QTfrontend/netclient.h
author unc0rr
Sat, 31 Dec 2005 13:46:49 +0000
changeset 36 a803a00a3272
parent 32 78bff13b11c0
child 84 0f6669da2fcb
permissions -rw-r--r--
- Anti-flood and anti-lag changes - Fixed crash on connect to net server
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * Distributed under the terms of the BSD-modified licence:
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * with the Software without restriction, including without limitation the
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 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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 * sell copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice,
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 *    this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 * 3. The name of the author may not be used to endorse or promote products
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 *    derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef NET_H
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#define NET_H
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#include <QObject>
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#include <QTcpSocket>
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#include <QRegExp>
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#include <QStringList>
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#include <QTimer>
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#include "team.h"
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#include "rndstr.h"
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#define MAGIC_CHAR "\x02"
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struct netTeam
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{
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	QString nick;
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	QStringList hhs;
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};
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class HWNet : public QObject
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{
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	Q_OBJECT
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public:
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    HWNet(int Resolution, bool Fullscreen);
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	void Connect(const QString & hostName, quint16 port, const QString & nick);
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	void Disconnect();
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	void JoinGame(const QString & game);
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	void AddTeam(const HWTeam & team);
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	void StartGame();
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signals:
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	void Connected();
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	void AddGame(const QString & chan);
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	void EnteredGame();
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	void FromNet(const QByteArray & buf);
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	void LocalCFG(const QString & team);
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	void ChangeInTeams(const QStringList & teams);
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public slots:
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	void SendNet(const QByteArray & buf);
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private:
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	enum NetState {
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		nsDisconnected	= 0,
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		nsConnecting	= 1,
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		nsConnected	= 3,
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		nsJoining	= 4,
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		nsJoined	= 5,
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		nsStarting	= 6,
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		nsGaming	= 7,
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		nsQuitting	= 8
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	};
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	QTcpSocket NetSocket;
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	NetState state;
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	QRegExp * IRCmsg_cmd_text;
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	QRegExp * IRCmsg_number_param;
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	QRegExp * IRCmsg_who_cmd_target;
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	QRegExp * IRCmsg_who_cmd_target_text;
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	QRegExp * IRCmsg_who_cmd_text;
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	QString mynick;
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	QString opnick;
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	QString channel;
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	bool isOp;
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	quint32 opCount;
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	netTeam teams[5];
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	quint8 teamsCount;
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	int gameResolution;
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	bool gameFullscreen;
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	RNDStr seedgen;
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	int playerscnt;
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	int configasks;
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	QByteArray NetBuffer;
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	QTimer * TimerFlusher;
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	void RawSendNet(const QString & buf);
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	void RawSendNet(const QByteArray & buf);
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	void ParseLine(const QString & msg);
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	void msgcmd_textHandler(const QString & msg);
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	void msgnumber_paramHandler(const QString & msg);
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	void msgwho_cmd_targetHandler(const QString & msg);
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	void msgwho_cmd_textHandler(const QString & msg);
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	void msgwho_cmd_target_textHandler(const QString & msg);
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	void hwp_opmsg(const QString & who, const QString & msg);
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	void hwp_chanmsg(const QString & who, const QString & msg);
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	void ConfigAsked();
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	void NetTeamAdded(const QString & msg);
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	void RunGame(const QString & seed);
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private slots:
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	void ClientRead();
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	void OnConnect();
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	void OnDisconnect();
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	void Perform();
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	void displayError(QAbstractSocket::SocketError socketError);
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	void FlushNetBuf();
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};
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#define SENDCFGSTRNET(a)   {\
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							QByteArray strmsg; \
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							strmsg.append(a); \
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							quint8 sz = strmsg.size(); \
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							QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg; \
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							QString _msg = MAGIC_CHAR MAGIC_CHAR + QString(enginemsg.toBase64()); \
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							hwp_chanmsg(mynick, _msg); \
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							RawSendNet(QString("PRIVMSG %1 :").arg(channel) + _msg); \
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						}
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#define SENDCFGSTRLOC(a)   {\
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							QByteArray strmsg; \
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							strmsg.append(a); \
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							quint8 sz = strmsg.size(); \
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							QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg; \
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							emit FromNet(enginemsg); \
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						}
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#endif