hedgewars/uVisualGears.pas
author nemo
Sun, 24 Jan 2010 19:01:51 +0000
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child 2715 0e4e0db79e2a
permissions -rw-r--r--
Palewolf's smoke traces for fire.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uVisualGears;
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interface
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uses SDLh, uConsts, uFloat,
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{$IFDEF GLES11}
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	gles11;
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{$ELSE}
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	GL;
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{$ENDIF}
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type PVisualGear = ^TVisualGear;
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	TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword);
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	TVisualGear = record
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		NextGear, PrevGear: PVisualGear;
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		Frame,
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		FrameTicks: Longword;
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		X : hwFloat;
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		Y : hwFloat;
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		dX: hwFloat;
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		dY: hwFloat;
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		mdY: QWord;
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		Timer: Longword;
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		Angle, dAngle: real;
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		Kind: TVisualGearType;
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		doStep: TVGearStepProcedure;
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		Tex: PTexture;
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        Hedgehog: pointer;
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        Text: shortstring
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		end;
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procedure init_uVisualGears;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear;
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procedure ProcessVisualGears(Steps: Longword);
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procedure DrawVisualGears(Layer: LongWord);
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procedure DeleteVisualGear(Gear: PVisualGear);
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procedure AddClouds;
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procedure AddDamageTag(X, Y, Damage, Color: LongWord);
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var VisualGearsList: PVisualGear;
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    vobFrameTicks, vobFramesCount: Longword;
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    vobVelocity, vobFallSpeed: LongInt;
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implementation
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uses uWorld, uMisc, uStore, uTeams, uSound;
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const cExplFrameTicks = 110;
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procedure AddDamageTag(X, Y, Damage, Color: LongWord);
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var s: shortstring;
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	Gear: PVisualGear;
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begin
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if cAltDamage then
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	begin
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	Gear:= AddVisualGear(X, Y, vgtSmallDamageTag);
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	if Gear <> nil then
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		with Gear^ do
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			begin
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			str(Damage, s);
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			Tex:= RenderStringTex(s, Color, fntSmall);
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			end
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	end
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end;
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// ==================================================================
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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begin
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with Gear^ do
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	begin
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	inc(FrameTicks, Steps);
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	if FrameTicks > vobFrameTicks then
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		begin
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		dec(FrameTicks, vobFrameTicks);
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		inc(Frame);
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		if Frame = vobFramesCount then Frame:= 0
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		end
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	end;
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Gear^.X:= Gear^.X + (cWindSpeed * 200 + Gear^.dX) * Steps;
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Gear^.Y:= Gear^.Y + (Gear^.dY + cGravity * vobFallSpeed) * Steps;
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Gear^.Angle:= Gear^.Angle + Gear^.dAngle * Steps;
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if hwRound(Gear^.X) < -cScreenWidth - 64 then Gear^.X:= int2hwFloat(cScreenWidth + LAND_WIDTH) else
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if hwRound(Gear^.X) > cScreenWidth + LAND_WIDTH then Gear^.X:= int2hwFloat(-cScreenWidth - 64);
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// if hwRound(Gear^.Y) < (LAND_HEIGHT - 1024 - 75) then Gear^.Y:= Gear^.Y + int2hwFloat(25); // For if flag is set for flakes rising upwards?
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if hwRound(Gear^.Y) > (LAND_HEIGHT + 75) then Gear^.Y:= Gear^.Y - int2hwFloat(1024 + 150) // TODO - configure in theme (jellies for example could use limited range)
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end;
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procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
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var i: Longword;
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begin
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Gear^.X:= Gear^.X + (cWindSpeed * 200 + Gear^.dX) * Steps;
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for i:= 0 to Steps - 1 do
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	begin
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	if hwRound(Gear^.Y) > LAND_HEIGHT-1184 then // TODO - configure in theme
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		Gear^.dY:= Gear^.dY - _1div50000
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	else
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		Gear^.dY:= Gear^.dY + _1div50000;
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	Gear^.Y:= Gear^.Y + Gear^.dY
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	end;
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if hwRound(Gear^.X) < -cScreenWidth - 256 then Gear^.X:= int2hwFloat(cScreenWidth + LAND_WIDTH) else
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if hwRound(Gear^.X) > cScreenWidth + LAND_WIDTH then Gear^.X:= int2hwFloat(-cScreenWidth - 256)
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end;
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procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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//Gear^.dY:= Gear^.dY + cGravity;
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if Gear^.FrameTicks <= Steps then
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	if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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	else
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		begin
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		dec(Gear^.Frame);
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		Gear^.FrameTicks:= cExplFrameTicks
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		end
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	else dec(Gear^.FrameTicks, Steps)
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end;
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procedure doStepFire(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravity * (Steps * Steps);
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Gear^.dY:= Gear^.dY + cGravity * Steps;
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if Gear^.FrameTicks <= Steps then
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       DeleteVisualGear(Gear)
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else
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	dec(Gear^.FrameTicks, Steps)
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end;
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procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.Y:= Gear^.Y - _0_02 * Steps;
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if Gear^.FrameTicks <= Steps then
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	DeleteVisualGear(Gear)
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else
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	dec(Gear^.FrameTicks, Steps)
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end;
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procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
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begin
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	Gear^.X:= Gear^.X + (cWindSpeed * 100 + Gear^.dX) * Steps;
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	Gear^.Y:= Gear^.Y - cDrownSpeed * Steps;
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	if (Gear^.FrameTicks <= Steps) or (hwRound(Gear^.Y) < cWaterLine) then
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		DeleteVisualGear(Gear)
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	else
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		dec(Gear^.FrameTicks, Steps)
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end;
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procedure doStepHealth(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y - Gear^.dY * Steps;
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if Gear^.FrameTicks <= Steps then
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	DeleteVisualGear(Gear)
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else
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	dec(Gear^.FrameTicks, Steps);
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end;
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procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
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begin
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	Gear^.X:= Gear^.X + (cWindSpeed * 100 + Gear^.dX) * Steps;
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	Gear^.Y:= Gear^.Y - cDrownSpeed * Steps;
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	if Gear^.FrameTicks <= Steps then
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		if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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		else
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			begin
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			if Random(2) = 0 then dec(Gear^.Frame);
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			Gear^.FrameTicks:= cExplFrameTicks
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			end
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		else dec(Gear^.FrameTicks, Steps)
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end;
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procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
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begin
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	Gear^.X:= Gear^.X + (cWindSpeed + Gear^.dX) * Steps;
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	Gear^.Y:= Gear^.Y - (cDrownSpeed + Gear^.dY) * Steps;
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	Gear^.dX := Gear^.dX + (cWindSpeed * _0_3 * Steps);
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	//Gear^.dY := Gear^.dY - (cDrownSpeed * _0_995);
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	if Gear^.FrameTicks <= Steps then
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		if Gear^.Frame = 0 then DeleteVisualGear(Gear)
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		else
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			begin
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			if Random(2) = 0 then dec(Gear^.Frame);
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			Gear^.FrameTicks:= cExplFrameTicks
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			end
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		else dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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const cSorterWorkTime = 640;
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var thexchar: array[0..cMaxTeams] of
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			record
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			dy, ny, dw: LongInt;
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			team: PTeam;
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			SortFactor: QWord;
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			end;
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    currsorter: PVisualGear = nil;
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procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
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var i, t: LongInt;
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begin
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for t:= 1 to Steps do
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	begin
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	dec(Gear^.Timer);
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	if (Gear^.Timer and 15) = 0 then
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		for i:= 0 to Pred(TeamsCount) do
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			with thexchar[i] do
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				begin
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				{$WARNINGS OFF}
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				team^.DrawHealthY:= ny + dy * Gear^.Timer div 640;
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				team^.TeamHealthBarWidth:= team^.NewTeamHealthBarWidth + dw * Gear^.Timer div cSorterWorkTime;
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				{$WARNINGS ON}
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				end;
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	if (Gear^.Timer = 0) or (currsorter <> Gear) then
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		begin
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		if currsorter = Gear then currsorter:= nil;
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		DeleteVisualGear(Gear);
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		exit
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		end
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	end
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end;
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procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
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var i: Longword;
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	b: boolean;
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	t: LongInt;
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begin
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for t:= 0 to Pred(TeamsCount) do
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	with thexchar[t] do
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		begin
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		dy:= TeamsArray[t]^.DrawHealthY;
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		dw:= TeamsArray[t]^.TeamHealthBarWidth - TeamsArray[t]^.NewTeamHealthBarWidth;
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		team:= TeamsArray[t];
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		SortFactor:= TeamsArray[t]^.Clan^.ClanHealth;
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		SortFactor:= (SortFactor shl  3) + TeamsArray[t]^.Clan^.ClanIndex;
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		SortFactor:= (SortFactor shl 30) + TeamsArray[t]^.TeamHealth;
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		end;
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if TeamsCount > 1 then
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	repeat
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	b:= true;
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	for t:= 0 to TeamsCount - 2 do
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		if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then
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			begin
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			thexchar[cMaxTeams]:= thexchar[t];
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			thexchar[t]:= thexchar[Succ(t)];
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			thexchar[Succ(t)]:= thexchar[cMaxTeams];
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			b:= false
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			end
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	until b;
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t:= - 4;
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for i:= 0 to Pred(TeamsCount) do
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	with thexchar[i] do
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		begin
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		dec(t, team^.HealthTex^.h + 2);
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		ny:= t;
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		dy:= dy - ny
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		end;
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Gear^.Timer:= cSorterWorkTime;
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Gear^.doStep:= @doStepTeamHealthSorterWork;
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currsorter:= Gear;
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//doStepTeamHealthSorterWork(Gear, Steps)
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end;
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procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
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begin
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if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0;
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if (PHedgehog(Gear^.Hedgehog)^.Gear <> nil) then
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	begin
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	Gear^.X:= PHedgehog(Gear^.Hedgehog)^.Gear^.X + int2hwFloat(Gear^.Tex^.w div 2  - Gear^.FrameTicks);
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	Gear^.Y:= PHedgehog(Gear^.Hedgehog)^.Gear^.Y - int2hwFloat(16 + Gear^.Tex^.h);
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	end;
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if Gear^.Timer = 0 then
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parents: 2042
diff changeset
   311
	begin
2051
949fe7df09b6 Fix engine crash due to screwing up visual gears list in speechbubbles handler
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parents: 2047
diff changeset
   312
	if PHedgehog(Gear^.Hedgehog)^.SpeechGear = Gear then
949fe7df09b6 Fix engine crash due to screwing up visual gears list in speechbubbles handler
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parents: 2047
diff changeset
   313
		PHedgehog(Gear^.Hedgehog)^.SpeechGear:= nil;
2044
8548f5be2d72 Remove unnecessary loop in speechbubble code, thus removing use-after-freeing bug
unc0rr
parents: 2042
diff changeset
   314
	DeleteVisualGear(Gear)
8548f5be2d72 Remove unnecessary loop in speechbubble code, thus removing use-after-freeing bug
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parents: 2042
diff changeset
   315
	end;
2042
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   316
end;
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   317
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   318
procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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parents: 2014
diff changeset
   319
begin
2051
949fe7df09b6 Fix engine crash due to screwing up visual gears list in speechbubbles handler
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parents: 2047
diff changeset
   320
with PHedgehog(Gear^.Hedgehog)^ do
949fe7df09b6 Fix engine crash due to screwing up visual gears list in speechbubbles handler
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parents: 2047
diff changeset
   321
    if SpeechGear <> nil then SpeechGear^.Timer:= 0;
949fe7df09b6 Fix engine crash due to screwing up visual gears list in speechbubbles handler
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parents: 2047
diff changeset
   322
2045
b0588498bc3a - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents: 2044
diff changeset
   323
PHedgehog(Gear^.Hedgehog)^.SpeechGear:= Gear;
2042
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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parents: 2014
diff changeset
   324
2051
949fe7df09b6 Fix engine crash due to screwing up visual gears list in speechbubbles handler
unc0rr
parents: 2047
diff changeset
   325
Gear^.Timer:= max(Length(Gear^.Text) * 150, 3000);
2042
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   326
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   327
Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.FrameTicks, fnt16);
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   328
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   329
case Gear^.FrameTicks of
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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parents: 2014
diff changeset
   330
    1: Gear^.FrameTicks:= SpritesData[sprSpeechTail].Width-28;
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   331
    2: Gear^.FrameTicks:= SpritesData[sprThoughtTail].Width-20;
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   332
    3: Gear^.FrameTicks:= SpritesData[sprShoutTail].Width-10;
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   333
    end;
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   334
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   335
Gear^.doStep:= @doStepSpeechBubbleWork;
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   336
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   337
Gear^.Y:= Gear^.Y - int2hwFloat(Gear^.Tex^.h)
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   338
end;
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   339
803
3f73901a350a - Use cloud as 'visual gear'
unc0rr
parents: 802
diff changeset
   340
// ==================================================================
802
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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parents:
diff changeset
   341
const doStepHandlers: array[TVisualGearType] of TVGearStepProcedure =
1505
3a96e93572cb - Convert small damage tag to visual gears
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parents: 1132
diff changeset
   342
		(
3a96e93572cb - Convert small damage tag to visual gears
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diff changeset
   343
			@doStepFlake,
3a96e93572cb - Convert small damage tag to visual gears
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   344
			@doStepCloud,
3a96e93572cb - Convert small damage tag to visual gears
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   345
			@doStepExpl,
3a96e93572cb - Convert small damage tag to visual gears
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parents: 1132
diff changeset
   346
			@doStepExpl,
3a96e93572cb - Convert small damage tag to visual gears
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parents: 1132
diff changeset
   347
			@doStepFire,
2005
aa79f631711b Move health sorter to visual gears:
unc0rr
parents: 1906
diff changeset
   348
			@doStepSmallDamage,
2042
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   349
			@doStepTeamHealthSorter,
2143
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   350
			@doStepSpeechBubble,
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   351
			@doStepBubble,
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   352
			@doStepSteam,
2713
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   353
			@doStepSmoke,
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   354
			@doStepHealth
1505
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   355
		);
802
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   356
805
4d75759b38bd Flakes concept, still need some development
unc0rr
parents: 803
diff changeset
   357
function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   358
var gear: PVisualGear;
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   359
	t: Longword;
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   360
	sp: hwFloat;
802
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   361
begin
2671
7e0f88013fe8 smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda
parents: 2599
diff changeset
   362
if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then // we are scrolling now
1642
177b440773de Disable visual gears when quick replaying
unc0rr
parents: 1505
diff changeset
   363
	if Kind <> vgtCloud then
177b440773de Disable visual gears when quick replaying
unc0rr
parents: 1505
diff changeset
   364
		begin
177b440773de Disable visual gears when quick replaying
unc0rr
parents: 1505
diff changeset
   365
		AddVisualGear:= nil;
177b440773de Disable visual gears when quick replaying
unc0rr
parents: 1505
diff changeset
   366
		exit
177b440773de Disable visual gears when quick replaying
unc0rr
parents: 1505
diff changeset
   367
		end;
177b440773de Disable visual gears when quick replaying
unc0rr
parents: 1505
diff changeset
   368
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2152
diff changeset
   369
if cReducedQuality and
ece7b87f1334 Strip trailing spaces
nemo
parents: 2152
diff changeset
   370
   (Kind <> vgtTeamHealthSorter) and
ece7b87f1334 Strip trailing spaces
nemo
parents: 2152
diff changeset
   371
   (Kind <> vgtSmallDamageTag) and
2047
805f7b62cff6 Allow speech bubble/small damage tags in "reduced quality"
nemo
parents: 2045
diff changeset
   372
   (Kind <> vgtSpeechBubble) then
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1801
diff changeset
   373
	begin
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1801
diff changeset
   374
	AddVisualGear:= nil;
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1801
diff changeset
   375
	exit
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1801
diff changeset
   376
	end;
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1801
diff changeset
   377
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   378
New(gear);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   379
FillChar(gear^, sizeof(TVisualGear), 0);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   380
gear^.X:= int2hwFloat(X);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   381
gear^.Y:= int2hwFloat(Y);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   382
gear^.Kind := Kind;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   383
gear^.doStep:= doStepHandlers[Kind];
802
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   384
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   385
with gear^ do
1505
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   386
	case Kind of
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   387
	vgtFlake: begin
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   388
				FrameTicks:= random(vobFrameTicks);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   389
				Frame:= random(vobFramesCount);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   390
				Angle:= random * 360;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   391
				dx.isNegative:= random(2) = 0;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   392
				dx.QWordValue:= random(100000000);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   393
				dy.isNegative:= false;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   394
				dy.QWordValue:= random(70000000);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   395
				dAngle:= (random(2) * 2 - 1) * (1 + random) * vobVelocity / 1000
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   396
				end;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   397
	vgtCloud: begin
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   398
				Frame:= random(4);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   399
				dx.isNegative:= random(2) = 0;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   400
				dx.QWordValue:= random(214748364);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   401
				dy.isNegative:= random(2) = 0;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   402
				dy.QWordValue:= 21474836 + random(64424509);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   403
				mdY:= dy.QWordValue
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   404
				end;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   405
	vgtExplPart,
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   406
	vgtExplPart2: begin
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   407
				t:= random(1024);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   408
				sp:= _0_001 * (random(95) + 70);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   409
				dx:= AngleSin(t) * sp;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   410
				dx.isNegative:= random(2) = 0;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   411
				dy:= AngleCos(t) * sp;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   412
				dy.isNegative:= random(2) = 0;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   413
				Frame:= 7 - random(3);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   414
				FrameTicks:= cExplFrameTicks
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   415
				end;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   416
		vgtFire: begin
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   417
				t:= random(1024);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   418
				sp:= _0_001 * (random(85) + 95);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   419
				dx:= AngleSin(t) * sp;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   420
				dx.isNegative:= random(2) = 0;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   421
				dy:= AngleCos(t) * sp;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   422
				dy.isNegative:= random(2) = 0;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   423
				FrameTicks:= 650 + random(250);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   424
				Frame:= random(8)
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   425
				end;
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   426
	vgtSmallDamageTag: begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   427
				gear^.FrameTicks:= 1100
1505
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   428
				end;
2143
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   429
	vgtBubble: begin
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   430
				dx.isNegative:= random(2) = 0;
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   431
				dx.QWordValue:= random(100000000);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   432
				dy:= _0_001 * (random(85) + 95);
2143
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   433
				dy.isNegative:= false;
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   434
				FrameTicks:= 250 + random(1751);
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   435
				Frame:= random(5)
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   436
				end;
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   437
	vgtSteam: begin
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   438
				dx.isNegative:= random(2) = 0;
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   439
				dx.QWordValue:= random(100000000);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   440
				dy:= _0_001 * (random(85) + 95);
2143
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   441
				dy.isNegative:= false;
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   442
				Frame:= 7 - random(3);
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   443
				FrameTicks:= cExplFrameTicks * 2;
ad05f6b2d1c0 New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
nemo
parents: 2051
diff changeset
   444
				end;
2713
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   445
  vgtSmoke: begin
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   446
				dx:= _0_0002 * (random(45) + 10);
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   447
				dx.isNegative:= random(2) = 0;
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   448
				dy:= _0_0002 * (random(45) + 10);
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   449
				dy.isNegative:= false;
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   450
				Frame:= 7 - random(2);
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   451
				FrameTicks:= cExplFrameTicks * 2;
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   452
				end;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   453
	vgtHealth: begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   454
				dx:= _0_001 * random(45);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   455
				dx.isNegative:= random(2) = 0;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   456
				dy:= _0_001 * (random(20) + 25);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   457
				Frame:= 0;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   458
				FrameTicks:= random(750) + 1250;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   459
				end;
1505
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   460
		end;
803
3f73901a350a - Use cloud as 'visual gear'
unc0rr
parents: 802
diff changeset
   461
802
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   462
if VisualGearsList <> nil then
1505
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   463
	begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   464
	VisualGearsList^.PrevGear:= gear;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   465
	gear^.NextGear:= VisualGearsList
1505
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   466
	end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   467
VisualGearsList:= gear;
802
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   468
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2671
diff changeset
   469
AddVisualGear:= gear;
802
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   470
end;
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   471
1041
362b95d49cf4 - Fix previous commit
unc0rr
parents: 945
diff changeset
   472
procedure DeleteVisualGear(Gear: PVisualGear);
362b95d49cf4 - Fix previous commit
unc0rr
parents: 945
diff changeset
   473
begin
1505
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   474
if Gear^.Tex <> nil then
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   475
	FreeTexture(Gear^.Tex);
3a96e93572cb - Convert small damage tag to visual gears
unc0rr
parents: 1132
diff changeset
   476
1041
362b95d49cf4 - Fix previous commit
unc0rr
parents: 945
diff changeset
   477
if Gear^.NextGear <> nil then Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
362b95d49cf4 - Fix previous commit
unc0rr
parents: 945
diff changeset
   478
if Gear^.PrevGear <> nil then Gear^.PrevGear^.NextGear:= Gear^.NextGear
362b95d49cf4 - Fix previous commit
unc0rr
parents: 945
diff changeset
   479
   else VisualGearsList:= Gear^.NextGear;
362b95d49cf4 - Fix previous commit
unc0rr
parents: 945
diff changeset
   480
362b95d49cf4 - Fix previous commit
unc0rr
parents: 945
diff changeset
   481
Dispose(Gear)
362b95d49cf4 - Fix previous commit
unc0rr
parents: 945
diff changeset
   482
end;
802
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   483
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   484
procedure ProcessVisualGears(Steps: Longword);
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   485
var Gear, t: PVisualGear;
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   486
begin
803
3f73901a350a - Use cloud as 'visual gear'
unc0rr
parents: 802
diff changeset
   487
if Steps = 0 then exit;
3f73901a350a - Use cloud as 'visual gear'
unc0rr
parents: 802
diff changeset
   488
802
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   489
t:= VisualGearsList;
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   490
while t <> nil do
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   491
      begin
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   492
      Gear:= t;
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   493
      t:= Gear^.NextGear;
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   494
      Gear^.doStep(Gear, Steps)
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   495
      end
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   496
end;
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   497
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   498
procedure DrawVisualGears(Layer: LongWord);
802
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   499
var Gear: PVisualGear;
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   500
begin
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   501
Gear:= VisualGearsList;
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   502
case Layer of
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   503
	0: while Gear <> nil do
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   504
		begin
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   505
		case Gear^.Kind of
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   506
			vgtFlake: if vobVelocity = 0 then
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   507
						DrawSprite(sprFlake, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Frame)
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   508
					else
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   509
						DrawRotatedF(sprFlake, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle);
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   510
			vgtCloud: DrawSprite(sprCloud, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Frame);
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   511
			end;
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   512
		Gear:= Gear^.NextGear
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   513
		end;
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   514
	1: while Gear <> nil do
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   515
		begin
2713
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   516
			if not cReducedQuality then
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   517
				case Gear^.Kind of
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   518
					vgtSmoke: DrawSprite(sprSmoke, hwRound(Gear^.X) + WorldDx - 11, hwRound(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame);
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   519
				end;
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   520
		Gear:= Gear^.NextGear
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   521
		end;
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   522
	2: while Gear <> nil do
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2699
diff changeset
   523
		begin
2047
805f7b62cff6 Allow speech bubble/small damage tags in "reduced quality"
nemo
parents: 2045
diff changeset
   524
        if not cReducedQuality then
805f7b62cff6 Allow speech bubble/small damage tags in "reduced quality"
nemo
parents: 2045
diff changeset
   525
            case Gear^.Kind of
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   526
                vgtExplPart: DrawSprite(sprExplPart, hwRound(Gear^.X) + WorldDx - 16, hwRound(Gear^.Y) + WorldDy - 16, 7 - Gear^.Frame);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   527
                vgtExplPart2: DrawSprite(sprExplPart2, hwRound(Gear^.X) + WorldDx - 16, hwRound(Gear^.Y) + WorldDy - 16, 7 - Gear^.Frame);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   528
                vgtFire: DrawSprite(sprFlame, hwRound(Gear^.X) + WorldDx - 8, hwRound(Gear^.Y) + WorldDy, (RealTicks div 64 + Gear^.Frame) mod 8);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   529
				vgtBubble: DrawSprite(sprBubbles, hwRound(Gear^.X) + WorldDx - 8, hwRound(Gear^.Y) + WorldDy - 8, Gear^.Frame);//(RealTicks div 64 + Gear^.Frame) mod 8);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   530
				vgtSteam: DrawSprite(sprExplPart, hwRound(Gear^.X) + WorldDx - 16, hwRound(Gear^.Y) + WorldDy - 16, 7 - Gear^.Frame);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   531
				vgtHealth:  begin
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   532
							case Gear^.Frame div 10 of
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   533
								0:glColor4f(0, 1, 0, Gear^.FrameTicks / 1000);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   534
								1:glColor4f(1, 0, 0, Gear^.FrameTicks / 1000);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   535
							end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   536
							DrawSprite(sprHealth, hwRound(Gear^.X) + WorldDx - 8, hwRound(Gear^.Y) + WorldDy - 8, 0);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   537
							glColor4f(1, 1, 1, 1);
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2376
diff changeset
   538
							end;
2047
805f7b62cff6 Allow speech bubble/small damage tags in "reduced quality"
nemo
parents: 2045
diff changeset
   539
            end;
805f7b62cff6 Allow speech bubble/small damage tags in "reduced quality"
nemo
parents: 2045
diff changeset
   540
        case Gear^.Kind of
805f7b62cff6 Allow speech bubble/small damage tags in "reduced quality"
nemo
parents: 2045
diff changeset
   541
            vgtSmallDamageTag: DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tex);
2042
905c554d62e6 Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
nemo
parents: 2014
diff changeset
   542
            vgtSpeechBubble: if Gear^.Tex <> nil then DrawCentered(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tex);
2047
805f7b62cff6 Allow speech bubble/small damage tags in "reduced quality"
nemo
parents: 2045
diff changeset
   543
        end;
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   544
		Gear:= Gear^.NextGear
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   545
		end
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1041
diff changeset
   546
	end
802
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   547
end;
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   548
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   549
procedure AddClouds;
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   550
var i: LongInt;
803
3f73901a350a - Use cloud as 'visual gear'
unc0rr
parents: 802
diff changeset
   551
begin
1132
b4c0698fbb6b - Fix problem when clouds number is 0
unc0rr
parents: 1079
diff changeset
   552
for i:= 0 to cCloudsNumber - 1 do
1801
bc0c5c21376e Clouds fixes by nemo
unc0rr
parents: 1792
diff changeset
   553
    AddVisualGear( - cScreenWidth + i * ((cScreenWidth * 2 + (LAND_WIDTH+256)) div (cCloudsNumber + 1)), LAND_HEIGHT-1184, vgtCloud)
802
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   554
end;
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   555
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   556
procedure init_uVisualGears;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   557
begin
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   558
	VisualGearsList:= nil;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
   559
end;
802
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   560
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   561
ed5450a89b96 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff changeset
   562
end.