6501
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loadfile(GetDataPath() .. "Scripts/Locale.lua")()
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local player = nil
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local scored = 0
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local end_timer = 5000
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local game_lost = false
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local time_goal = 0
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function spawnTarget()
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gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
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FindPlace(gear, true, 0, LAND_WIDTH)
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x, y = GetGearPosition(gear)
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SetGearPosition(gear, x, 500)
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end
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function onGameInit()
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Seed = 1
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GameFlags = gfDisableWind + gfInfAttack + gfOneClanMode
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TurnTime = 180 * 1000
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Map = "Trash"
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Theme = "Golf"
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Goals = "Take down all the targets|Achieve it using only Cluster Bomb"
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CaseFreq = 0
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MinesNum = 0
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Explosives = 0
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AddTeam("The Hogies", 2850005, "Statue", "Island", "Hog Islands")
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player = AddHog("Private Novak", 0, 100, "war_desertGrenadier1")
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SetGearPosition(player, 1780, 1300)
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end
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function onAmmoStoreInit()
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SetAmmo(amClusterBomb, 9, 0, 0, 0)
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SetAmmo(amGrenade, 9, 0, 0, 0)
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end
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function onGameStart()
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ShowMission("Cluster Bomb Training", loc("Aiming Practice"), "You have to destroy 12 targets in 120 seconds|Timer is set to 3 seconds", -amClusterBomb, 5000)
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spawnTarget()
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end
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function onGameTick()
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if TurnTimeLeft == 1 and scored < 12 then
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game_lost = true
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ShowMission("Cluster Bomb Training", loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
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SetHealth(player, 0)
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time_goal = 1
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end
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if scored == 12 or game_lost then
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if end_timer == 0 then
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EndGame()
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else
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end_timer = end_timer - 1
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TurnTimeLeft = time_goal
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end
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end
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end
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function onNewTurn()
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end
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function onGearAdd(gear)
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end
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function onGearDamage(gear, damage)
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if GetGearType(gear) == gtTarget then
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scored = scored + 1
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if scored < 12 then
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spawnTarget()
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else
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if not game_lost then
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ShowMission("Cluster Bomb Training", loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
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PlaySound(sndVictory)
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time_goal = TurnTimeLeft
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end
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end
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end
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end
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function onGearDelete(gear)
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end
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