misc/libphyslayer/CMakeLists.txt
author Wuzzy <Wuzzy2@mail.ru>
Mon, 13 Nov 2017 22:14:45 +0100
changeset 12836 8610462e3d33
parent 12124 ffc7bb9fde01
child 15555 107170c05bac
permissions -rw-r--r--
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIR})
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include_directories(${PHYSFS_INCLUDE_DIR})
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include_directories(${LUA_INCLUDE_DIR})
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set(PHYSLAYER_SRCS
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    physfscompat.c
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    physfsrwops.c
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    physfslualoader.c
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    hwpacksmounter.c
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)
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#compiles and links actual library
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add_library (physlayer ${PHYSLAYER_SRCS})
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set_target_properties(physlayer PROPERTIES
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                          VERSION 1.0
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                          SOVERSION 1.0)
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target_link_libraries(physlayer ${SDL2_LIBRARY} lua physfs)
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install(TARGETS physlayer RUNTIME DESTINATION ${target_binary_install_dir}
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                          LIBRARY DESTINATION ${target_library_install_dir}
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                          ARCHIVE DESTINATION ${target_library_install_dir})
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get_target_property(physlayer_fullpath physlayer LOCATION)
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## added standard variables (FORCE or cmake won't pick 'em)
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set(PHYSLAYER_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE STRING "Physlayer include dir" FORCE)
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set(PHYSLAYER_LIBRARY ${physlayer_fullpath} CACHE STRING "Physlayer library" FORCE)
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if(BUILD_ENGINE_JS)
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    set_target_properties(physlayer PROPERTIES SUFFIX ".bc")
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endif()
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