hedgewars/uGears.pas
author Wuzzy <Wuzzy2@mail.ru>
Wed, 19 Dec 2018 01:02:06 +0100
changeset 14472 8d5034f7cc19
parent 14410 e72ffa27492d
child 14564 599f136d4f32
permissions -rw-r--r--
Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGears;
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(*
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 * This unit defines the behavior of gears.
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 *
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 * Gears are "things"/"objects" that may be visible to the player or not,
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 * but always have an effect on the course of the game.
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 *
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 * E.g.: weapons, hedgehogs, etc.
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 *
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 * Note: The visual appearance of gears is defined in the unit "uGearsRender".
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 *
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 * Note: Gears that do not have an effect on the game but are just visual
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 *       effects are called "Visual Gears" and defined in the respective unit!
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 *)
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interface
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uses uConsts, uFloat, uTypes, uChat, uCollisions;
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procedure initModule;
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procedure freeModule;
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function  SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content, cnt: Longword): PGear;
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function  SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean ): PGear;
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procedure ProcessGears;
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procedure EndTurnCleanup;
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procedure DrawGears;
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procedure DrawGearsGui;
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procedure FreeGearsList;
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procedure AddMiscGears;
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procedure AssignHHCoords;
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procedure StartSuddenDeath;
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function  GearByUID(uid : Longword) : PGear;
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function  IsClockRunning() : boolean;
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implementation
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uses uStore, uSound, uTeams, uRandom, uIO, uLandGraphics,
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    {$IFDEF USE_TOUCH_INTERFACE}uTouch,{$ENDIF}
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    uLocale, uAmmos, uStats, uVisualGears, uScript, uVariables,
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    uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions,
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    uGearsHedgehog, uGearsUtils, uGearsList, uGearsHandlersRope
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    , uVisualGearsList, uGearsHandlersMess, uAI;
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var skipFlag: boolean;
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var delay: LongWord;
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    delay2: LongWord;
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    step: (stInit, stDelay1, stChDmg, stSweep, stTurnStats, stChWin1,
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    stTurnReact, stDelay2, stChWin2, stWater, stChWin3,
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    stChKing, stSuddenDeath, stDelay3, stHealth, stSpawn, stDelay4,
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    stNTurn);
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    NewTurnTick: LongWord;
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    //SDMusic: shortstring;
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const delaySDStart = 1600;
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      delaySDWarning = 1000;
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      delayDamageTagFull = 1500;
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      delayDamageTagShort = 500;
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      delayTurnReact = 800;
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      delayFinal = 100;
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function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhs
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var Gear: PGear;
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    dmg: LongInt;
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begin
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CheckNoDamage:= true;
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    if (Gear^.Kind = gtHedgehog) and (((GameFlags and gfInfAttack) = 0) or ((Gear^.dX.QWordValue < _0_000004.QWordValue)
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    and (Gear^.dY.QWordValue < _0_000004.QWordValue))) then
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        begin
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        if (not isInMultiShoot) then
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            inc(Gear^.Damage, Gear^.Karma);
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        if (Gear^.Damage <> 0) and ((Gear^.Hedgehog^.Effects[heInvulnerable] = 0)) then
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            begin
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            CheckNoDamage:= false;
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            dmg:= Gear^.Damage;
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            if (Gear^.Health < dmg) then
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                begin
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                Gear^.Active:= true;
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                Gear^.Health:= 0
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                end
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            else
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                dec(Gear^.Health, dmg);
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(*
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This doesn't fit well w/ the new loser sprite which is cringing from an attack.
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            if (Gear^.Hedgehog^.Team = CurrentTeam) and (Gear^.Damage <> Gear^.Karma)
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            and (not Gear^.Hedgehog^.King) and (Gear^.Hedgehog^.Effects[hePoisoned] = 0) and (not SuddenDeathDmg) then
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                Gear^.State:= Gear^.State or gstLoser;
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*)
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            spawnHealthTagForHH(Gear, dmg);
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            RenderHealth(Gear^.Hedgehog^);
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            RecountTeamHealth(Gear^.Hedgehog^.Team);
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            end
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        else if ((GameFlags and gfKing) <> 0) and (not Gear^.Hedgehog^.Team^.hasKing) then
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            begin
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            Gear^.Active:= true;
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            Gear^.Health:= 0;
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            RenderHealth(Gear^.Hedgehog^);
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            RecountTeamHealth(Gear^.Hedgehog^.Team);
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            end;
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        if (not isInMultiShoot) then
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            Gear^.Karma:= 0;
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        Gear^.Damage:= 0
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        end;
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    Gear:= Gear^.NextGear
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    end;
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end;
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function DoDelay: boolean;
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begin
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if delay <= 0 then
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    delay:= 1
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else
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    dec(delay);
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DoDelay:= delay = 0;
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end;
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   141
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   142
function CheckMinionsDie: boolean;
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   143
var Gear: PGear;
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begin
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    CheckMinionsDie:= false;
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   146
    if (GameFlags and gfKing) = 0 then
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   147
        exit;
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   148
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    Gear:= GearsList;
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    while Gear <> nil do
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   151
        begin
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        if (Gear^.Kind = gtHedgehog) and (not Gear^.Hedgehog^.King) and (not Gear^.Hedgehog^.Team^.hasKing) then
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   153
            begin
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   154
            CheckMinionsDie:= true;
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   155
            exit;
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   156
            end;
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   157
        Gear:= Gear^.NextGear;
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   158
        end;
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   159
end;
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   160
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   161
procedure HealthMachine;
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   162
var Gear: PGear;
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2d25e49bc2e8 Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
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   163
    team: PTeam;
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   164
    i: LongWord;
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   165
    flag: Boolean;
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   166
    tmp: LongWord;
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   167
begin
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   168
    Gear:= GearsList;
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   169
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    while Gear <> nil do
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   171
    begin
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   172
        if Gear^.Kind = gtHedgehog then
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   173
            begin
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   174
            tmp:= 0;
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   175
            // Deal poison damage (when not frozen)
11867
f6d33710baff Make frozen hogs poison immune
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   176
            if (Gear^.Hedgehog^.Effects[hePoisoned] <> 0) and (Gear^.Hedgehog^.Effects[heFrozen] = 0) then
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   177
                begin
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82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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                inc(tmp, ModifyDamage(Gear^.Hedgehog^.Effects[hePoisoned], Gear));
6580
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lovelacer
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   179
                if (GameFlags and gfResetHealth) <> 0 then
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   180
                    dec(Gear^.Hedgehog^.InitialHealth);
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   181
                end;
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6deb29364723 Refactor Sudden Death starting into own function
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   182
            // Apply SD health decrease as soon as SD starts
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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parents: 13642
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   183
            if (TotalRoundsPre > cSuddenDTurns - 1) then
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
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   184
                begin
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henek
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   185
                inc(tmp, cHealthDecrease);
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lovelacer
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   186
                if (GameFlags and gfResetHealth) <> 0 then
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lovelacer
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   187
                    dec(Gear^.Hedgehog^.InitialHealth, cHealthDecrease)
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
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   188
                end;
14349
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   189
            // Reduce king health when he is alone in team
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
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   190
            if Gear^.Hedgehog^.King then
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06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
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   191
                begin
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   192
                flag:= false;
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4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
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   193
                team:= Gear^.Hedgehog^.Team;
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   194
                for i:= 0 to Pred(team^.HedgehogsNumber) do
6580
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lovelacer
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   195
                    if (team^.Hedgehogs[i].Gear <> nil) and (not team^.Hedgehogs[i].King)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   196
                    and (team^.Hedgehogs[i].Gear^.Health > team^.Hedgehogs[i].Gear^.Damage) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   197
                        flag:= true;
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   198
                if not flag then
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   199
                    begin
ceb58fa4cfcb Make health machine effects impact health reset
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   200
                    inc(tmp, 5);
6580
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lovelacer
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diff changeset
   201
                    if (GameFlags and gfResetHealth) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   202
                        dec(Gear^.Hedgehog^.InitialHealth, 5)
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ceb58fa4cfcb Make health machine effects impact health reset
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   203
                    end
3109
06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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   204
                end;
14349
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   205
            // Initial health must never be below 1 because hog might be resurrected
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   206
            if Gear^.Hedgehog^.InitialHealth < 1 then
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   207
                Gear^.Hedgehog^.InitialHealth:= 1;
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   208
            // Set real damage
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
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   209
            if tmp > 0 then
3845
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   210
                begin
13319
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13214
diff changeset
   211
                // SD damage never reduces health below 1
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13214
diff changeset
   212
                tmp:= min(tmp, max(0, Gear^.Health - 1 - Gear^.Damage));
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13214
diff changeset
   213
                inc(Gear^.Damage, tmp);
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13214
diff changeset
   214
                if tmp > 0 then
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13214
diff changeset
   215
                    // Make hedgehog moan on damage
14041
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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parents: 13876
diff changeset
   216
                    HHHurt(Gear^.Hedgehog, dsPoison, tmp);
3845
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   217
                end
3682
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parents: 3672
diff changeset
   218
            end;
1054
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parents: 1049
diff changeset
   219
3682
45b416c5b976 Engine:
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   220
        Gear:= Gear^.NextGear
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parents: 3672
diff changeset
   221
    end;
1054
80225c6af656 - Prepare for sudden death implementation
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parents: 1049
diff changeset
   222
end;
80225c6af656 - Prepare for sudden death implementation
unc0rr
parents: 1049
diff changeset
   223
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   224
procedure ProcessGears;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   225
var t: PGear;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   226
    i, AliveCount: LongInt;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   227
    s: ansistring;
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
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diff changeset
   228
    prevtime: LongWord;
11469
26068971a4de call this faller scrambling less often.
nemo
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diff changeset
   229
    stirFallers: boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   230
begin
11469
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   231
stirFallers:= false;
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9651
diff changeset
   232
prevtime:= TurnTimeLeft;
8349
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   233
ScriptCall('onGameTick');
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   234
if GameTicks mod 20 = 0 then ScriptCall('onGameTick20');
8351
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   235
if GameTicks = NewTurnTick then
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   236
    begin
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   237
    ScriptCall('onNewTurn');
9651
c0a389ccb0c1 correctly use USE_TOUCH_INTERFACE
koda
parents: 9583
diff changeset
   238
{$IFDEF USE_TOUCH_INTERFACE}
8351
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   239
    uTouch.NewTurnBeginning();
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   240
{$ENDIF}
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   241
    end;
8349
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   242
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 867
diff changeset
   243
PrvInactive:= AllInactive;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   244
AllInactive:= true;
1495
2b2b89bdb5f3 More verbose gear delete debuglog message
unc0rr
parents: 1435
diff changeset
   245
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   246
if (StepSoundTimer > 0) and (StepSoundChannel < 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   247
    StepSoundChannel:= LoopSound(sndSteps)
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   248
else if (StepSoundTimer = 0) and (StepSoundChannel > -1) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   249
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   250
    StopSoundChan(StepSoundChannel);
2993
d83edb74e92d Remove animation on jumping/resuming walk, only leave it in on weapon switch
nemo
parents: 2991
diff changeset
   251
    StepSoundChannel:= -1
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   252
    end;
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   253
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   254
if StepSoundTimer > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   255
    dec(StepSoundTimer, 1);
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   256
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   257
t:= GearsList;
1054
80225c6af656 - Prepare for sudden death implementation
unc0rr
parents: 1049
diff changeset
   258
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   259
    begin
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   260
    curHandledGear:= t;
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   261
    t:= curHandledGear^.NextGear;
11469
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   262
    if (GameTicks and $1FFF = 0) and (curHandledGear^.Kind = gtCase) and (curHandledGear^.Pos <> posCaseHealth) then
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   263
        stirFallers := true; 
3123
b0a02930a1dc Engine:
smxx
parents: 3121
diff changeset
   264
7517
f287f00063e8 Allow scripting to delete gears
nemo
parents: 7477
diff changeset
   265
    if curHandledGear^.Message and gmDelete <> 0 then
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   266
        DeleteGear(curHandledGear)
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   267
    else
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   268
        begin
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   269
        if curHandledGear^.Message and gmRemoveFromList <> 0 then
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   270
            begin
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   271
            RemoveGearFromList(curHandledGear);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   272
            // since I can't think of any good reason this would ever be separate from a remove from list, going to keep it inside this block
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   273
            if curHandledGear^.Message and gmAddToList <> 0 then InsertGearToList(curHandledGear);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   274
            curHandledGear^.Message:= curHandledGear^.Message and (not (gmRemoveFromList or gmAddToList))
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   275
            end;
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   276
        if curHandledGear^.Active then
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   277
            begin
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   278
            if curHandledGear^.RenderTimer and (curHandledGear^.Timer > 500) and ((curHandledGear^.Timer mod 1000) = 0) then
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   279
                begin
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10510
diff changeset
   280
                FreeAndNilTexture(curHandledGear^.Tex);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   281
                curHandledGear^.Tex:= RenderStringTex(ansistring(inttostr(curHandledGear^.Timer div 1000)), cWhiteColor, fntSmall);
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   282
                end;
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   283
            curHandledGear^.doStep(curHandledGear);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   284
            // might be useful later
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   285
            //ScriptCall('onGearStep', Gear^.uid);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   286
            end
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   287
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   288
    end;
11469
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   289
if stirFallers then
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   290
    begin
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   291
    t := GearsList;
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   292
    while t <> nil do
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   293
        begin
13214
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13171
diff changeset
   294
        if (t^.Kind = gtGenericFaller) and (t^.Tag = 1) then
11469
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   295
            begin
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   296
            t^.Active:= true;
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   297
            t^.X:=  int2hwFloat(GetRandom(rightX-leftX)+leftX);
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   298
            t^.Y:=  int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   299
            t^.dX:= _90-(GetRandomf*_360);
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   300
            t^.dY:= _90-(GetRandomf*_360)
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   301
            end;
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   302
        t := t^.NextGear
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   303
        end
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   304
    end;
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   305
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   306
curHandledGear:= nil;
89
f9db56409a86 - Fix various bugs
unc0rr
parents: 83
diff changeset
   307
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   308
if AllInactive then
1343
7a47a80b20ad Fix water rising too fast
unc0rr
parents: 1298
diff changeset
   309
case step of
12928
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   310
    stInit:
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   311
        begin
13031
bef97cc310b0 Fix onEndTurn being called in multishoot
Wuzzy <Wuzzy2@mail.ru>
parents: 12938
diff changeset
   312
        if (not bBetweenTurns) and (not isInMultiShoot) then
bef97cc310b0 Fix onEndTurn being called in multishoot
Wuzzy <Wuzzy2@mail.ru>
parents: 12938
diff changeset
   313
            ScriptCall('onEndTurn');
12928
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   314
        inc(step)
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   315
        end;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   316
    stDelay1:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   317
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   318
            inc(step);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   319
    stChDmg:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   320
    if CheckNoDamage then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   321
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   322
    else
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   323
        begin
14405
dce60c706f01 Tweak damage tag delay
Wuzzy <Wuzzy2@mail.ru>
parents: 14402
diff changeset
   324
        if (not bBetweenTurns) and (not isInMultiShoot) then
dce60c706f01 Tweak damage tag delay
Wuzzy <Wuzzy2@mail.ru>
parents: 14402
diff changeset
   325
            delay:= delayDamageTagShort
dce60c706f01 Tweak damage tag delay
Wuzzy <Wuzzy2@mail.ru>
parents: 14402
diff changeset
   326
        else
dce60c706f01 Tweak damage tag delay
Wuzzy <Wuzzy2@mail.ru>
parents: 14402
diff changeset
   327
            delay:= delayDamageTagFull;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   328
        step:= stDelay1;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   329
        end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   330
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   331
    stSweep:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   332
    if SweepDirty then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   333
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   334
        SetAllToActive;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   335
        step:= stChDmg
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   336
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   337
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   338
        inc(step);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   339
13755
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   340
    stTurnStats:
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   341
        begin
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   342
        if (not bBetweenTurns) and (not isInMultiShoot) then
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   343
            uStats.TurnStats;
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   344
        inc(step)
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   345
        end;
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   346
13735
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   347
    stChWin1:
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   348
        begin
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   349
        CheckForWin();
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   350
        inc(step)
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   351
        end;
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   352
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   353
    stTurnReact:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   354
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   355
        if (not bBetweenTurns) and (not isInMultiShoot) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   356
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   357
            uStats.TurnReaction;
13761
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13755
diff changeset
   358
            uStats.TurnStatsReset;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   359
            delay:= delayTurnReact;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   360
            inc(step)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   361
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   362
        else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   363
            inc(step, 2);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   364
        end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   365
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   366
    stDelay2:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   367
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   368
            inc(step);
13735
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   369
    stChWin2:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   370
        begin
7669
a85e1c167b69 I didn't want to do this since it seems less clean, but...
sheepluva
parents: 7667
diff changeset
   371
        CheckForWin();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   372
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   373
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   374
    stWater:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   375
    if (not bBetweenTurns) and (not isInMultiShoot) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   376
        begin
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
   377
        // Start Sudden Death water rise in the 2nd round of Sudden Death
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   378
        if TotalRoundsPre = cSuddenDTurns + 1 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   379
            bWaterRising:= true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   380
        if bWaterRising and (cWaterRise > 0) then
13777
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   381
            begin
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   382
            bDuringWaterRise:= true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   383
            AddGear(0, 0, gtWaterUp, 0, _0, _0, 0)^.Tag:= cWaterRise;
13777
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   384
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   385
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   386
        end
13777
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   387
    else // since we are not raising the water, another win-check isn't needed
7667
4346566c5a58 skip second CheckForWin if water wasn't raised after first one
sheepluva
parents: 7666
diff changeset
   388
        inc(step,2);
13735
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   389
    stChWin3:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   390
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   391
        CheckForWin;
13777
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   392
        bDuringWaterRise:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   393
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   394
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   395
14398
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   396
    stChKing:
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   397
        begin
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   398
        if (not isInMultiShoot) and (CheckMinionsDie) then
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   399
            step:= stChDmg
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   400
        else
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   401
            inc(step);
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   402
        end;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   403
    stSuddenDeath:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   404
        begin
14406
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   405
        if ((cWaterRise <> 0) or (cHealthDecrease <> 0)) and (not (isInMultiShoot or bBetweenTurns)) then
14398
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   406
            begin
14406
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   407
            // Start Sudden Death
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   408
            if (TotalRoundsPre = cSuddenDTurns) and (not SuddenDeath) then
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   409
                begin
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   410
                StartSuddenDeath();
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   411
                delay:= delaySDStart;
14406
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   412
                inc(step);
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   413
                end
14406
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   414
            // Show Sudden Death warning message
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   415
            else if (TotalRoundsPre < cSuddenDTurns) and ((LastSuddenDWarn = -2) or (LastSuddenDWarn <> TotalRoundsPre)) then
10254
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10236
diff changeset
   416
                begin
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   417
                i:= cSuddenDTurns - TotalRoundsPre;
10254
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10236
diff changeset
   418
                s:= ansistring(inttostr(i));
14407
7dbc3e5f8129 Also show SD warning 3 and 7 rounds before SD
Wuzzy <Wuzzy2@mail.ru>
parents: 14406
diff changeset
   419
                // X rounds before SD. X = 1, 2, 3, 5, 7, 10, 15, 20, 25, 50, 100, ...
7dbc3e5f8129 Also show SD warning 3 and 7 rounds before SD
Wuzzy <Wuzzy2@mail.ru>
parents: 14406
diff changeset
   420
                if (i > 0) and ((i <= 3) or (i = 7) or ((i mod 50 = 0) or ((i <= 25) and (i mod 5 = 0)))) then
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   421
                    begin
14406
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   422
                    if i = 1 then
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   423
                        AddCaption(trmsg[sidRoundSD], capcolDefault, capgrpGameState)
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   424
                    else
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   425
                        AddCaption(FormatA(trmsg[sidRoundsSD], s), capcolDefault, capgrpGameState);
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   426
                    delay:= delaySDWarning;
14406
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   427
                    inc(step);
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   428
                    LastSuddenDWarn:= TotalRoundsPre;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   429
                    end
14406
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   430
                else
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   431
                    inc(step, 2);
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   432
                end
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   433
            else
b48c270328a5 Show Sudden Death warning messages only once per round
Wuzzy <Wuzzy2@mail.ru>
parents: 14405
diff changeset
   434
                inc(step, 2);
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   435
            end
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   436
        else
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   437
            inc(step, 2);
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   438
        end;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   439
    stDelay3:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   440
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   441
            inc(step);
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   442
    stHealth:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   443
        begin
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   444
        if bBetweenTurns
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   445
        or isInMultiShoot
14402
234bb36d3b8c Fix poison damage not working in first round
Wuzzy <Wuzzy2@mail.ru>
parents: 14400
diff changeset
   446
        or (TotalRoundsReal = -1) then
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   447
            inc(step)
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   448
        else
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   449
            begin
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   450
            bBetweenTurns:= true;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   451
            HealthMachine;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   452
            step:= stChDmg
10254
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10236
diff changeset
   453
            end;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   454
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   455
    stSpawn:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   456
        begin
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   457
        if (not isInMultiShoot) then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   458
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   459
            SpawnBoxOfSmth;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   460
            delay:= delayFinal;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   461
            inc(step);
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   462
            end
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   463
        else
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   464
            inc(step, 2)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   465
        end;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   466
    stDelay4:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   467
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   468
            inc(step);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   469
    stNTurn:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   470
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   471
        if isInMultiShoot then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   472
            isInMultiShoot:= false
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   473
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   474
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   475
            // delayed till after 0.9.12
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   476
            // reset to default zoom
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   477
            //ZoomValue:= ZoomDefault;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   478
            with CurrentHedgehog^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   479
                if (Gear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   480
                and ((Gear^.State and gstAttacked) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   481
                and (MultiShootAttacks > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   482
                    OnUsedAmmo(CurrentHedgehog^);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
   483
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   484
                EndTurnCleanup;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2366
diff changeset
   485
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   486
                FreeActionsList; // could send -left, -right and similar commands, so should be called before /nextturn
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1295
diff changeset
   487
7181
0791c1f2734c Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
nemo
parents: 7174
diff changeset
   488
                ParseCommand('/nextturn', true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   489
                SwitchHedgehog;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1295
diff changeset
   490
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   491
                AfterSwitchHedgehog;
8349
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   492
                bBetweenTurns:= false;
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   493
                NewTurnTick:= GameTicks + 1
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   494
                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   495
            step:= Low(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   496
            end;
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   497
    end
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   498
else if ((GameFlags and gfInfAttack) <> 0) then
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   499
    begin
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   500
    if delay2 = 0 then
5296
0bb518ad2da8 At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
nemo
parents: 5284
diff changeset
   501
        delay2:= cInactDelay * 50
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   502
    else
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   503
        begin
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   504
        dec(delay2);
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   505
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   506
        if ((delay2 mod cInactDelay) = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)
13810
c0a7ef988151 Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13777
diff changeset
   507
        and (not CurrentHedgehog^.Unplaced)
c0a7ef988151 Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13777
diff changeset
   508
        and (not PlacingHogs) then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   509
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   510
            if (CurrentHedgehog^.Gear^.State and gstAttacked <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   511
            and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   512
                begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   513
                CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstChooseTarget;
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   514
                isCursorVisible := true
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   515
                end;
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   516
            CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State and (not gstAttacked);
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   517
            end;
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   518
        if delay2 = 0 then
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   519
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   520
            if (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.State and gstAttacked = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   521
            and (CurAmmoGear = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   522
                SweepDirty;
9497
1813b682c6bd Issue #581
nemo
parents: 9317
diff changeset
   523
            if (CurrentHedgehog^.Gear = nil) or (CurrentHedgehog^.Gear^.State and gstHHDriven = 0) or (CurrentHedgehog^.Gear^.Damage = 0) then
1813b682c6bd Issue #581
nemo
parents: 9317
diff changeset
   524
                CheckNoDamage;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   525
            AliveCount:= 0; // shorter version of check for win to allow typical step activity to proceed
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   526
            for i:= 0 to Pred(ClansCount) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   527
                if ClansArray[i]^.ClanHealth > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   528
                    inc(AliveCount);
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   529
            if (AliveCount <= 1) and ((GameFlags and gfOneClanMode) = 0) then
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   530
                begin
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   531
                step:= stChDmg;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   532
                if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   533
                    TagTurnTimeLeft:= TurnTimeLeft;
12322
9aa483762025 Fix sndBoring being played when force-ending turn due to victory
Wuzzy <almikes@aol.com>
parents: 12306
diff changeset
   534
                GameOver:= true;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   535
                TurnTimeLeft:= 0
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   536
                end
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   537
            end
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   538
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   539
    end;
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
   540
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   541
if TurnTimeLeft > 0 then
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   542
    if IsClockRunning() then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   543
        //(CurrentHedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle])
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   544
        begin
14410
e72ffa27492d Also play countdown warning sounds with low initial turn time
Wuzzy <Wuzzy2@mail.ru>
parents: 14408
diff changeset
   545
        if (cHedgehogTurnTime > TurnTimeLeft)
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   546
        and (CurrentHedgehog^.Gear <> nil)
12181
c6984784c9fb Harden the countdown sound check
Wuzzy <almikes@aol.com>
parents: 11921
diff changeset
   547
        and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0)
13746
1a26c472f5ef Don't play timer countdown sounds if in ready phase
Wuzzy <Wuzzy2@mail.ru>
parents: 13735
diff changeset
   548
        and (not isGetAwayTime) and (ReadyTimeLeft = 0) then
14410
e72ffa27492d Also play countdown warning sounds with low initial turn time
Wuzzy <Wuzzy2@mail.ru>
parents: 14408
diff changeset
   549
            if (TurnTimeLeft = 5000) and (cHedgehogTurnTime >= 10000) then
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   550
                PlaySoundV(sndHurry, CurrentTeam^.voicepack)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   551
            else if TurnTimeLeft = 4000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   552
                PlaySound(sndCountdown4)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   553
            else if TurnTimeLeft = 3000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   554
                PlaySound(sndCountdown3)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   555
            else if TurnTimeLeft = 2000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   556
                PlaySound(sndCountdown2)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   557
            else if TurnTimeLeft = 1000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   558
                PlaySound(sndCountdown1);
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   559
        if ReadyTimeLeft > 0 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   560
            begin
11921
b1782491f19c Enable timer warning sounds in hog placement phase
Wuzzy <almikes@aol.com>
parents: 11918
diff changeset
   561
            if (ReadyTimeLeft = 2000) and (LastVoice.snd = sndNone) and (not PlacingHogs) then
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   562
                AddVoice(sndComeonthen, CurrentTeam^.voicepack);
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   563
            dec(ReadyTimeLeft)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   564
            end
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   565
        else
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   566
            dec(TurnTimeLeft)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   567
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   568
2621
956ff066f3a5 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents: 2619
diff changeset
   569
if skipFlag then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   570
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   571
    if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   572
        TagTurnTimeLeft:= TurnTimeLeft;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   573
    TurnTimeLeft:= 0;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3775
diff changeset
   574
    skipFlag:= false;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3775
diff changeset
   575
    inc(CurrentHedgehog^.Team^.stats.TurnSkips);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   576
    end;
2621
956ff066f3a5 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents: 2619
diff changeset
   577
2134
cde30c8539bb Fix a source of desync caused by player quit
unc0rr
parents: 2121
diff changeset
   578
if ((GameTicks and $FFFF) = $FFFF) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   579
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   580
    if (not CurrentTeam^.ExtDriven) then
5810
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   581
        begin
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7061
diff changeset
   582
        SendIPC(_S'#');
5810
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   583
        AddFileLog('hiTicks increment message sent')
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   584
        end;
2134
cde30c8539bb Fix a source of desync caused by player quit
unc0rr
parents: 2121
diff changeset
   585
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   586
    if (not CurrentTeam^.ExtDriven) or CurrentTeam^.hasGone then
10395
0d20f6fc038a Better diagnostics in log, even though it shouldn't matter anymore
unc0rr
parents: 10254
diff changeset
   587
        begin
0d20f6fc038a Better diagnostics in log, even though it shouldn't matter anymore
unc0rr
parents: 10254
diff changeset
   588
        AddFileLog('hiTicks increment (current team is local or gone)');
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   589
        inc(hiTicks) // we do not recieve a message for this
10395
0d20f6fc038a Better diagnostics in log, even though it shouldn't matter anymore
unc0rr
parents: 10254
diff changeset
   590
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   591
    end;
7407
c1ade666c124 I thirst for randomness.
nemo
parents: 7406
diff changeset
   592
AddRandomness(CheckSum);
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9651
diff changeset
   593
TurnClockActive:= prevtime <> TurnTimeLeft;
14041
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 13876
diff changeset
   594
inc(GameTicks);
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 13876
diff changeset
   595
if (OuchTauntTimer > 0) then
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 13876
diff changeset
   596
    dec(OuchTauntTimer);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   597
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   598
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   599
//Purpose, to reset all transient attributes toggled by a utility and clean up various gears and effects at end of turn
1854
6e05013899b2 laser beam by nemo reworked a bit by me
unc0rr
parents: 1849
diff changeset
   600
//If any of these are set as permanent toggles in the frontend, that needs to be checked and skipped here.
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   601
procedure EndTurnCleanup;
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
   602
var  i: LongInt;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   603
     t: PGear;
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   604
begin
2221
koda
parents: 2217
diff changeset
   605
    SpeechText:= ''; // in case it has not been consumed
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   606
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   607
    if (GameFlags and gfLowGravity) = 0 then
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   608
        begin
5872
454f246fe4c5 uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo
parents: 5871
diff changeset
   609
        cGravity:= cMaxWindSpeed * 2;
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   610
        cGravityf:= 0.00025 * 2;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   611
        cLowGravity:= false
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   612
        end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   613
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   614
    if (GameFlags and gfVampiric) = 0 then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   615
        cVampiric:= false;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   616
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   617
    cDamageModifier:= _1;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   618
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   619
    if (GameFlags and gfLaserSight) = 0 then
12306
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12210
diff changeset
   620
        begin
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   621
        cLaserSighting:= false;
12306
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12210
diff changeset
   622
        cLaserSightingSniper:= false
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12210
diff changeset
   623
        end;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   624
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   625
    // have to sweep *all* current team hedgehogs since it is theoretically possible if you have enough invulnerabilities and switch turns to make your entire team invulnerable
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   626
    if (CurrentTeam <> nil) then
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   627
        with CurrentTeam^ do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   628
            for i:= 0 to cMaxHHIndex do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   629
                with Hedgehogs[i] do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   630
                    begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
   631
(*
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   632
                    if (SpeechGear <> nil) then
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   633
                        begin
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   634
                        DeleteVisualGear(SpeechGear);  // remove to restore persisting beyond end of turn. Tiy says was too much of a gameplay issue
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   635
                        SpeechGear:= nil
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   636
                        end;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
   637
*)
2045
b0588498bc3a - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents: 2042
diff changeset
   638
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   639
                    if (Gear <> nil) then
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   640
                        begin
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   641
                        if (GameFlags and gfInvulnerable) = 0 then
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   642
                            Gear^.Hedgehog^.Effects[heInvulnerable]:= 0;
13345
e54d6db06f35 Fix hog being unable to walk after using sniper rifle without firing both shots
Wuzzy <Wuzzy2@mail.ru>
parents: 13319
diff changeset
   643
                        if (Gear^.Hedgehog^.Effects[heArtillery] = 2) then
e54d6db06f35 Fix hog being unable to walk after using sniper rifle without firing both shots
Wuzzy <Wuzzy2@mail.ru>
parents: 13319
diff changeset
   644
                            Gear^.Hedgehog^.Effects[heArtillery]:= 0;
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   645
                        end;
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   646
                    end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   647
    t:= GearsList;
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   648
    while t <> nil do
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   649
        begin
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   650
        t^.PortalCounter:= 0;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   651
        if ((GameFlags and gfResetHealth) <> 0) and (t^.Kind = gtHedgehog) and (t^.Health < t^.Hedgehog^.InitialHealth) then
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   652
            begin
12938
b075ad6112c9 Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12928
diff changeset
   653
            i:= t^.Hedgehog^.InitialHealth - t^.Health;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   654
            t^.Health:= t^.Hedgehog^.InitialHealth;
12938
b075ad6112c9 Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12928
diff changeset
   655
            if i > 0 then
b075ad6112c9 Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12928
diff changeset
   656
                HHHeal(t^.Hedgehog, i, false, $00FF0040);
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   657
            RenderHealth(t^.Hedgehog^);
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   658
            end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   659
        t:= t^.NextGear
3946
41e06b74c991 Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo
parents: 3908
diff changeset
   660
        end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   661
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   662
    if ((GameFlags and gfResetWeps) <> 0) and (not PlacingHogs) then
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   663
        ResetWeapons;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   664
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   665
    if (GameFlags and gfResetHealth) <> 0 then
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   666
        for i:= 0 to Pred(TeamsCount) do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   667
            RecountTeamHealth(TeamsArray[i])
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   668
end;
2045
b0588498bc3a - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents: 2042
diff changeset
   669
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   670
procedure DrawGears;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   671
var Gear: PGear;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   672
    x, y: LongInt;
2802
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   673
begin
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   674
Gear:= GearsList;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   675
while Gear <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   676
    begin
7257
566bdf2f023b Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
belphegorr <szabibibi@gmail.com>
parents: 7181
diff changeset
   677
    if (Gear^.State and gstInvisible = 0) and (Gear^.Message and gmRemoveFromList = 0) then
5348
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   678
        begin
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   679
        x:= hwRound(Gear^.X) + WorldDx;
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   680
        y:= hwRound(Gear^.Y) + WorldDy;
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   681
        RenderGear(Gear, x, y);
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   682
        end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   683
    Gear:= Gear^.NextGear
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   684
    end;
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10829
diff changeset
   685
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10829
diff changeset
   686
if SpeechHogNumber > 0 then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10829
diff changeset
   687
    DrawHHOrder();
2802
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   688
end;
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   689
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   690
// Draw gear timers and other GUI overlays
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   691
procedure DrawGearsGui;
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   692
var Gear: PGear;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   693
    x, y: LongInt;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   694
begin
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   695
Gear:= GearsList;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   696
while Gear <> nil do
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   697
    begin
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   698
    x:= hwRound(Gear^.X) + WorldDx;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   699
    y:= hwRound(Gear^.Y) + WorldDy;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   700
    RenderGearTimer(Gear, x, y);
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   701
    if Gear^.Kind = gtHedgehog then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   702
        RenderHHGuiExtras(Gear, x, y);
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   703
    Gear:= Gear^.NextGear
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   704
    end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   705
end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   706
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   707
procedure FreeGearsList;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   708
var t, tt: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   709
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   710
    tt:= GearsList;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   711
    GearsList:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   712
    while tt <> nil do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   713
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   714
        t:= tt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   715
        tt:= tt^.NextGear;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   716
        Dispose(t)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   717
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   718
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   719
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
   720
procedure AddMiscGears;
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   721
var p,i,j,t,h,unplaced: Longword;
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
   722
    rx, ry: LongInt;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   723
    rdx, rdy: hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   724
    Gear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   725
begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 495
diff changeset
   726
AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000);
1435
d4b32ee3caa6 Fix using freed memory (could be the cause of queue error problem and other bugs)
unc0rr
parents: 1434
diff changeset
   727
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   728
i:= 0;
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   729
unplaced:= 0;
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   730
while (i < cLandMines) and (unplaced < 4) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   731
    begin
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   732
    Gear:= AddGear(0, 0, gtMine, 0, _0, _0, 0);
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   733
    FindPlace(Gear, false, 0, LAND_WIDTH);
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   734
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10506
diff changeset
   735
    if Gear = nil then
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   736
        inc(unplaced)
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   737
    else
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   738
        unplaced:= 0;
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   739
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   740
    inc(i)
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   741
    end;
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   742
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   743
i:= 0;
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   744
unplaced:= 0;
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   745
while (i < cExplosives) and (unplaced < 4) do
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   746
    begin
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   747
    Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0);
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   748
    FindPlace(Gear, false, 0, LAND_WIDTH);
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   749
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10506
diff changeset
   750
    if Gear = nil then
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   751
        inc(unplaced)
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   752
    else
12447
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12322
diff changeset
   753
        begin
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   754
        unplaced:= 0;
12447
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12322
diff changeset
   755
        AddCI(Gear)
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12322
diff changeset
   756
        end;
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   757
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   758
    inc(i)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   759
    end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   760
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   761
i:= 0;
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   762
j:= 0;
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   763
p:= 0; // 0 searching, 1 bad position, 2 added.
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   764
unplaced:= 0;
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   765
if cAirMines > 0 then
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   766
    Gear:= AddGear(0, 0, gtAirMine, 0, _0, _0, 0);
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   767
    while (i < cAirMines) and (j < 1000*cAirMines) do
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   768
        begin
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   769
        p:= 0;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   770
        if hasBorder then
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   771
            begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   772
            rx:= leftX+GetRandom(rightX-leftX-16)+8;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   773
            ry:= topY+GetRandom(LAND_HEIGHT-topY-16)+8
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   774
            end
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   775
        else
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   776
            begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   777
            rx:= leftX+GetRandom(rightX-leftX+400)-200;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   778
            ry:= topY+GetRandom(LAND_HEIGHT-topY+400)-200
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   779
            end;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   780
        Gear^.X:= int2hwFloat(CalcWorldWrap(rx,Gear^.Radius));
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   781
        Gear^.Y:= int2hwFloat(ry);
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   782
        if CheckLandValue(rx, ry, $FFFF) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   783
           (TestCollisionYwithGear(Gear,-1) = 0) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   784
           (TestCollisionXwithGear(Gear, 1) = 0) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   785
           (TestCollisionXwithGear(Gear,-1) = 0) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   786
           (TestCollisionYwithGear(Gear, 1) = 0) then
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   787
            begin
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   788
            t:= 0;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   789
            while (t < TeamsCount) and (p = 0) do
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   790
                begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   791
                h:= 0;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   792
                with TeamsArray[t]^ do
13571
fb81633f17fa and fix index
nemo
parents: 13570
diff changeset
   793
                    while (h <= cMaxHHIndex) and (p = 0) do
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   794
                        begin
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   795
                        if (Hedgehogs[h].Gear <> nil) then
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   796
                            begin
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   797
                            rdx:=Gear^.X-Hedgehogs[h].Gear^.X;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   798
                            rdy:=Gear^.Y-Hedgehogs[h].Gear^.Y;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   799
                            if (Gear^.Angle < $FFFFFFFF) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   800
                                ((rdx.Round+rdy.Round < Gear^.Angle) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   801
                                (hwRound(hwSqr(rdx) + hwSqr(rdy)) < sqr(Gear^.Angle))) then
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   802
                                begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   803
    // Debug line. Remove later
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   804
    // AddFileLog('Too Close to Hog @ (' + inttostr(rx) + ',' + inttostr(ry) + ')');
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   805
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   806
                                p:= 1
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   807
                                end
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   808
                            end;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   809
                        inc(h)
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   810
                        end;
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   811
                inc(t)
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   812
                end;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   813
            if p = 0 then
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   814
                begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   815
                inc(i);
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   816
                AddFileLog('Placed Air Mine @ (' + inttostr(rx) + ',' + inttostr(ry) + ')');
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   817
                if i < cAirMines then
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   818
                    Gear:= AddGear(0, 0, gtAirMine, 0, _0, _0, 0)
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   819
                end
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   820
            end;
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   821
        inc(j)
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   822
        end;
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   823
if p <> 0 then DeleteGear(Gear);
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   824
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   825
if (GameFlags and gfLowGravity) <> 0 then
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   826
    begin
3355
dc9e61e67484 cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
palewolf
parents: 3350
diff changeset
   827
    cGravity:= cMaxWindSpeed;
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   828
    cGravityf:= 0.00025;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   829
    cLowGravity:= true
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   830
    end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   831
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   832
if (GameFlags and gfVampiric) <> 0 then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   833
    cVampiric:= true;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   834
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   835
Gear:= GearsList;
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   836
if (GameFlags and gfInvulnerable) <> 0 then
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   837
    for p:= 0 to Pred(ClansCount) do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   838
        with ClansArray[p]^ do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   839
            for j:= 0 to Pred(TeamsNumber) do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   840
                with Teams[j]^ do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   841
                    for i:= 0 to cMaxHHIndex do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   842
                        with Hedgehogs[i] do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   843
                            Effects[heInvulnerable]:= 1;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   844
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   845
if (GameFlags and gfLaserSight) <> 0 then
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   846
    cLaserSighting:= true;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   847
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8011
diff changeset
   848
for i:= (LAND_WIDTH*LAND_HEIGHT) div 524288+2 downto 0 do
7575
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
nemo
parents: 7519
diff changeset
   849
    begin
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
nemo
parents: 7519
diff changeset
   850
    rx:= GetRandom(rightX-leftX)+leftX;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   851
    ry:= GetRandom(LAND_HEIGHT-topY)+topY;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   852
    rdx:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   853
    rdy:= _90-(GetRandomf*_360);
13214
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13171
diff changeset
   854
    Gear:= AddGear(rx, ry, gtGenericFaller, gstInvisible, rdx, rdy, $FFFFFFFF);
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13171
diff changeset
   855
    // Tag=1: This allows this generic faller to be displaced randomly by events
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13171
diff changeset
   856
    Gear^.Tag:= 1;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   857
    end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   858
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7426
diff changeset
   859
snowRight:= max(LAND_WIDTH,4096)+512;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7426
diff changeset
   860
snowLeft:= -(snowRight-LAND_WIDTH);
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7426
diff changeset
   861
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9764
diff changeset
   862
if (not hasBorder) and cSnow then
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7669
diff changeset
   863
    for i:= vobCount * Longword(max(LAND_WIDTH,4096)) div 2048 downto 1 do
9951
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   864
        begin
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   865
        rx:=GetRandom(snowRight - snowLeft);
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   866
        ry:=GetRandom(750);
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
   867
        AddGear(rx + snowLeft, LongInt(LAND_HEIGHT) + ry - 1300, gtFlake, 0, _0, _0, 0)
9951
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   868
        end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   869
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   870
11702
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   871
// sort clans horizontally (bubble-sort, because why not)
11703
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   872
procedure SortHHsByClan();
11702
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   873
var n, newn, i, j, k, p: LongInt;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   874
    ar, clar: array[0..Pred(cMaxHHs)] of PHedgehog;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   875
    Count, clCount: Longword;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   876
    tmpX, tmpY: hwFloat;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   877
    hh1, hh2: PHedgehog;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   878
begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   879
Count:= 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   880
// add hedgehogs to the array in clan order
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   881
for p:= 0 to (ClansCount - 1) do
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11705
diff changeset
   882
    with SpawnClansArray[p]^ do
11702
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   883
        begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   884
        // count hogs in this clan
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   885
        clCount:= 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   886
        for j:= 0 to Pred(TeamsNumber) do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   887
            with Teams[j]^ do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   888
                for i:= 0 to cMaxHHIndex do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   889
                    if Hedgehogs[i].Gear <> nil then
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   890
                        begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   891
                        clar[clCount]:= @Hedgehogs[i];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   892
                        inc(clCount);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   893
                        end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   894
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   895
        // shuffle all hogs of this clan
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   896
        for i:= 0 to clCount - 1 do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   897
            begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   898
            j:= GetRandom(clCount);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   899
            k:= GetRandom(clCount);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   900
            if clar[j] <> clar[k] then
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   901
                begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   902
                hh1:= clar[j];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   903
                clar[j]:= clar[k];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   904
                clar[k]:= hh1;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   905
                end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   906
            end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   907
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   908
        // add clan's hog to sorting array
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   909
        for i:= 0 to clCount - 1 do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   910
            begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   911
            ar[Count]:= clar[i];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   912
            inc(Count);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   913
            end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   914
        end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   915
11703
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   916
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   917
// bubble-sort hog array
11702
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   918
n:= Count - 1;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   919
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   920
repeat
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   921
    newn:= 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   922
    for i:= 1 to n do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   923
        begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   924
        hh1:= ar[i-1];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   925
        hh2:= ar[i];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   926
        if hwRound(hh1^.Gear^.X) > hwRound(hh2^.Gear^.X) then
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   927
            begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   928
            tmpX:= hh1^.Gear^.X;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   929
            tmpY:= hh1^.Gear^.Y;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   930
            hh1^.Gear^.X:= hh2^.Gear^.X;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   931
            hh1^.Gear^.Y:= hh2^.Gear^.Y;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   932
            hh2^.Gear^.X:= tmpX;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   933
            hh2^.Gear^.Y:= tmpY;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   934
            newn:= i;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   935
            end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   936
        end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   937
    n:= newn;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   938
until n = 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   939
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   940
end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   941
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   942
procedure AssignHHCoords;
955
474afaab0365 Fix forts mode to take in account clans, not teams
unc0rr
parents: 954
diff changeset
   943
var i, t, p, j: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   944
    ar: array[0..Pred(cMaxHHs)] of PHedgehog;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   945
    Count: Longword;
11896
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   946
    divide, sectionDivide: boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   947
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   948
if (GameFlags and gfPlaceHog) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   949
    PlacingHogs:= true;
11703
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   950
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   951
divide:= ((GameFlags and gfDivideTeams) <> 0);
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   952
11896
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   953
(* sectionDivide will determine the mode of hog distribution
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   954
 *
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   955
 * On generated maps or maps not designed with divided mode in mind,
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   956
 * using spawning sections can be problematic, because some sections may
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   957
 * contain too little land surface for sensible spawning.
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   958
 *
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   959
 * if sectionDivide is true, the map will be sliced into equal-width sections
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   960
 * and one team spawned in each
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   961
 * if false, the hogs will be spawned normally and sorted by teams after
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   962
 *
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   963
 *)
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   964
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   965
// TODO: there might be a smarter way to decide if dividing clans into equal-width map sections makes sense
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   966
// e.g. by checking if there is enough spawn area in each section
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   967
sectionDivide:= divide and ((cMapGen = mgForts) or (ClansCount = 2));
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   968
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   969
// divide the map into equal-width sections and put each clan in one of them
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   970
if sectionDivide then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   971
    begin
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11703
diff changeset
   972
    t:= leftX;
11700
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
   973
    for p:= 0 to (ClansCount - 1) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   974
        begin
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11705
diff changeset
   975
        with SpawnClansArray[p]^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   976
            for j:= 0 to Pred(TeamsNumber) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   977
                with Teams[j]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   978
                    for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   979
                        with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   980
                            if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   981
                                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   982
                                if PlacingHogs then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   983
                                    Unplaced:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   984
                                else
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11703
diff changeset
   985
                                    FindPlace(Gear, false, t, t + playWidth div ClansCount, true);// could make Gear == nil;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   986
                                if Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   987
                                    begin
12450
8e32d540dab5 remove the collision addition for hogs again.
nemo
parents: 12447
diff changeset
   988
                                    //AddCI(Gear);  uncomment if new hogs should be able to spawn on top of old ones.
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   989
                                    Gear^.Pos:= GetRandom(49);
11700
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
   990
                                    // unless the world is wrapping, make outter teams face to map center
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
   991
                                    if (WorldEdge <> weWrap) and ((p = 0) or (p = ClansCount - 1)) then
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
   992
                                        Gear^.dX.isNegative:= (p <> 0)
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
   993
                                    else
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
   994
                                        Gear^.dX.isNegative:= (GetRandom(2) = 1);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   995
                                    end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   996
                                end;
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11703
diff changeset
   997
        inc(t, playWidth div ClansCount);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   998
        end
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
   999
    end 
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1000
else // mix hedgehogs
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1001
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1002
    Count:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1003
    for p:= 0 to Pred(TeamsCount) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1004
        with TeamsArray[p]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1005
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1006
        for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1007
            with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1008
                if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1009
                    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1010
                    ar[Count]:= @Hedgehogs[i];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1011
                    inc(Count)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1012
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1013
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1014
    while (Count > 0) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1015
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1016
        i:= GetRandom(Count);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1017
        if PlacingHogs then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1018
            ar[i]^.Unplaced:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1019
        else
11805
42c11b73f68e <unC0Rr> might be somewhere width used instead of rightx
sheepluva
parents: 11751
diff changeset
  1020
            FindPlace(ar[i]^.Gear, false, leftX, rightX, true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1021
        if ar[i]^.Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1022
            begin
12450
8e32d540dab5 remove the collision addition for hogs again.
nemo
parents: 12447
diff changeset
  1023
            //AddCI(ar[i]^.Gear); uncomment if new hogs should be able to spawn on top of old ones
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11703
diff changeset
  1024
            ar[i]^.Gear^.dX.isNegative:= hwRound(ar[i]^.Gear^.X) > leftX + playWidth div 2;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1025
            ar[i]^.Gear^.Pos:= GetRandom(19)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1026
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1027
        ar[i]:= ar[Count - 1];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1028
        dec(Count)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1029
        end
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1030
    end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1031
for p:= 0 to Pred(TeamsCount) do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1032
    with TeamsArray[p]^ do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1033
        for i:= 0 to cMaxHHIndex do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1034
            with Hedgehogs[i] do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1035
                if (Gear <> nil) and (Gear^.State and gsttmpFlag <> 0) then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1036
                    begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1037
                    DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50);
11478
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1038
                    AddFileLog('Carved a hole for hog at coordinates (' + inttostr(hwRound(Gear^.X)) + ',' + inttostr(hwRound(Gear^.Y)) + ')')
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1039
                    end;
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1040
// place flowers after in case holes overlap (we shrink search distance if we are failing to place)
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1041
for p:= 0 to Pred(TeamsCount) do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1042
    with TeamsArray[p]^ do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1043
        for i:= 0 to cMaxHHIndex do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1044
            with Hedgehogs[i] do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1045
                if (Gear <> nil) and (Gear^.State and gsttmpFlag <> 0) then
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1046
                    begin
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1047
                    ForcePlaceOnLand(hwRound(Gear^.X) - SpritesData[sprTargetBee].Width div 2, 
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1048
                                     hwRound(Gear^.Y) - SpritesData[sprTargetBee].Height div 2, 
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1049
                                     sprTargetBee, 0, lfBasic, $FFFFFFFF, false, false, false);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1050
                    Gear^.Y:= int2hwFloat(hwRound(Gear^.Y) - 16 - Gear^.Radius);
12447
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12322
diff changeset
  1051
                    AddCI(Gear);
11503
09be932506a9 pas2c still does (not like) this
sheepluva
parents: 11478
diff changeset
  1052
                    Gear^.State:= Gear^.State and (not gsttmpFlag);
11750
f146a3d71340 fix incorrect debug message
sheepluva
parents: 11734
diff changeset
  1053
                    AddFileLog('Placed flower for hog at coordinates (' + inttostr(hwRound(Gear^.X)) + ',' + inttostr(hwRound(Gear^.Y)) + ')')
11702
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
  1054
                    end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
  1055
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
  1056
11703
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
  1057
// divided teams: sort the hedgehogs from left to right by clan and shuffle clan members
11896
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
  1058
if divide and (not sectionDivide) then
11703
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
  1059
    SortHHsByClan();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1060
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1061
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
  1062
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
  1063
{procedure AmmoFlameWork(Ammo: PGear);
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1064
var t: PGear;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1065
begin
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1066
t:= GearsList;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1067
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1068
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1069
    if (t^.Kind = gtHedgehog) and (t^.Y < Ammo^.Y) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1070
        if not (hwSqr(Ammo^.X - t^.X) + hwSqr(Ammo^.Y - t^.Y - int2hwFloat(cHHRadius)) * 2 > _2) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1071
            begin
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
  1072
            ApplyDamage(t, 5);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1073
            t^.dX:= t^.dX + (t^.X - Ammo^.X) * _0_02;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1074
            t^.dY:= - _0_25;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1075
            t^.Active:= true;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1076
            DeleteCI(t);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1077
            FollowGear:= t
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1078
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1079
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1080
    end;
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
  1081
end;}
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1082
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
  1083
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7335
diff changeset
  1084
function SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content, cnt: Longword): PGear;
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1085
var gear: PGear;
3730
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1086
begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1087
    gear := AddGear(x, y, gtCase, 0, _0, _0, 0);
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1088
    if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1089
        FollowGear:= gear;
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1090
    cCaseFactor := 0;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1091
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1092
    if (crate <> HealthCrate) and (content > ord(High(TAmmoType))) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1093
        content := ord(High(TAmmoType));
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1094
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1095
    gear^.Power:= cnt;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7335
diff changeset
  1096
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1097
    case crate of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1098
        HealthCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1099
            begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1100
            gear^.Pos := posCaseHealth;
10506
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1101
            // health crate is smaller than the other crates
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1102
            gear^.Radius := cCaseHealthRadius;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1103
            gear^.Health := content;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1104
            if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1105
                AddCaption(GetEventString(eidNewHealthPack), capcolDefault, capgrpAmmoInfo);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1106
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1107
        AmmoCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1108
            begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1109
            gear^.Pos := posCaseAmmo;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1110
            gear^.AmmoType := TAmmoType(content);
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1111
            if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1112
                AddCaption(GetEventString(eidNewAmmoPack), capcolDefault, capgrpAmmoInfo);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1113
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1114
        UtilityCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1115
            begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1116
            gear^.Pos := posCaseUtility;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1117
            gear^.AmmoType := TAmmoType(content);
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1118
            if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1119
                AddCaption(GetEventString(eidNewUtilityPack), capColDefault, capgrpAmmoInfo);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1120
            end;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1121
    end;
3750
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1122
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1123
    if ( (x = 0) and (y = 0) ) then
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1124
        FindPlace(gear, true, 0, LAND_WIDTH);
3750
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1125
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1126
    SpawnCustomCrateAt := gear;
3730
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1127
end;
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1128
5343
ff7ecf483759 fake crates now with complementary poison
Henek
parents: 5319
diff changeset
  1129
function SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean): PGear;
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1130
var gear: PGear;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1131
begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1132
    gear := AddGear(x, y, gtCase, 0, _0, _0, 0);
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1133
    if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1134
        FollowGear:= gear;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1135
    cCaseFactor := 0;
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1136
    gear^.Pos := posCaseDummy;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1137
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1138
    if explode then
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1139
        gear^.Pos := gear^.Pos + posCaseExplode;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1140
    if poison then
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1141
        gear^.Pos := gear^.Pos + posCasePoison;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1142
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1143
    case crate of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1144
        HealthCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1145
            begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1146
            gear^.Pos := gear^.Pos + posCaseHealth;
10506
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1147
            // health crate is smaller than the other crates
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1148
            gear^.Radius := cCaseHealthRadius;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1149
            if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1150
                AddCaption(GetEventString(eidNewHealthPack), capcolDefault, capgrpAmmoInfo);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1151
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1152
        AmmoCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1153
            begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1154
            gear^.Pos := gear^.Pos + posCaseAmmo;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1155
            if(FinishedTurnstotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1156
                AddCaption(GetEventString(eidNewAmmoPack), capcolDefault, capgrpAmmoInfo);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1157
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1158
        UtilityCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1159
            begin
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1160
            gear^.Pos := gear^.Pos + posCaseUtility;
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1161
            if(FinishedTurnsTotal > -1) then
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1162
                AddCaption(GetEventString(eidNewUtilityPack), capcolDefault, capgrpAmmoInfo);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1163
            end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1164
    end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1165
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1166
    if ( (x = 0) and (y = 0) ) then
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1167
        FindPlace(gear, true, 0, LAND_WIDTH);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1168
14472
8d5034f7cc19 Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
Wuzzy <Wuzzy2@mail.ru>
parents: 14410
diff changeset
  1169
    SpawnFakeCrateAt := gear;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1170
end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1171
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1172
procedure StartSuddenDeath();
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1173
begin
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1174
    if SuddenDeath then
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1175
        exit;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1176
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1177
    SuddenDeath:= true;
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1178
    SuddenDeathActive:= true;
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1179
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1180
    // Special effects (only w/ health decrease)
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1181
    if cHealthDecrease <> 0 then
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1182
    begin
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1183
        SuddenDeathDmg:= true;
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1184
        // White screen flash
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1185
        ScreenFade:= sfFromWhite;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1186
        ScreenFadeValue:= sfMax;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1187
        ScreenFadeSpeed:= 1;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1188
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1189
        // Clouds, flakes, sky tint
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1190
        ChangeToSDClouds;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1191
        ChangeToSDFlakes;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1192
        SetSkyColor(SDSkyColor.r * (SDTint.r/255) / 255, SDSkyColor.g * (SDTint.g/255) / 255, SDSkyColor.b * (SDTint.b/255) / 255);
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1193
    end;
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1194
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1195
    // Disable tardis
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1196
    Ammoz[amTardis].SkipTurns:= 9999;
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1197
    Ammoz[amTardis].Probability:= 0;
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1198
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1199
    AddCaption(trmsg[sidSuddenDeath], capcolDefault, capgrpGameState);
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1200
    ScriptCall('onSuddenDeath');
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1201
    playSound(sndSuddenDeath);
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1202
    StopMusic;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1203
    if SDMusicFN <> '' then
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1204
        PlayMusic
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1205
end;
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
  1206
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1207
function GearByUID(uid : Longword) : PGear;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1208
var gear: PGear;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1209
begin
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1210
GearByUID:= nil;
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1211
if uid = 0 then exit;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1212
if (lastGearByUID <> nil) and (lastGearByUID^.uid = uid) then
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1213
    begin
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1214
    GearByUID:= lastGearByUID;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1215
    exit
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1216
    end;
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1217
gear:= GearsList;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1218
while gear <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1219
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1220
    if gear^.uid = uid then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1221
        begin
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1222
        lastGearByUID:= gear;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1223
        GearByUID:= gear;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1224
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1225
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1226
    gear:= gear^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1227
    end
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1228
end;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1229
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1230
function IsClockRunning() : boolean;
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1231
begin
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1232
    IsClockRunning :=
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1233
    (CurrentHedgehog^.Gear <> nil)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1234
    and (((CurrentHedgehog^.Gear^.State and gstAttacking) = 0)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1235
    or (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_DoesntStopTimerWhileAttacking <> 0)
11918
9da78300c5d0 Fix sniper rifle making timer gray all the time
Wuzzy <almikes@aol.com>
parents: 11916
diff changeset
  1236
    or ((GameFlags and gfInfAttack) <> 0) and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_DoesntStopTimerWhileAttackingInInfAttackMode <> 0)
9da78300c5d0 Fix sniper rifle making timer gray all the time
Wuzzy <almikes@aol.com>
parents: 11916
diff changeset
  1237
    or (CurrentHedgehog^.CurAmmoType = amSniperRifle))
14394
d670e4efe1ed Lua API: SetTurnTimePaused/GetTurnTimePaused
Wuzzy <Wuzzy2@mail.ru>
parents: 14349
diff changeset
  1238
    and (not(isInMultiShoot and ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_DoesntStopTimerInMultiShoot) <> 0)))
d670e4efe1ed Lua API: SetTurnTimePaused/GetTurnTimePaused
Wuzzy <Wuzzy2@mail.ru>
parents: 14349
diff changeset
  1239
    and (not LuaClockPaused);
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1240
end;
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1241
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1242
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1243
procedure chSkip(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1244
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1245
s:= s; // avoid compiler hint
7805
2a249a4faf5b Flag script parsecommands to avoid echoing to net
nemo
parents: 7767
diff changeset
  1246
if not isExternalSource then
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7061
diff changeset
  1247
    SendIPC(_S',');
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1248
uStats.Skipped;
13171
9f80c08cdae9 Lua API: Add onSkipTurn callback, called when hog skips
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
  1249
skipFlag:= true;
9f80c08cdae9 Lua API: Add onSkipTurn callback, called when hog skips
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
  1250
ScriptCall('onSkipTurn');
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1251
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1252
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1253
procedure chHogSay(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1254
var Gear: PVisualGear;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1255
    text: shortstring;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1256
    hh: PHedgehog;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1257
    i, x, t, h: byte;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1258
    c, j: LongInt;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1259
begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1260
    hh:= nil;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1261
    i:= 0;
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1262
    t:= 0;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1263
    x:= byte(s[1]);  // speech type
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1264
    if x < 4 then
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1265
        begin
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1266
        t:= byte(s[2]);  // team
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1267
        if Length(s) > 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1268
            h:= byte(s[3])  // target hog
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10395
diff changeset
  1269
        else
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10395
diff changeset
  1270
            h:= 0
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1271
        end;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1272
    // allow targetting a hog by specifying a number as the first portion of the text
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1273
    if (x < 4) and (h > byte('0')) and (h < byte('9')) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1274
        i:= h - 48;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1275
    if i <> 0 then