hedgewars/HHHandlers.inc
author unc0rr
Sun, 11 Sep 2005 11:45:01 +0000
changeset 15 6200cca92480
parent 7 b472e4b1a106
child 16 b6f4b413dd41
permissions -rw-r--r--
- Minor code simplifying - Stub for spawning cases with ammo on turn end
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * Distributed under the terms of the BSD-modified licence:
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * with the Software without restriction, including without limitation the
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 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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 * sell copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice,
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 *    this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 * 3. The name of the author may not be used to endorse or promote products
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 *    derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 *)
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procedure doStepHedgehog(Gear: PGear); forward;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHedgehogDriven(Gear: PGear);
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const StepTicks: LongWord = 0;
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var t: PGear;
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begin
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if isinMultiShoot and (Gear.Damage = 0) then exit;
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AllInactive:= false;
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if (TurnTimeLeft = 0) or (Gear.Damage > 0) then
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   begin
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   if ((Gear.State and (gstMoving or gstFalling)) = 0)
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      and (CurAmmoGear = nil) then Gear.dX:= 0.0000001 * Sign(Gear.dX);
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   Gear.State:= Gear.State and not gstHHDriven;
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   if Gear.Damage > 0 then
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      Gear.State:= Gear.State and not gstHHJumping;
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   exit
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   end;
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// check for case with ammo
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t:= CheckGearNear(Gear, gtCase, 25, 25);
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if t <> nil then
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   begin
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   t.Message:= gm_Destroy;
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   ; // take ammo from it
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   end;
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if CurAmmoGear <> nil then
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   begin
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   CurAmmoGear.Message:= Gear.Message;
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   exit
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   end;
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if (Gear.Message and gm_Attack)<>0 then
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   if (Gear.State and (gstAttacked or gstHHChooseTarget) = 0)and(CurAmmoGear = nil) then
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      with PHedgehog(Gear.Hedgehog)^ do
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//        if ((Gear.State and gstFalling  ) = 0)or((Ammo[CurSlot, CurAmmo].Propz and ammoprop_AttackInFall) <> 0)
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//        and((Gear.State and gstHHJumping) = 0)or((Ammo[CurSlot, CurAmmo].Propz and ammoprop_AttackInJump) <> 0) then
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            begin
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            Gear.State:= Gear.State or gstAttacking;
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            if Gear.Power = cMaxPower then ParseCommand('-attack')
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               else begin
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               if (Ammo[CurSlot, CurAmmo].Propz and ammoprop_Power) = 0 then Gear.Power:= cMaxPower
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                  else begin
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                  if Gear.Power = 0 then
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                     begin
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                     AttackBar:= CurrentTeam.AttackBar;
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                     PlaySound(sndThrowPowerUp)
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                     end;
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                  inc(Gear.Power)
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                  end
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               end;
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            end else Gear.Message:= Gear.Message and not gm_Attack;
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if (Gear.State and gstFalling) <> 0 then
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   begin
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   // it could be the source to trick: double-backspace jump -> vertical wall
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   // collision - > (abs(Gear.dX) < 0.0000002) -> backspace -> even more high jump
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   if ((Gear.Message and gm_HJump) <> 0) and ((Gear.State and gstHHJumping) <> 0) then
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      if (abs(Gear.dX) < 0.0000002) and (Gear.dY < -0.02) then
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         begin
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         Gear.dY:= -0.25;
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         Gear.dX:= Sign(Gear.dX) * 0.02
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         end;
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   Gear.Message:= Gear.Message and not (gm_LJump or gm_HJump);     
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   if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then Gear.dX:= 0.0000001 * Sign(Gear.dX);
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   Gear.X:= Gear.X + Gear.dX;
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   Gear.dY:= Gear.dY + cGravity;
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   if (Gear.dY < 0)and TestCollisionYwithGear(Gear, -1) then Gear.dY:= 0; 
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   Gear.Y:= Gear.Y + Gear.dY;
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   if (Gear.dY >= 0)and HHTestCollisionYwithGear(Gear, 1) then
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      begin
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      CheckHHDamage(Gear);
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      if ((abs(Gear.dX) + abs(Gear.dY)) < 0.55)
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         and ((Gear.State and gstHHJumping) <> 0) then Gear.dX:= 0.0000001 * Sign(Gear.dX);
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      Gear.State:= Gear.State and not (gstFalling or gstHHJumping);
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      StepTicks:= 200;
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      Gear.dY:= 0
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      end;
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   CheckGearDrowning(Gear);
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   exit
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   end;
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if StepTicks > 0 then dec(StepTicks);
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if ((Gear.State and (gstMoving or gstFalling)) = 0) then
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   if (Gear.Message and gm_Up    )<>0 then if Gear.Angle > 0         then dec(Gear.Angle)
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      else else
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   if (Gear.Message and gm_Down  )<>0 then if Gear.Angle < cMaxAngle then inc(Gear.Angle);
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if ((Gear.State and (gstAttacking or gstMoving or gstFalling)) = 0)and(StepTicks = 0) then
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   begin
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   if ((Gear.Message and gm_LJump )<>0) then
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      begin
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      Gear.Message:= 0;
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      if not HHTestCollisionYwithGear(Gear, -1) then
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         if not TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 2 else
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         if not TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 1;
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      if not (TestCollisionXwithGear(Gear, Sign(Gear.dX))
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         or   HHTestCollisionYwithGear(Gear, -1)) then
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         begin
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         Gear.dY:= -0.15;
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         Gear.dX:= Sign(Gear.dX) * 0.15;
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         Gear.State:= Gear.State or gstFalling or gstHHJumping;
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         exit
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         end;
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      end;
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   if ((Gear.Message and gm_HJump )<>0) then
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      begin
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      Gear.Message:= 0;
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   144
      if not HHTestCollisionYwithGear(Gear, -1) then
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   145
         begin
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         Gear.dY:= -0.20;
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         Gear.dX:= 0.0000001 * Sign(Gear.dX);
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         Gear.X:= Gear.X - Sign(Gear.dX)*0.00008; // êîìïåíñàöèÿ ñäâèãà %)
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         Gear.State:= Gear.State or gstFalling or gstHHJumping;
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         exit
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         end;
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      end;
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   if (Gear.Message and gm_Left  )<>0 then Gear.dX:= -1.0 else
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   if (Gear.Message and gm_Right )<>0 then Gear.dX:=  1.0 else exit;
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   PHedgehog(Gear.Hedgehog).visStepPos:= (PHedgehog(Gear.Hedgehog).visStepPos + 1) and 7;
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   StepTicks:= 40;
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   if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then
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      begin
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      if not (TestCollisionXwithXYShift(Gear, 0, -6, Sign(Gear.dX))
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   160
         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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      if not (TestCollisionXwithXYShift(Gear, 0, -5, Sign(Gear.dX))
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         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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      if not (TestCollisionXwithXYShift(Gear, 0, -4, Sign(Gear.dX))
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   164
         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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   165
      if not (TestCollisionXwithXYShift(Gear, 0, -3, Sign(Gear.dX))
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   166
         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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   167
      if not (TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX))
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         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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      if not (TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX))
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         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
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   171
      end;
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   if not TestCollisionXwithGear(Gear, Sign(Gear.dX)) then Gear.X:= Gear.X + Gear.dX;
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   173
   
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   174
   if not HHTestCollisionYwithGear(Gear, 1) then
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   175
   begin
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   Gear.Y:= Gear.Y + 1;
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   177
   if not HHTestCollisionYwithGear(Gear, 1) then
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   178
   begin
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   Gear.Y:= Gear.Y + 1;
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   if not HHTestCollisionYwithGear(Gear, 1) then
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   181
   begin
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   Gear.Y:= Gear.Y + 1;
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   183
   if not HHTestCollisionYwithGear(Gear, 1) then
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   184
   begin
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   185
   Gear.Y:= Gear.Y + 1;
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   186
   if not HHTestCollisionYwithGear(Gear, 1) then
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   187
   begin
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   188
   Gear.Y:= Gear.Y + 1;
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   189
   if not HHTestCollisionYwithGear(Gear, 1) then
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   190
   begin
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   191
   Gear.Y:= Gear.Y + 1;
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   192
   if not HHTestCollisionYwithGear(Gear, 1) then
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   193
      begin
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   194
      Gear.Y:= Gear.Y - 6;
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   195
      Gear.dY:= 0;
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   196
      Gear.dX:= 0.0000001 * Sign(Gear.dX);
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   197
      Gear.State:= Gear.State or gstFalling
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   198
      end;
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   199
   SetAllHHToActive
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   end
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   end
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   end
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   end
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   end
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   end
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   end
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end;
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   208
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   209
////////////////////////////////////////////////////////////////////////////////
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procedure doStepHedgehogFree(Gear: PGear);
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   211
begin
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   212
if not HHTestCollisionYwithGear(Gear, 1) then
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   213
   begin
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   214
   if (Gear.dY < 0) and HHTestCollisionYwithGear(Gear, -1) then Gear.dY:= 0;
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   215
   Gear.State:= Gear.State or gstFalling or gstMoving;
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   216
   Gear.dY:= Gear.dY + cGravity
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   217
   end else begin
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   218
   CheckHHDamage(Gear);
7
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   if ((abs(Gear.dX) + abs(Gear.dY)) < 0.55)
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   220
      and ((Gear.State and gstHHJumping) <> 0) then Gear.dX:= 0.0000001 * Sign(Gear.dX);
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   221
   Gear.State:= Gear.State and not (gstFalling or gstHHJumping);
4
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   222
   if Gear.dY > 0    then Gear.dY:= 0;
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   223
   if ((Gear.State and gstMoving) <> 0) then Gear.dX:= Gear.dX * Gear.Friction
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   224
   end;
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   225
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   226
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   227
if (Gear.State and gstMoving) <> 0 then
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   228
   if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then
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   229
      if ((Gear.State and gstFalling) = 0) then
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   230
         if abs(Gear.dX) > 0.01 then
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   231
            if not TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX)) then begin Gear.dX:= Gear.dX * 0.9; Gear.Y:= Gear.Y - 1 end else
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   232
            if not TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX)) then begin Gear.dX:= Gear.dX * 0.9; Gear.Y:= Gear.Y - 2 end else
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   233
            if not TestCollisionXwithXYShift(Gear, 0, -3, Sign(Gear.dX)) then begin Gear.dX:= Gear.dX * 0.9; Gear.Y:= Gear.Y - 3 end else
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   234
            if not TestCollisionXwithXYShift(Gear, 0, -4, Sign(Gear.dX)) then begin Gear.dX:= Gear.dX * 0.9; Gear.Y:= Gear.Y - 4 end else
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   235
            if not TestCollisionXwithXYShift(Gear, 0, -5, Sign(Gear.dX)) then begin Gear.dX:= Gear.dX * 0.3; Gear.Y:= Gear.Y - 5 end else
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   236
            if abs(Gear.dX) > 0.02 then Gear.dX:= -0.5 * Gear.dX
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   237
                                   else begin
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   238
                                        Gear.State:= Gear.State and not gstMoving;
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   239
                                        Gear.dX:= 0.0000001 * Sign(Gear.dX)
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   240
                                        end
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   241
                                   else begin
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   242
                                        Gear.State:= Gear.State and not gstMoving;
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   243
                                        Gear.dX:= 0.0000001 * Sign(Gear.dX)
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   244
                                        end
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   245
         else Gear.dX:= -0.8 * Gear.dX;
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   246
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   247
if ((Gear.State and gstFalling) = 0)and
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   248
   (sqr(Gear.dX) + sqr(Gear.dY) < 0.0008) then
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   249
   begin
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   250
   Gear.State:= Gear.State and not gstMoving;
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   251
   Gear.dX:= 0.0000001 * Sign(Gear.dX);
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   252
   Gear.dY:= 0
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   253
   end else Gear.State:= Gear.State or      gstMoving;
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   254
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   255
if (Gear.State and gstMoving) <> 0 then
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   256
   begin
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   257
   Gear.X:= Gear.X + Gear.dX;
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   258
   Gear.Y:= Gear.Y + Gear.dY
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   259
   end else
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   260
   if Gear.Health = 0 then
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   261
      begin
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   262
      if AllInactive then
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   263
         begin
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   264
         doMakeExplosion(round(Gear.X), round(Gear.Y), 30, EXPLAutoSound);
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   265
         AddGear(round(Gear.X), round(Gear.Y), gtGrave, 0).Hedgehog:= Gear.Hedgehog;
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   266
         DeleteGear(Gear);
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   267
         SetAllToActive
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   268
         end;
7
b472e4b1a106 Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
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   269
      AllInactive:= false;  
4
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   270
      exit
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   271
      end;
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   272
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   273
AllInactive:= false;
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   274
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   275
if (not CheckGearDrowning(Gear)) and
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   276
   ((Gear.State and gstMoving) = 0) then
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   277
      begin
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   278
      Gear.State:= 0;
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   279
      Gear.Active:= false;
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   280
      AddGearCR(Gear);
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   281
      exit
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   282
      end
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   283
end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepHedgehog(Gear: PGear);
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begin
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if (Gear.Message and gm_Destroy) <> 0 then
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   begin
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   DeleteGear(Gear);
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   exit
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   end;
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if Gear.CollIndex < High(Longword) then DeleteCR(Gear);
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if (Gear.State and gstHHDriven) = 0 then doStepHedgehogFree(Gear)
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                                    else doStepHedgehogDriven(Gear)
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end;