project_files/HedgewarsMobile/Classes/ObjcExports.m
author Wuzzy <Wuzzy2@mail.ru>
Sun, 13 Jan 2019 15:54:10 +0100
changeset 14564 599f136d4f32
parent 12872 00215a7ec5f5
permissions -rw-r--r--
Don't try to spawn air mines beyond the bounce world edge
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
     1
/*
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
6700
e04da46ee43c the most important commit of the year
koda
parents: 6624
diff changeset
     3
 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
     4
 *
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
     8
 *
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    12
 * GNU General Public License for more details.
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    13
 *
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    14
 * You should have received a copy of the GNU General Public License
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    15
 * along with this program; if not, write to the Free Software
10108
c68cf030eded update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents: 7048
diff changeset
    16
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    17
 */
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    18
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    19
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    20
#import "ObjcExports.h"
5175
a3da220dbb3f finish overlay refactoring and some leak annihilation
koda
parents: 5174
diff changeset
    21
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    22
#pragma mark -
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    23
#pragma mark functions called by pascal code
6908
896ed2afcfb8 ios: turn on more warning messages and start correcting them
koda
parents: 6866
diff changeset
    24
BOOL inline isApplePhone(void) {
5994
3c578f531cc1 don't rumble while synchronising a demo/save
koda
parents: 5992
diff changeset
    25
    return (IS_IPAD() == NO);
3c578f531cc1 don't rumble while synchronising a demo/save
koda
parents: 5992
diff changeset
    26
}
3c578f531cc1 don't rumble while synchronising a demo/save
koda
parents: 5992
diff changeset
    27
6908
896ed2afcfb8 ios: turn on more warning messages and start correcting them
koda
parents: 6866
diff changeset
    28
void startLoadingIndicator(void) {
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    29
    // this is the first ojbc function called by engine, so we have to initialize some variables here
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5106
diff changeset
    30
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    31
    if ([HWUtils gameType] == gtSave) {
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    32
        [[UIApplication sharedApplication] setIdleTimerDisabled:YES];
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    33
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
    34
        /*
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    35
        overlay_instance.view.backgroundColor = [UIColor blackColor];
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    36
        overlay_instance.view.alpha = 0.75;
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    37
        overlay_instance.view.userInteractionEnabled = NO;
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
    38
        */
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    39
    }
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
    40
    /*
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5106
diff changeset
    41
    CGPoint center = overlay_instance.view.center;
6624
e049b5bb0ad1 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda
parents: 6615
diff changeset
    42
    CGPoint loaderCenter = ([HWUtils gameType] == gtSave) ? center : CGPointMake(center.x, center.y * 5/3);
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5106
diff changeset
    43
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    44
    overlay_instance.loadingIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    45
    overlay_instance.loadingIndicator.hidesWhenStopped = YES;
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    46
    overlay_instance.loadingIndicator.center = loaderCenter;
6615
65602f1ef0f8 more ios pages supporting rotaiton
koda
parents: 6409
diff changeset
    47
    overlay_instance.loadingIndicator.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin |
65602f1ef0f8 more ios pages supporting rotaiton
koda
parents: 6409
diff changeset
    48
                                                         UIViewAutoresizingFlexibleRightMargin |
65602f1ef0f8 more ios pages supporting rotaiton
koda
parents: 6409
diff changeset
    49
                                                         UIViewAutoresizingFlexibleTopMargin |
65602f1ef0f8 more ios pages supporting rotaiton
koda
parents: 6409
diff changeset
    50
                                                         UIViewAutoresizingFlexibleBottomMargin;
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    51
    [overlay_instance.loadingIndicator startAnimating];
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    52
    [overlay_instance.view addSubview:overlay_instance.loadingIndicator];
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
    53
    */
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    54
}
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    55
6908
896ed2afcfb8 ios: turn on more warning messages and start correcting them
koda
parents: 6866
diff changeset
    56
void stopLoadingIndicator(void) {
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
    57
    //HW_zoomSet(1.7);
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    58
    if ([HWUtils gameType] != gtSave) {
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
    59
        //[overlay_instance.loadingIndicator stopAnimating];
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
    60
        //[overlay_instance.loadingIndicator removeFromSuperview];
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    61
        [HWUtils setGameStatus:gsInGame];
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    62
    }
6866
efdd2e4fc45c ios: don't prompt restoring a game that didn't complete loading
koda
parents: 6832
diff changeset
    63
    // mark the savefile as valid, eg it's been loaded correctly
efdd2e4fc45c ios: don't prompt restoring a game that didn't complete loading
koda
parents: 6832
diff changeset
    64
    [[NSUserDefaults standardUserDefaults] setObject:[NSNumber numberWithBool:YES] forKey:@"saveIsValid"];
efdd2e4fc45c ios: don't prompt restoring a game that didn't complete loading
koda
parents: 6832
diff changeset
    65
    [[NSUserDefaults standardUserDefaults] synchronize];
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    66
}
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    67
6908
896ed2afcfb8 ios: turn on more warning messages and start correcting them
koda
parents: 6866
diff changeset
    68
void saveFinishedSynching(void) {
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
    69
    /*
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    70
    [UIView beginAnimations:@"fading from save synch" context:NULL];
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    71
    [UIView setAnimationDuration:1];
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    72
    overlay_instance.view.backgroundColor = [UIColor clearColor];
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    73
    overlay_instance.view.alpha = 1;
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    74
    overlay_instance.view.userInteractionEnabled = YES;
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    75
    [UIView commitAnimations];
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    76
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    77
    [overlay_instance.loadingIndicator stopAnimating];
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    78
    [overlay_instance.loadingIndicator performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6908
diff changeset
    79
    */
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    80
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    81
    [[UIApplication sharedApplication] setIdleTimerDisabled:NO];
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 6078
diff changeset
    82
    [HWUtils setGameStatus:gsInGame];
4028
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    83
}
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    84
eb371ada631d move functions called by pascal code outside controller
koda
parents:
diff changeset
    85
5106
517bdd3865f1 wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda
parents: 5002
diff changeset
    86
// dummy function to prevent linkage fail
517bdd3865f1 wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda
parents: 5002
diff changeset
    87
int SDL_main(int argc, char **argv) {
517bdd3865f1 wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda
parents: 5002
diff changeset
    88
    return 0;
517bdd3865f1 wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda
parents: 5002
diff changeset
    89
}