hedgewars/uWorld.pas
author unc0rr
Mon, 28 Jan 2008 22:21:47 +0000
changeset 777 86177328b094
parent 775 23c253aae336
child 780 f45b0e513dfd
permissions -rw-r--r--
Solve problem with crosshairs
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2004-2007 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uWorld;
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interface
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uses SDLh, uGears, uConsts, uFloat;
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{$INCLUDE options.inc}
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const WorldDx: LongInt = -512;
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      WorldDy: LongInt = -256;
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procedure InitWorld;
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procedure DrawWorld(Lag: LongInt; Surface: PSDL_Surface);
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procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
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{$IFDEF COUNTTICKS}
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var cntTicks: LongWord;
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{$ENDIF}
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var FollowGear: PGear = nil;
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    WindBarWidth: LongInt = 0;
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    bShowAmmoMenu: boolean = false;
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    bSelected: boolean = false;
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    bShowFinger: boolean = false;
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    Frames: Longword = 0;
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implementation
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uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, GL;
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const FPS: Longword = 0;
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      CountTicks: Longword = 0;
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      SoundTimerTicks: Longword = 0;
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      prevPoint: TPoint = (X: 0; Y: 0);
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type TCaptionStr = record
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                   Tex: PTexture;
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                   EndTime: LongWord;
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                   end;
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var cWaterSprCount: LongInt;
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    Captions: array[TCapGroup] of TCaptionStr;
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    AMxLeft, AMxCurr, SlotsNum: LongInt;
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    tmpSurface: PSDL_Surface;
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    fpsTexture: PTexture = nil;
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procedure InitWorld;
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begin
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cWaterSprCount:= 1 + cScreenWidth div (SpritesData[sprWater].Width);
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cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50);
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SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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prevPoint.X:= cScreenWidth div 2;
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prevPoint.Y:= cScreenHeight div 2;
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WorldDx:=  - 1024 + cScreenWidth div 2;
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WorldDy:=  - 512 + cScreenHeight div 2;
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AMxLeft:= cScreenWidth - 210;
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AMxCurr:= cScreenWidth
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end;
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procedure ShowAmmoMenu(Surface: PSDL_Surface);
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const MENUSPEED = 15;
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var x, y, i, t: LongInt;
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    Slot, Pos: LongInt;
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begin
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if (TurnTimeLeft = 0) or KbdKeyPressed then bShowAmmoMenu:= false;
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if bShowAmmoMenu then
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   begin
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   if AMxCurr = cScreenWidth then prevPoint.X:= 0;
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   if AMxCurr > AMxLeft then dec(AMxCurr, MENUSPEED);
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   end else
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   begin
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   if AMxCurr = AMxLeft then
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      begin
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      CursorPoint.X:= cScreenWidth div 2;
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      CursorPoint.Y:= cScreenHeight div 2;
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      prevPoint:= CursorPoint;
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      SDL_WarpMouse(CursorPoint.X, CursorPoint.Y)
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      end;
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   if AMxCurr < cScreenWidth then inc(AMxCurr, MENUSPEED);
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   end;
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if CurrentTeam = nil then exit;
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Slot:= 0;
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Pos:= -1;
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with CurrentHedgehog^ do
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     begin
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     if Ammo = nil then exit;
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     SlotsNum:= 0;
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     x:= AMxCurr;
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     y:= cScreenHeight - 40;
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     dec(y);
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     DrawSprite(sprAMBorders, x, y, 0, Surface);
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     dec(y);
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     DrawSprite(sprAMBorders, x, y, 1, Surface);
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     dec(y, 33);
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     DrawSprite(sprAMSlotName, x, y, 0, Surface);
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     for i:= cMaxSlotIndex downto 0 do
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         if Ammo^[i, 0].Count > 0 then
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            begin
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            if (CursorPoint.Y >= y - 33) and (CursorPoint.Y < y) then Slot:= i;
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            dec(y, 33);
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            inc(SlotsNum);
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            DrawSprite(sprAMSlot, x, y, 0, Surface);
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            DrawSprite(sprAMSlotKeys, x + 2, y + 1, i, Surface);
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            t:= 0;
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            while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do
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                  begin
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                  DrawSprite(sprAMAmmos, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType), Surface);
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                  if (Slot = i) and (CursorPoint.X >= x + t * 33 + 35) and (CursorPoint.X < x + t * 33 + 68) then
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                     begin
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                     DrawSprite(sprAMSelection, x + t * 33 + 35, y + 1, 0, Surface);
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                     Pos:= t;
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                     end;
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                  inc(t)
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                  end
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            end;
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     dec(y, 1);
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     DrawSprite(sprAMBorders, x, y, 0, Surface);
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     if (Pos >= 0) then
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        if Ammo^[Slot, Pos].Count > 0 then
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           begin
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           DXOutText(AMxCurr + 10, cScreenHeight - 68, fnt16, trAmmo[Ammoz[Ammo^[Slot, Pos].AmmoType].NameId], Surface);
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           if Ammo^[Slot, Pos].Count < 10 then
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              DXOutText(AMxCurr + 175, cScreenHeight - 68, fnt16, chr(Ammo^[Slot, Pos].Count + 48) + 'x', Surface);
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           if bSelected then
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              begin
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              bShowAmmoMenu:= false;
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              SetWeapon(Ammo^[Slot, Pos].AmmoType);
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              bSelected:= false;
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              exit
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              end;
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           end;
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     end;
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bSelected:= false;
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if AMxLeft = AMxCurr then DrawSprite(sprArrow, CursorPoint.X, CursorPoint.Y, (RealTicks shr 6) mod 8, Surface)
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end;
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procedure MoveCamera; forward;
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procedure DrawWorld(Lag: LongInt; Surface: PSDL_Surface);
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var i, t: LongInt;
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    r: TSDL_Rect;
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    tdx, tdy: Double;
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    grp: TCapGroup;
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    s: string[15];
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    procedure DrawRepeated(spr: TSprite; Shift: LongInt);
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    var i, w: LongInt;
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    begin
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    w:= SpritesData[spr].Width;
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    i:= Shift mod w;
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    if i > 0 then dec(i, w);
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    repeat
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      DrawSprite(spr, i, WorldDy + 1024 - SpritesData[spr].Height, 0, Surface);
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      inc(i, w)
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    until i > cScreenWidth
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    end;
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begin
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// Sky
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_BLEND);
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glEnable(GL_TEXTURE_2D);
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//glPushMatrix;
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//glScalef(1.0, 1.0, 1.0);
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281
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if not isPaused then MoveCamera;
162
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// background
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DrawRepeated(sprSky, WorldDx * 3 div 8);
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DrawRepeated(sprHorizont, WorldDx * 3 div 5);
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// Waves
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{$WARNINGS OFF}
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6)      ) and $FF), cWaterLine + WorldDy - 64, 0, Surface);
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx - (RealTicks shr 6) + 192) and $FF), cWaterLine + WorldDy - 48, 0, Surface);
4
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{$WARNINGS ON}
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DrawLand(WorldDx, WorldDy);
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// Water
4
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r.y:= WorldDy + cWaterLine + 32;
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if r.y < cScreenHeight then
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   begin
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   if r.y < 0 then r.y:= 0;
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   r.h:= cScreenHeight - r.y;
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   r.x:= 0;
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   r.w:= cScreenWidth;
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//   SDL_FillRect(Surface, @r, cWaterColor)
4
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   end;
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DrawGears(Surface);
4
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// Waves
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{$WARNINGS OFF}
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6) +  64) and $FF), cWaterLine + WorldDy - 32, 0, Surface);
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx - (RealTicks shr 6) + 128) and $FF), cWaterLine + WorldDy - 16, 0, Surface);
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for i:= -1 to cWaterSprCount do DrawSprite(sprWater,  i * 256  + ((WorldDx + (RealTicks shr 6)      ) and $FF), cWaterLine + WorldDy     , 0, Surface);
4
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{$WARNINGS ON}
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   212
79
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// Turn time
4
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   214
if TurnTimeLeft <> 0 then
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   215
   begin
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   216
   i:= Succ(Pred(TurnTimeLeft) div 1000);
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   217
   if i>99 then t:= 112
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   218
      else if i>9 then t:= 96
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   219
                  else t:= 80;
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   DrawSprite(sprFrame, t, cScreenHeight - 48, 1, Surface);
4
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   221
   while i > 0 do
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   222
         begin
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   223
         dec(t, 32);
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   224
         DrawSprite(sprBigDigit, t, cScreenHeight - 48, i mod 10, Surface);
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   225
         i:= i div 10
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diff changeset
   226
         end;
770
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   DrawSprite(sprFrame, t - 4, cScreenHeight - 48, 0, Surface);
4
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   228
   end;
79
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   229
29b477319854 - New test map
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   230
// Attack bar
4
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   231
if CurrentTeam <> nil then
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   232
   case AttackBar of
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   233
(*        1: begin
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   234
           r:= StuffPoz[sPowerBar];
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   235
           {$WARNINGS OFF}
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
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   236
           r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor;
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   237
           {$WARNINGS ON}
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           DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface);
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   239
           end;
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   240
*)        2: with CurrentHedgehog^ do
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42257fee61ae - Unicode support for team and hedgehogs names
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                begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
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                tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
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   243
                tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
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   244
                for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
762
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   245
                    DrawSprite(sprPower, hwRound(Gear^.X) + system.round(WorldDx + tdx * (24 + i * 2)) - 16,
5ecf042f6113 More sprites are visible
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   246
                                         hwRound(Gear^.Y) + system.round(WorldDy + tdy * (24 + i * 2)) - 12,
5ecf042f6113 More sprites are visible
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   247
                                         i, Surface)
74
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   248
                end
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   249
        end;
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   250
5
0dafbd19a04c Show wind speed on bar
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   251
// Target
762
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   252
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0, Surface);
4
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   253
777
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   254
//glPopMatrix;
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   255
4
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   256
// Captions
175
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diff changeset
   257
i:= 8;
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   258
for grp:= Low(TCapGroup) to High(TCapGroup) do
d226d976d836 - Some improvements to volume control
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diff changeset
   259
    with Captions[grp] do
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   260
         if Tex <> nil then
175
d226d976d836 - Some improvements to volume control
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diff changeset
   261
            begin
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5ecf042f6113 More sprites are visible
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   262
            DrawCentered(cScreenWidth div 2, i + cConsoleYAdd, Tex);
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   263
            inc(i, Tex^.h + 2);
564
17fb45c670c1 Finalize basic playlists implementation
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diff changeset
   264
            if EndTime <= RealTicks then
175
d226d976d836 - Some improvements to volume control
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diff changeset
   265
               begin
762
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   266
               FreeTexture(Tex);
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   267
               Tex:= nil;
175
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diff changeset
   268
               EndTime:= 0
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diff changeset
   269
               end
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diff changeset
   270
            end;
4
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   271
47
8daf1ee0b9a3 Show team health bars, without sorting yet
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   272
// Teams Healths
547
b81a055f2d06 Convert teams list to array
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   273
for t:= 0 to Pred(TeamsCount) do
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   274
   with TeamsArray[t]^ do
47
8daf1ee0b9a3 Show team health bars, without sorting yet
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      begin
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      DrawTexture(cScreenWidth div 2 - NameTagTex^.w - 3, DrawHealthY, NameTagTex);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
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      r.x:= 0;
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   279
      r.y:= 0;
547
b81a055f2d06 Convert teams list to array
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   280
      r.w:= 2 + TeamHealthBarWidth;
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
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   281
      r.h:= HealthTex^.h;
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
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diff changeset
   282
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
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   283
      DrawFromRect(cScreenWidth div 2,
7513452b1d51 Now game looks almost like it did before switching to OpenGL
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   284
                        DrawHealthY,
7513452b1d51 Now game looks almost like it did before switching to OpenGL
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   285
                        @r, HealthTex, Surface);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
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diff changeset
   286
83
207c85fbef51 - First hedgehog in team has first turn in team
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diff changeset
   287
      inc(r.x, cTeamHealthWidth + 2);
207c85fbef51 - First hedgehog in team has first turn in team
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diff changeset
   288
      r.w:= 3;
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
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diff changeset
   289
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
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   290
      DrawFromRect(cScreenWidth div 2 + TeamHealthBarWidth + 2,
7513452b1d51 Now game looks almost like it did before switching to OpenGL
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   291
                        DrawHealthY,
7513452b1d51 Now game looks almost like it did before switching to OpenGL
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   292
                        @r, HealthTex, Surface);
47
8daf1ee0b9a3 Show team health bars, without sorting yet
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diff changeset
   293
      end;
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diff changeset
   294
5
0dafbd19a04c Show wind speed on bar
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   295
// Lag alert
762
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   296
if isInLag then DrawSprite(sprLag, 32, 32  + cConsoleYAdd, (RealTicks shr 7) mod 12, Surface);
4
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   297
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   298
// Wind bar
762
5ecf042f6113 More sprites are visible
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diff changeset
   299
DrawSprite(sprWindBar, cScreenWidth - 180, cScreenHeight - 30, 0, Surface);
6
9c1f00e7b43e Smooth change wind bar
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diff changeset
   300
if WindBarWidth > 0 then
5
0dafbd19a04c Show wind speed on bar
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diff changeset
   301
   begin
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   302
   {$WARNINGS OFF}
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   303
   r.x:= 8 - (RealTicks shr 6) mod 8;
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   304
   {$WARNINGS ON}
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   305
   r.y:= 0;
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   306
   r.w:= WindBarWidth;
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diff changeset
   307
   r.h:= 13;
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
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diff changeset
   308
   DrawSpriteFromRect(sprWindR, r, cScreenWidth - 103, cScreenHeight - 28, 13, 0, Surface);
5
0dafbd19a04c Show wind speed on bar
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diff changeset
   309
   end else
6
9c1f00e7b43e Smooth change wind bar
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diff changeset
   310
 if WindBarWidth < 0 then
5
0dafbd19a04c Show wind speed on bar
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diff changeset
   311
   begin
689
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   312
   {$WARNINGS OFF}
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   313
   r.x:= (WindBarWidth + RealTicks shr 6) mod 8;
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   314
   {$WARNINGS ON}
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   315
   r.y:= 0;
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diff changeset
   316
   r.w:= - WindBarWidth;
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diff changeset
   317
   r.h:= 13;
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
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diff changeset
   318
   DrawSpriteFromRect(sprWindL, r, cScreenWidth - 106 + WindBarWidth, cScreenHeight - 28, 13, 0, Surface);
5
0dafbd19a04c Show wind speed on bar
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diff changeset
   319
   end;
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diff changeset
   320
161
d8870bbf960e - AmmoMenu
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diff changeset
   321
// AmmoMenu
770
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diff changeset
   322
if (AMxCurr < cScreenWidth) or bShowAmmoMenu then ShowAmmoMenu(Surface);
161
d8870bbf960e - AmmoMenu
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diff changeset
   323
5
0dafbd19a04c Show wind speed on bar
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diff changeset
   324
// Cursor
408
6c3da4907d00 Airplane can fly from right to left
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diff changeset
   325
if isCursorVisible then
6c3da4907d00 Airplane can fly from right to left
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diff changeset
   326
   begin
6c3da4907d00 Airplane can fly from right to left
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diff changeset
   327
   if not bShowAmmoMenu then
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 564
diff changeset
   328
     with CurrentHedgehog^ do
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   329
       if (Gear^.State and gstHHChooseTarget) <> 0 then
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   330
         begin
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   331
         i:= Ammo^[CurSlot, CurAmmo].Pos;
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   332
         with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   333
           if PosCount > 1 then
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   334
              DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2,
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   335
                                    CursorPoint.Y - SpritesData[PosSprite].Height div 2,
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   336
                                    i, Surface);
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   337
         end;
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   338
   DrawSprite(sprArrow, CursorPoint.X, CursorPoint.Y, (RealTicks shr 6) mod 8, Surface)
408
6c3da4907d00 Airplane can fly from right to left
unc0rr
parents: 393
diff changeset
   339
   end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   340
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   341
if isPaused then DrawCentered(cScreenWidth div 2, cScreenHeight div 2, PauseTexture);
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   342
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   343
inc(Frames);
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   344
if cShowFPS then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   345
   begin
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   346
   inc(CountTicks, Lag);
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   347
   if CountTicks >= 1000 then
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   348
      begin
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   349
      FPS:= Frames;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   350
      Frames:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   351
      CountTicks:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   352
      s:= inttostr(FPS) + ' fps';
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   353
      if fpsTexture <> nil then FreeTexture(fpsTexture);
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   354
      tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), $FFFFFF);
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   355
      fpsTexture:= Surface2Tex(tmpSurface);
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   356
      SDL_FreeSurface(tmpSurface)
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   357
      end;
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   358
   if fpsTexture <> nil then
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   359
      begin
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   360
      r.x:= 0;
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   361
      r.y:= 0;
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   362
      r.w:= fpsTexture^.w;
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   363
      r.h:= fpsTexture^.h;
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   364
      DrawFromRect(cScreenWidth - 50, 10, @r, fpsTexture, Surface);
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   365
      end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   366
   end;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   367
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   368
inc(SoundTimerTicks, Lag);
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   369
if SoundTimerTicks >= 50 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   370
   begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   371
   SoundTimerTicks:= 0;
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   372
   if cVolumeDelta <> 0 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   373
      begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   374
      str(ChangeVolume(cVolumeDelta), s);
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   375
      AddCaption(Format(trmsg[sidVolume], s), $FFFFFF, capgrpVolume)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   376
      end
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   377
   end;
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   378
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   379
glDisable(GL_TEXTURE_2D);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   380
glDisable(GL_BLEND)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   381
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   382
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   383
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   384
begin
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   385
if Group in [capgrpGameState, capgrpNetSay] then WriteLnToConsole(s);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   386
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   387
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   388
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
564
17fb45c670c1 Finalize basic playlists implementation
unc0rr
parents: 547
diff changeset
   389
Captions[Group].EndTime:= RealTicks + 1500
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   390
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   391
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   392
procedure MoveCamera;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   393
const PrevSentPointTime: LongWord = 0;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   394
var EdgesDist: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   395
begin
678
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   396
if (not (CurrentTeam^.ExtDriven and isCursorVisible))
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   397
   and cHasFocus then SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y);
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   398
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   399
if (FollowGear <> nil) then
57
e1a77ae57065 - Fixed compiling .)
unc0rr
parents: 56
diff changeset
   400
   if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   401
      begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   402
      FollowGear:= nil;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   403
      exit
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   404
      end
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   405
      else begin
678
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   406
      CursorPoint.x:= (prevPoint.x * 7 + (hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100) + WorldDx) div 8;
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   407
      CursorPoint.y:= (prevPoint.y * 7 + (hwRound(FollowGear^.Y) + WorldDy)) div 8
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   408
      end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   409
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   410
if ((CursorPoint.X = prevPoint.X)and(CursorPoint.Y = prevpoint.Y)) then exit;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   411
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   412
if AMxCurr < cScreenWidth then
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   413
   begin
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   414
   if CursorPoint.X < AMxCurr + 35 then CursorPoint.X:= AMxCurr + 35;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   415
   if CursorPoint.X > AMxCurr + 200 then CursorPoint.X:= AMxCurr + 200;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   416
   if CursorPoint.Y < cScreenHeight - 75 - SlotsNum * 33 then CursorPoint.Y:= cScreenHeight - 75 - SlotsNum * 33;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   417
   if CursorPoint.Y > cScreenHeight - 76 then CursorPoint.Y:= cScreenHeight - 76;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   418
   prevPoint:= CursorPoint;
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   419
   if cHasFocus then SDL_WarpMouse(CursorPoint.X, CursorPoint.Y);
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   420
   exit
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   421
   end;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   422
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   423
if isCursorVisible then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   424
   begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   425
   if (not CurrentTeam^.ExtDriven)and(GameTicks >= PrevSentPointTime + cSendCursorPosTime) then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   426
      begin
154
5667e6f38704 Network protocol uses integers in network byte order
unc0rr
parents: 146
diff changeset
   427
      SendIPCXY('P', CursorPoint.X - WorldDx, CursorPoint.Y - WorldDy);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   428
      PrevSentPointTime:= GameTicks
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   429
      end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   430
   end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   431
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   432
if isCursorVisible or (FollowGear <> nil) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   433
   begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   434
   if isCursorVisible then EdgesDist:= cCursorEdgesDist
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   435
                      else EdgesDist:= cGearScrEdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   436
   if CursorPoint.X < EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   437
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   438
         WorldDx:= WorldDx - CursorPoint.X + EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   439
         CursorPoint.X:= EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   440
         end else
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   441
      if CursorPoint.X > cScreenWidth - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   442
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   443
         WorldDx:= WorldDx - CursorPoint.X + cScreenWidth - EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   444
         CursorPoint.X:= cScreenWidth - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   445
         end;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   446
      if CursorPoint.Y < EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   447
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   448
         WorldDy:= WorldDy - CursorPoint.Y + EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   449
         CursorPoint.Y:= EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   450
         end else
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   451
      if CursorPoint.Y > cScreenHeight - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   452
         begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   453
         WorldDy:= WorldDy - CursorPoint.Y + cScreenHeight - EdgesDist;
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   454
         CursorPoint.Y:= cScreenHeight - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   455
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   456
   end else
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   457
   if cHasFocus then
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   458
      begin
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 69
diff changeset
   459
      WorldDx:= WorldDx - CursorPoint.X + prevPoint.X;
82d93eeecebe - Many AI improvements
unc0rr
parents: 69
diff changeset
   460
      WorldDy:= WorldDy - CursorPoint.Y + prevPoint.Y;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   461
      CursorPoint.X:= (cScreenWidth  shr 1);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   462
      CursorPoint.Y:= (cScreenHeight shr 1);
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   463
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   464
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   465
if cHasFocus then SDL_WarpMouse(CursorPoint.X, CursorPoint.Y);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   466
prevPoint:= CursorPoint;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   467
if WorldDy < cScreenHeight - cWaterLine - cVisibleWater then WorldDy:= cScreenHeight - cWaterLine - cVisibleWater;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   468
if WorldDy >  2048 then WorldDy:=  2048;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   469
if WorldDx < -2048 then WorldDx:= -2048;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   470
if WorldDx > cScreenWidth then WorldDx:=  cScreenWidth;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   471
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   472
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   473
initialization
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   474
FillChar(Captions, sizeof(Captions), 0)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   475
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   476
end.