project_files/HedgewarsMobile/Classes/MainMenuViewController.m
author antonc27 <antonc27@mail.ru>
Thu, 17 Sep 2015 23:53:54 +0200
branchios-revival
changeset 11181 a515139fc8de
parent 11176 906c1878bc2c
child 11217 e68b3e392091
permissions -rw-r--r--
- Refactoring of MainMenuViewController
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "MainMenuViewController.h"
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#import <QuartzCore/QuartzCore.h>
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#import "GameConfigViewController.h"
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#import "SettingsContainerViewController.h"
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#import "AboutViewController.h"
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#import "SavedGamesViewController.h"
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#import "RestoreViewController.h"
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#import "MissionTrainingViewController.h"
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#import "Appirater.h"
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#import "ServerProtocolNetwork.h"
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#import "GameInterfaceBridge.h"
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#ifdef DEBUG
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#import "GameLogViewController.h"
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#endif
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@interface MainMenuViewController ()
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@property (retain, nonatomic) IBOutlet UIButton *simpleGameButton;
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@property (retain, nonatomic) IBOutlet UIButton *missionsButton;
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@end
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@implementation MainMenuViewController
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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-(void) viewDidLoad {
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    self.view.frame = [[UIScreen mainScreen] safeBounds];
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    [super viewDidLoad];
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    [self.simpleGameButton applyDarkBlueQuickStyle];
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    [self.missionsButton applyDarkBlueQuickStyle];
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    // get the app's version
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    NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey];
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    // get the version number that we've been tracking
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    NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
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    NSString *trackingVersion = [userDefaults stringForKey:@"HedgeVersion"];
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    if (trackingVersion == nil || [trackingVersion isEqualToString:version] == NO) {
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        // remove any reminder of previous games as saves are going to be wiped out
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        [userDefaults setObject:@"" forKey:@"savedGamePath"];
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        // update the tracking version with the new one
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        [userDefaults setObject:version forKey:@"HedgeVersion"];
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        [userDefaults synchronize];
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        [CreationChamber createFirstLaunch];
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    }
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    // prompt for restoring any previous game
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    NSString *saveString = [userDefaults objectForKey:@"savedGamePath"];
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    if (saveString != nil && [saveString isEqualToString:@""] == NO && [[userDefaults objectForKey:@"saveIsValid"] boolValue])
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    {
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        NSString *xibName = [@"RestoreViewController-" stringByAppendingString:(IS_IPAD() ? @"iPad" : @"iPhone")];
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        RestoreViewController *restored = [[RestoreViewController alloc] initWithNibName:xibName bundle:nil];
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        if ([restored respondsToSelector:@selector(setModalPresentationStyle:)])
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            restored.modalPresentationStyle = UIModalPresentationFormSheet;
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        [self performSelector:@selector(presentViewController:) withObject:restored afterDelay:0.25];
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    }
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    else
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    {
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        // let's not prompt for rating when app crashed >_>
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        [Appirater appLaunched];
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    }
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    /*
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    [ServerProtocolNetwork openServerConnection];
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    */
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}
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- (void) presentViewController:(UIViewController *)vc
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{
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    [self presentViewController:vc animated:NO completion:nil];
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    [vc release];
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}
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-(void) viewWillAppear:(BOOL)animated {
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    [[AudioManagerController mainManager] playBackgroundMusic];
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    [super viewWillAppear:animated];
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}
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#pragma mark -
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-(IBAction) switchViews:(id) sender {
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    UIButton *button = (UIButton *)sender;
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    UIAlertView *alert;
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    NSString *xib = nil;
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    [[AudioManagerController mainManager] playClickSound];
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    switch (button.tag) {
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        case 0:
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            xib = IS_IPAD() ? @"GameConfigViewController-iPad" : @"GameConfigViewController-iPhone";
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            GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil];
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            gcvc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
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            [self presentViewController:gcvc animated:YES completion:nil];
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            [gcvc release];
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            break;
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        case 2:
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            {
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                SettingsContainerViewController *svrc = [[SettingsContainerViewController alloc] initWithNibName:nil bundle:nil];
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                svrc.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
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                [self presentViewController:svrc animated:YES completion:nil];
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                [svrc release];
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            }
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            break;
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        case 3:
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#ifdef DEBUG
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            {
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                GameLogViewController *gameLogVC = [[GameLogViewController alloc] init];
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                UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:gameLogVC];
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                [gameLogVC release];
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                [self presentViewController:navController animated:YES completion:nil];
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                [navController release];
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            }
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#else
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            {
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                AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil];
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                about.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
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                if ([about respondsToSelector:@selector(setModalPresentationStyle:)])
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                     about.modalPresentationStyle = UIModalPresentationFormSheet;
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                [self presentViewController:about animated:YES completion:nil];
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                [about release];
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            }
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#endif
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            break;
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        case 4:
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            {
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                SavedGamesViewController *savedgames = [[SavedGamesViewController alloc] initWithNibName:@"SavedGamesViewController" bundle:nil];
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                savedgames.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
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                if ([savedgames respondsToSelector:@selector(setModalPresentationStyle:)])
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                    savedgames.modalPresentationStyle = UIModalPresentationPageSheet;
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                [self presentViewController:savedgames animated:YES completion:nil];
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                [savedgames release];
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            }
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            break;
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        case 5:
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            {
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                xib = IS_IPAD() ? @"MissionTrainingViewController-iPad" : @"MissionTrainingViewController-iPhone";
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                MissionTrainingViewController *missions = [[MissionTrainingViewController alloc] initWithNibName:xib bundle:nil];
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                missions.modalTransitionStyle = IS_IPAD() ? UIModalTransitionStyleCoverVertical : UIModalTransitionStyleCrossDissolve;
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                if ([missions respondsToSelector:@selector(setModalPresentationStyle:)])
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                    missions.modalPresentationStyle = UIModalPresentationPageSheet;
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                [self presentViewController:missions animated:YES completion:nil];
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                [missions release];
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            }
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            break;
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        case 6:
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            [GameInterfaceBridge registerCallingController:self];
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            [GameInterfaceBridge startSimpleGame];
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            break;
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        default:
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            alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
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                                               message:@"Sorry, this feature is not yet implemented"
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                                              delegate:nil
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                                     cancelButtonTitle:@"Well, don't worry"
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                                     otherButtonTitles:nil];
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            [alert show];
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            [alert release];
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            break;
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    }
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}
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#pragma mark -
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-(void) viewDidUnload {
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) didReceiveMemoryWarning {
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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   202
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-(void) dealloc {
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   204
    [_simpleGameButton release];
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    [_missionsButton release];
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    [super dealloc];
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}
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@end