QTfrontend/ui/page/pagemultiplayer.cpp
author dag10
Mon, 14 Jan 2013 11:19:59 +0100
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GCI2012: Improve Game Configuration Widget - Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn). - Created theme selector dialog. - Created seed view/edit dialog. - Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png. - Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer. - Added "load drawing" button to mapcontainer widget. - Map preview is no longer the randomize button; The randomize functionality is now in a button of its own. - Map preview no longer grays out (isn't disabled) when in slave mode. - Seed is now viewable and copyable when in slave mode -- but not editable. - You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be. - Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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/**
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 * @file
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 * @brief PageMultiplayer class implementation
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 */
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include "pagemultiplayer.h"
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#include "gamecfgwidget.h"
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#include "teamselect.h"
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QLayout * PageMultiplayer::bodyLayoutDefinition()
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{
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    QGridLayout * pageLayout = new QGridLayout();
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    gameCFG = new GameCFGWidget(this);
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    pageLayout->addWidget(gameCFG, 0, 0, 1, 2);
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    pageLayout->setRowStretch(2, 1);
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    teamsSelect = new TeamSelWidget(this);
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    pageLayout->addWidget(teamsSelect, 0, 2, 3, 2);
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    return pageLayout;
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}
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QLayout * PageMultiplayer::footerLayoutLeftDefinition()
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{
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    QHBoxLayout * bottomLeftLayout = new QHBoxLayout();
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    btnSetup = addButton(":/res/Settings.png", bottomLeftLayout, 0, true);
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    btnSetup->setWhatsThis(tr("Edit game preferences"));
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    return bottomLeftLayout;
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}
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QLayout * PageMultiplayer::footerLayoutDefinition()
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{
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    QHBoxLayout * footerLayout = new QHBoxLayout();
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    const QIcon& lp = QIcon(":/res/Start.png");
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    QSize sz = lp.actualSize(QSize(65535, 65535));
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    BtnStartMPGame = new QPushButton();
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    BtnStartMPGame->setText(tr("Start"));
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    BtnStartMPGame->setMinimumWidth(sz.width() + 60);
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    BtnStartMPGame->setIcon(lp);
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    BtnStartMPGame->setFixedHeight(50);
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    BtnStartMPGame->setIconSize(sz);
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    BtnStartMPGame->setFlat(true);
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    BtnStartMPGame->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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    footerLayout->addStretch();
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    footerLayout->addWidget(BtnStartMPGame);
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    return footerLayout;
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}
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void PageMultiplayer::connectSignals()
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{
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    PageMultiplayer::connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
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}
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PageMultiplayer::PageMultiplayer(QWidget* parent) : AbstractPage(parent)
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{
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    initPage();
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}