNeedsRespawn[i] == true then
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   243
			fGear[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
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   244
			fGearX[i] = fSpawnX[i]
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   245
			fGearY[i] = fSpawnY[i]
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   246
4662
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   247
			fNeedsRespawn[i] = false
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   248
			fIsMissing[i] = false -- new, this should solve problems of a respawned flag being "returned" when a player tries to score
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   249
			AddCaption(loc("Flag respawned!"))
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   250
		end
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   251
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parents:
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   252
	end
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   253
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   254
end
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parents:
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   255
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parents:
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   256
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   257
function FlagThiefDead(gear)
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   258
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   259
	if (gear == fThief[0]) then
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   260
		wtf = 0
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   261
		bbq = 1
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   262
	elseif (gear == fThief[1]) then
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parents:
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   263
		wtf = 1
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   264
		bbq = 0
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   265
	end
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   266
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   267
	if fThief[wtf] ~= nil then
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   268
		-- falls into water
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   269
		--ShowMission(LAND_HEIGHT,  fThiefY[wtf], (LAND_HEIGHT - fThiefY[wtf]), 0, 0)
4662
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   270
		if (LAND_HEIGHT - fThiefY[wtf]) < 15 then
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   271
			fIsMissing[wtf] = true
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			fNeedsRespawn[wtf] = true
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   273
			HandleRespawns()
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   274
		else	--normally
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   275
			fGearX[wtf]  =  fThiefX[wtf]
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   276
			fGearY[wtf]  =  fThiefY[wtf]
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   277
			fGear[wtf] = AddVisualGear(fGearX[wtf],fGearY[wtf],vgtCircle,0,true)
4662
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   278
		end
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   279
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   280
		AddVisualGear(fThiefX[wtf], fThiefY[wtf], vgtBigExplosion, 0, false)
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   281
		fThief[wtf] = nil
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   282
	end
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   283
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   284
end
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parents:
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   285
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   286
function HandleCircles()
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   287
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   288
	fGearTimer = fGearTimer + 1
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   289
	if fGearTimer == 50 then
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   290
		fGearTimer = 0
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parents:
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   291
		fGearRad = fGearRad + 1
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parents:
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   292
		if fGearRad > fGearRadMax then
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   293
			fGearRad = fGearRadMin
4662
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parents:
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   294
		end
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parents:
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   295
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   296
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   297
	for i = 0, 1 do
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   298
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   299
		--SetVisualGearValues(fSpawnC[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, 50, 3, fCol[i]) -- draw a circ for spawning area
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   300
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   301
		if fIsMissing[i] == false then -- draw a flag marker at the flag's spawning place
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   302
			SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 20, 0, 10, 0, 33, 3, fCol[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   303
			if fGear[i] ~= nil then -- draw the flag gear itself
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   304
				SetVisualGearValues(fGear[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, fGearRad, 2, fCol[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   305
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   306
		elseif (fIsMissing[i] == true) and (fNeedsRespawn[i] == false) then
5277
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   307
			if fThief[i] ~= nil then -- draw circle round flag carrier			-- 33
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   308
				SetVisualGearValues(fCirc[i], fThiefX[i], fThiefY[i], 20, 200, 0, 0, 100, 50, 3, fCol[i])
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   309
				--AddCaption("circle marking carrier")
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   310
			elseif fThief[i] == nil then -- draw cirle round dropped flag
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   311
				--g1X,g1Y,g4,g5,g6,g7,g8,g9,g10,g11 =  GetVisualGearValues(fGear[i])
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   312
				--SetVisualGearValues(fCirc[i], g1X, g1Y, 20, 200, 0, 0, 100, 33, 2, fCol[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   313
				SetVisualGearValues(fCirc[i], fGearX[i], fGearY[i], 20, 200, 0, 0, 100, 33, 3, fCol[i])
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   314
				--AddCaption('dropped circle marker')
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   315
				if fGear[i] ~= nil then -- flag gear itself
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   316
					--SetVisualGearValues(fGear[i], g1X, g1Y, 20, 200, 0, 0, 100, 10, 4, fCol[i])
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   317
					SetVisualGearValues(fGear[i], fGearX[i], fGearY[i], 20, 200, 0, 0, 100, fGearRad, 2, fCol[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   318
					--AddCaption('dropped flag itself')
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   319
				end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   320
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   321
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   322
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   323
		if fNeedsRespawn[i] == true then -- if the flag has been destroyed, no need for a circle
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   324
			SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, 0, 0, fCol[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   325
			--AddCaption("needs respawn = true. flag 'destroyed'?")
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   326
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   327
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   328
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   329
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   330
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   331
------------------------
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   332
-- general methods
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   333
------------------------
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   334
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   335
function CheckDistance(gear1, gear2)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   336
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   337
	g1X, g1Y = GetGearPosition(gear1)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   338
	g2X, g2Y = GetGearPosition(gear2)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   339
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   340
	g1X = g1X - g2X
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   341
	g1Y = g1Y - g2Y
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   342
	z = (g1X*g1X) + (g1Y*g1Y)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   343
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   344
	dist = z
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   345
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   346
	return dist
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   347
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   348
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   349
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   350
function RebuildTeamInfo()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   351
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   352
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   353
	-- make a list of individual team names
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   354
	for i = 0, (TeamsCount-1) do
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   355
		teamNameArr[i] = i
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   356
		teamSize[i] = 0
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   357
		teamIndex[i] = 0
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   358
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   359
	numTeams = 0
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   360
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   361
	for i = 0, (numhhs-1) do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   362
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   363
		z = 0
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   364
		unfinished = true
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   365
		while(unfinished == true) do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   366
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   367
			newTeam = true
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   368
			tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   369
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   370
			if tempHogTeamName == teamNameArr[z] then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   371
				newTeam = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   372
				unfinished = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   373
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   374
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   375
			z = z + 1
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   376
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   377
			if z == TeamsCount then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   378
				unfinished = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   379
				if newTeam == true then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   380
					teamNameArr[numTeams] = tempHogTeamName
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   381
					numTeams = numTeams + 1
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   382
				end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   383
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   384
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   385
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   386
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   387
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   388
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   389
	-- find out how many hogs per team, and the index of the first hog in hhs
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   390
	for i = 0, numTeams-1 do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   391
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   392
		for z = 0, numhhs-1 do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   393
			if GetHogTeamName(hhs[z]) == teamNameArr[i] then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   394
				if teamSize[i] == 0 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   395
					teamIndex[i] = z -- should give starting index
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   396
				end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   397
				teamSize[i] = teamSize[i] + 1
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   398
				--add a pointer so this hog appears at i in hhs
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   399
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   400
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   401
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   402
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   403
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   404
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   405
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   406
function StartTheGame()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   407
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   408
	gameStarted = true
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   409
	AddCaption(loc("Game Started!"))
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   410
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   411
	for i = 0, 1 do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   412
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   413
		-- if someone uses kamikaze downwards, this can happen as the hog won't respawn
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   414
		if (LAND_HEIGHT - fSpawnY[i]) < 0 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   415
			tempG = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   416
     			FindPlace(tempG, true, 0, LAND_WIDTH, true)
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   417
			fSpawnX[i], fSpawnY[i] = GetGearPosition(tempG)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   418
			DeleteGear(tempG)
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   419
		end
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   420
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   421
		fGear[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   422
		fCirc[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   423
		fSpawnC[i] = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   424
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   425
		fGearX[i] = fSpawnX[i]
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   426
		fGearY[i] = fSpawnY[i]
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   427
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   428
		fCol[i] = GetClanColor(i)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   429
		fIsMissing[i] = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   430
		fNeedsRespawn[i] = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   431
		fCaptures[i] = 0
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   432
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   433
		--SetVisualGearValues(zxc, 1000,1000, 20, 100, 0,    10,                     1,         100,        5,      GetClanColor(0))
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   434
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   435
		SetVisualGearValues(fSpawnC[i], fSpawnX[i],fSpawnY[i], 20, 100, 0, 10, 0, 75, 5, fCol[i])
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   436
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   437
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   438
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   439
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   440
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   441
------------------------
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   442
-- game methods
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   443
------------------------
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   444
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   445
function onGameInit()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   446
10036
3be36d2fdca6 use new API for changing GameFlags
sheepluva
parents: 8043
diff changeset
   447
	DisableGameFlags(gfKing, gfForts)
3be36d2fdca6 use new API for changing GameFlags
sheepluva
parents: 8043
diff changeset
   448
	EnableGameFlags(gfDivideTeams)
3be36d2fdca6 use new API for changing GameFlags
sheepluva
parents: 8043
diff changeset
   449
5821
afb988c1a2fe Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
mikade
parents: 5819
diff changeset
   450
	--SuddenDeathTurns = 999 -- suddendeath is off, effectively
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   451
	WaterRise = 0
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   452
	Delay = 10
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   453
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   454
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   455
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   456
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   457
function onGameStart()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   458
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   459
	--ShowMission(loc(caption), loc(subcaption), loc(goal), 0, 0)
5277
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   460
	ShowMission(loc("CAPTURE THE FLAG"), loc("Flags, and their home base will be placed where each team ends their first turn."), "", 0, 0)
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   461
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   462
	RebuildTeamInfo()
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   463
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   464
	-- should gfDivideTeams do this automatically?
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   465
	--[[for i = 0, (TeamsCount-1) do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   466
		for g = teamIndex[i], (teamIndex[i]+teamSize[i]-1) do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   467
			if GetHogClan(hhs[g]) == 0 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   468
				FindPlace(hhs[g], false, 0, LAND_WIDTH/2)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   469
			elseif GetHogClan(hhs[g]) == 1 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   470
				FindPlace(hhs[g], false, LAND_WIDTH/2, LAND_WIDTH)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   471
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   472
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   473
	end]]
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   474
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   475
	fPlaced[0] = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   476
	fPlaced[1] = false
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   477
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   478
	--zxc = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   479
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   480
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   481
	--SetVisualGearValues(zxc, 1000,1000, 20, 255, 1,    10,                     0,         200,        1,      GetClanColor(0))
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   482
					--minO,max0 -glowyornot	--pulsate timer	 -- fuckall      -- radius -- width  -- colour
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   483
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   484
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   485
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   486
function onNewTurn()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   487
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   488
	gameTurns = gameTurns + 1
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   489
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   490
	if lastTeam ~= GetHogTeamName(CurrentHedgehog) then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   491
		lastTeam = GetHogTeamName(CurrentHedgehog)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   492
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   493
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   494
	--AddCaption("Handling respawns")
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   495
	if gameStarted == true then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   496
		HandleRespawns()
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   497
	--new method of placing starting flags
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   498
	elseif gameTurns == 1 then
5277
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   499
		ShowMission(loc("CAPTURE THE FLAG"), loc("Flags, and their home base will be placed where each team ends their first turn."), "", 0, 0)
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   500
	elseif gameTurns == 2 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   501
		fPlaced[0] = true
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   502
		ShowMission(loc("CAPTURE THE FLAG"), loc("RULES OF THE GAME [Press ESC to view]"), loc(" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"), 0, 0)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   503
	elseif gameTurns == 3 then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   504
		fPlaced[1] = true
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   505
		StartTheGame()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   506
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   507
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   508
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   509
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   510
function onGameTick()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   511
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   512
	-- onRessurect calls AFTER you have resurrected,
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   513
	-- so keeping track of x,y a few milliseconds before
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   514
	-- is useful
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   515
	--FTTC = FTTC + 1
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   516
	--if FTTC == 100 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   517
	--	FTTC = 0
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   518
		for i = 0,1 do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   519
			if fThief[i] ~= nil then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   520
				fThiefX[i] = GetX(fThief[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   521
				fThiefY[i] = GetY(fThief[i])
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   522
			end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   523
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   524
	--end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   525
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   526
	-- things we wanna check often
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   527
	if (CurrentHedgehog ~= nil) then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   528
		--AddCaption(LAND_HEIGHT - GetY(CurrentHedgehog))
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   529
		--AddCaption(GetX(CurrentHedgehog) .. "; " .. GetY(CurrentHedgehog))
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   530
		--CheckTeleporters()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   531
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   532
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   533
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   534
	if gameStarted == true then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   535
		HandleCircles()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   536
		if CurrentHedgehog ~= nil then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   537
			CheckFlagProximity()
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   538
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   539
	elseif CurrentHedgehog ~= nil then -- if the game hasn't started yet, keep track of where we are gonna put the flags on turn end
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   540
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   541
		if GetHogClan(CurrentHedgehog) == 0 then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   542
			i = 0
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   543
		elseif GetHogClan(CurrentHedgehog) == 1 then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   544
			i = 1
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   545
		end
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   546
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   547
		fSpawnX[i] = GetX(CurrentHedgehog)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   548
		fSpawnY[i] = GetY(CurrentHedgehog)
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   549
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   550
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   551
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   552
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   553
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   554
function onGearResurrect(gear)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   555
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   556
	--AddCaption("A gear has been resurrected!")
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   557
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   558
	-- mark the flag thief as dead if he needed a respawn
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   559
	for i = 0,1 do
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   560
		if gear == fThief[i] then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   561
			FlagThiefDead(gear)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   562
		end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   563
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   564
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   565
	-- should be covered by gfDivideTeams, actually
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   566
	-- place hogs belonging to each clan either left or right side of map
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   567
	--if GetHogClan(gear) == 0 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   568
	--	FindPlace(gear, false, 0, LAND_WIDTH/2)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   569
	--elseif GetHogClan(gear) == 1 then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   570
	--	FindPlace(gear, false, LAND_WIDTH/2, LAND_WIDTH)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   571
	--end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   572
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   573
	AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   574
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   575
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   576
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   577
function InABetterPlaceNow(gear)
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   578
	for i = 0, (numhhs-1) do
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   579
		if gear == hhs[i] then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   580
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   581
			for i = 0,1 do
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   582
				if gear == fThief[i] then
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   583
					FlagThiefDead(gear)
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   584
				end
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   585
			end
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   586
			hhs[i] = nil
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   587
		end
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   588
	end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   589
end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   590
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   591
function onHogHide(gear)
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   592
	 InABetterPlaceNow(gear)
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   593
end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   594
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   595
function onHogRestore(gear)
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   596
	match = false
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   597
	for i = 0, (numhhs-1) do
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   598
		if (hhs[i] == nil) and (match == false) then
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   599
			hhs[i] = gear
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   600
			--AddCaption(GetHogName(gear) .. " has reappeared it seems!")
5819
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   601
			match = true
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   602
		end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   603
	end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   604
end
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   605
e23ced69e03d Add support for more players.
mikade
parents: 5277
diff changeset
   606
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   607
function onGearAdd(gear)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   608
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   609
	if GetGearType(gear) == gtHedgehog then
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   610
		hhs[numhhs] = gear
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   611
		numhhs = numhhs + 1
7838
5c2337f8dbb2 Issue #443 - change in syntax for effects
nemo
parents: 5827
diff changeset
   612
		SetEffect(gear, heResurrectable, 1)
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   613
5277
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   614
	elseif GetGearType(gear) == gtPiano then
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   615
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   616
		for i = 0, 1 do
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   617
			if CurrentHedgehog == fThief[i] then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   618
				FlagThiefDead(gear)
5277
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   619
			end
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   620
		end
09beef0752ab PianoStrike exploit fix for Capture The Flag.
mikade
parents: 4662
diff changeset
   621
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   622
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   623
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   624
end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   625
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   626
function onGearDelete(gear)
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   627
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   628
	if GetGearType(gear) == gtHedgehog then
5827
a416f1070fdf we don't need trailing whitespaces... I guess :P
sheepluva
parents: 5821
diff changeset
   629
		InABetterPlaceNow(gear)
4662
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   630
	end
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   631
63aafc9c2a81 Add a bunch of lua from mikade, update translation files
mikade+nemo
parents:
diff changeset
   632
end