author | koda |
Mon, 25 Feb 2013 10:04:31 +0100 | |
branch | experimental3D |
changeset 4846 | 668602df25a6 |
parent 4412 | c9a78ba03679 |
child 4976 | 088d40d8aba2 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2008 Ulyanov Igor <iulyanov@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include "weaponItem.h" |
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||
4412
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
1066
diff
changeset
|
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WeaponItem::WeaponItem(const QImage& im, const QImage& img, QWidget * parent) : |
c9a78ba03679
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
parents:
1066
diff
changeset
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ItemNum(im, img, parent, 0) |
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{ |
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} |
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WeaponItem::~WeaponItem() |
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{ |
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} |
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void WeaponItem::incItems() |
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{ |
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++numItems; |
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} |
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void WeaponItem::decItems() |
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{ |
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--numItems; |
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} |
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