hedgewars/uWorld.pas
author koda
Sat, 30 Jan 2010 01:46:23 +0000
changeset 2724 601158aaa201
parent 2716 b9ca1bfca24f
child 2735 f2008d0ce3f8
permissions -rw-r--r--
redo LANDSCAPE MODE in a saner way with lots of fps uWorld cleaned a little with widgets moved to fit the new interface (mouse handling is messed up though)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uWorld;
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interface
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uses SDLh, uGears, uConsts, uFloat, uRandom;
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var FollowGear: PGear;
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    WindBarWidth: LongInt;
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    bShowAmmoMenu: boolean;
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    bSelected: boolean;
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    bShowFinger: boolean;
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    Frames: Longword;
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    WaterColor, DeepWaterColor: TSDL_Color;
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    WorldDx: LongInt;
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    WorldDy: LongInt;
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{$IFDEF COUNTTICKS}
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    cntTicks: LongWord;
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{$ENDIF}
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procedure init_uWorld;
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procedure free_uWorld;
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procedure InitWorld;
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procedure DrawWorld(Lag: LongInt);
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procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
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implementation
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uses	uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, uAmmos, uVisualGears, uChat, uLandTexture, uLand,
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{$IFDEF GLES11}
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	gles11;
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{$ELSE}
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	GL;
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{$ENDIF}
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type TCaptionStr = record
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                   Tex: PTexture;
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                   EndTime: LongWord;
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                   end;
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var cWaveWidth, cWaveHeight: LongInt;
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    Captions: array[TCapGroup] of TCaptionStr;
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    AMxShift, SlotsNum: LongInt;
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    tmpSurface: PSDL_Surface;
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    fpsTexture: PTexture;
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    FPS: Longword;
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    CountTicks: Longword;
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    SoundTimerTicks: Longword;
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    prevPoint: TPoint;
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procedure InitWorld;
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var i, t: LongInt;
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    cp: PClan;
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begin
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if (GameFlags and gfRandomOrder) <> 0 then  // shuffle them up a bit
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   begin
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   for i:= 0 to ClansCount * 4 do
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      begin
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      t:= GetRandom(ClansCount);
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      if t <> 0 then
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         begin
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         cp:= ClansArray[0];
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         ClansArray[0]:= ClansArray[t];
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         ClansArray[t]:= cp;
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         ClansArray[t]^.ClanIndex:= t;
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         ClansArray[0]^.ClanIndex:= 0;
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         end;
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      end;
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   CurrentTeam:= ClansArray[0]^.Teams[0];
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   end;
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cWaveWidth:= SpritesData[sprWater].Width;
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//cWaveHeight:= SpritesData[sprWater].Height;
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cWaveHeight:= 32;
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cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50);
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SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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prevPoint.X:= 0;
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prevPoint.Y:= cScreenHeight div 2;
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WorldDx:=  - (LAND_WIDTH div 2) + cScreenWidth div 2;
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WorldDy:=  - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2);
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AMxShift:= 210
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end;
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procedure ShowAmmoMenu;
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const MENUSPEED = 15;
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var x, y, i, t, l, g: LongInt;
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    Slot, Pos: LongInt;
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begin
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if (TurnTimeLeft = 0) or (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu) then bShowAmmoMenu:= false;
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if bShowAmmoMenu then
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   begin
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   FollowGear:= nil;
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   if AMxShift = 210 then prevPoint.X:= 0;
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   if cReducedQuality then
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       AMxShift:= 0
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   else
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       if AMxShift > 0 then dec(AMxShift, MENUSPEED);
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   end else
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   begin
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   if AMxShift = 0 then
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      begin
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      CursorPoint.X:= cScreenWidth shr 1;
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      CursorPoint.Y:= cScreenHeight shr 1;
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      prevPoint:= CursorPoint;
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      SDL_WarpMouse(CursorPoint.X  + cScreenWidth div 2, cScreenHeight - CursorPoint.Y)
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      end;
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   if cReducedQuality then
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       AMxShift:= 210
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   else
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       if AMxShift < 210 then inc(AMxShift, MENUSPEED);
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   end;
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if CurrentTeam = nil then exit;
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Slot:= 0;
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Pos:= -1;
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with CurrentHedgehog^ do
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	begin
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	if Ammo = nil then exit;
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	SlotsNum:= 0;
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	x:= (cScreenWidth shr 1) - 210 + AMxShift;
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	y:= cScreenHeight - 40;
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	dec(y);
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	DrawSprite(sprAMBorders, x, y, 0);
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	dec(y);
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	DrawSprite(sprAMBorders, x, y, 1);
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	dec(y, 33);
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	DrawSprite(sprAMSlotName, x, y, 0);
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	for i:= cMaxSlotIndex downto 0 do
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		if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then
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			begin
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			if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i;
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			dec(y, 33);
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			inc(SlotsNum);
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			DrawSprite(sprAMSlot, x, y, 0);
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			DrawSprite(sprAMSlotKeys, x + 2, y + 1, i);
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			t:= 0;
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                        g:= 0;
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			while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do
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				begin
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				if (Ammo^[i, t].AmmoType <> amNothing) then
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					begin
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					l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
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					if l >= 0 then
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						begin
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						DrawSprite(sprAMAmmosBW, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
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						DrawSprite(sprTurnsLeft, x + g * 33 + 51, y + 17, l);
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						end else
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						DrawSprite(sprAMAmmos, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1);
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					if (Slot = i)
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					and (CursorPoint.X >= x + g * 33 + 35)
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					and (CursorPoint.X < x + g * 33 + 68) then
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						begin
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						if (l < 0) then DrawSprite(sprAMSelection, x + g * 33 + 35, y + 1, 0);
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						Pos:= t;
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						end;
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					inc(g)
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					end;
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					inc(t)
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				end
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			end;
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	dec(y, 1);
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	DrawSprite(sprAMBorders, x, y, 0);
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	if (Pos >= 0) then
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		if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then
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		begin
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		DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
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		if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
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			DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]);
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		if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then
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			begin
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			bShowAmmoMenu:= false;
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			SetWeapon(Ammo^[Slot, Pos].AmmoType);
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			bSelected:= false;
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			exit
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			end;
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		end;
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	end;
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bSelected:= false;
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if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
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end;
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procedure MoveCamera; forward;
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procedure DrawWater(Alpha: byte);
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var VertexBuffer: array [0..3] of TVertex2f;
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    r: TSDL_Rect;
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    lw, lh: GLfloat;
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begin
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WaterColorArray[0].a := Alpha;
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WaterColorArray[1].a := Alpha;
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WaterColorArray[2].a := Alpha;
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WaterColorArray[3].a := Alpha;
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lw:= cScreenWidth / cScaleFactor;
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lh:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 + 16;
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// Water
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r.y:= WorldDy + cWaterLine;
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if WorldDy < trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine then
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	begin
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	if r.y < 0 then r.y:= 0;
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	glDisable(GL_TEXTURE_2D);
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	VertexBuffer[0].X:= -lw;
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	VertexBuffer[0].Y:= r.y;
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	VertexBuffer[1].X:= lw;
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	VertexBuffer[1].Y:= r.y;
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	VertexBuffer[2].X:= lw;
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	VertexBuffer[2].Y:= lh;
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	VertexBuffer[3].X:= -lw;
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	VertexBuffer[3].Y:= lh;
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	glEnableClientState (GL_COLOR_ARRAY);
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	glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]);
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	glEnableClientState(GL_VERTEX_ARRAY);
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	glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
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	glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
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	glDisableClientState(GL_VERTEX_ARRAY);
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	glDisableClientState(GL_COLOR_ARRAY);
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	glColor4f(1, 1, 1, 1); // disable coloring
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	glEnable(GL_TEXTURE_2D)
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	end
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end;
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procedure DrawWaves(Dir, dX, dY: LongInt);
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var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
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	lw, waves, shift: GLfloat;
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begin
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lw:= cScreenWidth / cScaleFactor;
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waves:= lw * 2 / cWaveWidth;
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glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id);
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VertexBuffer[0].X:= -lw;
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VertexBuffer[0].Y:= cWaterLine + WorldDy + dY;
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VertexBuffer[1].X:= lw;
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VertexBuffer[1].Y:= VertexBuffer[0].Y;
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VertexBuffer[2].X:= lw;
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VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height;
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VertexBuffer[3].X:= -lw;
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VertexBuffer[3].Y:= VertexBuffer[2].Y;
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shift:= - lw / cWaveWidth;
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TextureBuffer[0].X:= shift + (( - WorldDx + LongInt(RealTicks shr 6) * Dir + dX) mod cWaveWidth) / (cWaveWidth - 1);
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TextureBuffer[0].Y:= 0;
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TextureBuffer[1].X:= TextureBuffer[0].X + waves;
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TextureBuffer[1].Y:= TextureBuffer[0].Y;
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TextureBuffer[2].X:= TextureBuffer[1].X;
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TextureBuffer[2].Y:= SpritesData[sprWater].Texture^.ry;
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TextureBuffer[3].X:= TextureBuffer[0].X;
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TextureBuffer[3].Y:= TextureBuffer[2].Y;
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
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glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
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   286
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
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   287
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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{for i:= -1 to cWaterSprCount do
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	DrawSprite(sprWater,
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		i * cWaveWidth + ((WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) - (cScreenWidth div 2),
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		cWaterLine + WorldDy + dY,
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		0)}
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end;
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   298
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procedure DrawRepeated(spr, sprL, sprR: TSprite; Shift: LongInt);
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   300
var i, w, sw: LongInt;
9d674c5c828d - Fix camera area with different zoom levels
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diff changeset
   301
begin
9d674c5c828d - Fix camera area with different zoom levels
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   302
sw:= round(cScreenWidth / cScaleFactor);
9d674c5c828d - Fix camera area with different zoom levels
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diff changeset
   303
if (SpritesData[sprL].Texture = nil) or (SpritesData[sprR].Texture = nil) then
9d674c5c828d - Fix camera area with different zoom levels
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diff changeset
   304
	begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   305
	w:= SpritesData[spr].Width;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   306
	i:= Shift mod w;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   307
	if i > 0 then dec(i, w);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   308
	dec(i, w * (sw div w + 1));
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   309
	repeat
9d674c5c828d - Fix camera area with different zoom levels
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diff changeset
   310
		DrawSprite(spr, i, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
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parents: 2413
diff changeset
   311
		inc(i, w)
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   312
	until i > sw
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   313
	end else
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   314
	begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   315
	w:= SpritesData[spr].Width;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   316
	dec(Shift, w div 2);
9d674c5c828d - Fix camera area with different zoom levels
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parents: 2413
diff changeset
   317
	DrawSprite(spr, Shift, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   318
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   319
	sw:= round(cScreenWidth / cScaleFactor);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   320
	
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   321
	i:= Shift - SpritesData[sprL].Width;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   322
	while i >= -sw - SpritesData[sprL].Width do
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   323
		begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   324
		DrawSprite(sprL, i, WorldDy + LAND_HEIGHT - SpritesData[sprL].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   325
		dec(i, SpritesData[sprL].Width);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   326
		end;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   327
		
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   328
	i:= Shift + w;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   329
	while i <= sw do
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   330
		begin
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
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diff changeset
   331
		DrawSprite(sprR, i, WorldDy + LAND_HEIGHT - SpritesData[sprR].Height, 0);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
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diff changeset
   332
		inc(i, SpritesData[sprR].Width)
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
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diff changeset
   333
		end
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
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diff changeset
   334
	end
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
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diff changeset
   335
end;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   336
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   337
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   338
procedure DrawWorld(Lag: LongInt);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   339
var i, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   340
    r: TSDL_Rect;
107
b08ce0293a51 - Many type fixes
unc0rr
parents: 97
diff changeset
   341
    tdx, tdy: Double;
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   342
    grp: TCapGroup;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   343
    s: string[15];
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
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parents: 2553
diff changeset
   344
    offset: LongInt;
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   345
    scale: GLfloat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   346
begin
2372
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   347
if ZoomValue < zoom then
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   348
	begin
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   349
	zoom:= zoom - 0.002 * Lag;
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   350
	if ZoomValue > zoom then zoom:= ZoomValue
2372
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   351
	end else
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   352
if ZoomValue > zoom then
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   353
	begin
2379
d62b1f224982 - Implement zoom reset
unc0rr
parents: 2378
diff changeset
   354
	zoom:= zoom + 0.002 * Lag;
2374
d584bb4b836e Fix water position when zooming
unc0rr
parents: 2373
diff changeset
   355
	if ZoomValue < zoom then zoom:= ZoomValue
2372
f3e7a066c2b8 Implement smooth zoom
unc0rr
parents: 2361
diff changeset
   356
	end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2375
diff changeset
   357
770
0138f1b5a804 - Add alpha-channel to all sprites left
unc0rr
parents: 764
diff changeset
   358
// Sky
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   359
glClear(GL_COLOR_BUFFER_BIT);
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   360
glEnable(GL_BLEND);
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   361
glEnable(GL_TEXTURE_2D);
777
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   362
//glPushMatrix;
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   363
//glScalef(1.0, 1.0, 1.0);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   364
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   365
if not isPaused then MoveCamera;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   366
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   367
if not cReducedQuality then
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   368
    begin
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   369
    // background
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   370
    DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8);
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   371
    DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   372
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   373
    DrawVisualGears(0);
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   374
    end;
803
3f73901a350a - Use cloud as 'visual gear'
unc0rr
parents: 793
diff changeset
   375
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   376
// Waves
2579
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   377
DrawWaves( 1,  0, - (cWaveHeight shl 1));
e5e4ebf528b5 more updates on touch input/control
koda
parents: 2571
diff changeset
   378
DrawWaves(-1, 100, - (cWaveHeight + (cWaveHeight shr 1)));
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   379
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   380
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   381
DrawLand(WorldDx, WorldDy);
1911
6283bd8a960b use glVertexPointer to render water
unc0rr
parents: 1906
diff changeset
   382
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   383
DrawWater(255);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   384
1660
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   385
// Attack bar
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   386
if CurrentTeam <> nil then
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   387
	case AttackBar of
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   388
(*        1: begin
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   389
		r:= StuffPoz[sPowerBar];
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   390
		{$WARNINGS OFF}
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   391
		r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor;
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   392
		{$WARNINGS ON}
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   393
		DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   394
		end;*)
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   395
		2: with CurrentHedgehog^ do
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   396
				begin
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   397
				tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   398
				tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   399
				for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   400
					DrawSprite(sprPower,
2609
b67624c7d61e add a x86_64 mac target
koda
parents: 2599
diff changeset
   401
							hwRound(Gear^.X) + round(WorldDx + tdx * (24 + i * 2)) - 16,
b67624c7d61e add a x86_64 mac target
koda
parents: 2599
diff changeset
   402
							hwRound(Gear^.Y) + round(WorldDy + tdy * (24 + i * 2)) - 12,
1660
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   403
							i)
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   404
				end
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   405
		end;
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   406
2713
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2712
diff changeset
   407
DrawVisualGears(1);
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2712
diff changeset
   408
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   409
DrawGears;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   410
2713
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2712
diff changeset
   411
DrawVisualGears(2);
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
   412
2273
6b34f5fa6434 Remove reduced quality check - gameplay impact
nemo
parents: 2272
diff changeset
   413
DrawWater(cWaterOpacity);
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   414
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   415
// Waves
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   416
DrawWaves( 1, 25, - cWaveHeight);
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   417
DrawWaves(-1, 50, - (cWaveHeight shr 1));
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   418
DrawWaves( 1, 75, 0);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   419
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   420
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   421
{$WARNINGS OFF}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   422
// Target
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   423
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   424
{$WARNINGS ON}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   425
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   426
{$IFDEF IPHONEOS}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   427
scale:= 1.5;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   428
{$ELSE}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   429
scale:= 2.0;
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   430
{$ENDIF}
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   431
SetScale(scale);
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   432
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   433
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   434
// Turn time
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   435
offset:= 48;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   436
if TurnTimeLeft <> 0 then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   437
   begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   438
   i:= Succ(Pred(TurnTimeLeft) div 1000);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   439
   if i>99 then t:= 112
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   440
      else if i>9 then t:= 96
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   441
                  else t:= 80;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   442
   DrawSprite(sprFrame, -cScreenWidth div 2 + t, cScreenHeight - offset, 1);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   443
   while i > 0 do
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   444
         begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   445
         dec(t, 32);
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   446
         DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, cScreenHeight - offset, i mod 10);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   447
         i:= i div 10
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   448
         end;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   449
   DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, cScreenHeight - offset, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   450
   end;
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   451
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   452
{$IFNDEF IPHONEOS}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   453
// Timetrial
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   454
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   455
	begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   456
	if TimeTrialStopTime = 0 then i:= RealTicks - TimeTrialStartTime else i:= TimeTrialStopTime - TimeTrialStartTime;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   457
	t:= 272;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   458
	// right frame
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   459
	DrawSprite(sprFrame, -cScreenWidth div 2 + t, 8, 1);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   460
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   461
	// 1 ms
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   462
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); 
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   463
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   464
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   465
	// 10 ms
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   466
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   467
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   468
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   469
	// 100 ms
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   470
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   471
	dec(t, 16);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   472
	// Point
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   473
	DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 11);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   474
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   475
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   476
	// 1 s
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   477
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   478
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   479
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   480
	// 10s
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   481
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 6);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   482
	dec(t, 16);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   483
	// Point
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   484
	DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   485
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   486
	i:= i div 6;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   487
	// 1 m
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   488
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   489
    dec(t, 32);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   490
	i:= i div 10;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   491
	// 10 m
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   492
    DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   493
	// left frame
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   494
	DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, 8, 0);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   495
	end;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   496
{$ENDIF}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   497
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   498
// Captions
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   499
{$IFDEF IPHONEOS}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   500
offset:= 49;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   501
{$ELSE}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   502
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then offset:= 48
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   503
else offset:= 8;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   504
{$ENDIF}
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   505
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   506
	for grp:= Low(TCapGroup) to High(TCapGroup) do
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   507
		with Captions[grp] do
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   508
			if Tex <> nil then
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   509
			begin
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   510
				DrawCentered(0, offset, Tex);
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   511
				inc(offset, Tex^.h + 2);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   512
				if EndTime <= RealTicks then
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   513
				begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   514
					FreeTexture(Tex);
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   515
					Tex:= nil;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   516
					EndTime:= 0
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   517
				end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   518
			end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   519
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   520
// Teams Healths
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   521
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   522
   with TeamsArray[t]^ do
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   523
      begin
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   524
      DrawTexture(- NameTagTex^.w - 3, cScreenHeight + DrawHealthY, NameTagTex);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   525
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   526
      r.x:= 0;
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   527
      r.y:= 0;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   528
      r.w:= 2 + TeamHealthBarWidth;
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   529
      r.h:= HealthTex^.h;
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   530
2409
dbf195c3e09c fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents: 2407
diff changeset
   531
      DrawFromRect(0, cScreenHeight + DrawHealthY, @r, HealthTex);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   532
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   533
      inc(r.x, cTeamHealthWidth + 2);
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   534
      r.w:= 3;
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   535
2409
dbf195c3e09c fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents: 2407
diff changeset
   536
      DrawFromRect(TeamHealthBarWidth + 2, cScreenHeight + DrawHealthY, @r, HealthTex);
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   537
      end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   538
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   539
// Lag alert
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   540
if isInLag then DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   541
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   542
// Wind bar
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   543
{$IFDEF IPHONEOS}
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   544
offset:= 305;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   545
{$ELSE}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   546
offset:= 30;
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   547
{$ENDIF}
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   548
DrawSprite(sprWindBar, (cScreenWidth shr 1) - 180, cScreenHeight - offset, 0);
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   549
if WindBarWidth > 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   550
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   551
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   552
   r.x:= 8 - (RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   553
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   554
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   555
   r.w:= WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   556
   r.h:= 13;
2571
349b4c586ef5 evil math strikes again
koda
parents: 2569
diff changeset
   557
   DrawSpriteFromRect(sprWindR, r, (cScreenWidth shr 1) - 103, cScreenHeight - offset + 2, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   558
   end else
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   559
 if WindBarWidth < 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   560
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   561
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   562
   r.x:= (WindBarWidth + RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   563
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   564
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   565
   r.w:= - WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   566
   r.h:= 13;
2571
349b4c586ef5 evil math strikes again
koda
parents: 2569
diff changeset
   567
   DrawSpriteFromRect(sprWindL, r, (cScreenWidth shr 1) - 106 + WindBarWidth, cScreenHeight - offset + 2, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   568
   end;
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   569
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   570
// AmmoMenu
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   571
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   572
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   573
// Cursor
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   574
if isCursorVisible and bShowAmmoMenu then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   575
   DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8);
942
b41af014d85e Stub for chat implementation
unc0rr
parents: 883
diff changeset
   576
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   577
DrawChat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   578
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   579
if fastUntilLag then DrawCentered(0, (cScreenHeight shr 1), SyncTexture);
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   580
if isPaused then DrawCentered(0, (cScreenHeight shr 1), PauseTexture);
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   581
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   582
// fps
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   583
{$IFDEF IPHONEOS}
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   584
offset:= 40;
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   585
{$ELSE}
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   586
offset:= 10;
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   587
{$ENDIF}
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   588
inc(Frames);
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   589
if cShowFPS then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   590
   begin
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   591
   inc(CountTicks, Lag);
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   592
   if CountTicks >= 1000 then
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   593
      begin
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   594
      FPS:= Frames;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   595
      Frames:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   596
      CountTicks:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   597
      s:= inttostr(FPS) + ' fps';
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   598
      if fpsTexture <> nil then FreeTexture(fpsTexture);
2665
50b4e544c163 complete transition of longword->sdl_color for TTF bindings
koda
parents: 2630
diff changeset
   599
      tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
2670
1b327b7515ed regression, powerpc colors working again
koda
parents: 2665
diff changeset
   600
      tmpSurface:= doSurfaceConversion(tmpSurface);
2290
bf87ca44782e Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents: 2288
diff changeset
   601
      fpsTexture:= Surface2Tex(tmpSurface, false);
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   602
      SDL_FreeSurface(tmpSurface)
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   603
      end;
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   604
   if fpsTexture <> nil then
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   605
      DrawTexture((cScreenWidth shr 1) - 50, offset, fpsTexture);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   606
   end;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   607
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   608
// lag warning (?)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   609
inc(SoundTimerTicks, Lag);
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   610
if SoundTimerTicks >= 50 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   611
   begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   612
   SoundTimerTicks:= 0;
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   613
   if cVolumeDelta <> 0 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   614
      begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   615
      str(ChangeVolume(cVolumeDelta), s);
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2609
diff changeset
   616
      AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   617
      end
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   618
   end;
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   619
2724
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   620
if GameState = gsConfirm then
601158aaa201 redo LANDSCAPE MODE in a saner way with lots of fps
koda
parents: 2716
diff changeset
   621
	DrawCentered(0, cScreenHeight div 2, ConfirmTexture);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   622
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   623
SetScale(zoom);
1023
2a32ee7affa3 Complete exit confirmation implementation
unc0rr
parents: 988
diff changeset
   624
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   625
// Cursor
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   626
if isCursorVisible then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   627
   begin
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   628
   if not bShowAmmoMenu then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   629
     with CurrentHedgehog^ do
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   630
       if (Gear^.State and gstHHChooseTarget) <> 0 then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   631
         begin
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   632
         i:= Ammo^[CurSlot, CurAmmo].Pos;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   633
         with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   634
           if PosCount > 1 then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   635
              DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2,
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   636
                                    cScreenHeight - CursorPoint.Y - SpritesData[PosSprite].Height div 2,
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   637
                                    i);
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   638
         end;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   639
   DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   640
   end;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   641
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   642
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   643
glDisable(GL_TEXTURE_2D);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   644
glDisable(GL_BLEND)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   645
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   646
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   647
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   648
begin
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   649
//if Group in [capgrpGameState] then WriteLnToConsole(s);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   650
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   651
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   652
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   653
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   654
case Group of
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   655
	capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   656
	else
2712
8f4527c9137c Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
nemo
parents: 2704
diff changeset
   657
	Captions[Group].EndTime:= RealTicks + 1400 + Captions[Group].Tex^.w*3;
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   658
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   659
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   660
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   661
procedure MoveCamera;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   662
const PrevSentPointTime: LongWord = 0;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2426
diff changeset
   663
var EdgesDist,  wdy: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   664
begin
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   665
if (not (CurrentTeam^.ExtDriven and isCursorVisible)) and cHasFocus then
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   666
	begin
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   667
	SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y);
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   668
	CursorPoint.X:= CursorPoint.X - (cScreenWidth shr 1);
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   669
	CursorPoint.Y:= cScreenHeight - CursorPoint.Y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   670
	end;
678
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   671
2397
2ca4ca6b4bab - Patch for "Syncronizing" message by Smaxx + some tweaks by me
unc0rr
parents: 2379
diff changeset
   672
if (FollowGear <> nil) and (not isCursorVisible) and (not fastUntilLag) then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   673
	if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   674
		begin
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   675
		FollowGear:= nil;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   676
		prevPoint:= CursorPoint;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   677
		exit
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   678
		end
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   679
		else begin
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   680
		CursorPoint.x:= (prevPoint.x * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   681
		CursorPoint.y:= (prevPoint.y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   682
		end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   683
2375
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   684
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - cVisibleWater;
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   685
if WorldDy < wdy then WorldDy:= wdy;
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   686
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   687
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   688
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   689
if AMxShift < 210 then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   690
	begin
2178
d8b3417b2704 Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents: 2171
diff changeset
   691
	if CursorPoint.X < cScreenWidth div 2 + AMxShift - 175 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 175;
d8b3417b2704 Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents: 2171
diff changeset
   692
	if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   693
	if CursorPoint.Y > 75 + SlotsNum * 33 then CursorPoint.Y:= 75 + SlotsNum * 33;
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   694
	if CursorPoint.Y < 76 then CursorPoint.Y:= 76;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   695
	prevPoint:= CursorPoint;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   696
	if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y);
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   697
	exit
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   698
	end;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   699
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   700
if isCursorVisible then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   701
	begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   702
	if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   703
		begin
2407
9f413bd5150e - Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents: 2397
diff changeset
   704
		SendIPCXY('P', CursorPoint.X - WorldDx, cScreenHeight - CursorPoint.Y - WorldDy);
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   705
		PrevSentPointTime:= GameTicks
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   706
		end;
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   707
	end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   708
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   709
if isCursorVisible or (FollowGear <> nil) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   710
   begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   711
   if isCursorVisible then EdgesDist:= cCursorEdgesDist
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   712
                      else EdgesDist:= cGearScrEdgesDist;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   713
   if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   714
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   715
         WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist;
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   716
         CursorPoint.X:= - cScreenWidth div 2 + EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   717
         end else
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   718
      if CursorPoint.X > cScreenWidth div 2 - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   719
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   720
         WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist;
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   721
         CursorPoint.X:= cScreenWidth div 2 - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   722
         end;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   723
      if CursorPoint.Y < EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   724
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   725
         WorldDy:= WorldDy + CursorPoint.Y - EdgesDist;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   726
         CursorPoint.Y:= EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   727
         end else
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   728
      if CursorPoint.Y > cScreenHeight - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   729
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   730
         WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   731
         CursorPoint.Y:= cScreenHeight - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   732
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   733
   end else
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   734
   if cHasFocus then
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   735
      begin
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 69
diff changeset
   736
      WorldDx:= WorldDx - CursorPoint.X + prevPoint.X;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   737
      WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y;
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   738
      CursorPoint.X:= 0;
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   739
      CursorPoint.Y:= cScreenHeight div 2;
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   740
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   741
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   742
prevPoint:= CursorPoint;
2567
02ff5f9510b5 WE HAVE TOUCH INPUT
koda
parents: 2553
diff changeset
   743
if cHasFocus then SDL_WarpMouse(CursorPoint.X + (cScreenWidth shr 1), cScreenHeight - CursorPoint.Y);
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
   744
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024;
2375
99f05a01a6a3 Don't allow to look too deep
unc0rr
parents: 2374
diff changeset
   745
if WorldDy < wdy then WorldDy:= wdy;
2426
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   746
if WorldDx < - LAND_WIDTH - 1024 then WorldDx:= - LAND_WIDTH - 1024;
9d674c5c828d - Fix camera area with different zoom levels
unc0rr
parents: 2413
diff changeset
   747
if WorldDx > 1024 then WorldDx:= 1024;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   748
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   749
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   750
procedure init_uWorld;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   751
begin
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   752
	fpsTexture:= nil;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   753
	FollowGear:= nil;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   754
	WindBarWidth:= 0;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   755
	bShowAmmoMenu:= false;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   756
	bSelected:= false;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   757
	bShowFinger:= false;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   758
	Frames:= 0;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   759
	WorldDx:= -512;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   760
	WorldDy:= -256;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   761
    
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   762
	FPS:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   763
	CountTicks:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   764
	SoundTimerTicks:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   765
	prevPoint.X:= 0;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   766
	prevPoint.Y:= 0;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   767
	
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   768
	FillChar(Captions, sizeof(Captions), 0)
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2682
diff changeset
   769
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   770
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   771
procedure free_uWorld;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   772
begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   773
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   774
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2713
diff changeset
   775
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   776
end.