ChangeLog.txt
author unc0rr
Tue, 17 Jun 2008 21:25:21 +0000
changeset 1004 4cbd91296df7
parent 881 e550cc9a65a1
child 1018 7db4bb7ef074
permissions -rw-r--r--
Don't let updated hedgewars version to make errors due to old weapons.ini
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+ features
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* bugfixes
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0.9.2 -> 0.9.3:
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 + Switch to OpenGL rendering
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 + Massive graphics update
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 + New animations, weapon sprites
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 + New themes 'Snow' and 'Nature'
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 + Many new sounds
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 + Hedgehog somersaults like in worms
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 + Automated parachute
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 + Hedgehog can jump even when someone is on its head
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 * Improve and bugfix statistics
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 * Fix bug allowing to make stack of hedgehogs using teleport
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 * Fix fall without damage trick, which could be performed with not attached rope
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 * Don't show enemy's picked weapon name
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 * Fix hedgehog moving direction after been shot by shotgun
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 * Fix bug with handling keys while it is enemy's turn
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0.9 -> 0.9.2:
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 + Add registration of net game in web
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 + Introduce weapons sets support
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 + Add teleportation tool
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 + Add hedgehogs switching tool
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 + Add tags with current damage (alt damage option on options page)
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 + A couple of new land templates
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 + Decrease network bandwidth usage
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 + Add clans support (teams with identical colors are allies)
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 + 's' key speeds up demo playing
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 + Easter egg
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 + Full saves support, 'Saved games' page
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 + Add ability to choose which info is shown above hedgehogs
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 + AI can use Air Attack weapon
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 + Get possible screen resolutions from SDL library
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 + Add Desert Eagle and UFO sounds
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 + Add parachute sprite
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 + Add training mode
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 + New theme and map 'Volcano'
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 + Moving hedgehog could make another hedgehog moving kicking him
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 + Save and restore window size on application restart
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 * Fix using parachute while staying on the ground
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 * Fix old rope regression (attaching didn't work properly, when hedgehog is jumping)
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 * Fix AI jumping to wrong direction on the turn start
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 * Fix rare conditions causing network game to randomly fail
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 * Make missiles collide with attacking hedgehog