author | koda |
Mon, 25 Feb 2013 10:04:31 +0100 | |
branch | experimental3D |
changeset 4846 | 668602df25a6 |
parent 2847 | cde320fd3122 |
child 4876 | 813ef4e8e385 |
permissions | -rw-r--r-- |
480 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
486 | 3 |
* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com> |
480 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*/ |
|
18 |
||
461 | 19 |
#ifndef _CHAT_WIDGET_INCLUDED |
20 |
#define _CHAT_WIDGET_INCLUDED |
|
21 |
||
22 |
#include <QWidget> |
|
2706
935b7d618cf0
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda
parents:
1860
diff
changeset
|
23 |
#include <QListWidget> |
461 | 24 |
#include <QString> |
25 |
#include <QGridLayout> |
|
26 |
||
2775 | 27 |
#include "SDLs.h" |
28 |
||
1520
f72f538eba05
Refactor chat widget to use QTextBrower instead of QListWidget:
unc0rr
parents:
1405
diff
changeset
|
29 |
class QTextBrowser; |
f72f538eba05
Refactor chat widget to use QTextBrower instead of QListWidget:
unc0rr
parents:
1405
diff
changeset
|
30 |
class QLineEdit; |
461 | 31 |
class QListWidget; |
2773
e94f240a8a41
Have game beep when someone joins lobby/room. Controlled by Sound option
nemo
parents:
2706
diff
changeset
|
32 |
class QSettings; |
e94f240a8a41
Have game beep when someone joins lobby/room. Controlled by Sound option
nemo
parents:
2706
diff
changeset
|
33 |
class SDLInteraction; |
461 | 34 |
|
35 |
class HWChatWidget : public QWidget |
|
36 |
{ |
|
37 |
Q_OBJECT |
|
38 |
||
39 |
public: |
|
2845 | 40 |
HWChatWidget(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli, bool notify); |
41 |
void loadLists(const QString & nick); |
|
42 |
void saveLists(const QString & nick); |
|
43 |
void setShowReady(bool s); |
|
44 |
||
45 |
private: |
|
46 |
void loadList(QStringList & list, const QString & file); |
|
47 |
void saveList(QStringList & list, const QString & file); |
|
48 |
void updateIcon(QListWidgetItem *item); |
|
49 |
void updateIcons(); |
|
461 | 50 |
|
51 |
public slots: |
|
1360 | 52 |
void onChatString(const QString& str); |
1587 | 53 |
void onServerMessage(const QString& str); |
2777 | 54 |
void nickAdded(const QString& nick, bool notifyNick); |
465 | 55 |
void nickRemoved(const QString& nick); |
56 |
void clear(); |
|
1405 | 57 |
void setReadyStatus(const QString & nick, bool isReady); |
1860 | 58 |
void adminAccess(bool); |
461 | 59 |
|
60 |
signals: |
|
61 |
void chatLine(const QString& str); |
|
1391 | 62 |
void kick(const QString & str); |
1860 | 63 |
void ban(const QString & str); |
1577 | 64 |
void info(const QString & str); |
2706
935b7d618cf0
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda
parents:
1860
diff
changeset
|
65 |
void follow(const QString &); |
461 | 66 |
|
67 |
private: |
|
68 |
QGridLayout mainLayout; |
|
1520
f72f538eba05
Refactor chat widget to use QTextBrower instead of QListWidget:
unc0rr
parents:
1405
diff
changeset
|
69 |
QTextBrowser* chatText; |
f72f538eba05
Refactor chat widget to use QTextBrower instead of QListWidget:
unc0rr
parents:
1405
diff
changeset
|
70 |
QStringList chatStrings; |
2845 | 71 |
QStringList ignoreList, friendsList; |
462 | 72 |
QListWidget* chatNicks; |
461 | 73 |
QLineEdit* chatEditLine; |
1860 | 74 |
QAction * acInfo; |
75 |
QAction * acKick; |
|
76 |
QAction * acBan; |
|
2706
935b7d618cf0
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda
parents:
1860
diff
changeset
|
77 |
QAction * acFollow; |
2845 | 78 |
QAction * acIgnore; |
79 |
QAction * acFriend; |
|
2773
e94f240a8a41
Have game beep when someone joins lobby/room. Controlled by Sound option
nemo
parents:
2706
diff
changeset
|
80 |
QSettings * gameSettings; |
e94f240a8a41
Have game beep when someone joins lobby/room. Controlled by Sound option
nemo
parents:
2706
diff
changeset
|
81 |
SDLInteraction * sdli; |
2779
e1ae0019d43f
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
nemo
parents:
2777
diff
changeset
|
82 |
Mix_Chunk *sound[4]; |
2775 | 83 |
bool notify; |
2845 | 84 |
bool showReady; |
461 | 85 |
|
86 |
private slots: |
|
87 |
void returnPressed(); |
|
1860 | 88 |
void onBan(); |
1391 | 89 |
void onKick(); |
1577 | 90 |
void onInfo(); |
2706
935b7d618cf0
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda
parents:
1860
diff
changeset
|
91 |
void onFollow(); |
2845 | 92 |
void onIgnore(); |
93 |
void onFriend(); |
|
2706
935b7d618cf0
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda
parents:
1860
diff
changeset
|
94 |
void chatNickDoubleClicked(QListWidgetItem * item); |
2847 | 95 |
void chatNickSelected(int index); |
461 | 96 |
}; |
97 |
||
98 |
#endif // _CHAT_WIDGET_INCLUDED |