hedgewars/uTouch.pas
author Wuzzy <Wuzzy2@mail.ru>
Sun, 13 Jan 2019 15:54:10 +0100
changeset 14564 599f136d4f32
parent 14538 1dab5d92aca7
child 15900 128ace913837
permissions -rw-r--r--
Don't try to spawn air mines beyond the bounce world edge
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2012 Richard Deurwaarder <xeli@xelification.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTouch;
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interface
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uses SysUtils, uUtils, uConsole, uVariables, SDLh, uFloat, uConsts, uCommands, GLUnit, uTypes, uCaptions, uWorld, uGearsHedgehog;
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procedure initModule;
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procedure freeModule;
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procedure ProcessTouch;
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procedure NewTurnBeginning;
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procedure onTouchDown(x, y: Single; pointerId: TSDL_FingerId);
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procedure onTouchMotion(x, y, dx, dy: Single; pointerId: TSDL_FingerId);
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procedure onTouchUp(x, y: Single; pointerId: TSDL_FingerId);
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function convertToCursorX(x: LongInt): LongInt;
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function convertToCursorY(y: LongInt): LongInt;
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function addFinger(x,y: Longword; id: TSDL_FingerId): PTouch_Data;
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function updateFinger(x,y,dx,dy: Longword; id: TSDL_FingerId): PTouch_Data;
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procedure deleteFinger(id: TSDL_FingerId);
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procedure onTouchClick(finger: TTouch_Data);
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procedure onTouchDoubleClick(finger: TTouch_Data);
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procedure onTouchLongClick(finger: TTouch_Data);
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function findFinger(id: TSDL_FingerId): PTouch_Data;
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procedure aim(finger: TTouch_Data);
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function isOnCrosshair(finger: TTouch_Data): boolean;
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function isOnCurrentHog(finger: TTouch_Data): boolean;
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procedure convertToWorldCoord(var x,y: LongInt; finger: TTouch_Data);
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procedure convertToFingerCoord(var x,y: LongInt; oldX, oldY: LongInt);
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function fingerHasMoved(finger: TTouch_Data): boolean;
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function calculateDelta(finger1, finger2: TTouch_Data): LongInt;
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function getSecondFinger(finger: TTouch_Data): PTouch_Data;
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function isOnRect(rect: TSDL_Rect; finger: TTouch_Data): boolean;
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function isOnRect(x,y,w,h: LongInt; finger: TTouch_Data): boolean;
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function isOnWidget(widget: TOnScreenWidget; finger: TTouch_Data): boolean;
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procedure printFinger(finger: TTouch_Data);
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implementation
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const
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    clickTime = 200;
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    nilFingerId = High(TSDL_FingerId);
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    baseRectSize = 96;
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var
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    rectSize, halfRectSize: LongInt;
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    pointerCount : Longword;
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    fingers: array of TTouch_Data;
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    moveCursor : boolean;
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    invertCursor : boolean;
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    //Pinch to zoom
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    pinchSize : LongInt;
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    baseZoomValue: GLFloat;
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    //aiming
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    aimingCrosshair: boolean;
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    aimingUp, aimingDown: boolean;
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    targetAngle: LongInt;
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    buttonsDown: Longword;
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    targetting, targetted: boolean; //true when targetting an airstrike or the like
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procedure onTouchDown(x, y: Single; pointerId: TSDL_FingerId);
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var
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    finger: PTouch_Data;
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    xr, yr, tmp: LongWord;
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begin
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xr:= round(x * cScreenWidth);
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yr:= round(y * cScreenHeight);
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finger:= addFinger(xr, yr, pointerId);
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inc(buttonsDown);//inc buttonsDown, if we don't see a button down we'll dec it
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if isOnCrosshair(finger^) then
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begin
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    aimingCrosshair:= true;
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    aim(finger^);
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    moveCursor:= false;
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    exit;
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end;
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if isOnWidget(fireButton, finger^) then
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    begin
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    ParseTeamCommand('+attack');
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    moveCursor:= false;
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    finger^.pressedWidget:= @fireButton;
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    exit;
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    end;
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if isOnWidget(arrowLeft, finger^) then
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    begin
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    ParseTeamCommand('+left');
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowLeft;
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    exit;
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    end;
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if isOnWidget(arrowRight, finger^) then
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    begin
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    ParseTeamCommand('+right');
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowRight;
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    exit;
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    end;
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if isOnWidget(arrowUp, finger^) then
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    begin
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    ParseTeamCommand('+up');
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    aimingUp:= true;
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowUp;
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    exit;
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    end;
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if isOnWidget(arrowDown, finger^) then
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    begin
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    ParseTeamCommand('+down');
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    aimingDown:= true;
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowDown;
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    exit;
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    end;
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   146
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if isOnWidget(pauseButton, finger^) then
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    begin
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    ParseTeamCommand('pause');
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    moveCursor:= false;
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    finger^.pressedWidget:= @pauseButton;
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    exit;
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    end;
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if isOnWidget(utilityWidget, finger^) then
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    begin
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    finger^.pressedWidget:= @utilityWidget;
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    moveCursor:= false;
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    if(CurrentHedgehog <> nil) then
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        begin
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        if Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable <> 0 then
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            begin
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            tmp:= HHGetTimerMsg(CurrentHedgehog^.Gear);
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   164
            if tmp <> MSGPARAM_INVALID then
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                ParseTeamCommand('/timer ' + inttostr(tmp mod 5 + 1));
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   166
            end;
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        end;
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    exit;
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   169
    end;
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   171
if isOnWidget(utilityWidget2, finger^) then
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   172
    begin
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   173
    finger^.pressedWidget:= @utilityWidget2;
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    moveCursor:= false;
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   175
    if(CurrentHedgehog <> nil) then
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   176
        begin
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   177
        if Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_SetBounce <> 0 then
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   178
            begin
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   179
            tmp := HHGetBouncinessMsg(CurrentHedgehog^.Gear);
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   180
            if tmp <> MSGPARAM_INVALID then
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   181
                begin
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                ParseTeamCommand('+precise');
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   183
                ParseTeamCommand('timer ' + inttostr(tmp mod 5 + 1));
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                bounceButtonPressed:= true;
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   185
                end;
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   186
            end;
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   187
        end;
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   188
    exit;
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   189
    end;
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   190
6701
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   191
dec(buttonsDown);//no buttonsDown, undo the inc() above
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if buttonsDown = 0 then
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   193
    begin
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   194
    moveCursor:= true;
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   195
    case pointerCount of
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   196
        1:
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   197
            targetting:= not(targetted) and (CurrentHedgehog <> nil) and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0);
6951
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   198
        2:
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   199
            begin
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   200
            moveCursor:= false;
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   201
            pinchSize := calculateDelta(finger^, getSecondFinger(finger^)^);
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   202
            baseZoomValue := ZoomValue
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   203
            end;
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   204
        end;
6701
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   205
    end;
5579
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   206
end;
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parents:
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   207
9379
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   208
procedure onTouchMotion(x, y, dx, dy: Single; pointerId: TSDL_FingerId);
5579
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   209
var
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   210
    finger, secondFinger: PTouch_Data;
9379
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   211
    currentPinchDelta, zoom : Single;
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   212
    xr, yr, dxr, dyr: LongWord;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   213
begin
9379
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   214
xr:= round(x * cScreenWidth);
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   215
yr:= round(y * cScreenHeight);
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   216
dxr:= round(dx * cScreenWidth);
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   217
dyr:= round(dy * cScreenHeight);
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   218
1bcfcaf0926e update the touch interface to the new SDL2 API
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   219
finger:= updateFinger(xr, yr, dxr, dyr, pointerId);
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   220
if finger = nil then
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   221
    exit;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   222
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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   223
if moveCursor then
5828
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   224
    begin
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   225
        if invertCursor then
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   226
        begin
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
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   227
            CursorPoint.X := CursorPoint.X - finger^.dx;
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   228
            CursorPoint.Y := CursorPoint.Y + finger^.dy;
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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diff changeset
   229
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   230
    else
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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parents: 5733
diff changeset
   231
        begin
6625
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   232
            CursorPoint.X := CursorPoint.X + finger^.dx;
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   233
            CursorPoint.Y := CursorPoint.Y - finger^.dy;
5828
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diff changeset
   234
        end;
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   235
        exit //todo change into switch rather than ugly ifs
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   236
    end;
8330
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parents: 8204
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   237
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diff changeset
   238
if aimingCrosshair then
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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diff changeset
   239
    begin
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   240
        aim(finger^);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   241
        exit
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   242
    end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   243
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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parents: 6700
diff changeset
   244
if (buttonsDown = 0) and (pointerCount = 2) then
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   245
    begin
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   246
       secondFinger := getSecondFinger(finger^);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   247
       currentPinchDelta := calculateDelta(finger^, secondFinger^) - pinchSize;
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   248
       zoom := currentPinchDelta/cScreenWidth;
6702
37c56511df0c remove all hwFloat calculations
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   249
       ZoomValue := baseZoomValue - (zoom * cMinMaxZoomLevelDelta);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   250
       if ZoomValue < cMaxZoomLevel then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   251
           ZoomValue := cMaxZoomLevel;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   252
       if ZoomValue > cMinZoomLevel then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   253
           ZoomValue := cMinZoomLevel;
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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parents: 5733
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   254
    end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   255
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   256
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   257
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
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   258
procedure onTouchUp(x,y: Single; pointerId: TSDL_FingerId);
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
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   259
var
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
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   260
    finger: PTouch_Data;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   261
    widget: POnScreenWidget;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
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   262
    xr, yr: LongWord;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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parents:
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   263
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
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   264
xr:= round(x * cScreenWidth);
1bcfcaf0926e update the touch interface to the new SDL2 API
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   265
yr:= round(y * cScreenHeight);
1bcfcaf0926e update the touch interface to the new SDL2 API
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   266
1bcfcaf0926e update the touch interface to the new SDL2 API
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   267
finger:= updateFinger(xr, yr, 0, 0, pointerId);
1bcfcaf0926e update the touch interface to the new SDL2 API
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   268
if finger = nil then
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   269
    exit;
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diff changeset
   270
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
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diff changeset
   271
//Check for onTouchClick event
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
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   272
if not(fingerHasMoved(finger^)) then
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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parents: 6949
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   273
    begin
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   274
    if (RealTicks - finger^.timeSinceDown) < clickTime then
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
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   275
        onTouchClick(finger^)
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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   276
    else
9379
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   277
        onTouchLongClick(finger^);
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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diff changeset
   278
    end;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   279
6703
abe2abfe9de2 fix crosshair aiming
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parents: 6702
diff changeset
   280
if aimingCrosshair then
abe2abfe9de2 fix crosshair aiming
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   281
    begin
abe2abfe9de2 fix crosshair aiming
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   282
    aimingCrosshair:= false;
7022
107651b3c5a0 fix breakage
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diff changeset
   283
    ParseTeamCommand('-up');
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diff changeset
   284
    ParseTeamCommand('-down');
6703
abe2abfe9de2 fix crosshair aiming
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parents: 6702
diff changeset
   285
    dec(buttonsDown);
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   286
    end;
abe2abfe9de2 fix crosshair aiming
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parents: 6702
diff changeset
   287
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   288
widget:= finger^.pressedWidget;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   289
if (buttonsDown > 0) and (widget <> nil) then
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   290
    begin
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   291
    dec(buttonsDown);
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parents: 8204
diff changeset
   292
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   293
    if widget = @arrowLeft then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli
parents: 6919
diff changeset
   294
        ParseTeamCommand('-left');
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parents: 8204
diff changeset
   295
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   296
    if widget = @arrowRight then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli
parents: 6919
diff changeset
   297
        ParseTeamCommand('-right');
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   298
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   299
    if widget = @arrowUp then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli
parents: 6919
diff changeset
   300
        ParseTeamCommand('-up');
6640
813a173cd677 the buttons actually work now!
Xeli
parents: 6625
diff changeset
   301
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   302
    if widget = @arrowDown then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli
parents: 6919
diff changeset
   303
        ParseTeamCommand('-down');
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   304
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   305
    if widget = @fireButton then
6957
ab8034208fcd target using the utility button, this fixes bee
Xeli
parents: 6956
diff changeset
   306
        ParseTeamCommand('-attack');
8330
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parents: 8204
diff changeset
   307
6957
ab8034208fcd target using the utility button, this fixes bee
Xeli
parents: 6956
diff changeset
   308
    if widget = @utilityWidget then
6962
ec308eabe09b implement switch for the touch interface
Xeli
parents: 6961
diff changeset
   309
        if (CurrentHedgehog <> nil)then
ec308eabe09b implement switch for the touch interface
Xeli
parents: 6961
diff changeset
   310
            if(Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0)then
ec308eabe09b implement switch for the touch interface
Xeli
parents: 6961
diff changeset
   311
                begin
ec308eabe09b implement switch for the touch interface
Xeli
parents: 6961
diff changeset
   312
                ParseTeamCommand('put');
ec308eabe09b implement switch for the touch interface
Xeli
parents: 6961
diff changeset
   313
                targetted:= true;
ec308eabe09b implement switch for the touch interface
Xeli
parents: 6961
diff changeset
   314
                end
7105
9007531f813f add a nilcheck
koda
parents: 7087
diff changeset
   315
            else if (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amSwitch) then
6962
ec308eabe09b implement switch for the touch interface
Xeli
parents: 6961
diff changeset
   316
                ParseTeamCommand('switch')
ec308eabe09b implement switch for the touch interface
Xeli
parents: 6961
diff changeset
   317
            else WriteLnToConsole(inttostr(ord(Ammoz[CurrentHedgehog^.CurAmmoType].NameId)) + ' ' + inttostr(ord(sidSwitch)));
6640
813a173cd677 the buttons actually work now!
Xeli
parents: 6625
diff changeset
   318
    end;
8330
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koda
parents: 8204
diff changeset
   319
6951
a37e470c8694 - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
Xeli
parents: 6950
diff changeset
   320
if targetting then
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 11821
diff changeset
   321
    AddCaption(trmsg[sidPressTarget], capcolDefault, capgrpAmmoInfo);
8330
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parents: 8204
diff changeset
   322
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   323
deleteFinger(pointerId);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   324
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   325
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   326
procedure onTouchDoubleClick(finger: TTouch_Data);
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   327
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   328
finger := finger;//avoid compiler hint
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   329
end;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   330
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   331
procedure onTouchLongClick(finger: TTouch_Data);
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   332
begin
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   333
if isOnWidget(jumpWidget, finger) then
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   334
    begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   335
    ParseTeamCommand('ljump');
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   336
    exit;
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   337
    end;
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   338
end;
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   339
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   340
procedure onTouchClick(finger: TTouch_Data);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   341
begin
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   342
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   343
if bShowAmmoMenu then
8330
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parents: 8204
diff changeset
   344
    begin
6683
75a1d84ac606 small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
koda
parents: 6676
diff changeset
   345
    if isOnRect(AmmoRect, finger) then
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   346
        begin
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   347
        CursorPoint.X:= finger.x;
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   348
        CursorPoint.Y:= finger.y;
8330
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koda
parents: 8204
diff changeset
   349
        ParseTeamCommand('put');
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   350
        end
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   351
    else
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   352
        bShowAmmoMenu:= false;
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   353
    exit;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   354
    end;
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   355
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   356
if isOnCurrentHog(finger) or isOnWidget(AMWidget, finger) then
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   357
    begin
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   358
    bShowAmmoMenu := true;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   359
    exit;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   360
    end;
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   361
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   362
if isOnWidget(jumpWidget, finger) then
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   363
    begin
8330
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koda
parents: 8204
diff changeset
   364
    ParseTeamCommand('hjump');
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   365
    exit;
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   366
    end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   367
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   368
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   369
function addFinger(x,y: Longword; id: TSDL_FingerId): PTouch_Data;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   370
var
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   371
    xCursor, yCursor, index : LongInt;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   372
begin
11799
bb745219d882 small code cleanup/comment
sheepluva
parents: 11780
diff changeset
   373
// check array size
bb745219d882 small code cleanup/comment
sheepluva
parents: 11780
diff changeset
   374
// note: pointerCount will be incremented later,
bb745219d882 small code cleanup/comment
sheepluva
parents: 11780
diff changeset
   375
// so at this point it's the index of the new entry
bb745219d882 small code cleanup/comment
sheepluva
parents: 11780
diff changeset
   376
if Length(fingers) <= pointerCount then
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   377
    begin
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   378
    setLength(fingers, Length(fingers)*2);
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   379
    for index := Length(fingers) div 2 to (Length(fingers)-1) do
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   380
        fingers[index].id := nilFingerId;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   381
    end;
8330
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koda
parents: 8204
diff changeset
   382
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   383
xCursor := convertToCursorX(x);
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   384
yCursor := convertToCursorY(y);
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   385
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   386
//on removing fingers, all fingers are moved to the left
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   387
//with dynamic arrays being zero based, the new position of the finger is the old pointerCount
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   388
fingers[pointerCount].id := id;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   389
fingers[pointerCount].historicalX := xCursor;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   390
fingers[pointerCount].historicalY := yCursor;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   391
fingers[pointerCount].x := xCursor;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   392
fingers[pointerCount].y := yCursor;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   393
fingers[pointerCount].dx := 0;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   394
fingers[pointerCount].dy := 0;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   395
fingers[pointerCount].timeSinceDown:= RealTicks;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   396
fingers[pointerCount].pressedWidget:= nil;
8330
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koda
parents: 8204
diff changeset
   397
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   398
addFinger:= @fingers[pointerCount];
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   399
inc(pointerCount);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   400
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   401
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   402
function updateFinger(x, y, dx, dy: Longword; id: TSDL_FingerId): PTouch_Data;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   403
var finger : PTouch_Data;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   404
begin
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   405
finger:= findFinger(id);
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   406
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   407
if finger <> nil then
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   408
    begin
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   409
    finger^.x:= convertToCursorX(x);
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   410
    finger^.y:= convertToCursorY(y);
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   411
    finger^.dx:= dx;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   412
    finger^.dy:= dy;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   413
    end
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   414
else
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   415
    WriteLnToConsole('finger ' + inttostr(id) + ' not found');
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   416
updateFinger:= finger
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   417
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   418
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   419
procedure deleteFinger(id: TSDL_FingerId);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   420
var
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   421
    index : Longword;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   422
begin
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   423
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   424
dec(pointerCount);
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   425
for index := 0 to pointerCount do
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   426
    begin
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   427
    if fingers[index].id = id then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   428
        begin
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   429
        //put the last finger into the spot of the finger to be removed,
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   430
        //so that all fingers are packed to the far left
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   431
        if pointerCount <> index then
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   432
            begin
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   433
            fingers[index].id := fingers[pointerCount].id;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   434
            fingers[index].x := fingers[pointerCount].x;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   435
            fingers[index].y := fingers[pointerCount].y;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   436
            fingers[index].historicalX := fingers[pointerCount].historicalX;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   437
            fingers[index].historicalY := fingers[pointerCount].historicalY;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   438
            fingers[index].timeSinceDown := fingers[pointerCount].timeSinceDown;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   439
            fingers[index].pressedWidget := fingers[pointerCount].pressedWidget;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   440
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   441
            fingers[pointerCount].id := nilFingerId;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   442
            end
11780
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   443
        else
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   444
            fingers[index].id := nilFingerId;
2f8ffd1e1331 indentation fixes
sheepluva
parents: 11779
diff changeset
   445
        break;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   446
        end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   447
    end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   448
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   449
end;
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   450
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   451
procedure NewTurnBeginning;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   452
begin
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   453
targetted:= false;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   454
targetting:= false;
7022
107651b3c5a0 fix breakage
Xeli
parents: 6962
diff changeset
   455
SetUtilityWidgetState(amNothing);
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   456
end;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   457
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   458
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   459
procedure ProcessTouch;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   460
var
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   461
    deltaAngle: LongInt;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   462
begin
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   463
invertCursor := not(bShowAmmoMenu or targetting);
6705
d2e95dcf2bb0 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli
parents: 6704
diff changeset
   464
if aimingCrosshair then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   465
    if CurrentHedgehog^.Gear <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   466
        begin
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   467
        deltaAngle:= CurrentHedgehog^.Gear^.Angle - targetAngle;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   468
        if (deltaAngle > -5) and (deltaAngle < 5) then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   469
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   470
                if(aimingUp)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   471
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   472
                    aimingUp:= false;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   473
                    ParseTeamCommand('-up');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   474
                    end;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   475
                if(aimingDown)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   476
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   477
                    aimingDown:= false;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   478
                    ParseTeamCommand('-down');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   479
                    end
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   480
            end
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   481
        else
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   482
            begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   483
            if (deltaAngle < 0) then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   484
                begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   485
                if aimingUp then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   486
                    begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   487
                    aimingUp:= false;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   488
                    ParseTeamCommand('-up');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   489
                    end;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   490
                if(aimingDown)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   491
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   492
                    aimingDown:= true;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   493
                    ParseTeamCommand('-down');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   494
                    end
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   495
                end
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   496
            else
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   497
                begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   498
                if aimingDown then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   499
                    begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   500
                    ParseTeamCommand('-down');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   501
                    aimingDown:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   502
                    end;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   503
                if aimingUp then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   504
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   505
                    aimingUp:= true;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   506
                    ParseTeamCommand('+up');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   507
                    end;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   508
                end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   509
            end;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   510
        end
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   511
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   512
        begin
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   513
        if aimingUp then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   514
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   515
            ParseTeamCommand('-up');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   516
            aimingUp:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   517
            end;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   518
        if aimingDown then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   519
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   520
            ParseTeamCommand('-down');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   521
            aimingDown:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   522
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   523
        end;
14538
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14305
diff changeset
   524
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14305
diff changeset
   525
if bounceButtonPressed then
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14305
diff changeset
   526
    begin
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14305
diff changeset
   527
    ParseTeamCommand('-precise');
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14305
diff changeset
   528
    bounceButtonPressed:= false;
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14305
diff changeset
   529
    end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   530
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   531
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   532
function findFinger(id: TSDL_FingerId): PTouch_Data;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   533
var
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   534
    index: LongWord;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   535
begin
11777
77afc967f38e fix memory corruptions caused by outofbounds-writes in uTouch
sheepluva
parents: 11592
diff changeset
   536
    for index:= 0 to (Length(fingers)-1) do
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   537
        if fingers[index].id = id then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   538
            begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   539
            findFinger:= @fingers[index];
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   540
            exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   541
            end;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   542
    findFinger:= nil;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   543
end;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   544
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   545
procedure aim(finger: TTouch_Data);
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   546
var
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   547
    hogX, hogY, touchX, touchY, deltaX, deltaY: LongInt;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   548
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   549
    if CurrentHedgehog^.Gear <> nil then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   550
        begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   551
        touchX := 0;//avoid compiler hint
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   552
        touchY := 0;
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   553
        hogX := hwRound(CurrentHedgehog^.Gear^.X);
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   554
        hogY := hwRound(CurrentHedgehog^.Gear^.Y);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   555
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   556
        convertToWorldCoord(touchX, touchY, finger);
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   557
        deltaX := abs(TouchX-HogX);
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   558
        deltaY := TouchY-HogY;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   559
6703
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   560
        targetAngle:= (Round(DeltaY / sqrt(sqr(deltaX) + sqr(deltaY)) * 2048) + 2048) div 2;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   561
        end; //if CurrentHedgehog^.Gear <> nil
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   562
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   563
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   564
// These 4 convertToCursor functions convert xy coords from the SDL coordinate system to our CursorPoint coor system:
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   565
// - the SDL coordinate system is proportional to the screen and values are normalized in the onTouch* functions
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   566
// - the CursorPoint coordinate system goes from -cScreenWidth/2 to cScreenWidth/2 on the x axis
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   567
//   and 0 to cScreenHeight on the x axis, (-cScreenWidth, cScreenHeight) being top left.
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   568
function convertToCursorX(x: LongInt): LongInt;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   569
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   570
    convertToCursorX:= x - cScreenWidth shr 1;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   571
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   572
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   573
function convertToCursorY(y: LongInt): LongInt;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   574
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   575
    convertToCursorY:= cScreenHeight - y;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   576
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   577
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   578
function isOnCrosshair(finger: TTouch_Data): boolean;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   579
var
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   580
    x, y: LongInt;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   581
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   582
    x:= 0;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   583
    y:= 0;
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   584
    convertToFingerCoord(x, y, CrosshairX, CrosshairY);
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   585
    isOnCrosshair:= isOnRect(x - HalfRectSize, y - HalfRectSize, RectSize, RectSize, finger);
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   586
end;
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   587
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   588
function isOnCurrentHog(finger: TTouch_Data): boolean;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   589
var
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   590
    x, y: LongInt;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   591
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   592
    x:= 0;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   593
    y:= 0;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   594
    convertToFingerCoord(x, y, hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y));
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   595
    isOnCurrentHog:= isOnRect(x - HalfRectSize, y - HalfRectSize, RectSize, RectSize, finger);
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   596
end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   597
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   598
procedure convertToFingerCoord(var x, y : LongInt; oldX, oldY: LongInt);
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   599
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   600
    x := oldX + WorldDx;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   601
    y := cScreenHeight - oldY - WorldDy;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   602
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   603
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   604
procedure convertToWorldCoord(var x,y: LongInt; finger: TTouch_Data);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   605
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   606
    x := finger.x - WorldDx;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   607
    y := cScreenHeight - finger.y - WorldDy;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   608
end;
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   609
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   610
//Method to calculate the distance this finger has moved since the downEvent
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   611
function fingerHasMoved(finger: TTouch_Data): boolean;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   612
begin
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   613
    fingerHasMoved := trunc(sqrt(sqr(finger.X-finger.historicalX) + sqr(finger.y-finger.historicalY))) > 30;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   614
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   615
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   616
function calculateDelta(finger1, finger2: TTouch_Data): LongInt; inline;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   617
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   618
    calculateDelta := Round(sqrt(sqr(finger2.x-finger1.x) + sqr(finger2.y-finger1.y)));
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   619
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   620
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   621
// Under the premise that all pointer ids in pointerIds:TSDL_FingerId are packed to the far left.
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   622
// If the pointer to be ignored is not pointerIds[0] the second must be there
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   623
function getSecondFinger(finger: TTouch_Data): PTouch_Data;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   624
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   625
    if fingers[0].id = finger.id then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   626
        getSecondFinger := @fingers[1]
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   627
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   628
        getSecondFinger := @fingers[0];
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   629
end;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   630
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   631
function isOnRect(rect: TSDL_Rect; finger: TTouch_Data): boolean;
6698
804e9076d136 forgot begin
Xeli
parents: 6695
diff changeset
   632
begin
6703
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   633
    isOnRect:= isOnRect(rect.x, rect.y, rect.w, rect.h, finger);
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   634
end;
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   635
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   636
function isOnRect(x,y,w,h: LongInt; finger: TTouch_Data): boolean;
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   637
begin
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   638
    isOnRect:= (finger.x > x)   and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   639
               (finger.x < x + w) and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   640
               (cScreenHeight - finger.y > y) and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   641
               (cScreenHeight - finger.y < y + h);
6640
813a173cd677 the buttons actually work now!
Xeli
parents: 6625
diff changeset
   642
end;
813a173cd677 the buttons actually work now!
Xeli
parents: 6625
diff changeset
   643
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   644
function isOnWidget(widget: TOnScreenWidget; finger: TTouch_Data): boolean;
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   645
begin
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   646
    isOnWidget:= widget.show and isOnRect(widget.active, finger);
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   647
end;
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   648
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   649
procedure printFinger(finger: TTouch_Data);
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   650
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   651
    WriteLnToConsole(Format('id: %d, x: %d y: %d (rel x: %d rel y: %d), time: %d',
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   652
                            [finger.id, finger.x, finger.y, finger.historicalX, finger.historicalY, finger.timeSinceDown]));
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   653
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   654
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   655
procedure initModule;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   656
var
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   657
    index: Longword;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   658
begin
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   659
    buttonsDown:= 0;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   660
    pointerCount:= 0;
14538
1dab5d92aca7 Add button to set bounciness in touch interface
Wuzzy <Wuzzy2@mail.ru>
parents: 14305
diff changeset
   661
    bounceButtonPressed:= false;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   662
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   663
    setLength(fingers, 4);
11777
77afc967f38e fix memory corruptions caused by outofbounds-writes in uTouch
sheepluva
parents: 11592
diff changeset
   664
    for index := 0 to (Length(fingers)-1) do
11778
d8a9be46dede koda told me to put the finger in
sheepluva
parents: 11777
diff changeset
   665
        fingers[index].id := nilFingerId;
7185
92a045156255 Android: first attempt at using the density call from java
Xeli
parents: 7105
diff changeset
   666
9377
48ab6dea8d2f remove old and unused getScreenDPI code
koda
parents: 8204
diff changeset
   667
    rectSize:= baseRectSize;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   668
    halfRectSize:= baseRectSize shr 1;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   669
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   670
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   671
procedure freeModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   672
begin
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   673
end;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   674
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   675
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   676
end.