author | koda |
Sun, 16 Jan 2011 03:39:54 +0100 | |
branch | 0.9.14 |
changeset 4310 | 4613b178d45c |
parent 3697 | d5b30d6373fc |
child 4976 | 088d40d8aba2 |
permissions | -rw-r--r-- |
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revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
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51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
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/* |
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* Hedgewars, a free turn based strategy game |
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Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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* Copyright (c) 2007-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#ifndef SDLS_H |
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#define SDLS_H |
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koda
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#include <QStringList> |
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51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
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#include "SDL_mixer.h" |
51d3f4b6293a
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Hackish way to play music in frontend... to be fixed
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class SDLInteraction : public QObject |
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{ |
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Q_OBJECT |
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Hackish way to play music in frontend... to be fixed
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private: |
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Mix_Music *music; |
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int musicInitialized; |
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Hackish way to play music in frontend... to be fixed
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41d7283934c1
Hackish way to play music in frontend... to be fixed
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public: |
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SDLInteraction(); |
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~SDLInteraction(); |
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QStringList getResolutions() const; |
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void addGameControllerKeys() const; |
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void StartMusic(); |
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void StopMusic(); |
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void SDLMusicInit(); |
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}; |
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revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
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#endif |
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51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
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