hedgewars/uTeams.pas
author koda
Sat, 09 Oct 2010 18:00:53 +0200
changeset 3935 5ca27a0e9a63
parent 3928 2560731c860d
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child 3960 ada50f8d4186
permissions -rw-r--r--
made the new menu toggable
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTeams;
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interface
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uses uConsts, uKeys, uGears, uRandom, uFloat, uStats, uVisualGears, uCollisions, GLunit, uSound;
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type 
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    PHHAmmo = ^THHAmmo;
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    THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo;
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    PHedgehog = ^THedgehog;
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    PTeam     = ^TTeam;
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    PClan     = ^TClan;
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    THedgehog = record
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            Name: string[MAXNAMELEN];
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            Gear: PGear;
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            SpeechGear: PVisualGear;
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            NameTagTex,
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            HealthTagTex,
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            HatTex: PTexture;
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            Ammo: PHHAmmo;
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            CurAmmoType: TAmmoType;
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            AmmoStore: Longword;
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            Team: PTeam;
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            MultiShootAttacks: Longword;
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            visStepPos: LongWord;
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            BotLevel  : Byte; // 0 - Human player
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            HatVisibility: GLfloat;
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            stats: TStatistics;
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            Hat: shortstring;
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            King: boolean;  // Flag for a bunch of hedgehog attributes
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            Unplaced: boolean;  // Flag for hog placing mode
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            Timer: Longword;
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            Effects: Array[THogEffect] of boolean;
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            end;
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    TTeam = record
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            Clan: PClan;
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            TeamName: string[MAXNAMELEN];
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            ExtDriven: boolean;
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            Binds: TBinds;
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            Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
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            CurrHedgehog: LongWord;
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            NameTagTex: PTexture;
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            CrosshairTex,
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            GraveTex,
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            HealthTex,
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            AIKillsTex,
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            FlagTex: PTexture;
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            Flag: shortstring;
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            GraveName: shortstring;
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            FortName: shortstring;
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            TeamHealth: LongInt;
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            TeamHealthBarWidth,
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            NewTeamHealthBarWidth: LongInt;
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            DrawHealthY: LongInt;
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            AttackBar: LongWord;
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            HedgehogsNumber: Longword;
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            hasGone: boolean;
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            voicepack: PVoicepack;
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            PlayerHash: shortstring;   // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players
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            stats: TTeamStats;
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            end;
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    TClan = record
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            Color: Longword;
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            Teams: array[0..Pred(cMaxTeams)] of PTeam;
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            TeamsNumber: Longword;
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            CurrTeam: LongWord;
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            ClanHealth: LongInt;
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            ClanIndex: LongInt;
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            TurnNumber: LongWord;
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            end;
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var CurrentTeam: PTeam;
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    PreviousTeam: PTeam;
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    CurrentHedgehog: PHedgehog;
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    TeamsArray: array[0..Pred(cMaxTeams)] of PTeam;
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    TeamsCount: Longword;
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    ClansArray: array[0..Pred(cMaxTeams)] of PClan;
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    ClansCount: Longword;
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    LocalClan: LongInt;  // last non-bot, non-extdriven clan
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    LocalAmmo: LongInt;  // last non-bot, non-extdriven clan's first team's ammo index
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    CurMinAngle, CurMaxAngle: Longword;
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procedure initModule;
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procedure freeModule;
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function  AddTeam(TeamColor: Longword): PTeam;
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procedure SwitchHedgehog;
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procedure AfterSwitchHedgehog;
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procedure InitTeams;
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function  TeamSize(p: PTeam): Longword;
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procedure RecountTeamHealth(team: PTeam);
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procedure RestoreTeamsFromSave;
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function  CheckForWin: boolean;
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procedure TeamGone(s: shortstring);
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procedure TeamGoneEffect(var Team: TTeam);
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function  GetTeamStatString(p: PTeam): shortstring;
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implementation
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uses uMisc, uWorld, uLocale, uAmmos, uChat, uMobile;
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const MaxTeamHealth: LongInt = 0;
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function CheckForWin: boolean;
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var AliveClan: PClan;
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    s: shortstring;
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    t, AliveCount, i, j: LongInt;
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begin
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AliveCount:= 0;
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for t:= 0 to Pred(ClansCount) do
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    if ClansArray[t]^.ClanHealth > 0 then
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        begin
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        inc(AliveCount);
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        AliveClan:= ClansArray[t]
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        end;
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if (AliveCount > 1)
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or ((AliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then exit(false);
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CheckForWin:= true;
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TurnTimeLeft:= 0;
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ReadyTimeLeft:= 0;
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if AliveCount = 0 then
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    begin // draw
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    AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState);
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    SendStat(siGameResult, trmsg[sidDraw]);
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    AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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    end else // win
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    with AliveClan^ do
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        begin
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        if TeamsNumber = 1 then
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            s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName)  // team wins
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        else
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            s:= Format(shortstring(trmsg[sidWinner]), Teams[0]^.TeamName); // clan wins
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        for j:= 0 to Pred(TeamsNumber) do
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            with Teams[j]^ do
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                for i:= 0 to cMaxHHIndex do
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                    with Hedgehogs[i] do
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                        if (Gear <> nil) then
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                            Gear^.State:= gstWinner;
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        AddCaption(s, cWhiteColor, capgrpGameState);
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        SendStat(siGameResult, s);
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        AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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        end;
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SendStats
83
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end;
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   168
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procedure SwitchHedgehog;
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var c: LongWord;
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    PrevHH, PrevTeam: LongWord;
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begin
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TargetPoint.X:= NoPointX;
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TryDo(CurrentTeam <> nil, 'nil Team', true);
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with CurrentHedgehog^ do
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    if (PreviousTeam <> nil) and PlacingHogs and Unplaced then
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        begin
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        Unplaced:= false;
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        if Gear <> nil then
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           begin
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           DeleteCI(Gear);
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           FindPlace(Gear, false, 0, LAND_WIDTH);
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           if Gear <> nil then AddGearCI(Gear)
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           end
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        end;
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PreviousTeam:= CurrentTeam;
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with CurrentHedgehog^ do
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    begin
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    if Gear <> nil then
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        begin
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        MultiShootAttacks:= 0;
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        Gear^.Message:= 0;
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        Gear^.Z:= cHHZ;
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        RemoveGearFromList(Gear);
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        InsertGearToList(Gear)
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        end
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    end;
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f6a18d2bab00 Clan-based hedgehogs switching
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c:= CurrentTeam^.Clan^.ClanIndex;
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repeat
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    inc(c);
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    if c = ClansCount then
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        begin
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        if not PlacingHogs then inc(TotalRounds);
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        c:= 0
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        end;
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    with ClansArray[c]^ do
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        begin
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        PrevTeam:= CurrTeam;
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        repeat
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            CurrTeam:= Succ(CurrTeam) mod TeamsNumber;
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            CurrentTeam:= Teams[CurrTeam];
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            with CurrentTeam^ do
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                begin
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                PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn)
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                repeat
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                    CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber;
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                until (Hedgehogs[CurrHedgehog].Gear <> nil) or (CurrHedgehog = PrevHH)
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                end
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        until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) or (PrevTeam = CurrTeam);
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        end
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until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil);
83
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   226
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CurrentHedgehog:= @(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]);
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perfExt_AmmoUpdate
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end;
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   230
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   231
procedure AfterSwitchHedgehog;
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var g: PGear;
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    i, t: LongInt;
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begin
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if PlacingHogs then
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   begin
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   PlacingHogs:= false;
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   for t:= 0 to Pred(TeamsCount) do
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      for i:= 0 to cMaxHHIndex do
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          if (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then
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             PlacingHogs:= true;
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   242
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   if not PlacingHogs then // Reset  various things I mucked with
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      begin
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      for i:= 0 to ClansCount do
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   246
         if ClansArray[i] <> nil then ClansArray[i]^.TurnNumber:= 0;
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   247
      ResetWeapons
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   248
      end
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   249
   end;
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   250
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23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
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   251
inc(CurrentTeam^.Clan^.TurnNumber);
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   252
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88cdabb51995 Fix bug with rope and bazooka
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   253
SwitchNotHeldAmmo(CurrentHedgehog^);
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23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
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   254
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
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   255
with CurrentHedgehog^ do
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    begin
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   257
    with Gear^ do
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   258
        begin
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        Z:= cCurrHHZ;
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        State:= gstHHDriven;
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        Active:= true
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   262
        end;
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    RemoveGearFromList(Gear);
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   264
    InsertGearToList(Gear);
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    FollowGear:= Gear
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   266
    end;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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   267
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   268
ResetKbd;
351
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   269
3355
dc9e61e67484 cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
palewolf
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   270
cWindSpeed:= rndSign(GetRandom * 2 * cMaxWindSpeed);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
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   271
g:= AddGear(0, 0, gtATSmoothWindCh, 0, _0, _0, 1);
351
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   272
g^.Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed);
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   273
{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF}
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
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   274
ApplyAmmoChanges(CurrentHedgehog^);
800
e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
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   275
1650
a65681cc27c2 Don't fallback to default binds set when switching to remotely driven team
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   276
if not CurrentTeam^.ExtDriven then SetBinds(CurrentTeam^.Binds);
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   277
176
533d03041dcd 'h' marks out current hedgehog
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   278
bShowFinger:= true;
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e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
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   279
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   280
if PlacingHogs then
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   281
   begin
3024
bcbd910c797f aaaand back to 15s. most changed line of code ever.
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   282
   if CurrentHedgehog^.Unplaced then TurnTimeLeft:= 15000
2762
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   283
   else TurnTimeLeft:= 0
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   284
   end
3774
af0e68ca273e Engine:
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   285
else TurnTimeLeft:= cHedgehogTurnTime;
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   286
if (TurnTimeLeft > 0) and (CurrentHedgehog^.BotLevel = 0) then
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   287
    begin
3798
7dcfdd595b30 Engine:
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   288
    if CurrentTeam^.ExtDriven then
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   289
        PlaySound(sndIllGetYou, CurrentTeam^.voicepack)
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   290
    else
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   291
        PlaySound(sndYesSir, CurrentTeam^.voicepack);
3890
e4b7b30232fd Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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   292
    if PlacingHogs or (cHedgehogTurnTime < 1000000) then ReadyTimeLeft:= cReadyDelay;
3799
5341dc5a8919 Engine:
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   293
    AddCaption(Format(shortstring(trmsg[sidReady]), CurrentTeam^.TeamName), cWhiteColor, capgrpGameState)
3774
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   294
    end
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   295
else
3798
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   296
    begin
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   297
    if TurnTimeLeft > 0 then
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   298
        PlaySound(sndIllGetYou, CurrentTeam^.voicepack);
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   299
    ReadyTimeLeft:= 0
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   300
    end
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bcbd7adb4e4b - set svn:eol-style to native
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   301
end;
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   302
549
4278a80140a8 - Introduce clans (teams with same color)
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   303
function AddTeam(TeamColor: Longword): PTeam;
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var team: PTeam;
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    c: LongInt;
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begin
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TryDo(TeamsCount < cMaxTeams, 'Too many teams', true);
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   308
New(team);
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TryDo(team <> nil, 'AddTeam: team = nil', true);
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FillChar(team^, sizeof(TTeam), 0);
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team^.AttackBar:= 2;
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db6e2a4da358 Prevent crasher if attempting to show ammo menu
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team^.CurrHedgehog:= 0;
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team^.Flag:= 'hedgewars';
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TeamsArray[TeamsCount]:= team;
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inc(TeamsCount);
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   317
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c:= Pred(ClansCount);
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while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c);
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if c < 0 then
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   begin
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   new(team^.Clan);
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   FillChar(team^.Clan^, sizeof(TClan), 0);
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   ClansArray[ClansCount]:= team^.Clan;
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   inc(ClansCount);
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   with team^.Clan^ do
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        begin
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f6a18d2bab00 Clan-based hedgehogs switching
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        ClanIndex:= Pred(ClansCount);
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        Color:= TeamColor;
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        end
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   end else
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   begin
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ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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   team^.Clan:= ClansArray[c];
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   end;
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   335
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with team^.Clan^ do
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    begin
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    Teams[TeamsNumber]:= team;
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    inc(TeamsNumber)
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    end;
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   341
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CurrentTeam:= team;
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AddTeam:= team;
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end;
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procedure RecountAllTeamsHealth;
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var t: LongInt;
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begin
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for t:= 0 to Pred(TeamsCount) do
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    RecountTeamHealth(TeamsArray[t])
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end;
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   352
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   353
procedure InitTeams;
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var i, t: LongInt;
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    th, h: LongInt;
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begin
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a84fc5113d01 Update translation files, add "King Mode"
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   357
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for t:= 0 to Pred(TeamsCount) do
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   with TeamsArray[t]^ do
47
8daf1ee0b9a3 Show team health bars, without sorting yet
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      begin
2124
d39c61eaca15 experiment in only sending a message to your clan
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   361
      if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then
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7e6adeb57427 Show the ammo menu of the last local non-bot team when not local turn. needs testing
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   362
          begin
2856
cc70797a0b75 Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
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   363
          LocalClan:= Clan^.ClanIndex;
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7e6adeb57427 Show the ammo menu of the last local non-bot team when not local turn. needs testing
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   364
          LocalAmmo:= Hedgehogs[0].AmmoStore
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   365
          end;
47
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   366
      th:= 0;
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   367
      for i:= 0 to cMaxHHIndex do
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   368
          if Hedgehogs[i].Gear <> nil then
1a2e3c7c6a46 King health proportional to team size
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   369
             inc(th, Hedgehogs[i].Gear^.Health);
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      if th > MaxTeamHealth then MaxTeamHealth:= th;
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033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
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   371
      // Some initial King buffs
033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
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   372
      if (GameFlags and gfKing) <> 0 then
033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
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   373
          begin
033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
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   374
          Hedgehogs[0].King:= true;
033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
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   375
          Hedgehogs[0].Hat:= 'crown';
3112
f1bbe35ddb83 Engine:
smxx
parents: 3100
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   376
          Hedgehogs[0].Effects[hePoisoned] := false;
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1a2e3c7c6a46 King health proportional to team size
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   377
          h:= Hedgehogs[0].Gear^.Health;
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   378
          Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375);
2785
de6406cd6b25 set min on king health proportion
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   379
          if Hedgehogs[0].Gear^.Health > h then
de6406cd6b25 set min on king health proportion
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   380
              begin
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   381
              dec(th, h);
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   382
              inc(th, Hedgehogs[0].Gear^.Health);
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   383
              if th > MaxTeamHealth then MaxTeamHealth:= th
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   384
              end
de6406cd6b25 set min on king health proportion
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   385
          else Hedgehogs[0].Gear^.Health:= h
2758
033aa644578f Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo
parents: 2747
diff changeset
   386
          end;
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diff changeset
   387
      end;
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
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   388
47
8daf1ee0b9a3 Show team health bars, without sorting yet
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parents: 32
diff changeset
   389
RecountAllTeamsHealth
4
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diff changeset
   390
end;
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parents: 1
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   391
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   392
function  TeamSize(p: PTeam): Longword;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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   393
var i, value: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   394
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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   395
value:= 0;
4
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unc0rr
parents: 1
diff changeset
   396
for i:= 0 to cMaxHHIndex do
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   397
    if p^.Hedgehogs[i].Gear <> nil then inc(value);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
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parents: 2619
diff changeset
   398
TeamSize:= value;
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   399
end;
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   400
549
4278a80140a8 - Introduce clans (teams with same color)
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parents: 548
diff changeset
   401
procedure RecountClanHealth(clan: PClan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   402
var i: LongInt;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   403
begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   404
with clan^ do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   405
    begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   406
    ClanHealth:= 0;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   407
    for i:= 0 to Pred(TeamsNumber) do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   408
        inc(ClanHealth, Teams[i]^.TeamHealth)
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   409
    end
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   410
end;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   411
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   412
procedure RecountTeamHealth(team: PTeam);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 364
diff changeset
   413
var i: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   414
begin
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   415
with team^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   416
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   417
    NewTeamHealthBarWidth:= 0;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   418
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   419
    if not hasGone then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   420
        for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   421
            if Hedgehogs[i].Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   422
                inc(NewTeamHealthBarWidth, Hedgehogs[i].Gear^.Health);
1352
405ad07cf875 Add more support for handling disconnects while playing (not fully tested)
unc0rr
parents: 1351
diff changeset
   423
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   424
    TeamHealth:= NewTeamHealthBarWidth;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   425
    if NewTeamHealthBarWidth > MaxTeamHealth then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   426
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   427
        MaxTeamHealth:= NewTeamHealthBarWidth;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   428
        RecountAllTeamsHealth;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   429
        end else NewTeamHealthBarWidth:= (NewTeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   430
    end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   431
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   432
RecountClanHealth(team^.Clan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   433
2005
aa79f631711b Move health sorter to visual gears:
unc0rr
parents: 1922
diff changeset
   434
AddVisualGear(0, 0, vgtTeamHealthSorter)
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   435
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   436
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   437
procedure RestoreTeamsFromSave;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   438
var t: LongInt;
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   439
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   440
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   441
   TeamsArray[t]^.ExtDriven:= false
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   442
end;
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   443
1351
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   444
procedure TeamGone(s: shortstring);
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   445
var t: LongInt;
1351
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   446
begin
1362
6298e9dbd33c Fix uninitialised variable
unc0rr
parents: 1356
diff changeset
   447
t:= 0;
1356
77ab8735401d Share chat between frontend and engine
unc0rr
parents: 1355
diff changeset
   448
while (t < cMaxTeams)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   449
    and (TeamsArray[t] <> nil)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   450
    and (TeamsArray[t]^.TeamName <> s) do inc(t);
1356
77ab8735401d Share chat between frontend and engine
unc0rr
parents: 1355
diff changeset
   451
if (t = cMaxTeams) or (TeamsArray[t] = nil) then exit;
1351
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   452
1356
77ab8735401d Share chat between frontend and engine
unc0rr
parents: 1355
diff changeset
   453
with TeamsArray[t]^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   454
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   455
    AddChatString('** '+ TeamName + ' is gone');
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   456
    hasGone:= true
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   457
    end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   458
1363
bcd4cb0245f0 Fix using wrong variable =(
unc0rr
parents: 1362
diff changeset
   459
RecountTeamHealth(TeamsArray[t])
1351
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   460
end;
aa7aefec5c1b Add partial implementation of handling disconnects while playing via network
unc0rr
parents: 1299
diff changeset
   461
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   462
procedure TeamGoneEffect(var Team: TTeam);
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   463
var i: LongInt;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   464
begin
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   465
with Team do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   466
    for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   467
        with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   468
            if Gear <> nil then
2826
fbcfc86ef477 Remove invulnerability protection from the team gone effect
nemo
parents: 2806
diff changeset
   469
                begin
fbcfc86ef477 Remove invulnerability protection from the team gone effect
nemo
parents: 2806
diff changeset
   470
                Gear^.Invulnerable:= false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   471
                Gear^.Damage:= Gear^.Health
2826
fbcfc86ef477 Remove invulnerability protection from the team gone effect
nemo
parents: 2806
diff changeset
   472
                end
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   473
end;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   474
3379
f73e0e8e55c2 Engine:
smxx
parents: 3355
diff changeset
   475
function GetTeamStatString(p: PTeam): shortstring;
f73e0e8e55c2 Engine:
smxx
parents: 3355
diff changeset
   476
var s: ansistring;
f73e0e8e55c2 Engine:
smxx
parents: 3355
diff changeset
   477
begin
f73e0e8e55c2 Engine:
smxx
parents: 3355
diff changeset
   478
    s:= p^.TeamName + ':' + inttostr(p^.TeamHealth) + ':';
f73e0e8e55c2 Engine:
smxx
parents: 3355
diff changeset
   479
    GetTeamStatString:= s;
f73e0e8e55c2 Engine:
smxx
parents: 3355
diff changeset
   480
end;
f73e0e8e55c2 Engine:
smxx
parents: 3355
diff changeset
   481
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
   482
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   483
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   484
    CurrentTeam:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   485
    PreviousTeam:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   486
    CurrentHedgehog:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   487
    TeamsCount:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   488
    ClansCount:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   489
    LocalClan:= -1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   490
    LocalAmmo:= -1;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   491
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   492
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
   493
procedure freeModule;
3051
e39d8fa0e063 Ok, this part is ok
unc0rr
parents: 3045
diff changeset
   494
var i: LongWord;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   495
begin
3051
e39d8fa0e063 Ok, this part is ok
unc0rr
parents: 3045
diff changeset
   496
   if TeamsCount > 0 then
e39d8fa0e063 Ok, this part is ok
unc0rr
parents: 3045
diff changeset
   497
     begin
e39d8fa0e063 Ok, this part is ok
unc0rr
parents: 3045
diff changeset
   498
     for i:= 0 to Pred(TeamsCount) do Dispose(TeamsArray[i]);
e39d8fa0e063 Ok, this part is ok
unc0rr
parents: 3045
diff changeset
   499
     for i:= 0 to Pred(ClansCount) do Dispose(ClansArray[i]);
e39d8fa0e063 Ok, this part is ok
unc0rr
parents: 3045
diff changeset
   500
     end;
e39d8fa0e063 Ok, this part is ok
unc0rr
parents: 3045
diff changeset
   501
   TeamsCount:= 0;
e39d8fa0e063 Ok, this part is ok
unc0rr
parents: 3045
diff changeset
   502
   ClansCount:= 0
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   503
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   504
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   505
end.