hedgewars/hwengine.pas
author sheepluva
Sat, 14 Jun 2014 15:49:44 +0200
changeset 10304 7e40820b7ed6
parent 10302 ea0b0e2efd95
child 10306 4fca8bcfaff0
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fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R res/hwengine.rc}
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{$ENDIF}
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{$IFDEF HWLIBRARY}
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unit hwengine;
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interface
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{$ELSE}
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program hwengine;
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{$ENDIF}
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler
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     , uSound, uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uAILandMarks, uLandTexture, uCollisions
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     , SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted
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     , uPhysFSLayer, uCursor, uRandom, ArgParsers, uVisualGearsHandlers, uTextures, uRender
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     {$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF}
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     {$IFDEF USE_TOUCH_INTERFACE}, uTouch {$ENDIF}
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     {$IFDEF ANDROID}, GLUnit{$ENDIF}
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     ;
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{$IFDEF HWLIBRARY}
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procedure RunEngine(argc: LongInt; argv: PPChar); cdecl; export;
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procedure preInitEverything();
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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implementation
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{$ELSE}
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procedure preInitEverything(); forward;
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procedure initEverything(complete:boolean); forward;
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procedure freeEverything(complete:boolean); forward;
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{$ENDIF}
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///////////////////////////////////////////////////////////////////////////////
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function DoTimer(Lag: LongInt): boolean;
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var s: shortstring;
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begin
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    DoTimer:= false;
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    inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen:
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            begin
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            GenMap;
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            SetLandTexture;
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            UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
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            setAILandMarks;
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            ParseCommand('sendlanddigest', true);
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            GameState:= gsStart;
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            end;
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        gsStart:
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            begin
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            SetDefaultBinds;
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            if HasBorder then
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                DisableSomeWeapons;
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            AddClouds;
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            AddFlakes;
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            SetRandomSeed(cSeed, false);
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            AssignHHCoords;
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            AddMiscGears;
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            StoreLoad(false);
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            InitWorld;
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            ResetKbd;
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            if GameType = gmtSave then
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                SetSound(false);
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            FinishProgress;
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            PlayMusic;
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            InitZoom(zoom);
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            ScriptCall('onGameStart');
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            GameState:= gsGame;
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            end;
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        gsConfirm, gsGame, gsChat:
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            begin
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            if not cOnlyStats then
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                // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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                DrawWorld(Lag);
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            DoGameTick(Lag);
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            if not cOnlyStats then ProcessVisualGears(Lag);
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            end;
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        gsExit:
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            begin
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            DoTimer:= true;
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            end;
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        gsSuspend:
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            exit(false);
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            end;
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    if not cOnlyStats then SwapBuffers;
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{$IFDEF USE_VIDEO_RECORDING}
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    if flagPrerecording then
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        SaveCameraPosition;
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{$ENDIF}
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    if flagMakeCapture then
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        begin
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        flagMakeCapture:= false;
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        {$IFDEF PAS2C}
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        s:= '/Screenshots/hw_' + inttostr(GameTicks);
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        {$ELSE}
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        s:= '/Screenshots/hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        {$ENDIF}
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        // flash
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        playSound(sndShutter);
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        ScreenFade:= sfFromWhite;
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        ScreenFadeValue:= sfMax;
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        ScreenFadeSpeed:= 5;
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        if MakeScreenshot(s, 1) then
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            WriteLnToConsole('Screenshot saved: ' + s)
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        else
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            begin
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            WriteLnToConsole('Screenshot failed.');
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            AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)');
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            end
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        end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure MainLoop;
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var event: TSDL_Event;
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    PrevTime, CurrTime: LongWord;
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    isTerminated: boolean;
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{$IFDEF SDL2}
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    previousGameState: TGameState;
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{$ELSE}
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    prevFocusState: boolean;
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{$ENDIF}
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begin
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    isTerminated:= false;
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    PrevTime:= SDL_GetTicks;
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koda
parents: 3058
diff changeset
   154
    while isTerminated = false do
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   155
    begin
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Xeli
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        SDL_PumpEvents();
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parents: 8912
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        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, {$IFDEF SDL2}SDL_FIRSTEVENT, SDL_LASTEVENT{$ELSE}SDL_ALLEVENTS{$ENDIF}) > 0 do
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   159
        begin
5339
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parents: 5286
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            case event.type_ of
9317
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parents: 9311
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{$IFDEF SDL2}
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
8742
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nemo
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                        begin
3647
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
8835
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koda
parents: 8742
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                        KeyPressChat(SDL_GetKeyFromScancode(event.key.keysym.sym), event.key.keysym.sym); //TODO correct for keymodifiers
8742
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nemo
parents: 8615
diff changeset
   167
                        end
9317
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koda
parents: 9311
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   168
                    else
9028
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unc0rr
parents: 8948
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   169
                        if GameState >= gsGame then ProcessKey(event.key);
6917
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Xeli
parents: 6863
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                SDL_KEYUP:
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unc0rr
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                    if (GameState <> gsChat) and (GameState >= gsGame) then
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                        ProcessKey(event.key);
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   173
5339
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Xeli
parents: 5286
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                SDL_WINDOWEVENT:
5052
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koda
parents: 4976
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                    if event.window.event = SDL_WINDOWEVENT_SHOWN then
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                    begin
4454
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koda
parents: 4437
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                        cHasFocus:= true;
5521
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unc0rr
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                        onFocusStateChanged()
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                    end
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c3a8cab64fcb let's use the built in events, shall we
koda
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   180
                    else if event.window.event = SDL_WINDOWEVENT_MINIMIZED then
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                    begin
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                        previousGameState:= GameState;
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                        GameState:= gsSuspend;
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   184
                    end
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koda
parents: 5968
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   185
                    else if event.window.event = SDL_WINDOWEVENT_RESTORED then
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   186
                    begin
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koda
parents: 5968
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   187
                        GameState:= previousGameState;
6611
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6603
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   188
{$IFDEF ANDROID}
d9d00e537010 rotation ftw!!! (engine part)
koda
parents: 6603
diff changeset
   189
                        //This call is used to reinitialize the glcontext and reload the textures
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
   190
                        ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli
parents: 6580
diff changeset
   191
{$ENDIF}
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   192
                    end
6021
652a199d4f38 some hopefully harmless experiments
koda
parents: 6019
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   193
                    else if event.window.event = SDL_WINDOWEVENT_RESIZED then
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   194
                    begin
6021
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koda
parents: 6019
diff changeset
   195
                        cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth);
652a199d4f38 some hopefully harmless experiments
koda
parents: 6019
diff changeset
   196
                        cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight);
6611
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koda
parents: 6603
diff changeset
   197
                        cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
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   198
                    end;
9651
c0a389ccb0c1 correctly use USE_TOUCH_INTERFACE
koda
parents: 9543
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   199
{$IFDEF USE_TOUCH_INTERFACE}
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   200
                SDL_FINGERMOTION:
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9317
diff changeset
   201
                    onTouchMotion(event.tfinger.x, event.tfinger.y, event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId);
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parents: 8912
diff changeset
   202
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   203
                SDL_FINGERDOWN:
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parents: 6415
diff changeset
   204
                    onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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   205
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parents: 6415
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   206
                SDL_FINGERUP:
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parents: 6415
diff changeset
   207
                    onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
9651
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koda
parents: 9543
diff changeset
   208
{$ENDIF}
3647
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3634
diff changeset
   209
{$ELSE}
6580
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diff changeset
   210
                SDL_KEYDOWN:
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lovelacer
parents: 6415
diff changeset
   211
                    if GameState = gsChat then
8742
b7b8bd398c1b Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents: 8615
diff changeset
   212
                        KeyPressChat(event.key.keysym.unicode, event.key.keysym.sym)
6917
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parents: 6863
diff changeset
   213
                    else
9028
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unc0rr
parents: 8948
diff changeset
   214
                        if GameState >= gsGame then ProcessKey(event.key);
6917
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Xeli
parents: 6863
diff changeset
   215
                SDL_KEYUP:
9028
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unc0rr
parents: 8948
diff changeset
   216
                    if (GameState <> gsChat) and (GameState >= gsGame) then
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   217
                        ProcessKey(event.key);
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   218
6580
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lovelacer
parents: 6415
diff changeset
   219
                SDL_MOUSEBUTTONDOWN:
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186229af4fc1 GCI2012: Remove Quit Prompt On Mouse Click
Drew Gottlieb
parents: 8215
diff changeset
   220
                    if GameState = gsConfirm then
8948
c8a6f789398d Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
unc0rr
parents: 8924
diff changeset
   221
                        ParseCommand('quit', true)
8225
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Drew Gottlieb
parents: 8215
diff changeset
   222
                    else
9028
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unc0rr
parents: 8948
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   223
                        if (GameState >= gsGame) then ProcessMouse(event.button, true);
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   224
6580
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   225
                SDL_MOUSEBUTTONUP:
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unc0rr
parents: 8948
diff changeset
   226
                    if (GameState >= gsGame) then ProcessMouse(event.button, false);
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diff changeset
   227
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   228
                SDL_ACTIVEEVENT:
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   229
                    if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
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   230
                    begin
5521
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5505
diff changeset
   231
                        prevFocusState:= cHasFocus;
2947
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unc0rr
parents: 2905
diff changeset
   232
                        cHasFocus:= event.active.gain = 1;
5521
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5505
diff changeset
   233
                        if prevFocusState xor cHasFocus then
3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
parents: 5505
diff changeset
   234
                            onFocusStateChanged()
7025
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diff changeset
   235
                    end;
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parents: 8912
diff changeset
   236
6580
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lovelacer
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   237
                SDL_VIDEORESIZE:
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parents: 7021
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   238
                begin
5816
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   239
                    // using lower values than cMinScreenWidth or cMinScreenHeight causes widget overlap and off-screen widget parts
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   240
                    // Change by sheepluva:
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   241
                    // Let's only use even numbers for custom width/height since I ran into scaling issues with odd width values.
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   242
                    // Maybe just fixes the symptom not the actual cause(?), I'm too tired to find out :P
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   243
                    cNewScreenWidth:= max(2 * (event.resize.w div 2), cMinScreenWidth);
ceb522b0f7d5 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents: 5815
diff changeset
   244
                    cNewScreenHeight:= max(2 * (event.resize.h div 2), cMinScreenHeight);
5732
f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo
parents: 5730
diff changeset
   245
                    cScreenResizeDelay:= RealTicks+500;
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diff changeset
   246
                end;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3449
diff changeset
   247
{$ENDIF}
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   248
                SDL_JOYAXISMOTION:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   249
                    ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   250
                SDL_JOYHATMOTION:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   251
                    ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   252
                SDL_JOYBUTTONDOWN:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   253
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   254
                SDL_JOYBUTTONUP:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   255
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   256
                SDL_QUITEV:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   257
                    isTerminated:= true
7025
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diff changeset
   258
            end; //end case event.type_ of
831a25c74c7b revisit isTerminated in hwengine
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parents: 7021
diff changeset
   259
        end; //end while SDL_PollEvent(@event) <> 0 do
5732
f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo
parents: 5730
diff changeset
   260
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   261
        if (CursorMovementX <> 0) or (CursorMovementY <> 0) then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   262
            handlePositionUpdate(CursorMovementX * cameraKeyboardSpeed, CursorMovementY * cameraKeyboardSpeed);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   263
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koda
parents: 7021
diff changeset
   264
        if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   265
           ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   266
        begin
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   267
            cScreenResizeDelay:= 0;
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   268
            cWindowedWidth:= cNewScreenWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   269
            cWindowedHeight:= cNewScreenHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   270
            cScreenWidth:= cWindowedWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   271
            cScreenHeight:= cWindowedHeight;
3463
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koda
parents: 3449
diff changeset
   272
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   273
            ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   274
            WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight));
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   275
            ScriptOnScreenResize();
831a25c74c7b revisit isTerminated in hwengine
koda
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diff changeset
   276
            InitCameraBorders();
831a25c74c7b revisit isTerminated in hwengine
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   277
            InitTouchInterface();
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10273
diff changeset
   278
            InitZoom(zoomValue);
8345
9d9b498cfb03 Preserve windowed resolution after manual resize
vitiv <nikita.utiu@gmail.com>
parents: 8327
diff changeset
   279
            SendIPC('W' + IntToStr(cScreenWidth) + 'x' + IntToStr(cScreenHeight));
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diff changeset
   280
        end;
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   281
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   282
        CurrTime:= SDL_GetTicks();
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   283
        if PrevTime + longword(cTimerInterval) <= CurrTime then
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   284
        begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   285
            isTerminated:= isTerminated or DoTimer(CurrTime - PrevTime);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   286
            PrevTime:= CurrTime;
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   287
        end
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   288
        else SDL_Delay(1);
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   289
        IPCCheckSock();
8026
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koda
parents: 8018
diff changeset
   290
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3058
diff changeset
   291
    end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   292
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   293
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   294
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   295
procedure RecorderMainLoop;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   296
var oldGameTicks, oldRealTicks, newGameTicks, newRealTicks: LongInt;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   297
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   298
    if not BeginVideoRecording() then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   299
        exit;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   300
    DoTimer(0); // gsLandGen -> gsStart
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   301
    DoTimer(0); // gsStart -> gsGame
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   302
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   303
    if not LoadNextCameraPosition(newRealTicks, newGameTicks) then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   304
        exit;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   305
    fastScrolling:= true;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   306
    DoGameTick(newGameTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   307
    fastScrolling:= false;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   308
    oldRealTicks:= 0;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   309
    oldGameTicks:= newGameTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   310
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   311
    while LoadNextCameraPosition(newRealTicks, newGameTicks) do
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   312
    begin
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   313
        IPCCheckSock();
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   314
        DoGameTick(newGameTicks - oldGameTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   315
        if GameState = gsExit then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   316
            break;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   317
        ProcessVisualGears(newRealTicks - oldRealTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   318
        DrawWorld(newRealTicks - oldRealTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   319
        EncodeFrame();
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   320
        oldRealTicks:= newRealTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   321
        oldGameTicks:= newGameTicks;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   322
    end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   323
    StopVideoRecording();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   324
end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   325
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   326
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   327
///////////////////////////////////////////////////////////////////////////////
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   328
procedure Game;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   329
//var p: TPathType;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   330
var s: shortstring;
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   331
    i: LongInt;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   332
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   333
    initEverything(true);
8615
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   334
    WriteLnToConsole('Hedgewars engine ' + cVersionString + '-r' + cRevisionString +
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   335
                     ' (' + cHashString + ') with protocol #' + inttostr(cNetProtoVersion));
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10122
diff changeset
   336
    AddFileLog('Prefix: "' + shortstring(PathPrefix) +'"');
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10122
diff changeset
   337
    AddFileLog('UserPrefix: "' + shortstring(UserPathPrefix) +'"');
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   338
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   339
    for i:= 0 to ParamCount do
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   340
        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   341
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   342
    WriteToConsole('Init SDL... ');
8039
a3b86c1f63b4 another tweak tomake --stats-only work on headless servers
Xeli
parents: 8027
diff changeset
   343
    if not cOnlyStats then SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   344
    WriteLnToConsole(msgOK);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   345
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   346
{$IFDEF SDL2}
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   347
    SDL_StartTextInput();
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   348
{$ELSE}
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   349
    SDL_EnableUNICODE(1);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9311
diff changeset
   350
{$ENDIF}
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   351
    SDL_ShowCursor(0);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   352
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   353
    if not cOnlyStats then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   354
        begin
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   355
        WriteToConsole('Init SDL_ttf... ');
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   356
        SDLTry(TTF_Init() <> -1, true);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   357
        WriteLnToConsole(msgOK);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   358
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   359
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   360
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   361
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   362
        InitOffscreenOpenGL()
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   363
    else
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   364
{$ENDIF}
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   365
        begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   366
        // show main window
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   367
        if cFullScreen then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   368
            ParseCommand('fullscr 1', true)
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   369
        else
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   370
            ParseCommand('fullscr 0', true);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   371
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   372
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   373
    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   374
    InitKbdKeyTable();
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5167
diff changeset
   375
    AddProgress();
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   376
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   377
    LoadLocale(cPathz[ptLocale] + '/en.txt');  // Do an initial load with english
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   378
    if cLocaleFName <> 'en.txt' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   379
        begin
2719
0efcaa69d30c Tweak load order
nemo
parents: 2717
diff changeset
   380
        // Try two letter locale first before trying specific locale overrides
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   381
        if (Length(cLocale) > 3) and (Copy(cLocale, 1, 2) <> 'en') then
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   382
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   383
            LoadLocale(cPathz[ptLocale] + '/' + Copy(cLocale, 1, 2) + '.txt')
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   384
            end;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   385
        LoadLocale(cPathz[ptLocale] + '/' + cLocaleFName)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   386
        end
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   387
    else cLocale := 'en';
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   388
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   389
    WriteLnToConsole(msgGettingConfig);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   390
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   391
    if cTestLua then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   392
        begin
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   393
        ParseCommand('script ' + cScriptName, true);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   394
        end
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   395
    else
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   396
        begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   397
        if recordFileName = '' then
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   398
            begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   399
            InitIPC;
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   400
            SendIPCAndWaitReply(_S'C');        // ask for game config
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   401
            end
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   402
        else
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   403
            LoadRecordFromFile(recordFileName);
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   404
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   405
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   406
    ScriptOnGameInit;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   407
    s:= 'eproto ' + inttostr(cNetProtoVersion);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   408
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   409
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   410
    InitTeams();
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   411
    AssignStores();
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   412
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   413
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   414
        SetSound(false);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   415
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   416
    InitSound();
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   417
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   418
    isDeveloperMode:= false;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   419
    TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
9249
7b8c82785145 Configuration for tag display default
nemo
parents: 9080
diff changeset
   420
    //ParseCommand('rotmask', true);
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   421
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
   422
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   423
    if GameType = gmtRecord then
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   424
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   425
        RecorderMainLoop();
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   426
        freeEverything(true);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   427
        exit;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   428
    end;
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
   429
{$ENDIF}
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   430
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   431
    MainLoop;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   432
    // clean up all the memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   433
    freeEverything(true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   434
end;
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   435
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   436
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   437
// preInitEverything - init variables that are going to be ovewritten by arguments
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   438
// initEverything - init variables only. Should be coupled by below
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   439
// freeEverything - free above. Pay attention to the init/free order!
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   440
procedure preInitEverything;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   441
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   442
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   443
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   444
    uVariables.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   445
    uSound.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   446
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   447
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   448
procedure initEverything (complete:boolean);
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   449
begin
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   450
    uUtils.initModule(complete);    // opens the debug file, must be the first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   451
    uVariables.initModule;          // inits all global variables
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   452
    uCommands.initModule;           // helps below
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   453
    uCommandHandlers.initModule;    // registers all messages from frontend
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   454
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   455
    uLand.initModule;               // computes land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   456
    uLandPainted.initModule;        // computes drawn land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   457
    uIO.initModule;                 // sets up sockets
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   458
    uPhysFSLayer.initModule;
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   459
    uScript.initModule;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   460
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   461
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   462
    begin
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   463
        uTextures.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   464
{$IFDEF ANDROID}GLUnit.initModule;{$ENDIF}
7837
3e031b3b33e6 minor macro cleanup
koda
parents: 7615
diff changeset
   465
{$IFDEF USE_TOUCH_INTERFACE}uTouch.initModule;{$ENDIF}
9543
1826b5315369 Fix bug 656 by using the right resolution values
koda
parents: 9468
diff changeset
   466
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.initModule;{$ENDIF}
6415
af2047bb4f70 GSoC 2011: Android port - merged mainstream
koda
parents: 6341
diff changeset
   467
        uAI.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   468
        uAIMisc.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   469
        uAILandMarks.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   470
        uAmmos.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   471
        uCaptions.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   472
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   473
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   474
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   475
        uGears.initModule;
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   476
        uInputHandler.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   477
        uMisc.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   478
        uLandTexture.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   479
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   480
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   481
        uStore.initModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   482
        uRender.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   483
        uTeams.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   484
        uVisualGears.initModule;
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9280
diff changeset
   485
        uVisualGearsHandlers.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   486
        uWorld.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   487
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   488
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   489
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   490
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   491
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   492
    if complete then
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   493
        begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   494
        WriteLnToConsole('Freeing resources...');
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   495
        uAI.freeModule;             // AI things need to be freed first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   496
        uAIMisc.freeModule;         //stub
7433
c7fff3e61d49 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr
parents: 7151
diff changeset
   497
        uAILandMarks.freeModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   498
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   499
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   500
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   501
        uTeams.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   502
        uInputHandler.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   503
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   504
        uSound.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   505
        uMisc.freeModule;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   506
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   507
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   508
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   509
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   510
        uAmmos.freeModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   511
        uRender.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   512
        uStore.freeModule;          // closes SDL
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   513
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.freeModule;{$ENDIF}
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   514
{$IFDEF USE_TOUCH_INTERFACE}uTouch.freeModule;{$ENDIF}  //stub
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   515
{$IFDEF ANDROID}GLUnit.freeModule;{$ENDIF}
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   516
        uTextures.freeModule;
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   517
        end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   518
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   519
    uIO.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   520
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   521
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   522
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   523
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   524
    uCommands.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   525
    uVariables.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   526
    uUtils.freeModule;              // closes debug file
10159
5848ed144e0b move the freeModule too, couple of style tweaks
nemo
parents: 10150
diff changeset
   527
    uPhysFSLayer.freeModule;
5848ed144e0b move the freeModule too, couple of style tweaks
nemo
parents: 10150
diff changeset
   528
    uScript.freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   529
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   530
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   531
///////////////////////////////////////////////////////////////////////////////
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   532
procedure GenLandPreview;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10159
diff changeset
   533
var Preview: TPreviewAlpha;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   534
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   535
    initEverything(false);
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   536
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   537
    InitIPC;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   538
    IPCWaitPongEvent;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   539
    TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   540
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   541
    ScriptOnPreviewInit;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10159
diff changeset
   542
    GenPreviewAlpha(Preview);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   543
    WriteLnToConsole('Sending preview...');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   544
    SendIPCRaw(@Preview, sizeof(Preview));
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   545
    SendIPCRaw(@MaxHedgehogs, sizeof(byte));
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   546
    WriteLnToConsole('Preview sent, disconnect');
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   547
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   548
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   549
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   550
{$IFDEF HWLIBRARY}
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   551
procedure RunEngine(argc: LongInt; argv: PPChar); cdecl; export;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   552
begin
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   553
    operatingsystem_parameter_argc:= argc;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   554
    operatingsystem_parameter_argv:= argv;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   555
{$ELSE}
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   556
begin
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   557
{$ENDIF}
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   558
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   559
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   560
/////////////////////////////////// m a i n ///////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   561
///////////////////////////////////////////////////////////////////////////////
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   562
{$IFDEF PAS2C}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   563
    // workaround for pascal's ParamStr and ParamCount
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   564
    init(argc, argv);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   565
{$ENDIF}
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   566
    preInitEverything();
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   567
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   568
    GetParams();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   569
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   570
    if GameType = gmtLandPreview then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   571
        GenLandPreview()
8308
cdf83bdf7b27 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents: 8307
diff changeset
   572
    else if GameType <> gmtSyntax then
cdf83bdf7b27 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents: 8307
diff changeset
   573
        Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   574
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   575
    // return 1 when engine is not called correctly
10176
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   576
    if GameType = gmtSyntax then
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   577
        {$IFDEF PAS2C}
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   578
        exit(1);
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   579
        {$ELSE}
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   580
        halt(1);
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   581
        {$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   582
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   583
{$IFDEF HWLIBRARY}
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   584
end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   585
{$ENDIF}
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   586
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   587
end.