project_files/HedgewarsMobile/Classes/GameConfigViewController.m
author antonc27 <antonc27@mail.ru>
Mon, 10 Aug 2015 22:47:37 +0200
branchios-revival
changeset 11103 4f526dcb40db
parent 10108 c68cf030eded
child 11116 102684240fe8
permissions -rw-r--r--
- Bogus 'lodeNiceHogs' disabled Note: Fiw and uncomment after
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "GameConfigViewController.h"
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#import "MapConfigViewController.h"
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#import "TeamConfigViewController.h"
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#import "SchemeWeaponConfigViewController.h"
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#import "GameInterfaceBridge.h"
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@implementation GameConfigViewController
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@synthesize imgContainer, titleImage, sliderBackground, //helpPage,
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            mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(IBAction) buttonPressed:(id) sender {
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    UIButton *theButton = (UIButton *)sender;
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    switch (theButton.tag) {
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        case 0:
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            if ([self.mapConfigViewController busy]) {
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                UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                                message:NSLocalizedString(@"Before returning the preview needs to be generated",@"")
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                                                               delegate:nil
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                                                      cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                                      otherButtonTitles:nil];
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                [alert show];
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                [alert release];
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            } else {
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                [[AudioManagerController mainManager] playBackSound];
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                [[self parentViewController] dismissModalViewControllerAnimated:YES];
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            }
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            break;
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        case 1:
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            [[AudioManagerController mainManager] playClickSound];
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            if ([self isEverythingSet] == NO)
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                return;
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            theButton.enabled = NO;
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            for (UIView *oneView in self.imgContainer.subviews) {
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                if ([oneView isMemberOfClass:[UIImageView class]]) {
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                    UIImageView *anImageView = (UIImageView *)oneView;
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                    [anImageView removeFromSuperview];
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                }
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            }
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            [self startGame:theButton];
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            break;
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        case 2:
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            [[AudioManagerController mainManager] playClickSound];
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            /*
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            if (self.helpPage == nil)
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                self.helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil];
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            self.helpPage.view.alpha = 0;
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            [self.view addSubview:self.helpPage.view];
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            [UIView beginAnimations:@"helplobby" context:NULL];
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            self.helpPage.view.alpha = 1;
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            [UIView commitAnimations];
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            */
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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-(IBAction) segmentPressed:(id) sender {
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    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
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    [[AudioManagerController mainManager] playSelectSound];
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    switch (theSegment.selectedSegmentIndex) {
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        case 0:
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            // this message is compulsory otherwise the table won't be loaded at all
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            [self.mapConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:self.mapConfigViewController.view];
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            break;
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        case 1:
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            // this message is compulsory otherwise the table won't be loaded at all
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            [self.teamConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:self.teamConfigViewController.view];
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            break;
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        case 2:
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            // this message is compulsory otherwise the table won't be loaded at all
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            [schemeWeaponConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:schemeWeaponConfigViewController.view];
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            break;
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        case 3:
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            /*
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            if (helpPage == nil) {
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                helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil];
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                [self.view addSubview:helpPage.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [helpPage viewWillAppear:NO];
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            [self.view bringSubviewToFront:helpPage.view];
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            */
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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-(BOOL) isEverythingSet {
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    // don't start playing if the preview is in progress
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    if ([self.mapConfigViewController busy]) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                        message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play only if there is more than one team
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    if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
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                                                        message:NSLocalizedString(@"Select at least two teams to play a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if there's room for enough hogs in the selected map
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    int hogs = 0;
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    for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
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        hogs += [[teamData objectForKey:@"number"] intValue];
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    if (hogs > self.mapConfigViewController.maxHogs) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
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                                                        message:NSLocalizedString(@"The map is too small for that many hogs",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if there aren't too many teams
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    if ((int)[self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"")
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                                                        message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play only if one scheme and one weapon are selected
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    if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"")
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                                                        message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if the gameflags are set correctly (divideteam works only with 2 teams)
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    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme];
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    NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"];
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    [schemePath release];
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    if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"")
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                                                        message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    return YES;
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}
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-(void) startGame:(UIButton *)button {
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    button.enabled = YES;
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    NSString *script = self.mapConfigViewController.missionCommand;
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    if ([script isEqualToString:@""])
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        script = self.schemeWeaponConfigViewController.scriptCommand;
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    // create the configuration file that is going to be sent to engine
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    NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys:
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                                    self.mapConfigViewController.seedCommand,@"seed_command",
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                                    self.mapConfigViewController.templateFilterCommand,@"templatefilter_command",
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                                    self.mapConfigViewController.mapGenCommand,@"mapgen_command",
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                                    self.mapConfigViewController.mazeSizeCommand,@"mazesize_command",
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                                    self.mapConfigViewController.themeCommand,@"theme_command",
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                                    self.mapConfigViewController.staticMapCommand,@"staticmap_command",
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                                    self.teamConfigViewController.listOfSelectedTeams,@"teams_list",
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                                    self.schemeWeaponConfigViewController.selectedScheme,@"scheme",
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                                    self.schemeWeaponConfigViewController.selectedWeapon,@"weapon",
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                                    script,@"mission_command",
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                                    nil];
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    [GameInterfaceBridge registerCallingController:self];
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    [GameInterfaceBridge startLocalGame:gameDictionary];
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    [gameDictionary release];
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}
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-(void) loadNiceHogs {
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    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    srand(time(NULL));
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    NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()];
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    UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath];
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    [filePath release];
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    NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
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    int numberOfHats = [hatArray count];
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    int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 18 : 1;
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    if (self.imgContainer != nil)
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        [self.imgContainer removeFromSuperview];
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    self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];
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    NSInteger numberOfHogs = 1 + random() % 20;
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    DLog(@"Drawing %d nice hedgehogs", numberOfHogs);
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    for (int i = 0; i < numberOfHogs; i++) {
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        NSString *hat = [hatArray objectAtIndex:random()%numberOfHats];
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        NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
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        UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile];
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        NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames];
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        for (int j = 0; j < animationFrames; j++) {
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            int x = ((j*32)/(int)hatSprite.size.height)*32;
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            int y = (j*32)%(int)hatSprite.size.height;
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            UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)];
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            UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)];
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            UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)];
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            [animation addObject:hogWithHat];
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        }
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        [hatSprite release];
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        [hatFile release];
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        UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]];
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        hog.animationImages = animation;
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        hog.animationDuration = 3;
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        [animation release];
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        int x = 20*i+random()%128;
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        if (x > 320 - 32)
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            x = i*random()%32;
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        hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height);
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        [self.imgContainer addSubview:hog];
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        [hog startAnimating];
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        [hog release];
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    }
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    // don't place the nice hogs if there is no space for them
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    if ((self.interfaceOrientation == UIInterfaceOrientationPortrait ||
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         self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown))
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        self.imgContainer.alpha = 0;
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    [self.view addSubview:self.imgContainer];
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    [hogSprite release];
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    [pool drain];
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}
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-(void) viewDidLoad {
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    self.view.backgroundColor = [UIColor blackColor];
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    CGRect screenRect = [[UIScreen mainScreen] safeBounds];
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    self.view.frame = screenRect;
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    if (IS_IPAD()) {
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        // the label for the filter slider
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        UILabel *backLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40)
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                                                   andTitle:nil
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                                            withBorderWidth:2.0f];
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        self.sliderBackground = backLabel;
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        [backLabel release];
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        [self.view addSubview:self.sliderBackground];
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        // the label for max hogs
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        UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40)
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                                                  andTitle:NSLocalizedString(@"Loading...",@"")
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                                           withBorderWidth:2.0f];
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        maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]];
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        maxLabel.textColor = [UIColor whiteColor];
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        maxLabel.textAlignment = UITextAlignmentCenter;
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        [self.view addSubview:maxLabel];
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        self.mapConfigViewController.maxLabel = maxLabel;
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        [maxLabel release];
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   315
    } else {
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        self.mapConfigViewController.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height-44);
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    }
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    [self.view addSubview:self.mapConfigViewController.view];
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   319
    [self.view bringSubviewToFront:self.mapConfigViewController.slider];
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   320
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   321
    [super viewDidLoad];
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   322
}
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   323
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-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval) duration {
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   325
    if (IS_IPAD() == NO)
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   326
        return;
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   327
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   328
    if ((toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
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   329
         toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)) {
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   330
        self.imgContainer.alpha = 1;
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   331
        self.titleImage.frame = CGRectMake(357, 17, 309, 165);
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   332
        self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 60, 320, 620);
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   333
        self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680);
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   334
        self.teamConfigViewController.view.frame = CGRectMake(337, 187, 350, 505);
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diff changeset
   335
        self.mapConfigViewController.maxLabel.frame = CGRectMake(121, 714, 300, 40);
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diff changeset
   336
        self.sliderBackground.frame = CGRectMake(603, 714, 300, 40);
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   337
        self.mapConfigViewController.slider.frame = CGRectMake(653, 724, 200, 23);
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diff changeset
   338
    } else {
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diff changeset
   339
        self.imgContainer.alpha = 0;
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diff changeset
   340
        self.titleImage.frame = CGRectMake(37, 28, 309, 165);
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diff changeset
   341
        self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 214, 378, 366);
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diff changeset
   342
        self.mapConfigViewController.view.frame = CGRectMake(390, 0, 378, 580);
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   343
        self.teamConfigViewController.view.frame = CGRectMake(170, 590, 428, 366);
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   344
        self.mapConfigViewController.maxLabel.frame = CGRectMake(104, 975, 200, 40);
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   345
        self.sliderBackground.frame = CGRectMake(465, 975, 200, 40);
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   346
        self.mapConfigViewController.slider.frame = CGRectMake(475, 983, 180, 23);
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   347
    }
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4450e746dc34 ios game configuration page rotation gliches fix
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   348
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   349
    [self.schemeWeaponConfigViewController willAnimateRotationToInterfaceOrientation:toInterfaceOrientation
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   350
                                                                            duration:duration];
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   351
}
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   353
-(void) viewWillAppear:(BOOL)animated {
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   354
//    if (IS_IPAD())
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diff changeset
   355
//        [NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil];
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diff changeset
   356
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   357
    [self.mapConfigViewController viewWillAppear:animated];
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diff changeset
   358
    [self.teamConfigViewController viewWillAppear:animated];
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diff changeset
   359
    [self.schemeWeaponConfigViewController viewWillAppear:animated];
3778
2e61bb50cc57 add a nice group of hogs in lobby page
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diff changeset
   360
    // add other controllers here and below
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diff changeset
   361
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diff changeset
   362
    [super viewWillAppear:animated];
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   363
}
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   364
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diff changeset
   365
-(void) viewDidAppear:(BOOL)animated {
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diff changeset
   366
    [self.mapConfigViewController viewDidAppear:animated];
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diff changeset
   367
    [self.teamConfigViewController viewDidAppear:animated];
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diff changeset
   368
    [self.schemeWeaponConfigViewController viewDidAppear:animated];
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   369
    [super viewDidAppear:animated];
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   370
}
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   371
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   372
-(void) viewWillDisappear:(BOOL)animated {
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diff changeset
   373
    [self.mapConfigViewController viewWillDisappear:animated];
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diff changeset
   374
    [self.teamConfigViewController viewWillDisappear:animated];
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diff changeset
   375
    [self.schemeWeaponConfigViewController viewWillDisappear:animated];
3739
97cf933e5bd2 disable AI teleport
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   376
    [super viewWillDisappear:animated];
97cf933e5bd2 disable AI teleport
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diff changeset
   377
}
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   378
97cf933e5bd2 disable AI teleport
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diff changeset
   379
-(void) viewDidDisappear:(BOOL)animated {
3971
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koda
parents: 3948
diff changeset
   380
    [self.mapConfigViewController viewDidDisappear:animated];
5c82ee165ed5 minor stuff
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diff changeset
   381
    [self.teamConfigViewController viewDidDisappear:animated];
5c82ee165ed5 minor stuff
koda
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diff changeset
   382
    [self.schemeWeaponConfigViewController viewDidDisappear:animated];
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   383
    [super viewDidDisappear:animated];
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   384
}
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   385
3547
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diff changeset
   386
-(void) didReceiveMemoryWarning {
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   387
    self.imgContainer = nil;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   388
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e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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diff changeset
   389
    if (self.titleImage.superview == nil)
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   390
        self.titleImage = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   391
    if (self.sliderBackground.superview == nil)
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   392
        self.sliderBackground = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   393
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   394
    if (self.mapConfigViewController.view.superview == nil)
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   395
        self.mapConfigViewController = nil;
3971
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parents: 3948
diff changeset
   396
    if (self.teamConfigViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   397
        self.teamConfigViewController = nil;
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   398
    if (self.schemeWeaponConfigViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   399
        self.schemeWeaponConfigViewController = nil;
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
   400
    //if (self.helpPage.view.superview == nil)
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
   401
    //    self.helpPage = nil;
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   402
    MSG_MEMCLEAN();
3778
2e61bb50cc57 add a nice group of hogs in lobby page
koda
parents: 3739
diff changeset
   403
    [super didReceiveMemoryWarning];
3547
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koda
parents: 3546
diff changeset
   404
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   405
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   406
-(void) viewDidUnload {
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   407
    self.imgContainer = nil;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   408
    self.titleImage = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   409
    self.sliderBackground = nil;
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   410
    self.schemeWeaponConfigViewController = nil;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   411
    self.teamConfigViewController = nil;
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
   412
    self.mapConfigViewController = nil;
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
   413
    //self.helpPage = nil;
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   414
    MSG_DIDUNLOAD();
3547
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koda
parents: 3546
diff changeset
   415
    [super viewDidUnload];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   416
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   417
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   418
-(void) dealloc {
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   419
    releaseAndNil(imgContainer);
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   420
    releaseAndNil(titleImage);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   421
    releaseAndNil(sliderBackground);
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   422
    releaseAndNil(schemeWeaponConfigViewController);
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   423
    releaseAndNil(teamConfigViewController);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   424
    releaseAndNil(mapConfigViewController);
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
   425
    //releaseAndNil(helpPage);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   426
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   427
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   428
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   429
@end