project_files/hwc/CMakeLists.txt
author koda
Tue, 04 Jun 2013 23:48:24 +0200
branchwebgl
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move sdlmain_osx aside in its own folder so its include path is not contaminated
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#the usual set of dependencies
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(SDL REQUIRED)
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find_package(SDL_mixer REQUIRED)
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find_package(SDL_net REQUIRED)
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find_package(SDL_image REQUIRED)
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find_package(SDL_ttf REQUIRED)
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#compile our rtl implementation
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include_directories(${GLEW_INCLUDE_DIRS})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl)
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add_subdirectory(rtl)
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configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
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#get the list of pas files that are going to be converted and compiled
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file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas")
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#TODO: temporary until cmake can configure itself accordingly
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uWeb.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas")
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foreach(sourcefile ${engine_sources_pas})
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    get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas
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    set(engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c" ${engine_sources})
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endforeach()
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#invoke pas2c on our pas files
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add_custom_command(OUTPUT ${engine_sources}
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        COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}"
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        ARGS -n "hwengine"
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             -i "${CMAKE_SOURCE_DIR}/hedgewars"
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             -o "${CMAKE_CURRENT_BINARY_DIR}"
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             -a "${CMAKE_CURRENT_BINARY_DIR}"
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        DEPENDS pas2c
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    )
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add_custom_target(engine_c DEPENDS ${engine_sources})
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#compile the c files
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add_executable(hwengine WIN32 ${engine_sources})
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target_link_libraries(hwengine  fpcrtl
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                                ${LUA_LIBRARY}
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                                ${OPENGL_LIBRARY}
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                                ${SDL_LIBRARY}
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                                ${SDLMIXER_LIBRARY}
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                                ${SDLNET_LIBRARY}
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                                ${SDLIMAGE_LIBRARY}
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                                ${SDLTTF_LIBRARY}
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                                ${GLEW_LIBRARY}
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                                physfs
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                                physlayer
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                                #TODO: add other libraries
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                            )
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if(APPLE)
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    target_link_libraries(hwengine IOKit SDLmain)
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endif()
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install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})
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