hedgewars/uKeys.pas
author koda
Sat, 15 Jan 2011 21:32:44 +0100
branch0.9.15
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parent 4746 3ae448aebe7e
child 4845 9a0f5377c529
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uKeys;
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interface
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uses SDLh, uTypes;
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procedure initModule;
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procedure freeModule;
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function  KeyNameToCode(name: shortstring): word;
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procedure ProcessKbd;
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procedure ResetKbd;
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procedure FreezeEnterKey;
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procedure InitKbdKeyTable;
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procedure SetBinds(var binds: TBinds);
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procedure SetDefaultBinds;
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procedure ControllerInit;
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procedure ControllerClose;
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procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
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procedure ControllerHatEvent(joy, hat, value: Byte);
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procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
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{$IFDEF IPHONEOS}
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procedure setiPhoneBinds;
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{$ENDIF}
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implementation
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uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug;
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var tkbd, tkbdn: TKeyboardState;
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    KeyNames: array [0..cKeyMaxIndex] of string[15];
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function KeyNameToCode(name: shortstring): word;
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var code: Word;
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begin
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    code:= cKeyMaxIndex;
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    while (code > 0) and (KeyNames[code] <> name) do dec(code);
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    KeyNameToCode:= code;
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end;
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procedure ProcessKbd;
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var  i, j, k: LongInt;
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     s: shortstring;
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     Trusted: boolean;
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{$IFNDEF IPHONEOS}pkbd: PByteArray;{$ENDIF}
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begin
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hideAmmoMenu:= false;
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Trusted:= (CurrentTeam <> nil)
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          and (not CurrentTeam^.ExtDriven)
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          and (CurrentHedgehog^.BotLevel = 0);
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// move cursor/camera
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// TODO: Scale on screen dimensions and/or axis value (game controller)?
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movecursor(5 * CursorMovementX, 5 * CursorMovementY);
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k:= SDL_GetMouseState(nil, nil);
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{$IFDEF IPHONEOS}
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SDL_GetKeyState(@j);
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{$ELSE}
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pkbd:= SDL_GetKeyState(@j);
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for i:= 6 to pred(j) do // first 6 will be overwritten
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    tkbdn[i]:= pkbd^[i];
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{$ENDIF}
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// mouse buttons
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{$IFDEF DARWIN}
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tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305]));
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tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4);
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{$ELSE}
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tkbdn[1]:= (k and 1);
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tkbdn[3]:= ((k shr 2) and 1);
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{$ENDIF}
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tkbdn[2]:= ((k shr 1) and 1);
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// mouse wheels
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tkbdn[4]:= ord(wheelDown);
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tkbdn[5]:= ord(wheelUp);
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wheelUp:= false;
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wheelDown:= false;
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{$IFDEF IPHONEOS}
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setiPhoneBinds();
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{$ELSE}
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// Controller(s)
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it
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for j:= 0 to Pred(ControllerNumControllers) do
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    begin
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    for i:= 0 to Pred(ControllerNumAxes[j]) do
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        begin
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        if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0;
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        if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0;
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        inc(k, 2);
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        end;
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    for i:= 0 to Pred(ControllerNumHats[j]) do
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        begin
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        tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP;
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        tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT;
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        tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN;
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        tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT;
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        inc(k, 4);
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        end;
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    for i:= 0 to Pred(ControllerNumButtons[j]) do
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        begin
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        tkbdn[k]:= ControllerButtons[j][i];
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        inc(k, 1);
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        end;
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    end;
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{$ENDIF}
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// ctrl/cmd + w/q to close engine and/or frontend
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{$IFDEF DARWIN}
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    if ((tkbdn[KeyNameToCode('left_meta')] = 1) or (tkbdn[KeyNameToCode('right_meta')] = 1)) then
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{$ELSE}
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    if ((tkbdn[KeyNameToCode('left_ctrl')] = 1) or (tkbdn[KeyNameToCode('right_ctrl')] = 1)) then
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{$ENDIF}
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    begin
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        if tkbdn[KeyNameToCode('q')] = 1 then ParseCommand ('halt', true)
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        else if tkbdn[KeyNameToCode('w')] = 1 then ParseCommand ('forcequit', true);
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    end;
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// now process strokes
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for i:= 0 to cKeyMaxIndex do
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if CurrentBinds[i][0] <> #0 then
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    begin
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    if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true;
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    if (tkbd[i] = 0) and (tkbdn[i] <> 0) then
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         begin
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         ParseCommand(CurrentBinds[i], Trusted);
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         if (CurrentTeam <> nil) and not CurrentTeam^.ExtDriven and (ReadyTimeLeft > 1) then ParseCommand('gencmd R', true)
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         end
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    else if (CurrentBinds[i][1] = '+')
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            and (tkbdn[i] = 0)
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            and (tkbd[i] <> 0) then
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            begin
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            s:= CurrentBinds[i];
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            s[1]:= '-';
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            ParseCommand(s, Trusted);
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            if (CurrentTeam <> nil) and not CurrentTeam^.ExtDriven and (ReadyTimeLeft > 1) then ParseCommand('gencmd R', true)
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            end;
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    tkbd[i]:= tkbdn[i]
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    end
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end;
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procedure ResetKbd;
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var i, j, k, t: LongInt;
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{$IFNDEF IPHONEOS}pkbd: PByteArray;{$ENDIF}
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begin
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k:= SDL_GetMouseState(nil, nil);
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{$IFNDEF IPHONEOS}pkbd:={$ENDIF}SDL_GetKeyState(@j);
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TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + IntToStr(j) + ')', true);
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{$IFNDEF IPHONEOS}
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for i:= 1 to pred(j) do
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    tkbdn[i]:= pkbd^[i];
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{$ENDIF}
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// mouse buttons
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{$IFDEF DARWIN}
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tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305]));
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tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4);
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{$ELSE}
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tkbdn[1]:= (k and 1);
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tkbdn[3]:= ((k shr 2) and 1);
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{$ENDIF}
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tkbdn[2]:= ((k shr 1) and 1);
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// mouse wheels
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tkbdn[4]:= ord(wheelDown);
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tkbdn[5]:= ord(wheelUp);
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wheelUp:= false;
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wheelDown:= false;
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{$IFDEF IPHONEOS}
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setiPhoneBinds();
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{$ELSE}
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// Controller(s)
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it
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for j:= 0 to Pred(ControllerNumControllers) do
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    begin
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    for i:= 0 to Pred(ControllerNumAxes[j]) do
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        begin
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        if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0;
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        if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0;
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        inc(k, 2);
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        end;
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    for i:= 0 to Pred(ControllerNumHats[j]) do
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        begin
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        tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP;
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        tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT;
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        tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN;
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        tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT;
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        inc(k, 4);
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        end;
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    for i:= 0 to Pred(ControllerNumButtons[j]) do
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        begin
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        tkbdn[k]:= ControllerButtons[j][i];
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        inc(k, 1);
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        end;
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    end;
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{$ENDIF}
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for t:= 0 to cKeyMaxIndex do
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    tkbd[i]:= tkbdn[i]
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end;
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procedure InitKbdKeyTable;
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var i, j, k, t: LongInt;
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    s: string[15];
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begin
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KeyNames[1]:= 'mousel';
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KeyNames[2]:= 'mousem';
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KeyNames[3]:= 'mouser';
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KeyNames[4]:= 'wheelup';
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KeyNames[5]:= 'wheeldown';
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for i:= 6 to cKeyMaxIndex do
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    begin
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    s:= shortstring(sdl_getkeyname(i));
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    //writeln(stdout,IntToStr(i) + ': ' + s);
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    if s = 'unknown key' then KeyNames[i]:= ''
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    else 
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        begin
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        for t:= 1 to Length(s) do
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            if s[t] = ' ' then s[t]:= '_';
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        KeyNames[i]:= s
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        end;
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    end;
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//for i:= 0 to cKeyMaxIndex do writeln(stdout,IntToStr(i) + ': ' + KeyNames[i]);
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   254
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// get the size of keyboard array
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SDL_GetKeyState(@k);
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// Controller(s)
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for j:= 0 to Pred(ControllerNumControllers) do
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    begin
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    for i:= 0 to Pred(ControllerNumAxes[j]) do
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        begin
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        keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u';
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        keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd';
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        inc(k, 2);
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        end;
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    for i:= 0 to Pred(ControllerNumHats[j]) do
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        begin
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        keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u';
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        keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r';
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        keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd';
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        keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l';
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        inc(k, 4);
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        end;
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    for i:= 0 to Pred(ControllerNumButtons[j]) do
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        begin
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        keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i);
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        inc(k, 1);
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        end;
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    end;
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DefaultBinds[ 27]:= 'quit';
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DefaultBinds[ 96]:= 'history';
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DefaultBinds[127]:= 'rotmask';
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//numpad
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//DefaultBinds[265]:= '+volup';
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//DefaultBinds[256]:= '+voldown';
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DefaultBinds[KeyNameToCode('0')]:= '+volup';
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DefaultBinds[KeyNameToCode('9')]:= '+voldown';
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DefaultBinds[KeyNameToCode('c')]:= 'capture';
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DefaultBinds[KeyNameToCode('h')]:= 'findhh';
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DefaultBinds[KeyNameToCode('p')]:= 'pause';
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DefaultBinds[KeyNameToCode('s')]:= '+speedup';
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DefaultBinds[KeyNameToCode('t')]:= 'chat';
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DefaultBinds[KeyNameToCode('y')]:= 'confirm';
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   298
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DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset';
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DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout';
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   301
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin';
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   302
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DefaultBinds[KeyNameToCode('f12')]:= 'fullscr';
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   304
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   305
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   306
DefaultBinds[ 1]:= '/put';
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   307
DefaultBinds[ 3]:= 'ammomenu';
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   308
DefaultBinds[ 8]:= 'hjump';
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   309
DefaultBinds[ 9]:= 'switch';
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DefaultBinds[13]:= 'ljump';
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DefaultBinds[32]:= '+attack';
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   312
{$IFDEF IPHONEOS}
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DefaultBinds[23]:= '+up';
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   314
DefaultBinds[24]:= '+down';
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   315
DefaultBinds[25]:= '+left';
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   316
DefaultBinds[26]:= '+right';
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DefaultBinds[27]:= '+precise';
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DefaultBinds[44]:= 'chat';
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DefaultBinds[55]:= 'pause';
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   320
{$ELSE}
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   321
DefaultBinds[KeyNameToCode('up')]:= '+up';
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   322
DefaultBinds[KeyNameToCode('down')]:= '+down';
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   323
DefaultBinds[KeyNameToCode('left')]:= '+left';
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   324
DefaultBinds[KeyNameToCode('right')]:= '+right';
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DefaultBinds[KeyNameToCode('left_shift')]:= '+precise';
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   326
{$ENDIF}
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ecc2c757d0df general uKey refactor in preparaiton of two new shortcuts
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   327
DefaultBinds[1000]:= 'forcequit';
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   328
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   329
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i);
4131
e89d11f6361c add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
nemo
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diff changeset
   330
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   331
SetDefaultBinds();
4
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   332
end;
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   333
167
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   334
procedure SetBinds(var binds: TBinds);
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   335
begin
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{$IFDEF IPHONEOS}
3971
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   337
    binds:= binds; // avoid hint
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   338
    CurrentBinds:= DefaultBinds;
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   339
{$ELSE}
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    CurrentBinds:= binds;
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   341
{$ENDIF}
167
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   342
end;
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   343
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   344
procedure SetDefaultBinds;
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   345
begin
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   346
    CurrentBinds:= DefaultBinds;
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   347
end;
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   348
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   349
{$IFDEF IPHONEOS}
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   350
procedure setiPhoneBinds;
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   351
begin
3523
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   352
    tkbdn[ 1]:= ord(leftClick);
6592fbb969da fix zoom smoothness
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   353
    tkbdn[ 2]:= ord(middleClick);
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   354
    tkbdn[ 3]:= ord(rightClick);
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   355
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   356
    tkbdn[23]:= ord(upKey);
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   357
    tkbdn[24]:= ord(downKey);
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   358
    tkbdn[25]:= ord(leftKey);
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   359
    tkbdn[26]:= ord(rightKey);
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
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diff changeset
   360
    tkbdn[27]:= ord(preciseKey);
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   361
2948
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   362
    tkbdn[ 8]:= ord(backspaceKey);
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   363
    tkbdn[ 9]:= ord(tabKey);
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diff changeset
   364
    tkbdn[13]:= ord(enterKey);
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parents: 2905
diff changeset
   365
    tkbdn[32]:= ord(spaceKey);
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ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
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   366
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   367
    tkbdn[44]:= ord(chatAction);
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   368
    tkbdn[55]:= ord(pauseAction);
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   369
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   370
    // set to false the keys that only need one stoke
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   371
    leftClick:= false;
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   372
    middleClick:= false;
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   373
    rightClick:= false;
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   374
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   375
    tabKey:= false;
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   376
    enterKey:= false;
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   377
    backspaceKey:= false;
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   378
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   379
    chatAction:= false;
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   380
    pauseAction:= false;
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   381
end;
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   382
{$ENDIF}
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   383
948
5d49a92c240a Fix chat behavior
unc0rr
parents: 947
diff changeset
   384
procedure FreezeEnterKey;
5d49a92c240a Fix chat behavior
unc0rr
parents: 947
diff changeset
   385
begin
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3523
diff changeset
   386
    tkbd[13]:= 1;
a8aa06bae895 tiy new overlay graphics
koda
parents: 3523
diff changeset
   387
    tkbd[271]:= 1;
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5d49a92c240a Fix chat behavior
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   388
end;
167
805fa9a27e9e "Trusted" binds
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parents: 161
diff changeset
   389
2591
c6597b65caea other controls implementation + sdlh revisited (once again)
koda
parents: 2590
diff changeset
   390
var Controller: array [0..5] of PSDL_Joystick;
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   391
2428
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diff changeset
   392
procedure ControllerInit;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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parents: 2407
diff changeset
   393
var i, j: Integer;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
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parents: 2407
diff changeset
   394
begin
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
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   395
ControllerEnabled:= 0;
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
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   396
{$IFDEF IPHONEOS}
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
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   397
exit; // joystick subsystem disabled on iPhone
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3493
diff changeset
   398
{$ENDIF}
2674
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents: 2671
diff changeset
   399
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   400
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
2674
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents: 2671
diff changeset
   401
ControllerNumControllers:= SDL_NumJoysticks();
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   402
if ControllerNumControllers > 6 then ControllerNumControllers:= 6;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   403
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   404
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers));
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   405
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   406
if ControllerNumControllers > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   407
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   408
    for j:= 0 to pred(ControllerNumControllers) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   409
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   410
        WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   411
        Controller[j]:= SDL_JoystickOpen(j);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   412
        if Controller[j] = nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   413
            WriteLnToConsole('* Failed to open game controller!')
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   414
        else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   415
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   416
            ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   417
            //ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   418
            ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   419
            ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]);
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   420
            WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j]));
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   421
            //WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j]));
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   422
            WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j]));
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   423
            WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   424
            ControllerEnabled:= 1;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   425
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   426
            if ControllerNumAxes[j] > 20 then ControllerNumAxes[j]:= 20;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   427
            //if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   428
            if ControllerNumHats[j] > 20 then ControllerNumHats[j]:= 20;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   429
            if ControllerNumButtons[j] > 20 then ControllerNumButtons[j]:= 20;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   430
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   431
            // reset all buttons/axes
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   432
            for i:= 0 to pred(ControllerNumAxes[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   433
                ControllerAxes[j][i]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   434
            (*for i:= 0 to pred(ControllerNumBalls[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   435
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   436
                ControllerBalls[j][i][0]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   437
                ControllerBalls[j][i][1]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   438
                end;*)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   439
            for i:= 0 to pred(ControllerNumHats[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   440
                ControllerHats[j][i]:= SDL_HAT_CENTERED;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   441
            for i:= 0 to pred(ControllerNumButtons[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   442
                ControllerButtons[j][i]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   443
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   444
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   445
    // enable event generation/controller updating
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   446
    SDL_JoystickEventState(1);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   447
    end
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   448
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   449
    WriteLnToConsole('Not using any game controller');
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   450
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   451
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procedure ControllerClose;
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var j: Integer;
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begin
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    if ControllerEnabled > 0 then
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        for j:= 0 to pred(ControllerNumControllers) do
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            SDL_JoystickClose(Controller[j]);
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end;
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   459
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procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
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begin
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    ControllerAxes[joy][axis]:= value;
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end;
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   464
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procedure ControllerHatEvent(joy, hat, value: Byte);
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begin
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    ControllerHats[joy][hat]:= value;
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end;
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   469
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procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
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begin
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    if pressed then ControllerButtons[joy][button]:= 1
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    else ControllerButtons[joy][button]:= 0;
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end;
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   475
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procedure initModule;
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begin
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    wheelUp:= false;
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    wheelDown:= false;
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2adbae321127 fix iphone version for map preview
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   480
{$IFDEF HWLIBRARY}
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    // this function is called by HW_allKeysUp so be careful
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   482
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   483
    // mouse emulation
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   484
    leftClick:= false;
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    middleClick:= false;
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    rightClick:= false;
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   487
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   488
    // arrow key emulation
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   489
    upKey:= false;
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    downKey:= false;
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    rightKey:= false;
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    leftKey:= false;
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   493
    preciseKey:= false;
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   494
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   495
    // action key emulation
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   496
    backspaceKey:= false;
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   497
    spaceKey:= false;
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   498
    enterKey:= false;
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   499
    tabKey:= false;
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   500
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   501
    // other key emulation
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   502
    chatAction:= false;
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   503
    pauseAction:= false;
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   504
{$ENDIF}
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   505
end;
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   506
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4e48c276a468 In pascal unit is a namespace
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   507
procedure freeModule;
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   508
begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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   509
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
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   510
end;
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bcbd7adb4e4b - set svn:eol-style to native
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   511
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   512
end.