hedgewars/uGearsUtils.pas
author Wuzzy <Wuzzy2@mail.ru>
Tue, 30 Apr 2019 14:21:11 +0200
changeset 14855 6d95d314ae8b
parent 14768 185f07ec4d12
child 14926 60340c8a6fae
permissions -rw-r--r--
Add explicit custom scroll bar style
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsUtils;
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interface
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uses uTypes, uFloat;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
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procedure AddSplashForGear(Gear: PGear; justSkipping: boolean);
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procedure AddBounceEffectForGear(Gear: PGear; imageScale: Single);
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procedure AddBounceEffectForGear(Gear: PGear);
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function  ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource; Damage: Longword);
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procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean; vgTint: Longword);
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procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean);
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function IncHogHealth(Hedgehog: PHedgehog; healthBoost: LongInt): LongInt;
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procedure CheckHHDamage(Gear: PGear);
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procedure CalcRotationDirAngle(Gear: PGear);
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procedure ResurrectHedgehog(var gear: PGear);
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
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procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
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function  CheckGearNear(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt): PGear;
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function  CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
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function  CheckGearDrowning(var Gear: PGear): boolean;
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procedure CheckCollision(Gear: PGear); inline;
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procedure CheckCollisionWithLand(Gear: PGear); inline;
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procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
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procedure AmmoShoveCache(Ammo: PGear; Damage, Power: LongInt);
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procedure AmmoShoveLine(Ammo: PGear; Damage, Power: LongInt; oX, oY, tX, tY: hwFloat);
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function  GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
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function  SpawnBoxOfSmth: PGear;
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procedure PlayBoxSpawnTaunt(Gear: PGear);
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procedure ShotgunShot(Gear: PGear);
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function  CanUseTardis(HHGear: PGear): boolean;
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procedure SetAllToActive;
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procedure SetAllHHToActive(Ice: boolean);
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procedure SetAllHHToActive(); inline;
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function  GetAmmo(Hedgehog: PHedgehog): TAmmoType;
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function  GetUtility(Hedgehog: PHedgehog): TAmmoType;
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function WorldWrap(var Gear: PGear): boolean;
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function HomingWrap(var Gear: PGear): boolean;
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function IsHogLocal(HH: PHedgehog): boolean;
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function MakeHedgehogsStep(Gear: PGear) : boolean;
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var doStepHandlers: array[TGearType] of TGearStepProcedure;
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implementation
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uses uSound, uCollisions, uUtils, uConsts, uVisualGears, uAIMisc,
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    uVariables, uLandGraphics, uScript, uStats, uCaptions, uTeams, uStore,
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    uLocale, uTextures, uRenderUtils, uRandom, SDLh, uDebug,
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    uGearsList, Math, uVisualGearsList, uGearsHandlersMess,
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    uGearsHedgehog;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword); inline;
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begin
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    doMakeExplosion(X, Y, Radius, AttackingHog, Mask, $FFFFFFFF);
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end;
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procedure doMakeExplosion(X, Y, Radius: LongInt; AttackingHog: PHedgehog; Mask: Longword; const Tint: LongWord);
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var Gear: PGear;
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    dmg, dmgBase: LongInt;
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    fX, fY, tdX, tdY: hwFloat;
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    vg: PVisualGear;
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    i, cnt: LongInt;
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    wrap: boolean;
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    bubble: PVisualGear;
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    s: ansistring;
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begin
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if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');
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if Radius > 25 then KickFlakes(Radius, X, Y);
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if ((Mask and EXPLNoGfx) = 0) then
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    begin
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    vg:= nil;
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    if CheckCoordInWater(X, Y - Radius) then
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        begin
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        cnt:= 2 * Radius;
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        for i:= (Radius * Radius) div 4 downto 0 do
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            begin
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            bubble := AddVisualGear(X - Radius + random(cnt), Y - Radius + random(cnt), vgtBubble);
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            if bubble <> nil then
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                bubble^.dY:= 0.1 + random(20)/10;
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            end
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        end
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    else if Radius > 50 then vg:= AddVisualGear(X, Y, vgtBigExplosion)
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    else if Radius > 10 then vg:= AddVisualGear(X, Y, vgtExplosion);
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    if vg <> nil then
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        vg^.Tint:= Tint;
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    end;
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if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion);
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dmgBase:= Radius shl 1 + cHHRadius div 2;
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// we might have to run twice if weWrap is enabled
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wrap:= false;
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repeat
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fX:= int2hwFloat(X);
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fY:= int2hwFloat(Y);
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    dmg:= 0;
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    if (Gear^.State and gstNoDamage) = 0 then
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        begin
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        case Gear^.Kind of
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            gtHedgehog,
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                gtMine,
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                gtBall,
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                gtMelonPiece,
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                gtGrenade,
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                gtClusterBomb,
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                gtSMine,
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                gtAirMine,
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                gtCase,
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                gtTarget,
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                gtFlame,
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                gtKnife,
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                gtExplosives: begin
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// Run the calcs only once we know we have a type that will need damage
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                        tdX:= Gear^.X-fX;
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                        tdY:= Gear^.Y-fY;
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                        if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
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                            dmg:= dmgBase - hwRound(Distance(tdX, tdY));
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                        if dmg > 1 then
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                            begin
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                            dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                            //AddFileLog('Damage: ' + inttostr(dmg));
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                            if (Mask and EXPLNoDamage) = 0 then
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                                begin
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ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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                                if (Gear^.Kind <> gtHedgehog) or (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
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                                    ApplyDamage(Gear, AttackingHog, dmg, dsExplosion)
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                                else
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                                    Gear^.State:= Gear^.State or gstWinner;
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                                end;
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                            if ((Mask and EXPLDoNotTouchAny) = 0) and (((Mask and EXPLDoNotTouchHH) = 0) or (Gear^.Kind <> gtHedgehog)) then
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                                begin
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                                DeleteCI(Gear);
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                                Gear^.dX:= Gear^.dX + SignAs(_0_005 * dmg + cHHKick, tdX)/(Gear^.Density/_3);
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                                Gear^.dY:= Gear^.dY + SignAs(_0_005 * dmg + cHHKick, tdY)/(Gear^.Density/_3);
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   172
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                                Gear^.State:= (Gear^.State or gstMoving) and (not gstLoser);
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                                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
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                                if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
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1d4f1d700cdc Clear gstHHJumping and gstHHHJump when hog was hurt by explosion
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                                    Gear^.State:= (Gear^.State or gstMoving) and (not (gstWinner or gstHHJumping or gstHHHJump));
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                                Gear^.Active:= true;
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                                if Gear^.Kind <> gtFlame then FollowGear:= Gear;
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                                if Gear^.Kind = gtAirMine then
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                                    begin
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                                    Gear^.Tag:= 1;
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                                    Gear^.FlightTime:= 5000;
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                                    end
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                                end;
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                            if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) and
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                                (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) and (Gear^.Hedgehog^.Effects[heFrozen] = 0) and
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   187
                                (Gear^.State and gstHHDeath = 0) then
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869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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   188
                                    begin
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   189
                                    if Gear^.Hedgehog^.Effects[hePoisoned] = 0 then
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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   190
                                        begin
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   191
                                        s:= ansistring(Gear^.Hedgehog^.Name);
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3d14950641a4 Refactor text color variable names, export 2 color values to Lua
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                                        AddCaption(FormatA(GetEventString(eidPoisoned), s), capcolDefault, capgrpMessage);
12176
29f1ea94488b Fix enemy saying “Missed” when poisoned w/o damage
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   193
                                        uStats.HedgehogPoisoned(Gear, AttackingHog)
12169
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   194
                                        end;
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   195
                                    Gear^.Hedgehog^.Effects[hePoisoned] := 5;
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   196
                                    end
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                            end;
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   198
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   199
                        end;
9814
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                gtGrave: if Mask and EXPLDoNotTouchAny = 0 then
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   201
// Run the calcs only once we know we have a type that will need damage
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   202
                            begin
9814
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   203
                            tdX:= Gear^.X-fX;
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   204
                            tdY:= Gear^.Y-fY;
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   205
                            if LongInt(tdX.Round + tdY.Round + 2) < dmgBase then
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   206
                                dmg:= dmgBase - hwRound(Distance(tdX, tdY));
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   207
                            if dmg > 1 then
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   208
                                begin
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   209
                                dmg:= ModifyDamage(min(dmg div 2, Radius), Gear);
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                                Gear^.dY:= - _0_004 * dmg;
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                                Gear^.Active:= true
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   212
                                end
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                            end;
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            end;
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   215
        end;
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    Gear:= Gear^.NextGear
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    end;
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   218
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   219
if (Mask and EXPLDontDraw) = 0 then
13604
73b096e1d895 Fix hammer/pickhammer not digging land with gfSolidLand on
Wuzzy <Wuzzy2@mail.ru>
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   220
    if ((GameFlags and gfSolidLand) = 0) or ((Mask and EXPLForceDraw) <> 0) then
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   221
        begin
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   222
        cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
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   223
        if (cnt > 0) and (SpritesData[sprChunk].Texture <> nil) then
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   224
            for i:= 0 to cnt do
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                AddVisualGear(X, Y, vgtChunk)
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   226
        end;
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   227
10653
ae9ad7735690 wrap explosions!
sheepluva
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   228
if (WorldEdge = weWrap) then
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    begin
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    // already wrapped? let's not wrap again!
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   231
    if wrap then
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   232
        break;
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   233
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   234
    // Radius + 5 because that's the actual radius the explosion changes graphically
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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   235
    if X + (Radius + 5) > rightX then
10653
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sheepluva
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   236
        begin
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   237
        dec(X, playWidth);
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   238
        wrap:= true;
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   239
        end
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
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   240
    else if X - (Radius + 5) < leftX then
10653
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sheepluva
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   241
        begin
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   242
        inc(X, playWidth);
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   243
        wrap:= true;
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   244
        end;
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   245
    end;
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   246
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sheepluva
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   247
until (not wrap);
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   248
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   249
uAIMisc.AwareOfExplosion(0, 0, 0)
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   250
end;
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   251
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   252
function ModifyDamage(dmg: Longword; Gear: PGear): Longword;
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   253
var i: hwFloat;
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   254
begin
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   255
(* Invulnerability cannot be placed in here due to still needing kicks
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   256
   Not without a new damage machine.
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   257
   King check should be in here instead of ApplyDamage since Tiy wants them kicked less
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   258
*)
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   259
i:= _1;
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   260
if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then
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   261
    i:= _1_5;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   262
if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog <> nil) and
10010
2a1483d91977 well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
nemo
parents: 9998
diff changeset
   263
   (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
9148
78c699d8fdfd move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
nemo
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   264
    ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_5 * _0_01)
9149
6790f1938cd9 update changelog
sheepluva
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   265
else
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
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   266
    ModifyDamage:= hwRound(cDamageModifier * dmg * i * cDamagePercent * _0_01);
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   267
end;
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   268
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   269
procedure ApplyDamage(Gear: PGear; AttackerHog: PHedgehog; Damage: Longword; Source: TDamageSource);
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a84a05719454 Refactor health gain effects and message into util fuction HHHeal
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parents: 12920
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   270
var vampDmg, tmpDmg, i: Longword;
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   271
    vg: PVisualGear;
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   272
begin
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   273
    if Damage = 0 then
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   274
        exit; // nothing to apply
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   275
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   276
    if (Gear^.Kind = gtHedgehog) then
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   277
        begin
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   278
        Gear^.LastDamage := AttackerHog;
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   279
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   280
        Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
14041
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   281
        HHHurt(Gear^.Hedgehog, Source, Damage);
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   282
        AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, Gear^.Hedgehog^.Team^.Clan^.Color);
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   283
        tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
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   284
        if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then
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   285
            begin
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   286
            if cVampiric then
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   287
                begin
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   288
                vampDmg:= hwRound(int2hwFloat(tmpDmg)*_0_8);
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   289
                if vampDmg >= 1 then
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   290
                    begin
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   291
                    // was considering pulsing on attack, Tiy thinks it should be permanent while in play
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   292
                    //CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric;
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
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   293
                    vampDmg:= IncHogHealth(CurrentHedgehog, vampDmg);
6581
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   294
                    RenderHealth(CurrentHedgehog^);
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   295
                    RecountTeamHealth(CurrentHedgehog^.Team);
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   296
                    HHHeal(CurrentHedgehog, vampDmg, true, $FF0000FF);
6581
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   297
                    end
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   298
                end;
12289
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12209
diff changeset
   299
            if (GameFlags and gfKarma <> 0) and (GameFlags and gfInvulnerable = 0) and
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12209
diff changeset
   300
               (CurrentHedgehog^.Effects[heInvulnerable] = 0) then
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
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parents: 12209
diff changeset
   301
                begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid
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parents: 12209
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   302
                inc(CurrentHedgehog^.Gear^.Karma, tmpDmg);
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parents: 12209
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   303
                CurrentHedgehog^.Gear^.LastDamage := CurrentHedgehog;
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parents: 12209
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   304
                spawnHealthTagForHH(CurrentHedgehog^.Gear, tmpDmg);
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parents: 12209
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   305
                end;
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   306
            end;
12289
c20fbf96b853 Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Wuzzy <almikes@aol.com>
parents: 12209
diff changeset
   307
8330
aaefa587e277 update branch with default
koda
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diff changeset
   308
        uStats.HedgehogDamaged(Gear, AttackerHog, Damage, false);
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   309
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diff changeset
   310
	if AprilOne and (Gear^.Hedgehog^.Hat = 'fr_tomato') and (Damage > 2) then
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parents: 10512
diff changeset
   311
	    for i := 0 to random(min(Damage,20))+5 do
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parents: 10512
diff changeset
   312
		begin
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parents: 10512
diff changeset
   313
		vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
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nemo
parents: 10512
diff changeset
   314
		if vg <> nil then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   315
		    with vg^ do
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   316
			begin
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   317
			dx:= 0.001 * (random(100)+10);
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   318
			dy:= 0.001 * (random(100)+10);
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   319
			tdy:= -cGravityf;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   320
			if random(2) = 0 then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   321
			    dx := -dx;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   322
			FrameTicks:= random(500) + 1000;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   323
			State:= ord(sprBubbles);
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   324
			Tint:= $ff0000ff
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   325
			end
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   326
	end
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886ed135665b Fix crashes and wtf behaviour introduced in r0b8beacff8a5
unc0rr
parents: 8161
diff changeset
   327
    end else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   328
        Gear^.Hedgehog:= AttackerHog;
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nemo
parents: 6580
diff changeset
   329
    inc(Gear^.Damage, Damage);
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aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   330
6581
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parents: 6580
diff changeset
   331
    ScriptCall('onGearDamage', Gear^.UID, Damage);
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parents: 6580
diff changeset
   332
end;
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nemo
parents: 6580
diff changeset
   333
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nemo
parents: 6580
diff changeset
   334
procedure spawnHealthTagForHH(HHGear: PGear; dmg: Longword);
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nemo
parents: 6580
diff changeset
   335
var tag: PVisualGear;
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nemo
parents: 6580
diff changeset
   336
begin
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parents: 6580
diff changeset
   337
tag:= AddVisualGear(hwRound(HHGear^.X), hwRound(HHGear^.Y), vgtHealthTag, dmg);
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nemo
parents: 6580
diff changeset
   338
if (tag <> nil) then
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parents: 6580
diff changeset
   339
    tag^.Hedgehog:= HHGear^.Hedgehog; // the tag needs the tag to determine the text color
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nemo
parents: 6580
diff changeset
   340
AllInactive:= false;
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parents: 6580
diff changeset
   341
HHGear^.Active:= true;
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nemo
parents: 6580
diff changeset
   342
end;
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aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   343
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a84a05719454 Refactor health gain effects and message into util fuction HHHeal
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parents: 12920
diff changeset
   344
// Play effects for hurt hedgehog
14041
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   345
procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource; Damage: Longword);
6581
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parents: 6580
diff changeset
   346
begin
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df85fad2c7f7 frozen hog impact. koda says he'll add the beam
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diff changeset
   347
if Hedgehog^.Effects[heFrozen] <> 0 then exit;
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10512
diff changeset
   348
14041
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   349
if (Damage >= ouchDmg) and (OuchTauntTimer = 0) and ((Source = dsFall) or (Source = dsBullet) or (Source = dsShove) or (Source = dsHammer)) then
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   350
    begin
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   351
    PlaySoundV(sndOuch, Hedgehog^.Team^.voicepack);
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   352
    // Prevent sndOuch from being played too often in short time
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   353
    OuchTauntTimer:= 1250;
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   354
    end
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 14040
diff changeset
   355
else if (Source = dsFall) or (Source = dsExplosion) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   356
    case random(3) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   357
        0: PlaySoundV(sndOoff1, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   358
        1: PlaySoundV(sndOoff2, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   359
        2: PlaySoundV(sndOoff3, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
else if (Source = dsPoison) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
    case random(2) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   363
        0: PlaySoundV(sndPoisonCough, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   364
        1: PlaySoundV(sndPoisonMoan, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   367
    case random(4) of
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   368
        0: PlaySoundV(sndOw1, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   369
        1: PlaySoundV(sndOw2, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   370
        2: PlaySoundV(sndOw3, Hedgehog^.Team^.voicepack);
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7010
diff changeset
   371
        3: PlaySoundV(sndOw4, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   375
{-
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   376
Show heal particles and message at hog gear.
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   377
Hedgehog: Hedgehog which gets the health boost
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   378
healthBoost: Amount of added health added
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   379
showMessage: Whether to show announcer message
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   380
vgTint: Tint of heal particle (if 0, don't render particles)
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   381
-}
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   382
procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean; vgTint: Longword);
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   383
var i: LongInt;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   384
    vg: PVisualGear;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   385
    s: ansistring;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   386
begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   387
    if healthBoost < 1 then
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   388
        exit;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   389
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   390
    if showMessage then
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   391
        begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   392
        s:= IntToStr(healthBoost);
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   393
        AddCaption(FormatA(trmsg[sidHealthGain], s), Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo)
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   394
        end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   395
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   396
    i:= 0;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   397
    // One particle for every 5 HP. Max. 200 particles
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   398
    if (vgTint <> 0) then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   399
        while (i < healthBoost) and (i < 1000) do
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   400
            begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   401
            vg:= AddVisualGear(hwRound(Hedgehog^.Gear^.X), hwRound(Hedgehog^.Gear^.Y), vgtStraightShot);
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   402
            if vg <> nil then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   403
                with vg^ do
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   404
                    begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   405
                    Tint:= vgTint;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   406
                    State:= ord(sprHealth)
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   407
                    end;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   408
            inc(i, 5)
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   409
            end;
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   410
end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   411
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   412
// Shorthand for the same above, but with tint implied
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   413
procedure HHHeal(Hedgehog: PHedgehog; healthBoost: LongInt; showMessage: boolean);
12937
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   414
begin
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   415
    HHHeal(Hedgehog, healthBoost, showMessage, $00FF00FF);
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   416
end;
a84a05719454 Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   417
13617
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   418
// Increase hog health by healthBoost (at least 1).
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   419
// Resulting health is capped at cMaxHogHealth.
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   420
// Returns actual amount healed.
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   421
function IncHogHealth(Hedgehog: PHedgehog; healthBoost: LongInt): LongInt;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   422
var oldHealth: LongInt;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   423
begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   424
   if healthBoost < 1 then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   425
       begin
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   426
       IncHogHealth:= 0;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   427
       exit;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   428
       end;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   429
   oldHealth:= Hedgehog^.Gear^.Health;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   430
   inc(Hedgehog^.Gear^.Health, healthBoost);
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   431
   // Prevent overflow
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   432
   if (Hedgehog^.Gear^.Health < 1) or (Hedgehog^.Gear^.Health > cMaxHogHealth) then
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   433
       Hedgehog^.Gear^.Health:= cMaxHogHealth;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   434
   IncHogHealth:= Hedgehog^.Gear^.Health - oldHealth;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   435
end;
a6abc2c1fc1a Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru>
parents: 13609
diff changeset
   436
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
procedure CheckHHDamage(Gear: PGear);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   438
var
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   439
    dmg: LongInt;
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7825
diff changeset
   440
    i: LongWord;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
    particle: PVisualGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
begin
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   443
if _0_4 < Gear^.dY then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   444
    begin
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   445
    dmg := ModifyDamage(1 + hwRound((Gear^.dY - _0_4) * 70), Gear);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   446
    if Gear^.Hedgehog^.Effects[heFrozen] = 0 then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   447
         PlaySound(sndBump)
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   448
    else PlaySound(sndFrozenHogImpact);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   449
    if dmg < 1 then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   450
        exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   452
    for i:= min(12, 3 + dmg div 10) downto 0 do
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   453
        begin
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   454
        particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   455
        if particle <> nil then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   456
            particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480);
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   457
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9561
diff changeset
   459
    if ((Gear^.Hedgehog^.Effects[heInvulnerable] <> 0)) then
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   460
        exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
9071
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   462
    if Gear^.LastDamage <> nil then
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   463
        ApplyDamage(Gear, Gear^.LastDamage, dmg, dsFall)
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   464
    else
df85fad2c7f7 frozen hog impact. koda says he'll add the beam
nemo
parents: 8992
diff changeset
   465
        ApplyDamage(Gear, CurrentHedgehog, dmg, dsFall);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   467
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
procedure CalcRotationDirAngle(Gear: PGear);
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   471
var
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
    dAngle: real;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
begin
7825
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   474
    // Frac/Round to be kind to JS as of 2012-08-27 where there is yet no int64/uint64
1b96361a7ef4 issue #445 spin math
nemo
parents: 7767
diff changeset
   475
    dAngle := (Gear^.dX.Round + Gear^.dY.Round) / 2 + (Gear^.dX.Frac/$100000000+Gear^.dY.Frac/$100000000);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
    if not Gear^.dX.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
        Gear^.DirAngle := Gear^.DirAngle + dAngle
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
        Gear^.DirAngle := Gear^.DirAngle - dAngle;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
    if Gear^.DirAngle < 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
        Gear^.DirAngle := Gear^.DirAngle + 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
    else if 360 < Gear^.DirAngle then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
        Gear^.DirAngle := Gear^.DirAngle - 360
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   487
procedure AddSplashForGear(Gear: PGear; justSkipping: boolean);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   488
var x, y, i, distL, distR, distB, minDist, maxDrops: LongInt;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   489
    splash, particle: PVisualGear;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   490
    speed, hwTmp: hwFloat;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   491
    vi, vs, tmp: real; // impact speed and sideways speed
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   492
    isImpactH, isImpactRight: boolean;
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   493
const dist2surf = 4;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   494
begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   495
x:= hwRound(Gear^.X);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   496
y:= hwRound(Gear^.Y);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   497
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   498
// find position for splash and impact speed
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   499
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   500
distB:= cWaterline - y;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   501
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   502
if WorldEdge <> weSea then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   503
    minDist:= distB
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   504
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   505
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   506
    distL:= x - leftX;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   507
    distR:= rightX - x;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   508
    minDist:= min(distB, min(distL, distR));
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   509
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   510
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   511
isImpactH:= (minDist <> distB);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   512
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   513
if not isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   514
    begin
10417
8f66bb4dbf80 tweak splash position
sheepluva
parents: 10363
diff changeset
   515
    y:= cWaterline - dist2surf;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   516
    speed:= hwAbs(Gear^.dY);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   517
    end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   518
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   519
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   520
    isImpactRight := minDist = distR;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   521
    if isImpactRight then
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   522
        x:= rightX - dist2surf
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   523
    else
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   524
        x:= leftX + dist2surf;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   525
    speed:= hwAbs(Gear^.dX);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   526
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   527
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   528
// splash sound
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   529
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   530
if justSkipping then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   531
    PlaySound(sndSkip)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   532
else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   533
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   534
    // adjust water impact sound based on gear speed and density
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   535
    hwTmp:= hwAbs(Gear^.Density * speed);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   536
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   537
    if hwTmp > _1 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   538
        PlaySound(sndSplash)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   539
    else if hwTmp > _0_5 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   540
        PlaySound(sndSkip)
12150
bbefbd1a3b0a sanity cutoff for splash sound
nemo
parents: 12048
diff changeset
   541
    else if hwTmp > _0_0002 then  // arbitrary sanity cutoff.  mostly for airmines
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   542
        PlaySound(sndDroplet2);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   543
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   544
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   545
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   546
// splash visuals
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   547
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   548
if ((cReducedQuality and rqPlainSplash) <> 0) then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   549
    exit;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   550
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   551
splash:= AddVisualGear(x, y, vgtSplash);
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   552
if splash = nil then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   553
    exit;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   554
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   555
if not isImpactH then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   556
    vs:= abs(hwFloat2Float(Gear^.dX))
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   557
else
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   558
    begin
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   559
    if isImpactRight then
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   560
        splash^.Angle:= -90
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   561
    else
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   562
        splash^.Angle:=  90;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   563
    vs:= abs(hwFloat2Float(Gear^.dY));
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   564
    end;
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   565
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   566
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   567
vi:= hwFloat2Float(speed);
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   568
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   569
with splash^ do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   570
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   571
    Scale:= abs(hwFloat2Float(Gear^.Density / _3 * speed));
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   572
    if Scale > 1 then Scale:= power(Scale,0.3333)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   573
    else Scale:= Scale + ((1-Scale) / 2);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   574
    if Scale > 1 then Timer:= round(min(Scale*0.0005/cGravityf,4))
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   575
    else Timer:= 1;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   576
    // Low Gravity
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   577
    FrameTicks:= FrameTicks*Timer;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   578
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   579
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   580
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   581
// eject water drops
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   582
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   583
maxDrops := (hwRound(Gear^.Density) * 3) div 2 + round((vi + vs) * hwRound(Gear^.Density) * 6);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   584
for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   585
    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   586
    if isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   587
        particle := AddVisualGear(x, y - 3 + Random(7), vgtDroplet)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   588
    else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   589
        particle := AddVisualGear(x - 3 + Random(7), y, vgtDroplet);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   590
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   591
    if particle <> nil then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   592
        with particle^ do
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   593
            begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   594
            // dX and dY were initialized to have a random value on creation (see uVisualGearsList)
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   595
            if isImpactH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   596
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   597
                tmp:= dX;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   598
                if isImpactRight then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   599
                    dX:=  dY - vi / 5
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   600
                else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   601
                    dX:= -dy + vi / 5;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   602
                dY:= tmp * (1 + vs / 10);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   603
                end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   604
            else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   605
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   606
                dX:= dX * (1 + vs / 10);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   607
                dY:= dY - vi / 5;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   608
                end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   609
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   610
            if splash <> nil then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   611
                begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   612
                if splash^.Scale > 1 then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   613
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   614
                    dX:= dX * power(splash^.Scale, 0.3333); // tone down the droplet height further
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   615
                    dY:= dY * power(splash^.Scale, 0.3333);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   616
                    end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   617
                else
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   618
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   619
                    dX:= dX * splash^.Scale;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   620
                    dY:= dY * splash^.Scale;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   621
                    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   622
                end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   623
            end
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   624
    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   625
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   626
end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   627
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   628
procedure DrownGear(Gear: PGear);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   629
begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   630
Gear^.doStep := @doStepDrowningGear;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   631
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   632
Gear^.Timer := 5000; // how long game should wait
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   633
end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   634
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   635
function CheckGearDrowning(var Gear: PGear): boolean;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   636
var
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   637
    skipSpeed, skipAngle, skipDecay: hwFloat;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   638
    tmp, X, Y, dist2Water: LongInt;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   639
    isSubmersible, isDirH, isImpact, isSkip: boolean;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   640
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   641
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   642
    // probably needs tweaking. might need to be in a case statement based upon gear type
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   643
    X:= hwRound(Gear^.X);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   644
    Y:= hwRound(Gear^.Y);
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   645
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   646
    dist2Water:= cWaterLine - (Y + Gear^.Radius);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   647
    isDirH:= false;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   648
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   649
    if WorldEdge = weSea then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   650
        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   651
        tmp:= dist2Water;
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14203
diff changeset
   652
        dist2Water:= min(dist2Water, min(X - Gear^.Radius - leftX, rightX - (X + Gear^.Radius)));
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   653
        // if water on sides is closer than on bottom -> horizontal direction
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   654
        isDirH:= tmp <> dist2Water;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   655
        end;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   656
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   657
    isImpact:= false;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   658
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   659
    if dist2Water < 0 then
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   660
        begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   661
        // invisible gears will just be deleted
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   662
        // unless they are generic fallers, then they will be "respawned"
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   663
        if Gear^.State and gstInvisible <> 0 then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   664
            begin
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   665
            if Gear^.Kind = gtGenericFaller then
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   666
                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   667
                Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   668
                Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   669
                Gear^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   670
                Gear^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   671
                end
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7389
diff changeset
   672
            else DeleteGear(Gear);
10245
3ccc054c3c3e Fix some pas2c engine warnings
unc0rr
parents: 10160
diff changeset
   673
            exit(true)
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7372
diff changeset
   674
            end;
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8991
diff changeset
   675
        isSubmersible:= ((Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0)) or (Gear^.State and gstSubmersible <> 0);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   676
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
        skipSpeed := _0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
        skipAngle := _1_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
        skipDecay := _0_87;
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   680
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   681
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   682
        // skipping
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   683
10512
25021aac078e fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
sheepluva
parents: 10508
diff changeset
   684
        if (not isSubmersible) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed)
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   685
        and ( ((not isDirH) and (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)))
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   686
          or (isDirH and (hwAbs(Gear^.dY) > skipAngle * hwAbs(Gear^.dX))) ) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
            begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   688
            isSkip:= true;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   689
            // if skipping we move the gear out of water
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   690
            if isDirH then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   691
                begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   692
                Gear^.dX.isNegative := (not Gear^.dX.isNegative);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   693
                Gear^.X:= Gear^.X + Gear^.dX;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   694
                end
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   695
            else
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   696
                begin
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   697
                Gear^.dY.isNegative := (not Gear^.dY.isNegative);
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   698
                Gear^.Y:= Gear^.Y + Gear^.dY;
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   699
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   700
            Gear^.dY := Gear^.dY * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   701
            Gear^.dX := Gear^.dX * skipDecay;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   702
            CheckGearDrowning := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   703
            end
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   704
        else // not skipping
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   705
            begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   706
            isImpact:= true;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   707
            isSkip:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   708
            if not isSubmersible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   710
                CheckGearDrowning := true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   711
                Gear^.State := gstDrowning;
12177
bfeeb1c35e77 Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com>
parents: 12176
diff changeset
   712
                if Gear = CurrentHedgehog^.Gear then
bfeeb1c35e77 Set turn time to 0 when current hog drowns
Wuzzy <almikes@aol.com>
parents: 12176
diff changeset
   713
                    TurnTimeLeft := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   714
                Gear^.RenderTimer := false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   715
                if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot)
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
   716
                and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot)
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
   717
                and (Gear^.Kind <> gtMinigunBullet) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   718
                    if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
                        begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   720
                        if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   721
                            begin
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   722
                            // Gear could become nil after this, just exit to skip splashes
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   723
                            ResurrectHedgehog(Gear);
10245
3ccc054c3c3e Fix some pas2c engine warnings
unc0rr
parents: 10160
diff changeset
   724
                            exit(true)
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   725
                            end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   726
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   727
                            begin
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   728
                            DrownGear(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
                            Gear^.State := Gear^.State and (not gstHHDriven);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   730
                            s:= ansistring(Gear^.Hedgehog^.Name);
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   731
                            if Gear^.Hedgehog^.King then
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
   732
                                AddCaption(FormatA(GetEventString(eidKingDied), s), capcolDefault, capgrpMessage)
12169
869cf5f34700 More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents: 12150
diff changeset
   733
                            else
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
   734
                                AddCaption(FormatA(GetEventString(eidDrowned), s), capcolDefault, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   735
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   736
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   737
                    else
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   738
                        DrownGear(Gear);
10419
e19a864e2fab some more splash code tweaking/fixing
sheepluva
parents: 10417
diff changeset
   739
                    if Gear^.Kind = gtFlake then
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   740
                        exit(true); // skip splashes
8990
e64a1a851b69 more drowning fixes
nemo
parents: 8989
diff changeset
   741
                end
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   742
            else // submersible
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   743
                begin
14534
c38dd843763f Fix double water splash if flying saucer drowns (bug 681)
Wuzzy <Wuzzy2@mail.ru>
parents: 14514
diff changeset
   744
                // drown submersible gears if far below map
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   745
                if (Y > cWaterLine + cVisibleWater*4) then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   746
                    begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   747
                    DrownGear(Gear);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   748
                    exit(true); // no splashes needed
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   749
                    end;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   750
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   751
                CheckGearDrowning := false;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   752
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   753
                // check if surface was penetrated
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   754
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   755
                // no penetration if center's water distance not smaller than radius
12446
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   756
                if  ((dist2Water + Gear^.Radius div 2) < 0) or (abs(dist2Water + Gear^.Radius) >= Gear^.Radius) then
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   757
                    isImpact:= false
6804
06bedc419d04 Try different splash sounds too
nemo
parents: 6803
diff changeset
   758
                else
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   759
                    begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   760
                    // get distance to water of last tick
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   761
                    if isDirH then
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   762
                        begin
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   763
                        tmp:= hwRound(Gear^.X - Gear^.dX);
12600
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12449
diff changeset
   764
                        if abs(tmp - real(leftX)) < abs(tmp - real(rightX)) then  // left edge
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12449
diff changeset
   765
                            isImpact:= (abs(tmp-real(leftX)) >= Gear^.Radius) and (Gear^.dX.isNegative)
12446
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   766
                        else
12600
ef780eda6e48 pas2c happiness initiative 2017, continued
sheepluva
parents: 12449
diff changeset
   767
                            isImpact:= (abs(tmp-real(rightX)) >= Gear^.Radius) and (not Gear^.dX.isNegative);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   768
                        end
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   769
                    else
6803
0e70f3ea3bf8 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo
parents: 6769
diff changeset
   770
                        begin
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   771
                        tmp:= hwRound(Gear^.Y - Gear^.dY);
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   772
                        tmp:= abs(cWaterLine - tmp);
12446
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   773
                        // there was an impact if distance was >= radius
48ee3777e42e trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
nemo
parents: 12445
diff changeset
   774
                        isImpact:= (tmp >= Gear^.Radius) and (not Gear^.dY.isNegative);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   775
                        end;
10354
56bd029245fc WIP: weSea tweaks, functional and visual
sheepluva
parents: 10274
diff changeset
   776
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   777
                    end;
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   778
                end; // end of submersible
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   779
            end; // end of not skipping
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   780
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   781
        // splash sound animation and droplets
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   782
        if isImpact or isSkip then
14534
c38dd843763f Fix double water splash if flying saucer drowns (bug 681)
Wuzzy <Wuzzy2@mail.ru>
parents: 14514
diff changeset
   783
            if (not (((dist2Water + Gear^.Radius div 2) < 0) or (abs(dist2Water + Gear^.Radius) >= Gear^.Radius))) then
c38dd843763f Fix double water splash if flying saucer drowns (bug 681)
Wuzzy <Wuzzy2@mail.ru>
parents: 14514
diff changeset
   784
                addSplashForGear(Gear, isSkip);
10363
fc3aa563ab01 drowning tweaks
sheepluva
parents: 10356
diff changeset
   785
10668
a15d57d941a1 lua API event: onGearWaterSkip
sheepluva
parents: 10659
diff changeset
   786
        if isSkip then
a15d57d941a1 lua API event: onGearWaterSkip
sheepluva
parents: 10659
diff changeset
   787
            ScriptCall('onGearWaterSkip', Gear^.uid);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   788
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   789
    else
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
   790
        CheckGearDrowning := false
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   791
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   794
procedure ResurrectHedgehog(var gear: PGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   795
var tempTeam : PTeam;
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   796
    sparkles, expl: PVisualGear;
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   797
    gX, gY: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   798
begin
7357
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   799
    if (Gear^.LastDamage <> nil) then
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   800
        uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   801
    else
06454899d0d2 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo
parents: 7272
diff changeset
   802
        uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   803
    // Reset gear state
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   804
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   805
    gear^.dX := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   806
    gear^.dY := _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   807
    gear^.Damage := 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   808
    gear^.Health := gear^.Hedgehog^.InitialHealth;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6990
diff changeset
   809
    gear^.Hedgehog^.Effects[hePoisoned] := 0;
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   810
    if (CurrentHedgehog^.Effects[heResurrectable] = 0) or ((CurrentHedgehog^.Effects[heResurrectable] <> 0)
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   811
          and (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan)) then
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   812
        with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   813
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   814
            inc(Team^.stats.AIKills);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10558
diff changeset
   815
            FreeAndNilTexture(Team^.AIKillsTex);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   816
            Team^.AIKillsTex := RenderStringTex(ansistring(inttostr(Team^.stats.AIKills)), Team^.Clan^.Color, fnt16);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   817
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   818
    tempTeam := gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   819
    DeleteCI(gear);
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   820
    gX := hwRound(gear^.X);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   821
    gY := hwRound(gear^.Y);
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   822
    // Spawn a few sparkles at death position.
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   823
    // Might need more sparkles for a column.
7092
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   824
    sparkles:= AddVisualGear(gX, gY, vgtDust, 1);
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   825
    if sparkles <> nil then
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   826
        begin
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   827
        sparkles^.Tint:= tempTeam^.Clan^.Color shl 8 or $FF;
c9ca770fd7fc Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo
parents: 7066
diff changeset
   828
        end;
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   829
    // Set new position of gear (might fail)
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
   830
    FindPlace(gear, false, 0, LAND_WIDTH, true);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   831
    if gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   832
        begin
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   833
        // Visual effect at position of resurrection
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   834
        expl:= AddVisualGear(hwRound(gear^.X), hwRound(gear^.Y), vgtExplosion);
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7092
diff changeset
   835
        PlaySound(sndWarp);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   836
        RenderHealth(gear^.Hedgehog^);
13629
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   837
        if expl <> nil then
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   838
            ScriptCall('onGearResurrect', gear^.uid, expl^.uid)
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   839
        else
c9a49d06f1a2 Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru>
parents: 13627
diff changeset
   840
            ScriptCall('onGearResurrect', gear^.uid);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   841
        gear^.State := gstWait;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8763
diff changeset
   842
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   843
    RecountTeamHealth(tempTeam);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   844
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   845
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   846
function CountLand(x, y, r, c: LongInt; mask, antimask: LongWord): LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   847
var i: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   848
    count: LongInt = 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   849
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   850
    if (y and LAND_HEIGHT_MASK) = 0 then
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   851
        for i:= max(x - r, 0) to min(x + r, LAND_WIDTH - 1) do
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   852
            if (Land[y, i] and mask <> 0) and (Land[y, i] and antimask = 0) then
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   853
                begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   854
                inc(count);
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   855
                if count = c then
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   856
                    begin
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   857
                    CountLand:= count;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   858
                    exit
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   859
                    end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   860
                end;
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   861
    CountLand:= count;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   862
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   863
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   864
function isSteadyPosition(x, y, r, c: LongInt; mask: Longword): boolean;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   865
var cnt, i: LongInt;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   866
begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   867
    cnt:= 0;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   868
    isSteadyPosition:= false;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   869
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   870
    if ((y and LAND_HEIGHT_MASK) = 0) and (x - r >= 0) and (x + r < LAND_WIDTH) then
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   871
    begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   872
        for i:= r - c + 2 to r do
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   873
        begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   874
            if (Land[y, x - i] and mask <> 0) then inc(cnt);
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   875
            if (Land[y, x + i] and mask <> 0) then inc(cnt);
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   876
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   877
            if cnt >= c then
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   878
            begin
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   879
                isSteadyPosition:= true;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   880
                exit
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   881
            end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   882
        end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   883
    end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   884
end;
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   885
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   886
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   887
function NoGearsToAvoid(mX, mY: LongInt; rX, rY: LongInt): boolean;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   888
var t: PGear;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   889
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   890
NoGearsToAvoid:= false;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   891
t:= GearsList;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   892
rX:= sqr(rX);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   893
rY:= sqr(rY);
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   894
while t <> nil do
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   895
    begin
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   896
    if t^.Kind <= gtExplosives then
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   897
        if not (hwSqr(int2hwFloat(mX) - t^.X) / rX + hwSqr(int2hwFloat(mY) - t^.Y) / rY > _1) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6986
diff changeset
   898
            exit;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   899
    t:= t^.NextGear
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   900
    end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   901
NoGearsToAvoid:= true
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   902
end;
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   903
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   904
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   905
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   906
    FindPlace(Gear, withFall, Left, Right, false);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6888
diff changeset
   907
end;
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   908
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   909
procedure FindPlace(var Gear: PGear; withFall: boolean; Left, Right: LongInt; skipProximity: boolean);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   910
var x: LongInt;
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   911
    y, sy, dir: LongInt;
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   912
    ar: array[0..1023] of TPoint;
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   913
    ar2: array[0..2047] of TPoint;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
   914
    temp: TPoint;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   915
    cnt, cnt2: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   916
    delta: LongInt;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   917
    ignoreNearObjects, ignoreOverlap, tryAgain: boolean;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   918
begin
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   919
ignoreNearObjects:= false; // try not skipping proximity at first
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   920
ignoreOverlap:= false; // this not only skips proximity, but allows overlapping objects (barrels, mines, hogs, crates).  Saving it for a 3rd pass.  With this active, winning AI Survival goes back to virtual impossibility
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   921
tryAgain:= true;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   922
if WorldEdge <> weNone then
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   923
    begin
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14203
diff changeset
   924
    Left:= max(Left, leftX + Gear^.Radius);
9477
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   925
    Right:= min(Right,rightX-Gear^.Radius)
0463f747e839 Make a few more gears honour world edge checks
nemo
parents: 9473
diff changeset
   926
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   927
while tryAgain do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   928
    begin
8007
b07ce9dfc6bb Make FindPlace more flexible on large maps.
nemo
parents: 8003
diff changeset
   929
    delta:= LAND_WIDTH div 16;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   930
    cnt2:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   931
    repeat
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   932
        if GetRandom(2) = 0 then dir:= -1 else dir:= 1;
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   933
        x:= max(LAND_WIDTH div 2048, LongInt(GetRandom(Delta)));
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   934
        if dir = 1 then x:= Left + x else x:= Right - x; 
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   935
        repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   936
            cnt:= 0;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9706
diff changeset
   937
            y:= min(1024, topY) - Gear^.Radius shl 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   938
            while y < cWaterLine do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   939
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   940
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   941
                    inc(y, 2);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   942
                until (y >= cWaterLine) or
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   943
                    (ignoreOverLap and (CountLand(x, y, Gear^.Radius - 1, 1, $FF00, 0) = 0)) or
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   944
                    (not ignoreOverLap and (CountLand(x, y, Gear^.Radius - 1, 1, $FFFF, 0) = 0));
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   945
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   946
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   947
                sy:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   948
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   949
                repeat
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   950
                    inc(y);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   951
                until (y >= cWaterLine) or
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   952
                        (ignoreOverlap and 
12449
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   953
                                (CountLand(x, y, Gear^.Radius - 1, 1, $FFFF, 0) <> 0)) or
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   954
                        (not ignoreOverlap and 
12449
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   955
                            (CountLand(x, y, Gear^.Radius - 1, 1, lfLandMask, 0) <> 0));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   956
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   957
                if (y - sy > Gear^.Radius * 2) and (y < cWaterLine)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   958
                    and (((Gear^.Kind = gtExplosives)
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   959
                        and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 60, 60))
10274
07adc8b6288c Fallback to old heuristic if not pit position
unc0rr
parents: 10272
diff changeset
   960
                        and (isSteadyPosition(x, y+1, Gear^.Radius - 1, 3, $FFFF)
12448
8b89fe2115ad So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
nemo
parents: 12446
diff changeset
   961
                         or (CountLand(x, y+1, Gear^.Radius - 1, Gear^.Radius+1, $FFFF, 0) > Gear^.Radius)
10274
07adc8b6288c Fallback to old heuristic if not pit position
unc0rr
parents: 10272
diff changeset
   962
                            ))
10272
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   963
                    or
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   964
                        ((Gear^.Kind <> gtExplosives)
31ee88c9b4d0 Allow barrels to spawn in U-shaped pits in stable position
unc0rr
parents: 10245
diff changeset
   965
                        and (ignoreNearObjects or NoGearsToAvoid(x, y - Gear^.Radius, 110, 110))
12449
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   966
                        and (isSteadyPosition(x, y+1, Gear^.Radius - 1, 3, lfIce)
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   967
                         or (CountLand(x, y+1, Gear^.Radius - 1, Gear^.Radius+1, $FFFF, lfIce) <> 0)
8c5475bb4db7 block spawning on ice slopes
alfadur
parents: 12448
diff changeset
   968
                            ))) then
6888
32a54322d262 Get rid of TGearsType to simplify pas2c
unc0rr
parents: 6804
diff changeset
   969
                    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   970
                    ar[cnt].X:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   971
                    if withFall then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   972
                        ar[cnt].Y:= sy + Gear^.Radius
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   973
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   974
                        ar[cnt].Y:= y - Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   975
                    inc(cnt)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   976
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   977
7603
e9c3c67b5dfd reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo
parents: 7599
diff changeset
   978
                inc(y, 10)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   979
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   980
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   981
            if cnt > 0 then
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   982
                begin
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   983
                temp := ar[GetRandom(cnt)];
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
   984
                with temp do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   985
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   986
                    ar2[cnt2].x:= x;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   987
                    ar2[cnt2].y:= y;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   988
                    inc(cnt2)
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   989
                    end;
11192
0f6916065849 This should probably fix feedback that hogs weren't spawning on left side of map.
nemo
parents: 11046
diff changeset
   990
                end;
11193
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   991
            inc(x, Delta*dir)
283b6e6cf7ea Scan from right too. Not sure this is actually helpful, so committing separately.
nemo
parents: 11192
diff changeset
   992
        until ((dir = 1) and (x > Right)) or ((dir = -1) and (x < Left));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   993
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   994
        dec(Delta, 60)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   995
    until (cnt2 > 0) or (Delta < 70);
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   996
    // if either of these has not been tried, do another pass
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
   997
    if (cnt2 = 0) and skipProximity and (not ignoreOverlap) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   998
        tryAgain:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   999
    else tryAgain:= false;
7190
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
  1000
    if ignoreNearObjects then ignoreOverlap:= true;
aa8d68817c32 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo
parents: 7176
diff changeset
  1001
    ignoreNearObjects:= true;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1002
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1003
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1004
if cnt2 > 0 then
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1005
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1006
    temp := ar2[GetRandom(cnt2)];
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1007
    with temp do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1008
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1009
        Gear^.X:= int2hwFloat(x);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1010
        Gear^.Y:= int2hwFloat(y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1011
        AddFileLog('Assigned Gear coordinates (' + inttostr(x) + ',' + inttostr(y) + ')');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1012
        end
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8007
diff changeset
  1013
    end
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1014
else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1015
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1016
    OutError('Can''t find place for Gear', false);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1017
    if Gear^.Kind = gtHedgehog then
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1018
        begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1019
        cnt:= 0;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1020
        if GameTicks = 0 then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1021
            begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1022
            //AddFileLog('Trying to make a hole');
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1023
            while (cnt < 1000) do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1024
                begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1025
                inc(cnt);
11751
20e0a72e0e2c make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
sheepluva
parents: 11551
diff changeset
  1026
                x:= left+GetRandom(right-left-2*cHHRadius)+cHHRadius;
11479
846a3b3a3d1c add 32px to top offset
nemo
parents: 11478
diff changeset
  1027
                y:= topY+GetRandom(LAND_HEIGHT-topY-64)+48;
11478
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1028
                if NoGearsToAvoid(x, y, 100 div max(1,cnt div 100), 100 div max(1,cnt div 100)) then
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1029
                    begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1030
                    Gear^.State:= Gear^.State or gsttmpFlag;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1031
                    Gear^.X:= int2hwFloat(x);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1032
                    Gear^.Y:= int2hwFloat(y);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1033
                    AddFileLog('Picked a spot for hog at coordinates (' + inttostr(hwRound(Gear^.X)) + ',' + inttostr(hwRound(Gear^.Y)) + ')');
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1034
                    cnt:= 2000
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1035
                    end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1036
                end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1037
            end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1038
        if cnt < 2000 then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1039
            begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1040
            Gear^.Hedgehog^.Effects[heResurrectable] := 0;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1041
            DeleteGear(Gear);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1042
            Gear:= nil
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1043
            end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1044
        end
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1045
    else
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1046
        begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1047
        DeleteGear(Gear);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1048
        Gear:= nil
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11472
diff changeset
  1049
        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1050
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1051
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1052
13899
f9d135768d17 add missing .
alfadur
parents: 13894
diff changeset
  1053
function CheckGearNearImpl(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt; exclude: PGear): PGear;
13900
b6248c4c2f23 remove extra begin
alfadur
parents: 13899
diff changeset
  1054
var t: PGear;
13901
98eaf1fe1f6b fix return name and bound type
alfadur
parents: 13900
diff changeset
  1055
    width, bound, dX, dY: hwFloat;
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1056
    isHit: Boolean;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1057
begin
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1058
    t:= GearsList;
13894
9954f9b800f5 improve stability for checks
alfadur
parents: 13893
diff changeset
  1059
    bound:= _1_5 * int2hwFloat(max(rX, rY));
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1060
    rX:= sqr(rX);
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1061
    rY:= sqr(rY);
13893
7163f5ec3ce2 fix offsets
alfadur
parents: 13892
diff changeset
  1062
    width:= int2hwFloat(RightX - LeftX);
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1063
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1064
    while t <> nil do
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1065
    begin
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1066
        if (t <> exclude) and (t^.Kind = Kind) then
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1067
        begin
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1068
            dX := X - t^.X;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1069
            dY := Y - t^.Y;
13894
9954f9b800f5 improve stability for checks
alfadur
parents: 13893
diff changeset
  1070
            isHit := (hwAbs(dX) + hwAbs(dY) < bound)
9954f9b800f5 improve stability for checks
alfadur
parents: 13893
diff changeset
  1071
                and (not ((hwSqr(dX) / rX + hwSqr(dY) / rY) > _1));
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1072
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1073
            if (not isHit) and (WorldEdge = weWrap) then
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1074
            begin
13894
9954f9b800f5 improve stability for checks
alfadur
parents: 13893
diff changeset
  1075
                if (hwAbs(dX - width) + hwAbs(dY) < bound)
9954f9b800f5 improve stability for checks
alfadur
parents: 13893
diff changeset
  1076
                    and (not ((hwSqr(dX - width) / rX + hwSqr(dY) / rY) > _1)) then
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1077
                    isHit := true
13894
9954f9b800f5 improve stability for checks
alfadur
parents: 13893
diff changeset
  1078
                else if (hwAbs(dX + width) + hwAbs(dY) < bound)
9954f9b800f5 improve stability for checks
alfadur
parents: 13893
diff changeset
  1079
                    and (not ((hwSqr(dX + width) / rX + hwSqr(dY) / rY) > _1)) then
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1080
                    isHit := true
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1081
            end;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1082
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1083
            if isHit then
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1084
            begin
13901
98eaf1fe1f6b fix return name and bound type
alfadur
parents: 13900
diff changeset
  1085
                CheckGearNearImpl:= t;
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1086
                exit;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1087
            end;
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1088
        end;
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1089
        t:= t^.NextGear
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1090
    end;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1091
13901
98eaf1fe1f6b fix return name and bound type
alfadur
parents: 13900
diff changeset
  1092
    CheckGearNearImpl:= nil
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1093
end;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1094
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1095
function CheckGearNear(Kind: TGearType; X, Y: hwFloat; rX, rY: LongInt): PGear;
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1096
begin
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1097
    CheckGearNear := CheckGearNearImpl(Kind, X, Y, rX, rY, nil);
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1098
end;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1099
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1100
function CheckGearNear(Gear: PGear; Kind: TGearType; rX, rY: LongInt): PGear;
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1101
begin
13892
57bac0456b86 Fix overflow in CheckGearNear
alfadur
parents: 13851
diff changeset
  1102
    CheckGearNear := CheckGearNearImpl(Kind, Gear^.X, Gear^.Y, rX, rY, Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1103
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1104
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1105
procedure CheckCollision(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1106
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1107
    if (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0)
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1108
    or (TestCollisionYwithGear(Gear, hwSign(Gear^.dY)) <> 0) then
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1109
        Gear^.State := Gear^.State or gstCollision
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1110
    else
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1111
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1112
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1113
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1114
procedure CheckCollisionWithLand(Gear: PGear); inline;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1115
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1116
    if (TestCollisionX(Gear, hwSign(Gear^.dX)) <> 0)
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1117
    or (TestCollisionY(Gear, hwSign(Gear^.dY)) <> 0) then
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1118
        Gear^.State := Gear^.State or gstCollision
8330
aaefa587e277 update branch with default
koda
parents: 8026 8199
diff changeset
  1119
    else
7592
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1120
        Gear^.State := Gear^.State and (not gstCollision)
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1121
end;
cf67e58313ea Move rope code to separate unit
unc0rr
parents: 7509
diff changeset
  1122
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1123
function MakeHedgehogsStep(Gear: PGear) : boolean;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1124
begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1125
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1126
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1127
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1128
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1129
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1130
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1131
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1132
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1133
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1134
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1135
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1136
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1137
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1138
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1139
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1140
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then if (TestCollisionYwithGear(Gear, -1) = 0) then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1141
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1142
        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1143
        if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1144
            Gear^.Y:= Gear^.Y + _6
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1145
        end else Gear^.Y:= Gear^.Y + _5 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1146
        end else Gear^.Y:= Gear^.Y + _4 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1147
        end else Gear^.Y:= Gear^.Y + _3 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1148
        end else Gear^.Y:= Gear^.Y + _2 else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1149
        end else Gear^.Y:= Gear^.Y + _1
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1150
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1151
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1152
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) = 0 then
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1153
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1154
        Gear^.X:= Gear^.X + SignAs(_1, Gear^.dX);
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1155
        MakeHedgehogsStep:= true
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1156
        end else
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1157
        MakeHedgehogsStep:= false;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1158
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1159
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1160
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1161
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1162
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1163
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1164
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1165
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1166
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1167
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1168
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1169
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1170
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1171
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1172
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1173
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1174
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1175
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1176
        Gear^.Y:= Gear^.Y + _1;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1177
    if TestCollisionYwithGear(Gear, 1) = 0 then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1178
        begin
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1179
        Gear^.Y:= Gear^.Y - _6;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1180
        Gear^.dY:= _0;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1181
        Gear^.State:= Gear^.State or gstMoving;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1182
        exit
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1183
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1184
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1185
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1186
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1187
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1188
        end
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1189
        end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1190
end;
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7627
diff changeset
  1191
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1192
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1193
procedure ShotgunShot(Gear: PGear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1194
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1195
    dmg, r, dist: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1196
    dx, dy: hwFloat;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1197
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1198
Gear^.Radius:= cShotgunRadius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1199
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1200
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1201
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1202
    case t^.Kind of
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1203
        gtHedgehog,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1204
            gtMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1205
            gtSMine,
13407
06792533ef91 ensure shotgun works with portals and make it hit airmines
alfadur
parents: 13403
diff changeset
  1206
            gtAirMine,
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1207
            gtKnife,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1208
            gtCase,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1209
            gtTarget,
14196
ab5e710d353d Remove all traces of dead code related to amStructure/gtStructure
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
  1210
            gtExplosives: begin
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1211
//addFileLog('ShotgunShot radius: ' + inttostr(Gear^.Radius) + ', t^.Radius = ' + inttostr(t^.Radius) + ', distance = ' + inttostr(dist) + ', dmg = ' + inttostr(dmg));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1212
                    dmg:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1213
                    r:= Gear^.Radius + t^.Radius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1214
                    dx:= Gear^.X-t^.X;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1215
                    dx.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1216
                    dy:= Gear^.Y-t^.Y;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1217
                    dy.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1218
                    if r-hwRound(dx+dy) > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1219
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1220
                        dist:= hwRound(Distance(dx, dy));
11472
c55b3e09a04e remove hardcoded shotgun val
nemo
parents: 11193
diff changeset
  1221
                        dmg:= ModifyDamage(min(r - dist, Gear^.Boom), t);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1222
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1223
                    if dmg > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1224
                        begin
10558
b574f04c9685 fix invulnerability check for shotgun
nemo
parents: 10526
diff changeset
  1225
                        if (t^.Kind <> gtHedgehog) or (t^.Hedgehog^.Effects[heInvulnerable] = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1226
                            ApplyDamage(t, Gear^.Hedgehog, dmg, dsBullet)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1227
                        else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1228
                            Gear^.State:= Gear^.State or gstWinner;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1229
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1230
                        DeleteCI(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1231
                        t^.dX:= t^.dX + Gear^.dX * dmg * _0_01 + SignAs(cHHKick, Gear^.dX);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1232
                        t^.dY:= t^.dY + Gear^.dY * dmg * _0_01;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1233
                        t^.State:= t^.State or gstMoving;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1234
                        if t^.Kind = gtKnife then t^.State:= t^.State and (not gstCollision);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1235
                        t^.Active:= true;
14200
1bdce164eb72 stun airmines on shove
alfadur
parents: 14196
diff changeset
  1236
                        FollowGear:= t;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14196
diff changeset
  1237
1bdce164eb72 stun airmines on shove
alfadur
parents: 14196
diff changeset
  1238
                        if t^.Kind = gtAirmine then
1bdce164eb72 stun airmines on shove
alfadur
parents: 14196
diff changeset
  1239
                        begin
1bdce164eb72 stun airmines on shove
alfadur
parents: 14196
diff changeset
  1240
                            t^.Tag:= 1;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14196
diff changeset
  1241
                            t^.FlightTime:= 5000;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14196
diff changeset
  1242
                        end
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1243
                        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1244
                    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1245
            gtGrave: begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1246
                    dmg:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1247
                    r:= Gear^.Radius + t^.Radius;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1248
                    dx:= Gear^.X-t^.X;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1249
                    dx.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1250
                    dy:= Gear^.Y-t^.Y;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1251
                    dy.isNegative:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1252
                    if r-hwRound(dx+dy) > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1253
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1254
                        dist:= hwRound(Distance(dx, dy));
11472
c55b3e09a04e remove hardcoded shotgun val
nemo
parents: 11193
diff changeset
  1255
                        dmg:= ModifyDamage(min(r - dist, Gear^.Boom), t);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1256
                        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1257
                    if dmg > 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1258
                        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1259
                        t^.dY:= - _0_1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1260
                        t^.Active:= true
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1261
                        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1262
                    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1263
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1264
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1265
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1266
if (GameFlags and gfSolidLand) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1267
    DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1268
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1269
12712
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1270
// Returns true if the given hog gear can use the tardis
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1271
function CanUseTardis(HHGear: PGear): boolean;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1272
var usable: boolean;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1273
    i, j, cnt: LongInt;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1274
    HH: PHedgehog;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1275
begin
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1276
(*
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1277
    Conditions for not activating.
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1278
    1. Hog is last of his clan
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1279
    2. Sudden Death is in play
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1280
    3. Hog is a king
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1281
*)
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1282
    usable:= true;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1283
    HH:= HHGear^.Hedgehog;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1284
    if HHGear <> nil then
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12898
diff changeset
  1285
    if (HHGear = nil) or (HH^.King) or (SuddenDeathActive) then
12712
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1286
        usable:= false;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1287
    cnt:= 0;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1288
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1289
        for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1290
            if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil)
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1291
            and ((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0)
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1292
            and (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health > HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1293
                inc(cnt);
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1294
    if (cnt < 2) then
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1295
        usable:= false;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1296
    CanUseTardis:= usable;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1297
end;
31f7e0a31736 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com>
parents: 12656
diff changeset
  1298
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1299
procedure AmmoShoveImpl(Ammo: PGear; Damage, Power: LongInt; collisions: PGearArray);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1300
var t: PGearArray;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1301
    Gear: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1302
    i, j, tmpDmg: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1303
    VGear: PVisualGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1304
begin
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1305
t:= collisions;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1306
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1307
// Just to avoid hogs on rope dodging fire.
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1308
if (CurAmmoGear <> nil) and ((CurAmmoGear^.Kind = gtRope) or (CurAmmoGear^.Kind = gtJetpack) or (CurAmmoGear^.Kind = gtBirdy))
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1309
and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex = -1)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1310
and (sqr(hwRound(Ammo^.X) - hwRound(CurrentHedgehog^.Gear^.X)) + sqr(hwRound(Ammo^.Y) - hwRound(CurrentHedgehog^.Gear^.Y)) <= sqr(cHHRadius + Ammo^.Radius)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1311
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1312
    t^.ar[t^.Count]:= CurrentHedgehog^.Gear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1313
    inc(t^.Count)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1314
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1315
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1316
i:= t^.Count;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1317
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1318
if (Ammo^.Kind = gtFlame) and (i > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1319
    Ammo^.Health:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1320
while i > 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1321
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1322
    dec(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1323
    Gear:= t^.ar[i];
14007
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14006
diff changeset
  1324
    if (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet,
14337
alfadur
parents: 14336
diff changeset
  1325
                       gtFirePunch, gtKamikaze, gtWhip, gtShover])
13403
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13399
diff changeset
  1326
        and (((Ammo^.Data <> nil) and (PGear(Ammo^.Data) = Gear))
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13399
diff changeset
  1327
             or (not UpdateHitOrder(Gear, Ammo^.WDTimer))) then
11550
881231c1ba46 disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
sheepluva
parents: 11479
diff changeset
  1328
        continue;
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1329
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1330
    if ((Ammo^.Kind = gtFlame) or (Ammo^.Kind = gtBlowTorch)) and
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1331
    (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.Effects[heFrozen] > 255) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1332
        Gear^.Hedgehog^.Effects[heFrozen]:= max(255,Gear^.Hedgehog^.Effects[heFrozen]-10000);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1333
    tmpDmg:= ModifyDamage(Damage, Gear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1334
    if (Gear^.State and gstNoDamage) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1335
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1336
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1337
        if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind = gtShover) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1338
            Gear^.FlightTime:= 1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1339
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1340
        case Gear^.Kind of
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1341
            gtHedgehog,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1342
            gtMine,
13399
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13381
diff changeset
  1343
            gtAirMine,
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1344
            gtSMine,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1345
            gtKnife,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1346
            gtTarget,
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1347
            gtCase,
14196
ab5e710d353d Remove all traces of dead code related to amStructure/gtStructure
Wuzzy <Wuzzy2@mail.ru>
parents: 14041
diff changeset
  1348
            gtExplosives:
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1349
            begin
14007
cfbea054754c make kamikaze hit moving gears as well
alfadur
parents: 14006
diff changeset
  1350
            if (Ammo^.Kind in [gtFirePunch, gtKamikaze]) and (Gear^.Kind <> gtSMine) then
13999
a24c4a051960 Tweak firepunch sound that Wuzzy found
alfadur
parents: 13901
diff changeset
  1351
                PlaySound(sndFirePunchHit);
a24c4a051960 Tweak firepunch sound that Wuzzy found
alfadur
parents: 13901
diff changeset
  1352
13775
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13773
diff changeset
  1353
            if Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet] then
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13773
diff changeset
  1354
                begin
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13773
diff changeset
  1355
                VGear := AddVisualGear(t^.cX[i], t^.cY[i], vgtBulletHit);
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13773
diff changeset
  1356
                if VGear <> nil then
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13773
diff changeset
  1357
                    VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY);
8a7699ccb608 Only show bullet hits for shovable gears
alfadur
parents: 13773
diff changeset
  1358
                end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1359
            if (Ammo^.Kind = gtDrill) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1360
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1361
                Ammo^.Timer:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1362
                exit;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1363
                end;
10011
ead5e4b21671 Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
nemo
parents: 10010
diff changeset
  1364
            if (Gear^.Kind <> gtHedgehog) or (Gear^.Hedgehog^.Effects[heInvulnerable] = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1365
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1366
                if (Ammo^.Kind = gtKnife) and (tmpDmg > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1367
                    for j:= 1 to max(1,min(3,tmpDmg div 5)) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1368
                        begin
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1369
                        VGear:= AddVisualGear(
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1370
                            t^.cX[i] - ((t^.cX[i] - hwround(Gear^.X)) div 2),
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1371
                            t^.cY[i] - ((t^.cY[i] - hwround(Gear^.Y)) div 2),
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1372
                            vgtStraightShot);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1373
                        if VGear <> nil then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1374
                            with VGear^ do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1375
                                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1376
                                Tint:= $FFCC00FF;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1377
                                Angle:= random(360);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1378
                                dx:= 0.0005 * (random(100));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1379
                                dy:= 0.0005 * (random(100));
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1380
                                if random(2) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1381
                                    dx := -dx;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1382
                                if random(2) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1383
                                    dy := -dy;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1384
                                FrameTicks:= 600+random(200);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1385
                                State:= ord(sprStar)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1386
                                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1387
                        end;
14200
1bdce164eb72 stun airmines on shove
alfadur
parents: 14196
diff changeset
  1388
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg, dsShove);
1bdce164eb72 stun airmines on shove
alfadur
parents: 14196
diff changeset
  1389
1bdce164eb72 stun airmines on shove
alfadur
parents: 14196
diff changeset
  1390
                if Gear^.Kind = gtAirmine then
1bdce164eb72 stun airmines on shove
alfadur
parents: 14196
diff changeset
  1391
                    begin
1bdce164eb72 stun airmines on shove
alfadur
parents: 14196
diff changeset
  1392
                        Gear^.Tag:= 1;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14196
diff changeset
  1393
                        Gear^.FlightTime:= 5000;
1bdce164eb72 stun airmines on shove
alfadur
parents: 14196
diff changeset
  1394
                    end
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1395
                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1396
            else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1397
                Gear^.State:= Gear^.State or gstWinner;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1398
            if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1399
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1400
                if (Ammo^.Hedgehog^.Gear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1401
                    Ammo^.Hedgehog^.Gear^.State:= Ammo^.Hedgehog^.Gear^.State and (not gstNotKickable);
14040
128fbd36eee4 Stop using dsUnknown, replace with concrete damage sources
Wuzzy <Wuzzy2@mail.ru>
parents: 14022
diff changeset
  1402
                ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg * 100, dsExplosion); // crank up damage for explosives + blowtorch
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1403
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1404
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1405
            if (Gear^.Kind = gtHedgehog) and (Gear^.Hedgehog^.King or (Gear^.Hedgehog^.Effects[heFrozen] > 0)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1406
                begin
13773
effef930bd57 Revert sinegun brokenness to previous levels
alfadur
parents: 13642
diff changeset
  1407
                Gear^.dX:= Ammo^.dX * Power * _0_005;
effef930bd57 Revert sinegun brokenness to previous levels
alfadur
parents: 13642
diff changeset
  1408
                Gear^.dY:= Ammo^.dY * Power * _0_005
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1409
                end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1410
            else if ((Ammo^.Kind <> gtFlame) or (Gear^.Kind = gtHedgehog)) and (Power <> 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1411
                begin
13773
effef930bd57 Revert sinegun brokenness to previous levels
alfadur
parents: 13642
diff changeset
  1412
                Gear^.dX:= Ammo^.dX * Power * _0_01;
effef930bd57 Revert sinegun brokenness to previous levels
alfadur
parents: 13642
diff changeset
  1413
                Gear^.dY:= Ammo^.dY * Power * _0_01
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1414
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1415
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1416
            if (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1417
                begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1418
                Gear^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1419
                DeleteCI(Gear);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1420
                Gear^.State:= Gear^.State or gstMoving;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1421
                if Gear^.Kind = gtKnife then Gear^.State:= Gear^.State and (not gstCollision);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1422
                // move the gear upwards a bit to throw it over tiny obstacles at start
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1423
                if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) <> 0 then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1424
                    begin
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1425
                    if (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1426
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1427
                        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1428
                    if (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1429
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1430
                        Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1431
                    if (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1432
                       (TestCollisionYwithGear(Gear, -1) = 0) then
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1433
                        Gear^.Y:= Gear^.Y - _1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1434
                    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1435
                end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1436
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1437
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1438
            if (Ammo^.Kind <> gtFlame) or ((Ammo^.State and gsttmpFlag) = 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1439
                FollowGear:= Gear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1440
            end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1441
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1442
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1443
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1444
if i <> 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1445
    SetAllToActive
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1446
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1447
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1448
procedure AmmoShoveLine(Ammo: PGear; Damage, Power: LongInt; oX, oY, tX, tY: hwFloat);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1449
var t: PGearArray;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1450
begin
13403
9c9d29be9e00 make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo
parents: 13399
diff changeset
  1451
    t:= CheckAllGearsLineCollision(Ammo, oX, oY, tX, tY);
12898
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1452
    AmmoShoveImpl(Ammo, Damage, Power, t);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1453
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1454
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1455
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1456
begin
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1457
    AmmoShoveImpl(Ammo, Damage, Power,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1458
        CheckGearsCollision(Ammo));
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1459
end;
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12804
diff changeset
  1460
14006
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14005
diff changeset
  1461
procedure AmmoShoveCache(Ammo: PGear; Damage, Power: LongInt);
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14005
diff changeset
  1462
begin
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14005
diff changeset
  1463
    AmmoShoveImpl(Ammo, Damage, Power,
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14005
diff changeset
  1464
        CheckCacheCollision(Ammo));
105793e575d6 make firepunch hit moving gears (airmines are not amused)
alfadur
parents: 14005
diff changeset
  1465
end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1466
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1467
function CountGears(Kind: TGearType): Longword;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1468
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1469
    count: Longword = 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1470
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1471
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1472
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1473
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1474
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1475
    if t^.Kind = Kind then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1476
        inc(count);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1477
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1478
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1479
CountGears:= count;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1480
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1481
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1482
procedure SetAllToActive;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1483
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1484
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1485
AllInactive:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1486
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1487
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1488
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1489
    t^.Active:= true;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1490
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1491
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1492
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1493
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1494
procedure SetAllHHToActive; inline;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1495
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1496
SetAllHHToActive(true)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1497
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1498
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1499
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1500
procedure SetAllHHToActive(Ice: boolean);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1501
var t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1502
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1503
AllInactive:= false;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1504
t:= GearsList;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1505
while t <> nil do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1506
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1507
    if (t^.Kind = gtHedgehog) or (t^.Kind = gtExplosives) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1508
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1509
        if (t^.Kind = gtHedgehog) and Ice then CheckIce(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1510
        t^.Active:= true
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1511
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1512
    t:= t^.NextGear
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1513
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1514
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1515
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1516
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1517
var GearsNearArray : TPGearArray;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1518
function GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1519
var
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1520
    t: PGear;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1521
    s: Longword;
12743
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1522
    xc, xc_left, xc_right, yc: hwFloat;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1523
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1524
    r:= r*r;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1525
    s:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1526
    SetLength(GearsNearArray, s);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1527
    t := GearsList;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 10012 9954
diff changeset
  1528
    while t <> nil do
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1529
        begin
12743
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1530
            xc:= (X - t^.X)*(X - t^.X);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1531
            xc_left:= ((X - int2hwFloat(RightX-LeftX)) - t^.X)*((X - int2hwFloat(RightX-LeftX)) - t^.X);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1532
            xc_right := ((X + int2hwFloat(RightX-LeftX)) - t^.X)*((X + int2hwFloat(RightX-LeftX)) - t^.X);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1533
            yc:= (Y - t^.Y)*(Y - t^.Y);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1534
            if (t^.Kind = Kind)
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1535
                and ((xc + yc < int2hwFloat(r))
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1536
                or ((WorldEdge = weWrap) and
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1537
                ((xc_left + yc < int2hwFloat(r)) or
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1538
                (xc_right + yc < int2hwFloat(r))))) then
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1539
                begin
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1540
                inc(s);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1541
                SetLength(GearsNearArray, s);
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1542
                GearsNearArray[s - 1] := t;
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1543
                end;
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1544
            t := t^.NextGear;
f45ffb4cf1e1 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 12737
diff changeset
  1545
        end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1546
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1547
    GearsNear.size:= s;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1548
    GearsNear.ar:= @GearsNearArray
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1549
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1550
14768
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1551
function SpawnBoxOfSmth: PGear;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1552
var t, aTot, uTot, a, h: LongInt;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1553
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1554
begin
14768
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1555
SpawnBoxOfSmth:= nil;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1556
if (PlacingHogs) or
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1557
    (cCaseFactor = 0)
13627
605767bbd022 Move max. number of crate spawns into variable
Wuzzy <Wuzzy2@mail.ru>
parents: 13617
diff changeset
  1558
    or (CountGears(gtCase) >= cMaxCaseDrops)
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1559
    or (GetRandom(cCaseFactor) <> 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1560
       exit;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1561
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1562
FollowGear:= nil;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1563
aTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1564
uTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1565
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1566
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1567
        inc(aTot, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1568
    else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1569
        inc(uTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1570
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1571
t:=0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1572
a:=aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1573
h:= 1;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1574
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1575
if (aTot+uTot) <> 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1576
    if ((GameFlags and gfInvulnerable) = 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1577
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1578
        h:= cHealthCaseProb * 100;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1579
        t:= GetRandom(10000);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1580
        a:= (10000-h)*aTot div (aTot+uTot)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1581
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1582
    else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1583
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1584
        t:= GetRandom(aTot+uTot);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1585
        h:= 0
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1586
        end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1587
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1588
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1589
if t<h then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1590
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1591
    FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
14749
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14574
diff changeset
  1592
    FollowGear^.RenderHealth:= true;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1593
    FollowGear^.Health:= cHealthCaseAmount;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1594
    FollowGear^.Pos:= posCaseHealth;
10506
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1595
    // health crate is smaller than the other crates
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1596
    FollowGear^.Radius := cCaseHealthRadius;
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
  1597
    AddCaption(GetEventString(eidNewHealthPack), capcolDefault, capgrpAmmoInfo);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1598
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1599
else if (t<a+h) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1600
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1601
    t:= aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1602
    if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1603
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1604
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1605
        t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1606
        i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1607
        FollowGear^.Pos:= posCaseAmmo;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1608
        FollowGear^.AmmoType:= i;
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
  1609
        AddCaption(GetEventString(eidNewAmmoPack), capcolDefault, capgrpAmmoInfo);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1610
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1611
    end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1612
else
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1613
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1614
    t:= uTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1615
    if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1616
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1617
        FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1618
        t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1619
        i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1620
        FollowGear^.Pos:= posCaseUtility;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1621
        FollowGear^.AmmoType:= i;
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13629
diff changeset
  1622
        AddCaption(GetEventString(eidNewUtilityPack), capcolDefault, capgrpAmmoInfo);
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1623
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1624
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1625
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1626
// handles case of no ammo or utility crates - considered also placing booleans in uAmmos and altering probabilities
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1627
if (FollowGear <> nil) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1628
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1629
    FindPlace(FollowGear, true, 0, LAND_WIDTH);
14768
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1630
    PlayBoxSpawnTaunt(FollowGear);
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1631
    SpawnBoxOfSmth:= FollowGear;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1632
    end
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1633
end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1634
14768
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1635
procedure PlayBoxSpawnTaunt(Gear: PGear);
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1636
const
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1637
    // Max. distance between hog and crate for sndThisOneIsMine taunt
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1638
    ThisOneIsMineDistance : LongInt = 130;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1639
var d, minD: LongInt;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1640
    gi, closestHog: PGear;
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1641
begin
14022
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1642
    // Taunt
14768
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1643
    if (Gear <> nil) then
14022
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1644
        begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1645
        // Look for hog closest to the crate (on the X axis)
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1646
        gi := GearsList;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1647
        minD := LAND_WIDTH + ThisOneIsMineDistance + 1;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1648
        closestHog:= nil;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1649
        while gi <> nil do
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1650
            begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1651
            if (gi^.Kind = gtHedgehog) then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1652
                begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1653
                // Y axis is ignored to simplify calculations
14768
185f07ec4d12 New callback: onCaseDrop (called when engine MIGHT drop a crate)
Wuzzy <Wuzzy2@mail.ru>
parents: 14749
diff changeset
  1654
                d := hwRound(hwAbs(gi^.X - Gear^.X));
14022
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1655
                if d < minD then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1656
                    begin
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1657
                    minD := d;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1658
                    closestHog:= gi;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1659
                    end;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1660
                end;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1661
            gi := gi^.NextGear;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1662
            end;
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1663
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1664
        // Is closest hog close enough to the crate (on the X axis)?
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1665
        if (closestHog <> nil) and (closestHog^.Hedgehog <> nil) and (minD <= ThisOneIsMineDistance) then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1666
            // If so, there's a chance for a special taunt
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1667
            if random(3) > 0 then
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1668
                AddVoice(sndThisOneIsMine, closestHog^.Hedgehog^.Team^.voicepack)
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1669
            else
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1670
                AddVoice(sndReinforce, CurrentTeam^.voicepack)
14014
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14009
diff changeset
  1671
        else
14022
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1672
        // Default crate drop taunt
14014
f09276eb0c27 Add 7 new taunts
Wuzzy <Wuzzy2@mail.ru>
parents: 14009
diff changeset
  1673
            AddVoice(sndReinforce, CurrentTeam^.voicepack);
14022
e155b300d49f Only play sndThisOneIsMine if crate drops close to hog
Wuzzy <Wuzzy2@mail.ru>
parents: 14014
diff changeset
  1674
        end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1675
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1676
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1677
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1678
function GetAmmo(Hedgehog: PHedgehog): TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1679
var t, aTot: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1680
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1681
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1682
Hedgehog:= Hedgehog; // avoid hint
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1683
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1684
aTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1685
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1686
    if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1687
        inc(aTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1688
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1689
t:= aTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1690
i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1691
if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1692
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1693
    t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1694
    while t >= 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1695
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1696
        inc(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1697
        if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1698
            dec(t, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1699
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1700
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1701
GetAmmo:= i
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1702
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1703
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1704
function GetUtility(Hedgehog: PHedgehog): TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1705
var t, uTot: LongInt;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1706
    i: TAmmoType;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1707
begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1708
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1709
uTot:= 0;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1710
for i:= Low(TAmmoType) to High(TAmmoType) do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1711
    if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1712
    and ((Hedgehog^.Team^.HedgehogsNumber > 1) or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1713
        inc(uTot, Ammoz[i].Probability);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1714
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1715
t:= uTot;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1716
i:= Low(TAmmoType);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1717
if (t > 0) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1718
    begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1719
    t:= GetRandom(t);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1720
    while t >= 0 do
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1721
        begin
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1722
        inc(i);
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1723
        if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0) and ((Hedgehog^.Team^.HedgehogsNumber > 1)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1724
        or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1725
            dec(t, Ammoz[i].Probability)
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1726
        end
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1727
    end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1728
GetUtility:= i
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1729
end;
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1730
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1731
(*
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1732
Intended to check Gear X/Y against the map left/right edges and apply one of the world modes
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1733
* Normal - infinite world, do nothing
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1734
* Wrap (entering left edge exits at same height on right edge)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1735
* Bounce (striking edge is treated as a 100% elasticity bounce)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1736
* From the depths (same as from sky, but from sea, with submersible flag set)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1737
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1738
Trying to make the checks a little broader than on first pass to catch things that don't move normally.
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1739
*)
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1740
function WorldWrap(var Gear: PGear): boolean;
14563
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14534
diff changeset
  1741
var bounced: boolean;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1742
begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1743
WorldWrap:= false;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1744
if WorldEdge = weNone then exit(false);
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14203
diff changeset
  1745
if (hwRound(Gear^.X) < leftX) or
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14203
diff changeset
  1746
   (hwRound(Gear^.X) > rightX) then
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1747
    begin
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1748
    if WorldEdge = weWrap then
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1749
        begin
14282
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14203
diff changeset
  1750
        if (hwRound(Gear^.X) < leftX) then
10160
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1751
             Gear^.X:= Gear^.X + int2hwfloat(rightX - leftX)
4608f10ae65f - Make world wrap edges not depend on gear radius
unc0rr
parents: 10124
diff changeset
  1752
        else Gear^.X:= Gear^.X - int2hwfloat(rightX - leftX);
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1753
        LeftImpactTimer:= 150;
14571
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14563
diff changeset
  1754
        RightImpactTimer:= 150;
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14563
diff changeset
  1755
        WorldWrap:= true;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1756
        end
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1757
    else if WorldEdge = weBounce then
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1758
        begin
14563
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14534
diff changeset
  1759
        bounced:= false;
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14534
diff changeset
  1760
        if (hwRound(Gear^.X) - Gear^.Radius < leftX) and (hwSign(Gear^.dX) = -1) and (not isZero(Gear^.dX)) then
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1761
            begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1762
            LeftImpactTimer:= 333;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1763
            Gear^.dX.isNegative:= false;
14563
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14534
diff changeset
  1764
            Gear^.X:= int2hwfloat(leftX + Gear^.Radius);
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14534
diff changeset
  1765
            bounced:= true;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1766
            end
14563
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14534
diff changeset
  1767
        else if (hwRound(Gear^.X) - Gear^.Radius > rightX) and (hwSign(Gear^.dX) = 1) and (not isZero(Gear^.dX)) then
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1768
            begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1769
            RightImpactTimer:= 333;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1770
            Gear^.dX.isNegative:= true;
14563
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14534
diff changeset
  1771
            Gear^.X:= int2hwfloat(rightX-Gear^.Radius);
ca9c632db2cf Bounce off gears at bouncy world edge only if they move towards it
Wuzzy <Wuzzy2@mail.ru>
parents: 14534
diff changeset
  1772
            bounced:= true;
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9522
diff changeset
  1773
            end;
14571
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14563
diff changeset
  1774
        if (bounced) then
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14563
diff changeset
  1775
            begin
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14563
diff changeset
  1776
            WorldWrap:= true;
14574
6e5cda26f676 Tweak bounce effects of some gears
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  1777
            if (Gear^.dX.QWordValue > _0_001.QWordValue) then
14571
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14563
diff changeset
  1778
               AddBounceEffectForGear(Gear);
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14563
diff changeset
  1779
            end;
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14563
diff changeset
  1780
        end
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14563
diff changeset
  1781
    else
1d3dc553829c Fix WorldWrap returning sometimes true unjustifiably
Wuzzy <Wuzzy2@mail.ru>
parents: 14563
diff changeset
  1782
        WorldWrap:= true;
9473
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1783
    end;
a51a69094c24 partial implementation of non-infinite world (edge wrap/warp/bounce)
nemo
parents: 9285
diff changeset
  1784
end;
9285
8e8b908970c2 Refactoring: get rid of GSHandlers.inc
unc0rr
parents: 9283
diff changeset
  1785
14514
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1786
(*
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1787
Applies wrap-around logic for the target of homing gears.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1788
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1789
In wrap-around world edge, the shortest way may to the target might
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1790
be across the border, so the X value of the target would lead the
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1791
gear to the wrong direction across the whole map. This procedure
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1792
changes the target X in this case.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1793
This function must be called after the gear passed through
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1794
the wrap-around world edge (WorldWrap returned true).
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1795
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1796
No-op for other world edges.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1797
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1798
Returns true if target has been changed.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1799
*)
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1800
function HomingWrap(var Gear: PGear): boolean;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1801
var dist_center, dist_right, dist_left: hwFloat;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1802
begin
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1803
    if WorldEdge = weWrap then
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1804
        begin
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1805
        HomingWrap:= false;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1806
        // We just check the same target 3 times:
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1807
        // 1) in current section (no change)
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1808
        // 2) clone in the right section
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1809
        // 3) clone in the left section
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1810
        // The gear will go for the target with the shortest distance to the gear.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1811
        // For simplicity, we only check distance on the X axis.
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1812
        dist_center:= hwAbs(Gear^.X - int2hwFloat(Gear^.Target.X));
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1813
        dist_right:= hwAbs(Gear^.X - int2hwFloat(Gear^.Target.X + (RightX-LeftX)));
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1814
        dist_left:= hwAbs(Gear^.X - int2hwFloat(Gear^.Target.X - (RightX-LeftX)));
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1815
        if (dist_left < dist_right) and (dist_left < dist_center) then
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1816
            begin
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1817
            dec(Gear^.Target.X, RightX-LeftX);
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1818
            HomingWrap:= true;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1819
            end
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1820
        else if (dist_right < dist_left) and (dist_right < dist_center) then
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1821
            begin
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1822
            inc(Gear^.Target.X, RightX-LeftX);
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1823
            HomingWrap:= true;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1824
            end;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1825
        end;
5ac181cb2396 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 14337
diff changeset
  1826
end;
13609
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1827
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1828
// Add an audiovisual bounce effect for gear after it bounced from bouncy material.
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1829
// Graphical effect is based on speed.
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1830
procedure AddBounceEffectForGear(Gear: PGear);
13609
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1831
begin
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1832
    AddBounceEffectForGear(Gear, hwFloat2Float(Gear^.Density * hwAbs(Gear^.dY) + hwAbs(Gear^.dX)) / 1.5);
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1833
end;
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1834
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1835
// Same as above, but can specify the size of bounce image with imageScale manually.
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1836
procedure AddBounceEffectForGear(Gear: PGear; imageScale: Single);
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1837
var boing: PVisualGear;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1838
begin
14574
6e5cda26f676 Tweak bounce effects of some gears
Wuzzy <Wuzzy2@mail.ru>
parents: 14572
diff changeset
  1839
    if (Gear^.Density < _0_01) or (Gear^.Radius < 2) then
13572
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13568
diff changeset
  1840
        exit;
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1841
    boing:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot, 0, false, 1);
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1842
    if boing <> nil then
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1843
        with boing^ do
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1844
            begin
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1845
            Angle:= random(360);
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1846
            dx:= 0;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1847
            dy:= 0;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1848
            FrameTicks:= 200;
13609
13f68f3e7153 Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13604
diff changeset
  1849
            Scale:= imageScale;
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1850
            State:= ord(sprBoing)
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1851
            end;
13851
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13775
diff changeset
  1852
    PlaySound(sndMelonImpact, true)
10508
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1853
end;
1a91c1fcba0d add bounce effect to bouncy world edges
sheepluva
parents: 10506
diff changeset
  1854
11847
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1855
function IsHogLocal(HH: PHedgehog): boolean;
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1856
begin
11848
6a0d6b00dac8 Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
sheepluva
parents: 11847
diff changeset
  1857
    IsHogLocal:= (not (HH^.Team^.ExtDriven or (HH^.BotLevel > 0))) or (HH^.Team^.Clan^.ClanIndex = LocalClan) or (GameType = gmtDemo);
11847
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1858
end;
38e7206a5df4 Lua API: IsHogLocal(gearUid)
sheepluva
parents: 11822
diff changeset
  1859
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1860
end.