author | sheepluva |
Sat, 03 Apr 2010 06:29:24 +0000 | |
changeset 3279 | 88139bfa63c8 |
parent 3236 | 4ab3917d7d44 |
child 3287 | 4f7b57ed18b6 |
permissions | -rw-r--r-- |
1881 | 1 |
/* |
2 |
* Hedgewars, a free turn based strategy game |
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4ab3917d7d44
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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* Copyright (c) 2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include <QDebug> |
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#include <QModelIndex> |
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#include "ammoSchemeModel.h" |
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#include "hwconsts.h" |
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QList<QVariant> defaultScheme = QList<QVariant>() |
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<< QVariant("Default") // name 0 |
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<< QVariant(false) // fortsmode 1 |
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<< QVariant(false) // team divide 2 |
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<< QVariant(false) // solid land 3 |
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<< QVariant(false) // border 4 |
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<< QVariant(false) // low gravity 5 |
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<< QVariant(false) // laser sight 6 |
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<< QVariant(false) // invulnerable 7 |
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<< QVariant(true) // add mines 8 |
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<< QVariant(false) // vampiric 9 |
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<< QVariant(false) // karma 10 |
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<< QVariant(false) // artillery 11 |
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<< QVariant(true) // random order 12 |
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<< QVariant(false) // king 13 |
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<< QVariant(false) // place hog 14 |
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<< QVariant(false) // shared ammo 15 |
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<< QVariant(false) //disable girders 16 |
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<< QVariant(100) // damage modfier 17 |
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<< QVariant(45) // turn time 18 |
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<< QVariant(100) // init health 19 |
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<< QVariant(15) // sudden death 20 |
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<< QVariant(5) // case prob 21 |
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<< QVariant(3) // mines time 22 |
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<< QVariant(4) // landadds 23 |
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<< QVariant(0) // mine dud pct 24 |
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<< QVariant(2) // explosives 25 |
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; |
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AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : |
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QAbstractTableModel(parent), |
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fileConfig(fileName, QSettings::IniFormat) |
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{ |
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QStringList predefSchemesNames; |
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predefSchemesNames |
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<< "Default" |
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<< "Pro Mode" |
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<< "Shoppa" |
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<< "Basketball" |
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<< "Minefield" |
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<< "Barrel Mayhem" |
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<< "Tunnel Hogs"; |
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numberOfDefaultSchemes = predefSchemesNames.size(); |
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spNames = QStringList() |
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<< "name" // 0 |
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<< "fortsmode" // 1 |
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<< "divteams" // 2 |
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<< "solidland" // 3 |
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<< "border" // 4 |
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<< "lowgrav" // 5 |
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<< "laser" // 6 |
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<< "invulnerability" // 7 |
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<< "mines" // 8 |
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<< "vampiric" // 9 |
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<< "karma" // 10 |
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<< "artillery" // 11 |
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<< "randomorder" // 12 |
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<< "king" // 13 |
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<< "placehog" // 14 |
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<< "sharedammo" // 15 |
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<< "disablegirders" // 16 |
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<< "damagefactor" // 17 |
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<< "turntime" // 18 |
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<< "health" // 19 |
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<< "suddendeath" // 20 |
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<< "caseprobability" // 21 |
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<< "minestime" // 22 |
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<< "landadds" // 23 |
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<< "minedudpct" // 24 |
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<< "explosives" // 25 |
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; |
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QList<QVariant> proMode; |
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proMode |
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<< predefSchemesNames[1] // name 0 |
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<< QVariant(false) // fortsmode 1 |
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<< QVariant(false) // team divide 2 |
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<< QVariant(false) // solid land 3 |
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<< QVariant(false) // border 4 |
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<< QVariant(false) // low gravity 5 |
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<< QVariant(false) // laser sight 6 |
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<< QVariant(false) // invulnerable 7 |
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<< QVariant(false) // add mines 8 |
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<< QVariant(false) // vampiric 9 |
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<< QVariant(false) // karma 10 |
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<< QVariant(false) // artillery 11 |
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<< QVariant(true) // random order 12 |
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<< QVariant(false) // king 13 |
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<< QVariant(false) // place hog 14 |
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<< QVariant(true) // shared ammo 15 |
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<< QVariant(false) //disable girders 16 |
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<< QVariant(100) // damage modfier 17 |
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<< QVariant(15) // turn time 18 |
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<< QVariant(100) // init health 19 |
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<< QVariant(15) // sudden death 20 |
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<< QVariant(0) // case prob 21 |
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<< QVariant(3) // mines time 22 |
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<< QVariant(4) // landadds 23 |
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<< QVariant(0) // mine dud pct 24 |
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<< QVariant(2) // explosives 25 |
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; |
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QList<QVariant> shoppa; |
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shoppa |
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<< predefSchemesNames[2] // name 0 |
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<< QVariant(false) // fortsmode 1 |
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<< QVariant(false) // team divide 2 |
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<< QVariant(true) // solid land 3 |
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<< QVariant(true) // border 4 |
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<< QVariant(false) // low gravity 5 |
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<< QVariant(false) // laser sight 6 |
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<< QVariant(false) // invulnerable 7 |
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<< QVariant(false) // add mines 8 |
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<< QVariant(false) // vampiric 9 |
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<< QVariant(false) // karma 10 |
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<< QVariant(false) // artillery 11 |
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<< QVariant(true) // random order 12 |
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<< QVariant(false) // king 13 |
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<< QVariant(false) // place hog 14 |
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146 |
<< QVariant(true) // shared ammo 15 |
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<< QVariant(true) //disable girders 16 |
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<< QVariant(100) // damage modfier 17 |
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<< QVariant(30) // turn time 18 |
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<< QVariant(100) // init health 19 |
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<< QVariant(50) // sudden death 20 |
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<< QVariant(1) // case prob 21 |
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<< QVariant(3) // mines time 22 |
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154 |
<< QVariant(4) // landadds 23 |
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155 |
<< QVariant(0) // mine dud pct 24 |
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156 |
<< QVariant(0) // explosives 25 |
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157 |
; |
1974 | 158 |
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159 |
QList<QVariant> basketball; |
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160 |
basketball |
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161 |
<< predefSchemesNames[3] // name 0 |
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162 |
<< QVariant(false) // fortsmode 1 |
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<< QVariant(false) // team divide 2 |
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<< QVariant(true) // solid land 3 |
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165 |
<< QVariant(true) // border 4 |
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166 |
<< QVariant(true) // low gravity 5 |
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167 |
<< QVariant(false) // laser sight 6 |
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168 |
<< QVariant(true) // invulnerable 7 |
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<< QVariant(false) // add mines 8 |
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<< QVariant(false) // vampiric 9 |
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171 |
<< QVariant(false) // karma 10 |
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172 |
<< QVariant(false) // artillery 11 |
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173 |
<< QVariant(true) // random order 12 |
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<< QVariant(false) // king 13 |
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<< QVariant(false) // place hog 14 |
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<< QVariant(true) // shared ammo 15 |
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<< QVariant(true) //disable girders 16 |
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<< QVariant(100) // damage modfier 17 |
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<< QVariant(30) // turn time 18 |
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<< QVariant(100) // init health 19 |
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<< QVariant(15) // sudden death 20 |
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<< QVariant(0) // case prob 21 |
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<< QVariant(3) // mines time 22 |
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<< QVariant(4) // landadds 23 |
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185 |
<< QVariant(0) // mine dud pct 24 |
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186 |
<< QVariant(0) // explosives 25 |
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187 |
; |
1968 | 188 |
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QList<QVariant> minefield; |
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190 |
minefield |
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<< predefSchemesNames[4] // name 0 |
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<< QVariant(false) // fortsmode 1 |
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<< QVariant(false) // team divide 2 |
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<< QVariant(false) // solid land 3 |
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<< QVariant(false) // border 4 |
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196 |
<< QVariant(false) // low gravity 5 |
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197 |
<< QVariant(false) // laser sight 6 |
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<< QVariant(false) // invulnerable 7 |
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<< QVariant(true) // add mines 8 |
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<< QVariant(false) // vampiric 9 |
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201 |
<< QVariant(false) // karma 10 |
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<< QVariant(false) // artillery 11 |
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<< QVariant(true) // random order 12 |
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204 |
<< QVariant(false) // king 13 |
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205 |
<< QVariant(false) // place hog 14 |
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206 |
<< QVariant(true) // shared ammo 15 |
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207 |
<< QVariant(true) //disable girders 16 |
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208 |
<< QVariant(150) // damage modfier 17 |
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209 |
<< QVariant(30) // turn time 18 |
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210 |
<< QVariant(50) // init health 19 |
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211 |
<< QVariant(15) // sudden death 20 |
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212 |
<< QVariant(0) // case prob 21 |
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213 |
<< QVariant(0) // mines time 22 |
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214 |
<< QVariant(80) // landadds 23 |
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215 |
<< QVariant(0) // mine dud pct 24 |
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216 |
<< QVariant(0) // explosives 25 |
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217 |
; |
2093
485e084cedc4
Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
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218 |
|
3172 | 219 |
QList<QVariant> barrelmayhem; |
220 |
barrelmayhem |
|
221 |
<< predefSchemesNames[5] // name 0 |
|
222 |
<< QVariant(false) // fortsmode 1 |
|
223 |
<< QVariant(false) // team divide 2 |
|
224 |
<< QVariant(false) // solid land 3 |
|
225 |
<< QVariant(false) // border 4 |
|
226 |
<< QVariant(false) // low gravity 5 |
|
227 |
<< QVariant(false) // laser sight 6 |
|
228 |
<< QVariant(false) // invulnerable 7 |
|
229 |
<< QVariant(false) // add mines 8 |
|
230 |
<< QVariant(false) // vampiric 9 |
|
231 |
<< QVariant(false) // karma 10 |
|
232 |
<< QVariant(false) // artillery 11 |
|
233 |
<< QVariant(true) // random order 12 |
|
234 |
<< QVariant(false) // king 13 |
|
235 |
<< QVariant(false) // place hog 14 |
|
236 |
<< QVariant(true) // shared ammo 15 |
|
237 |
<< QVariant(false) //disable girders 16 |
|
238 |
<< QVariant(100) // damage modfier 17 |
|
239 |
<< QVariant(30) // turn time 18 |
|
240 |
<< QVariant(100) // init health 19 |
|
241 |
<< QVariant(15) // sudden death 20 |
|
242 |
<< QVariant(0) // case prob 21 |
|
243 |
<< QVariant(0) // mines time 22 |
|
244 |
<< QVariant(0) // landadds 23 |
|
245 |
<< QVariant(0) // mine dud pct 24 |
|
246 |
<< QVariant(80) // explosives 25 |
|
247 |
; |
|
248 |
||
249 |
QList<QVariant> tunnelhogs; |
|
250 |
tunnelhogs |
|
251 |
<< predefSchemesNames[6] // name 0 |
|
252 |
<< QVariant(false) // fortsmode 1 |
|
253 |
<< QVariant(false) // team divide 2 |
|
254 |
<< QVariant(false) // solid land 3 |
|
255 |
<< QVariant(true) // border 4 |
|
256 |
<< QVariant(false) // low gravity 5 |
|
257 |
<< QVariant(false) // laser sight 6 |
|
258 |
<< QVariant(false) // invulnerable 7 |
|
259 |
<< QVariant(true) // add mines 8 |
|
260 |
<< QVariant(false) // vampiric 9 |
|
261 |
<< QVariant(false) // karma 10 |
|
262 |
<< QVariant(false) // artillery 11 |
|
263 |
<< QVariant(true) // random order 12 |
|
264 |
<< QVariant(false) // king 13 |
|
265 |
<< QVariant(false) // place hog 14 |
|
266 |
<< QVariant(true) // shared ammo 15 |
|
267 |
<< QVariant(true) //disable girders 16 |
|
268 |
<< QVariant(100) // damage modfier 17 |
|
269 |
<< QVariant(30) // turn time 18 |
|
270 |
<< QVariant(100) // init health 19 |
|
271 |
<< QVariant(15) // sudden death 20 |
|
272 |
<< QVariant(5) // case prob 21 |
|
273 |
<< QVariant(3) // mines time 22 |
|
274 |
<< QVariant(10) // landadds 23 |
|
275 |
<< QVariant(10) // mine dud pct 24 |
|
276 |
<< QVariant(10) // explosives 25 |
|
277 |
; |
|
278 |
||
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279 |
schemes.append(defaultScheme); |
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280 |
schemes.append(proMode); |
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281 |
schemes.append(shoppa); |
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282 |
schemes.append(basketball); |
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283 |
schemes.append(minefield); |
3172 | 284 |
schemes.append(barrelmayhem); |
285 |
schemes.append(tunnelhogs); |
|
1897 | 286 |
|
287 |
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288 |
int size = fileConfig.beginReadArray("schemes"); |
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289 |
for (int i = 0; i < size; ++i) { |
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290 |
fileConfig.setArrayIndex(i); |
1897 | 291 |
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if (!predefSchemesNames.contains(fileConfig.value(spNames[0]).toString())) |
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293 |
{ |
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294 |
QList<QVariant> scheme; |
1897 | 295 |
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296 |
for (int k = 0; k < spNames.size(); ++k) |
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297 |
scheme << fileConfig.value(spNames[k], defaultScheme[k]); |
1897 | 298 |
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schemes.append(scheme); |
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300 |
} |
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301 |
} |
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302 |
fileConfig.endArray(); |
1881 | 303 |
} |
304 |
||
305 |
QVariant AmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const |
|
306 |
{ |
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return QVariant(); |
1881 | 308 |
} |
309 |
||
310 |
int AmmoSchemeModel::rowCount(const QModelIndex &parent) const |
|
311 |
{ |
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312 |
if (parent.isValid()) |
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313 |
return 0; |
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314 |
else |
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315 |
return schemes.size(); |
1881 | 316 |
} |
317 |
||
318 |
int AmmoSchemeModel::columnCount(const QModelIndex & parent) const |
|
319 |
{ |
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if (parent.isValid()) |
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321 |
return 0; |
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322 |
else |
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323 |
return defaultScheme.size(); |
1881 | 324 |
} |
325 |
||
326 |
Qt::ItemFlags AmmoSchemeModel::flags(const QModelIndex & index) const |
|
327 |
{ |
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328 |
return |
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329 |
Qt::ItemIsEnabled |
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330 |
| Qt::ItemIsSelectable |
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331 |
| Qt::ItemIsEditable; |
1881 | 332 |
} |
333 |
||
334 |
bool AmmoSchemeModel::setData(const QModelIndex & index, const QVariant & value, int role) |
|
335 |
{ |
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336 |
if (!index.isValid() || index.row() < numberOfDefaultSchemes |
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337 |
|| index.row() >= schemes.size() |
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338 |
|| index.column() >= defaultScheme.size() |
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|| role != Qt::EditRole) |
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340 |
return false; |
1884 | 341 |
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342 |
schemes[index.row()][index.column()] = value; |
1885 | 343 |
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344 |
emit dataChanged(index, index); |
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345 |
return true; |
1881 | 346 |
} |
1884 | 347 |
|
348 |
bool AmmoSchemeModel::insertRows(int row, int count, const QModelIndex & parent) |
|
349 |
{ |
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350 |
beginInsertRows(parent, row, row); |
1884 | 351 |
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352 |
QList<QVariant> newScheme = defaultScheme; |
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353 |
newScheme[0] = QVariant(tr("new")); |
2377 | 354 |
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355 |
schemes.insert(row, newScheme); |
1884 | 356 |
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357 |
endInsertRows(); |
2377 | 358 |
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359 |
return true; |
1884 | 360 |
} |
361 |
||
362 |
bool AmmoSchemeModel::removeRows(int row, int count, const QModelIndex & parent) |
|
363 |
{ |
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if(count != 1 |
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365 |
|| row < numberOfDefaultSchemes |
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366 |
|| row >= schemes.size()) |
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367 |
return false; |
2377 | 368 |
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369 |
beginRemoveRows(parent, row, row); |
1884 | 370 |
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371 |
schemes.removeAt(row); |
1884 | 372 |
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endRemoveRows(); |
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374 |
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375 |
return true; |
1884 | 376 |
} |
377 |
||
378 |
QVariant AmmoSchemeModel::data(const QModelIndex &index, int role) const |
|
379 |
{ |
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380 |
if (!index.isValid() || index.row() < 0 |
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381 |
|| index.row() >= schemes.size() |
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382 |
|| index.column() >= defaultScheme.size() |
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383 |
|| (role != Qt::EditRole && role != Qt::DisplayRole) |
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|
384 |
) |
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385 |
return QVariant(); |
1884 | 386 |
|
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|
387 |
return schemes[index.row()][index.column()]; |
1884 | 388 |
} |
1897 | 389 |
|
390 |
void AmmoSchemeModel::Save() |
|
391 |
{ |
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392 |
fileConfig.beginWriteArray("schemes", schemes.size()); |
2377 | 393 |
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394 |
for (int i = 0; i < schemes.size(); ++i) { |
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|
395 |
fileConfig.setArrayIndex(i); |
1897 | 396 |
|
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397 |
QList<QVariant> scheme = schemes[i]; |
2377 | 398 |
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399 |
for (int k = 0; k < scheme.size(); ++k) |
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|
400 |
fileConfig.setValue(spNames[k], scheme[k]); |
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|
401 |
} |
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|
402 |
fileConfig.endArray(); |
1897 | 403 |
} |
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|
404 |
|
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|
405 |
|
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|
406 |
NetAmmoSchemeModel::NetAmmoSchemeModel(QObject * parent) : |
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|
407 |
QAbstractTableModel(parent) |
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|
408 |
{ |
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|
409 |
netScheme = defaultScheme; |
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|
410 |
} |
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|
411 |
|
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|
412 |
QVariant NetAmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const |
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|
413 |
{ |
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|
414 |
return QVariant(); |
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|
415 |
} |
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|
416 |
|
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|
417 |
int NetAmmoSchemeModel::rowCount(const QModelIndex & parent) const |
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|
418 |
{ |
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|
419 |
if (parent.isValid()) |
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|
420 |
return 0; |
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|
421 |
else |
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|
422 |
return 1; |
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|
423 |
} |
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|
424 |
|
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|
425 |
int NetAmmoSchemeModel::columnCount(const QModelIndex & parent) const |
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|
426 |
{ |
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|
427 |
if (parent.isValid()) |
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|
428 |
return 0; |
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|
429 |
else |
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|
430 |
return defaultScheme.size(); |
1899
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|
431 |
} |
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Sync schemes config over net should work now (untested)
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changeset
|
432 |
|
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Sync schemes config over net should work now (untested)
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|
433 |
QVariant NetAmmoSchemeModel::data(const QModelIndex &index, int role) const |
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|
434 |
{ |
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|
435 |
if (!index.isValid() || index.row() < 0 |
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|
436 |
|| index.row() > 1 |
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|
437 |
|| index.column() >= defaultScheme.size() |
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|
438 |
|| (role != Qt::EditRole && role != Qt::DisplayRole) |
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|
439 |
) |
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|
440 |
return QVariant(); |
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|
441 |
|
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|
442 |
return netScheme[index.column()]; |
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Sync schemes config over net should work now (untested)
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|
443 |
} |
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Sync schemes config over net should work now (untested)
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|
444 |
|
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Sync schemes config over net should work now (untested)
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|
445 |
void NetAmmoSchemeModel::setNetSchemeConfig(QStringList & cfg) |
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|
446 |
{ |
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|
447 |
if(cfg.size() != netScheme.size()) |
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|
448 |
{ |
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|
449 |
qWarning("Incorrect scheme cfg size"); |
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|
450 |
return; |
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|
451 |
} |
1899
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Sync schemes config over net should work now (untested)
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changeset
|
452 |
|
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|
453 |
for(int i = 0; i < cfg.size(); ++i) |
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|
454 |
netScheme[i] = QVariant(cfg[i]); |
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Sync schemes config over net should work now (untested)
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changeset
|
455 |
|
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|
456 |
reset(); |
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Sync schemes config over net should work now (untested)
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changeset
|
457 |
} |