hedgewars/hwengine.pas
author nemo
Sun, 14 Aug 2011 16:59:55 -0400
changeset 5562 8056d82b4d23
parent 5521 3be9fda5c3c2
child 5565 1a326ba319c9
permissions -rw-r--r--
Seduction animation. New visual gear type.
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(*
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* Hedgewars, a free turn based strategy game
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R hwengine.rc}
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{$ENDIF}
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{$IFDEF HWLIBRARY}
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unit hwengine;
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interface
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{$ELSE}
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program hwengine;
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{$ENDIF}
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uKeys, uSound,
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     uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions,
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     sysutils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted;
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{$IFDEF HWLIBRARY}
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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procedure Game(gameArgs: PPChar); cdecl; export;
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implementation
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{$ELSE}
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procedure OnDestroy; forward;
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procedure initEverything(complete:boolean); forward;
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procedure freeEverything(complete:boolean); forward;
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{$ENDIF}
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////////////////////////////////
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procedure DoTimer(Lag: LongInt);
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var s: shortstring;
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begin
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    if isPaused = false then
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        inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen: begin
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                GenMap;
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                ParseCommand('sendlanddigest', true);
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                GameState:= gsStart;
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                end;
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        gsStart: begin
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                if HasBorder then DisableSomeWeapons;
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                AddClouds;
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                AddFlakes;
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                AssignHHCoords;
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                AddMiscGears;
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                StoreLoad;
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                InitWorld;
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                ResetKbd;
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                SoundLoad;
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                if GameType = gmtSave then
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                    begin
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                    isSEBackup:= isSoundEnabled;
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                    isSoundEnabled:= false
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                    end;
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                FinishProgress;
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                PlayMusic;
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                SetScale(zoom);
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                ScriptCall('onGameStart');
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                GameState:= gsGame;
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                end;
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        gsConfirm,
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        gsGame: begin
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                DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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                ProcessKbd;
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                if not isPaused then
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                    begin
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                    DoGameTick(Lag);
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                    ProcessVisualGears(Lag);
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                    end;
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                end;
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        gsChat: begin
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                DrawWorld(Lag);
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                if not isPaused then
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                    begin
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                    DoGameTick(Lag);
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                    ProcessVisualGears(Lag);
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                    end;
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                end;
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        gsExit: begin
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                isTerminated:= true;
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                end;
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        gsSuspend: exit;
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        end;
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{$IFDEF SDL13}
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    SDL_GL_SwapWindow(SDLwindow);
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{$ELSE}
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    SDL_GL_SwapBuffers();
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{$ENDIF}
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    if flagMakeCapture then
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    begin
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        flagMakeCapture:= false;
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        s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        WriteLnToConsole('Saving ' + s + '...');
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        playSound(sndShutter);
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        {$IFNDEF IPHONEOS}MakeScreenshot(s);{$ENDIF}
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    end;
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end;
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////////////////////
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procedure OnDestroy;
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begin
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    WriteLnToConsole('Freeing resources...');
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    FreeActionsList();
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    uVisualGears.freeModule;
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    StoreRelease();
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    ControllerClose();
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    CloseIPC();
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    TTF_Quit();
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{$IFDEF SDL13}
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    SDL_GL_DeleteContext(SDLGLcontext);
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    SDL_DestroyWindow(SDLwindow);
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    SDLGLcontext:= nil;
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    SDLwindow:= nil;
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{$ENDIF}
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    SDL_Quit();
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    isTerminated:= false;
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end;
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///////////////////
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procedure MainLoop;
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{$WARNINGS OFF}
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// disable "Some fields weren't initialized" warning
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const event: TSDL_Event = ();
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{$WARNINGS ON}
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var PrevTime, CurrTime: Longword;
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    prevFocusState: boolean;
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begin
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    PrevTime:= SDL_GetTicks;
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    while isTerminated = false do
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    begin
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        while SDL_PollEvent(@event) <> 0 do
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        begin
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            case event.type_ of
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                SDL_KEYDOWN: if GameState = gsChat then
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{$IFDEF SDL13}
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
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                    KeyPressChat(event.key.keysym.sym);
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                SDL_WINDOWEVENT:
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                    if event.window.event = SDL_WINDOWEVENT_SHOWN then
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                        begin
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                        cHasFocus:= true;
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                        onFocusStateChanged()
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                        end;
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{$ELSE}
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                    KeyPressChat(event.key.keysym.unicode);
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                SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then wheelDown:= true;
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                SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then wheelUp:= true;
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                SDL_ACTIVEEVENT:
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                    if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
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                        begin
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                        prevFocusState:= cHasFocus;
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                        cHasFocus:= event.active.gain = 1;
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                        if prevFocusState xor cHasFocus then
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                            onFocusStateChanged()
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                        end;
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{$ENDIF}
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                SDL_JOYAXISMOTION: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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                SDL_JOYHATMOTION: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
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                SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
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                SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
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                SDL_QUITEV: isTerminated:= true
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            end; //end case event.type_ of
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        end; //end while SDL_PollEvent(@event) <> 0 do
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        if isTerminated = false then
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        begin
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            CurrTime:= SDL_GetTicks;
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            if PrevTime + longword(cTimerInterval) <= CurrTime then
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            begin
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                DoTimer(CurrTime - PrevTime);
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                PrevTime:= CurrTime
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            end
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            else SDL_Delay(1);
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            IPCCheckSock();
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        end;
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    end;
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end;
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/////////////////////////
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procedure ShowMainWindow;
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begin
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    if cFullScreen then ParseCommand('fullscr 1', true)
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    else ParseCommand('fullscr 0', true);
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    SDL_ShowCursor(0)
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end;
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///////////////
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{$IFDEF HWLIBRARY}
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procedure Game(gameArgs: PPChar); cdecl; export;
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{$ELSE}
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procedure Game;
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{$ENDIF}
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var p: TPathType;
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    s: shortstring;
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    i: LongInt;
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begin
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{$IFDEF HWLIBRARY}
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    cBits:= 32;
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    cFullScreen:= false;
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    cTimerInterval:= 8;
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    PathPrefix:= 'Data';
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    UserPathPrefix:= '.';
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    cShowFPS:= {$IFDEF DEBUGFILE}true{$ELSE}false{$ENDIF};
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    val(gameArgs[0], ipcPort);
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    val(gameArgs[1], cScreenWidth);
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    val(gameArgs[2], cScreenHeight);
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    val(gameArgs[3], cReducedQuality);
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    cLocaleFName:= gameArgs[4];
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    UserNick:= gameArgs[5];
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    isSoundEnabled:= gameArgs[6] = '1';
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    isMusicEnabled:= gameArgs[7] = '1';
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    cAltDamage:= gameArgs[8] = '1';
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    val(gameArgs[9], rotationQt);
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    recordFileName:= gameArgs[10];
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    cStereoMode:= smNone;
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{$ENDIF}
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    cLogfileBase:= 'game';
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    initEverything(true);
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    WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')');
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    AddFileLog('Prefix: "' + PathPrefix +'"');
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    AddFileLog('UserPrefix: "' + UserPathPrefix +'"');
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    for i:= 0 to ParamCount do
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        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
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    for p:= Succ(Low(TPathType)) to High(TPathType) do
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        if (p <> ptMapCurrent) and (p <> ptData) then UserPathz[p]:= UserPathPrefix + '/Data/' + Pathz[p];
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    UserPathz[ptData]:= UserPathPrefix + '/Data';
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    for p:= Succ(Low(TPathType)) to High(TPathType) do
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        if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p];
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    WriteToConsole('Init SDL... ');
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    SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true);
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    WriteLnToConsole(msgOK);
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    SDL_EnableUNICODE(1);
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    WriteToConsole('Init SDL_ttf... ');
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    SDLTry(TTF_Init() <> -1, true);
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    WriteLnToConsole(msgOK);
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{$IFDEF WIN32}
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    s:= SDL_getenv('SDL_VIDEO_CENTERED');
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    SDL_putenv('SDL_VIDEO_CENTERED=1');
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    ShowMainWindow();
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    SDL_putenv(str2pchar('SDL_VIDEO_CENTERED=' + s));
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{$ELSE}
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    ShowMainWindow();
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{$ENDIF}
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    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
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    InitKbdKeyTable();
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    AddProgress();
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   281
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    LoadLocale(UserPathz[ptLocale] + '/en.txt');  // Do an initial load with english
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    LoadLocale(Pathz[ptLocale] + '/en.txt');  // Do an initial load with english
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    if (Length(cLocaleFName) > 6) then cLocale := Copy(cLocaleFName,1,5)
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    else cLocale := Copy(cLocaleFName,1,2);
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    if cLocaleFName <> 'en.txt' then
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        begin
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        // Try two letter locale first before trying specific locale overrides
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        if (Length(cLocale) > 2) and (Copy(cLocale,1,2) <> 'en') then
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            begin
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            LoadLocale(UserPathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt');
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            LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt')
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   293
            end;
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        LoadLocale(UserPathz[ptLocale] + '/' + cLocaleFName);
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        LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName)
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        end
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   297
    else cLocale := 'en';
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   298
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    WriteLnToConsole(msgGettingConfig);
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   300
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    if recordFileName = '' then
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        begin
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        InitIPC;
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        SendIPCAndWaitReply('C');        // ask for game config
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   305
        end
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    else
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        LoadRecordFromFile(recordFileName);
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    ScriptOnGameInit;
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   311
    s:= 'eproto ' + inttostr(cNetProtoVersion);
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    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
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   314
    InitTeams();
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diff changeset
   315
    AssignStores();
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diff changeset
   316
2947
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   317
    if isSoundEnabled then
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parents: 2905
diff changeset
   318
        InitSound();
2590
e7e87e3c67db touch control completely revamped
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parents: 2587
diff changeset
   319
2947
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parents: 2905
diff changeset
   320
    isDeveloperMode:= false;
2698
90585aba87ad objc/pascal finally working
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parents: 2697
diff changeset
   321
2947
803b277e4894 hate Smaxx (tested)
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parents: 2905
diff changeset
   322
    TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
90585aba87ad objc/pascal finally working
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parents: 2697
diff changeset
   323
2947
803b277e4894 hate Smaxx (tested)
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parents: 2905
diff changeset
   324
    ParseCommand('rotmask', true);
2698
90585aba87ad objc/pascal finally working
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parents: 2697
diff changeset
   325
2947
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parents: 2905
diff changeset
   326
    MainLoop();
3615
b78d7959540a further code cleanup and less redundancy
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diff changeset
   327
    // clean up SDL and GL context
2947
803b277e4894 hate Smaxx (tested)
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parents: 2905
diff changeset
   328
    OnDestroy();
3615
b78d7959540a further code cleanup and less redundancy
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parents: 3613
diff changeset
   329
    // clean up all the other memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   330
    freeEverything(true);
3165
3ec07a7d8456 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents: 3162
diff changeset
   331
    if alsoShutdownFrontend then halt;
2698
90585aba87ad objc/pascal finally working
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parents: 2697
diff changeset
   332
end;
2590
e7e87e3c67db touch control completely revamped
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parents: 2587
diff changeset
   333
3525
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diff changeset
   334
procedure initEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
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diff changeset
   335
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   336
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   337
3709
c7849b74748d clean and reorder arguments passed to engine
koda
parents: 3697
diff changeset
   338
    // uConsts does not need initialization as they are all consts
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   339
    uUtils.initModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   340
    uMisc.initModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   341
    uVariables.initModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   342
    uConsole.initModule;    // MUST happen after uMisc
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   343
    uCommands.initModule;
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   344
    uCommandHandlers.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   345
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   346
    uLand.initModule;
4490
f6840f7e2f60 Stub to recieve /draw command
unc0rr
parents: 4454
diff changeset
   347
    uLandPainted.initModule;
f6840f7e2f60 Stub to recieve /draw command
unc0rr
parents: 4454
diff changeset
   348
3525
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parents: 3523
diff changeset
   349
    uIO.initModule;
3697
d5b30d6373fc remove trailing spaces from end of line
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parents: 3693
diff changeset
   350
3525
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parents: 3523
diff changeset
   351
    if complete then
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   352
    begin
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   353
        uAI.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   354
        //uAIActions does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   355
        //uAIAmmoTests does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   356
        uAIMisc.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   357
        uAmmos.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   358
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   359
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   360
        //uFloat does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   361
        //uGame does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   362
        uGears.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   363
        uKeys.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   364
        //uLandGraphics does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   365
        //uLandObjects does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   366
        //uLandTemplates does not need initialization
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   367
        uLandTexture.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   368
        //uLocale does not need initialization
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   369
        uRandom.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   370
        uScript.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   371
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   372
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   373
        uStore.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   374
        uTeams.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   375
        uVisualGears.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   376
        uWorld.initModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   377
        uCaptions.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   378
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   379
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   380
3525
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   381
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   382
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   383
    if complete then
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   384
    begin
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   385
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   386
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   387
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   388
        uTeams.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   389
        uStore.freeModule;          //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   390
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   391
        uSound.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   392
        uScript.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   393
        uRandom.freeModule;         //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   394
        //uLocale does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   395
        //uLandTemplates does not need to be freed
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   396
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   397
        //uLandObjects does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   398
        //uLandGraphics does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   399
        uKeys.freeModule;           //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   400
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   401
        //uGame does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   402
        //uFloat does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   403
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   404
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   405
        uAmmos.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   406
        uAIMisc.freeModule;         //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   407
        //uAIAmmoTests does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   408
        //uAIActions does not need to be freed
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3615
diff changeset
   409
        uAI.freeModule;             //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   410
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   411
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   412
    uIO.freeModule;             //stub
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   413
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   414
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   415
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   416
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   417
    uCommands.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   418
    uConsole.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   419
    uVariables.freeModule;
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   420
    uUtils.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   421
    uMisc.freeModule;           // uMisc closes the debug log.
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   422
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   423
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   424
/////////////////////////
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   425
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF};
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   426
var Preview: TPreview;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   427
begin
3914
c5c903c6225b Engine:
smaxx
parents: 3904
diff changeset
   428
    cLogfileBase:= 'preview';
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   429
    initEverything(false);
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   430
{$IFDEF HWLIBRARY}
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   431
    WriteLnToConsole('Preview connecting on port ' + inttostr(port));
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   432
    ipcPort:= port;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   433
{$ENDIF}
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   434
    InitIPC;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   435
    IPCWaitPongEvent;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   436
    TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   437
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   438
    Preview:= GenPreview();
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   439
    WriteLnToConsole('Sending preview...');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   440
    SendIPCRaw(@Preview, sizeof(Preview));
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   441
    SendIPCRaw(@MaxHedgehogs, sizeof(byte));
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   442
    WriteLnToConsole('Preview sent, disconnect');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   443
    CloseIPC();
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   444
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   445
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   446
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   447
{$IFNDEF HWLIBRARY}
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   448
/////////////////////
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   449
procedure DisplayUsage;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
   450
var i: LongInt;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   451
begin
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   452
    WriteLn('Wrong argument format: correct configurations is');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   453
    WriteLn();
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5217
diff changeset
   454
    WriteLn('  hwengine <path to user hedgewars folder> <path to global data folder> <path to replay file> [options]');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   455
    WriteLn();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   456
    WriteLn('where [options] must be specified either as:');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   457
    WriteLn(' --set-video [screen width] [screen height] [color dept]');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   458
    WriteLn(' --set-audio [volume] [enable music] [enable sounds]');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   459
    WriteLn(' --set-other [language file] [full screen] [show FPS]');
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   460
    WriteLn(' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]');
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   461
    WriteLn(' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]');
5130
3602ede67ec5 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents: 5111
diff changeset
   462
    WriteLn(' --stats-only');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   463
    WriteLn();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   464
    WriteLn('Read documentation online at http://code.google.com/p/hedgewars/wiki/CommandLineOptions for more information');
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   465
    WriteLn();
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   466
    Write('PARSED COMMAND: ');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   467
    for i:=0 to ParamCount do
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   468
        Write(ParamStr(i) + ' ');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   469
    WriteLn();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   470
end;
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   471
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   472
////////////////////
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   473
{$INCLUDE "ArgParsers.inc"}
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   474
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   475
procedure GetParams;
97
e7c1df9cce2c - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents: 81
diff changeset
   476
begin
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5217
diff changeset
   477
    if (ParamCount < 3) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   478
        GameType:= gmtSyntax
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   479
    else
5238
46ddaf14509d Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents: 5217
diff changeset
   480
        if (ParamCount = 3) and ((ParamStr(3) = '--stats-only') or (ParamStr(3) = 'landpreview')) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   481
            internalSetGameTypeLandPreviewFromParameters()
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   482
        else
3709
c7849b74748d clean and reorder arguments passed to engine
koda
parents: 3697
diff changeset
   483
            if (ParamCount = cDefaultParamNum) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   484
                internalStartGameWithParameters()
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   485
            else
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   486
                playReplayFileWithParameters();
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   487
end;
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   488
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   489
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   490
/////////////////////////////// m a i n ////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   491
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   492
begin
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   493
    GetParams();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   494
3078
07d4ca3afce3 Remove doubled call of freeEverything
nemo
parents: 3064
diff changeset
   495
    if GameType = gmtLandPreview then GenLandPreview()
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   496
    else if GameType = gmtSyntax then DisplayUsage()
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   497
    else Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   498
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   499
    if GameType = gmtSyntax then
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   500
        ExitCode:= 1
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   501
    else
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   502
        ExitCode:= 0;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   503
{$ENDIF}
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   504
end.