share/hedgewars/Data/Scripts/Multiplayer/Battalion.lua
author Wuzzy <Wuzzy2@mail.ru>
Sat, 17 Feb 2018 17:36:26 +0100
changeset 13029 905449169319
parent 12987 ba99ecc53cf0
child 13030 da691787fcd2
permissions -rwxr-xr-x
Battalion: Use AmmoTypeMax for ammo type iterations
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--[[
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  ########################################################################
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  Name:      Battalion
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  Made by:   Anachron 
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  ########################################################################
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]]--
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--[[
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  Readme:
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  https://hedgewars.org/wiki/Battalion
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  ########################################################################
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]]--
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--[[
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  ########################################################################
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  TODO / ideas list
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  ########################################################################
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  - Make Hogs sorted by rareness for teams with less hogs (more fair)
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  - Keep first picked up unused crate utitlity until next round
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  - Ship default scheme but let user overwrite it
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  - Make SuddenDeathWaterRise dynamic
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  - Make SuddenDeathTurns dynamic
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  - Add Hog Variants like Crazy Scientist or Astronaut
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  ########################################################################
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]]--
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--[[
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  ##############################################################################
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  ### GENERAL SCRIPT LOADING AND VARIABLE INITIALISATION                     ###
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  ##############################################################################
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]]--
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Tracker.lua")
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HedgewarsScriptLoad("/Scripts/Params.lua")
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-- List of all hog variants with belonging weapons,
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--  hitpoints, chances and more
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local variants = {}
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local varName = ""
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local newLine = ""
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local gmAny = 0xFFFFFFFF
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--[[
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  ##############################################################################
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  ### VARIANT SETUP                                                          ###
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  ##############################################################################
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]]--
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varName = "Pyromancer"
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variants[varName] = {}
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variants[varName]["name"] = loc("Pyromancer")
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "Gasmask"
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variants[varName]["hp"] = 70
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amFlamethrower, amMolotov, amWhip}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = false
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varName = "Builder"
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variants[varName] = {}
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variants[varName]["name"] = loc("Builder")
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variants[varName]["chance"] = 10
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variants[varName]["hat"] = "constructor"
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variants[varName]["hp"] = 100
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amDynamite, amWhip, amHammer}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amGirder, amBlowTorch}
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variants[varName]["special"] = false
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varName = "Rifleman"
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variants[varName] = {}
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variants[varName]["name"] = loc("Rifleman")
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "Sniper"
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variants[varName]["hp"] = 70
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amRCPlane, amShotgun, amSniperRifle}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amLowGravity, amParachute}
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variants[varName]["special"] = false
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varName = "Warrior"
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variants[varName] = {}
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variants[varName]["name"] = loc("Warrior")
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variants[varName]["chance"] = 12
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variants[varName]["hat"] = "spartan"
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variants[varName]["hp"] = 120
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amClusterBomb, amGrenade, amBazooka}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amParachute, amRope}
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variants[varName]["special"] = false
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varName = "Chef"
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variants[varName] = {}
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variants[varName]["name"] = loc("Chef")
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "chef"
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variants[varName]["hp"] = 70
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amCake, amKnife, amWhip}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRubber, amParachute}
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variants[varName]["special"] = false
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varName = "Medic"
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variants[varName] = {}
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variants[varName]["name"] = loc("Medic")
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variants[varName]["chance"] = 12
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variants[varName]["hat"] = "war_desertmedic"
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variants[varName]["hp"] = 120
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amResurrector, amMine, amGasBomb}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amTeleport, amParachute}
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variants[varName]["special"] = false
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varName = "Ninja"
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variants[varName] = {}
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variants[varName]["name"] = loc("Ninja")
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variants[varName]["chance"] = 8
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variants[varName]["hat"] = "NinjaTriangle"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 2
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amSMine, amMine, amFirePunch}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = false
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varName = "Athlete"
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variants[varName] = {}
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variants[varName]["name"] = loc("Athlete")
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variants[varName]["chance"] = 8
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variants[varName]["hat"] = "footballhelmet"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amBaseballBat, amFirePunch, amSeduction}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amPickHammer}
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variants[varName]["special"] = false
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varName = "Scientist"
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variants[varName] = {}
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variants[varName]["name"] = loc("Scientist")
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variants[varName]["chance"] = 7
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variants[varName]["hat"] = "doctor"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amPortalGun, amSineGun, amIceGun}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amTeleport, amJetpack}  
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variants[varName]["special"] = false
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varName = "Air General"
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variants[varName] = {}
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variants[varName]["name"] = loc("Air General")
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variants[varName]["chance"] = 5
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variants[varName]["hat"] = "war_desertofficer"
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variants[varName]["hp"] = 50
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amMineStrike, amNapalm, amAirAttack}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = true
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varName = "Hunter"
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variants[varName] = {}
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variants[varName]["name"] = loc("Hunter")
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variants[varName]["chance"] = 10
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variants[varName]["hat"] = "Skull"
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variants[varName]["hp"] = 100
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amBee, amMortar, amDrill}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = false
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varName = "King"
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variants[varName] = {}
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variants[varName]["name"] = loc("King")
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variants[varName]["chance"] = 3
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variants[varName]["hat"] = "crown"
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variants[varName]["hp"] = 60
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amWatermelon, amHellishBomb, amBallgun}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amRope, amParachute}
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variants[varName]["special"] = true
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varName = "Knight"
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variants[varName] = {}
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variants[varName]["name"] = loc("Knight")
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variants[varName]["chance"] = 0
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variants[varName]["hat"] = "knight"
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variants[varName]["hp"] = 80
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variants[varName]["hogLimit"] = 1
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variants[varName]["weaponLimit"] = 1
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variants[varName]["weapons"] = {amShotgun, amBazooka, amMine}
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variants[varName]["helperLimit"] = 1
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variants[varName]["helpers"] = {amParachute, amRope}
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variants[varName]["special"] = true
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--[[
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  ##############################################################################
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  ### GENERAL VARIABLES USED FOR GAMEPLAY                                    ###
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  ##############################################################################
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]]--
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local unused = {amSnowball, amDrillStrike, amTardis}
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local lowWeaps = {amKamikaze}
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local lowTresh = 25
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local counter = {} -- Saves how many hogs of a variant a team has
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local group = {} -- Saves randomized variants for all teams
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local teamIndex = {} -- Temporary counter for amount of mutated hogs in team
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local teamHogs = {} -- Saves a list of all hogs belonging to a team
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local hogCount = {} -- Saves how many hogs a team has
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local teamNames = {} -- Saves all teams and names
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local hogInfo = {} -- Saves all hogs with their original values
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local LastHog = nil -- Last Hedgehog
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local CurHog = nil -- Current Hedgehog
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local LastTeam = nil -- Last Team
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local CurTeam = nil -- Current Team
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local mode = 'default' -- Which game type to play
12984
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local modeExplicit = false -- Whether the mode was set in script param
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local luck = 100 -- Multiplier for bonuses like crates
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local strength = 1 -- Multiplier for more weapons
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local useVariantHats = true -- Whether to overwrite the hog hats to those of their variants
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   251
                            -- In King Mode, crowns are always enforced regardless of this setting
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local useVariantNames = false -- Whether to overwrite the hog names to those of their variants
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local highHasBonusWeps = false -- whether or not a hog got bonus weapons on current turn
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local highHasBonusHelp = false -- whether or not a hog got bonus helpers on current turn
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local highPickupCount = 1
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local highPickupSDCount = 2
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local highHelperCount = 1
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local highHelperSDCount = 1
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local highEnemyKillHPBonus = 10
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local highFriendlyKillHPBonus = 15
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local highWeapons = {} -- Saves the weapons from kills
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local highHelpers = {} -- Saves the helpers from kills
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local highSpecialBonus = {amTeleport, amJetpack}
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local highSpecialPool = {amExtraDamage, amVampiric}
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local kingLinkPerc = 50 -- Percentage of life to share from the team
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local pointsWepBase = 5 -- Game start points weapons
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local pointsHlpBase = 2 -- Game start points helpers
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local pointsKeepPerc = 80 -- Percentage of points to take to next round
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local pointsWepTurn = 5 -- Round bonus points weapons
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local pointsHlpTurn = 2 -- Round bonus points helpers
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local pointsWepMax = 25 -- Maximum points for weapons
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local pointsHlpMax = 10 -- Maximum points for helpers
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local pointsKeepSDPerc = 60 -- Percentage of points to take to next round on SD
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local pointsWepSDTurn = 7 -- Round bonus points weapons on SD
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local pointsHlpSDTurn = 3 -- Round bonus points helpers on SD
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local pointsWepSDMax = 35 -- Maximum points for weapons on SD
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local pointsHlpSDMax = 15 -- Maximum points for helpers on SD
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local pointsWeaponVal = {}
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pointsWeaponVal[amBazooka] = 5
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pointsWeaponVal[amShotgun] = 4
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pointsWeaponVal[amFirePunch] = 3
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pointsWeaponVal[amMine] = 5
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--pointsWeaponVal[amAirAttack] = 10
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pointsWeaponVal[amBee] = 6
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pointsWeaponVal[amClusterBomb] = 7
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pointsWeaponVal[amGrenade] = 5
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sheepluva
parents:
diff changeset
   291
pointsWeaponVal[amDEagle] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   292
pointsWeaponVal[amWhip] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   293
pointsWeaponVal[amDynamite] = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   294
--pointsWeaponVal[amMineStrike] = 14
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   295
pointsWeaponVal[amMortar] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   296
pointsWeaponVal[amWatermelon] = 30
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   297
pointsWeaponVal[amSniperRifle] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   298
pointsWeaponVal[amBaseballBat] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   299
pointsWeaponVal[amCake] = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   300
--pointsWeaponVal[amNapalm] = 11
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   301
pointsWeaponVal[amDrill] = 6
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   302
pointsWeaponVal[amHellishBomb] = 20
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   303
pointsWeaponVal[amSineGun] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   304
--pointsWeaponVal[amKamikaze] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   305
--pointsWeaponVal[amBallgun] = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   306
--pointsWeaponVal[amPianoStrike] = 15
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   307
pointsWeaponVal[amSnowball] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   308
pointsWeaponVal[amMolotov] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   309
pointsWeaponVal[amFlamethrower] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   310
pointsWeaponVal[amRCPlane] = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   311
--pointsWeaponVal[amDrillStrike] = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   312
pointsWeaponVal[amGasBomb] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   313
pointsWeaponVal[amHammer] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   314
pointsWeaponVal[amSMine] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   315
pointsWeaponVal[amAirMine] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   316
pointsWeaponVal[amKnife] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   317
pointsWeaponVal[amPortalGun] = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   318
--pointsWeaponVal[amIceGun] = 6
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   319
pointsWeaponVal[amSeduction] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   320
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   321
local pointsHelperVal = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   322
pointsHelperVal[amRope] = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   323
pointsHelperVal[amParachute] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   324
--pointsHelperVal[amGirder] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   325
pointsHelperVal[amBlowTorch] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   326
pointsHelperVal[amLowGravity] = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   327
--pointsHelperVal[amRubber] = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   328
pointsHelperVal[amPickHammer] = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   329
pointsHelperVal[amTeleport] = 10
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   330
pointsHelperVal[amJetpack] = 8
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   331
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   332
local pointsPerTeam = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   333
local pointsToWep = {} -- List of [points] = {ammo1, ammo2}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   334
local pointsToHlp = {} -- List of [points] = {ammo1, ammo2}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   335
local wepPoints = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   336
local hlpPoints = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   337
12985
add647b0036e Battalion: Reduce amount of SD messages
Wuzzy <Wuzzy2@mail.ru>
parents: 12984
diff changeset
   338
local firstTurnOver = false
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   339
local suddenDeath = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   340
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   341
local healthCrateChance = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   342
local utilCrateChance = 9
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   343
local weaponCrateChance = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   344
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   345
local healthCrateChanceSD = 12
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   346
local utilCrateChanceSD = 16
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   347
local weaponCrateChanceSD = 21
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   348
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   349
local emptyCrateChance = 7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   350
local bonusCrateChance = 5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   351
local cratePickupGap = 35
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   352
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   353
local utilities = {amInvulnerable, amVampiric, amExtraTime, amExtraDamage, amRope, amLandGun}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   354
local autoSelectHelpers = {amRope, amParachute}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   355
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   356
local LastWaterLine = 0 -- Saves WaterLine to make sure a water rise wont trigger highland kill
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   357
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   358
local helpers = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   359
helpers[amSkip] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   360
helpers[amRope] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   361
helpers[amParachute] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   362
helpers[amBlowTorch] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   363
helpers[amGirder] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   364
helpers[amTeleport] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   365
helpers[amSwitch] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   366
helpers[amJetpack] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   367
helpers[amBirdy] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   368
helpers[amPortalGun] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   369
helpers[amResurrector] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   370
helpers[amTardis] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   371
helpers[amLandGun] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   372
helpers[amRubber] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   373
--helpers[amKamikaze] = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   374
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   375
local posCaseAmmo    = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   376
local posCaseHealth  = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   377
local posCaseUtility = 4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   378
local posCaseDummy   = 8
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   379
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   380
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   381
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   382
  ### GENERAL BONUS LUA FUNCTIONS                                            ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   383
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   384
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   385
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   386
function swap(array, index1, index2)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   387
    array[index1], array[index2] = array[index2], array[index1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   388
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   389
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   390
function shuffle(array)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   391
    local cnt = #array
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   392
    while cnt > 1 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   393
        local index = GetRandom(cnt) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   394
        swap(array, index, cnt)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   395
        cnt = cnt - 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   396
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   397
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   398
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   399
function table.clone(org)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   400
  local copy = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   401
  for orig_key, orig_value in pairs(org) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   402
      copy[orig_key] = orig_value
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   403
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   404
  return copy
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   405
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   406
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   407
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   408
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   409
  ### WEAPON, UTILITY AND AMMO FUNCTIONS                                     ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   410
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   411
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   413
function clearHogAmmo(hog)
13029
905449169319 Battalion: Use AmmoTypeMax for ammo type iterations
Wuzzy <Wuzzy2@mail.ru>
parents: 12987
diff changeset
   414
  for val=0, AmmoTypeMax do
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   415
    AddAmmo(hog, val, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   416
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   417
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   418
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   419
function autoSelectAmmo(hog, var)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   420
  -- Check if hog has any "useful" helper, select helper, if yes
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   421
  for key, val in pairs(autoSelectHelpers) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   422
    if GetAmmoCount(hog, val) > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   423
      SetWeapon(val)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   424
      return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   425
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   426
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   427
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   428
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   429
function AddHogAmmo(hog, ammo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   430
  -- Add weapons of variant
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   431
  for key, val in pairs(ammo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   432
    AddAmmo(hog, val, GetAmmoCount(hog, val) +1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   433
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   434
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   435
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   436
function GetRandomAmmo(hog, sourceType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   437
  local var = getHogInfo(hog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   438
  ammo = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   439
  local source = ''
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   440
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   441
  if variants[var] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   442
    return ammo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   443
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   444
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   445
  if sourceType == "weapons" then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   446
    source = variants[var][sourceType]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   447
    sourceLimit = variants[var]["weaponLimit"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   448
  elseif sourceType == "helpers" then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   449
    source = variants[var][sourceType]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   450
    sourceLimit = variants[var]["helperLimit"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   451
  elseif sourceType == 'poolWeapons' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   452
    if highWeapons[hog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   453
      highWeapons[hog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   454
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   455
    source = highWeapons[hog]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   456
    if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   457
      sourceLimit = highPickupCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   458
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   459
      sourceLimit = highPickupSDCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   460
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   461
  elseif sourceType == 'poolHelpers' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   462
    if highHelpers[hog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   463
      highHelpers[hog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   464
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   465
    source = highHelpers[hog]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   466
    if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   467
      sourceLimit = highHelperCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   468
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   469
      sourceLimit = highHelperSDCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   470
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   471
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   472
    return ammo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   473
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   474
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   475
  local varAmmo = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   476
  for key, val in pairs(source) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   477
      varAmmo[key] = val
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   478
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   479
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   480
  -- If the amount of random weapons is equally to the amount of weapons possible
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   481
  -- We don't need to randomize
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   482
  if sourceLimit >= table.getn(source) then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   483
    return varAmmo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   484
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   485
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   486
  local randIndex = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   487
  local i = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   488
  while i < sourceLimit and #varAmmo > 0 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   489
    randIndex = GetRandom(#varAmmo) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   490
    ammo[i] = varAmmo[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   491
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   492
    -- Shift last value to the current index
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   493
    varAmmo[randIndex] = varAmmo[#varAmmo]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   494
    -- And remove the last index from the array
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   495
    varAmmo[#varAmmo] = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   496
    i = i +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   497
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   498
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   499
  return ammo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   500
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   501
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   502
function addTurnAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   503
  -- Check if hog is valid
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   504
  if hog == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   505
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   506
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   507
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   508
  -- Check if hog is alive
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   509
  local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   510
  if hp == nil or hp <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   511
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   512
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   513
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   514
  -- Unless its points mode, get weapons normally by variant
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   515
  if mode ~= "points" then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   516
    local maxHp = getHogInfo(hog, 'maxHp')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   517
    local hpPer = div(hp * 100, maxHp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   518
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   519
    local wep = getHogInfo(hog, 'weapons')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   520
    local hlp = getHogInfo(hog, 'helpers')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   521
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   522
    if wep == nil or table.getn(wep) == 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   523
      hogInfo[hog]['weapons'] = GetRandomAmmo(hog, "weapons")
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   524
      wep = getHogInfo(hog, 'weapons')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   525
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   526
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   527
    if hlp == nil or table.getn(hlp) == 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   528
      hogInfo[hog]['helpers'] = GetRandomAmmo(hog, "helpers")
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   529
      hlp = getHogInfo(hog, 'helpers')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   530
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   531
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   532
    AddHogAmmo(hog, wep)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   533
    AddHogAmmo(hog, hlp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   534
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   535
    if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   536
      local poolWeapons = GetRandomAmmo(hog, 'poolWeapons')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   537
      local poolHelpers = GetRandomAmmo(hog, 'poolHelpers')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   538
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   539
      AddHogAmmo(hog, poolWeapons)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   540
      AddHogAmmo(hog, poolHelpers)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   541
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   542
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   543
    if hpPer < lowTresh or suddenDeath == true then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   544
      AddHogAmmo(hog, lowWeaps)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   545
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   546
  -- We are on points mode, so we need to generate weapons based on points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   547
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   548
    setupPointsAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   549
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   550
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   551
  AddAmmo(hog, amSkip, -1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   552
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   553
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   554
function setupPointsAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   555
  local teamName = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   556
  local turnWepPoints = pointsPerTeam[teamName]['weapons']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   557
  local turnHlpPoints = pointsPerTeam[teamName]['helpers']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   558
  local weps = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   559
  local help = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   560
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   561
  local wepPointsTmp = table.clone(wepPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   562
  local wepMinPnt = wepPointsTmp[1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   563
  local wepMaxPnt = wepPointsTmp[#wepPointsTmp]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   564
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   565
  --AddCaption("Hog: " .. hog .. " Wep: " .. turnWepPoints .. " - Hlp: " .. turnHlpPoints, GetClanColor(GetHogClan(CurHog)),  capgrpGameState)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   566
  --WriteLnToConsole("BEFORE ## Team: " .. teamName .. " Wep: " .. pointsPerTeam[teamName]['weapons'] .. " - Hlp: " .. pointsPerTeam[teamName]['helpers'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   567
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   568
  while true do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   569
    if turnWepPoints < wepMinPnt then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   570
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   571
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   572
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   573
    if wepPointsTmp[#wepPointsTmp] > turnWepPoints then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   574
      while wepPointsTmp[#wepPointsTmp] > turnWepPoints do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   575
        table.remove(wepPointsTmp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   576
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   577
      wepMaxPnt = turnWepPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   578
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   579
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   580
    local randPoint = wepPointsTmp[GetRandom(#wepPointsTmp) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   581
    local randWepList = pointsToWep[randPoint]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   582
    local randWep = randWepList[GetRandom(#randWepList) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   583
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   584
    table.insert(weps, randWep)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   585
    turnWepPoints = turnWepPoints -randPoint
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   586
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   587
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   588
  local hlpPointsTmp = table.clone(hlpPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   589
  local hlpMinPnt = hlpPointsTmp[1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   590
  local hlpMaxPnt = hlpPointsTmp[#hlpPointsTmp]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   591
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   592
  while true do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   593
    if turnHlpPoints < hlpMinPnt then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   594
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   595
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   596
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   597
    if hlpPointsTmp[#hlpPointsTmp] > turnHlpPoints then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   598
      while hlpPointsTmp[#hlpPointsTmp] > turnHlpPoints do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   599
        table.remove(hlpPointsTmp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   600
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   601
      hlpMaxPnt = turnHlpPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   602
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   603
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   604
    local randPoint = hlpPointsTmp[GetRandom(#hlpPointsTmp) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   605
    local randHlpList = pointsToHlp[randPoint]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   606
    local randHlp = randHlpList[GetRandom(#randHlpList) +1]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   607
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   608
    table.insert(help, randHlp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   609
    turnHlpPoints = turnHlpPoints -randPoint
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   610
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   611
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   612
  AddHogAmmo(hog, weps)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   613
  AddHogAmmo(hog, help)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   614
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   615
  -- Save remaining points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   616
  pointsPerTeam[teamName]['weaponsRem'] = turnWepPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   617
  pointsPerTeam[teamName]['helpersRem'] = turnHlpPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   618
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   619
  -- Save already collected points so that they wont be "taxed"
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   620
  pointsPerTeam[teamName]['weaponsFix'] = pointsPerTeam[teamName]['weapons']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   621
  pointsPerTeam[teamName]['helpersFix'] = pointsPerTeam[teamName]['helpers']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   622
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   623
  --WriteLnToConsole("AFTER ## Team: " .. teamName .. " Wep: " .. pointsPerTeam[teamName]['weapons'] .. " - Hlp: " .. pointsPerTeam[teamName]['helpers'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   624
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   625
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   626
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   627
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   628
  ### HOG SETUP  FUNCTIONS                                                   ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   629
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   630
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   631
12987
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   632
-- Overwrite hog hat to that of its variant
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   633
function SetHogVariantHat(hog)
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   634
  local var = getHogInfo(hog, 'variant')
12987
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   635
  SetHogHat(hog, variants[var]["hat"])
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   636
end
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   637
12987
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   638
-- Give a crown if the hog is a king.
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   639
-- Strip the hog from its crown if
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   640
-- it is not a king.
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   641
function SetHogVariantHatKingMode(hog)
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   642
  local var = getHogInfo(hog, 'variant')
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   643
  if var == "King" then
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   644
    SetHogHat(hog, variants[var]["hat"])
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   645
  elseif GetHogHat(hog) == "crown" then
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   646
    SetHogHat(hog, "NoHat")
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   647
  end
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   648
end
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   649
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   650
-- Overwrite hog name to that of its variant
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   651
function SetHogVariantName(hog)
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
   652
  local var = getHogInfo(hog, 'variant')
12420
bdf81e6c00eb Battalion: Make mutated hog names translatable
Wuzzy <almikes@aol.com>
parents: 12419
diff changeset
   653
  SetHogName(hog, variants[var]["name"])
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   654
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   655
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   656
function GetRandomVariant()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   657
  local maxNum = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   658
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   659
  for key, val in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   660
    maxNum = maxNum + variants[key]["chance"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   661
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   662
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   663
  local rand = GetRandom(maxNum)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   664
  local lowBound = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   665
  local highBound = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   666
  local var = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   667
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   668
  for key, val in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   669
    highBound = lowBound + variants[key]["chance"]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   670
    if rand <= highBound then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   671
      var = key
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   672
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   673
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   674
    lowBound = highBound
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   675
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   676
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   677
  return var
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   678
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   679
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   680
function addRandomVariantToTeam(team)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   681
  if counter[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   682
    counter[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   683
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   684
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   685
  while true do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   686
    local var = GetRandomVariant()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   687
    if counter[team][var] == nil and variants[var]["hogLimit"] > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   688
      counter[team][var] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   689
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   690
    elseif counter[team][var] ~= nil and counter[team][var] < variants[var]["hogLimit"] then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   691
      counter[team][var] = counter[team][var] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   692
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   693
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   694
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   695
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   696
  return var
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   697
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   698
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   699
function setTeamHogs(team)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   700
  local maxHog = hogCount[team]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   701
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   702
  group[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   703
  counter[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   704
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   705
  if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   706
    maxHog = maxHog -1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   707
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   708
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   709
  for i=1,maxHog do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   710
    table.insert(group[team], group['all'][i])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   711
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   712
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   713
  if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   714
    counter[team]['King'] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   715
    table.insert(group[team], 'King')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   716
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   717
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   718
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   719
function countTeamHogs(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   720
  local team = GetHogTeamName(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   721
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   722
  if hogCount[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   723
    hogCount[team] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   724
    teamHogs[team] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   725
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   726
    hogCount[team] = hogCount[team] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   727
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   728
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   729
  teamHogs[team][hogCount[team]] = hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   730
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   731
  teamNames[team] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   732
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   733
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   734
function setHogVariant(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   735
  local team = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   736
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   737
  if teamIndex[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   738
    teamIndex[team] = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   739
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   740
    teamIndex[team] = teamIndex[team] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   741
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   742
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   743
  local hogNum = teamIndex[team]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   744
  local hogVar = group[team][hogNum]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   745
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   746
  hogInfo[hog]['variant'] = hogVar
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   747
  SetHealth(hog, variants[hogVar]["hp"])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   748
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   749
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   750
function getHogInfo(hog, info)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   751
  if hog == nil then
12980
263d006c56a9 Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru>
parents: 12979
diff changeset
   752
    WriteLnToChat("ERROR [getHogInfo]: hog is nil!")
263d006c56a9 Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru>
parents: 12979
diff changeset
   753
    WriteLnToConsole("ERROR [getHogInfo]: hog is nil!")
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   754
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   755
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   756
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   757
  if hogInfo[hog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   758
    return nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   759
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   760
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   761
  return hogInfo[hog][info]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   762
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   763
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   764
function setHogInfo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   765
  if hog == nil then
12980
263d006c56a9 Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru>
parents: 12979
diff changeset
   766
    WriteLnToChat("ERROR [setHogInfo]: hog is nil!")
263d006c56a9 Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru>
parents: 12979
diff changeset
   767
    WriteLnToConsole("ERROR [setHogInfo]: hog is nil!")
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   768
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   769
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   770
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   771
  hogInfo[hog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   772
  hogInfo[hog]['maxHp'] = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   773
  hogInfo[hog]['name'] = GetHogName(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   774
  hogInfo[hog]['hat'] = GetHogHat(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   775
  hogInfo[hog]['team'] = GetHogTeamName(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   776
  hogInfo[hog]['clan'] = GetHogClan(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   777
  hogInfo[hog]['clanColor'] = GetClanColor(hogInfo[hog]['clan'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   778
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   779
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   780
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   781
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   782
  ### CRATE SPAWN AND PICKUP FUNCTIONS                                       ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   783
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   784
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   785
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   786
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   787
 : Heals either 10 (95% chance) or 15 (5% chance) hitpoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   788
 : Plus 10% of the hogs base hitpoints. 
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   789
 :
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   790
 : Has a 7% chance to be empty.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   791
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   792
function onHealthCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   793
  local factor = 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   794
  local msgColor = getHogInfo(CurHog, 'clanColor')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   795
  local healHp = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   796
  PlaySound(sndShotgunReload)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   797
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   798
  if GetRandom(100) < emptyCrateChance then
12415
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
   799
    AddCaption(loc("It's empty!"), msgColor, capgrpMessage)
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   800
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   801
  elseif GetRandom(100) < bonusCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   802
    factor = 3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   803
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   804
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   805
  local var = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   806
  local hogHealth = GetHealth(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   807
  healHp = 5 * factor
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   808
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   809
  -- Add extra 10% of hogs base hp to heal
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   810
  healHp = healHp + div(getHogInfo(CurHog, 'maxHp'), 10)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   811
12979
b6d67e975b51 Battalion: Standardize the crate pickup message
Wuzzy <Wuzzy2@mail.ru>
parents: 12978
diff changeset
   812
  HealHog(CurHog, healHp)
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   813
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   814
  SetEffect(CurHog, hePoisoned, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   815
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   816
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   817
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   818
 : Adds either 1 (95% chance) or 2 (5% chance) random weapon(s) based on the hog variant.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   819
 :
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   820
 : Has a 7% chance to be empty.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   821
]]--
12983
7c3454083489 Battalion: Move crate pickup animation to crate
Wuzzy <Wuzzy2@mail.ru>
parents: 12982
diff changeset
   822
function onWeaponCratePickup(crate)
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   823
  local factor = 1 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   824
  local msgColor = GetClanColor(GetHogClan(CurHog))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   825
  PlaySound(sndShotgunReload)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   826
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   827
  if GetRandom(100) < emptyCrateChance then
12628
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
   828
    if IsHogLocal(CurHog) then
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
   829
      AddCaption(loc("It's empty!"), msgColor, capgrpMessage)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
   830
    end
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   831
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   832
  elseif GetRandom(100) < bonusCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   833
    factor = 2 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   834
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   835
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   836
  local randIndex
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   837
  local randAmmo
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   838
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   839
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   840
    local var = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   841
    randIndex = GetRandom(table.getn(variants[var]["weapons"])) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   842
    randAmmo = variants[var]["weapons"][randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   843
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   844
    local possibleWeapons = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   845
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   846
    for key, val in pairs(pointsWeaponVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   847
      if val > 2 and val < 8 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   848
        table.insert(possibleWeapons, key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   849
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   850
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   851
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   852
    randIndex = GetRandom(table.getn(possibleWeapons)) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   853
    randAmmo = possibleWeapons[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   854
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   855
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   856
  AddAmmo(CurHog, randAmmo, GetAmmoCount(CurHog, randAmmo) +factor)
12628
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
   857
  if IsHogLocal(CurHog) then
12979
b6d67e975b51 Battalion: Standardize the crate pickup message
Wuzzy <Wuzzy2@mail.ru>
parents: 12978
diff changeset
   858
    AddCaption(string.format(loc("%s (+%d)"), GetAmmoName(randAmmo), factor), msgColor, capgrpMessage)
12983
7c3454083489 Battalion: Move crate pickup animation to crate
Wuzzy <Wuzzy2@mail.ru>
parents: 12982
diff changeset
   859
    local effect = AddVisualGear(GetX(crate), GetY(crate) +cratePickupGap, vgtAmmo, 0, true)
12628
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
   860
    SetVisualGearValues(effect, nil, nil, nil, nil, nil, randAmmo, nil, nil, nil, msgColor)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
   861
  end
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   862
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   863
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   864
 : Adds either 1 (95% chance) or 2 (5% chance) random helper(s) based on the hog variant.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   865
 :
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   866
 : Has a 7% chance to be empty.
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   867
]]--
12983
7c3454083489 Battalion: Move crate pickup animation to crate
Wuzzy <Wuzzy2@mail.ru>
parents: 12982
diff changeset
   868
function onUtilityCratePickup(crate)
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   869
  local factor = 1 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   870
  local msgColor = GetClanColor(GetHogClan(CurHog))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   871
  PlaySound(sndShotgunReload)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   872
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   873
  if GetRandom(100) < emptyCrateChance then
12628
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
   874
    if IsHogLocal(CurHog) then
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
   875
      AddCaption(loc("It's empty!"), msgColor, capgrpMessage)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
   876
    end
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   877
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   878
  elseif GetRandom(100) < bonusCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   879
    factor = 2 * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   880
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   881
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   882
  local randIndex
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   883
  local randUtility
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   884
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   885
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   886
    randIndex = GetRandom(table.getn(utilities)) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   887
    randUtility = utilities[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   888
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   889
    local possibleHelpers = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   890
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   891
    for key, val in pairs(pointsHelperVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   892
      table.insert(possibleHelpers, key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   893
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   894
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   895
    randIndex = GetRandom(table.getn(possibleHelpers)) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   896
    randUtility = possibleHelpers[randIndex]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   897
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   898
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   899
  AddAmmo(CurHog, randUtility, GetAmmoCount(CurHog, randUtility) +factor)
12628
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
   900
  if IsHogLocal(CurHog) then
12979
b6d67e975b51 Battalion: Standardize the crate pickup message
Wuzzy <Wuzzy2@mail.ru>
parents: 12978
diff changeset
   901
    AddCaption(string.format(loc("%s (+%d)"), GetAmmoName(randUtility), factor), msgColor, capgrpMessage)
12983
7c3454083489 Battalion: Move crate pickup animation to crate
Wuzzy <Wuzzy2@mail.ru>
parents: 12982
diff changeset
   902
    local effect = AddVisualGear(GetX(crate), GetY(crate) +cratePickupGap, vgtAmmo, 0, true)
12628
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
   903
    SetVisualGearValues(effect, nil, nil, nil, nil, nil, randUtility, nil, nil, nil, msgColor)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
   904
  end
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   905
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   906
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   907
function onPickupCrate(crate)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   908
  local pos = GetGearPos(crate)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   909
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   910
  -- Check if the crate is fake
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   911
  if pos % posCaseDummy >= 1 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   912
    if pos % posCaseDummy == posCaseAmmo then
12983
7c3454083489 Battalion: Move crate pickup animation to crate
Wuzzy <Wuzzy2@mail.ru>
parents: 12982
diff changeset
   913
      onWeaponCratePickup(crate)
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   914
    elseif pos % posCaseDummy == posCaseHealth then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   915
      onHealthCratePickup()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   916
    elseif pos % posCaseDummy == posCaseUtility then
12983
7c3454083489 Battalion: Move crate pickup animation to crate
Wuzzy <Wuzzy2@mail.ru>
parents: 12982
diff changeset
   917
      onUtilityCratePickup(crate)
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   918
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   919
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   920
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   921
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   922
function RandomTurnEvents()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   923
  if GetRandom(100) < weaponCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   924
    SpawnFakeAmmoCrate(0, 0, false, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   925
    return 5000
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   926
  elseif GetRandom(100) < utilCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   927
    SpawnFakeUtilityCrate(0, 0, false, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   928
    return 5000
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   929
  elseif GetRandom(100) < healthCrateChance then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   930
    SpawnFakeHealthCrate(0, 0, false, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   931
    return 5000
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   932
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   933
  return 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   934
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   935
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   936
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   937
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   938
  ### SUDDEN DEATH FUNCTIONS                                                 ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   939
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   940
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   941
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   942
function onSuddenDeathDamage(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   943
  local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   944
  local maxHp = getHogInfo(hog, 'maxHp')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   945
  local newHp = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   946
  local hpDec = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   947
  local hpPer = div(hp * 100, maxHp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   948
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   949
  if hp > 1 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   950
    local msgColor = GetClanColor(GetHogClan(hog))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   951
    if hpPer <= 25 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   952
      newHp = hp -2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   953
    elseif hpPer <= 50 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   954
      newHp = hp -3
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   955
    elseif hpPer <= 75 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   956
      newHp = hp -4
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   957
    elseif hpPer <= 100 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   958
      newHp = hp -5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   959
    elseif hpPer <= 125 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   960
      newHp = hp -6
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   961
    elseif hpPer <= 150 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   962
      newHp = hp -7
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   963
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   964
      newHp = div(hp * 93, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   965
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   966
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   967
    if newHp <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   968
      newHp = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   969
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   970
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   971
    hpDec = hp - newHp
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   972
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   973
    SetHealth(hog, newHp)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   974
    local effect = AddVisualGear(GetX(hog), GetY(hog) +cratePickupGap, vgtHealthTag, hpDec, false)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   975
    SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, msgColor)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   976
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   977
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   978
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   979
function onSuddenDeathTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   980
  runOnGears(onSuddenDeathDamage)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   981
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   982
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   983
function onSuddenDeath()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   984
  suddenDeath = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   985
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   986
  healthCrateChance = healthCrateChanceSD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   987
  utilCrateChance = utilCrateChanceSD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   988
  weaponCrateChance = weaponCrateChanceSD
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   989
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   990
  if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   991
    highEnemyKillHPBonus = highEnemyKillHPBonus +5
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   992
    highFriendlyKillHPBonus = highFriendlyKillHPBonus +10
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   993
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   994
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   995
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   996
    for key, val in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   997
      if not variants[key]["special"] then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   998
        variants[key]["weaponLimit"] = variants[key]["weaponLimit"] +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
   999
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1000
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1001
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1002
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1003
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1004
    for hog, val in pairs(hogInfo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1005
      hogInfo[hog]['weapons'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1006
      hogInfo[hog]['helpers'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1007
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1008
    
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1009
    runOnGears(setupHogTurn)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1010
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1011
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1012
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1013
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1014
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1015
  ### GEAR TRACKING FUNCTIONS                                                ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1016
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1017
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1018
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1019
function onGearAdd(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1020
  local gearType = GetGearType(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1021
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1022
  if gearType == gtHedgehog then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1023
    trackGear(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1024
  elseif gearType == gtRCPlane then
12422
959d1f4dff25 Battalion: RC Plane gets 2 bombs, set air bomb dmg to 20
Wuzzy <almikes@aol.com>
parents: 12421
diff changeset
  1025
    SetHealth(gear, 2)
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1026
  elseif gearType == gtAirBomb then
12980
263d006c56a9 Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru>
parents: 12979
diff changeset
  1027
    -- Set Boom
12422
959d1f4dff25 Battalion: RC Plane gets 2 bombs, set air bomb dmg to 20
Wuzzy <almikes@aol.com>
parents: 12421
diff changeset
  1028
    SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 20)
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1029
  elseif gearType == gtCake then
12980
263d006c56a9 Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru>
parents: 12979
diff changeset
  1030
    -- Set Boom
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1031
    SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 50)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1032
  elseif gearType == gtDEagleShot then
12980
263d006c56a9 Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru>
parents: 12979
diff changeset
  1033
    -- Set Boom
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1034
    SetGearValues(gear, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 12)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1035
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1036
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1037
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1038
function onHighlandKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1039
  local deathVar = getHogInfo(gear, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1040
  local killVar = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1041
  local bonAmmo = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1042
  local deathMaxHP = getHogInfo(gear, 'maxHp')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1043
  local curHP = GetHealth(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1044
  local newHP = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1045
  local hpDiff = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1046
  local addAmmo = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1047
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1048
  -- Killer hog is dead! Don't do anything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1049
  if curHP == nil or curHP <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1050
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1051
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1052
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1053
  -- Killer and victim is equal! Don't do anything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1054
  if CurHog == gear then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1055
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1056
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1057
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1058
  -- Hog drowned because of water, not enemy
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1059
  if LastWaterLine ~= WaterLine then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1060
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1061
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1062
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1063
  -- Enemy kill! Add weapons to pool and to hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1064
  if getHogInfo(gear, 'clan') ~= getHogInfo(CurHog, 'clan') then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1065
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1066
    -- Initialize weapons if required
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1067
    if highWeapons[CurHog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1068
      highWeapons[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1069
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1070
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1071
    if highHelpers[CurHog] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1072
      highHelpers[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1073
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1074
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1075
    -- If not a special hog, use the victims weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1076
    if variants[deathVar]['special'] == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1077
      bonAmmo = variants[deathVar]['weapons']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1078
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1079
      if suddenDeath == true then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1080
        ammoCount = highPickupSDCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1081
      else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1082
        ammoCount = highPickupCount
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1083
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1084
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1085
      -- Check if hog already got bonus weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1086
      if table.getn(highWeapons[CurHog]) == 0 and highHasBonusWeps == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1087
        highHasBonusWeps = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1088
        addAmmo = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1089
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1090
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1091
      -- Pass turn bonus weapons to hog pool
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1092
      for key, val in pairs(bonAmmo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1093
        local idx = table.getn(highWeapons[CurHog]) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1094
        highWeapons[CurHog][idx] = val
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1095
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1096
    -- It's a special hog, use special pool
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1097
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1098
      bonAmmo = highSpecialBonus
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1099
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1100
      ammoCount = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1101
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1102
      -- Check if hog already got bonus helpers
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1103
      if table.getn(highWeapons[CurHog]) == 0 and highHasBonusHelp == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1104
        highHasBonusHelp = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1105
        addAmmo = true
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1106
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1107
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1108
      -- Pass turn bonus weapons to hog pool
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1109
      for key, val in pairs(highSpecialPool) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1110
        local idx = table.getn(highHelpers[CurHog]) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1111
        highHelpers[CurHog][idx] = val
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1112
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1113
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1114
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1115
    if addAmmo then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1116
      local i = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1117
      while i <= ammoCount and #bonAmmo > 0 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1118
        local randAmmo = GetRandom(#bonAmmo) +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1119
        local randAmmoType = bonAmmo[randAmmo]
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1120
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1121
        -- Remove the randomized weapon so it cannot be picked up twice
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1122
        table.remove(bonAmmo, randAmmo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1123
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1124
        AddAmmo(CurHog, randAmmoType, GetAmmoCount(CurHog, randAmmoType) +1)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1125
12628
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
  1126
        if IsHogLocal(CurHog) then
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
  1127
           local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) + (cratePickupGap * i), vgtAmmo, 0, true)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
  1128
           SetVisualGearValues(effect, nil, nil, nil, nil, nil, randAmmoType, nil, nil, nil, nil)
96e30c42c318 Battalion: Only show collected ammo to local player
Wuzzy <almikes@aol.com>
parents: 12422
diff changeset
  1129
        end
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1130
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1131
        i = i +1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1132
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1133
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1134
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1135
    hpDiff = div(deathMaxHP * highEnemyKillHPBonus, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1136
    newHP = curHP + hpDiff
12981
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1137
    HealHog(CurHog, newHP)
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1138
  -- Friendly fire! Punish hog by removing weapons and helpers from pool
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1139
  -- and reduce health
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1140
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1141
    highWeapons[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1142
    highHelpers[CurHog] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1143
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1144
    hpDiff = div(deathMaxHP * highFriendlyKillHPBonus, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1145
    newHP = curHP - hpDiff
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1146
    if newHP > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1147
      SetHealth(CurHog, newHP)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1148
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1149
      SetHealth(CurHog, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1150
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1151
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1152
    local effect = AddVisualGear(GetX(CurHog), GetY(CurHog) - cratePickupGap, vgtHealthTag, hpDiff, false)
12980
263d006c56a9 Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru>
parents: 12979
diff changeset
  1153
    -- Set Tint
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1154
    SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(CurHog)))
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1155
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1156
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1157
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1158
function onKingDeath(KingHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1159
  local team = getHogInfo(KingHog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1160
  local msgColor = getHogInfo(KingHog, 'clanColor')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1161
12415
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1162
  AddCaption(string.format(loc("The king of %s has died!"), team), 0xFFFFFFFF, capgrpGameState)
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1163
12986
1c38d4370943 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru>
parents: 12985
diff changeset
  1164
  -- Kill the rest of the team normally, just like the official King Mode game modifier
1c38d4370943 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru>
parents: 12985
diff changeset
  1165
  for hog, val in pairs(hogInfo) do
1c38d4370943 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru>
parents: 12985
diff changeset
  1166
    if getHogInfo(hog, 'team') == team then
1c38d4370943 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru>
parents: 12985
diff changeset
  1167
      hp = GetHealth(hog)
1c38d4370943 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru>
parents: 12985
diff changeset
  1168
      if hp ~= nil and hp > 0 then
1c38d4370943 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru>
parents: 12985
diff changeset
  1169
        SetState(KingHog, gstHHDeath)
1c38d4370943 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru>
parents: 12985
diff changeset
  1170
        SetHealth(hog, 0)
1c38d4370943 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru>
parents: 12985
diff changeset
  1171
        SetGearValues(hog, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0)
1c38d4370943 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru>
parents: 12985
diff changeset
  1172
      end
1c38d4370943 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru>
parents: 12985
diff changeset
  1173
    end
1c38d4370943 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru>
parents: 12985
diff changeset
  1174
  end
1c38d4370943 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru>
parents: 12985
diff changeset
  1175
1c38d4370943 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru>
parents: 12985
diff changeset
  1176
  -- We don't use DismissTeam, it causes a lot of problems and nasty side-effects.
1c38d4370943 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru>
parents: 12985
diff changeset
  1177
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1178
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1179
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1180
function onPointsKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1181
  local deathVar = getHogInfo(gear, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1182
  local killVar = getHogInfo(CurHog, 'variant')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1183
  local deathClan = getHogInfo(gear, 'clan')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1184
  local killClan = getHogInfo(CurHog, 'clan')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1185
  local team = getHogInfo(CurHog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1186
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1187
  local curHP = GetHealth(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1188
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1189
  -- Killer hog is dead! Don't do anything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1190
  if curHP == nil or curHP <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1191
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1192
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1193
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1194
  -- Hog drowned because of water, not enemy
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1195
  if LastWaterLine ~= WaterLine then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1196
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1197
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1198
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1199
  -- Same clan, friendly kill, skip
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1200
  if killClan == deathClan then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1201
    return
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1202
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1203
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1204
  pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weapons'] + 2
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1205
  pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpers'] + 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1206
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1207
  local effect = AddVisualGear(GetX(CurHog) - (cratePickupGap / 2), GetY(CurHog), vgtHealthTag, 2, false)
12980
263d006c56a9 Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru>
parents: 12979
diff changeset
  1208
  -- Set Tint
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1209
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFFFFFFFF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1210
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1211
  local effect = AddVisualGear(GetX(CurHog) + (cratePickupGap / 2), GetY(CurHog), vgtHealthTag, 1, false)
12980
263d006c56a9 Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru>
parents: 12979
diff changeset
  1212
  -- Set Tint
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1213
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x444444FF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1214
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1215
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1216
function onGearDelete(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1217
  trackDeletion(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1218
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1219
  if GetGearType(gear) == gtCase and band(GetGearMessage(gear), gmDestroy) ~= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1220
    onPickupCrate(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1221
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1222
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1223
  if GetGearType(gear) == gtHedgehog then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1224
    if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1225
      hogInfo[gear]['weapons'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1226
      hogInfo[gear]['helpers'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1227
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1228
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1229
    -- If dying gear is a hog and mode is highland, check for kills
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1230
    if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1231
      onHighlandKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1232
    -- If current hog is dying and we are on points mode, we need to save the unused weapons/helpers
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1233
    elseif mode == 'points' and CurHog == gear then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1234
      savePoints(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1235
    elseif mode == 'points' and CurHog ~= gear then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1236
      onPointsKill(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1237
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1238
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1239
    if mode == 'king' and getHogInfo(gear, 'variant') == 'King' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1240
      onKingDeath(gear)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1241
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1242
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1243
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1244
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1245
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1246
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1247
  ### TURN BASED FUNCTIONS                                                   ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1248
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1249
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1250
12981
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1251
function calcKingHP(doEffects)
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1252
  if doEffects == nil then
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1253
     doEffects = true
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1254
  end
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1255
  local teamKings = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1256
  local teamHealth = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1257
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1258
  for hog, val in pairs(hogInfo) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1259
    local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1260
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1261
    if hp ~= nil and hp > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1262
      local team = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1263
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1264
      if teamHealth[team] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1265
        teamHealth[team] = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1266
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1267
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1268
      if getHogInfo(hog, 'variant') == 'King' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1269
        teamKings[team] = hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1270
      else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1271
        teamHealth[team] = teamHealth[team] + hp
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1272
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1273
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1274
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1275
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1276
  for team, hog in pairs(teamKings) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1277
    local hp = GetHealth(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1278
    local newHP = div(teamHealth[team] * kingLinkPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1279
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1280
    -- Set hitpoints to 1 if no other hog is alive or only has 1 hitpoint
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1281
    if newHP <= 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1282
      newHP = 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1283
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1284
12981
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1285
    local diff = math.abs(newHP - hp)
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1286
12981
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1287
    -- Change HP and do some nice effects
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1288
    if newHP ~= hp then
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1289
        if not doEffects then
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1290
            SetHealth(hog, newHP)
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1291
        else
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1292
            if newHP > hp then
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1293
                HealHog(hog, diff, false)
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1294
            elseif newHP < hp then
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1295
                SetHealth(hog, newHP)
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1296
                if doEffects then
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1297
                    local effect = AddVisualGear(GetX(hog), GetY(hog) - cratePickupGap, vgtHealthTag, diff, false)
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1298
                    -- Set Tint
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1299
                    SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, GetClanColor(GetHogClan(hog)))
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1300
                end
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1301
            end
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1302
        end
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1303
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1304
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1305
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1306
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1307
function setupHogTurn(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1308
  clearHogAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1309
  addTurnAmmo(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1310
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1311
12982
ba577e0b8c27 Battalion: Use official onEndTurn callback
Wuzzy <Wuzzy2@mail.ru>
parents: 12981
diff changeset
  1312
function onEndTurn()
12985
add647b0036e Battalion: Reduce amount of SD messages
Wuzzy <Wuzzy2@mail.ru>
parents: 12984
diff changeset
  1313
  if not firstTurnOver then
add647b0036e Battalion: Reduce amount of SD messages
Wuzzy <Wuzzy2@mail.ru>
parents: 12984
diff changeset
  1314
    firstTurnOver = true
add647b0036e Battalion: Reduce amount of SD messages
Wuzzy <Wuzzy2@mail.ru>
parents: 12984
diff changeset
  1315
  end
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1316
  local anyHog = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1317
  for team, val in pairs(teamNames) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1318
    -- Count amount of alive hogs in team
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1319
    local c = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1320
    for idx, hog in pairs(teamHogs[team]) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1321
      if GetHealth(hog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1322
        anyHog = hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1323
        c = c + 1
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1324
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1325
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1326
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1327
    -- Only one hog left, unfreeze the hog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1328
    if c == 1 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1329
      if GetHealth(anyHog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1330
        SetEffect(anyHog, heFrozen, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1331
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1332
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1333
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1334
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1335
  -- When we are on points mode count remaining weapon/helper points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1336
  if mode == 'points' and GetHealth(CurHog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1337
    savePoints(CurHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1338
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1339
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1340
  -- Run random turn events
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1341
  RandomTurnEvents()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1342
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1343
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1344
function savePoints(hog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1345
  local team = getHogInfo(hog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1346
  local hogWepPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1347
  local hogHlpPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1348
13029
905449169319 Battalion: Use AmmoTypeMax for ammo type iterations
Wuzzy <Wuzzy2@mail.ru>
parents: 12987
diff changeset
  1349
  for ammoType=0, AmmoTypeMax do
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1350
    local ammoCount = GetAmmoCount(hog, ammoType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1351
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1352
    if pointsWeaponVal[ammoType] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1353
      hogWepPoints = hogWepPoints + (pointsWeaponVal[ammoType] * ammoCount)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1354
    elseif pointsHelperVal[ammoType] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1355
      hogHlpPoints = hogHlpPoints + (pointsHelperVal[ammoType] * ammoCount)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1356
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1357
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1358
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1359
  local wepWoTax = pointsPerTeam[team]['weaponsFix']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1360
  local hlpWoTax = pointsPerTeam[team]['helpersFix']
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1361
  local wepToTax = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1362
  local hlpToTax = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1363
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1364
  if hogWepPoints <= wepWoTax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1365
    wepWoTax = hogWepPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1366
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1367
    wepToTax = hogWepPoints - wepWoTax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1368
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1369
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1370
  if hogHlpPoints <= hlpWoTax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1371
    hlpWoTax = hogHlpPoints
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1372
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1373
    hlpToTax = hogHlpPoints - hlpWoTax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1374
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1375
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1376
  if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1377
    pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weaponsRem'] + wepWoTax + div(wepToTax * pointsKeepPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1378
    pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpersRem'] + hlpWoTax + div(hlpToTax * pointsKeepPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1379
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1380
    pointsPerTeam[team]['weapons'] = pointsPerTeam[team]['weaponsRem'] + wepWoTax + div(wepToTax * pointsKeepSDPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1381
    pointsPerTeam[team]['helpers'] = pointsPerTeam[team]['helpersRem'] + hlpWoTax + div(hlpToTax * pointsKeepSDPerc, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1382
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1383
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1384
  local effect = AddVisualGear(GetX(hog) - (cratePickupGap / 2), GetY(hog), vgtHealthTag, pointsPerTeam[team]['weapons'], false)
12980
263d006c56a9 Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru>
parents: 12979
diff changeset
  1385
  -- Set Tint
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1386
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0xFFFFFFFF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1387
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1388
  local effect = AddVisualGear(GetX(hog) + (cratePickupGap / 2), GetY(hog), vgtHealthTag, pointsPerTeam[team]['helpers'], false)
12980
263d006c56a9 Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru>
parents: 12979
diff changeset
  1389
  -- Set Tint
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1390
  SetVisualGearValues(effect, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x444444FF)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1391
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1392
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1393
function onPointsTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1394
  local hogWepPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1395
  local hogHlpPoints = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1396
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1397
  if suddenDeath == false then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1398
    pointsPerTeam[LastTeam]['weapons'] = pointsPerTeam[LastTeam]['weapons'] + pointsWepTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1399
    pointsPerTeam[LastTeam]['helpers'] = pointsPerTeam[LastTeam]['helpers'] + pointsHlpTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1400
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1401
    if pointsPerTeam[LastTeam]['weapons'] > pointsWepMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1402
      pointsPerTeam[LastTeam]['weapons'] = pointsWepMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1403
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1404
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1405
    if pointsPerTeam[LastTeam]['helpers'] > pointsHlpMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1406
      pointsPerTeam[LastTeam]['helpers'] = pointsHlpMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1407
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1408
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1409
    pointsPerTeam[LastTeam]['weapons'] = pointsPerTeam[LastTeam]['weapons'] + pointsWepSDTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1410
    pointsPerTeam[LastTeam]['helpers'] = pointsPerTeam[LastTeam]['helpers'] + pointsHlpSDTurn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1411
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1412
    if pointsPerTeam[LastTeam]['weapons'] > pointsWepSDMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1413
      pointsPerTeam[LastTeam]['weapons'] = pointsWepSDMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1414
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1415
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1416
    if pointsPerTeam[LastTeam]['helpers'] > pointsHlpSDMax then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1417
      pointsPerTeam[LastTeam]['helpers'] = pointsHlpSDMax
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1418
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1419
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1420
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1421
  -- Take the first alive hog from LastTeam and setup new weapons and helpers
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1422
  -- Since the weapons and helpers are shared the whole team, this is sufficent
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1423
  for idx, teamHog in pairs(teamHogs[LastTeam]) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1424
    if GetHealth(teamHog) ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1425
      clearHogAmmo(teamHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1426
      addTurnAmmo(teamHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1427
      break
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1428
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1429
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1430
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1431
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1432
function onNewTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1433
  LastHog = CurHog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1434
  LastTeam = CurTeam
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1435
  CurHog = CurrentHedgehog
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1436
  CurTeam = getHogInfo(CurHog, 'team')
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1437
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1438
  if suddenDeath == true then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1439
    onSuddenDeathTurn()
12985
add647b0036e Battalion: Reduce amount of SD messages
Wuzzy <Wuzzy2@mail.ru>
parents: 12984
diff changeset
  1440
  else
add647b0036e Battalion: Reduce amount of SD messages
Wuzzy <Wuzzy2@mail.ru>
parents: 12984
diff changeset
  1441
    local RoundsTillSD = (SuddenDeathTurns+2) - (TotalRounds+1)
add647b0036e Battalion: Reduce amount of SD messages
Wuzzy <Wuzzy2@mail.ru>
parents: 12984
diff changeset
  1442
    -- Show SD reminder every couple of turns, and in the first turn
add647b0036e Battalion: Reduce amount of SD messages
Wuzzy <Wuzzy2@mail.ru>
parents: 12984
diff changeset
  1443
    if (not firstTurnOver) or (RoundsTillSD <= 6) or (RoundsTillSD <= 25 and RoundsTillSD % 5 == 0) or (RoundsTillSD % 10 == 0) then
add647b0036e Battalion: Reduce amount of SD messages
Wuzzy <Wuzzy2@mail.ru>
parents: 12984
diff changeset
  1444
        AddCaption(string.format(loc("Rounds until Sudden Death: %d"), RoundsTillSD), 0xFFFFFFFF, capgrpGameState)
add647b0036e Battalion: Reduce amount of SD messages
Wuzzy <Wuzzy2@mail.ru>
parents: 12984
diff changeset
  1445
    end
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1446
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1447
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1448
  -- Generate new weapons for last hog if it's still alive
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1449
  if LastHog ~= nil and LastHog ~= CurHog then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1450
    if mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1451
      onPointsTurn()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1452
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1453
      hogInfo[LastHog]['weapons'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1454
      hogInfo[LastHog]['helpers'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1455
      setupHogTurn(LastHog)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1456
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1457
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1458
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1459
  -- Recalculate the kings hp if required
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1460
  if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1461
    calcKingHP()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1462
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1463
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1464
  if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1465
    highHasBonusWeps = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1466
    highHasBonusHelp = false
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1467
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1468
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1469
  -- Set LastWaterLine to the current water line
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1470
  LastWaterLine = WaterLine
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1471
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1472
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1473
--[[
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1474
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1475
  ### GAME START FUNCTIONS                                                   ###
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1476
  ##############################################################################
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1477
]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1478
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1479
function onAmmoStoreInit()
13029
905449169319 Battalion: Use AmmoTypeMax for ammo type iterations
Wuzzy <Wuzzy2@mail.ru>
parents: 12987
diff changeset
  1480
  for val=0, AmmoTypeMax do
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1481
    SetAmmo(val, 0, 0, 0, 0)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1482
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1483
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1484
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1485
function onParameters()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1486
  parseParams()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1487
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1488
  if params['mode'] ~= nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1489
    mode = params['mode']
12984
353603f5cec3 Tweak some misleading Battalion texts
Wuzzy <Wuzzy2@mail.ru>
parents: 12983
diff changeset
  1490
    if mode == "default" or mode == "king" or mode == "points" or mode == "highland" then
353603f5cec3 Tweak some misleading Battalion texts
Wuzzy <Wuzzy2@mail.ru>
parents: 12983
diff changeset
  1491
       modeExplicit = true
353603f5cec3 Tweak some misleading Battalion texts
Wuzzy <Wuzzy2@mail.ru>
parents: 12983
diff changeset
  1492
    end
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1493
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1494
12987
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
  1495
  if params['mutatenames'] ~= nil then
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
  1496
    useVariantNames = params['mutatenames']
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
  1497
  end
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1498
  if params['mutate'] ~= nil then
12987
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
  1499
    useVariantHats = params['mutate']
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1500
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1501
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1502
  if params['strength'] ~= nil and tonumber(params['strength']) > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1503
    strength = tonumber(params['strength'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1504
    -- Highland
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1505
    if mode == 'highland' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1506
      highPickupCount = highPickupCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1507
      highPickupSDCount = highPickupSDCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1508
      highHelperCount = highHelperCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1509
      highHelperSDCount = highHelperSDCount * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1510
    -- Points
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1511
    elseif mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1512
      pointsWepBase = pointsWepBase * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1513
      pointsHlpBase = pointsHlpBase * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1514
      pointsWepTurn = pointsWepTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1515
      pointsHlpTurn = pointsHlpTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1516
      pointsWepMax = pointsWepMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1517
      pointsHlpMax = pointsHlpMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1518
      pointsWepSDTurn = pointsWepSDTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1519
      pointsHlpSDTurn = pointsHlpSDTurn * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1520
      pointsWepSDMax = pointsWepSDMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1521
      pointsHlpSDMax = pointsHlpSDMax * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1522
    -- Either king or normal mode, change variants
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1523
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1524
      for name, data in pairs(variants) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1525
        variants[name]["weaponLimit"] = variants[name]["weaponLimit"] * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1526
        variants[name]["helperLimit"] = variants[name]["helperLimit"] * strength
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1527
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1528
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1529
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1530
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1531
  if params['luck'] ~= nil and tonumber(params['luck']) > 0 then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1532
    luck = tonumber(params['luck'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1533
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1534
    healthCrateChance = div(healthCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1535
    utilCrateChance = div(utilCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1536
    weaponCrateChance = div(weaponCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1537
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1538
    healthCrateChanceSD = div(healthCrateChanceSD * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1539
    utilCrateChanceSD = div(utilCrateChanceSD * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1540
    weaponCrateChanceSD = div(weaponCrateChanceSD * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1541
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1542
    emptyCrateChance = div(emptyCrateChance * 100, luck)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1543
    bonusCrateChance = div(bonusCrateChance * luck, 100)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1544
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1545
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1546
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1547
function onGameStart()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1548
  -- If we are not on points mode, we start randomizing everything
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1549
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1550
    if GetGameFlag(gfBorder) or MapHasBorder() then
12417
f6fc84c55bfa Battalion: Rename “Air-General” to “Air General”
Wuzzy <almikes@aol.com>
parents: 12416
diff changeset
  1551
      variants["Air General"] = nil
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1552
      variants['Athlete'] = nil
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1553
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1554
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1555
    if mode == 'king' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1556
      variants['King']['chance'] = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1557
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1558
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1559
    for i=1,8 do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1560
      addRandomVariantToTeam("all")
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1561
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1562
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1563
    -- Translate randomized team to a flat group
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1564
    group['all'] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1565
    for key, val in pairs(counter["all"]) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1566
      for i=1, counter["all"][key] do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1567
        table.insert(group['all'], key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1568
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1569
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1570
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1571
    -- Shuffle group for more randomness
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1572
    shuffle(group['all'])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1573
  -- We are in points mode, setup other weapons
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1574
  elseif mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1575
    -- Translate [ammo] -> points to [points] -> {ammo1, ammo2}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1576
    for ammoType, ammoPoints in pairs(pointsWeaponVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1577
      if pointsToWep[ammoPoints] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1578
        pointsToWep[ammoPoints] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1579
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1580
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1581
      table.insert(pointsToWep[ammoPoints], ammoType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1582
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1583
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1584
    for ammoType, ammoPoints in pairs(pointsHelperVal) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1585
      if pointsToHlp[ammoPoints] == nil then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1586
        pointsToHlp[ammoPoints] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1587
      end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1588
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1589
      table.insert(pointsToHlp[ammoPoints], ammoType)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1590
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1591
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1592
    for points, ammoList in pairs(pointsToWep) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1593
      table.insert(wepPoints, points)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1594
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1595
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1596
    for points, ammoList in pairs(pointsToHlp) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1597
      table.insert(hlpPoints, points)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1598
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1599
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1600
    table.sort(wepPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1601
    table.sort(hlpPoints)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1602
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1603
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1604
  -- Initial Hog Setup
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1605
  runOnGears(countTeamHogs)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1606
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1607
  for key, val in pairs(teamNames) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1608
    if mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1609
      pointsPerTeam[key] = {}
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1610
      pointsPerTeam[key]['weapons'] = pointsWepBase
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1611
      pointsPerTeam[key]['helpers'] = pointsHlpBase
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1612
    else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1613
      setTeamHogs(key)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1614
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1615
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1616
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1617
  runOnGears(setHogInfo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1618
  
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1619
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1620
    runOnGears(setHogVariant)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1621
    runOnGears(setupHogTurn)
12987
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
  1622
    if useVariantNames ~= false and useVariantNames ~= 'false' then
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
  1623
      runOnGears(SetHogVariantName)
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
  1624
    end
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
  1625
    if useVariantHats ~= false and useVariantHats ~= 'false' then
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
  1626
        runOnGears(SetHogVariantHat)
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
  1627
    elseif mode == 'king' then
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
  1628
        -- If variant hats are disabled but we're in King Mode,
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
  1629
        -- we still change *some* hats to make sure only kings
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
  1630
        -- wear crows. Otherwise, you don't know who's the king!
ba99ecc53cf0 Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12986
diff changeset
  1631
        runOnGears(SetHogVariantHatKingMode)
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1632
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1633
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1634
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1635
  if mode == 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1636
    for key, val in pairs(teamNames) do
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1637
      clearHogAmmo(teamHogs[key][1])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1638
      addTurnAmmo(teamHogs[key][1])
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1639
    end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1640
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1641
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1642
  if mode == 'king' then
12981
4c7472d3d483 Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru>
parents: 12980
diff changeset
  1643
    calcKingHP(false)
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1644
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1645
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1646
  local txt = ''
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1647
  local icon = 0
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1648
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1649
  if mode ~= 'points' then
12415
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1650
    txt = txt .. loc("Variants: Hogs will be randomized from 12 different variants") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1651
    txt = txt .. loc("Weapons: Hogs will get 1 out of 3 weapons randomly each turn") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1652
    txt = txt .. loc("Helpers: Hogs will get 1 out of 2 helpers randomly each turn") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1653
    txt = txt .. loc("Crates: Crates drop randomly with chance of being empty") .. "|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1654
    txt = txt .. loc("Last Resort: Having less than 25% base health gives kamikaze") .. "|"
12984
353603f5cec3 Tweak some misleading Battalion texts
Wuzzy <Wuzzy2@mail.ru>
parents: 12983
diff changeset
  1655
    txt = txt .. loc("Modifiers: Unlimited attacks, per-hog ammo") .. "|"
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1656
  else
12415
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1657
    txt = txt .. loc("Crates: Crates drop randomly and may be empty") .. "|"
12984
353603f5cec3 Tweak some misleading Battalion texts
Wuzzy <Wuzzy2@mail.ru>
parents: 12983
diff changeset
  1658
    txt = txt .. loc("Modifiers: Unlimited attacks, shared clan ammo") .. "|"
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1659
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1660
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1661
  if luck ~= 100 then
12415
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1662
    txt = txt .. string.format(loc("Luck: %d%% (modifier for crates)"), luck) .. "|"
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1663
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1664
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1665
  if strength > 1 then
12415
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1666
    txt = txt .. string.format(loc("Strength: %d (multiplier for ammo)"), strength) .. "|"
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1667
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1668
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1669
  if mode == 'highland' then
12415
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1670
    txt = txt .. " |"
12984
353603f5cec3 Tweak some misleading Battalion texts
Wuzzy <Wuzzy2@mail.ru>
parents: 12983
diff changeset
  1671
    txt = txt .. loc("--- Highland Mode ---").."|"
12415
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1672
    txt = txt .. string.format(loc("Enemy kills: Collect victim's weapons and +%d%% of its base health"), highEnemyKillHPBonus).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1673
    txt = txt .. string.format(loc("Friendly kills: Clear killer's pool and -%d%% of its base health"), highFriendlyKillHPBonus).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1674
    txt = txt .. string.format(loc("Turns: Hogs get %d random weapon(s) from their pool"), highPickupCount).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1675
    txt = txt .. loc("Hint: Kills won't transfer a hog's pool to the killer's pool").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1676
    txt = txt .. loc("Specials: Kings and air generals drop helpers, not weapons").."|"
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1677
    icon = 1 -- Target
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1678
  elseif mode == 'king' then
12415
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1679
    txt = txt .. " |"
12984
353603f5cec3 Tweak some misleading Battalion texts
Wuzzy <Wuzzy2@mail.ru>
parents: 12983
diff changeset
  1680
    txt = txt .. loc("--- King Mode ---").."|"
12986
1c38d4370943 Battalion (mode=king): Kill the team when the king died instea of dismissing
Wuzzy <Wuzzy2@mail.ru>
parents: 12985
diff changeset
  1681
    txt = txt .. loc("Protect the King: When the king dies, so does the team").."|"
12415
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1682
    txt = txt .. string.format(loc("Turns: King's health is set to %d%% of the team health"), kingLinkPerc).."|"
12980
263d006c56a9 Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru>
parents: 12979
diff changeset
  1683
    icon = 0 -- Golden Crown
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1684
  elseif mode == 'points' then
12415
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1685
    txt = txt .. " |"
12984
353603f5cec3 Tweak some misleading Battalion texts
Wuzzy <Wuzzy2@mail.ru>
parents: 12983
diff changeset
  1686
    txt = txt .. loc("--- Points Mode ---").."|"
12417
f6fc84c55bfa Battalion: Rename “Air-General” to “Air General”
Wuzzy <almikes@aol.com>
parents: 12416
diff changeset
  1687
    txt = txt .. loc("Variants: Kings and air generals are disabled").."|"
12415
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1688
    txt = txt .. string.format(loc("Weapons: Each team starts with %d weapon points"), pointsWepBase).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1689
    txt = txt .. string.format(loc("Helpers: Each team starts with %d helper points"), pointsHlpBase).."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1690
    txt = txt .. string.format(loc("Turns: Refill %d weapon and %d helper points|and randomize weapons and helpers based on team points"), pointsWepTurn, pointsHlpTurn).."|"
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1691
    icon = 4 -- Golden Star
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1692
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1693
    icon = -amGrenade -- Grenade
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1694
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1695
12415
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1696
  txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1697
  txt = txt .. loc("--- Sudden Death ---").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1698
  txt = txt .. loc("Weapons: Nearly every hog variant gets 1 kamikaze").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1699
  txt = txt .. loc("Crates: Crates drop more often with a higher chance of bonus ammo").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1700
  txt = txt .. loc("Water: Rises by 37 per turn").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1701
  txt = txt .. loc("Health: Hogs lose up to 7% base health per turn").."|"
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1702
12984
353603f5cec3 Tweak some misleading Battalion texts
Wuzzy <Wuzzy2@mail.ru>
parents: 12983
diff changeset
  1703
  -- Add hint if mode was not set in script parameter, or set incorrectly
353603f5cec3 Tweak some misleading Battalion texts
Wuzzy <Wuzzy2@mail.ru>
parents: 12983
diff changeset
  1704
  if not modeExplicit then
12415
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1705
    txt = txt .. " |"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1706
    txt = txt .. loc("--- Hint ---").."|"
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1707
    txt = txt .. loc("Modes: Activate “highland”, “king” or “points” mode by putting mode=<name>|into the script parameter").."|"
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1708
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1709
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1710
  if mode == 'highland' then
12415
e11758f70cce Rewrite all Battalion strings to be more translator-friendly
Wuzzy <almikes@aol.com>
parents: 12412
diff changeset
  1711
    txt = txt .. string.format(loc("Highland: Hogs get %d random weapons from their pool"), highPickupSDCount) .. "|"
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1712
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1713
12422
959d1f4dff25 Battalion: RC Plane gets 2 bombs, set air bomb dmg to 20
Wuzzy <almikes@aol.com>
parents: 12421
diff changeset
  1714
  SetAmmoDescriptionAppendix(amRCPlane, loc("The RC plane only carries 2 weak bombs."))
12421
a0c655e38cc8 Battalion: Extend weapon tooltips for modified weapons
Wuzzy <almikes@aol.com>
parents: 12420
diff changeset
  1715
  SetAmmoDescriptionAppendix(amAirAttack, loc("The air bombs are weaker than usual."))
a0c655e38cc8 Battalion: Extend weapon tooltips for modified weapons
Wuzzy <almikes@aol.com>
parents: 12420
diff changeset
  1716
  SetAmmoDescriptionAppendix(amCake, loc("The explosion is weaker than usual."))
a0c655e38cc8 Battalion: Extend weapon tooltips for modified weapons
Wuzzy <almikes@aol.com>
parents: 12420
diff changeset
  1717
  SetAmmoDescriptionAppendix(amDEagle, loc("Base damage has been modified to 12 per shot."))
a0c655e38cc8 Battalion: Extend weapon tooltips for modified weapons
Wuzzy <almikes@aol.com>
parents: 12420
diff changeset
  1718
12418
665317ace94e Show Battalion mission panel for the default time
Wuzzy <almikes@aol.com>
parents: 12417
diff changeset
  1719
  ShowMission(loc("Battalion"), loc("Less tools, more fun"), txt, icon, 0)
12412
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1720
end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1721
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1722
function onGameInit()
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1723
  --[[ CONFIGURATEABLE FOR PLAYERS ]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1724
  --[[ ONCE IT HAS BEEN ADDED TO HW ]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1725
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1726
  --[[ REQUIRED CONFIGURATIONS ]]--
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1727
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1728
  WaterRise = 37 -- Water rises by 37
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1729
  HealthDecrease = 0 -- No health decrease by game, script with 7%
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1730
  CaseFreq = 0 -- don't spawn crates
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1731
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1732
  -- Removed gfResetWeps to see weapons next turn
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1733
  EnableGameFlags(gfInfAttack)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1734
  DisableGameFlags(gfResetWeps)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1735
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1736
  if mode ~= 'points' then
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1737
    EnableGameFlags(gfPerHogAmmo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1738
  else
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1739
    DisableGameFlags(gfPerHogAmmo)
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1740
  end
ed33ef8a0fc5 New Game-Style: Battalion (version 0.33)
sheepluva
parents:
diff changeset
  1741
end