author  unc0rr 
Wed, 06 May 2009 16:56:01 +0000  
changeset 2029  51e164a40b41 
parent 2025  692308790912 
child 2031  b6f3e56fb100 
permissions  rwrr 
4  1 
(* 
1066  2 
* Hedgewars, a free turn based strategy game 
1689  3 
* Copyright (c) 20042009 Andrey Korotaev <unC0Rr@gmail.com> 
4  4 
* 
183  5 
* This program is free software; you can redistribute it and/or modify 
6 
* it under the terms of the GNU General Public License as published by 

7 
* the Free Software Foundation; version 2 of the License 

4  8 
* 
183  9 
* This program is distributed in the hope that it will be useful, 
10 
* but WITHOUT ANY WARRANTY; without even the implied warranty of 

11 
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 

12 
* GNU General Public License for more details. 

4  13 
* 
183  14 
* You should have received a copy of the GNU General Public License 
15 
* along with this program; if not, write to the Free Software 

16 
* Foundation, Inc., 59 Temple Place  Suite 330, Boston, MA 021111307, USA 

4  17 
*) 
18 

19 
procedure doStepDrowningGear(Gear: PGear); forward; 

20 

21 
function CheckGearDrowning(Gear: PGear): boolean; 

1918  22 
var skipSpeed, skipAngle, skipDecay: hwFloat; 
4  23 
begin 
1918  24 
// probably needs tweaking. might need to be in a case statement based upon gear type 
25 
//(not Gear^.dY.isNegative) and this should not be necessary 

498  26 
if cWaterLine < hwRound(Gear^.Y) + Gear^.Radius then 
1918  27 
begin 
28 
skipSpeed:= _0_25; // was 0.36  couldn't manage baseball bat. Tiy's build is 0.36... 

29 
skipAngle:= _1 + _0_9; // these should perhaps also be constants, once work out what proper values are 

30 
skipDecay:= _0_87; // this could perhaps be a tiny bit higher. 

1919  31 
if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed) and 
1920  32 
(hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)) then 
1918  33 
begin 
34 
Gear^.dY.isNegative:= true; 

1919  35 
Gear^.dY:= Gear^.dY * skipDecay; 
36 
Gear^.dX:= Gear^.dX * skipDecay; 

1918  37 
CheckGearDrowning:= false 
38 
end 

39 
else 

40 
begin 

41 
CheckGearDrowning:= true; 

42 
Gear^.State:= gstDrowning; 

43 
Gear^.doStep:= @doStepDrowningGear; 

44 
end; 

45 
PlaySound(sndSplash, false, nil) 

46 
end 

47 
else 

1133  48 
CheckGearDrowning:= false 
4  49 
end; 
50 

51 
procedure CheckCollision(Gear: PGear); 

52 
begin 

351  53 
if TestCollisionXwithGear(Gear, hwSign(Gear^.X)) or TestCollisionYwithGear(Gear, hwSign(Gear^.Y)) 
1133  54 
then Gear^.State:= Gear^.State or gstCollision 
55 
else Gear^.State:= Gear^.State and not gstCollision 

4  56 
end; 
57 

58 
procedure CheckHHDamage(Gear: PGear); 

522  59 
var dmg: Longword; 
4  60 
begin 
1849  61 
if(Gear^.Invulnerable) then exit; 
522  62 
if _0_4 < Gear^.dY then 
1123  63 
begin 
64 
if _0_6 < Gear^.dY then 

1669  65 
PlaySound(sndOw4, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack) 
1123  66 
else 
1669  67 
PlaySound(sndOw1, false, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack); 
1123  68 

1861  69 
dmg:= modifyDamage(1 + hwRound((hwAbs(Gear^.dY)  _0_4) * 70)); 
2017  70 
ApplyDamage(Gear, dmg); 
1123  71 
end 
4  72 
end; 
73 

74 
//////////////////////////////////////////////////////////////////////////////// 

75 
//////////////////////////////////////////////////////////////////////////////// 

76 
procedure CalcRotationDirAngle(Gear: PGear); 

776
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
764
diff
changeset

77 
var dAngle: real; 
4  78 
begin 
776
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
parents:
764
diff
changeset

79 
dAngle:= (hwAbs(Gear^.dX) + hwAbs(Gear^.dY)).QWordValue / $80000000; 
1133  80 
if not Gear^.dX.isNegative then 
81 
Gear^.DirAngle:= Gear^.DirAngle + dAngle 

82 
else 

83 
Gear^.DirAngle:= Gear^.DirAngle  dAngle; 

84 

776
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
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changeset

85 
if Gear^.DirAngle < 0 then Gear^.DirAngle:= Gear^.DirAngle + 360 
8fc7e59d9cb4
Convert the rest of rotated sprites to be rotated by OpenGL
unc0rr
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diff
changeset

86 
else if 360 < Gear^.DirAngle then Gear^.DirAngle:= Gear^.DirAngle  360 
4  87 
end; 
88 

89 
//////////////////////////////////////////////////////////////////////////////// 

90 
procedure doStepDrowningGear(Gear: PGear); 

91 
begin 

92 
AllInactive:= false; 

351  93 
Gear^.Y:= Gear^.Y + cDrownSpeed; 
94 
if hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater then DeleteGear(Gear) 

4  95 
end; 
96 

97 
//////////////////////////////////////////////////////////////////////////////// 

98 
procedure doStepFallingGear(Gear: PGear); 

542  99 
var isFalling: boolean; 
4  100 
begin 
503  101 
Gear^.State:= Gear^.State and not gstCollision; 
102 

103 
if Gear^.dY.isNegative then 

1133  104 
begin 
105 
isFalling:= true; 

106 
if TestCollisionYwithGear(Gear, 1) then 

107 
begin 

108 
Gear^.dX:= Gear^.dX * Gear^.Friction; 

109 
Gear^.dY:=  Gear^.dY * Gear^.Elasticity; 

110 
Gear^.State:= Gear^.State or gstCollision 

111 
end 

112 
end else 

113 
if TestCollisionYwithGear(Gear, 1) then 

114 
begin 

115 
isFalling:= false; 

116 
Gear^.dX:= Gear^.dX * Gear^.Friction; 

117 
Gear^.dY:=  Gear^.dY * Gear^.Elasticity; 

118 
Gear^.State:= Gear^.State or gstCollision 

119 
end else isFalling:= true; 

503  120 

351  121 
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then 
1133  122 
begin 
123 
Gear^.dX:=  Gear^.dX * Gear^.Elasticity; 

124 
Gear^.dY:= Gear^.dY * Gear^.Elasticity; 

125 
Gear^.State:= Gear^.State or gstCollision 

126 
end; 

503  127 

542  128 
if isFalling then Gear^.dY:= Gear^.dY + cGravity; 
503  129 

351  130 
Gear^.X:= Gear^.X + Gear^.dX; 
131 
Gear^.Y:= Gear^.Y + Gear^.dY; 

4  132 
CheckGearDrowning(Gear); 
503  133 
if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and 
1133  134 
(not isFalling) then 
135 
Gear^.State:= Gear^.State and not gstMoving 

136 
else 

137 
Gear^.State:= Gear^.State or gstMoving 

4  138 
end; 
139 

140 
//////////////////////////////////////////////////////////////////////////////// 

141 
procedure doStepBomb(Gear: PGear); 

371  142 
var i: LongInt; 
919  143 
dX, dY: hwFloat; 
4  144 
begin 
145 
AllInactive:= false; 

1263  146 

4  147 
doStepFallingGear(Gear); 
1263  148 

351  149 
dec(Gear^.Timer); 
150 
if Gear^.Timer = 0 then 

1133  151 
begin 
152 
case Gear^.Kind of 

153 
gtAmmo_Bomb: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); 

1603  154 
gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 40, EXPLAutoSound); 
1133  155 
gtClusterBomb: begin 
156 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, EXPLAutoSound); 

157 
for i:= 0 to 4 do 

158 
begin 

159 
dX:= rndSign(GetRandom * _0_1); 

160 
dY:= (GetRandom  _3) * _0_08; 

1261  161 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtCluster, 0, dX, dY, 25); 
162 
end 

163 
end; 

164 
gtWatermelon: begin 

165 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, EXPLAutoSound); 

166 
for i:= 0 to 5 do 

167 
begin 

168 
dX:= rndSign(GetRandom * _0_1); 

1496  169 
dY:= (GetRandom  _1_5) * _0_3; 
1262  170 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMelonPiece, 0, dX, dY, 75)^.DirAngle:= i * 60; 
1133  171 
end 
1263  172 
end; 
1555  173 
gtHellishBomb: begin 
174 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 90, EXPLAutoSound); 

175 
for i:= 0 to 127 do 

176 
begin 

177 
dX:= AngleCos(i * 16) * _0_5 * (GetRandom + _1); 

178 
dY:= AngleSin(i * 16) * _0_5 * (GetRandom + _1); 

179 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0); 

180 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0); 

181 
end 

182 
end; 

1133  183 
end; 
184 
DeleteGear(Gear); 

185 
exit 

186 
end; 

1263  187 

4  188 
CalcRotationDirAngle(Gear); 
1263  189 

190 
if Gear^.Kind = gtHellishBomb then 

1279  191 
begin 
1669  192 
if Gear^.Timer = 3000 then PlaySound(sndHellish, false, nil); 
1279  193 

1263  194 
if (GameTicks and $3F) = 0 then 
195 
if (Gear^.State and gstCollision) = 0 then 

196 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtEvilTrace, 0, _0, _0, 0); 

1279  197 
end; 
1263  198 

1158  199 
if (Gear^.State and (gstCollision or gstMoving)) = (gstCollision or gstMoving) then 
200 
if (hwAbs(Gear^.dX) > _0_1) or 

201 
(hwAbs(Gear^.dY) > _0_1) then 

1669  202 
PlaySound(sndGrenadeImpact, false, nil) 
4  203 
end; 
204 

1279  205 
procedure doStepWatermelon(Gear: PGear); 
206 
begin 

207 
AllInactive:= false; 

1669  208 
PlaySound(sndMelon, false, nil); 
1279  209 
Gear^.doStep:= @doStepBomb 
210 
end; 

211 

78  212 
procedure doStepCluster(Gear: PGear); 
213 
begin 

214 
AllInactive:= false; 

215 
doStepFallingGear(Gear); 

351  216 
if (Gear^.State and gstCollision) <> 0 then 
1133  217 
begin 
1261  218 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Timer, EXPLAutoSound); 
1133  219 
DeleteGear(Gear); 
220 
exit 

221 
end; 

1262  222 

223 
if Gear^.Kind = gtMelonPiece then 

224 
CalcRotationDirAngle(Gear) 

225 
else 

226 
if (GameTicks and $1F) = 0 then 

227 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtSmokeTrace, 0, _0, _0, 0) 

78  228 
end; 
229 

4  230 
//////////////////////////////////////////////////////////////////////////////// 
231 
procedure doStepGrenade(Gear: PGear); 

232 
begin 

233 
AllInactive:= false; 

351  234 
Gear^.dX:= Gear^.dX + cWindSpeed; 
4  235 
doStepFallingGear(Gear); 
351  236 
if (Gear^.State and gstCollision) <> 0 then 
1133  237 
begin 
238 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); 

239 
DeleteGear(Gear); 

240 
exit 

241 
end; 

4  242 
if (GameTicks and $3F) = 0 then 
1133  243 
AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtSmokeTrace, 0, _0, _0, 0) 
4  244 
end; 
245 

246 
//////////////////////////////////////////////////////////////////////////////// 

95  247 
procedure doStepHealthTagWork(Gear: PGear); 
4  248 
begin 
522  249 
if Gear^.Kind = gtHealthTag then 
1505  250 
AllInactive:= false; 
251 

351  252 
dec(Gear^.Timer); 
522  253 
Gear^.Y:= Gear^.Y + Gear^.dY; 
1505  254 

351  255 
if Gear^.Timer = 0 then 
1133  256 
begin 
2017  257 
if (Gear^.Kind = gtHealthTag) and (PHedgehog(Gear^.Hedgehog)^.Gear <> nil) then 
1133  258 
PHedgehog(Gear^.Hedgehog)^.Gear^.Active:= true; // to let current hh die 
259 
DeleteGear(Gear) 

260 
end 

4  261 
end; 
262 

263  263 
procedure doStepHealthTagWorkUnderWater(Gear: PGear); 
264 
begin 

1505  265 
AllInactive:= false; 
1495  266 

351  267 
Gear^.Y:= Gear^.Y  _0_08; 
1495  268 

498  269 
if hwRound(Gear^.Y) < cWaterLine + 10 then 
1505  270 
DeleteGear(Gear) 
263  271 
end; 
272 

95  273 
procedure doStepHealthTag(Gear: PGear); 
274 
var s: shortstring; 

275 
begin 

1505  276 
AllInactive:= false; 
277 
Gear^.dY:= _0_08; 

522  278 

351  279 
str(Gear^.State, s); 
1505  280 
Gear^.Tex:= RenderStringTex(s, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color, fnt16); 
281 

282 
if hwRound(Gear^.Y) < cWaterLine then 

283 
Gear^.doStep:= @doStepHealthTagWork 

284 
else 

285 
Gear^.doStep:= @doStepHealthTagWorkUnderWater; 

286 

762  287 
Gear^.Y:= Gear^.Y  int2hwFloat(Gear^.Tex^.h) 
95  288 
end; 
289 

2017  290 
procedure doStepSpeechBubbleWork(Gear: PGear); 
291 
begin 

292 
dec(Gear^.Timer); 

293 

294 
if (PHedgehog(Gear^.Hedgehog)^.Gear <> nil) then 

295 
begin 

296 
Gear^.X:= PHedgehog(Gear^.Hedgehog)^.Gear^.X+int2hwFloat(Gear^.Tex^.w div 2  Gear^.State); 

297 
Gear^.Y:= PHedgehog(Gear^.Hedgehog)^.Gear^.Yint2hwFloat(16+Gear^.Tex^.h); 

298 
end; 

299 

300 
if Gear^.Timer = 0 then 

301 
begin 

302 
CurrentHedgehog^.SpeechGear:= nil; 

303 
DeleteGear(Gear) 

304 
end; 

305 
end; 

306 

307 
procedure doStepSpeechBubble(Gear: PGear); 

308 
begin 

309 
if (CurrentHedgehog^.SpeechGear <> nil) then DeleteGear(CurrentHedgehog^.SpeechGear); 

310 
CurrentHedgehog^.SpeechGear:= Gear; 

311 

312 
Gear^.Timer:= max(Length(Gear^.Text)*150,3000); 

313 

314 
Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.State, fnt16); 

315 

316 
// Arbitrary offsets added to the widths based on shape of current tails 

317 
case Gear^.State of 

318 
1: Gear^.State:= SpritesData[sprSpeechTail].Width28; 

319 
2: Gear^.State:= SpritesData[sprThoughtTail].Width20; 

320 
3: Gear^.State:= SpritesData[sprShoutTail].Width10; 

321 
end; 

322 

323 
Gear^.doStep:= @doStepSpeechBubbleWork; 

324 

325 
Gear^.Y:= Gear^.Y  int2hwFloat(Gear^.Tex^.h) 

326 
end; 

327 

4  328 
//////////////////////////////////////////////////////////////////////////////// 
329 
procedure doStepGrave(Gear: PGear); 

330 
begin 

331 
AllInactive:= false; 

498  332 
if Gear^.dY.isNegative then 
333 
if TestCollisionY(Gear, 1) then Gear^.dY:= _0; 

4  334 

351  335 
if not Gear^.dY.isNegative then 
68  336 
if TestCollisionY(Gear, 1) then 
4  337 
begin 
351  338 
Gear^.dY:=  Gear^.dY * Gear^.Elasticity; 
339 
if Gear^.dY >  _1div1024 then 

4  340 
begin 
351  341 
Gear^.Active:= false; 
4  342 
exit 
1669  343 
end else if Gear^.dY <  _0_03 then PlaySound(sndGraveImpact, false, nil) 
4  344 
end; 
1505  345 

351  346 
Gear^.Y:= Gear^.Y + Gear^.dY; 
4  347 
CheckGearDrowning(Gear); 
351  348 
Gear^.dY:= Gear^.dY + cGravity 
4  349 
end; 
350 

351 
//////////////////////////////////////////////////////////////////////////////// 

352 
procedure doStepUFOWork(Gear: PGear); 

351  353 
var t: hwFloat; 
374  354 
y: LongInt; 
4  355 
begin 
356 
AllInactive:= false; 

351  357 
t:= Distance(Gear^.dX, Gear^.dY); 
358 
Gear^.dX:= Gear^.Elasticity * (Gear^.dX + _0_000004 * (TargetPoint.X  hwRound(Gear^.X))); 

359 
Gear^.dY:= Gear^.Elasticity * (Gear^.dY + _0_000004 * (TargetPoint.Y  hwRound(Gear^.Y))); 

360 
t:= t / Distance(Gear^.dX, Gear^.dY); 

361 
Gear^.dX:= Gear^.dX * t; 

362 
Gear^.dY:= Gear^.dY * t; 

363 
Gear^.X:= Gear^.X + Gear^.dX; 

364 
Gear^.Y:= Gear^.Y + Gear^.dY; 

374  365 

366 
if (GameTicks and $3F) = 0 then 

367 
begin 

368 
y:= hwRound(Gear^.Y); 

369 
if y + Gear^.Radius < cWaterLine then 

498  370 
AddGear(hwRound(Gear^.X), y, gtSmokeTrace, 0, _0, _0, 0); 
374  371 
end; 
372 

4  373 
CheckCollision(Gear); 
351  374 
dec(Gear^.Timer); 
375 
if ((Gear^.State and gstCollision) <> 0) or (Gear^.Timer = 0) then 

4  376 
begin 
560  377 
StopSound(sndUFO); 
351  378 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); 
4  379 
DeleteGear(Gear); 
380 
end; 

381 
end; 

382 

383 
procedure doStepUFO(Gear: PGear); 

384 
begin 

385 
AllInactive:= false; 

351  386 
Gear^.X:= Gear^.X + Gear^.dX; 
387 
Gear^.Y:= Gear^.Y + Gear^.dY; 

388 
Gear^.dY:= Gear^.dY + cGravity; 

4  389 
CheckCollision(Gear); 
351  390 
if (Gear^.State and gstCollision) <> 0 then 
4  391 
begin 
351  392 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); 
4  393 
DeleteGear(Gear); 
394 
exit 

395 
end; 

351  396 
dec(Gear^.Timer); 
397 
if Gear^.Timer = 0 then 

4  398 
begin 
1669  399 
PlaySound(sndUFO, true, nil); 
351  400 
Gear^.Timer:= 5000; 
401 
Gear^.doStep:= @doStepUFOWork 

4  402 
end; 
403 
end; 

404 

405 
//////////////////////////////////////////////////////////////////////////////// 

876  406 
procedure doStepShotIdle(Gear: PGear); 
407 
begin 

408 
AllInactive:= false; 

409 
inc(Gear^.Timer); 

410 
if Gear^.Timer > 75 then 

411 
begin 

412 
DeleteGear(Gear); 

413 
AfterAttack 

414 
end 

415 
end; 

416 

4  417 
procedure doStepShotgunShot(Gear: PGear); 
418 
var i: LongWord; 

419 
begin 

420 
AllInactive:= false; 

876  421 

422 
if ((Gear^.State and gstAnimation) = 0) then 

423 
begin 

424 
dec(Gear^.Timer); 

425 
if Gear^.Timer = 0 then 

426 
begin 

1669  427 
PlaySound(sndShotgunFire, false, nil); 
876  428 
Gear^.State:= Gear^.State or gstAnimation 
429 
end; 

430 
exit 

431 
end 

432 
else inc(Gear^.Timer); 

433 

4  434 
i:= 200; 
435 
repeat 

351  436 
Gear^.X:= Gear^.X + Gear^.dX; 
437 
Gear^.Y:= Gear^.Y + Gear^.dY; 

4  438 
CheckCollision(Gear); 
351  439 
if (Gear^.State and gstCollision) <> 0 then 
876  440 
begin 
441 
Gear^.X:= Gear^.X + Gear^.dX * 8; 

442 
Gear^.Y:= Gear^.Y + Gear^.dY * 8; 

443 
ShotgunShot(Gear); 

444 
Gear^.doStep:= @doStepShotIdle; 

445 
exit 

446 
end; 

4  447 
dec(i) 
448 
until i = 0; 

1760  449 
if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then 
876  450 
Gear^.doStep:= @doStepShotIdle 
4  451 
end; 
452 

453 
//////////////////////////////////////////////////////////////////////////////// 

2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

454 
procedure doStepBulletWork(Gear: PGear); 
38  455 
var i, x, y: LongWord; 
351  456 
oX, oY: hwFloat; 
38  457 
begin 
458 
AllInactive:= false; 

876  459 
inc(Gear^.Timer); 
37  460 
i:= 80; 
351  461 
oX:= Gear^.X; 
462 
oY:= Gear^.Y; 

37  463 
repeat 
351  464 
Gear^.X:= Gear^.X + Gear^.dX; 
465 
Gear^.Y:= Gear^.Y + Gear^.dY; 

466 
x:= hwRound(Gear^.X); 

467 
y:= hwRound(Gear^.Y); 

1753  468 
if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) 
351  469 
and (Land[y, x] <> 0) then inc(Gear^.Damage); 
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

470 
if Gear^.Damage > 5 then 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

471 
if Gear^.Ammo^.AmmoType = amDEagle then 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

472 
AmmoShove(Gear, 7, 20) 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

473 
else 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

474 
AmmoShove(Gear, Gear^.Timer*2, 20); 
38  475 
dec(i) 
351  476 
until (i = 0) or (Gear^.Damage > Gear^.Health); 
477 
if Gear^.Damage > 0 then 

37  478 
begin 
351  479 
DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 82  i, 1); 
480 
dec(Gear^.Health, Gear^.Damage); 

481 
Gear^.Damage:= 0 

37  482 
end; 
1760  483 

484 
if (Gear^.Health <= 0) 

485 
or (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) 

486 
or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then 

876  487 
Gear^.doStep:= @doStepShotIdle 
37  488 
end; 
489 

559  490 
procedure doStepDEagleShot(Gear: PGear); 
491 
begin 

1669  492 
PlaySound(sndGun, false, nil); 
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

493 
Gear^.doStep:= @doStepBulletWork 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

494 
end; 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

495 

41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

496 
procedure doStepSniperRifleShot(Gear: PGear); 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

497 
begin 
2024
2985f3bd18b7
Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents:
2023
diff
changeset

498 
cArtillery:= true; 
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

499 
if not cLaserSighting then // game doesn't have default laser sight. turn it on and give them a chance to aim 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

500 
begin 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

501 
cLaserSighting:= true; 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

502 
DeleteGear(Gear); 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

503 
AfterAttack; 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

504 
exit 
2024
2985f3bd18b7
Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents:
2023
diff
changeset

505 
end 
2985f3bd18b7
Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents:
2023
diff
changeset

506 
else 
2985f3bd18b7
Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents:
2023
diff
changeset

507 
inc(CurrentHedgehog^.AttacksNum); // burn up a shot, Tiy wants only a single shot 
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

508 

41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

509 
if (PHedgehog(Gear^.Hedgehog)^.Gear^.Message and gm_Attack) <> 0 then 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

510 
begin 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

511 
Gear^.State:= Gear^.State or gstAnimation; 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

512 
PlaySound(sndGun, false, nil); 
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2017
diff
changeset

513 
Gear^.doStep:= @doStepBulletWork 
2024
2985f3bd18b7
Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents:
2023
diff
changeset

514 
end; 
2985f3bd18b7
Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents:
2023
diff
changeset

515 

2985f3bd18b7
Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents:
2023
diff
changeset

516 
if (Gear^.Ammo^.NumPerTurn < CurrentHedgehog^.AttacksNum) and 
2985f3bd18b7
Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents:
2023
diff
changeset

517 
((GameFlags and gfArtillery) = 0) then cArtillery:= false; 
2985f3bd18b7
Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents:
2023
diff
changeset

518 

559  519 
end; 
520 

37  521 
//////////////////////////////////////////////////////////////////////////////// 
4  522 
procedure doStepActionTimer(Gear: PGear); 
523 
begin 

351  524 
dec(Gear^.Timer); 
525 
case Gear^.Kind of 

83  526 
gtATStartGame: begin 
4  527 
AllInactive:= false; 
351  528 
if Gear^.Timer = 0 then 
83  529 
AddCaption(trmsg[sidStartFight], $FFFFFF, capgrpGameState); 
4  530 
end; 
83  531 
gtATSmoothWindCh: begin 
351  532 
if Gear^.Timer = 0 then 
6  533 
begin 
351  534 
if WindBarWidth < Gear^.Tag then inc(WindBarWidth) 
535 
else if WindBarWidth > Gear^.Tag then dec(WindBarWidth); 

536 
if WindBarWidth <> Gear^.Tag then Gear^.Timer:= 10; 

83  537 
end 
538 
end; 

539 
gtATFinishGame: begin 

540 
AllInactive:= false; 

351  541 
if Gear^.Timer = 0 then 
113  542 
begin 
543 
SendIPC('N'); 

324
f4c109c82a0c
Don't show game stats in case of interrupted by command '/quit' game
unc0rr
parents:
306
diff
changeset

544 
SendIPC('q'); 
83  545 
GameState:= gsExit 
113  546 
end 
6  547 
end; 
4  548 
end; 
351  549 
if Gear^.Timer = 0 then DeleteGear(Gear) 
4  550 
end; 
551 

552 
//////////////////////////////////////////////////////////////////////////////// 

553 
procedure doStepPickHammerWork(Gear: PGear); 

371  554 
var i, ei: LongInt; 
4  555 
HHGear: PGear; 
556 
begin 

70  557 
AllInactive:= false; 
351  558 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
559 
dec(Gear^.Timer); 

560 
if (Gear^.Timer = 0)or((Gear^.Message and gm_Destroy) <> 0)or((HHGear^.State and gstHHDriven) = 0) then 

1200  561 
begin 
562 
StopSound(sndPickhammer); 

563 
DeleteGear(Gear); 

564 
AfterAttack; 

565 
exit 

566 
end; 

845  567 

422  568 
if (Gear^.Timer mod 33) = 0 then 
1200  569 
begin 
570 
HHGear^.State:= HHGear^.State or gstNoDamage; 

571 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y) + 7, 6, EXPLDontDraw); 

572 
HHGear^.State:= HHGear^.State and not gstNoDamage 

573 
end; 

422  574 

575 
if (Gear^.Timer mod 47) = 0 then 

1200  576 
begin 
577 
i:= hwRound(Gear^.X)  Gear^.Radius  LongInt(GetRandom(2)); 

578 
ei:= hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2)); 

579 
while i <= ei do 

580 
begin 

581 
DrawExplosion(i, hwRound(Gear^.Y) + 3, 3); 

582 
inc(i, 1) 

583 
end; 

584 
Gear^.X:= Gear^.X + Gear^.dX; 

585 
Gear^.Y:= Gear^.Y + _1_9; 

586 
SetAllHHToActive; 

587 
end; 

4  588 
if TestCollisionYwithGear(Gear, 1) then 
1200  589 
begin 
590 
Gear^.dY:= _0; 

591 
SetLittle(HHGear^.dX); 

592 
HHGear^.dY:= _0; 

593 
end else 

594 
begin 

595 
Gear^.dY:= Gear^.dY + cGravity; 

596 
Gear^.Y:= Gear^.Y + Gear^.dY; 

1417  597 
if hwRound(Gear^.Y) > cWaterLine then Gear^.Timer:= 1 
1200  598 
end; 
4  599 

351  600 
Gear^.X:= Gear^.X + HHGear^.dX; 
601 
HHGear^.X:= Gear^.X; 

498  602 
HHGear^.Y:= Gear^.Y  int2hwFloat(cHHRadius); 
4  603 

351  604 
if (Gear^.Message and gm_Attack) <> 0 then 
605 
if (Gear^.State and gsttmpFlag) <> 0 then Gear^.Timer:= 1 else else 

606 
if (Gear^.State and gsttmpFlag) = 0 then Gear^.State:= Gear^.State or gsttmpFlag; 

607 
if ((Gear^.Message and gm_Left) <> 0) then Gear^.dX:=  _0_3 else 

608 
if ((Gear^.Message and gm_Right) <> 0) then Gear^.dX:= _0_3 

498  609 
else Gear^.dX:= _0; 
4  610 
end; 
611 

612 
procedure doStepPickHammer(Gear: PGear); 

371  613 
var i, y: LongInt; 
4  614 
ar: TRangeArray; 
911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

615 
HHGear: PGear; 
4  616 
begin 
617 
i:= 0; 

911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

618 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

619 

498  620 
y:= hwRound(Gear^.Y)  cHHRadius * 2; 
351  621 
while y < hwRound(Gear^.Y) do 
4  622 
begin 
371  623 
ar[i].Left := hwRound(Gear^.X)  Gear^.Radius  LongInt(GetRandom(2)); 
624 
ar[i].Right:= hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2)); 

4  625 
inc(y, 2); 
626 
inc(i) 

627 
end; 

911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

628 

498  629 
DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y)  cHHRadius * 2, 2, Pred(i)); 
911
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

630 
Gear^.dY:= HHGear^.dY; 
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

631 
DeleteCI(HHGear); 
b709fe13ed69
Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents:
883
diff
changeset

632 

1669  633 
PlaySound(sndPickhammer, true, nil); 
4  634 
doStepPickHammerWork(Gear); 
351  635 
Gear^.doStep:= @doStepPickHammerWork 
4  636 
end; 
637 

638 
//////////////////////////////////////////////////////////////////////////////// 

371  639 
var BTPrevAngle, BTSteps: LongInt; 
302  640 

303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

641 
procedure doStepBlowTorchWork(Gear: PGear); 
302  642 
var HHGear: PGear; 
1528  643 
b: boolean; 
644 
prevX: LongInt; 

302  645 
begin 
646 
AllInactive:= false; 

351  647 
dec(Gear^.Timer); 
648 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 

303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

649 

1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

650 
HedgehogChAngle(HHGear); 
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

651 

305  652 
b:= false; 
653 

371  654 
if abs(LongInt(HHGear^.Angle)  BTPrevAngle) > 7 then 
1528  655 
begin 
656 
Gear^.dX:= SignAs(AngleSin(HHGear^.Angle) * _0_5, HHGear^.dX); 

657 
Gear^.dY:= AngleCos(HHGear^.Angle) * (  _0_5); 

658 
BTPrevAngle:= HHGear^.Angle; 

659 
b:= true 

660 
end; 

661 

662 
if ((HHGear^.State and gstMoving) <> 0) then 

663 
begin 

664 
doStepHedgehogMoving(HHGear); 

1736  665 
if (HHGear^.State and gstHHDriven) = 0 then Gear^.Timer:= 0 
1528  666 
end; 
305  667 

351  668 
if Gear^.Timer mod cHHStepTicks = 0 then 
1528  669 
begin 
670 
b:= true; 

671 
if Gear^.dX.isNegative then 

1547  672 
HHGear^.Message:= (HHGear^.Message and (gm_Attack or gm_Up or gm_Down)) or gm_Left 
1528  673 
else 
1547  674 
HHGear^.Message:= (HHGear^.Message and (gm_Attack or gm_Up or gm_Down)) or gm_Right; 
305  675 

1528  676 
if ((HHGear^.State and gstMoving) = 0) then 
677 
begin 

678 
HHGear^.State:= HHGear^.State and not gstAttacking; 

679 
prevX:= hwRound(HHGear^.X); 

680 

681 
HedgehogStep(HHGear); 

682 

683 
if (prevX = hwRound(HHGear^.X)) then HHGear^.X:= HHGear^.X + SignAs(_1, HHGear^.dX); 

684 
HHGear^.State:= HHGear^.State or gstAttacking 

685 
end; 

305  686 

1528  687 
inc(BTSteps); 
688 
if BTSteps = 7 then 

689 
begin 

690 
BTSteps:= 0; 

691 
Gear^.X:= HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC); 

692 
Gear^.Y:= HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC); 

693 
HHGear^.State:= HHGear^.State or gstNoDamage; 

1643  694 
AmmoShove(Gear, 2, 15); 
1528  695 
HHGear^.State:= HHGear^.State and not gstNoDamage 
696 
end; 

697 
end; 

305  698 

699 
if b then 

498  700 
DrawTunnel(HHGear^.X  Gear^.dX * cHHRadius, HHGear^.Y  _4  Gear^.dY * cHHRadius + hwAbs(Gear^.dY) * 7, 
351  701 
Gear^.dX, Gear^.dY, 
1501  702 
cHHRadius * 5, cHHRadius * 2 + 7); 
305  703 

1784  704 
if (Gear^.Timer = 0) or ((HHGear^.Message and gm_Attack) <> 0) or (Land[hwRound(HHGear^.Y), hwRound(HHGear^.X + Gear^.dX * 32)] = COLOR_INDESTRUCTIBLE) then 
1528  705 
begin 
706 
HHGear^.Message:= 0; 

707 
HHGear^.State:= HHGear^.State and (not gstNotKickable); 

708 
DeleteGear(Gear); 

709 
AfterAttack 

710 
end 

302  711 
end; 
712 

303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

713 
procedure doStepBlowTorch(Gear: PGear); 
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

714 
var HHGear: PGear; 
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

715 
begin 
371  716 
BTPrevAngle:= High(LongInt); 
305  717 
BTSteps:= 0; 
351  718 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
719 
HHGear^.Message:= 0; 

1528  720 
HHGear^.State:= HHGear^.State or gstNotKickable; 
351  721 
Gear^.doStep:= @doStepBlowTorchWork 
303
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

722 
end; 
1659c4aad5ab
Now blow torch angle can be changed during blowing :)
unc0rr
parents:
302
diff
changeset

723 

302  724 
//////////////////////////////////////////////////////////////////////////////// 
725 

1781  726 
procedure doStepRope(Gear: PGear); forward; 
727 

728 
procedure doStepRopeAfterAttack(Gear: PGear); 

729 
var HHGear: PGear; 

730 
begin 

731 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 

732 
if ((HHGear^.State and gstHHDriven) = 0) 

733 
or (CheckGearDrowning(HHGear)) 

734 
or TestCollisionYwithGear(HHGear, 1) then 

735 
begin 

736 
DeleteGear(Gear); 

737 
exit 

738 
end; 

739 

1785  740 
HedgehogChAngle(HHGear); 
741 

2029  742 
if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then 
743 
begin 

744 
{$IFDEF DEBUGFILE}if HHGear^.dX.QWordValue > 1 then AddFileLog('Stopping hedgehog after rope attack due to wall collision');{$ENDIF} 

745 
SetLittle(HHGear^.dX); 

746 
end; 

747 

1781  748 
if HHGear^.dY.isNegative and TestCollisionYwithGear(HHGear, 1) then HHGear^.dY:= _0; 
749 
HHGear^.X:= HHGear^.X + HHGear^.dX; 

750 
HHGear^.Y:= HHGear^.Y + HHGear^.dY; 

751 
HHGear^.dY:= HHGear^.dY + cGravity; 

752 

753 
if (Gear^.Message and gm_Attack) <> 0 then 

754 
begin 

755 
Gear^.X:= HHGear^.X; 

756 
Gear^.Y:= HHGear^.Y; 

1964  757 

758 
ApplyAngleBounds(PHedgehog(Gear^.Hedgehog)^, amRope); 

759 

1781  760 
Gear^.dX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX); 
761 
Gear^.dY:= AngleCos(HHGear^.Angle); 

762 
Gear^.Friction:= _450; 

763 
Gear^.Elasticity:= _0; 

764 
Gear^.State:= Gear^.State and not gsttmpflag; 

765 
Gear^.doStep:= @doStepRope 

766 
end 

767 
end; 

768 

4  769 
procedure doStepRopeWork(Gear: PGear); 
770 
var HHGear: PGear; 

1669  771 
len, tx, ty, nx, ny, ropeDx, ropeDy, mdX, mdY: hwFloat; 
1504  772 
lx, ly: LongInt; 
1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

773 
haveCollision, 
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

774 
haveDivided: boolean; 
4  775 

1504  776 
procedure DeleteMe; 
777 
begin 

778 
with HHGear^ do 

779 
begin 

780 
Message:= Message and not gm_Attack; 

2025
692308790912
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
nemo
parents:
2024
diff
changeset

781 
State:= (State or gstMoving) and not gstWinner; 
1504  782 
end; 
783 
DeleteGear(Gear) 

784 
end; 

4  785 

1781  786 
procedure WaitCollision; 
787 
begin 

788 
with HHGear^ do 

789 
begin 

790 
Message:= Message and not gm_Attack; 

791 
State:= State or gstMoving; 

792 
end; 

793 
RopePoints.Count:= 0; 

794 
Gear^.Elasticity:= _0; 

795 
Gear^.doStep:= @doStepRopeAfterAttack 

796 
end; 

797 

4  798 
begin 
351  799 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
108  800 

351  801 
if ((HHGear^.State and gstHHDriven) = 0) 
1504  802 
or (CheckGearDrowning(HHGear)) then 
803 
begin 

804 
DeleteMe; 

805 
exit 

806 
end; 

928
b9064b48b001
Some preparation work for attacking from rope, parachute and etc.
unc0rr
parents:
925
diff
changeset

807 

351  808 
if (Gear^.Message and gm_Left <> 0) then HHGear^.dX:= HHGear^.dX  _0_0002 else 
809 
if (Gear^.Message and gm_Right <> 0) then HHGear^.dX:= HHGear^.dX + _0_0002; 

4  810 

351  811 
if not TestCollisionYwithGear(HHGear, 1) then HHGear^.dY:= HHGear^.dY + cGravity; 
4  812 

1652  813 
ropeDx:= HHGear^.X  Gear^.X; // vector between hedgehog and rope attaching point 
814 
ropeDy:= HHGear^.Y  Gear^.Y; 

815 

816 
mdX:= ropeDx + HHGear^.dX; 

817 
mdY:= ropeDy + HHGear^.dY; 

818 
len:= _1 / Distance(mdX, mdY); 

819 
mdX:= mdX * len; // rope vector plus hedgehog direction vector normalized 

820 
mdY:= mdY * len; 

821 

822 
Gear^.dX:= mdX; // for visual purposes only 

823 
Gear^.dY:= mdY; 

824 

825 
///// 

826 
tx:= HHGear^.X; 

827 
ty:= HHGear^.Y; 

4  828 

1652  829 
if ((Gear^.Message and gm_Down) <> 0) and (Gear^.Elasticity < Gear^.Friction) then 
830 
if not (TestCollisionXwithGear(HHGear, hwSign(ropeDx)) 

831 
or TestCollisionYwithGear(HHGear, hwSign(ropeDy))) then 

832 
Gear^.Elasticity:= Gear^.Elasticity + _0_3; 

833 

834 
if ((Gear^.Message and gm_Up) <> 0) and (Gear^.Elasticity > _30) then 

835 
if not (TestCollisionXwithGear(HHGear, hwSign(ropeDx)) 

836 
or TestCollisionYwithGear(HHGear, hwSign(ropeDy))) then 

837 
Gear^.Elasticity:= Gear^.Elasticity  _0_3; 

838 

839 
HHGear^.X:= Gear^.X + mdX * Gear^.Elasticity; 

840 
HHGear^.Y:= Gear^.Y + mdY * Gear^.Elasticity; 

841 

842 
HHGear^.dX:= HHGear^.X  tx; 

843 
HHGear^.dY:= HHGear^.Y  ty; 

844 
//// 

845 

1554  846 

1922  847 
haveDivided:= false; 
1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

848 
// check whether rope needs dividing 
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

849 
len:= _1 / Distance(ropeDx, ropeDy); // old rope pos 
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

850 
nx:= ropeDx * len; 
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

851 
ny:= ropeDy * len; 
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

852 

1652  853 
len:= Gear^.Elasticity  _0_3x70; 
854 
while len > _0_3 do 

1504  855 
begin 
1652  856 
lx:= hwRound(Gear^.X + mdX * len); 
857 
ly:= hwRound(Gear^.Y + mdY * len); 

1753  858 
if ((ly and LAND_HEIGHT_MASK) = 0) and ((lx and LAND_WIDTH_MASK) = 0) and (Land[ly, lx] <> 0) then 
1504  859 
begin 
860 
with RopePoints.ar[RopePoints.Count] do 

861 
begin 

862 
X:= Gear^.X; 

863 
Y:= Gear^.Y; 

1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

864 
if RopePoints.Count = 0 then RopePoints.HookAngle:= DxDy2Angle(Gear^.dY, Gear^.dX); 
1652  865 
b:= (nx * HHGear^.dY) > (ny * HHGear^.dX); 
1504  866 
dLen:= len 
867 
end; 

1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

868 
Gear^.X:= Gear^.X + nx * len; 
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

869 
Gear^.Y:= Gear^.Y + ny * len; 
1504  870 
inc(RopePoints.Count); 
871 
TryDo(RopePoints.Count <= MAXROPEPOINTS, 'Rope points overflow', true); 

872 
Gear^.Elasticity:= Gear^.Elasticity  len; 

873 
Gear^.Friction:= Gear^.Friction  len; 

1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

874 
haveDivided:= true; 
1504  875 
break 
876 
end; 

1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

877 
len:= len  _0_3 // should be the same as increase step 
1504  878 
end; 
1553
77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

879 

77f326c7f0ef
The best final fix for rope stucking in the ground bug
unc0rr
parents:
1552
diff
changeset

880 
if not haveDivided then 
1504  881 
if RopePoints.Count > 0 then // check whether the last dividing point could be removed 
882 
begin 

883 
tx:= RopePoints.ar[Pred(RopePoints.Count)].X; 

884 
ty:= RopePoints.ar[Pred(RopePoints.Count)].Y; 

885 
if RopePoints.ar[Pred(RopePoints.Count)].b xor ((tx  Gear^.X) * (ty  HHGear^.Y) > (tx  HHGear^.X) * (ty  Gear^.Y)) then 

886 
begin 

887 
dec(RopePoints.Count); 

1652  888 
Gear^.X:= RopePoints.ar[RopePoints.Count].X; 
889 
Gear^.Y:= RopePoints.ar[RopePoints.Count].Y; 

1504  890 
Gear^.Elasticity:= Gear^.Elasticity + RopePoints.ar[RopePoints.Count].dLen; 
891 
Gear^.Friction:= Gear^.Friction + RopePoints.ar[RopePoints.Count].dLen 

892 
end 

893 
end; 

4  894 

1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

895 
haveCollision:= false; 
351  896 
if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then 
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

897 
begin 
1504  898 
HHGear^.dX:= _0_6 * HHGear^.dX; 
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

899 
haveCollision:= true 
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

900 
end; 
351  901 
if TestCollisionYwithGear(HHGear, hwSign(HHGear^.dY)) then 
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

902 
begin 
1504  903 
HHGear^.dY:= _0_6 * HHGear^.dY; 
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

904 
haveCollision:= true 
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

905 
end; 
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

906 

1579
2f581b1f289e
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr
parents:
1573
diff
changeset

907 
if haveCollision 
2f581b1f289e
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr
parents:
1573
diff
changeset

908 
and (Gear^.Message and (gm_Left or gm_Right) <> 0) 
2f581b1f289e
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr
parents:
1573
diff
changeset

909 
and (Gear^.Message and (gm_Up or gm_Down) <> 0) then 
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

910 
begin 
1579
2f581b1f289e
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr
parents:
1573
diff
changeset

911 
HHGear^.dX:= SignAs(hwAbs(HHGear^.dX) + _0_2, HHGear^.dX); 
2f581b1f289e
More bouncy rope, but you need to press vertical arrow and horizontal keys at once to bounce
unc0rr
parents:
1573
diff
changeset

912 
HHGear^.dY:= SignAs(hwAbs(HHGear^.dY) + _0_2, HHGear^.dY) 
1551
c747e69f98f3
Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents:
1548
diff
changeset

913 
end; 
4  914 

789  915 
len:= Distance(HHGear^.dX, HHGear^.dY); 
940  916 
if len > _0_8 then 
1504  917 
begin 
918 
len:= _0_8 / len; 

919 
HHGear^.dX:= HHGear^.dX * len; 

920 
HHGear^.dY:= HHGear^.dY * len; 

921 
end; 

789  922 

351  923 
if (Gear^.Message and gm_Attack) <> 0 then 
1504  924 
if (Gear^.State and gsttmpFlag) <> 0 then 
1922  925 
with PHedgehog(Gear^.Hedgehog)^ do 
1964  926 
if Ammo^[CurSlot, CurAmmo].AmmoType <> amParachute then 
1922  927 
WaitCollision 
928 
else 

929 
DeleteMe 

1504  930 
else 
931 
else 

932 
if (Gear^.State and gsttmpFlag) = 0 then 

933 
Gear^.State:= Gear^.State or gsttmpFlag; 

4  934 
end; 
935 

936 
procedure doStepRopeAttach(Gear: PGear); 

937 
var HHGear: PGear; 

1781  938 
tx, ty, tt: hwFloat; 
939 

940 
procedure RemoveFromAmmo; 

941 
begin 

942 
if (Gear^.State and gstAttacked) = 0 then 

943 
begin 

944 
OnUsedAmmo(PHedgehog(HHGear^.Hedgehog)^); 

945 
Gear^.State:= Gear^.State or gstAttacked 

1964  946 
end; 
947 
ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^) 

1781  948 
end; 
949 

4  950 
begin 
351  951 
Gear^.X:= Gear^.X  Gear^.dX; 
952 
Gear^.Y:= Gear^.Y  Gear^.dY; 

498  953 
Gear^.Elasticity:= Gear^.Elasticity + _1; 
351  954 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
517  955 
DeleteCI(HHGear); 
542  956 
if (HHGear^.State and gstMoving) <> 0 then 
1433  957 
if TestCollisionYwithGear(HHGear, 1) then 
958 
begin 

959 
CheckHHDamage(HHGear); 

960 
HHGear^.dY:= _0; 

2025
692308790912
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
nemo
parents:
2024
diff
changeset

961 
HHGear^.State:= HHGear^.State and not (gstMoving or gstHHJumping or gstHHHJump); 
1433  962 
end else 
963 
begin 

964 
if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then SetLittle(HHGear^.dX); 

965 
HHGear^.X:= HHGear^.X + HHGear^.dX; 

966 
HHGear^.Y:= HHGear^.Y + HHGear^.dY; 

967 
Gear^.X:= Gear^.X + HHGear^.dX; 

968 
Gear^.Y:= Gear^.Y + HHGear^.dY; 

969 
HHGear^.dY:= HHGear^.dY + cGravity; 

970 
tt:= Gear^.Elasticity; 

971 
tx:= _0; 

972 
ty:= _0; 

973 
while tt > _20 do 

974 
begin 

975 
if TestCollisionXwithXYShift(Gear, tx, hwRound(ty), hwSign(Gear^.dX)) 

976 
or TestCollisionYwithXYShift(Gear, hwRound(tx), hwRound(ty), hwSign(Gear^.dY)) then 

977 
begin 

978 
Gear^.X:= Gear^.X + tx; 

979 
Gear^.Y:= Gear^.Y + ty; 

980 
Gear^.Elasticity:= tt; 

981 
Gear^.doStep:= @doStepRopeWork; 

1752
769986d39202
Fix accidental rope removinf from ammo in some cases
unc0rr
parents:
1736
diff
changeset

982 
with HHGear^ do State:= State and not (gstAttacking or gstMoving or gstHHHJump); 
1781  983 

984 
RemoveFromAmmo; 

985 

1752
769986d39202
Fix accidental rope removinf from ammo in some cases
unc0rr
parents:
1736
diff
changeset

986 
tt:= _0; 
769986d39202
Fix accidental rope removinf from ammo in some cases
unc0rr
parents:
1736
diff
changeset

987 
exit 
1433  988 
end; 
989 
tx:= tx + Gear^.dX + Gear^.dX; 

990 
ty:= ty + Gear^.dY + Gear^.dY; 

991 
tt:= tt  _2; 

992 
end; 

993 
end; 

929
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

994 

4  995 
CheckCollision(Gear); 
929
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

996 

351  997 
if (Gear^.State and gstCollision) <> 0 then 
929
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

998 
begin 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

999 
Gear^.doStep:= @doStepRopeWork; 
974
fc16141a0128
Prevent wrong aim direction when using rope after high jump
unc0rr
parents:
963
diff
changeset

1000 
with HHGear^ do State:= State and not (gstAttacking or gstHHHJump); 
929
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1001 

1781  1002 
RemoveFromAmmo; 
929
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1003 

9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1004 
if Gear^.Elasticity < _10 then 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1005 
Gear^.Elasticity:= _10000; 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1006 
end; 
4  1007 

1634
486a89f0e843
Fix rope bug which allowed hedgehog to go into land
unc0rr
parents:
1633
diff
changeset

1008 
if (Gear^.Elasticity > Gear^.Friction) 
486a89f0e843
Fix rope bug which allowed hedgehog to go into land
unc0rr
parents:
1633
diff
changeset

1009 
or ((Gear^.Message and gm_Attack) = 0) 
486a89f0e843
Fix rope bug which allowed hedgehog to go into land
unc0rr
parents:
1633
diff
changeset

1010 
or (HHGear^.Damage > 0) then 
1433  1011 
begin 
1012 
with PHedgehog(Gear^.Hedgehog)^.Gear^ do 

1013 
begin 

1014 
State:= State and not gstAttacking; 

1015 
Message:= Message and not gm_Attack 

1016 
end; 

1017 
DeleteGear(Gear) 

1018 
end 

4  1019 
end; 
1020 

1021 
procedure doStepRope(Gear: PGear); 

1022 
begin 

351  1023 
Gear^.dX:=  Gear^.dX; 
1024 
Gear^.dY:=  Gear^.dY; 

1025 
Gear^.doStep:= @doStepRopeAttach 

4  1026 
end; 
1027 

1028 
//////////////////////////////////////////////////////////////////////////////// 

1029 
procedure doStepSmokeTrace(Gear: PGear); 

1030 
begin 

351  1031 
inc(Gear^.Timer); 
1032 
if Gear^.Timer > 64 then 

1133  1033 
begin 
1034 
Gear^.Timer:= 0; 

1035 
dec(Gear^.State) 

1036 
end; 

351  1037 
Gear^.dX:= Gear^.dX + cWindSpeed; 
1038 
Gear^.X:= Gear^.X + Gear^.dX; 

1039 
if Gear^.State = 0 then DeleteGear(Gear) 

4  1040 
end; 
9  1041 

1042 
//////////////////////////////////////////////////////////////////////////////// 

1045  1043 
procedure doStepExplosionWork(Gear: PGear); 
9  1044 
begin 
351  1045 
inc(Gear^.Timer); 
1046 
if Gear^.Timer > 75 then 

1133  1047 
begin 
1048 
inc(Gear^.State); 

1049 
Gear^.Timer:= 0; 

1050 
if Gear^.State > 5 then DeleteGear(Gear) 

1051 
end; 

9  1052 
end; 
10  1053 

1045  1054 
procedure doStepExplosion(Gear: PGear); 
1055 
var i: LongWord; 

1056 
begin 

1047  1057 
for i:= 0 to 31 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire); 
1058 
for i:= 0 to 8 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplPart); 

1059 
for i:= 0 to 8 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplPart2); 

1045  1060 
Gear^.doStep:= @doStepExplosionWork 
1061 
end; 

1062 

10  1063 
//////////////////////////////////////////////////////////////////////////////// 
1064 
procedure doStepMine(Gear: PGear); 

1065 
begin 

542  1066 
if (Gear^.State and gstMoving) <> 0 then 
914  1067 
begin 
1068 
DeleteCI(Gear); 

1069 
doStepFallingGear(Gear); 

1070 
if (Gear^.State and gstMoving) = 0 then 

1071 
begin 

1072 
AddGearCI(Gear); 

1073 
Gear^.dX:= _0; 

1074 
Gear^.dY:= _0 

1075 
end; 

1076 
CalcRotationDirAngle(Gear); 

1077 
AllInactive:= false 

1078 
end else 

1079 
if ((GameTicks and $3F) = 25) then 

1080 
doStepFallingGear(Gear); 

351  1081 

1082 
if ((Gear^.State and gsttmpFlag) <> 0) then 

1133  1083 
if ((Gear^.State and gstAttacking) = 0) then 
1084 
begin 

1085 
if ((GameTicks and $1F) = 0) then 

1086 
if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then Gear^.State:= Gear^.State or gstAttacking 

1087 
end else // gstAttacking <> 0 

1088 
begin 

1089 
AllInactive:= false; 

1669  1090 
if (Gear^.Timer and $FF) = 0 then PlaySound(sndMineTick, false, nil); 
1133  1091 
if Gear^.Timer = 0 then 
1092 
begin 

1093 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, EXPLAutoSound); 

1094 
DeleteGear(Gear); 

1095 
exit 

1096 
end; 

1097 
dec(Gear^.Timer); 

1098 
end else // gsttmpFlag = 0 

1099 
if TurnTimeLeft = 0 then Gear^.State:= Gear^.State or gsttmpFlag; 

10  1100 
end; 
57  1101 

39  1102 
//////////////////////////////////////////////////////////////////////////////// 
1103 
procedure doStepDynamite(Gear: PGear); 

1104 
begin 

43  1105 
doStepFallingGear(Gear); 
1106 
AllInactive:= false; 

351  1107 
if Gear^.Timer mod 166 = 0 then inc(Gear^.Tag); 
1108 
if Gear^.Timer = 0 then 

1133  1109 
begin 
1110 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, EXPLAutoSound); 

1111 
DeleteGear(Gear); 

1112 
exit 

1113 
end; 

351  1114 
dec(Gear^.Timer); 
39  1115 
end; 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

1116 

351  1117 
/////////////////////////////////////////////////////////////////////////////// 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

1118 
procedure doStepCase(Gear: PGear); 
371  1119 
var i, x, y: LongInt; 
1436  1120 
k: TGearType; 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

1121 
begin 
351  1122 
if (Gear^.Message and gm_Destroy) > 0 then 
1133  1123 
begin 
1124 
DeleteGear(Gear); 

1125 
FreeActionsList; 

1126 
SetAllToActive; // something (hh, mine, etc...) could be on top of the case 

1127 
with CurrentHedgehog^ do 

1128 
if Gear <> nil then Gear^.Message:= Gear^.Message and not (gm_LJump or gm_HJump); 

1129 
exit 

1130 
end; 

15  1131 

351  1132 
if Gear^.Damage > 0 then 
1133  1133 
begin 
1134 
x:= hwRound(Gear^.X); 

1135 
y:= hwRound(Gear^.Y); 

1436  1136 
k:= Gear^.Kind; 
1137 
DeleteGear(Gear); // < delete gear! 

1138 

1139 
if k = gtCase then 

1133  1140 
begin 
1141 
doMakeExplosion(x, y, 25, EXPLAutoSound); 

1142 
for i:= 0 to 63 do 

1143 
AddGear(x, y, gtFlame, 0, _0, _0, 0); 

1144 
end; 

1145 
exit 

1146 
end; 

79  1147 

351  1148 
if (Gear^.dY.QWordValue <> 0) or (not TestCollisionYwithGear(Gear, 1)) then 
1133  1149 
begin 
1150 
AllInactive:= false; 

1151 
Gear^.dY:= Gear^.dY + cGravity; 

1152 
Gear^.Y:= Gear^.Y + Gear^.dY; 

1153 
if (Gear^.dY.isNegative) and TestCollisionYwithGear(Gear, 1) then Gear^.dY:= _0 else 

1154 
if (not Gear^.dY.isNegative) and TestCollisionYwithGear(Gear, 1) then 

1155 
begin 

1156 
Gear^.dY:=  Gear^.dY * Gear^.Elasticity; 

1157 
if Gear^.dY >  _0_001 then Gear^.dY:= _0 

1669  1158 
else if Gear^.dY <  _0_03 then PlaySound(sndGraveImpact, false, nil); 
1133  1159 
end; 
1160 
CheckGearDrowning(Gear); 

1161 
end; 

14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

1162 

511  1163 
if (Gear^.dY.QWordValue = 0) then AddGearCI(Gear) 
1133  1164 
else if (Gear^.dY.QWordValue <> 0) then DeleteCI(Gear) 
14
81f125629b25
 Mine checks whether a hedgehog is near less frequently
unc0rr
parents:
13
diff
changeset

1165 
end; 
49  1166 

1167 
//////////////////////////////////////////////////////////////////////////////// 

854  1168 
procedure doStepIdle(Gear: PGear); 
1169 
begin 

1170 
AllInactive:= false; 

925  1171 
dec(Gear^.Timer); 
854  1172 
if Gear^.Timer = 0 then 
1173 
begin 

1174 
DeleteGear(Gear); 

1175 
AfterAttack 

1176 
end 

1177 
end; 

1178 

79  1179 
procedure doStepShover(Gear: PGear); 
1180 
var HHGear: PGear; 

1181 
begin 

351  1182 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
1183 
HHGear^.State:= HHGear^.State or gstNoDamage; 

980
20128e98988b
Don't push attacking hedgehog when using whip or baseball
unc0rr
parents:
979
diff
changeset

1184 
DeleteCI(HHGear); 
20128e98988b
Don't push attacking hedgehog when using whip or baseball
unc0rr
parents:
979
diff
changeset

1185 

79  1186 
AmmoShove(Gear, 30, 115); 
980
20128e98988b
Don't push attacking hedgehog when using whip or baseball
unc0rr
parents:
979
diff
changeset

1187 

351  1188 
HHGear^.State:= HHGear^.State and not gstNoDamage; 
854  1189 
Gear^.Timer:= 250; 
1190 
Gear^.doStep:= @doStepIdle 

79  1191 
end; 
1192 

1193 
//////////////////////////////////////////////////////////////////////////////// 

925  1194 
procedure doStepWhip(Gear: PGear); 
1195 
var HHGear: PGear; 

1196 
i: LongInt; 

1197 
begin 

1198 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 

1199 
HHGear^.State:= HHGear^.State or gstNoDamage; 

980
20128e98988b
Don't push attacking hedgehog when using whip or baseball
unc0rr
parents:
979
diff
changeset

1200 
DeleteCI(HHGear); 
925  1201 

1202 
for i:= 0 to 3 do 

1203 
begin 

1204 
AmmoShove(Gear, 30, 25); 

1205 
Gear^.X:= Gear^.X + Gear^.dX * 5 

1206 
end; 

1207 

1208 
HHGear^.State:= HHGear^.State and not gstNoDamage; 

1209 
Gear^.Timer:= 250; 

1210 
Gear^.doStep:= @doStepIdle 

1211 
end; 

1212 

1213 
//////////////////////////////////////////////////////////////////////////////// 

79  1214 
procedure doStepFlame(Gear: PGear); 
1215 
begin 

1216 
AllInactive:= false; 

1433  1217 

79  1218 
if not TestCollisionYwithGear(Gear, 1) then 
1133  1219 
begin 
1586  1220 
if hwAbs(Gear^.dX) > _0_01 then 
1221 
Gear^.dX:= Gear^.dX * _0_995; 

1297  1222 

1133  1223 
Gear^.dY:= Gear^.dY + cGravity; 
1830  1224 
if hwAbs(Gear^.dY) > _0_2 then Gear^.dY:= Gear^.dY * _0_995; 
1297  1225 

1830  1226 
Gear^.X:= Gear^.X + Gear^.dX + cWindSpeed * 640; 
1133  1227 
Gear^.Y:= Gear^.Y + Gear^.dY; 
1297  1228 

1417  1229 
if not (hwRound(Gear^.Y) < cWaterLine) then 
1133  1230 
begin 
1231 
DeleteGear(Gear); 

1232 
exit 

1233 
end 

1234 
end else begin 

1235 
if Gear^.Timer > 0 then dec(Gear^.Timer) 

1236 
else begin 

1586  1237 
Gear^.Radius:= 9; 
1238 
AmmoShove(Gear, 4, 100); 

1297  1239 
Gear^.Radius:= 1; 
1240 
doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 4, EXPLNoDamage); 

1133  1241 
dec(Gear^.Health); 
1586  1242 
Gear^.Timer:= 450  Gear^.Tag * 8 
1133  1243 
end 
1244 
end; 

79  1245 

1295  1246 
//if (((GameTicks div 8) mod 64) = Gear^.Tag) then 
1247 
// AmmoFlameWork(Gear); 

79  1248 

351  1249 
if Gear^.Health = 0 then 
1133  1250 
DeleteGear(Gear) 
79  1251 
end; 
82  1252 

1253 
//////////////////////////////////////////////////////////////////////////////// 

1254 
procedure doStepFirePunchWork(Gear: PGear); 

1255 
var HHGear: PGear; 

1256 
begin 

1257 
AllInactive:= false; 

351  1258 
if ((Gear^.Message and gm_Destroy) <> 0) then 
1133  1259 
begin 
1260 
DeleteGear(Gear); 

1261 
AfterAttack; 

1262 
exit 

1263 
end; 

82  1264 

351  1265 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
1266 
if hwRound(HHGear^.Y) <= Gear^.Tag  2 then 

1133  1267 
begin 
1268 
Gear^.Tag:= hwRound(HHGear^.Y); 

1269 
DrawTunnel(HHGear^.X  int2hwFloat(cHHRadius), HHGear^.Y  _1, _0_5, _0, cHHRadius * 4, 2); 

1270 
HHGear^.State:= HHGear^.State or gstNoDamage; 

1271 
Gear^.Y:= HHGear^.Y; 

1272 
AmmoShove(Gear, 30, 40); 

1273 
HHGear^.State:= HHGear^.State and not gstNoDamage 

1274 
end; 

351  1275 

1276 
HHGear^.dY:= HHGear^.dY + cGravity; 

1277 
if not (HHGear^.dY.isNegative) then 

1133  1278 
begin 
1279 
HHGear^.State:= HHGear^.State or gstMoving; 

1280 
DeleteGear(Gear); 

1281 
AfterAttack; 

1282 
exit 

1283 
end; 

351  1284 
HHGear^.Y:= HHGear^.Y + HHGear^.dY 
82  1285 
end; 
1286 

1287 
procedure doStepFirePunch(Gear: PGear); 

1288 
var HHGear: PGear; 

1289 
begin 

1290 
AllInactive:= false; 

351  1291 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
514  1292 
DeleteCI(HHGear); 
498  1293 
HHGear^.X:= int2hwFloat(hwRound(HHGear^.X))  _0_5; 
1014
3c7d4e7ccdff
 Fix firepunch sprite direction when use in high jump
unc0rr
parents:
992
diff
changeset

1294 
HHGear^.dX:= SignAs(cLittle, Gear^.dX); 
3c7d4e7ccdff
 Fix firepunch sprite direction when use in high jump
unc0rr
parents:
992
diff
changeset

1295 

351  1296 
HHGear^.dY:=  _0_3; 
82  1297 

351  1298 
Gear^.X:= HHGear^.X; 
979
edb8f208c1d9
Fix firepunch direction when attacking from high jump
unc0rr
parents:
974
diff
changeset

1299 
Gear^.dX:= SignAs(_0_45, Gear^.dX); 
351  1300 
Gear^.dY:=  _0_9; 
1301 
Gear^.doStep:= @doStepFirePunchWork; 

498  1302 
DrawTunnel(HHGear^.X  int2hwFloat(cHHRadius), HHGear^.Y + _1, _0_5, _0, cHHRadius * 4, 5); 
1279  1303 

1669  1304 
PlaySound(TSound(ord(sndFirePunch1) + GetRandom(6)), false, PHedgehog(HHGear^.Hedgehog)^.Team^.voicepack) 
82  1305 
end; 
1306 

263  1307 
//////////////////////////////////////////////////////////////////////////////// 
1308 

929
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
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diff
changeset

1309 
procedure doStepParachuteWork(Gear: PGear); 
211  1310 
var HHGear: PGear; 
1311 
begin 

351  1312 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
82  1313 

516  1314 
inc(Gear^.Timer); 
1315 

212  1316 
if TestCollisionYwithGear(HHGear, 1) 
1133  1317 
or ((HHGear^.State and gstHHDriven) = 0) 
1318 
or CheckGearDrowning(HHGear) 

1319 
or ((Gear^.Message and gm_Attack) <> 0) then 

1320 
begin 

1321 
with HHGear^ do 

1322 
begin 

1323 
Message:= 0; 

1324 
SetLittle(dX); 

1325 
dY:= _0; 

1326 
State:= State or gstMoving; 

1327 
end; 

1328 
DeleteGear(Gear); 

1329 
exit 

1330 
end; 

211  1331 

351  1332 
if not TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then 
1133  1333 
HHGear^.X:= HHGear^.X + cWindSpeed * 200; 
211  1334 

351  1335 
if (Gear^.Message and gm_Left) <> 0 then HHGear^.X:= HHGear^.X  cMaxWindSpeed * 40 
1336 
else if (Gear^.Message and gm_Right) <> 0 then HHGear^.X:= HHGear^.X + cMaxWindSpeed * 40; 

1337 
if (Gear^.Message and gm_Up) <> 0 then HHGear^.Y:= HHGear^.Y  cGravity * 40 

1338 
else if (Gear^.Message and gm_Down) <> 0 then HHGear^.Y:= HHGear^.Y + cGravity * 40; 

211  1339 

351  1340 
HHGear^.Y:= HHGear^.Y + cGravity * 100; 
568  1341 
Gear^.X:= HHGear^.X; 
1342 
Gear^.Y:= HHGear^.Y 

263  1343 
end; 
211  1344 

929
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
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diff
changeset

1345 
procedure doStepParachute(Gear: PGear); 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1346 
var HHGear: PGear; 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1347 
begin 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1348 
HHGear:= PHedgehog(Gear^.Hedgehog)^.Gear; 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1349 

9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1350 
DeleteCI(HHGear); 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1351 

9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1352 
OnUsedAmmo(PHedgehog(HHGear^.Hedgehog)^); 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1353 
ApplyAmmoChanges(PHedgehog(HHGear^.Hedgehog)^); 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1354 

931  1355 
HHGear^.State:= HHGear^.State and not (gstAttacking or gstAttacked or gstMoving); 
929
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1356 
HHGear^.Message:= HHGear^.Message and not gm_Attack; 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1357 

9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1358 
Gear^.doStep:= @doStepParachuteWork; 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1359 

9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1360 
Gear^.Message:= HHGear^.Message; 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1361 
doStepParachuteWork(Gear) 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1362 
end; 
9456e1e77369
 Continue preparation for implementing attack from rope and parachute
unc0rr
parents:
928
diff
changeset

1363 

263  1364 
//////////////////////////////////////////////////////////////////////////////// 
1365 
procedure doStepAirAttackWork(Gear: PGear); 

1507  1366 
var i: Longint; 
263  1367 
begin 
1368 
AllInactive:= false; 

498  1369 
Gear^.X:= Gear^.X + cAirPlaneSpeed * Gear^.Tag; 
1124 