gameServer/stresstest2.hs
author unc0rr
Wed, 18 Mar 2009 15:48:43 +0000
changeset 1899 5763f46d7486
parent 1804 4e78ad846fb6
child 2352 7eaf82cf0890
permissions -rw-r--r--
Sync schemes config over net should work now (untested)
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{-# LANGUAGE CPP #-}
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module Main where
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import IO
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import System.IO
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import Control.Concurrent
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import Network
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import Control.Exception
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import Control.Monad
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import System.Random
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#if !defined(mingw32_HOST_OS)
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import System.Posix
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#endif
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testing = Control.Exception.handle (\e -> putStrLn $ show e) $ do
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	delay <- randomRIO (100::Int, 300)
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	threadDelay delay
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	sock <- connectTo "127.0.0.1" (PortNumber 46631)
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	hClose sock
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forks i = do
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	delay <- randomRIO (50::Int, 190)
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	if i `mod` 10 == 0 then putStr (show i) else putStr "."
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	hFlush stdout
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	threadDelay delay
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	forkIO testing
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	forks (i + 1)
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main = withSocketsDo $ do
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#if !defined(mingw32_HOST_OS)
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	installHandler sigPIPE Ignore Nothing;
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#endif
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	forks 1