QTfrontend/gamecfgwidget.h
author nemo
Mon, 15 Jun 2009 21:03:57 +0000
changeset 2167 4e9ad395c1d1
parent 2080 6d29370dc0dd
child 2948 3f21a9dc93d0
permissions -rw-r--r--
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef GAMECONFIGWIDGET_H
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#define GAMECONFIGWIDGET_H
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#include <QWidget>
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#include <QStringList>
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#include <QGroupBox>
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#include <QSpinBox>
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#include "mapContainer.h"
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class QCheckBox;
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class QVBoxLayout;
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class QLabel;
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class QTableView;
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class GameCFGWidget : public QGroupBox
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{
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	Q_OBJECT
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public:
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	GameCFGWidget(QWidget* parent, bool externalControl=false);
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	quint32 getGameFlags() const;
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	quint32 getInitHealth() const;
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	QStringList getFullConfig() const;
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	QComboBox * GameSchemes;
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	QComboBox * WeaponsName;
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	HWMapContainer* pMapContainer;
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	QTableView * tv;
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public slots:
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	void setParam(const QString & param, const QStringList & value);
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	void fullNetConfig();
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	void resendSchemeData();
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signals:
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	void paramChanged(const QString & param, const QStringList & value);
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	void goToSchemes();
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	void goToWeapons(const QString & name);
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private slots:
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	void ammoChanged(int index);
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	void mapChanged(const QString &);
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	void templateFilterChanged(int);
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	void seedChanged(const QString &);
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	void themeChanged(const QString &);
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	void schemeChanged(int);
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	void jumpToWeapons();
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private:
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	QGridLayout mainLayout;
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	QString curNetAmmoName;
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	QString curNetAmmo;
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	void setNetAmmo(const QString& name, const QString& ammo);
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	QVariant schemeData(int column) const;
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};
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#endif // GAMECONFIGWIDGET_H