hedgewars/uGears.pas
author Wuzzy <Wuzzy2@mail.ru>
Mon, 10 Dec 2018 07:35:29 +0100
changeset 14400 9c7d5f595881
parent 14398 87562a68c41f
child 14402 234bb36d3b8c
permissions -rw-r--r--
Longer delays between turns for better readability The control was given too fast to the next hog, this made it hard to see damage and messages.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGears;
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(*
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 * This unit defines the behavior of gears.
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 *
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 * Gears are "things"/"objects" that may be visible to the player or not,
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 * but always have an effect on the course of the game.
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 *
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 * E.g.: weapons, hedgehogs, etc.
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 *
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 * Note: The visual appearance of gears is defined in the unit "uGearsRender".
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 *
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 * Note: Gears that do not have an effect on the game but are just visual
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 *       effects are called "Visual Gears" and defined in the respective unit!
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 *)
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interface
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uses uConsts, uFloat, uTypes, uChat, uCollisions;
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procedure initModule;
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procedure freeModule;
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function  SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content, cnt: Longword): PGear;
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function  SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean ): PGear;
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procedure ProcessGears;
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procedure EndTurnCleanup;
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procedure DrawGears;
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procedure DrawGearsGui;
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procedure FreeGearsList;
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procedure AddMiscGears;
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procedure AssignHHCoords;
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procedure StartSuddenDeath;
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function  GearByUID(uid : Longword) : PGear;
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function  IsClockRunning() : boolean;
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implementation
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uses uStore, uSound, uTeams, uRandom, uIO, uLandGraphics,
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    {$IFDEF USE_TOUCH_INTERFACE}uTouch,{$ENDIF}
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    uLocale, uAmmos, uStats, uVisualGears, uScript, uVariables,
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    uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions,
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    uGearsHedgehog, uGearsUtils, uGearsList, uGearsHandlersRope
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    , uVisualGearsList, uGearsHandlersMess, uAI;
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var skipFlag: boolean;
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var delay: LongWord;
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    delay2: LongWord;
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    step: (stInit, stDelay1, stChDmg, stSweep, stTurnStats, stChWin1,
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    stTurnReact, stDelay2, stChWin2, stWater, stChWin3,
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    stChKing, stSuddenDeath, stDelay3, stHealth, stSpawn, stDelay4,
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    stNTurn);
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    NewTurnTick: LongWord;
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    //SDMusic: shortstring;
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const delaySDStart = 1600;
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      delaySDWarning = 1000;
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      delayDamageTag = 500;
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      delayTurnReact = 1500;
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      delayFinal = 100;
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function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhs
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var Gear: PGear;
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    dmg: LongInt;
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begin
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CheckNoDamage:= true;
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Gear:= GearsList;
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while Gear <> nil do
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    begin
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    if (Gear^.Kind = gtHedgehog) and (((GameFlags and gfInfAttack) = 0) or ((Gear^.dX.QWordValue < _0_000004.QWordValue)
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    and (Gear^.dY.QWordValue < _0_000004.QWordValue))) then
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        begin
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        if (not isInMultiShoot) then
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            inc(Gear^.Damage, Gear^.Karma);
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        if (Gear^.Damage <> 0) and ((Gear^.Hedgehog^.Effects[heInvulnerable] = 0)) then
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            begin
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            CheckNoDamage:= false;
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            dmg:= Gear^.Damage;
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            if (Gear^.Health < dmg) then
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                begin
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                Gear^.Active:= true;
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                Gear^.Health:= 0
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                end
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            else
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                dec(Gear^.Health, dmg);
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(*
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This doesn't fit well w/ the new loser sprite which is cringing from an attack.
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            if (Gear^.Hedgehog^.Team = CurrentTeam) and (Gear^.Damage <> Gear^.Karma)
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            and (not Gear^.Hedgehog^.King) and (Gear^.Hedgehog^.Effects[hePoisoned] = 0) and (not SuddenDeathDmg) then
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                Gear^.State:= Gear^.State or gstLoser;
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*)
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            spawnHealthTagForHH(Gear, dmg);
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            RenderHealth(Gear^.Hedgehog^);
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            RecountTeamHealth(Gear^.Hedgehog^.Team);
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            end
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        else if ((GameFlags and gfKing) <> 0) and (not Gear^.Hedgehog^.Team^.hasKing) then
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            begin
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            Gear^.Active:= true;
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            Gear^.Health:= 0;
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            RenderHealth(Gear^.Hedgehog^);
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            RecountTeamHealth(Gear^.Hedgehog^.Team);
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            end;
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        if (not isInMultiShoot) then
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            Gear^.Karma:= 0;
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        Gear^.Damage:= 0
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        end;
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    Gear:= Gear^.NextGear
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    end;
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end;
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function DoDelay: boolean;
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begin
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if delay <= 0 then
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    delay:= 1
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else
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    dec(delay);
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DoDelay:= delay = 0;
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end;
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   141
function CheckMinionsDie: boolean;
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   142
var Gear: PGear;
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   143
begin
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    CheckMinionsDie:= false;
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   145
    if (GameFlags and gfKing) = 0 then
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   146
        exit;
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   147
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    Gear:= GearsList;
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   149
    while Gear <> nil do
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   150
        begin
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   151
        if (Gear^.Kind = gtHedgehog) and (not Gear^.Hedgehog^.King) and (not Gear^.Hedgehog^.Team^.hasKing) then
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   152
            begin
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   153
            CheckMinionsDie:= true;
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   154
            exit;
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   155
            end;
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   156
        Gear:= Gear^.NextGear;
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   157
        end;
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   158
end;
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diff changeset
   159
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   160
procedure HealthMachine;
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   161
var Gear: PGear;
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2d25e49bc2e8 Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
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   162
    team: PTeam;
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   163
    i: LongWord;
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   164
    flag: Boolean;
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   165
    tmp: LongWord;
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   166
begin
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   167
    Gear:= GearsList;
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   168
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   169
    while Gear <> nil do
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   170
    begin
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   171
        if Gear^.Kind = gtHedgehog then
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   172
            begin
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   173
            tmp:= 0;
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   174
            // Deal poison damage (when not frozen)
11867
f6d33710baff Make frozen hogs poison immune
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   175
            if (Gear^.Hedgehog^.Effects[hePoisoned] <> 0) and (Gear^.Hedgehog^.Effects[heFrozen] = 0) then
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   176
                begin
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82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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   177
                inc(tmp, ModifyDamage(Gear^.Hedgehog^.Effects[hePoisoned], Gear));
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lovelacer
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   178
                if (GameFlags and gfResetHealth) <> 0 then
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   179
                    dec(Gear^.Hedgehog^.InitialHealth);
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   180
                end;
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6deb29364723 Refactor Sudden Death starting into own function
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   181
            // Apply SD health decrease as soon as SD starts
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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parents: 13642
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   182
            if (TotalRoundsPre > cSuddenDTurns - 1) then
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
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   183
                begin
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
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   184
                inc(tmp, cHealthDecrease);
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lovelacer
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   185
                if (GameFlags and gfResetHealth) <> 0 then
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lovelacer
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   186
                    dec(Gear^.Hedgehog^.InitialHealth, cHealthDecrease)
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4148
diff changeset
   187
                end;
14349
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   188
            // Reduce king health when he is alone in team
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
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   189
            if Gear^.Hedgehog^.King then
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06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
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   190
                begin
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   191
                flag:= false;
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4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
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   192
                team:= Gear^.Hedgehog^.Team;
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06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
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   193
                for i:= 0 to Pred(team^.HedgehogsNumber) do
6580
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lovelacer
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   194
                    if (team^.Hedgehogs[i].Gear <> nil) and (not team^.Hedgehogs[i].King)
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lovelacer
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   195
                    and (team^.Hedgehogs[i].Gear^.Health > team^.Hedgehogs[i].Gear^.Damage) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   196
                        flag:= true;
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ceb58fa4cfcb Make health machine effects impact health reset
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   197
                if not flag then
ceb58fa4cfcb Make health machine effects impact health reset
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   198
                    begin
ceb58fa4cfcb Make health machine effects impact health reset
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   199
                    inc(tmp, 5);
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lovelacer
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   200
                    if (GameFlags and gfResetHealth) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   201
                        dec(Gear^.Hedgehog^.InitialHealth, 5)
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ceb58fa4cfcb Make health machine effects impact health reset
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   202
                    end
3109
06c089cb739c Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo
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diff changeset
   203
                end;
14349
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   204
            // Initial health must never be below 1 because hog might be resurrected
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   205
            if Gear^.Hedgehog^.InitialHealth < 1 then
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   206
                Gear^.Hedgehog^.InitialHealth:= 1;
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   207
            // Set real damage
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   208
            if tmp > 0 then
3845
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   209
                begin
13319
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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   210
                // SD damage never reduces health below 1
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13214
diff changeset
   211
                tmp:= min(tmp, max(0, Gear^.Health - 1 - Gear^.Damage));
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13214
diff changeset
   212
                inc(Gear^.Damage, tmp);
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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parents: 13214
diff changeset
   213
                if tmp > 0 then
78f097923bcb Don't let hedgehogs moan if they take 0 Sudden Death damage
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diff changeset
   214
                    // Make hedgehog moan on damage
14041
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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parents: 13876
diff changeset
   215
                    HHHurt(Gear^.Hedgehog, dsPoison, tmp);
3845
90034acb2e43 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo
parents: 3836
diff changeset
   216
                end
3682
45b416c5b976 Engine:
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diff changeset
   217
            end;
1054
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diff changeset
   218
3682
45b416c5b976 Engine:
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   219
        Gear:= Gear^.NextGear
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diff changeset
   220
    end;
1054
80225c6af656 - Prepare for sudden death implementation
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parents: 1049
diff changeset
   221
end;
80225c6af656 - Prepare for sudden death implementation
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parents: 1049
diff changeset
   222
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   223
procedure ProcessGears;
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   224
var t: PGear;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
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diff changeset
   225
    i, AliveCount: LongInt;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   226
    s: ansistring;
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
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diff changeset
   227
    prevtime: LongWord;
11469
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   228
    stirFallers: boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   229
begin
11469
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   230
stirFallers:= false;
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9651
diff changeset
   231
prevtime:= TurnTimeLeft;
8349
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   232
ScriptCall('onGameTick');
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   233
if GameTicks mod 20 = 0 then ScriptCall('onGameTick20');
8351
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   234
if GameTicks = NewTurnTick then
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   235
    begin
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   236
    ScriptCall('onNewTurn');
9651
c0a389ccb0c1 correctly use USE_TOUCH_INTERFACE
koda
parents: 9583
diff changeset
   237
{$IFDEF USE_TOUCH_INTERFACE}
8351
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   238
    uTouch.NewTurnBeginning();
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   239
{$ENDIF}
f895be37b607 also have uTouch follow the new NewTurn policy
koda
parents: 8349
diff changeset
   240
    end;
8349
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   241
868
4884bce5e5eb Hedgehog death animation
unc0rr
parents: 867
diff changeset
   242
PrvInactive:= AllInactive;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   243
AllInactive:= true;
1495
2b2b89bdb5f3 More verbose gear delete debuglog message
unc0rr
parents: 1435
diff changeset
   244
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   245
if (StepSoundTimer > 0) and (StepSoundChannel < 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   246
    StepSoundChannel:= LoopSound(sndSteps)
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   247
else if (StepSoundTimer = 0) and (StepSoundChannel > -1) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   248
    begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   249
    StopSoundChan(StepSoundChannel);
2993
d83edb74e92d Remove animation on jumping/resuming walk, only leave it in on weapon switch
nemo
parents: 2991
diff changeset
   250
    StepSoundChannel:= -1
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   251
    end;
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   252
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   253
if StepSoundTimer > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   254
    dec(StepSoundTimer, 1);
2940
c02119eee12a Engine:
smxx
parents: 2938
diff changeset
   255
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   256
t:= GearsList;
1054
80225c6af656 - Prepare for sudden death implementation
unc0rr
parents: 1049
diff changeset
   257
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   258
    begin
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   259
    curHandledGear:= t;
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   260
    t:= curHandledGear^.NextGear;
11469
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   261
    if (GameTicks and $1FFF = 0) and (curHandledGear^.Kind = gtCase) and (curHandledGear^.Pos <> posCaseHealth) then
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   262
        stirFallers := true; 
3123
b0a02930a1dc Engine:
smxx
parents: 3121
diff changeset
   263
7517
f287f00063e8 Allow scripting to delete gears
nemo
parents: 7477
diff changeset
   264
    if curHandledGear^.Message and gmDelete <> 0 then
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   265
        DeleteGear(curHandledGear)
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   266
    else
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   267
        begin
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   268
        if curHandledGear^.Message and gmRemoveFromList <> 0 then
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   269
            begin
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   270
            RemoveGearFromList(curHandledGear);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   271
            // since I can't think of any good reason this would ever be separate from a remove from list, going to keep it inside this block
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   272
            if curHandledGear^.Message and gmAddToList <> 0 then InsertGearToList(curHandledGear);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   273
            curHandledGear^.Message:= curHandledGear^.Message and (not (gmRemoveFromList or gmAddToList))
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   274
            end;
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   275
        if curHandledGear^.Active then
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   276
            begin
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   277
            if curHandledGear^.RenderTimer and (curHandledGear^.Timer > 500) and ((curHandledGear^.Timer mod 1000) = 0) then
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   278
                begin
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10510
diff changeset
   279
                FreeAndNilTexture(curHandledGear^.Tex);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   280
                curHandledGear^.Tex:= RenderStringTex(ansistring(inttostr(curHandledGear^.Timer div 1000)), cWhiteColor, fntSmall);
7519
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   281
                end;
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   282
            curHandledGear^.doStep(curHandledGear);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   283
            // might be useful later
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   284
            //ScriptCall('onGearStep', Gear^.uid);
14261378d074 er. more like this.
nemo
parents: 7517
diff changeset
   285
            end
2204
526f8165acce Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
nemo
parents: 2186
diff changeset
   286
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   287
    end;
11469
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   288
if stirFallers then
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   289
    begin
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   290
    t := GearsList;
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   291
    while t <> nil do
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   292
        begin
13214
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13171
diff changeset
   293
        if (t^.Kind = gtGenericFaller) and (t^.Tag = 1) then
11469
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   294
            begin
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   295
            t^.Active:= true;
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   296
            t^.X:=  int2hwFloat(GetRandom(rightX-leftX)+leftX);
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   297
            t^.Y:=  int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   298
            t^.dX:= _90-(GetRandomf*_360);
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   299
            t^.dY:= _90-(GetRandomf*_360)
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   300
            end;
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   301
        t := t^.NextGear
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   302
        end
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   303
    end;
26068971a4de call this faller scrambling less often.
nemo
parents: 11204
diff changeset
   304
7395
d0d38cd0d27c - Check for harmful gear deletions
unc0rr
parents: 7391
diff changeset
   305
curHandledGear:= nil;
89
f9db56409a86 - Fix various bugs
unc0rr
parents: 83
diff changeset
   306
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   307
if AllInactive then
1343
7a47a80b20ad Fix water rising too fast
unc0rr
parents: 1298
diff changeset
   308
case step of
12928
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   309
    stInit:
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   310
        begin
13031
bef97cc310b0 Fix onEndTurn being called in multishoot
Wuzzy <Wuzzy2@mail.ru>
parents: 12938
diff changeset
   311
        if (not bBetweenTurns) and (not isInMultiShoot) then
bef97cc310b0 Fix onEndTurn being called in multishoot
Wuzzy <Wuzzy2@mail.ru>
parents: 12938
diff changeset
   312
            ScriptCall('onEndTurn');
12928
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   313
        inc(step)
fa402ce826c2 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru>
parents: 12920
diff changeset
   314
        end;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   315
    stDelay1:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   316
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   317
            inc(step);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   318
    stChDmg:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   319
    if CheckNoDamage then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   320
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   321
    else
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   322
        begin
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   323
        delay:= delayDamageTag;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   324
        step:= stDelay1;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   325
        end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   326
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   327
    stSweep:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   328
    if SweepDirty then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   329
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   330
        SetAllToActive;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   331
        step:= stChDmg
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   332
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   333
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   334
        inc(step);
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   335
13755
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   336
    stTurnStats:
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   337
        begin
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   338
        if (not bBetweenTurns) and (not isInMultiShoot) then
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   339
            uStats.TurnStats;
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   340
        inc(step)
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   341
        end;
6908d1e65cdc Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru>
parents: 13749
diff changeset
   342
13735
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   343
    stChWin1:
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   344
        begin
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   345
        CheckForWin();
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   346
        inc(step)
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   347
        end;
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   348
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   349
    stTurnReact:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   350
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   351
        if (not bBetweenTurns) and (not isInMultiShoot) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   352
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   353
            uStats.TurnReaction;
13761
6fd56a26e8b8 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru>
parents: 13755
diff changeset
   354
            uStats.TurnStatsReset;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   355
            delay:= delayTurnReact;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   356
            inc(step)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   357
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   358
        else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   359
            inc(step, 2);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   360
        end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   361
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   362
    stDelay2:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   363
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   364
            inc(step);
13735
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   365
    stChWin2:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   366
        begin
7669
a85e1c167b69 I didn't want to do this since it seems less clean, but...
sheepluva
parents: 7667
diff changeset
   367
        CheckForWin();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   368
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   369
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   370
    stWater:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   371
    if (not bBetweenTurns) and (not isInMultiShoot) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   372
        begin
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
   373
        // Start Sudden Death water rise in the 2nd round of Sudden Death
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   374
        if TotalRoundsPre = cSuddenDTurns + 1 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   375
            bWaterRising:= true;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   376
        if bWaterRising and (cWaterRise > 0) then
13777
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   377
            begin
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   378
            bDuringWaterRise:= true;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   379
            AddGear(0, 0, gtWaterUp, 0, _0, _0, 0)^.Tag:= cWaterRise;
13777
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   380
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   381
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   382
        end
13777
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   383
    else // since we are not raising the water, another win-check isn't needed
7667
4346566c5a58 skip second CheckForWin if water wasn't raised after first one
sheepluva
parents: 7666
diff changeset
   384
        inc(step,2);
13735
8092b54ba19d Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   385
    stChWin3:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   386
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   387
        CheckForWin;
13777
3fa9e30927f1 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   388
        bDuringWaterRise:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   389
        inc(step)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   390
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   391
14398
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   392
    stChKing:
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   393
        begin
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   394
        if (not isInMultiShoot) and (CheckMinionsDie) then
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   395
            step:= stChDmg
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   396
        else
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   397
            inc(step);
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   398
        end;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   399
    stSuddenDeath:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   400
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   401
        if (cWaterRise <> 0) or (cHealthDecrease <> 0) then
14398
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14394
diff changeset
   402
            begin
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   403
            if (TotalRoundsPre = cSuddenDTurns) and (not SuddenDeath) and (not isInMultiShoot) then
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   404
                begin
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   405
                StartSuddenDeath();
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   406
                delay:= delaySDStart;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   407
                end
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   408
            else if (TotalRoundsPre < cSuddenDTurns) and (not isInMultiShoot) then
10254
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10236
diff changeset
   409
                begin
13651
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13642
diff changeset
   410
                i:= cSuddenDTurns - TotalRoundsPre;
10254
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10236
diff changeset
   411
                s:= ansistring(inttostr(i));
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10236
diff changeset
   412
                if i = 1 then
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   413
                    begin
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   414
                    AddCaption(trmsg[sidRoundSD], capcolDefault, capgrpGameState);
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   415
                    delay:= delaySDWarning;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   416
                    end
10254
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10236
diff changeset
   417
                else if (i = 2) or ((i > 0) and ((i mod 50 = 0) or ((i <= 25) and (i mod 5 = 0)))) then
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   418
                    begin
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
   419
                    AddCaption(FormatA(trmsg[sidRoundsSD], s), capcolDefault, capgrpGameState);
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   420
                    delay:= delaySDWarning;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   421
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   422
                end;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   423
            inc(step);
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   424
            end
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   425
        else
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   426
            inc(step, 2);
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   427
        end;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   428
    stDelay3:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   429
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   430
            inc(step);
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   431
    stHealth:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   432
        begin
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   433
        if bBetweenTurns
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   434
        or isInMultiShoot
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   435
        or (TotalRoundsPre = -1) then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   436
            inc(step)
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   437
        else
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   438
            begin
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   439
            bBetweenTurns:= true;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   440
            HealthMachine;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   441
            step:= stChDmg
10254
eb28335df088 theme configurable sudden death music. untested
nemo
parents: 10236
diff changeset
   442
            end;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   443
        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   444
    stSpawn:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   445
        begin
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   446
        if (not isInMultiShoot) then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   447
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   448
            SpawnBoxOfSmth;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   449
            delay:= delayFinal;
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   450
            inc(step);
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   451
            end
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   452
        else
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   453
            inc(step, 2)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   454
        end;
14400
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   455
    stDelay4:
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   456
        if DoDelay() then
9c7d5f595881 Longer delays between turns for better readability
Wuzzy <Wuzzy2@mail.ru>
parents: 14398
diff changeset
   457
            inc(step);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   458
    stNTurn:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   459
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   460
        if isInMultiShoot then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   461
            isInMultiShoot:= false
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   462
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   463
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   464
            // delayed till after 0.9.12
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   465
            // reset to default zoom
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   466
            //ZoomValue:= ZoomDefault;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   467
            with CurrentHedgehog^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   468
                if (Gear <> nil)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   469
                and ((Gear^.State and gstAttacked) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   470
                and (MultiShootAttacks > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   471
                    OnUsedAmmo(CurrentHedgehog^);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3689
diff changeset
   472
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   473
                EndTurnCleanup;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2366
diff changeset
   474
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   475
                FreeActionsList; // could send -left, -right and similar commands, so should be called before /nextturn
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1295
diff changeset
   476
7181
0791c1f2734c Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
nemo
parents: 7174
diff changeset
   477
                ParseCommand('/nextturn', true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   478
                SwitchHedgehog;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1295
diff changeset
   479
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   480
                AfterSwitchHedgehog;
8349
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   481
                bBetweenTurns:= false;
a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
nemo
parents: 8204
diff changeset
   482
                NewTurnTick:= GameTicks + 1
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   483
                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   484
            step:= Low(step)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   485
            end;
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   486
    end
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   487
else if ((GameFlags and gfInfAttack) <> 0) then
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   488
    begin
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   489
    if delay2 = 0 then
5296
0bb518ad2da8 At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
nemo
parents: 5284
diff changeset
   490
        delay2:= cInactDelay * 50
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   491
    else
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   492
        begin
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   493
        dec(delay2);
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   494
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   495
        if ((delay2 mod cInactDelay) = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)
13810
c0a7ef988151 Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13777
diff changeset
   496
        and (not CurrentHedgehog^.Unplaced)
c0a7ef988151 Fix teleport cursor briefly re-appearing after placing hog in hog placement phase + inf attack mode
Wuzzy <Wuzzy2@mail.ru>
parents: 13777
diff changeset
   497
        and (not PlacingHogs) then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   498
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   499
            if (CurrentHedgehog^.Gear^.State and gstAttacked <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   500
            and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   501
                begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   502
                CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstChooseTarget;
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   503
                isCursorVisible := true
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   504
                end;
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   505
            CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State and (not gstAttacked);
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5501
diff changeset
   506
            end;
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   507
        if delay2 = 0 then
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   508
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   509
            if (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.State and gstAttacked = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   510
            and (CurAmmoGear = nil) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   511
                SweepDirty;
9497
1813b682c6bd Issue #581
nemo
parents: 9317
diff changeset
   512
            if (CurrentHedgehog^.Gear = nil) or (CurrentHedgehog^.Gear^.State and gstHHDriven = 0) or (CurrentHedgehog^.Gear^.Damage = 0) then
1813b682c6bd Issue #581
nemo
parents: 9317
diff changeset
   513
                CheckNoDamage;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   514
            AliveCount:= 0; // shorter version of check for win to allow typical step activity to proceed
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   515
            for i:= 0 to Pred(ClansCount) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   516
                if ClansArray[i]^.ClanHealth > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   517
                    inc(AliveCount);
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   518
            if (AliveCount <= 1) and ((GameFlags and gfOneClanMode) = 0) then
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   519
                begin
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   520
                step:= stChDmg;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   521
                if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   522
                    TagTurnTimeLeft:= TurnTimeLeft;
12322
9aa483762025 Fix sndBoring being played when force-ending turn due to victory
Wuzzy <almikes@aol.com>
parents: 12306
diff changeset
   523
                GameOver:= true;
4207
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   524
                TurnTimeLeft:= 0
31e77dcf18fe better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents: 4198
diff changeset
   525
                end
3957
25b0a62e08de restore the delay between shots
nemo
parents: 3956
diff changeset
   526
            end
3949
4c4c0a2507cc Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents: 3946
diff changeset
   527
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   528
    end;
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
   529
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   530
if TurnTimeLeft > 0 then
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   531
    if IsClockRunning() then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   532
        //(CurrentHedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle])
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   533
        begin
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   534
        if (cHedgehogTurnTime >= 10000)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   535
        and (CurrentHedgehog^.Gear <> nil)
12181
c6984784c9fb Harden the countdown sound check
Wuzzy <almikes@aol.com>
parents: 11921
diff changeset
   536
        and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0)
13746
1a26c472f5ef Don't play timer countdown sounds if in ready phase
Wuzzy <Wuzzy2@mail.ru>
parents: 13735
diff changeset
   537
        and (not isGetAwayTime) and (ReadyTimeLeft = 0) then
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   538
            if TurnTimeLeft = 5000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   539
                PlaySoundV(sndHurry, CurrentTeam^.voicepack)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   540
            else if TurnTimeLeft = 4000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   541
                PlaySound(sndCountdown4)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   542
            else if TurnTimeLeft = 3000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   543
                PlaySound(sndCountdown3)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   544
            else if TurnTimeLeft = 2000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   545
                PlaySound(sndCountdown2)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   546
            else if TurnTimeLeft = 1000 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   547
                PlaySound(sndCountdown1);
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   548
        if ReadyTimeLeft > 0 then
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   549
            begin
11921
b1782491f19c Enable timer warning sounds in hog placement phase
Wuzzy <almikes@aol.com>
parents: 11918
diff changeset
   550
            if (ReadyTimeLeft = 2000) and (LastVoice.snd = sndNone) and (not PlacingHogs) then
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   551
                AddVoice(sndComeonthen, CurrentTeam^.voicepack);
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   552
            dec(ReadyTimeLeft)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   553
            end
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   554
        else
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   555
            dec(TurnTimeLeft)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
   556
        end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 307
diff changeset
   557
2621
956ff066f3a5 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents: 2619
diff changeset
   558
if skipFlag then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   559
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   560
    if TagTurnTimeLeft = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   561
        TagTurnTimeLeft:= TurnTimeLeft;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   562
    TurnTimeLeft:= 0;
3784
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3775
diff changeset
   563
    skipFlag:= false;
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents: 3775
diff changeset
   564
    inc(CurrentHedgehog^.Team^.stats.TurnSkips);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   565
    end;
2621
956ff066f3a5 Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents: 2619
diff changeset
   566
2134
cde30c8539bb Fix a source of desync caused by player quit
unc0rr
parents: 2121
diff changeset
   567
if ((GameTicks and $FFFF) = $FFFF) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   568
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   569
    if (not CurrentTeam^.ExtDriven) then
5810
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   570
        begin
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7061
diff changeset
   571
        SendIPC(_S'#');
5810
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   572
        AddFileLog('hiTicks increment message sent')
552371cc69cc Fix loading from save desync
unc0rr
parents: 5806
diff changeset
   573
        end;
2134
cde30c8539bb Fix a source of desync caused by player quit
unc0rr
parents: 2121
diff changeset
   574
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   575
    if (not CurrentTeam^.ExtDriven) or CurrentTeam^.hasGone then
10395
0d20f6fc038a Better diagnostics in log, even though it shouldn't matter anymore
unc0rr
parents: 10254
diff changeset
   576
        begin
0d20f6fc038a Better diagnostics in log, even though it shouldn't matter anymore
unc0rr
parents: 10254
diff changeset
   577
        AddFileLog('hiTicks increment (current team is local or gone)');
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   578
        inc(hiTicks) // we do not recieve a message for this
10395
0d20f6fc038a Better diagnostics in log, even though it shouldn't matter anymore
unc0rr
parents: 10254
diff changeset
   579
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   580
    end;
7407
c1ade666c124 I thirst for randomness.
nemo
parents: 7406
diff changeset
   581
AddRandomness(CheckSum);
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9651
diff changeset
   582
TurnClockActive:= prevtime <> TurnTimeLeft;
14041
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 13876
diff changeset
   583
inc(GameTicks);
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 13876
diff changeset
   584
if (OuchTauntTimer > 0) then
44f20c9e6861 Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
Wuzzy <Wuzzy2@mail.ru>
parents: 13876
diff changeset
   585
    dec(OuchTauntTimer);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   586
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   587
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   588
//Purpose, to reset all transient attributes toggled by a utility and clean up various gears and effects at end of turn
1854
6e05013899b2 laser beam by nemo reworked a bit by me
unc0rr
parents: 1849
diff changeset
   589
//If any of these are set as permanent toggles in the frontend, that needs to be checked and skipped here.
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3390
diff changeset
   590
procedure EndTurnCleanup;
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1863
diff changeset
   591
var  i: LongInt;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   592
     t: PGear;
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   593
begin
2221
koda
parents: 2217
diff changeset
   594
    SpeechText:= ''; // in case it has not been consumed
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   595
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   596
    if (GameFlags and gfLowGravity) = 0 then
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   597
        begin
5872
454f246fe4c5 uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo
parents: 5871
diff changeset
   598
        cGravity:= cMaxWindSpeed * 2;
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   599
        cGravityf:= 0.00025 * 2;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   600
        cLowGravity:= false
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   601
        end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   602
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   603
    if (GameFlags and gfVampiric) = 0 then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   604
        cVampiric:= false;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   605
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   606
    cDamageModifier:= _1;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   607
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   608
    if (GameFlags and gfLaserSight) = 0 then
12306
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12210
diff changeset
   609
        begin
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   610
        cLaserSighting:= false;
12306
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12210
diff changeset
   611
        cLaserSightingSniper:= false
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12210
diff changeset
   612
        end;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   613
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   614
    // have to sweep *all* current team hedgehogs since it is theoretically possible if you have enough invulnerabilities and switch turns to make your entire team invulnerable
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   615
    if (CurrentTeam <> nil) then
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   616
        with CurrentTeam^ do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   617
            for i:= 0 to cMaxHHIndex do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   618
                with Hedgehogs[i] do
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   619
                    begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
   620
(*
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   621
                    if (SpeechGear <> nil) then
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   622
                        begin
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   623
                        DeleteVisualGear(SpeechGear);  // remove to restore persisting beyond end of turn. Tiy says was too much of a gameplay issue
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   624
                        SpeechGear:= nil
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   625
                        end;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
   626
*)
2045
b0588498bc3a - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents: 2042
diff changeset
   627
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   628
                    if (Gear <> nil) then
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   629
                        begin
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   630
                        if (GameFlags and gfInvulnerable) = 0 then
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   631
                            Gear^.Hedgehog^.Effects[heInvulnerable]:= 0;
13345
e54d6db06f35 Fix hog being unable to walk after using sniper rifle without firing both shots
Wuzzy <Wuzzy2@mail.ru>
parents: 13319
diff changeset
   632
                        if (Gear^.Hedgehog^.Effects[heArtillery] = 2) then
e54d6db06f35 Fix hog being unable to walk after using sniper rifle without firing both shots
Wuzzy <Wuzzy2@mail.ru>
parents: 13319
diff changeset
   633
                            Gear^.Hedgehog^.Effects[heArtillery]:= 0;
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   634
                        end;
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   635
                    end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   636
    t:= GearsList;
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   637
    while t <> nil do
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   638
        begin
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   639
        t^.PortalCounter:= 0;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   640
        if ((GameFlags and gfResetHealth) <> 0) and (t^.Kind = gtHedgehog) and (t^.Health < t^.Hedgehog^.InitialHealth) then
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   641
            begin
12938
b075ad6112c9 Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12928
diff changeset
   642
            i:= t^.Hedgehog^.InitialHealth - t^.Health;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   643
            t^.Health:= t^.Hedgehog^.InitialHealth;
12938
b075ad6112c9 Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12928
diff changeset
   644
            if i > 0 then
b075ad6112c9 Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru>
parents: 12928
diff changeset
   645
                HHHeal(t^.Hedgehog, i, false, $00FF0040);
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4370
diff changeset
   646
            RenderHealth(t^.Hedgehog^);
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   647
            end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
   648
        t:= t^.NextGear
3946
41e06b74c991 Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo
parents: 3908
diff changeset
   649
        end;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
   650
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6380
diff changeset
   651
    if ((GameFlags and gfResetWeps) <> 0) and (not PlacingHogs) then
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   652
        ResetWeapons;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   653
4099
af612377fcba health reset mode ftw (replaces gfmines)
koda
parents: 4047
diff changeset
   654
    if (GameFlags and gfResetHealth) <> 0 then
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   655
        for i:= 0 to Pred(TeamsCount) do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   656
            RecountTeamHealth(TeamsArray[i])
1849
2a989e5abda6 4 utilities by nemo
unc0rr
parents: 1797
diff changeset
   657
end;
2045
b0588498bc3a - Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents: 2042
diff changeset
   658
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   659
procedure DrawGears;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   660
var Gear: PGear;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   661
    x, y: LongInt;
2802
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   662
begin
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   663
Gear:= GearsList;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   664
while Gear <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   665
    begin
7257
566bdf2f023b Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
belphegorr <szabibibi@gmail.com>
parents: 7181
diff changeset
   666
    if (Gear^.State and gstInvisible = 0) and (Gear^.Message and gmRemoveFromList = 0) then
5348
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   667
        begin
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   668
        x:= hwRound(Gear^.X) + WorldDx;
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   669
        y:= hwRound(Gear^.Y) + WorldDy;
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   670
        RenderGear(Gear, x, y);
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5319
diff changeset
   671
        end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4380
diff changeset
   672
    Gear:= Gear^.NextGear
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   673
    end;
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10829
diff changeset
   674
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10829
diff changeset
   675
if SpeechHogNumber > 0 then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10829
diff changeset
   676
    DrawHHOrder();
2802
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   677
end;
28cd5b87bce9 Engine:
smxx
parents: 2801
diff changeset
   678
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   679
// Draw gear timers and other GUI overlays
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   680
procedure DrawGearsGui;
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   681
var Gear: PGear;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   682
    x, y: LongInt;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   683
begin
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   684
Gear:= GearsList;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   685
while Gear <> nil do
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   686
    begin
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   687
    x:= hwRound(Gear^.X) + WorldDx;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   688
    y:= hwRound(Gear^.Y) + WorldDy;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   689
    RenderGearTimer(Gear, x, y);
13634
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   690
    if Gear^.Kind = gtHedgehog then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13605
diff changeset
   691
        RenderHHGuiExtras(Gear, x, y);
12210
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   692
    Gear:= Gear^.NextGear
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   693
    end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   694
end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12192
diff changeset
   695
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   696
procedure FreeGearsList;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   697
var t, tt: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   698
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   699
    tt:= GearsList;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   700
    GearsList:= nil;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   701
    while tt <> nil do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   702
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   703
        t:= tt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   704
        tt:= tt^.NextGear;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   705
        Dispose(t)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   706
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   707
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   708
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
   709
procedure AddMiscGears;
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   710
var p,i,j,t,h,unplaced: Longword;
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
   711
    rx, ry: LongInt;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   712
    rdx, rdy: hwFloat;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   713
    Gear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   714
begin
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 495
diff changeset
   715
AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000);
1435
d4b32ee3caa6 Fix using freed memory (could be the cause of queue error problem and other bugs)
unc0rr
parents: 1434
diff changeset
   716
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   717
i:= 0;
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   718
unplaced:= 0;
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   719
while (i < cLandMines) and (unplaced < 4) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   720
    begin
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   721
    Gear:= AddGear(0, 0, gtMine, 0, _0, _0, 0);
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   722
    FindPlace(Gear, false, 0, LAND_WIDTH);
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   723
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10506
diff changeset
   724
    if Gear = nil then
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   725
        inc(unplaced)
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   726
    else
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   727
        unplaced:= 0;
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   728
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   729
    inc(i)
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   730
    end;
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   731
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   732
i:= 0;
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   733
unplaced:= 0;
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   734
while (i < cExplosives) and (unplaced < 4) do
4148
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   735
    begin
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   736
    Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0);
eaff5615f976 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents: 4143
diff changeset
   737
    FindPlace(Gear, false, 0, LAND_WIDTH);
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   738
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10506
diff changeset
   739
    if Gear = nil then
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   740
        inc(unplaced)
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   741
    else
12447
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12322
diff changeset
   742
        begin
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   743
        unplaced:= 0;
12447
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12322
diff changeset
   744
        AddCI(Gear)
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12322
diff changeset
   745
        end;
10236
8fa1ccfba752 - Increase limits on number of mines and explosives in game scheme
unc0rr
parents: 10124
diff changeset
   746
4830
c5ddc3e6c8a4 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents: 4826
diff changeset
   747
    inc(i)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   748
    end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   749
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   750
i:= 0;
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   751
j:= 0;
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   752
p:= 0; // 0 searching, 1 bad position, 2 added.
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   753
unplaced:= 0;
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   754
if cAirMines > 0 then
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   755
    Gear:= AddGear(0, 0, gtAirMine, 0, _0, _0, 0);
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   756
    while (i < cAirMines) and (j < 1000*cAirMines) do
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   757
        begin
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   758
        p:= 0;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   759
        if hasBorder then
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   760
            begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   761
            rx:= leftX+GetRandom(rightX-leftX-16)+8;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   762
            ry:= topY+GetRandom(LAND_HEIGHT-topY-16)+8
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   763
            end
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   764
        else
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   765
            begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   766
            rx:= leftX+GetRandom(rightX-leftX+400)-200;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   767
            ry:= topY+GetRandom(LAND_HEIGHT-topY+400)-200
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   768
            end;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   769
        Gear^.X:= int2hwFloat(CalcWorldWrap(rx,Gear^.Radius));
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   770
        Gear^.Y:= int2hwFloat(ry);
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   771
        if CheckLandValue(rx, ry, $FFFF) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   772
           (TestCollisionYwithGear(Gear,-1) = 0) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   773
           (TestCollisionXwithGear(Gear, 1) = 0) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   774
           (TestCollisionXwithGear(Gear,-1) = 0) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   775
           (TestCollisionYwithGear(Gear, 1) = 0) then
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   776
            begin
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   777
            t:= 0;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   778
            while (t < TeamsCount) and (p = 0) do
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   779
                begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   780
                h:= 0;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   781
                with TeamsArray[t]^ do
13571
fb81633f17fa and fix index
nemo
parents: 13570
diff changeset
   782
                    while (h <= cMaxHHIndex) and (p = 0) do
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   783
                        begin
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   784
                        if (Hedgehogs[h].Gear <> nil) then
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   785
                            begin
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   786
                            rdx:=Gear^.X-Hedgehogs[h].Gear^.X;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   787
                            rdy:=Gear^.Y-Hedgehogs[h].Gear^.Y;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   788
                            if (Gear^.Angle < $FFFFFFFF) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   789
                                ((rdx.Round+rdy.Round < Gear^.Angle) and
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   790
                                (hwRound(hwSqr(rdx) + hwSqr(rdy)) < sqr(Gear^.Angle))) then
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   791
                                begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   792
    // Debug line. Remove later
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   793
    // AddFileLog('Too Close to Hog @ (' + inttostr(rx) + ',' + inttostr(ry) + ')');
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   794
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   795
                                p:= 1
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   796
                                end
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   797
                            end;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   798
                        inc(h)
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   799
                        end;
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   800
                inc(t)
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   801
                end;
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   802
            if p = 0 then
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   803
                begin
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   804
                inc(i);
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   805
                AddFileLog('Placed Air Mine @ (' + inttostr(rx) + ',' + inttostr(ry) + ')');
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   806
                if i < cAirMines then
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   807
                    Gear:= AddGear(0, 0, gtAirMine, 0, _0, _0, 0)
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   808
                end
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   809
            end;
13570
5190d41a2440 oh. and indent that loop
nemo
parents: 13569
diff changeset
   810
        inc(j)
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   811
        end;
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   812
if p <> 0 then DeleteGear(Gear);
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10789
diff changeset
   813
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   814
if (GameFlags and gfLowGravity) <> 0 then
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   815
    begin
3355
dc9e61e67484 cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
palewolf
parents: 3350
diff changeset
   816
    cGravity:= cMaxWindSpeed;
11887
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   817
    cGravityf:= 0.00025;
083c12795632 Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
   818
    cLowGravity:= true
4623
fa24dac6c473 apply cGravityf when changing cGravity
nemo
parents: 4621
diff changeset
   819
    end;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   820
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   821
if (GameFlags and gfVampiric) <> 0 then
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   822
    cVampiric:= true;
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
   823
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   824
Gear:= GearsList;
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   825
if (GameFlags and gfInvulnerable) <> 0 then
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   826
    for p:= 0 to Pred(ClansCount) do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   827
        with ClansArray[p]^ do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   828
            for j:= 0 to Pred(TeamsNumber) do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   829
                with Teams[j]^ do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   830
                    for i:= 0 to cMaxHHIndex do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   831
                        with Hedgehogs[i] do
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9672
diff changeset
   832
                            Effects[heInvulnerable]:= 1;
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   833
7ba647a88b2f More game options by nemo
unc0rr
parents: 1892
diff changeset
   834
if (GameFlags and gfLaserSight) <> 0 then
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   835
    cLaserSighting:= true;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2020
diff changeset
   836
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8011
diff changeset
   837
for i:= (LAND_WIDTH*LAND_HEIGHT) div 524288+2 downto 0 do
7575
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
nemo
parents: 7519
diff changeset
   838
    begin
f415b3e0f3b9 Burn a random number in the override. Make sure cirbuf is reset.
nemo
parents: 7519
diff changeset
   839
    rx:= GetRandom(rightX-leftX)+leftX;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   840
    ry:= GetRandom(LAND_HEIGHT-topY)+topY;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   841
    rdx:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   842
    rdy:= _90-(GetRandomf*_360);
13214
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13171
diff changeset
   843
    Gear:= AddGear(rx, ry, gtGenericFaller, gstInvisible, rdx, rdy, $FFFFFFFF);
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13171
diff changeset
   844
    // Tag=1: This allows this generic faller to be displaced randomly by events
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13171
diff changeset
   845
    Gear^.Tag:= 1;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   846
    end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7400
diff changeset
   847
7477
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7426
diff changeset
   848
snowRight:= max(LAND_WIDTH,4096)+512;
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7426
diff changeset
   849
snowLeft:= -(snowRight-LAND_WIDTH);
26706bf32ecf First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
nemo
parents: 7426
diff changeset
   850
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9764
diff changeset
   851
if (not hasBorder) and cSnow then
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7669
diff changeset
   852
    for i:= vobCount * Longword(max(LAND_WIDTH,4096)) div 2048 downto 1 do
9951
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   853
        begin
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   854
        rx:=GetRandom(snowRight - snowLeft);
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   855
        ry:=GetRandom(750);
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10490
diff changeset
   856
        AddGear(rx + snowLeft, LongInt(LAND_HEIGHT) + ry - 1300, gtFlake, 0, _0, _0, 0)
9951
b776cd642d0b pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
nemo
parents: 9818
diff changeset
   857
        end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   858
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   859
11702
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   860
// sort clans horizontally (bubble-sort, because why not)
11703
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   861
procedure SortHHsByClan();
11702
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   862
var n, newn, i, j, k, p: LongInt;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   863
    ar, clar: array[0..Pred(cMaxHHs)] of PHedgehog;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   864
    Count, clCount: Longword;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   865
    tmpX, tmpY: hwFloat;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   866
    hh1, hh2: PHedgehog;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   867
begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   868
Count:= 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   869
// add hedgehogs to the array in clan order
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   870
for p:= 0 to (ClansCount - 1) do
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11705
diff changeset
   871
    with SpawnClansArray[p]^ do
11702
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   872
        begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   873
        // count hogs in this clan
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   874
        clCount:= 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   875
        for j:= 0 to Pred(TeamsNumber) do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   876
            with Teams[j]^ do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   877
                for i:= 0 to cMaxHHIndex do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   878
                    if Hedgehogs[i].Gear <> nil then
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   879
                        begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   880
                        clar[clCount]:= @Hedgehogs[i];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   881
                        inc(clCount);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   882
                        end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   883
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   884
        // shuffle all hogs of this clan
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   885
        for i:= 0 to clCount - 1 do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   886
            begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   887
            j:= GetRandom(clCount);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   888
            k:= GetRandom(clCount);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   889
            if clar[j] <> clar[k] then
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   890
                begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   891
                hh1:= clar[j];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   892
                clar[j]:= clar[k];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   893
                clar[k]:= hh1;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   894
                end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   895
            end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   896
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   897
        // add clan's hog to sorting array
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   898
        for i:= 0 to clCount - 1 do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   899
            begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   900
            ar[Count]:= clar[i];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   901
            inc(Count);
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   902
            end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   903
        end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   904
11703
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   905
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   906
// bubble-sort hog array
11702
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   907
n:= Count - 1;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   908
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   909
repeat
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   910
    newn:= 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   911
    for i:= 1 to n do
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   912
        begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   913
        hh1:= ar[i-1];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   914
        hh2:= ar[i];
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   915
        if hwRound(hh1^.Gear^.X) > hwRound(hh2^.Gear^.X) then
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   916
            begin
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   917
            tmpX:= hh1^.Gear^.X;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   918
            tmpY:= hh1^.Gear^.Y;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   919
            hh1^.Gear^.X:= hh2^.Gear^.X;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   920
            hh1^.Gear^.Y:= hh2^.Gear^.Y;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   921
            hh2^.Gear^.X:= tmpX;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   922
            hh2^.Gear^.Y:= tmpY;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   923
            newn:= i;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   924
            end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   925
        end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   926
    n:= newn;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   927
until n = 0;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   928
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   929
end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
   930
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   931
procedure AssignHHCoords;
955
474afaab0365 Fix forts mode to take in account clans, not teams
unc0rr
parents: 954
diff changeset
   932
var i, t, p, j: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   933
    ar: array[0..Pred(cMaxHHs)] of PHedgehog;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   934
    Count: Longword;
11896
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   935
    divide, sectionDivide: boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   936
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   937
if (GameFlags and gfPlaceHog) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   938
    PlacingHogs:= true;
11703
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   939
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   940
divide:= ((GameFlags and gfDivideTeams) <> 0);
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
   941
11896
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   942
(* sectionDivide will determine the mode of hog distribution
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   943
 *
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   944
 * On generated maps or maps not designed with divided mode in mind,
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   945
 * using spawning sections can be problematic, because some sections may
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   946
 * contain too little land surface for sensible spawning.
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   947
 *
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   948
 * if sectionDivide is true, the map will be sliced into equal-width sections
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   949
 * and one team spawned in each
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   950
 * if false, the hogs will be spawned normally and sorted by teams after
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   951
 *
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   952
 *)
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   953
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   954
// TODO: there might be a smarter way to decide if dividing clans into equal-width map sections makes sense
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   955
// e.g. by checking if there is enough spawn area in each section
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   956
sectionDivide:= divide and ((cMapGen = mgForts) or (ClansCount = 2));
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   957
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   958
// divide the map into equal-width sections and put each clan in one of them
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
   959
if sectionDivide then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   960
    begin
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11703
diff changeset
   961
    t:= leftX;
11700
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
   962
    for p:= 0 to (ClansCount - 1) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   963
        begin
11734
f48408dcea36 create forts in random order
sheepluva
parents: 11705
diff changeset
   964
        with SpawnClansArray[p]^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   965
            for j:= 0 to Pred(TeamsNumber) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   966
                with Teams[j]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   967
                    for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   968
                        with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   969
                            if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   970
                                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   971
                                if PlacingHogs then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   972
                                    Unplaced:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   973
                                else
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11703
diff changeset
   974
                                    FindPlace(Gear, false, t, t + playWidth div ClansCount, true);// could make Gear == nil;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   975
                                if Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   976
                                    begin
12450
8e32d540dab5 remove the collision addition for hogs again.
nemo
parents: 12447
diff changeset
   977
                                    //AddCI(Gear);  uncomment if new hogs should be able to spawn on top of old ones.
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   978
                                    Gear^.Pos:= GetRandom(49);
11700
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
   979
                                    // unless the world is wrapping, make outter teams face to map center
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
   980
                                    if (WorldEdge <> weWrap) and ((p = 0) or (p = ClansCount - 1)) then
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
   981
                                        Gear^.dX.isNegative:= (p <> 0)
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
   982
                                    else
ea1097d7bd27 "divided teams" modifier will now work with more than 2 teams!
sheepluva
parents: 11532
diff changeset
   983
                                        Gear^.dX.isNegative:= (GetRandom(2) = 1);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   984
                                    end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   985
                                end;
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11703
diff changeset
   986
        inc(t, playWidth div ClansCount);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   987
        end
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
   988
    end 
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
   989
else // mix hedgehogs
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   990
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   991
    Count:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   992
    for p:= 0 to Pred(TeamsCount) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   993
        with TeamsArray[p]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   994
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   995
        for i:= 0 to cMaxHHIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   996
            with Hedgehogs[i] do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   997
                if (Gear <> nil) and (Gear^.X.QWordValue = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   998
                    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
   999
                    ar[Count]:= @Hedgehogs[i];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1000
                    inc(Count)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1001
                    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1002
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1003
    while (Count > 0) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1004
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1005
        i:= GetRandom(Count);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1006
        if PlacingHogs then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1007
            ar[i]^.Unplaced:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1008
        else
11805
42c11b73f68e <unC0Rr> might be somewhere width used instead of rightx
sheepluva
parents: 11751
diff changeset
  1009
            FindPlace(ar[i]^.Gear, false, leftX, rightX, true);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1010
        if ar[i]^.Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1011
            begin
12450
8e32d540dab5 remove the collision addition for hogs again.
nemo
parents: 12447
diff changeset
  1012
            //AddCI(ar[i]^.Gear); uncomment if new hogs should be able to spawn on top of old ones
11705
4b2179d9516c Fort Mode: allow more than 2 clans
sheepluva
parents: 11703
diff changeset
  1013
            ar[i]^.Gear^.dX.isNegative:= hwRound(ar[i]^.Gear^.X) > leftX + playWidth div 2;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1014
            ar[i]^.Gear^.Pos:= GetRandom(19)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1015
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1016
        ar[i]:= ar[Count - 1];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1017
        dec(Count)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1018
        end
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1019
    end;
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1020
for p:= 0 to Pred(TeamsCount) do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1021
    with TeamsArray[p]^ do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1022
        for i:= 0 to cMaxHHIndex do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1023
            with Hedgehogs[i] do
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1024
                if (Gear <> nil) and (Gear^.State and gsttmpFlag <> 0) then
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1025
                    begin
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1026
                    DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50);
11478
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1027
                    AddFileLog('Carved a hole for hog at coordinates (' + inttostr(hwRound(Gear^.X)) + ',' + inttostr(hwRound(Gear^.Y)) + ')')
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1028
                    end;
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1029
// place flowers after in case holes overlap (we shrink search distance if we are failing to place)
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1030
for p:= 0 to Pred(TeamsCount) do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1031
    with TeamsArray[p]^ do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1032
        for i:= 0 to cMaxHHIndex do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1033
            with Hedgehogs[i] do
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1034
                if (Gear <> nil) and (Gear^.State and gsttmpFlag <> 0) then
8c95d5a4366c Tweak the hole carving to become less agressive about spacing if random points keep failing.
nemo
parents: 11477
diff changeset
  1035
                    begin
11477
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1036
                    ForcePlaceOnLand(hwRound(Gear^.X) - SpritesData[sprTargetBee].Width div 2, 
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1037
                                     hwRound(Gear^.Y) - SpritesData[sprTargetBee].Height div 2, 
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1038
                                     sprTargetBee, 0, lfBasic, $FFFFFFFF, false, false, false);
e425a6eb9da3 Force locations for hogs if even TryHard fails on initial spawn.
nemo
parents: 11469
diff changeset
  1039
                    Gear^.Y:= int2hwFloat(hwRound(Gear^.Y) - 16 - Gear^.Radius);
12447
ac710bb12fbb Add checkins so that spawning on top of things is possible too
nemo
parents: 12322
diff changeset
  1040
                    AddCI(Gear);
11503
09be932506a9 pas2c still does (not like) this
sheepluva
parents: 11478
diff changeset
  1041
                    Gear^.State:= Gear^.State and (not gsttmpFlag);
11750
f146a3d71340 fix incorrect debug message
sheepluva
parents: 11734
diff changeset
  1042
                    AddFileLog('Placed flower for hog at coordinates (' + inttostr(hwRound(Gear^.X)) + ',' + inttostr(hwRound(Gear^.Y)) + ')')
11702
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
  1043
                    end;
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
  1044
08cbd57ffb1a divided teams: better horizontal clan distribution
sheepluva
parents: 11700
diff changeset
  1045
11703
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
  1046
// divided teams: sort the hedgehogs from left to right by clan and shuffle clan members
11896
cb36d6df3814 reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
sheepluva
parents: 11895
diff changeset
  1047
if divide and (not sectionDivide) then
11703
607e2e43acf0 cleaning up team divide mode code from last night a little
sheepluva
parents: 11702
diff changeset
  1048
    SortHHsByClan();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1049
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1050
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3957
diff changeset
  1051
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
  1052
{procedure AmmoFlameWork(Ammo: PGear);
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1053
var t: PGear;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1054
begin
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1055
t:= GearsList;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1056
while t <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1057
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1058
    if (t^.Kind = gtHedgehog) and (t^.Y < Ammo^.Y) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1059
        if not (hwSqr(Ammo^.X - t^.X) + hwSqr(Ammo^.Y - t^.Y - int2hwFloat(cHHRadius)) * 2 > _2) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1060
            begin
2017
7845c77c8d31 nemo's great patch:
unc0rr
parents: 2005
diff changeset
  1061
            ApplyDamage(t, 5);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1062
            t^.dX:= t^.dX + (t^.X - Ammo^.X) * _0_02;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1063
            t^.dY:= - _0_25;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1064
            t^.Active:= true;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1065
            DeleteCI(t);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1066
            FollowGear:= t
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1067
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1068
    t:= t^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1069
    end;
1433
4af291d5d79c Repair flame dependancy on wind
unc0rr
parents: 1428
diff changeset
  1070
end;}
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  1071
16
b6f4b413dd41 - Various fixes for ammo cases
unc0rr
parents: 15
diff changeset
  1072
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7335
diff changeset
  1073
function SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content, cnt: Longword): PGear;
3730
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1074
begin
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1075
    FollowGear := AddGear(x, y, gtCase, 0, _0, _0, 0);
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1076
    cCaseFactor := 0;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1077
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1078
    if (crate <> HealthCrate) and (content > ord(High(TAmmoType))) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1079
        content := ord(High(TAmmoType));
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1080
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7335
diff changeset
  1081
    FollowGear^.Power:= cnt;
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7335
diff changeset
  1082
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1083
    case crate of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1084
        HealthCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1085
            begin
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1086
            FollowGear^.Pos := posCaseHealth;
10506
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1087
            // health crate is smaller than the other crates
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1088
            FollowGear^.Radius := cCaseHealthRadius;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1089
            FollowGear^.Health := content;
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1090
            AddCaption(GetEventString(eidNewHealthPack), capcolDefault, capgrpAmmoInfo);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1091
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1092
        AmmoCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1093
            begin
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1094
            FollowGear^.Pos := posCaseAmmo;
4240
4e81670e52aa er. and cast to TAmmoType, which burp's routine still requires :)
nemo
parents: 4239
diff changeset
  1095
            FollowGear^.AmmoType := TAmmoType(content);
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1096
            AddCaption(GetEventString(eidNewAmmoPack), capcolDefault, capgrpAmmoInfo);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1097
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1098
        UtilityCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1099
            begin
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1100
            FollowGear^.Pos := posCaseUtility;
4240
4e81670e52aa er. and cast to TAmmoType, which burp's routine still requires :)
nemo
parents: 4239
diff changeset
  1101
            FollowGear^.AmmoType := TAmmoType(content);
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1102
            AddCaption(GetEventString(eidNewUtilityPack), capColDefault, capgrpAmmoInfo);
3734
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1103
            end;
304a83637eb4 * SpawnCustomCrateAt procedure + lua bindings
burp
parents: 3730
diff changeset
  1104
    end;
3750
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1105
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1106
    if ( (x = 0) and (y = 0) ) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1107
        FindPlace(FollowGear, true, 0, LAND_WIDTH);
3750
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1108
3aa85b5f3318 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents: 3749
diff changeset
  1109
    SpawnCustomCrateAt := FollowGear;
3730
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1110
end;
aecea9aa53dc Engine:
smaxx
parents: 3720
diff changeset
  1111
5343
ff7ecf483759 fake crates now with complementary poison
Henek
parents: 5319
diff changeset
  1112
function SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean): PGear;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1113
begin
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1114
    FollowGear := AddGear(x, y, gtCase, 0, _0, _0, 0);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1115
    cCaseFactor := 0;
5343
ff7ecf483759 fake crates now with complementary poison
Henek
parents: 5319
diff changeset
  1116
    FollowGear^.Pos := posCaseDummy;
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1117
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1118
    if explode then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1119
        FollowGear^.Pos := FollowGear^.Pos + posCaseExplode;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1120
    if poison then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1121
        FollowGear^.Pos := FollowGear^.Pos + posCasePoison;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1122
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1123
    case crate of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1124
        HealthCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1125
            begin
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1126
            FollowGear^.Pos := FollowGear^.Pos + posCaseHealth;
10506
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1127
            // health crate is smaller than the other crates
325f7bb60580 fix health crate collision
sheepluva
parents: 10494
diff changeset
  1128
            FollowGear^.Radius := cCaseHealthRadius;
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1129
            AddCaption(GetEventString(eidNewHealthPack), capcolDefault, capgrpAmmoInfo);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1130
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1131
        AmmoCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1132
            begin
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1133
            FollowGear^.Pos := FollowGear^.Pos + posCaseAmmo;
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1134
            AddCaption(GetEventString(eidNewAmmoPack), capcolDefault, capgrpAmmoInfo);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1135
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1136
        UtilityCrate:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1137
            begin
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1138
            FollowGear^.Pos := FollowGear^.Pos + posCaseUtility;
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1139
            AddCaption(GetEventString(eidNewUtilityPack), capcolDefault, capgrpAmmoInfo);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1140
            end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1141
    end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1142
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1143
    if ( (x = 0) and (y = 0) ) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1144
        FindPlace(FollowGear, true, 0, LAND_WIDTH);
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1145
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1146
    SpawnFakeCrateAt := FollowGear;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1147
end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5296
diff changeset
  1148
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1149
procedure StartSuddenDeath();
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1150
begin
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1151
    if SuddenDeath then
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1152
        exit;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1153
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1154
    SuddenDeath:= true;
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1155
    SuddenDeathActive:= true;
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1156
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1157
    // Special effects (only w/ health decrease)
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1158
    if cHealthDecrease <> 0 then
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1159
    begin
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1160
        SuddenDeathDmg:= true;
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1161
        // White screen flash
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1162
        ScreenFade:= sfFromWhite;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1163
        ScreenFadeValue:= sfMax;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1164
        ScreenFadeSpeed:= 1;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1165
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1166
        // Clouds, flakes, sky tint
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1167
        ChangeToSDClouds;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1168
        ChangeToSDFlakes;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1169
        SetSkyColor(SDSkyColor.r * (SDTint.r/255) / 255, SDSkyColor.g * (SDTint.g/255) / 255, SDSkyColor.b * (SDTint.b/255) / 255);
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1170
    end;
12920
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1171
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1172
    // Disable tardis
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1173
    Ammoz[amTardis].SkipTurns:= 9999;
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1174
    Ammoz[amTardis].Probability:= 0;
21827fc9ca98 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru>
parents: 12918
diff changeset
  1175
13642
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13634
diff changeset
  1176
    AddCaption(trmsg[sidSuddenDeath], capcolDefault, capgrpGameState);
12918
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1177
    ScriptCall('onSuddenDeath');
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1178
    playSound(sndSuddenDeath);
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1179
    StopMusic;
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1180
    if SDMusicFN <> '' then
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1181
        PlayMusic
6deb29364723 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru>
parents: 12916
diff changeset
  1182
end;
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
  1183
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1184
function GearByUID(uid : Longword) : PGear;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1185
var gear: PGear;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1186
begin
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1187
GearByUID:= nil;
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1188
if uid = 0 then exit;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1189
if (lastGearByUID <> nil) and (lastGearByUID^.uid = uid) then
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1190
    begin
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1191
    GearByUID:= lastGearByUID;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1192
    exit
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1193
    end;
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1194
gear:= GearsList;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1195
while gear <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1196
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1197
    if gear^.uid = uid then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1198
        begin
4780
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1199
        lastGearByUID:= gear;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1200
        GearByUID:= gear;
8571151411b3 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents: 4748
diff changeset
  1201
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1202
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1203
    gear:= gear^.NextGear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2947
diff changeset
  1204
    end
2790
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1205
end;
83630d5f94db Engine:
smxx
parents: 2786
diff changeset
  1206
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1207
function IsClockRunning() : boolean;
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1208
begin
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1209
    IsClockRunning :=
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1210
    (CurrentHedgehog^.Gear <> nil)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1211
    and (((CurrentHedgehog^.Gear^.State and gstAttacking) = 0)
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1212
    or (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_DoesntStopTimerWhileAttacking <> 0)
11918
9da78300c5d0 Fix sniper rifle making timer gray all the time
Wuzzy <almikes@aol.com>
parents: 11916
diff changeset
  1213
    or ((GameFlags and gfInfAttack) <> 0) and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_DoesntStopTimerWhileAttackingInInfAttackMode <> 0)
9da78300c5d0 Fix sniper rifle making timer gray all the time
Wuzzy <almikes@aol.com>
parents: 11916
diff changeset
  1214
    or (CurrentHedgehog^.CurAmmoType = amSniperRifle))
14394
d670e4efe1ed Lua API: SetTurnTimePaused/GetTurnTimePaused
Wuzzy <Wuzzy2@mail.ru>
parents: 14349
diff changeset
  1215
    and (not(isInMultiShoot and ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_DoesntStopTimerInMultiShoot) <> 0)))
d670e4efe1ed Lua API: SetTurnTimePaused/GetTurnTimePaused
Wuzzy <Wuzzy2@mail.ru>
parents: 14349
diff changeset
  1216
    and (not LuaClockPaused);
11916
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1217
end;
38fa4583e7f3 Make timer gray while the time is not running or while it is paused
Wuzzy <almikes@aol.com>
parents: 11915
diff changeset
  1218
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1219
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1220
procedure chSkip(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1221
begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1222
s:= s; // avoid compiler hint
7805
2a249a4faf5b Flag script parsecommands to avoid echoing to net
nemo
parents: 7767
diff changeset
  1223
if not isExternalSource then
7068
b1b7eb9c8cc9 Get rid of cripple SendIPCc
unc0rr
parents: 7061
diff changeset
  1224
    SendIPC(_S',');
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1225
uStats.Skipped;
13171
9f80c08cdae9 Lua API: Add onSkipTurn callback, called when hog skips
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
  1226
skipFlag:= true;
9f80c08cdae9 Lua API: Add onSkipTurn callback, called when hog skips
Wuzzy <Wuzzy2@mail.ru>
parents: 13096
diff changeset
  1227
ScriptCall('onSkipTurn');
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1228
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1229
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1230
procedure chHogSay(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1231
var Gear: PVisualGear;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1232
    text: shortstring;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1233
    hh: PHedgehog;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1234
    i, x, t, h: byte;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1235
    c, j: LongInt;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1236
begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1237
    hh:= nil;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1238
    i:= 0;
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1239
    t:= 0;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1240
    x:= byte(s[1]);  // speech type
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1241
    if x < 4 then
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1242
        begin
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1243
        t:= byte(s[2]);  // team
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1244
        if Length(s) > 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1245
            h:= byte(s[3])  // target hog
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10395
diff changeset
  1246
        else
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10395
diff changeset
  1247
            h:= 0
4469
b08c7ebcadb2 string length checks
nemo
parents: 4468
diff changeset
  1248
        end;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1249
    // allow targetting a hog by specifying a number as the first portion of the text
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1250
    if (x < 4) and (h > byte('0')) and (h < byte('9')) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1251
        i:= h - 48;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1252
    if i <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1253
        text:= copy(s, 4, Length(s) - 1)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1254
    else if x < 4 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1255
        text:= copy(s, 3, Length(s) - 1)
4468
0758b19bc99b fix hsa/hta/hya
nemo
parents: 4467
diff changeset
  1256
    else text:= copy(s, 2, Length(s) - 1);
0758b19bc99b fix hsa/hta/hya
nemo
parents: 4467
diff changeset
  1257
9818
ff07ac765f45 Default to ...
nemo
parents: 9779
diff changeset
  1258
    if text = '' then text:= '...';
ff07ac765f45 Default to ...
nemo
parents: 9779
diff changeset
  1259
4470
d2b8d2fc51a9 disable say, just don't do anything. trying to avoid spew on spectator join
nemo
parents: 4469
diff changeset
  1260
    (*
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1261
    if CheckNoTeamOrHH then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1262
        begin
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1263
        ParseCommand('say ' + text, true);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1264
        exit
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1265
        end;
4470
d2b8d2fc51a9 disable say, just don't do anything. trying to avoid spew on spectator join
nemo
parents: 4469
diff changeset
  1266
    *)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1267
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1268
    if (x < 4) and (TeamsArray[t] <> nil) then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4396
diff changeset
  1269
        begin
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1270
            // if team matches current hedgehog team, default to current hedgehog
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1271
            if (i = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Team = TeamsArray[t]) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1272
                hh:= CurrentHedgehog
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9295
diff changeset
  1273
            else
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1274
                begin
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1275
            // otherwise use the first living hog or the hog amongs the remaining ones indicated by i
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1276
                j:= 0;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1277
                c:= 0;
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1278
                while (j <= cMaxHHIndex) and (hh = nil) do
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4455
diff changeset
  1279
                    begin
743673c67d0c Allow hog speech when not your turn. Currentl